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- build(){
- self endon("disconnect");
- self endon("game_ended");
- for(;;){
- self iPrintlnBold("Shoot to spawn (flat surface)");
- self waittill ("weapon_fired");
- level.merrySpawned++;
- start = self gettagorigin("tag_eye");
- end = anglestoforward(self getPlayerAngles()) * 1000000;
- SPLOSIONlocation = BulletTrace(start, end, true, level)["position"];
- level endon("Merry_Nuked");
- level.Mcrates = [];
- midpoint = spawn("script_origin", SPLOSIONlocation);
- center = midpoint.origin;
- level.center = midpoint.origin;
- h = 0;
- LOLCATS = 0;
- for(j=0;j<2;j++){
- for(i=60;i<240;i+=60){
- level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS));
- level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
- h++;}
- for(i=60;i<240;i+=60){
- level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS));
- level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
- h++;}
- for(i=60;i<240;i+=60){
- level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS));
- level.Mcrates[h].angles = (0,90,0);
- level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
- h++;}
- for(i=60;i<240;i+=60){
- level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS));
- level.Mcrates[h].angles = (0,90,0);
- level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
- h++;}
- foreach(Mcrates in level.Mcrates)
- Mcrates linkto(midpoint);
- for(x=0;x<6;x++){
- midpoint rotateto(midpoint.angles+(0,11.25,0),0.05);
- wait 0.1;
- for(i=60;i<240;i+=60){
- level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS));
- level.Mcrates[h].angles = (0,90,0);
- level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
- h++;}
- for(i=60;i<240;i+=60){
- level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS));
- level.Mcrates[h].angles = (0,90,0);
- level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
- h++;}
- for(i=60;i<240;i+=60){
- level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS));
- level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
- h++;}
- for(i=60;i<240;i+=60){
- level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS));
- level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
- h++;}
- foreach(Mcrates in level.Mcrates)
- Mcrates linkto(midpoint);}
- LOLCATS=180;
- wait 0.2;}
- for(x=30;x<180;x+=30){
- for(i=0;i<6;i++){
- level.Mcrates[h] = spawn("script_model", center+(0,0,x));
- level.Mcrates[h].angles = (0,i*22.5,0);
- level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
- h++;}
- wait 0.02;}
- level.MerrySeat = [];
- level.MerrySeat[0] = spawn("script_model", center+(-22,100,30));
- level.MerrySeat[0] setmodel("t6_wpn_supply_drop_trap");
- level.MerrySeat[0].angles = (90,0,0);
- level.MerrySeat[1] = spawn("script_model", center+(-22,-100,30));
- level.MerrySeat[1] setmodel("t6_wpn_supply_drop_trap");
- level.MerrySeat[1].angles = (90,0,0);
- level.MerrySeat[2] = spawn("script_model", center+(-100,-22,30));
- level.MerrySeat[2] setmodel("t6_wpn_supply_drop_trap");
- level.MerrySeat[2].angles = (90,90,0);
- level.MerrySeat[3] = spawn("script_model", center+(100,-22,30));
- level.MerrySeat[3] setmodel("t6_wpn_supply_drop_trap");
- level.MerrySeat[3].angles = (90,90,0);
- level.MerrySeat[4] = spawn("script_model", center+(-122,100,30));
- level.MerrySeat[4] setmodel("t6_wpn_supply_drop_trap");
- level.MerrySeat[4].angles = (90,45,0);
- level.MerrySeat[5] = spawn("script_model", center+(122,-100,30));
- level.MerrySeat[5] setmodel("t6_wpn_supply_drop_trap");
- level.MerrySeat[5].angles = (90,-135,0);
- level.MerrySeat[6] = spawn("script_model", center+(-100,-122,30));
- level.MerrySeat[6] setmodel("t6_wpn_supply_drop_trap");
- level.MerrySeat[6].angles = (90,135,0);
- level.MerrySeat[7] = spawn("script_model", center+(100,122,30));
- level.MerrySeat[7] setmodel("t6_wpn_supply_drop_trap");
- level.MerrySeat[7].angles = (90,-45,0);
- level.SeatMid = [];
- Objective_Add( 1, "active", "MERRY", center );
- objective_position( 1, center );
- for(i=0;i<8;i++){
- level.SeatMid[i] = spawn("script_origin", SPLOSIONlocation);
- wait 0.01;}
- level.FakeSeat = [];
- for(i=0;i<8;i++){
- level.FakeSeat[i] = spawn("script_origin", level.MerrySeat[i].origin-(0,0,37));
- level.FakeSeat[i].num = i;
- level.FakeSeat[i].InUse = false;
- wait 0.01;}
- i = 0;
- foreach(FakeSeat in level.FakeSeat){
- FakeSeat linkto(level.MerrySeat[i]);
- FakeSeat thread ManageDistance();
- i++;
- wait 0.01;}
- i = 0;
- foreach(MerrySeat in level.MerrySeat){
- MerrySeat linkto(level.SeatMid[i]);
- level.SeatMid[i] thread MoveAbout();
- i++;
- wait 0.01;}
- wait 0.01;
- for(;;){
- midpoint rotateyaw(-720, 8);
- foreach(SeatMid in level.SeatMid){
- SeatMid rotateyaw(-720, 8);
- wait 0.01;}
- wait 7;}}}
- Explode(){
- level notify("Merry_Nuked");
- foreach(Mcrates in level.Mcrates){
- Mcrates unlink();
- Mcrates delete();}
- foreach(ControlPanel in level.ControlPanels)
- ControlPanel delete();
- foreach(MerrySeat in level.MerrySeat)
- MerrySeat delete();
- level.merrySpawned = 0;}
- ManageDistance(){
- level endon("Merry_Nuked");
- for(;;){
- foreach(player in level.players){
- if(distance(self.origin, player.origin) <100 && self.InUse == false){
- player iPrintlnBold("Press [{+reload}] to take a ride");
- if(player usebuttonpressed()){
- player PlayerLinkToAbsolute(self);
- player clearLowerMessage( "Merry"+self.num );
- self.InUse = true;
- wait 1;}}
- else if(distance(self.origin, player.origin) <100 && self.InUse == true && player usebuttonpressed()){
- player unlink();
- self.InUse = false;
- player setorigin(level.center+(0,0,200));
- wait 1;}
- if(distance(self.origin, player.origin) >100)
- player clearLowerMessage("Merry "+self.num);}
- wait 0.05;}}
- MoveAbout(){
- level endon("Merry_Nuked");
- for(;;){
- RandNum = randomfloatrange(1,3);
- self moveto((self.origin[0],self.origin[1],self.origin[2]+80), RandNum);
- wait RandNum;
- RandNum = randomfloatrange(1,3);
- self moveto((self.origin[0],self.origin[1],self.origin[2]-80), RandNum);
- wait RandNum;}}
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