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- -- I turned summonfire into a function because why not?
- local player = game:GetService("Players").LocalPlayer
- local mouse = player:GetMouse()
- function summonfire(position)
- for i, v in pairs(getreg()) do
- if type(v) == "function" then
- for i2, v2 in pairs(debug.getupvalues(v)) do
- if i2 == "D295ed" then
- FireServer = v2.FireServer
- end
- end;
- end;
- end;
- local Arguments = {
- [1] = "dk30w864",
- [2] = position
- [3] = "RocketLauncher"
- }
- FireServer(nil, unpack(Arguments))
- end
- mouse.Button1Down:connect(function()
- summonfire(mouse.Hit.Position)
- end)
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