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- --call
- local yawadd_stand = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Standing", "Yaw Add" )
- local yawadd_stand_amount = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Standing", "Add" )
- local fakeamount_stand = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Standing", "Fake amount" )
- local faketype_stand = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Standing", "Fake type" )
- local yawadd_stand = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Standing", "Yaw Add" )
- local yawadd_move = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Moving", "Yaw Add" )
- local yawadd_stand_amount = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Standing", "Add" )
- local yawadd_move_amount = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Moving", "Add" )
- local fakeamount_stand = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Standing", "Fake amount" )
- local fakeamount_move = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Moving", "Fake amount" )
- local indicators = fatality.config:add_item( "indicators_desync", 0 )
- local menu = fatality.menu:add_checkbox( "Lagsync", "RAGE", "ANTI-AIM", "General", indicators )
- local faketype_stand = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Standing", "Fake type" )
- local faketype_move = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Moving", "Fake type" )
- local freestandfake_stand = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Standing", "Freestand fake" )
- local freestandfake_move = fatality.menu:get_reference( "RAGE", "ANTI-AIM", "Moving", "Freestand fake" )
- --call indicators
- local indicators = fatality.config:add_item( "indicators_desync", 0 )
- --menu stuff
- local aa_type_stand = fatality.config:add_item( "aa_type_stand", 5 )
- local aa_type_stand_add = fatality.menu:add_combo( "Lagsync Mode:", "RAGE", "ANTI-AIM", "General", aa_type_stand )
- aa_type_stand_add:add_item("Off", aa_type_stand)
- aa_type_stand_add:add_item("CT Weapon ", aa_type_stand)
- aa_type_stand_add:add_item("Lagsync V1", aa_type_stand)
- aa_type_stand_add:add_item("Lagsync V2", aa_type_stand)
- aa_type_stand_add:add_item("Lagsync V3", aa_type_stand)
- --font
- local Cambria = fatality.render:create_font( "Cambria", 50, 255, false )
- --render indicators
- function render_indicators()
- --get entity list
- local entity_list = csgo.interface_handler:get_entity_list()
- --get localplayer variable
- local local_player = entity_list:get_localplayer()
- if(local_player ~= nil and local_player:is_alive()) then
- --get screen size
- local screen_size = fatality.render:screen_size()
- fatality.render:text( Cambria, screen_size.x / 2 - 50, screen_size.y - 50, "LA", csgo.color(0, 0, 0, 255) )
- fatality.render:text( Cambria, screen_size.x / 2, screen_size.y - 50, "GSY", csgo.color(230, 0, 0, 255) )
- fatality.render:text( Cambria, screen_size.x / 2 + 74, screen_size.y - 50, "NC", csgo.color(255, 255, 255, 255) )
- end
- end
- local side = false
- function paint()
- --antiaim standing
- if (indicators:get_bool( )) then
- render_indicators()
- side = not side
- if (aa_type_stand:get_int() == 1 ) then --ct auto
- yawadd_stand:set_bool( true )
- if (side) then
- --move
- yawadd_move_amount:set_float( 25 )
- fakeamount_move:set_float( -70 )
- faketype_move:set_int( 2 )
- --standing
- yawadd_stand_amount:set_float( -2 )
- fakeamount_stand:set_float( -70 )
- faketype_stand:set_int( 2 )
- else
- -
- --standing
- yawadd_stand_amount:set_float( -17 )
- fakeamount_stand:set_float( -75 )
- --moving
- yawadd_move_amount:set_float( -15 )
- fakeamount_move:set_float( -65 )
- end
- end
- if (aa_type_stand:get_int() == 2 ) then --lagsync v1
- yawadd_stand:set_bool( true )
- if (side) then
- --move
- yawadd_move_amount:set_float( 25 )
- fakeamount_move:set_float( -70 )
- faketype_move:set_int( 2 )
- --standing
- yawadd_stand_amount:set_float( -30 )
- fakeamount_stand:set_float( -70 )
- faketype_stand:set_int( 2 )
- else
- --moving
- yawadd_move_amount:set_float( -25 )
- fakeamount_move:set_float( -65 )
- --standing
- yawadd_stand_amount:set_float( -25 )
- fakeamount_stand:set_float( -65 )
- end
- end
- if (aa_type_stand:get_int() == 3 ) then --lagsync V2
- yawadd_stand:set_bool( true )
- if (side) then
- --move
- yawadd_move_amount:set_float( 25 )
- fakeamount_move:set_float( 100 )
- faketype_move:set_int( 2 )
- -
- --standing
- yawadd_stand_amount:set_float( 25 )
- fakeamount_stand:set_float( 100 )
- faketype_stand:set_int( 2 )
- else
- --standing
- yawadd_stand_amount:set_float( -15 )
- fakeamount_stand:set_float( 100 )
- --moving
- yawadd_move_amount:set_float( -15 )
- fakeamount_move:set_float( 100 )
- end
- end
- if (aa_type_stand:get_int() == 4 ) then --lagsync V3
- yawadd_stand:set_bool( true )
- if (side) then
- --move
- yawadd_move_amount:set_float( 25 )
- fakeamount_move:set_float( -70 )
- faketype_move:set_int( 2 )
- --standing
- yawadd_stand_amount:set_float( 25 )
- fakeamount_stand:set_float( -70 )
- faketype_stand:set_int( 2 )
- else
- --standing
- yawadd_stand_amount:set_float( -15 )
- fakeamount_stand:set_float( -65 )
- --moving
- yawadd_move_amount:set_float( -15 )
- fakeamount_move:set_float( -65 )
- end
- end
- end
- end
- fatality.callbacks:add( "paint", paint)
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