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- <State id="Phase1">
- <State id="Fleeing">
- <Behavior speed="0.6">KeepDistance</Behavior>
- <Behavior>Wander</Behavior>
- <Behavior type="targeted" range="12" numShots="4" projectileId="1">Shoot</Behavior>
- <Transition noPlayerWithin="8">Charging</Transition>
- <Transition afterTime="3">Attacking</Transition>
- </State>
- <State id="Attacking">
- <Behavior type="targeted" range="12" numShots="8" cooldown="0.6">Shoot</Behavior>
- <Transition noPlayerWithin="8">Charging</Transition>
- <Transition afterTime="3">Fleeing</Transition>
- </State>
- <State id="Charging">
- <Behavior cooldown="0" speed="1.5">Charge</Behavior>
- <Transition playerWithin="3|1">Fleeing</Transition>
- </State>
- <Transition hitpointsLessThan="0.3">Phase2</Transition>
- </State>
- <State id="Phase2">
- <State id="Pause">
- <Behavior effect="Invulnerable">ConditionEffect</Behavior>
- <Behavior flashPeriod="0.5" flashRepeats="4">ShowEffect</Behavior>
- <Transition afterTime="2">Attacking</Transition>
- </State>
- <State id="Attacking">
- <Behavior type="targeted" range="12" numShots="7" cooldown="0.8" angle="30">Shoot</Behavior>
- <Behavior cooldown="0">Follow</Behavior>
- </State>
- </State>
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