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  1.  
  2. Graphics Feature Status
  3. Canvas: Hardware accelerated
  4. Flash: Hardware accelerated
  5. Flash Stage3D: Hardware accelerated
  6. Flash Stage3D Baseline profile: Hardware accelerated
  7. Compositing: Hardware accelerated
  8. Multiple Raster Threads: Enabled
  9. Out-of-process Rasterization: Disabled
  10. Hardware Protected Video Decode: Unavailable
  11. Rasterization: Hardware accelerated
  12. Skia Renderer: Disabled
  13. Video Decode: Hardware accelerated
  14. Viz Display Compositor: Enabled
  15. Viz Hit-test Surface Layer: Enabled
  16. WebGL: Hardware accelerated
  17. WebGL2: Hardware accelerated
  18. Driver Bug Workarounds
  19. clear_uniforms_before_first_program_use
  20. decode_encode_srgb_for_generatemipmap
  21. disable_delayed_copy_nv12
  22. disable_direct_composition_video_overlays
  23. disable_discard_framebuffer
  24. disable_vp_scaling
  25. exit_on_context_lost
  26. force_cube_complete
  27. scalarize_vec_and_mat_constructor_args
  28. disabled_extension_GL_KHR_blend_equation_advanced
  29. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  30. Problems Detected
  31. Protected video decoding with swap chain is for Windows and Intel only
  32. Disabled Features: protected_video_decode
  33. Some drivers are unable to reset the D3D device in the GPU process sandbox
  34. Applied Workarounds: exit_on_context_lost
  35. Clear uniforms before first program use on all platforms: 124764, 349137
  36. Applied Workarounds: clear_uniforms_before_first_program_use
  37. Always rewrite vec/mat constructors to be consistent: 398694
  38. Applied Workarounds: scalarize_vec_and_mat_constructor_args
  39. ANGLE crash on glReadPixels from incomplete cube map texture: 518889
  40. Applied Workarounds: force_cube_complete
  41. Framebuffer discarding can hurt performance on non-tilers: 570897
  42. Applied Workarounds: disable_discard_framebuffer
  43. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  44. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  45. Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
  46. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  47. Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
  48. Applied Workarounds: disable_delayed_copy_nv12
  49. Hardware overlays result in black videos on non-Intel GPUs: 932879
  50. Applied Workarounds: disable_direct_composition_video_overlays
  51. Don't use video processor scaling on non-Intel GPUs.: 993233
  52. Applied Workarounds: disable_vp_scaling
  53. ANGLE Features
  54. disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
  55. On Qualcomm GPUs, program binaries don't contain transform feedback varyings
  56. lose_context_on_out_of_memory (Frontend workarounds): Enabled
  57. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  58. scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled
  59. Always rewrite vec/mat constructors to be consistent
  60. sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
  61. On Windows Intel OpenGL drivers TexImage sometimes seems to interact with the Framebuffer
  62. add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled
  63. On D3D ntel drivers <4815 when rendering with no render target, two bugs lead to incorrect behavior
  64. allow_clear_for_robust_resource_init (D3D workarounds) 941620: Disabled
  65. Some drivers corrupt texture data when clearing for robust resource initialization.
  66. call_clear_twice (D3D workarounds) 655534: Disabled
  67. On some Intel drivers, using clear() may not take effect
  68. depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled
  69. Bug in NVIDIA D3D11 Driver version <=347.88 and >368.81 triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
  70. disable_b5g6r5_support (D3D workarounds): Disabled
  71. On Intel and AMD drivers, textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
  72. emulate_isnan_float (D3D workarounds) 650547: Disabled
  73. On some Intel drivers, using isnan() on highp float will get wrong answer
  74. emulate_tiny_stencil_textures (D3D workarounds): Disabled
  75. On some AMD drivers, 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
  76. expand_integer_pow_expressions (D3D workarounds): Enabled
  77. The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
  78. flush_after_ending_transform_feedback (D3D workarounds): Enabled
  79. NVIDIA drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
  80. force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled
  81. On an NVIDIA D3D driver, the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
  82. get_dimensions_ignores_base_level (D3D workarounds): Enabled
  83. Some NVIDIA drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
  84. mrt_perf_workaround (D3D workarounds): Enabled
  85. Some NVIDIA D3D11 drivers have a bug where they ignore null render targets
  86. pre_add_texel_fetch_offsets (D3D workarounds): Disabled
  87. On some Intel drivers, HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
  88. rewrite_unary_minus_operator (D3D workarounds): Disabled
  89. On some Intel drivers, evaluating unary minus operator on integer may get wrong answer in vertex shaders
  90. select_view_in_geometry_shader (D3D workarounds): Disabled
  91. The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
  92. set_data_faster_than_image_upload (D3D workarounds): Enabled
  93. Set data faster than image upload
  94. skip_vs_constant_register_zero (D3D workarounds): Enabled
  95. On NVIDIA D3D driver v388.59 in specific cases the driver doesn't handle constant register zero correctly
  96. use_instanced_point_sprite_emulation (D3D workarounds): Disabled
  97. Some D3D11 renderers do not support geometry shaders for pointsprite emulation
  98. use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled
  99. On some Intel drivers, copying from staging storage to constant buffer storage does not work
  100. zero_max_lod (D3D workarounds): Disabled
  101. D3D11 is missing an option to disable mipmaps on a mipmapped texture
  102. Version Information
  103. Data exported 2019-11-10T20:23:02.087Z
  104. Chrome version Chrome/78.0.3904.97
  105. Operating system Windows NT 10.0.18362
  106. Software rendering list URL https://chromium.googlesource.com/chromium/src/+/021b9028c246d820be17a10e5b393ee90f41375e/gpu/config/software_rendering_list.json
  107. Driver bug list URL https://chromium.googlesource.com/chromium/src/+/021b9028c246d820be17a10e5b393ee90f41375e/gpu/config/gpu_driver_bug_list.json
  108. ANGLE commit id 66e0feec40dc
  109. 2D graphics backend Skia/78 a40a8a58755f952280cac9dfdcbf761aa7d29a52
  110. Command Line "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --flag-switches-end
  111. Driver Information
  112. Initialization time 250
  113. In-process GPU false
  114. Passthrough Command Decoder true
  115. Sandboxed true
  116. GPU0 VENDOR = 0x10de, DEVICE= 0x1c03 *ACTIVE*
  117. GPU1 VENDOR = 0x1414, DEVICE= 0x008c
  118. Optimus false
  119. AMD switchable false
  120. Desktop compositing Aero Glass
  121. Direct composition true
  122. Supports overlays false
  123. YUY2 overlay support NONE
  124. NV12 overlay support NONE
  125. Diagonal Monitor Size of \\.\DISPLAY1 21.6"
  126. Diagonal Monitor Size of \\.\DISPLAY2 21.6"
  127. Driver D3D12 feature level Not supported
  128. Driver Vulkan API version Not supported
  129. Driver vendor ANGLE (NVIDIA)
  130. Driver version 26.21.14.4112
  131. GPU CUDA compute capability major version 0
  132. Pixel shader version 5.0
  133. Vertex shader version 5.0
  134. Max. MSAA samples 8
  135. Machine model name
  136. Machine model version
  137. GL_VENDOR Google Inc.
  138. GL_RENDERER ANGLE (NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0)
  139. GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.66e0feec40dc)
  140. GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object OES_compressed_EAC_R11_signed_texture OES_compressed_EAC_R11_unsigned_texture OES_compressed_EAC_RG11_signed_texture OES_compressed_EAC_RG11_unsigned_texture OES_compressed_ETC2_RGB8_texture OES_compressed_ETC2_RGBA8_texture OES_compressed_ETC2_punchthroughA_RGBA8_texture OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture OES_compressed_ETC2_sRGB8_alpha8_texture OES_compressed_ETC2_sRGB8_texture
  141. Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  142. Disabled WebGL Extensions
  143. Window system binding vendor Google Inc. (adapter LUID: 0000000000009564)
  144. Window system binding version 1.4 (ANGLE 2.1.0.66e0feec40dc)
  145. Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible
  146. Direct rendering version unknown
  147. Reset notification strategy 0x8252
  148. GPU process crash count 0
  149. gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRX_1010102: not supported, RGBX_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
  150. Compositor Information
  151. Tile Update Mode One-copy
  152. Partial Raster Enabled
  153. GpuMemoryBuffers Status
  154. R_8 Software only
  155. R_16 Software only
  156. RG_88 Software only
  157. BGR_565 Software only
  158. RGBA_4444 Software only
  159. RGBX_8888 GPU_READ, SCANOUT
  160. RGBA_8888 GPU_READ, SCANOUT
  161. BGRX_8888 Software only
  162. BGRX_1010102 Software only
  163. RGBX_1010102 Software only
  164. BGRA_8888 Software only
  165. RGBA_F16 Software only
  166. YVU_420 Software only
  167. YUV_420_BIPLANAR Software only
  168. P010 Software only
  169. Display(s) Information
  170. Info Display[2779098405] bounds=[0,0 1920x1080], workarea=[0,0 1920x1080], scale=1, external.
  171. Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  172. SDR white level in nits 80
  173. Bits per color component 8
  174. Bits per pixel 24
  175. Refresh Rate in Hz 60
  176. Info Display[2528732444] bounds=[-1920,0 1920x1080], workarea=[-1920,0 1920x1080], scale=1, external.
  177. Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  178. SDR white level in nits 80
  179. Bits per color component 8
  180. Bits per pixel 24
  181. Refresh Rate in Hz 60
  182. Video Acceleration Information
  183. Diagnostics
  184. ... loading ...
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