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- elseif clevent == "SPELL_HEAL" then
- if spellName == "Regrowth" or spellName == "Nourish" or spellName == "Healing Touch" then
- stack = select(4, UnitBuff(fullDstName, "Lifebloom", nil, "PLAYER"))
- if stack~=nil then
- token = nameLookup["Lifebloom"]
- self:FireSpell(track[token], dstName, dstGUID, stack)
- end
- end
- elseif clevent == "SPELL_CAST_SUCCESS" then
- if spellName == "Lifebloom" then
- stack = select(4, UnitBuff(fullDstName, "Lifebloom", nil, "PLAYER"))
- if stack~=nil then
- self:FireSpell(track[token], dstName, dstGUID, stack)
- end
- end
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