Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Graphics Feature Status
- Canvas: Hardware accelerated
- Flash: Hardware accelerated
- Flash Stage3D: Hardware accelerated
- Flash Stage3D Baseline profile: Hardware accelerated
- Compositing: Hardware accelerated
- Multiple Raster Threads: Enabled
- Out-of-process Rasterization: Disabled
- Hardware Protected Video Decode: Unavailable
- Rasterization: Hardware accelerated
- Skia Renderer: Disabled
- Video Decode: Hardware accelerated
- Viz Display Compositor: Enabled
- Viz Hit-test Surface Layer: Enabled
- WebGL: Hardware accelerated
- WebGL2: Hardware accelerated
- Driver Bug Workarounds
- clear_uniforms_before_first_program_use
- decode_encode_srgb_for_generatemipmap
- disable_delayed_copy_nv12
- disable_direct_composition_video_overlays
- disable_discard_framebuffer
- disable_vp_scaling
- exit_on_context_lost
- force_cube_complete
- scalarize_vec_and_mat_constructor_args
- disabled_extension_GL_KHR_blend_equation_advanced
- disabled_extension_GL_KHR_blend_equation_advanced_coherent
- Problems Detected
- Protected video decoding with swap chain is for Windows and Intel only
- Disabled Features: protected_video_decode
- Some drivers are unable to reset the D3D device in the GPU process sandbox
- Applied Workarounds: exit_on_context_lost
- Clear uniforms before first program use on all platforms: 124764, 349137
- Applied Workarounds: clear_uniforms_before_first_program_use
- Always rewrite vec/mat constructors to be consistent: 398694
- Applied Workarounds: scalarize_vec_and_mat_constructor_args
- ANGLE crash on glReadPixels from incomplete cube map texture: 518889
- Applied Workarounds: force_cube_complete
- Framebuffer discarding can hurt performance on non-tilers: 570897
- Applied Workarounds: disable_discard_framebuffer
- Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
- Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
- Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
- Applied Workarounds: decode_encode_srgb_for_generatemipmap
- Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
- Applied Workarounds: disable_delayed_copy_nv12
- Hardware overlays result in black videos on non-Intel GPUs: 932879
- Applied Workarounds: disable_direct_composition_video_overlays
- Don't use video processor scaling on non-Intel GPUs.: 993233
- Applied Workarounds: disable_vp_scaling
- ANGLE Features
- disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
- On Qualcomm GPUs, program binaries don't contain transform feedback varyings
- lose_context_on_out_of_memory (Frontend workarounds): Enabled
- Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
- scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled
- Always rewrite vec/mat constructors to be consistent
- sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
- On Windows Intel OpenGL drivers TexImage sometimes seems to interact with the Framebuffer
- add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled
- On D3D ntel drivers <4815 when rendering with no render target, two bugs lead to incorrect behavior
- allow_clear_for_robust_resource_init (D3D workarounds) 941620: Disabled
- Some drivers corrupt texture data when clearing for robust resource initialization.
- call_clear_twice (D3D workarounds) 655534: Disabled
- On some Intel drivers, using clear() may not take effect
- depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled
- Bug in NVIDIA D3D11 Driver version <=347.88 and >368.81 triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
- disable_b5g6r5_support (D3D workarounds): Disabled
- On Intel and AMD drivers, textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
- emulate_isnan_float (D3D workarounds) 650547: Disabled
- On some Intel drivers, using isnan() on highp float will get wrong answer
- emulate_tiny_stencil_textures (D3D workarounds): Disabled
- On some AMD drivers, 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
- expand_integer_pow_expressions (D3D workarounds): Enabled
- The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
- flush_after_ending_transform_feedback (D3D workarounds): Enabled
- NVIDIA drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
- force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled
- On an NVIDIA D3D driver, the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
- get_dimensions_ignores_base_level (D3D workarounds): Enabled
- Some NVIDIA drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
- mrt_perf_workaround (D3D workarounds): Enabled
- Some NVIDIA D3D11 drivers have a bug where they ignore null render targets
- pre_add_texel_fetch_offsets (D3D workarounds): Disabled
- On some Intel drivers, HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
- rewrite_unary_minus_operator (D3D workarounds): Disabled
- On some Intel drivers, evaluating unary minus operator on integer may get wrong answer in vertex shaders
- select_view_in_geometry_shader (D3D workarounds): Disabled
- The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
- set_data_faster_than_image_upload (D3D workarounds): Enabled
- Set data faster than image upload
- skip_vs_constant_register_zero (D3D workarounds): Enabled
- On NVIDIA D3D driver v388.59 in specific cases the driver doesn't handle constant register zero correctly
- use_instanced_point_sprite_emulation (D3D workarounds): Disabled
- Some D3D11 renderers do not support geometry shaders for pointsprite emulation
- use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled
- On some Intel drivers, copying from staging storage to constant buffer storage does not work
- zero_max_lod (D3D workarounds): Disabled
- D3D11 is missing an option to disable mipmaps on a mipmapped texture
- Version Information
- Data exported 2019-11-10T20:23:02.087Z
- Chrome version Chrome/78.0.3904.97
- Operating system Windows NT 10.0.18362
- Software rendering list URL https://chromium.googlesource.com/chromium/src/+/021b9028c246d820be17a10e5b393ee90f41375e/gpu/config/software_rendering_list.json
- Driver bug list URL https://chromium.googlesource.com/chromium/src/+/021b9028c246d820be17a10e5b393ee90f41375e/gpu/config/gpu_driver_bug_list.json
- ANGLE commit id 66e0feec40dc
- 2D graphics backend Skia/78 a40a8a58755f952280cac9dfdcbf761aa7d29a52
- Command Line "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --flag-switches-end
- Driver Information
- Initialization time 250
- In-process GPU false
- Passthrough Command Decoder true
- Sandboxed true
- GPU0 VENDOR = 0x10de, DEVICE= 0x1c03 *ACTIVE*
- GPU1 VENDOR = 0x1414, DEVICE= 0x008c
- Optimus false
- AMD switchable false
- Desktop compositing Aero Glass
- Direct composition true
- Supports overlays false
- YUY2 overlay support NONE
- NV12 overlay support NONE
- Diagonal Monitor Size of \\.\DISPLAY1 21.6"
- Diagonal Monitor Size of \\.\DISPLAY2 21.6"
- Driver D3D12 feature level Not supported
- Driver Vulkan API version Not supported
- Driver vendor ANGLE (NVIDIA)
- Driver version 26.21.14.4112
- GPU CUDA compute capability major version 0
- Pixel shader version 5.0
- Vertex shader version 5.0
- Max. MSAA samples 8
- Machine model name
- Machine model version
- GL_VENDOR Google Inc.
- GL_RENDERER ANGLE (NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0)
- GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.66e0feec40dc)
- GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object OES_compressed_EAC_R11_signed_texture OES_compressed_EAC_R11_unsigned_texture OES_compressed_EAC_RG11_signed_texture OES_compressed_EAC_RG11_unsigned_texture OES_compressed_ETC2_RGB8_texture OES_compressed_ETC2_RGBA8_texture OES_compressed_ETC2_punchthroughA_RGBA8_texture OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture OES_compressed_ETC2_sRGB8_alpha8_texture OES_compressed_ETC2_sRGB8_texture
- Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
- Disabled WebGL Extensions
- Window system binding vendor Google Inc. (adapter LUID: 0000000000009564)
- Window system binding version 1.4 (ANGLE 2.1.0.66e0feec40dc)
- Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible
- Direct rendering version unknown
- Reset notification strategy 0x8252
- GPU process crash count 0
- gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRX_1010102: not supported, RGBX_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
- Compositor Information
- Tile Update Mode One-copy
- Partial Raster Enabled
- GpuMemoryBuffers Status
- R_8 Software only
- R_16 Software only
- RG_88 Software only
- BGR_565 Software only
- RGBA_4444 Software only
- RGBX_8888 GPU_READ, SCANOUT
- RGBA_8888 GPU_READ, SCANOUT
- BGRX_8888 Software only
- BGRX_1010102 Software only
- RGBX_1010102 Software only
- BGRA_8888 Software only
- RGBA_F16 Software only
- YVU_420 Software only
- YUV_420_BIPLANAR Software only
- P010 Software only
- Display(s) Information
- Info Display[2779098405] bounds=[0,0 1920x1080], workarea=[0,0 1920x1080], scale=1, external.
- Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
- SDR white level in nits 80
- Bits per color component 8
- Bits per pixel 24
- Refresh Rate in Hz 60
- Info Display[2528732444] bounds=[-1920,0 1920x1080], workarea=[-1920,0 1920x1080], scale=1, external.
- Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
- SDR white level in nits 80
- Bits per color component 8
- Bits per pixel 24
- Refresh Rate in Hz 60
- Video Acceleration Information
- Diagnostics
- ... loading ...
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement