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Common_settings.cfg

a guest Apr 9th, 2015 222 Never
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  1.    /*-----------------------------------------------------------.
  2.   /                      Choose effects                         /
  3.   '-----------------------------------------------------------*/
  4. // Effects are listed in the order that they are applied.
  5. // Set to 1 for ON or 0 for OFF
  6. #define RFX_Border              0 //[0 or 1] .....
  7. #define RFX_SplitScreen         1 //[0 or 1] .....
  8. #define RFX_DisplayDepth        0 //[0 or 1] Display Depth : Enables the possibility to display the depth buffer - You will still need to toogle it on/off with (*) in-game
  9.  
  10. #define RFX_ToggleKey        VK_SCROLL          //Set the key that should toggle the effects On/Off
  11. #define RFX_DepthToggleKey   VK_MULTIPLY        //Set the key to toggle the depth view On/Off
  12. #define RFX_Start_Enabled    1                  //[0 or 1] Start with the effects enabled or disabled?
  13.  
  14.    /*-----------------------------------------------------------.
  15.   /                     Border Shader Settings                  /
  16.   '-----------------------------------------------------------*/
  17.  
  18.    /*-----------------------------------------------------------.
  19.   /                  Split Screen Shader Settings               /
  20.   '-----------------------------------------------------------*/
  21.  
  22. #define RFX_SScomparable 0              //[0 or 1] Splits the screen in the middle and draws the same image twice.
  23. #define RFX_SScomparableStretch 0       //[0 or 1] Shows the full image on each side of the comparable splitscreen
  24. #define RFX_SSslider 0                  //[0 or 1]
  25. #define RFX_SSsliderSpeed 0.1f          //[0 to 1]
  26. #define RFX_SSaxis 0                    //[0 or 1] To select the splitscreen axis; 0 => y; 1 => x
  27. #define RFX_SSborderWidth 0.005f        //[0 to 1]
  28.  
  29.    /*-----------------------------------------------------------.
  30.   /                        Display Depth                        /
  31.   '-----------------------------------------------------------*/
  32. #define RFX_Depth_z_near                0.01   //[0.00001 to 100000.0] Camera z near
  33. #define RFX_Depth_z_far                 100.00   //[0.00001 to 100000.0] Camera z far, must be further than the near value.
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