Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" encoding="utf-8"?>
- <DrugEffectsConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <Drugs>
- <DrugInfo ItemID="1435" Speed="1" Resistance="0.9" Jump="2" Gravity="0.4" Damage="2" HealingInterval="0" HealingAmount="0" Hallucination="0" Time="60" />
- </Drugs>
- <MessageColor>green</MessageColor>
- <ExtraBoostMessages>true</ExtraBoostMessages>
- <AllowGivingDrugItems>false</AllowGivingDrugItems>
- </DrugEffectsConfig>
- #Explanation:
- #ItemID is the id of the consumable.
- #Speed is how fast their movement is. Higher values make you go faster. There is a max though before it just freezes you in place.
- #Resistance is the percentage of damage you can resist on top of armor. Lower values are higher resistance.
- #Jump will allow you to just that many times higher. This might have the same effect as speed were it can only go so far.
- #Gravity is how fast or slow you will fall to the ground. Lower values are slower falling.
- #Time is how long it lasts in seconds.
- #HealingInterval is how often in seconds it will heal.
- #HealingAmount is the amount that will heal.
- #AllowGivingDrugItems will allow you to use a item like a vaccine to give drug effects.
Advertisement
Add Comment
Please, Sign In to add comment