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retroarch not loading neogeocd

Nov 4th, 2019
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  1. [INFO] RetroArch 1.7.9 (Git 4dcd7a0247)
  2. [INFO] === Build =======================================
  3. [INFO] CPU Model Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
  4. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  5. [INFO] Built: Oct 7 2019
  6. [INFO] Version: 1.7.9
  7. [INFO] Git: 4dcd7a0247
  8. [INFO] =================================================
  9. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  10. [INFO] Redirecting save file to "F:\LaunchBox\Emulators\Multi-System\Retroarch\saves\.srm".
  11. [INFO] Redirecting savestate to "F:\LaunchBox\Emulators\Multi-System\Retroarch\states\.state".
  12. [INFO] Version of libretro API: 1
  13. [INFO] Compiled against API: 1
  14. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  15. [INFO] [Video]: Video @ fullscreen
  16. [INFO] [GL]: Found GL context: wgl
  17. [INFO] [GL]: Detecting screen resolution 1920x1080.
  18. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_mult
  19. [INFO] [WGL]: Adaptive VSync supported.
  20. [INFO] [WGL]: wglSwapInterval(1)
  21. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 660/PCIe/SSE2.
  22. [INFO] [GL]: Version: 4.6.0 NVIDIA 436.48.
  23. [INFO] [GL]: Using resolution 1920x1080
  24. [INFO] [GL]: Default shader backend found: glsl.
  25. [INFO] [Shader driver]: Using GLSL shader backend.
  26. [INFO] [GLSL]: Checking GLSL shader support ...
  27. [WARN] [GL]: Stock GLSL shaders will be used.
  28. [INFO] [GLSL]: Found GLSL vertex shader.
  29. [INFO] [GLSL]: Found GLSL fragment shader.
  30. [INFO] [GLSL]: Linking GLSL program.
  31. [INFO] [GLSL]: Found GLSL vertex shader.
  32. [INFO] [GLSL]: Found GLSL fragment shader.
  33. [INFO] [GLSL]: Linking GLSL program.
  34. [INFO] [GLSL]: Found GLSL vertex shader.
  35. [INFO] [GLSL]: Found GLSL fragment shader.
  36. [INFO] [GLSL]: Linking GLSL program.
  37. [INFO] Setting up menu pipeline shaders for XMB ...
  38. [INFO] [GLSL]: Compiling ribbon shader..
  39. [INFO] [GLSL]: Found GLSL vertex shader.
  40. [INFO] [GLSL]: Found GLSL fragment shader.
  41. [INFO] [GLSL]: Linking GLSL program.
  42. [INFO] [GLSL]: Compiling simple ribbon shader..
  43. [INFO] [GLSL]: Found GLSL vertex shader.
  44. [INFO] [GLSL]: Found GLSL fragment shader.
  45. [INFO] [GLSL]: Linking GLSL program.
  46. [INFO] [GLSL]: Compiling snow shader..
  47. [INFO] [GLSL]: Found GLSL vertex shader.
  48. [INFO] [GLSL]: Found GLSL fragment shader.
  49. [INFO] [GLSL]: Linking GLSL program.
  50. [INFO] [GLSL]: Compiling modern snow shader..
  51. [INFO] [GLSL]: Found GLSL vertex shader.
  52. [INFO] [GLSL]: Found GLSL fragment shader.
  53. [INFO] [GLSL]: Linking GLSL program.
  54. [INFO] [GLSL]: Compiling bokeh shader..
  55. [INFO] [GLSL]: Found GLSL vertex shader.
  56. [INFO] [GLSL]: Found GLSL fragment shader.
  57. [INFO] [GLSL]: Linking GLSL program.
  58. [INFO] [GLSL]: Compiling snowflake shader..
  59. [INFO] [GLSL]: Found GLSL vertex shader.
  60. [INFO] [GLSL]: Found GLSL fragment shader.
  61. [INFO] [GLSL]: Linking GLSL program.
  62. [INFO] [GL]: Using 4 textures.
  63. [INFO] [GL]: Loaded 1 program(s).
  64. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  65. [INFO] [XInput]: Found XInput v1.4.
  66. [INFO] [DINPUT]: Enumerating joypads ...
  67. [INFO] [DINPUT]: Device #0 PID: {0BA0} VID:{054C}
  68. [WARN] [DINPUT]: Strong rumble unavailable.
  69. [WARN] [DINPUT]: Weak rumble unavailable.
  70. [INFO] [DINPUT]: Done enumerating joypads ...
  71. [INFO] [Joypad]: Found joypad driver: "dinput".
  72. [INFO] [Autoconf]: 139 profiles found.
  73. [INFO] [Font]: Using font rendering backend: freetype.
  74. [INFO] [Video]: Found display server: win32
  75. [INFO] Found shader "F:\LaunchBox\Emulators\Multi-System\Retroarch\shaders\retroarch.cgp"
  76. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  77. [INFO] [Autoconf]: selected configuration: F:\LaunchBox\Emulators\Multi-System\Retroarch\autoconfig\xinput\DUALSHOCK_4_USB_Wireless_Adaptor.cfg
  78. [INFO] [Menu]: Found menu display driver: "gl".
  79. [INFO] [Font]: Using font rendering backend: freetype.
  80. [INFO] [Font]: Using font rendering backend: freetype.
  81. [INFO] [Menu]: Found menu display driver: "gl".
  82. [INFO] [Font]: Using font rendering backend: freetype.
  83. [INFO] [Font]: Using font rendering backend: freetype.
  84. [INFO] [LED]: LED driver = 'null' 0000000000B745E0
  85. [INFO] [MIDI]: Initializing ...
  86. [INFO] [MIDI]: Input disabled.
  87. [INFO] [MIDI]: Output disabled.
  88. [INFO] [MIDI]: Initialized "winmm" driver.
  89. [INFO] SRAM will not be saved.
  90. [INFO] Loading history file: [F:\LaunchBox\Emulators\Multi-System\Retroarch\content_history.lpl].
  91. [INFO] Loading history file: [F:\LaunchBox\Emulators\Multi-System\Retroarch\content_music_history.lpl].
  92. [INFO] Loading history file: [F:\LaunchBox\Emulators\Multi-System\Retroarch\content_video_history.lpl].
  93. [INFO] Loading history file: [F:\LaunchBox\Emulators\Multi-System\Retroarch\content_image_history.lpl].
  94. [INFO] Loading favorites file: [F:\LaunchBox\Emulators\Multi-System\Retroarch\content_favorites.lpl].
  95. [INFO] [GL]: VSync => on
  96. [INFO] [WGL]: wglSwapInterval(1)
  97. [INFO] [GL]: VSync => on
  98. [INFO] [WGL]: wglSwapInterval(1)
  99. [INFO] [Font]: Using font rendering backend: freetype.
  100. [INFO] [Font]: Using font rendering backend: freetype.
  101. [INFO] [Environ]: SET_SUBSYSTEM_INFO.
  102. [INFO] Updating firmware status for: F:\LaunchBox\Emulators\Multi-System\Retroarch\cores\fbneo_libretro.dll on F:\LaunchBox\Emulators\Multi-System\Retroarch\system
  103. [INFO] This core is compatible with the current video driver.
  104. [INFO] Using content: F:\LaunchBox\Games\SNK Neo-Geo CD\3 Count Bout (Wld)\3 Count Bout (Wld).cue.
  105. [INFO] arg #0: retroarch
  106. [INFO] arg #1: F:\LaunchBox\Games\SNK Neo-Geo CD\3 Count Bout (Wld)\3 Count Bout (Wld).cue
  107. [INFO] arg #2: -s
  108. [INFO] arg #3: F:\LaunchBox\Emulators\Multi-System\Retroarch\saves
  109. [INFO] arg #4: -S
  110. [INFO] arg #5: F:\LaunchBox\Emulators\Multi-System\Retroarch\states
  111. [INFO] arg #6: -c
  112. [INFO] arg #7: F:\LaunchBox\Emulators\Multi-System\Retroarch\retroarch.cfg
  113. [INFO] arg #8: -L
  114. [INFO] arg #9: F:\LaunchBox\Emulators\Multi-System\Retroarch\cores\fbneo_libretro.dll
  115. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  116. [INFO] Unloading game..
  117. [INFO] Unloading core..
  118. [INFO] Unloading core symbols..
  119. [INFO] [Video]: Average monitor Hz: 59.995200 Hz. (5.446 % frame time deviation, based on 2048 last samples).
  120. [INFO] Set config file to : F:\LaunchBox\Emulators\Multi-System\Retroarch\retroarch.cfg
  121. [INFO] RetroArch 1.7.9 (Git 4dcd7a0247)
  122. [INFO] Redirecting save file to "F:\LaunchBox\Emulators\Multi-System\Retroarch\saves\3 Count Bout (Wld).srm".
  123. [INFO] Redirecting savestate to "F:\LaunchBox\Emulators\Multi-System\Retroarch\states\3 Count Bout (Wld).state".
  124. [INFO] === Build =======================================
  125. [INFO] CPU Model Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
  126. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  127. [INFO] Built: Oct 7 2019
  128. [INFO] Version: 1.7.9
  129. [INFO] Git: 4dcd7a0247
  130. [INFO] =================================================
  131. [INFO] Loading dynamic libretro core from: "F:\LaunchBox\Emulators\Multi-System\Retroarch\cores\fbneo_libretro.dll"
  132. [INFO] [Overrides] no core-specific overrides found at F:\LaunchBox\Emulators\Multi-System\Retroarch\config\FinalBurn Neo\FinalBurn Neo.cfg.
  133. [INFO] [Overrides] no content-dir-specific overrides found at F:\LaunchBox\Emulators\Multi-System\Retroarch\config\FinalBurn Neo\3 Count Bout (Wld).cfg.
  134. [INFO] [Overrides] no game-specific overrides found at F:\LaunchBox\Emulators\Multi-System\Retroarch\config\FinalBurn Neo\3 Count Bout (Wld).cfg.
  135. [INFO] [Remaps]: remap directory: F:\LaunchBox\Emulators\Multi-System\Retroarch\config\remaps
  136. [INFO] Redirecting save file to "F:\LaunchBox\Emulators\Multi-System\Retroarch\saves\3 Count Bout (Wld).srm".
  137. [INFO] Redirecting savestate to "F:\LaunchBox\Emulators\Multi-System\Retroarch\states\3 Count Bout (Wld).state".
  138. [INFO] [Environ]: GET_LOG_INTERFACE.
  139. [INFO] Content loading skipped. Implementation will load it on its own.
  140. [libretro INFO] Setting save dir to F:\LaunchBox\Emulators\Multi-System\Retroarch\saves
  141. [INFO] [Environ]: SYSTEM_DIRECTORY: "F:\LaunchBox\Emulators\Multi-System\Retroarch\system".
  142. [libretro INFO] Setting system dir to F:\LaunchBox\Emulators\Multi-System\Retroarch\system
  143. [ERROR] Failed to load content
  144. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  145. [INFO] Redirecting save file to "F:\LaunchBox\Emulators\Multi-System\Retroarch\saves\3 Count Bout (Wld).srm".
  146. [INFO] Redirecting savestate to "F:\LaunchBox\Emulators\Multi-System\Retroarch\states\3 Count Bout (Wld).state".
  147. [INFO] Version of libretro API: 1
  148. [INFO] Compiled against API: 1
  149. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  150. [INFO] [Video]: Video @ fullscreen
  151. [INFO] [GL]: Found GL context: wgl
  152. [INFO] [GL]: Detecting screen resolution 1920x1080.
  153. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_mult
  154. [INFO] [WGL]: Adaptive VSync supported.
  155. [INFO] [WGL]: wglSwapInterval(1)
  156. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 660/PCIe/SSE2.
  157. [INFO] [GL]: Version: 4.6.0 NVIDIA 436.48.
  158. [INFO] [GL]: Using resolution 1920x1080
  159. [INFO] [GL]: Default shader backend found: glsl.
  160. [INFO] [Shader driver]: Using GLSL shader backend.
  161. [INFO] [GLSL]: Checking GLSL shader support ...
  162. [WARN] [GL]: Stock GLSL shaders will be used.
  163. [INFO] [GLSL]: Found GLSL vertex shader.
  164. [INFO] [GLSL]: Found GLSL fragment shader.
  165. [INFO] [GLSL]: Linking GLSL program.
  166. [INFO] [GLSL]: Found GLSL vertex shader.
  167. [INFO] [GLSL]: Found GLSL fragment shader.
  168. [INFO] [GLSL]: Linking GLSL program.
  169. [INFO] [GLSL]: Found GLSL vertex shader.
  170. [INFO] [GLSL]: Found GLSL fragment shader.
  171. [INFO] [GLSL]: Linking GLSL program.
  172. [INFO] Setting up menu pipeline shaders for XMB ...
  173. [INFO] [GLSL]: Compiling ribbon shader..
  174. [INFO] [GLSL]: Found GLSL vertex shader.
  175. [INFO] [GLSL]: Found GLSL fragment shader.
  176. [INFO] [GLSL]: Linking GLSL program.
  177. [INFO] [GLSL]: Compiling simple ribbon shader..
  178. [INFO] [GLSL]: Found GLSL vertex shader.
  179. [INFO] [GLSL]: Found GLSL fragment shader.
  180. [INFO] [GLSL]: Linking GLSL program.
  181. [INFO] [GLSL]: Compiling snow shader..
  182. [INFO] [GLSL]: Found GLSL vertex shader.
  183. [INFO] [GLSL]: Found GLSL fragment shader.
  184. [INFO] [GLSL]: Linking GLSL program.
  185. [INFO] [GLSL]: Compiling modern snow shader..
  186. [INFO] [GLSL]: Found GLSL vertex shader.
  187. [INFO] [GLSL]: Found GLSL fragment shader.
  188. [INFO] [GLSL]: Linking GLSL program.
  189. [INFO] [GLSL]: Compiling bokeh shader..
  190. [INFO] [GLSL]: Found GLSL vertex shader.
  191. [INFO] [GLSL]: Found GLSL fragment shader.
  192. [INFO] [GLSL]: Linking GLSL program.
  193. [INFO] [GLSL]: Compiling snowflake shader..
  194. [INFO] [GLSL]: Found GLSL vertex shader.
  195. [INFO] [GLSL]: Found GLSL fragment shader.
  196. [INFO] [GLSL]: Linking GLSL program.
  197. [INFO] [GL]: Using 4 textures.
  198. [INFO] [GL]: Loaded 1 program(s).
  199. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  200. [INFO] [DINPUT]: Enumerating joypads ...
  201. [INFO] [DINPUT]: Device #0 PID: {0BA0} VID:{054C}
  202. [WARN] [DINPUT]: Strong rumble unavailable.
  203. [WARN] [DINPUT]: Weak rumble unavailable.
  204. [INFO] [DINPUT]: Done enumerating joypads ...
  205. [INFO] [Joypad]: Found joypad driver: "dinput".
  206. [INFO] [Autoconf]: 139 profiles found.
  207. [INFO] [Font]: Using font rendering backend: freetype.
  208. [INFO] [Video]: Found display server: win32
  209. [INFO] Found shader "F:\LaunchBox\Emulators\Multi-System\Retroarch\shaders\retroarch.cgp"
  210. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  211. [INFO] [Autoconf]: selected configuration: F:\LaunchBox\Emulators\Multi-System\Retroarch\autoconfig\xinput\DUALSHOCK_4_USB_Wireless_Adaptor.cfg
  212. [INFO] [Menu]: Found menu display driver: "gl".
  213. [INFO] [Font]: Using font rendering backend: freetype.
  214. [INFO] [Font]: Using font rendering backend: freetype.
  215. [INFO] [Environ]: SET_SUBSYSTEM_INFO.
  216. [INFO] [Font]: Using font rendering backend: freetype.
  217. [INFO] [Font]: Using font rendering backend: freetype.
  218. [INFO] [LED]: LED driver = 'null' 0000000000B745E0
  219. [INFO] [MIDI]: Initializing ...
  220. [INFO] [MIDI]: Input disabled.
  221. [INFO] [MIDI]: Output disabled.
  222. [INFO] [MIDI]: Initialized "winmm" driver.
  223. [INFO] SRAM will not be saved.
  224. [INFO] Loading history file: [F:\LaunchBox\Emulators\Multi-System\Retroarch\content_history.lpl].
  225. [INFO] Loading history file: [F:\LaunchBox\Emulators\Multi-System\Retroarch\content_music_history.lpl].
  226. [INFO] Loading history file: [F:\LaunchBox\Emulators\Multi-System\Retroarch\content_video_history.lpl].
  227. [INFO] Loading history file: [F:\LaunchBox\Emulators\Multi-System\Retroarch\content_image_history.lpl].
  228. [INFO] Loading favorites file: [F:\LaunchBox\Emulators\Multi-System\Retroarch\content_favorites.lpl].
  229. [INFO] [GL]: VSync => on
  230. [INFO] [WGL]: wglSwapInterval(1)
  231. [INFO] [GL]: VSync => on
  232. [INFO] [WGL]: wglSwapInterval(1)
  233. [INFO] Parsing CUE file 'F:\LaunchBox\Games\SNK Neo-Geo CD\3 Count Bout (Wld)\3 Count Bout (Wld).cue'...
  234. [INFO] Reading first data track...
  235. [INFO] Comparing with known magic numbers...
  236. [INFO] Could not find compatible system.
  237. [INFO] Parsing CUE file 'F:\LaunchBox\Games\SNK Neo-Geo CD\3 Count Bout (Wld)\3 Count Bout (Wld).cue'...
  238. [INFO] CUE 'F:\LaunchBox\Games\SNK Neo-Geo CD\3 Count Bout (Wld)\3 Count Bout (Wld).cue' primary track: F:\LaunchBox\Games\SNK Neo-Geo CD\3 Count Bout (Wld)\3 Count Bout (Wld).img
  239. (0, 43380288)
  240. [INFO] Reading first data track...
  241. [INFO] CUE 'F:\LaunchBox\Games\SNK Neo-Geo CD\3 Count Bout (Wld)\3 Count Bout (Wld).cue' crc: 37f64c30
  242. [INFO] Updating firmware status for: F:\LaunchBox\Emulators\Multi-System\Retroarch\cores\fbneo_libretro.dll on F:\LaunchBox\Emulators\Multi-System\Retroarch\system
  243. [INFO] This core is compatible with the current video driver.
  244. [INFO] Using content: F:\LaunchBox\Games\SNK Neo-Geo CD\3 Count Bout (Wld)\3 Count Bout (Wld).cue.
  245. [INFO] arg #0: retroarch
  246. [INFO] arg #1: F:\LaunchBox\Games\SNK Neo-Geo CD\3 Count Bout (Wld)\3 Count Bout (Wld).cue
  247. [INFO] arg #2: -s
  248. [INFO] arg #3: F:\LaunchBox\Emulators\Multi-System\Retroarch\saves
  249. [INFO] arg #4: -S
  250. [INFO] arg #5: F:\LaunchBox\Emulators\Multi-System\Retroarch\states
  251. [INFO] arg #6: -c
  252. [INFO] arg #7: F:\LaunchBox\Emulators\Multi-System\Retroarch\retroarch.cfg
  253. [INFO] arg #8: -v
  254. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  255. [INFO] Unloading game..
  256. [INFO] Unloading core..
  257. [INFO] Unloading core symbols..
  258. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  259. [INFO] Set config file to : F:\LaunchBox\Emulators\Multi-System\Retroarch\retroarch.cfg
  260. [INFO] RetroArch 1.7.9 (Git 4dcd7a0247)
  261. [INFO] Redirecting save file to "F:\LaunchBox\Emulators\Multi-System\Retroarch\saves\3 Count Bout (Wld).srm".
  262. [INFO] Redirecting savestate to "F:\LaunchBox\Emulators\Multi-System\Retroarch\states\3 Count Bout (Wld).state".
  263. [INFO] === Build =======================================
  264. [INFO] CPU Model Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
  265. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  266. [INFO] Built: Oct 7 2019
  267. [INFO] Version: 1.7.9
  268. [INFO] Git: 4dcd7a0247
  269. [INFO] =================================================
  270. [INFO] Loading dynamic libretro core from: "F:\LaunchBox\Emulators\Multi-System\Retroarch\cores\fbneo_libretro.dll"
  271. [INFO] [Overrides] no core-specific overrides found at F:\LaunchBox\Emulators\Multi-System\Retroarch\config\FinalBurn Neo\FinalBurn Neo.cfg.
  272. [INFO] [Overrides] no content-dir-specific overrides found at F:\LaunchBox\Emulators\Multi-System\Retroarch\config\FinalBurn Neo\3 Count Bout (Wld).cfg.
  273. [INFO] [Overrides] no game-specific overrides found at F:\LaunchBox\Emulators\Multi-System\Retroarch\config\FinalBurn Neo\3 Count Bout (Wld).cfg.
  274. [INFO] [Remaps]: remap directory: F:\LaunchBox\Emulators\Multi-System\Retroarch\config\remaps
  275. [INFO] Redirecting save file to "F:\LaunchBox\Emulators\Multi-System\Retroarch\saves\3 Count Bout (Wld).srm".
  276. [INFO] Redirecting savestate to "F:\LaunchBox\Emulators\Multi-System\Retroarch\states\3 Count Bout (Wld).state".
  277. [INFO] [Environ]: GET_LOG_INTERFACE.
  278. [INFO] Content loading skipped. Implementation will load it on its own.
  279. [libretro INFO] Setting save dir to F:\LaunchBox\Emulators\Multi-System\Retroarch\saves
  280. [INFO] [Environ]: SYSTEM_DIRECTORY: "F:\LaunchBox\Emulators\Multi-System\Retroarch\system".
  281. [libretro INFO] Setting system dir to F:\LaunchBox\Emulators\Multi-System\Retroarch\system
  282. [ERROR] Failed to load content
  283. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  284. [INFO] Redirecting save file to "F:\LaunchBox\Emulators\Multi-System\Retroarch\saves\3 Count Bout (Wld).srm".
  285. [INFO] Redirecting savestate to "F:\LaunchBox\Emulators\Multi-System\Retroarch\states\3 Count Bout (Wld).state".
  286. [INFO] Version of libretro API: 1
  287. [INFO] Compiled against API: 1
  288. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  289. [INFO] [Video]: Video @ fullscreen
  290. [INFO] [GL]: Found GL context: wgl
  291. [INFO] [GL]: Detecting screen resolution 1920x1080.
  292. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_mult
  293. [INFO] [WGL]: Adaptive VSync supported.
  294. [INFO] [WGL]: wglSwapInterval(1)
  295. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 660/PCIe/SSE2.
  296. [INFO] [GL]: Version: 4.6.0 NVIDIA 436.48.
  297. [INFO] [GL]: Using resolution 1920x1080
  298. [INFO] [GL]: Default shader backend found: glsl.
  299. [INFO] [Shader driver]: Using GLSL shader backend.
  300. [INFO] [GLSL]: Checking GLSL shader support ...
  301. [WARN] [GL]: Stock GLSL shaders will be used.
  302. [INFO] [GLSL]: Found GLSL vertex shader.
  303. [INFO] [GLSL]: Found GLSL fragment shader.
  304. [INFO] [GLSL]: Linking GLSL program.
  305. [INFO] [GLSL]: Found GLSL vertex shader.
  306. [INFO] [GLSL]: Found GLSL fragment shader.
  307. [INFO] [GLSL]: Linking GLSL program.
  308. [INFO] [GLSL]: Found GLSL vertex shader.
  309. [INFO] [GLSL]: Found GLSL fragment shader.
  310. [INFO] [GLSL]: Linking GLSL program.
  311. [INFO] Setting up menu pipeline shaders for XMB ...
  312. [INFO] [GLSL]: Compiling ribbon shader..
  313. [INFO] [GLSL]: Found GLSL vertex shader.
  314. [INFO] [GLSL]: Found GLSL fragment shader.
  315. [INFO] [GLSL]: Linking GLSL program.
  316. [INFO] [GLSL]: Compiling simple ribbon shader..
  317. [INFO] [GLSL]: Found GLSL vertex shader.
  318. [INFO] [GLSL]: Found GLSL fragment shader.
  319. [INFO] [GLSL]: Linking GLSL program.
  320. [INFO] [GLSL]: Compiling snow shader..
  321. [INFO] [GLSL]: Found GLSL vertex shader.
  322. [INFO] [GLSL]: Found GLSL fragment shader.
  323. [INFO] [GLSL]: Linking GLSL program.
  324. [INFO] [GLSL]: Compiling modern snow shader..
  325. [INFO] [GLSL]: Found GLSL vertex shader.
  326. [INFO] [GLSL]: Found GLSL fragment shader.
  327. [INFO] [GLSL]: Linking GLSL program.
  328. [INFO] [GLSL]: Compiling bokeh shader..
  329. [INFO] [GLSL]: Found GLSL vertex shader.
  330. [INFO] [GLSL]: Found GLSL fragment shader.
  331. [INFO] [GLSL]: Linking GLSL program.
  332. [INFO] [GLSL]: Compiling snowflake shader..
  333. [INFO] [GLSL]: Found GLSL vertex shader.
  334. [INFO] [GLSL]: Found GLSL fragment shader.
  335. [INFO] [GLSL]: Linking GLSL program.
  336. [INFO] [GL]: Using 4 textures.
  337. [INFO] [GL]: Loaded 1 program(s).
  338. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  339. [INFO] [DINPUT]: Enumerating joypads ...
  340. [INFO] [DINPUT]: Device #0 PID: {0BA0} VID:{054C}
  341. [WARN] [DINPUT]: Strong rumble unavailable.
  342. [WARN] [DINPUT]: Weak rumble unavailable.
  343. [INFO] [DINPUT]: Done enumerating joypads ...
  344. [INFO] [Joypad]: Found joypad driver: "dinput".
  345. [INFO] [Autoconf]: 139 profiles found.
  346. [INFO] [Font]: Using font rendering backend: freetype.
  347. [INFO] [Video]: Found display server: win32
  348. [INFO] Found shader "F:\LaunchBox\Emulators\Multi-System\Retroarch\shaders\retroarch.cgp"
  349. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  350. [INFO] [Autoconf]: selected configuration: F:\LaunchBox\Emulators\Multi-System\Retroarch\autoconfig\xinput\DUALSHOCK_4_USB_Wireless_Adaptor.cfg
  351. [INFO] [Menu]: Found menu display driver: "gl".
  352. [INFO] [Font]: Using font rendering backend: freetype.
  353. [INFO] [Font]: Using font rendering backend: freetype.
  354. [INFO] [Environ]: SET_SUBSYSTEM_INFO.
  355. [INFO] [Font]: Using font rendering backend: freetype.
  356. [INFO] [Font]: Using font rendering backend: freetype.
  357. [INFO] [LED]: LED driver = 'null' 0000000000B745E0
  358. [INFO] [MIDI]: Initializing ...
  359. [INFO] [MIDI]: Input disabled.
  360. [INFO] [MIDI]: Output disabled.
  361. [INFO] [MIDI]: Initialized "winmm" driver.
  362. [INFO] SRAM will not be saved.
  363. [INFO] Loading history file: [F:\LaunchBox\Emulators\Multi-System\Retroarch\content_history.lpl].
  364. [INFO] Loading history file: [F:\LaunchBox\Emulators\Multi-System\Retroarch\content_music_history.lpl].
  365. [INFO] Loading history file: [F:\LaunchBox\Emulators\Multi-System\Retroarch\content_video_history.lpl].
  366. [INFO] Loading history file: [F:\LaunchBox\Emulators\Multi-System\Retroarch\content_image_history.lpl].
  367. [INFO] Loading favorites file: [F:\LaunchBox\Emulators\Multi-System\Retroarch\content_favorites.lpl].
  368. [INFO] [GL]: VSync => on
  369. [INFO] [WGL]: wglSwapInterval(1)
  370. [INFO] [GL]: VSync => on
  371. [INFO] [WGL]: wglSwapInterval(1)
  372. [INFO] Parsing CUE file 'F:\LaunchBox\Games\SNK Neo-Geo CD\3 Count Bout (Wld)\3 Count Bout (Wld).cue'...
  373. [INFO] Reading first data track...
  374. [INFO] Comparing with known magic numbers...
  375. [INFO] Could not find compatible system.
  376. [INFO] Parsing CUE file 'F:\LaunchBox\Games\SNK Neo-Geo CD\3 Count Bout (Wld)\3 Count Bout (Wld).cue'...
  377. [INFO] CUE 'F:\LaunchBox\Games\SNK Neo-Geo CD\3 Count Bout (Wld)\3 Count Bout (Wld).cue' primary track: F:\LaunchBox\Games\SNK Neo-Geo CD\3 Count Bout (Wld)\3 Count Bout (Wld).img
  378. (0, 43380288)
  379. [INFO] Reading first data track...
  380. [INFO] CUE 'F:\LaunchBox\Games\SNK Neo-Geo CD\3 Count Bout (Wld)\3 Count Bout (Wld).cue' crc: 37f64c30
  381. [INFO] [config] Saved new config to "F:\LaunchBox\Emulators\Multi-System\Retroarch\retroarch.cfg".
  382. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  383. [INFO] Unloading game..
  384. [INFO] Unloading core..
  385. [INFO] Unloading core symbols..
  386. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  387. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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