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euphoria4949

Prey O2 bottle string

Sep 3rd, 2019
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XML 3.46 KB | None | 0 0
  1. <EntityPrototype Name="ExplosiveTanks.OxygenBottle" Id="{78687D4C-BBA4-444A-B5DE-94371EACB617}" Library="ArkGameplayArchitecture" Class="ArkExplosiveTank" Description="" ArchetypeId="3149325216984495995">
  2.   <Properties fAttachedGooScaleFactor="0.5" nCameraVFXInterval="500" bCanTriggerAreas="1" ability_CarryRequirement="" fChanceOfLeak="1" textConsumedDisplayName="@i_o2bottleempty" signalpackage_ConsumePackage="10641886185849066094" signalGroup_Damage="3149325216947086043" textDisplayName="@i_o2bottle" nExplodeDelay="200" signalpackage_Explosion="3149325216915625421" cameraShake_ExplosionCameraShake="10739735956147043737" fExplosionVFXScale="12" nHazardInterval="100" fHealth="150" nHostileAdjustmentFreqency="500" nInstantExplosionThreshold="150" bIsMimicable="1" fLeakAngle="0" nLeakDuration="1500" signalpackage_LeakHazard="" material_Material="" fMaxHostileAdjustmentAngle="25" fMaxImpulse="500" fMaxLeakLength="1" nMaxLeaks="2" fMaxRadius="5" fMinDistanceBetweenLeaks="0.4" fMinLeakLength="0.1" fMinRadius="2" object_Model="Objects/Pickups/O2Bottle/O2Bottle.cgf" signalGroup_Piercing="3149325216947086024" nRecycleDuration="0" bRecycleLeaks="0" fSelfLeakImpulse="30" signalmodifier_SignalModifier="3149325216958565397" vector_ThrowAngularImpulse="0,0,0" bUseSafeCarry="1">
  3.    <Effects particleeffect_Explode="Interactables.Object.Canister.ExplosionPressure_00" particleeffect_Leak="Interactables.Object.Canister.ExplosionPressure_Jet_00" fMaxLeakLength="1" fMinLeakLength="0.1"/>
  4.    <Physics Density="-1" Mass="25" bPhysicalize="1" bPushableByAI="1" bPushableByPlayers="1" bResting="1" bRigidBody="1" bRigidBodyActive="1">
  5.     <CollisionFiltering>
  6.      <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_breakable="0" bT_gcc_coral="0" bT_gcc_goo="0" bT_gcc_permeable="0" bT_gcc_permeable_to_AOE="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_projectile="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_smokeform="0" bT_gcc_transparent="0" bT_gcc_unclimbable="0" bT_gcc_vehicle="0"/>
  7.      <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_breakable="0" bT_gcc_coral="0" bT_gcc_goo="0" bT_gcc_permeable="0" bT_gcc_permeable_to_AOE="1" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_projectile="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_smokeform="0" bT_gcc_transparent="0" bT_gcc_unclimbable="0" bT_gcc_vehicle="0"/>
  8.     </CollisionFiltering>
  9.    </Physics>
  10.    <RecycleData exotic="0" mineral="50" organic="0" synthetic="0"/>
  11.    <Signals signal_Goo="3149325216915549017"/>
  12.    <Silhouette fAlpha="0.25" color_RGB="1,1,1"/>
  13.    <Sound audioTrigger_Carry="Play_Player_Carry" audioTrigger_Explode="Play_Pressure_Tank_Explode" audioTrigger_LeakStart="Play_Pressure_Tank_Puncture" audioTrigger_LeakStop=""/>
  14.    <AdditionalArchetypeProperties PrototypeMaterial=""/>
  15.   </Properties>
  16.   <ObjectVars OutdoorOnly="0" CastShadow="1" CastShadowMinspec="1" DynamicDistanceShadows="0" ShadowCasterType="0" CastSunShadowMinSpec="3" LodRatio="100" ViewDistRatio="100" CastShadowViewDistRatio="50" HiddenInGame="0" GlobalInSegmentedWorld="0" RecvWind="0" RenderNearest="0" NoStaticDecals="1" CreatedThroughPool="0" SceneIndex="0" HiddenInProbes="1"/>
  17.  </EntityPrototype>
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