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- Sage
- [Class] [+HP]
- Prerequisites: Novice Occult Education
- X AP – Standard Action
- Target: An ally within 5 meters
- Effect: The target gains Damage Reduction equal to your Occult Education Rank doubled or their Tick Value, whichever is higher, for one full round. If used as a Standard Action on your turn to target one Ally, Sage costs 0 AP. However, you may spend 1 AP to use Sage as an Interrupt, or you may spend 1 AP to use Sage on two different Allies. You may spend 2 AP for both of these effects.
- Note: Multiple uses of Sage from different Trainers do not stack on one target.
- Sacred Shield
- [+HP]
- Prerequisites: Sage
- Static
- Effect: You learn the Moves Reflect and Lucky Chant.
- Mystic Defense
- [+HP]
- Prerequisites: Sage
- Static
- Effect: You learn the Moves Light Screen and Safeguard.
- Sage’s Benediction
- [+HP]
- Prerequisites: Sacred Shield or Mystic Defense, Adept Occult Education
- 1 AP – Free Action
- Trigger: An ally activates one of your Moves with the Blessing Keyword.
- Effect: The triggering ally gains an additional benefit as follows, depending on the Move used. The benefit takes effect before the Blessing and the attack that triggered it are resolved.
- » Reflect: +1 Defense Combat Stage
- » Light Screen: +1 Sp. Defense Combat Stage
- » Safeguard: +1 Evasion
- » Lucky Chant: +1 Accuracy
- Mountain Of Faith
- [+HP]
- Prerequisites: Sage, Expert Occult Education
- Static
- Effect: Choose Wishmaster or Soothing Tone. You gain the Chosen Ability.
- Highly Responsive to Prayers
- [+HP]
- Prerequisites: Mountain of Faith
- Scene x3 – Free Action
- Trigger: You use Wish or Heal Bell, or an ally receives an Injury
- Effect: You may use the Sage Feature as a Free Action targeting one of the triggering allies. Multiple instances of Sage's effect that you use may stack when used this way.
- Divine Wind
- [+HP]
- Prerequisites: Sage's Benediction, Master Occult Education
- 2 AP – Free Action, Interrupt
- Target: Blessings you generated with a Sage Move
- Effect: Choose a type of Blessing you can generate with a Sage Move. All Blessings you generated of another type become Blessings of the chosen type. This may not be used to generate more uses of a Blessing than the original Move creates. For example, three Lucky Chant Blessings would become two Reflect or Light Screen Blessings, not three. You may only choose a Blessing type once per Scene.
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