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Feb 29th, 2020
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  1. --call
  2. local yawadd_stand = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Standing", "Yaw Add" )
  3. local yawadd_stand_amount = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Standing", "Add" )
  4. local fakeamount_stand = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Standing", "Fake amount" )
  5. local faketype_stand = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Standing", "Fake type" )
  6.  
  7. local yawadd_stand = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Standing", "Yaw Add" )
  8. local yawadd_move = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Moving", "Yaw Add" )
  9.  
  10. local yawadd_stand_amount = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Standing", "Add" )
  11. local yawadd_move_amount = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Moving", "Add" )
  12.  
  13. local fakeamount_stand = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Standing", "Fake amount" )
  14. local fakeamount_move = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Moving", "Fake amount" )
  15. local indicators = fatality.config:add_item( "indicators_desync", 0 )
  16. local menu = fatality.menu:add_checkbox( "Lagsync", "RAGE", "ANTI-AIM", "General", indicators )
  17. local faketype_stand = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Standing", "Fake type" )
  18. local faketype_move = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Moving", "Fake type" )
  19.  
  20. local freestandfake_stand = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Standing", "Freestand fake" )
  21. local freestandfake_move = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Moving", "Freestand fake" )
  22.  
  23. --call indicators
  24. local indicators = fatality.config:add_item( "indicators_desync", 0 )
  25.  
  26. --menu stuff
  27. local aa_type_stand = fatality.config:add_item( "aa_type_stand", 5 )
  28. local aa_type_stand_add = fatality.menu:add_combo( "Lagsync Mode:", "RAGE", "ANTI-AIM", "General", aa_type_stand )
  29. aa_type_stand_add:add_item("Off", aa_type_stand)
  30. aa_type_stand_add:add_item("CT Weapon ", aa_type_stand)
  31. aa_type_stand_add:add_item("Lagsync V1", aa_type_stand)
  32. aa_type_stand_add:add_item("Lagsync V2", aa_type_stand)
  33. aa_type_stand_add:add_item("Lagsync V3", aa_type_stand)
  34.  
  35. --font
  36. local Cambria = fatality.render:create_font( "Cambria", 50, 255, false )
  37.  
  38. --render indicators
  39. function render_indicators()
  40.  
  41. --get entity list
  42. local entity_list = csgo.interface_handler:get_entity_list()
  43.  
  44. --get localplayer variable
  45. local local_player = entity_list:get_localplayer()
  46.  
  47. if(local_player ~= nil and local_player:is_alive()) then
  48.  
  49. --get screen size
  50. local screen_size = fatality.render:screen_size()
  51.  
  52. fatality.render:text( Cambria, screen_size.x / 2 - 50, screen_size.y - 50, "LA", csgo.color(0, 0, 0, 255) )
  53. fatality.render:text( Cambria, screen_size.x / 2, screen_size.y - 50, "GSY", csgo.color(230, 0, 0, 255) )
  54. fatality.render:text( Cambria, screen_size.x / 2 + 74, screen_size.y - 50, "NC", csgo.color(255, 255, 255, 255) )
  55.  
  56. end
  57. end
  58.  
  59.  
  60. local side = false
  61. function paint()
  62.  
  63. --antiaim standing
  64. if (indicators:get_bool( )) then
  65.  
  66. render_indicators()
  67. side = not side
  68.  
  69. if (aa_type_stand:get_int() == 1 ) then --ct auto
  70.  
  71. yawadd_stand:set_bool( true )
  72. if (side) then
  73.  
  74. --move
  75. yawadd_move_amount:set_float( 25 )
  76. fakeamount_move:set_float( -70 )
  77. faketype_move:set_int( 2 )
  78.  
  79. --standing
  80. yawadd_stand_amount:set_float( -2 )
  81. fakeamount_stand:set_float( -70 )
  82. faketype_stand:set_int( 2 )
  83.  
  84. else
  85. -
  86. --standing
  87. yawadd_stand_amount:set_float( -17 )
  88. fakeamount_stand:set_float( -75 )
  89.  
  90. --moving
  91. yawadd_move_amount:set_float( -15 )
  92. fakeamount_move:set_float( -65 )
  93.  
  94. end
  95. end
  96.  
  97. if (aa_type_stand:get_int() == 2 ) then --lagsync v1
  98.  
  99. yawadd_stand:set_bool( true )
  100.  
  101. if (side) then
  102.  
  103. --move
  104. yawadd_move_amount:set_float( 25 )
  105. fakeamount_move:set_float( -70 )
  106. faketype_move:set_int( 2 )
  107.  
  108. --standing
  109. yawadd_stand_amount:set_float( -30 )
  110. fakeamount_stand:set_float( -70 )
  111. faketype_stand:set_int( 2 )
  112.  
  113. else
  114.  
  115. --moving
  116. yawadd_move_amount:set_float( -25 )
  117. fakeamount_move:set_float( -65 )
  118.  
  119. --standing
  120. yawadd_stand_amount:set_float( -25 )
  121. fakeamount_stand:set_float( -65 )
  122.  
  123.  
  124. end
  125. end
  126.  
  127. if (aa_type_stand:get_int() == 3 ) then --lagsync V2
  128.  
  129. yawadd_stand:set_bool( true )
  130.  
  131. if (side) then
  132.  
  133. --move
  134. yawadd_move_amount:set_float( 25 )
  135. fakeamount_move:set_float( 100 )
  136. faketype_move:set_int( 2 )
  137. -
  138. --standing
  139. yawadd_stand_amount:set_float( 25 )
  140. fakeamount_stand:set_float( 100 )
  141. faketype_stand:set_int( 2 )
  142.  
  143. else
  144.  
  145. --standing
  146. yawadd_stand_amount:set_float( -15 )
  147. fakeamount_stand:set_float( 100 )
  148.  
  149. --moving
  150. yawadd_move_amount:set_float( -15 )
  151. fakeamount_move:set_float( 100 )
  152.  
  153. end
  154. end
  155.  
  156. if (aa_type_stand:get_int() == 4 ) then --lagsync V3
  157.  
  158. yawadd_stand:set_bool( true )
  159.  
  160. if (side) then
  161.  
  162. --move
  163. yawadd_move_amount:set_float( 25 )
  164. fakeamount_move:set_float( -70 )
  165. faketype_move:set_int( 2 )
  166.  
  167. --standing
  168. yawadd_stand_amount:set_float( 25 )
  169. fakeamount_stand:set_float( -70 )
  170. faketype_stand:set_int( 2 )
  171.  
  172. else
  173.  
  174. --standing
  175. yawadd_stand_amount:set_float( -15 )
  176. fakeamount_stand:set_float( -65 )
  177.  
  178. --moving
  179. yawadd_move_amount:set_float( -15 )
  180. fakeamount_move:set_float( -65 )
  181.  
  182.  
  183. end
  184. end
  185. end
  186. end
  187.  
  188.  
  189. fatality.callbacks:add( "paint", paint)
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