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  1.  
  2.  
  3. materialPath: D:\Games\SteamMeme\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\materials
  4. Loading d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.vmf
  5. material "gorealand/gravl_mat" not found.
  6. Material not found!: GOREALAND/GRAVL_MAT
  7. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  8. Could not locate 'GameData' key in d:\games\steammeme\steamapps\common\source sdk base 2013 multiplayer\hl2\gameinfo.txt
  9. fixing up env_cubemap materials on brush sides...
  10. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  11. Entity light (2976.00 1280.00 176.00) leaked!
  12. Processing areas...done (0)
  13. Building Faces...done (0)
  14. FixTjuncs...
  15. PruneNodes...
  16. WriteBSP...
  17. done (0)
  18. Creating default LDR cubemaps for env_cubemap using skybox materials:
  19. skybox/sky_day01_01*.vmt
  20. ! Run buildcubemaps in the engine to get the correct cube maps.
  21. Creating default HDR cubemaps for env_cubemap using skybox materials:
  22. skybox/sky_day01_01*.vmt
  23. ! Run buildcubemaps in the engine to get the correct cube maps.
  24. Finding displacement neighbors...
  25. Finding lightmap sample positions...
  26. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  27. Building Physics collision data...
  28. done (0) (33972 bytes)
  29. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  30. Compacting texture/material tables...
  31. Reduced 168 texinfos to 6
  32. Reduced 3 texdatas to 3 (56 bytes to 56)
  33. Writing d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp
  34. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp', but we don't own that location. Allowing.
  35. Wrote ZIP buffer, estimated size 105901, actual size 105687
  36. 1 second elapsed
  37. CMaterialDict::Shutdown m_MissingList count: 1
  38.  
  39.  
  40.  
  41. 12 threads
  42. reading d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp
  43. reading d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.prt
  44. LoadPortals: couldn't read d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.prt
  45.  
  46.  
  47.  
  48. materialPath: D:\Games\SteamMeme\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\materials
  49. Loading d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.vmf
  50. material "gorealand/gravl_mat" not found.
  51. Material not found!: GOREALAND/GRAVL_MAT
  52. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  53. Could not locate 'GameData' key in d:\games\steammeme\steamapps\common\source sdk base 2013 multiplayer\hl2\gameinfo.txt
  54. fixing up env_cubemap materials on brush sides...
  55. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  56. Building Faces...done (0)
  57. FixTjuncs...
  58. PruneNodes...
  59. WriteBSP...
  60. done (0)
  61. writing d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.prt...Building visibility clusters...
  62. done (0)
  63. Creating default LDR cubemaps for env_cubemap using skybox materials:
  64. skybox/sky_day01_01*.vmt
  65. ! Run buildcubemaps in the engine to get the correct cube maps.
  66. Creating default HDR cubemaps for env_cubemap using skybox materials:
  67. skybox/sky_day01_01*.vmt
  68. ! Run buildcubemaps in the engine to get the correct cube maps.
  69. Finding displacement neighbors...
  70. Finding lightmap sample positions...
  71. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  72. Building Physics collision data...
  73. done (0) (33972 bytes)
  74. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  75. Compacting texture/material tables...
  76. Reduced 168 texinfos to 3
  77. Reduced 3 texdatas to 3 (56 bytes to 56)
  78. Writing d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp
  79. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp', but we don't own that location. Allowing.
  80. Wrote ZIP buffer, estimated size 105901, actual size 105687
  81. 1 second elapsed
  82. CMaterialDict::Shutdown m_MissingList count: 1
  83.  
  84.  
  85.  
  86. 12 threads
  87. reading d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp
  88. reading d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.prt
  89. 741 portalclusters
  90. 3333 numportals
  91. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3524 visible clusters (1.07%)
  92. Total clusters visible: 330679
  93. Average clusters visible: 446
  94. Building PAS...
  95. Average clusters audible: 740
  96. visdatasize:139492 compressed from 142272
  97. writing d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp
  98. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp', but we don't own that location. Allowing.
  99. 12 minutes, 24 seconds elapsed
  100.  
  101.  
  102.  
  103. Could not find lights.rad in lights.rad.
  104. Trying VRAD BIN directory instead...
  105. Warning: Couldn't open texlight file D:\Games\SteamMeme\steamapps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
  106. Loading d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp
  107. 99 faces
  108. 295552 square feet [42559496.00 square inches]
  109. 0 Displacements
  110. 0 Square Feet [0.00 Square Inches]
  111. 99 patches before subdivision
  112. 99 patches after subdivision
  113. 33 direct lights
  114. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1368, max 43
  115. transfer lists: 0.0 megs
  116. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  117. Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
  118. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  119. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  120. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  121. Ready to Finish
  122.  
  123. Object names Objects/Maxobjs Memory / Maxmem Fullness
  124. ------------ --------------- --------------- --------
  125. models 1/1024 48/49152 ( 0.1%)
  126. brushes 55/8192 660/98304 ( 0.7%)
  127. brushsides 1285/65536 10280/524288 ( 2.0%)
  128. planes 2576/65536 51520/1310720 ( 3.9%)
  129. vertexes 1929/65536 23148/786432 ( 2.9%)
  130. nodes 1308/65536 41856/2097152 ( 2.0%)
  131. texinfos 3/12288 216/884736 ( 0.0%)
  132. texdata 3/2048 96/65536 ( 0.1%)
  133. dispinfos 0/0 0/0 ( 0.0%)
  134. disp_verts 0/0 0/0 ( 0.0%)
  135. disp_tris 0/0 0/0 ( 0.0%)
  136. disp_lmsamples 0/0 0/0 ( 0.0%)
  137. faces 99/65536 5544/3670016 ( 0.2%)
  138. hdr faces 0/65536 0/3670016 ( 0.0%)
  139. origfaces 2/65536 112/3670016 ( 0.0%)
  140. leaves 1310/65536 41920/2097152 ( 2.0%)
  141. leaffaces 121/65536 242/131072 ( 0.2%)
  142. leafbrushes 752/65536 1504/131072 ( 1.1%)
  143. areas 2/256 16/2048 ( 0.8%)
  144. surfedges 456/512000 1824/2048000 ( 0.1%)
  145. edges 274/256000 1096/1024000 ( 0.1%)
  146. LDR worldlights 33/8192 2904/720896 ( 0.4%)
  147. HDR worldlights 0/8192 0/720896 ( 0.0%)
  148. leafwaterdata 0/32768 0/393216 ( 0.0%)
  149. waterstrips 68/32768 680/327680 ( 0.2%)
  150. waterverts 0/65536 0/786432 ( 0.0%)
  151. waterindices 1035/65536 2070/131072 ( 1.6%)
  152. cubemapsamples 0/1024 0/16384 ( 0.0%)
  153. overlays 0/512 0/180224 ( 0.0%)
  154. LDR lightdata [variable] 0/0 ( 0.0%)
  155. HDR lightdata [variable] 0/0 ( 0.0%)
  156. visdata [variable] 139492/16777216 ( 0.8%)
  157. entdata [variable] 16256/393216 ( 4.1%)
  158. LDR ambient table 1310/65536 5240/262144 ( 2.0%)
  159. HDR ambient table 1310/65536 5240/262144 ( 2.0%)
  160. LDR leaf ambient 4174/65536 116872/1835008 ( 6.4%)
  161. HDR leaf ambient 1310/65536 36680/1835008 ( 2.0%)
  162. occluders 0/0 0/0 ( 0.0%)
  163. occluder polygons 0/0 0/0 ( 0.0%)
  164. occluder vert ind 0/0 0/0 ( 0.0%)
  165. detail props [variable] 1/12 ( 8.3%)
  166. static props [variable] 1/12 ( 8.3%)
  167. pakfile [variable] 105687/0 ( 0.0%)
  168. physics [variable] 33972/4194304 ( 0.8%)
  169. physics terrain [variable] 2/1048576 ( 0.0%)
  170.  
  171. Level flags = 0
  172.  
  173. Total triangle count: 250
  174. Writing d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp
  175. 2 seconds elapsed
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