Awooslayer699

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Mar 2nd, 2019
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  1. game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. local p = game.Players.LocalPlayer
  143. local char = p.Character
  144. local hed = char.Head
  145. local LocalPlayer = p
  146.  
  147. local Player = game.Players.localPlayer
  148. local Character = p.Character
  149. local LeftArm2 = Character["Left Arm"]
  150. local RightArm2 = Character["Right Arm"]
  151. local LeftLeg2 = Character["Left Leg"]
  152. local RightLeg2 = Character["Right Leg"]
  153. local Head2 = Character.Head
  154. local Torso2 = Character.Torso
  155.  
  156. --created by SoldierJoao
  157. --Credits to metabee for the knives edit
  158.  
  159. mse = Player:GetMouse()
  160.  
  161. sound = Instance.new("Sound", Character)
  162. sound.SoundId = "https://www.roblox.com/asset/?id=290807425"
  163. sound.Volume = 2.5
  164. sound2 = Instance.new("Sound", Character)
  165. sound2.SoundId = "https://www.roblox.com/asset/?id=290810519"
  166. sound2.Volume = 2.5
  167. sound3 = Instance.new("Sound", Character)
  168. sound3.SoundId = "https://www.roblox.com/asset/?id=290807377"
  169. sound3.Volume = 1.8
  170. sound4 = Instance.new("Sound", Character)
  171. sound4.SoundId = "https://www.roblox.com/asset/?id=290807397"
  172. sound4.Volume = 2
  173. TSTheme = Instance.new("Sound", Character)
  174. TSTheme.SoundId = "https://www.roblox.com/asset/?id=172374380"
  175. TSTheme.Volume = 2
  176. canworld = true
  177. mse.KeyDown:connect(function(key)
  178. key = key:lower()
  179. if key == "t" then
  180. if canworld == false then return end
  181. if canworld then
  182. canworld = false
  183. sound3:Play()
  184. wait(2)
  185. sound:Play()
  186. sound4:Play()
  187. TSTheme:Play()
  188.  
  189. local function spawnpart()
  190. sphere = Instance.new("Part")
  191. --game.Debris:AddItem(sphere,3)
  192. local sm = Instance.new("SpecialMesh", sphere)
  193. sm.MeshType = "Sphere"
  194. sphere.Transparency = 0.5
  195. sphere.Anchored = true
  196. sphere.CanCollide = false
  197. sphere.Material = "Neon"
  198. sphere.BrickColor = BrickColor.new("Black")
  199. end
  200.  
  201. local function weld(lol)
  202. local weld = Instance.new("Weld", Player.Character.Torso)
  203. weld.Part0 = Player.Character.Torso
  204. weld.Part1 = lol
  205. weld.C0 = Player.Character.Torso.CFrame:inverse()
  206. weld.C1 = lol.CFrame:inverse()
  207. end
  208. wait()
  209. spawnpart()
  210. for i, v in pairs(game.Players:GetChildren()) do
  211. t = v.Character:FindFirstChild("Torso")
  212. if t then
  213. t.Anchored = true
  214. Player.Character:FindFirstChild("Torso").Anchored = false
  215. end
  216. RA = v.Character:FindFirstChild("Right Arm")
  217. if RA then
  218. RA.Anchored = true
  219. Player.Character:FindFirstChild("Right Arm").Anchored = false
  220. end
  221. LA = v.Character:FindFirstChild("Left Arm")
  222. if LA then
  223. LA.Anchored = true
  224. Player.Character:FindFirstChild("Left Arm").Anchored = false
  225. end
  226. RL = v.Character:FindFirstChild("Right Leg")
  227. if RL then
  228. RL.Anchored = true
  229. Player.Character:FindFirstChild("Right Leg").Anchored = false
  230. end
  231. LL = v.Character:FindFirstChild("Left Leg")
  232. if LL then
  233. LL.Anchored = true
  234. Player.Character:FindFirstChild("Left Leg").Anchored = false
  235. end
  236. end
  237. weld(sphere)
  238. cce = Instance.new("ColorCorrectionEffect", game.Lighting)
  239. cce.Saturation = -5
  240. --game.Debris:AddItem(cce, 5)
  241. sphere.Parent = Character.Torso
  242. for i = 1,3 do
  243. sphere.Size = sphere.Size + Vector3.new(50,50,50)
  244. wait()
  245. end
  246. wait()
  247. sphere:Destroy()
  248. BeeSpeed = 0
  249. cce.Saturation = -0.1
  250. wait(0.3)
  251. cce.Saturation = -0.2
  252. wait(0.3)
  253. cce.Saturation = -0.3
  254. wait(0.2)
  255. cce.Saturation = -1.5
  256. wait()
  257. end
  258. end
  259. end
  260. )
  261.  
  262.  
  263. mse.KeyDown:connect(function(key)
  264. key = key:lower()
  265. if key == "y" then
  266. canworld = true
  267. sound2:Play()
  268. wait()
  269. BeeSpeed = 1
  270. cce.Saturation = -1.3
  271. wait(0.5)
  272. BeeSpeed = 1.2
  273. cce.Saturation = -0.5
  274. wait(0.5)
  275. BeeSpeed = 1.4
  276. cce.Saturation = -0.4
  277. wait(0.3)
  278. BeeSpeed = 1.5
  279. cce.Saturation = -0.2
  280. wait(0.2)
  281. cce.Saturation = 0
  282.  
  283. for i, v in pairs(game.Players:GetChildren()) do
  284. t = v.Character:FindFirstChild("Torso")
  285. if t then
  286. t.Anchored = false
  287. end
  288. RA = v.Character:FindFirstChild("Right Arm")
  289. if RA then
  290. RA.Anchored = false
  291. end
  292. LA = v.Character:FindFirstChild("Left Arm")
  293. if LA then
  294. LA.Anchored = false
  295. end
  296. RL = v.Character:FindFirstChild("Right Leg")
  297. if RL then
  298. RL.Anchored = false
  299. end
  300. LL = v.Character:FindFirstChild("Left Leg")
  301. if LL then
  302. LL.Anchored = false
  303. end
  304. end
  305. BeeSpeed = 100
  306. TSTheme:Stop()
  307. end
  308. end)
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