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- import processing.opengl.*;
- ArrayList particles;
- void setup() {
- size(600,600, OPENGL);
- particles = new ArrayList();
- smooth();
- }
- void draw() {
- particles.add(new Element());
- background(0);
- for (int i = 0; i < particles.size(); i++ ) {
- Element p = (Element) particles.get(i);
- p.direction();
- p.gravity();
- p.renderParticle();
- }
- if (particles.size() > 100) {
- particles.remove(0);
- }
- }
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