Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if not turtle then
- printError("Requires a Turtle")
- return
- end
- -- enter Playername here
- ditchItem = false
- useChat = true
- playerName = "sasaa_86"
- ditchList = {"minecraft:cobblestone", "minecrat:dirt", "minecraft:deepslate"}
- fuelList = {"minecraft:coal"}
- box = peripheral.find("chatBox")
- if box == nil then
- error("chatBox not found")
- useChat = false
- end
- if playerName == nil then
- box.sendMessage("no name stated in config")
- useChat = false
- end
- local tArgs = { ... }
- if #tArgs ~= 1 then
- local programName = arg[0] or fs.getName(shell.getRunningProgram())
- print("Usage: " .. programName .. " <diameter>")
- return
- end
- -- Mine in a quarry pattern until we hit something we can't dig
- local size = tonumber(tArgs[1])
- if size < 1 then
- print("Excavate diameter must be positive")
- return
- end
- if useChat then
- box.sendMessageToPlayer("Mining a ".. size .." by ".. size, playerName)
- end
- local function isInTable(table, value)
- for _, v in pairs(table) do -- Use _ if you don't need that return value.
- if v == value then
- return true, k
- end
- end
- return false
- end
- local depth = 0
- local unloaded = 0
- local collected = 0
- local xPos, zPos = 0, 0
- local xDir, zDir = 0, 1
- local goTo -- Filled in further down
- local refuel -- Filled in further down
- local function unload(_bKeepOneFuelStack)
- print("Unloading items...")
- if useChat then
- box.sendMessageToPlayer("Unloading items...", playerName)
- end
- for n = 1, 16 do
- turtle.select(n)
- item = turtle.getItemDetail(n)
- if item ~= nil then
- turtle.refuel(item.count)
- turtle.drop(item.count)
- unloaded = unloaded + item.count
- end
- end
- collected = 0
- turtle.select(1)
- end
- local function returnSupplies()
- local x, y, z, xd, zd = xPos, depth, zPos, xDir, zDir
- print("Returning to surface...")
- if useChat then
- box.sendMessageToPlayer("Returning to surface", playerName)
- end
- goTo(0, 0, 0, 0, -1)
- local fuelNeeded = 2 * (x + y + z) + 1
- if not refuel(fuelNeeded) then
- unload(true)
- print("Waiting for fuel")
- if useChat then
- box.sendMessageToPlayer("Waiting for fuel", playerName)
- end
- while not refuel(fuelNeeded) do
- os.pullEvent("turtle_inventory")
- end
- else
- unload(true)
- end
- print("Resuming mining...")
- if useChat then
- box.sendMessageToPlayer("Resuming mining...", playerName)
- end
- goTo(x, y, z, xd, zd)
- end
- local function collect()
- local bFull = true
- local nTotalItems = 0
- for n = 1, 16 do
- local nCount = turtle.getItemCount(n)
- if nCount == 0 then
- bFull = false
- end
- nTotalItems = nTotalItems + nCount
- end
- if nTotalItems > collected then
- collected = nTotalItems
- if math.fmod(collected + unloaded, 50) == 0 then
- print("Mined " .. collected + unloaded .. " items.")
- if useChat then
- box.sendMessageToPlayer("Mined " .. collected + unloaded .. " items.", playerName)
- end
- end
- end
- if bFull then
- print("No empty slots left.")
- if useChat then
- box.sendMessageToPlayer("No empty slots left.", playerName)
- end
- return false
- end
- return true
- end
- function refuel(ammount)
- local fuelLevel = turtle.getFuelLevel()
- if fuelLevel == "unlimited" then
- return true
- end
- local needed = ammount or xPos + zPos + depth + 2
- if turtle.getFuelLevel() < needed then
- for n = 1, 16 do
- if turtle.getItemCount(n) > 0 then
- turtle.select(n)
- if turtle.refuel(1) then
- while turtle.getItemCount(n) > 0 and turtle.getFuelLevel() < needed do
- turtle.refuel(1)
- end
- if turtle.getFuelLevel() >= needed then
- turtle.select(1)
- return true
- end
- end
- end
- end
- turtle.select(1)
- return false
- end
- return true
- end
- local function tryForwards()
- if not refuel() then
- print("Not enough Fuel")
- if useChat then
- box.sendMessageToPlayer("Not enough Fuel", playerName)
- end
- returnSupplies()
- end
- while not turtle.forward() do
- if turtle.detect() then
- if turtle.dig() then
- if not collect() then
- returnSupplies()
- end
- else
- return false
- end
- elseif turtle.attack() then
- if not collect() then
- returnSupplies()
- end
- else
- sleep(0.5)
- end
- end
- xPos = xPos + xDir
- zPos = zPos + zDir
- return true
- end
- local function tryDown()
- if not refuel() then
- print("Not enough Fuel")
- if useChat then
- box.sendMessageToPlayer("Not enough Fuel", playerName)
- end
- returnSupplies()
- end
- while not turtle.down() do
- if turtle.detectDown() then
- if turtle.digDown() then
- if not collect() then
- returnSupplies()
- end
- else
- return false
- end
- elseif turtle.attackDown() then
- if not collect() then
- returnSupplies()
- end
- else
- sleep(0.5)
- end
- end
- depth = depth + 1
- if math.fmod(depth, 10) == 0 then
- print("Descended " .. depth .. " metres.")
- if useChat then
- box.sendMessageToPlayer("Descended " .. depth .. " metres.", playerName)
- end
- end
- return true
- end
- local function turnLeft()
- turtle.turnLeft()
- xDir, zDir = -zDir, xDir
- end
- local function turnRight()
- turtle.turnRight()
- xDir, zDir = zDir, -xDir
- end
- function goTo(x, y, z, xd, zd)
- while depth > y do
- if turtle.up() then
- depth = depth - 1
- elseif turtle.digUp() or turtle.attackUp() then
- collect()
- else
- sleep(0.5)
- end
- end
- if xPos > x then
- while xDir ~= -1 do
- turnLeft()
- end
- while xPos > x do
- if turtle.forward() then
- xPos = xPos - 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep(0.5)
- end
- end
- elseif xPos < x then
- while xDir ~= 1 do
- turnLeft()
- end
- while xPos < x do
- if turtle.forward() then
- xPos = xPos + 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep(0.5)
- end
- end
- end
- if zPos > z then
- while zDir ~= -1 do
- turnLeft()
- end
- while zPos > z do
- if turtle.forward() then
- zPos = zPos - 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep(0.5)
- end
- end
- elseif zPos < z then
- while zDir ~= 1 do
- turnLeft()
- end
- while zPos < z do
- if turtle.forward() then
- zPos = zPos + 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep(0.5)
- end
- end
- end
- while depth < y do
- if turtle.down() then
- depth = depth + 1
- elseif turtle.digDown() or turtle.attackDown() then
- collect()
- else
- sleep(0.5)
- end
- end
- while zDir ~= zd or xDir ~= xd do
- turnLeft()
- end
- end
- if not refuel() then
- print("Out of Fuel")
- if useChat then
- box.sendMessageToPlayer("Out of Fuel", playerName)
- end
- return
- end
- print("Excavating...")
- if useChat then
- box.sendMessageToPlayer("Excavating...", playerName)
- end
- local reseal = false
- turtle.select(1)
- if turtle.digDown() then
- reseal = true
- end
- local alternate = 0
- local done = false
- while not done do
- for n = 1, size do
- for _ = 1, size - 1 do
- if not tryForwards() then
- done = true
- break
- end
- end
- if done then
- break
- end
- if n < size then
- if math.fmod(n + alternate, 2) == 0 then
- turnLeft()
- if not tryForwards() then
- done = true
- break
- end
- turnLeft()
- else
- turnRight()
- if not tryForwards() then
- done = true
- break
- end
- turnRight()
- end
- end
- end
- if done then
- break
- end
- if size > 1 then
- if math.fmod(size, 2) == 0 then
- turnRight()
- else
- if alternate == 0 then
- turnLeft()
- else
- turnRight()
- end
- alternate = 1 - alternate
- end
- end
- if not tryDown() then
- done = true
- break
- end
- end
- print("Returning to surface...")
- if useChat then
- box.sendMessageToPlayer("Returning to surface...", playerName)
- end
- -- Return to where we started
- goTo(0, 0, 0, 0, -1)
- unload(false)
- goTo(0, 0, 0, 0, 1)
- -- Seal the hole
- if reseal then
- turtle.placeDown()
- end
- print("Mined " .. collected + unloaded .. " items total.")
- if useChat then
- box.sendMessageToPlayer("Mined " .. collected + unloaded .. " items total.", playerName)
- end
Add Comment
Please, Sign In to add comment