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Oct 16th, 2018
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  1. /*
  2. * robotMaze.js
  3. *
  4. * The blue key is inside a labyrinth, and extracting
  5. * it will not be easy.
  6. *
  7. * It's a good thing that you're a AI expert, or
  8. * we would have to leave empty-handed.
  9. */
  10.  
  11. function startLevel(map) {
  12. // Hint: you can press R or 5 to "rest" and not move the
  13. // player, while the robot moves around.
  14.  
  15. map.getRandomInt = function(min, max) {
  16. return Math.floor(Math.random() * (max - min + 1)) + min;
  17. }
  18.  
  19. map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20. var player = map.getPlayer();
  21.  
  22. map.defineObject('robot', {
  23. 'type': 'dynamic',
  24. 'symbol': 'R',
  25. 'color': 'gray',
  26. 'onCollision': function (player, me) {
  27. me.giveItemTo(player, 'blueKey');
  28. },
  29. 'behavior': function (me) {
  30. // move randomly
  31. //var moves = map.getAdjacentEmptyCells(me.getX(), me.getY());
  32. // getAdjacentEmptyCells gives array of ((x, y), direction) pairs
  33. //me.move(moves[map.getRandomInt(0, moves.length - 1)][1]);
  34. var player = map.getPlayer();
  35.  
  36. if(me.getX() < map.getWidth() - player.getX())
  37. {
  38. me.move('right');
  39. }
  40. else if(me.getX() > map.getWidth() - player.getX())
  41. {
  42. me.move('left');
  43. }
  44. else if(me.getY() > map.getHeight() - player.getY())
  45. {
  46. me.move('up');
  47. }
  48. else if(me.getY() < map.getHeight() - player.getY())
  49. {
  50. me.move('down');
  51. }
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  95. }
  96. });
  97.  
  98. map.defineObject('barrier', {
  99. 'symbol': '░',
  100. 'color': 'purple',
  101. 'impassable': true,
  102. 'passableFor': ['robot']
  103. });
  104.  
  105. map.placeObject(0, map.getHeight() - 1, 'exit');
  106. map.placeObject(1, 1, 'robot');
  107. map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  108. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  109.  
  110. var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  111. autoGeneratedMaze.create( function (x, y, mapValue) {
  112. // don't write maze over robot or barrier
  113. if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  114. return 0;
  115. } else if (mapValue === 1) { //0 is empty space 1 is wall
  116. map.placeObject(x,y, 'block');
  117. } else {
  118. map.placeObject(x,y,'empty');
  119. }
  120. });
  121. }
  122.  
  123. function validateLevel(map) {
  124. map.validateExactlyXManyObjects(1, 'exit');
  125. map.validateExactlyXManyObjects(1, 'robot');
  126. map.validateAtMostXObjects(1, 'blueKey');
  127. }
  128.  
  129. function onExit(map) {
  130. if (!map.getPlayer().hasItem('blueKey')) {
  131. map.writeStatus("We need to get that key!");
  132. return false;
  133. } else {
  134. return true;
  135. }
  136. }
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