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- materialPath: D:\Games\SteamMeme\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\materials
- Loading d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.vmf
- material "gorealand/gravl_mat" not found.
- Material not found!: GOREALAND/GRAVL_MAT
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\games\steammeme\steamapps\common\source sdk base 2013 multiplayer\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (2976.00 1280.00 176.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33972 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 168 texinfos to 6
- Reduced 3 texdatas to 3 (56 bytes to 56)
- Writing d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 105901, actual size 105687
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
- 12 threads
- reading d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp
- reading d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.prt
- LoadPortals: couldn't read d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.prt
- materialPath: D:\Games\SteamMeme\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\materials
- Loading d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.vmf
- material "gorealand/gravl_mat" not found.
- Material not found!: GOREALAND/GRAVL_MAT
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\games\steammeme\steamapps\common\source sdk base 2013 multiplayer\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33972 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 168 texinfos to 3
- Reduced 3 texdatas to 3 (56 bytes to 56)
- Writing d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 105901, actual size 105687
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
- 12 threads
- reading d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp
- reading d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.prt
- 741 portalclusters
- 3333 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3524 visible clusters (1.07%)
- Total clusters visible: 330679
- Average clusters visible: 446
- Building PAS...
- Average clusters audible: 740
- visdatasize:139492 compressed from 142272
- writing d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp', but we don't own that location. Allowing.
- 12 minutes, 24 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file D:\Games\SteamMeme\steamapps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
- Loading d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp
- 99 faces
- 295552 square feet [42559496.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 99 patches before subdivision
- 99 patches after subdivision
- 33 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1368, max 43
- transfer lists: 0.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 55/8192 660/98304 ( 0.7%)
- brushsides 1285/65536 10280/524288 ( 2.0%)
- planes 2576/65536 51520/1310720 ( 3.9%)
- vertexes 1929/65536 23148/786432 ( 2.9%)
- nodes 1308/65536 41856/2097152 ( 2.0%)
- texinfos 3/12288 216/884736 ( 0.0%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 99/65536 5544/3670016 ( 0.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2/65536 112/3670016 ( 0.0%)
- leaves 1310/65536 41920/2097152 ( 2.0%)
- leaffaces 121/65536 242/131072 ( 0.2%)
- leafbrushes 752/65536 1504/131072 ( 1.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 456/512000 1824/2048000 ( 0.1%)
- edges 274/256000 1096/1024000 ( 0.1%)
- LDR worldlights 33/8192 2904/720896 ( 0.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 68/32768 680/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1035/65536 2070/131072 ( 1.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 139492/16777216 ( 0.8%)
- entdata [variable] 16256/393216 ( 4.1%)
- LDR ambient table 1310/65536 5240/262144 ( 2.0%)
- HDR ambient table 1310/65536 5240/262144 ( 2.0%)
- LDR leaf ambient 4174/65536 116872/1835008 ( 6.4%)
- HDR leaf ambient 1310/65536 36680/1835008 ( 2.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105687/0 ( 0.0%)
- physics [variable] 33972/4194304 ( 0.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 250
- Writing d:\games\steammeme\steamapps\common\garrysmod\garrysmod\maps\obullete_physv.bsp
- 2 seconds elapsed
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