iPLEOMAX

How to orient FBX models correctly (Blender to Unity)

Aug 17th, 2015
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  1. UNITY is:
  2. +X right
  3. +Y up
  4. +Z forward
  5.  
  6. Blender is (for a Humanoid):
  7. +X right
  8. +Y forward
  9. +Z up
  10.  
  11. EXPORT FBX OPTIONS:
  12. +Z FORWARD
  13. +Y UP
  14. +Tick Checkbox: Apply transform
  15. Make sure your model itself in blender has rotation and scale applied. (CTRL+A -> Apply rotation and scale)
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