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  1. Time is Tue Aug 22 06:24:39 ADT 2017
  2. Running client version 3.99.52
  3. client build# 297e046197d5c3acca29ad8e3d6f971fd166ef5a
  4. client build time 2017-08-18 04:09
  5.  
  6. === System information ===
  7. Executing from C:\Windows\system32\
  8. Operating system: Windows 10 (arch: amd64, version: 10.0)
  9. Java version: 1.8.0_144 (Oracle Corporation) <http://java.oracle.com/>
  10. Jvm version: 25.144-b01 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
  11. Available CPUs: 4
  12.  
  13. Aug 22, 2017 6:24:39 AM java.util.prefs.WindowsPreferences <init>
  14. WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
  15. >>> Main thread exiting.
  16. Loading character kakapou
  17. Loading config default
  18. Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
  19. Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
  20. Loading props file C:\Users\USERNAME\wurm\players\kakapou\password.txt
  21. >>> LoginFrame queue entry exiting.
  22. Loading character viremental
  23. Loading props file C:\Users\USERNAME\wurm\players\viremental\password.txt
  24. Saving props file C:\Users\USERNAME\wurm\players\viremental\password.txt
  25. Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
  26. Keybindings saved.
  27. Loaded pack sound.jar (r1)
  28. Loaded pack pmk.jar (r3061)
  29. Loaded pack graphics.jar (r3168)
  30. Options up-to-date!
  31. Loading props file C:\Users\USERNAME\wurm\players\viremental\playerdata.txt
  32. Loading props file C:\Users\USERNAME\wurm\players\viremental\stats.txt
  33.  
  34. Preparing to enable console logging.
  35. Now logging to C:\Users\USERNAME\wurm\console.viremental.log
  36.  
  37. === Wurm options ===
  38. animation_playback_self = 0
  39. auto_mipmaps_enabled = 2
  40. auto_run_source = 0
  41. cavedetail = 2
  42. censor_chat = false
  43. collada_animations = 3
  44. color_black = 0.0,0.0,0.0
  45. color_cyan = 0.0,1.0,1.0
  46. color_error = 1.0,0.3,0.3
  47. color_fuchsia = 1.0,0.0,1.0
  48. color_green = 0.4,0.72,0.47
  49. color_grey = 0.5,0.75,1.0
  50. color_lime = 0.5,1.0,0.5
  51. color_maroon = 0.5,0.0,0.0
  52. color_navy_blue = 0.23,0.39,1.0
  53. color_orange = 1.0,0.58,0.04
  54. color_purple = 0.5,0.0,0.5
  55. color_red = 1.0,0.0,0.0
  56. color_royal_blue = 0.5,0.5,1.0
  57. color_silver = 0.75,0.75,0.75
  58. color_system = 0.5,1.0,0.5
  59. color_teal = 0.0,0.5,0.5
  60. color_white = 1.0,1.0,1.0
  61. color_yellow = 1.0,1.0,0.0
  62. compressed_textures = false
  63. compressed_textures_S3TC = true
  64. contribution_culling = 150
  65. custim_timer_source = 1
  66. customTimer1 = -1|-1
  67. customTimer2 = -1|-1
  68. customTimer3 = -1|-1
  69. customTimer4 = -1|-1
  70. customTimer5 = -1|-1
  71. debug_mode = false
  72. depth_clamp_enabled = 2
  73. disable_select_all_shortcut = false
  74. display_settings = false:false:0:1920:1080:32:-1:false:true
  75. enable_contribution_culling = false
  76. enable_debugs = false
  77. enable_lod = true
  78. enable_shift_drag = false
  79. enable_vsync = true
  80. engine_multithreaded = 0
  81. event_log_rotation = 2
  82. exec_source = 0
  83. fast_yield = false
  84. fbo_enabled = 2
  85. fog_coord_src = 0
  86. font_antialias = 2
  87. font_bold = 11
  88. font_default = 14
  89. font_header = 24
  90. font_italian = 11
  91. font_monospaced = 11
  92. font_static = 11
  93. fov_horizontal = 80
  94. fps_limit = 60
  95. fps_limit_background = 30
  96. fps_limit_enabled = true
  97. free_look_mode_disable_on_close_component = false
  98. free_look_mode_disable_on_combat = false
  99. free_look_mode_disable_on_open_component = false
  100. free_look_mode_sensitivity = 10
  101. game_client_thread_priority = 2
  102. glsl_debug_loading = false
  103. glsl_enabled = 2
  104. gpu_skinning = true
  105. gui_opacity = 3
  106. gui_skin = 1
  107. has_read_eula = true
  108. hide_inactive_friends = false
  109. hide_menu_examine = false
  110. hide_menu_no_target = false
  111. hide_menu_spam_mode = true
  112. hide_menu_stop = false
  113. hide_onscreen_fail_messages = false
  114. hide_onscreen_hostile_messages = false
  115. hide_onscreen_info_messages = false
  116. hide_personal_goal = false
  117. high_res_binoculars = true
  118. hint_texture_scaling = 1
  119. impColumn = true
  120. inverse_mouse = false
  121. irc_log_rotation = 2
  122. irc_notif = 0
  123. item_creature_render_distance = 3
  124. key_bindings_source = 0
  125. keyboard_layout = 0
  126. loadInventoryStartup = true
  127. local_list_in_event = false
  128. lod = 1
  129. log_extra_errors = false
  130. log_gl_errors = false
  131. mark_text_read = true
  132. material_as_suffix = true
  133. max_texture_size = 2
  134. mega_texture_size = 5
  135. model_loader_thread_priority = 2
  136. model_loading_threads = 1
  137. mount_rotation = false
  138. multidraw_enabled = 2
  139. no_brightness = false
  140. no_terrain_render = false
  141. no_world_render = false
  142. non_power_of_two = 2
  143. occlusion_queries_enabled = 2
  144. offscreen_texture_size = 2
  145. other_log_rotation = 2
  146. outline_picking = true
  147. player_texture_size = 2
  148. reflection_texture_size = 2
  149. reflections = 2
  150. release_context = false
  151. release_context_on_jogl_sleep = false
  152. remember_password = true
  153. render_distant_terrain = true
  154. render_glow = false
  155. render_sun_glare = false
  156. resident_models = false
  157. save_skills_on_quit = false
  158. screenshot_file_format = 1
  159. season_override = 0
  160. send_extra_tile_data = false
  161. setting_timestamps = true
  162. settings_version = 3
  163. shadow_level = 0
  164. shift_drag_default = 10
  165. showKChat = true
  166. show_body_in_inventory = false
  167. show_old_quickbar = false
  168. silent_friends_update = false
  169. skillgain_minimum = 1
  170. skillgain_no_alignment = true
  171. skillgain_no_favor = true
  172. skydetail = 1
  173. sound_al_gain = 15
  174. sound_buzzlevel = 2
  175. sound_cache_enabled = true
  176. sound_doppler_enabled = false
  177. sound_engine = 0
  178. sound_footstepslevel = 10
  179. sound_music_level = 5
  180. sound_play_PMAlert = false
  181. sound_play_ambients = true
  182. sound_play_buzz = true
  183. sound_play_combat = true
  184. sound_play_door = true
  185. sound_play_emotes = true
  186. sound_play_footsteps = true
  187. sound_play_music = true
  188. sound_play_weather = true
  189. sound_play_work = true
  190. stipple_enabled = true
  191. structure_render_distance = 3
  192. submit_client_data = 1
  193. terrain_bump = true
  194. terrain_res = 2
  195. test_attach_equipment = false
  196. test_mode = 0
  197. thirdPerson = false
  198. tile_transitions = true
  199. tiledecorations = 2
  200. togglePushToTalk = true
  201. treelist_outline = true
  202. trees = 3
  203. update_optional = true
  204. use_alpha_particles = true
  205. use_anisotropic_filtering = 2
  206. use_antialiasing = 1
  207. use_color_picking = true
  208. use_fast_clock_work_around = true
  209. use_fbo_color_picking = true
  210. use_nagles_algorithm = false
  211. use_nano_timer = false
  212. use_non_alpha_particles = true
  213. use_phobia_models = false
  214. use_tree_models = true
  215. use_weather_particles = true
  216. vbo_enabled = 2
  217. viewport_bob = true
  218. water_detail = 2
  219.  
  220. Setting up Collada Model Loader
  221. Setting up WurmModel Model Loader
  222. Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
  223. Translating legacy key PAGE_UP to PRIOR
  224. Translating legacy key PAGE_DOWN to NEXT
  225. Translating legacy key ENTER to RETURN
  226. Word filter loaded: 23
  227. Starting job manager with 3 worker threads
  228. >>> Launch queue entry exiting.
  229. Using LWJGL display 1920:1080:0:0 (false)
  230.  
  231.  
  232. === OpenGL information ===
  233. LWJGL version: 2.9.1
  234. Adapter info: C:\Windows\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_c0f7a2f5b2e4e6e0\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_c0f7a2f5b2e4e6e0\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_c0f7a2f5b2e4e6e0\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_c0f7a2f5b2e4e6e0\nvldumdx.dll (null)
  235. OpenGL vendor: NVIDIA Corporation
  236. OpenGL renderer: GeForce GTX 970/PCIe/SSE2
  237. OpenGL version: 4.5.0 NVIDIA 384.94
  238. OpenGL extensions:
  239. GL_AMD_multi_draw_indirect
  240. GL_AMD_seamless_cubemap_per_texture
  241. GL_AMD_vertex_shader_viewport_index
  242. GL_AMD_vertex_shader_layer
  243. GL_ARB_arrays_of_arrays
  244. GL_ARB_base_instance
  245. GL_ARB_bindless_texture
  246. GL_ARB_blend_func_extended
  247. GL_ARB_buffer_storage
  248. GL_ARB_clear_buffer_object
  249. GL_ARB_clear_texture
  250. GL_ARB_clip_control
  251. GL_ARB_color_buffer_float
  252. GL_ARB_compatibility
  253. GL_ARB_compressed_texture_pixel_storage
  254. GL_ARB_conservative_depth
  255. GL_ARB_compute_shader
  256. GL_ARB_compute_variable_group_size
  257. GL_ARB_conditional_render_inverted
  258. GL_ARB_copy_buffer
  259. GL_ARB_copy_image
  260. GL_ARB_cull_distance
  261. GL_ARB_debug_output
  262. GL_ARB_depth_buffer_float
  263. GL_ARB_depth_clamp
  264. GL_ARB_depth_texture
  265. GL_ARB_derivative_control
  266. GL_ARB_direct_state_access
  267. GL_ARB_draw_buffers
  268. GL_ARB_draw_buffers_blend
  269. GL_ARB_draw_indirect
  270. GL_ARB_draw_elements_base_vertex
  271. GL_ARB_draw_instanced
  272. GL_ARB_enhanced_layouts
  273. GL_ARB_ES2_compatibility
  274. GL_ARB_ES3_compatibility
  275. GL_ARB_ES3_1_compatibility
  276. GL_ARB_ES3_2_compatibility
  277. GL_ARB_explicit_attrib_location
  278. GL_ARB_explicit_uniform_location
  279. GL_ARB_fragment_coord_conventions
  280. GL_ARB_fragment_layer_viewport
  281. GL_ARB_fragment_program
  282. GL_ARB_fragment_program_shadow
  283. GL_ARB_fragment_shader
  284. GL_ARB_fragment_shader_interlock
  285. GL_ARB_framebuffer_no_attachments
  286. GL_ARB_framebuffer_object
  287. GL_ARB_framebuffer_sRGB
  288. GL_ARB_geometry_shader4
  289. GL_ARB_get_program_binary
  290. GL_ARB_get_texture_sub_image
  291. GL_ARB_gl_spirv
  292. GL_ARB_gpu_shader5
  293. GL_ARB_gpu_shader_fp64
  294. GL_ARB_gpu_shader_int64
  295. GL_ARB_half_float_pixel
  296. GL_ARB_half_float_vertex
  297. GL_ARB_imaging
  298. GL_ARB_indirect_parameters
  299. GL_ARB_instanced_arrays
  300. GL_ARB_internalformat_query
  301. GL_ARB_internalformat_query2
  302. GL_ARB_invalidate_subdata
  303. GL_ARB_map_buffer_alignment
  304. GL_ARB_map_buffer_range
  305. GL_ARB_multi_bind
  306. GL_ARB_multi_draw_indirect
  307. GL_ARB_multisample
  308. GL_ARB_multitexture
  309. GL_ARB_occlusion_query
  310. GL_ARB_occlusion_query2
  311. GL_ARB_parallel_shader_compile
  312. GL_ARB_pipeline_statistics_query
  313. GL_ARB_pixel_buffer_object
  314. GL_ARB_point_parameters
  315. GL_ARB_point_sprite
  316. GL_ARB_post_depth_coverage
  317. GL_ARB_program_interface_query
  318. GL_ARB_provoking_vertex
  319. GL_ARB_query_buffer_object
  320. GL_ARB_robust_buffer_access_behavior
  321. GL_ARB_robustness
  322. GL_ARB_sample_locations
  323. GL_ARB_sample_shading
  324. GL_ARB_sampler_objects
  325. GL_ARB_seamless_cube_map
  326. GL_ARB_seamless_cubemap_per_texture
  327. GL_ARB_separate_shader_objects
  328. GL_ARB_shader_atomic_counter_ops
  329. GL_ARB_shader_atomic_counters
  330. GL_ARB_shader_ballot
  331. GL_ARB_shader_bit_encoding
  332. GL_ARB_shader_clock
  333. GL_ARB_shader_draw_parameters
  334. GL_ARB_shader_group_vote
  335. GL_ARB_shader_image_load_store
  336. GL_ARB_shader_image_size
  337. GL_ARB_shader_objects
  338. GL_ARB_shader_precision
  339. GL_ARB_shader_storage_buffer_object
  340. GL_ARB_shader_subroutine
  341. GL_ARB_shader_texture_image_samples
  342. GL_ARB_shader_texture_lod
  343. GL_ARB_shading_language_100
  344. GL_ARB_shader_viewport_layer_array
  345. GL_ARB_shading_language_420pack
  346. GL_ARB_shading_language_include
  347. GL_ARB_shading_language_packing
  348. GL_ARB_shadow
  349. GL_ARB_sparse_buffer
  350. GL_ARB_sparse_texture
  351. GL_ARB_sparse_texture2
  352. GL_ARB_sparse_texture_clamp
  353. GL_ARB_stencil_texturing
  354. GL_ARB_sync
  355. GL_ARB_tessellation_shader
  356. GL_ARB_texture_barrier
  357. GL_ARB_texture_border_clamp
  358. GL_ARB_texture_buffer_object
  359. GL_ARB_texture_buffer_object_rgb32
  360. GL_ARB_texture_buffer_range
  361. GL_ARB_texture_compression
  362. GL_ARB_texture_compression_bptc
  363. GL_ARB_texture_compression_rgtc
  364. GL_ARB_texture_cube_map
  365. GL_ARB_texture_cube_map_array
  366. GL_ARB_texture_env_add
  367. GL_ARB_texture_env_combine
  368. GL_ARB_texture_env_crossbar
  369. GL_ARB_texture_env_dot3
  370. GL_ARB_texture_filter_minmax
  371. GL_ARB_texture_float
  372. GL_ARB_texture_gather
  373. GL_ARB_texture_mirror_clamp_to_edge
  374. GL_ARB_texture_mirrored_repeat
  375. GL_ARB_texture_multisample
  376. GL_ARB_texture_non_power_of_two
  377. GL_ARB_texture_query_levels
  378. GL_ARB_texture_query_lod
  379. GL_ARB_texture_rectangle
  380. GL_ARB_texture_rg
  381. GL_ARB_texture_rgb10_a2ui
  382. GL_ARB_texture_stencil8
  383. GL_ARB_texture_storage
  384. GL_ARB_texture_storage_multisample
  385. GL_ARB_texture_swizzle
  386. GL_ARB_texture_view
  387. GL_ARB_timer_query
  388. GL_ARB_transform_feedback2
  389. GL_ARB_transform_feedback3
  390. GL_ARB_transform_feedback_instanced
  391. GL_ARB_transform_feedback_overflow_query
  392. GL_ARB_transpose_matrix
  393. GL_ARB_uniform_buffer_object
  394. GL_ARB_vertex_array_bgra
  395. GL_ARB_vertex_array_object
  396. GL_ARB_vertex_attrib_64bit
  397. GL_ARB_vertex_attrib_binding
  398. GL_ARB_vertex_buffer_object
  399. GL_ARB_vertex_program
  400. GL_ARB_vertex_shader
  401. GL_ARB_vertex_type_10f_11f_11f_rev
  402. GL_ARB_vertex_type_2_10_10_10_rev
  403. GL_ARB_viewport_array
  404. GL_ARB_window_pos
  405. GL_ATI_draw_buffers
  406. GL_ATI_texture_float
  407. GL_ATI_texture_mirror_once
  408. GL_S3_s3tc
  409. GL_EXT_texture_env_add
  410. GL_EXT_abgr
  411. GL_EXT_bgra
  412. GL_EXT_bindable_uniform
  413. GL_EXT_blend_color
  414. GL_EXT_blend_equation_separate
  415. GL_EXT_blend_func_separate
  416. GL_EXT_blend_minmax
  417. GL_EXT_blend_subtract
  418. GL_EXT_compiled_vertex_array
  419. GL_EXT_Cg_shader
  420. GL_EXT_depth_bounds_test
  421. GL_EXT_direct_state_access
  422. GL_EXT_draw_buffers2
  423. GL_EXT_draw_instanced
  424. GL_EXT_draw_range_elements
  425. GL_EXT_fog_coord
  426. GL_EXT_framebuffer_blit
  427. GL_EXT_framebuffer_multisample
  428. GL_EXTX_framebuffer_mixed_formats
  429. GL_EXT_framebuffer_multisample_blit_scaled
  430. GL_EXT_framebuffer_object
  431. GL_EXT_framebuffer_sRGB
  432. GL_EXT_geometry_shader4
  433. GL_EXT_gpu_program_parameters
  434. GL_EXT_gpu_shader4
  435. GL_EXT_multi_draw_arrays
  436. GL_EXT_packed_depth_stencil
  437. GL_EXT_packed_float
  438. GL_EXT_packed_pixels
  439. GL_EXT_pixel_buffer_object
  440. GL_EXT_point_parameters
  441. GL_EXT_polygon_offset_clamp
  442. GL_EXT_post_depth_coverage
  443. GL_EXT_provoking_vertex
  444. GL_EXT_raster_multisample
  445. GL_EXT_rescale_normal
  446. GL_EXT_secondary_color
  447. GL_EXT_separate_shader_objects
  448. GL_EXT_separate_specular_color
  449. GL_EXT_shader_image_load_formatted
  450. GL_EXT_shader_image_load_store
  451. GL_EXT_shader_integer_mix
  452. GL_EXT_shadow_funcs
  453. GL_EXT_sparse_texture2
  454. GL_EXT_stencil_two_side
  455. GL_EXT_stencil_wrap
  456. GL_EXT_texture3D
  457. GL_EXT_texture_array
  458. GL_EXT_texture_buffer_object
  459. GL_EXT_texture_compression_dxt1
  460. GL_EXT_texture_compression_latc
  461. GL_EXT_texture_compression_rgtc
  462. GL_EXT_texture_compression_s3tc
  463. GL_EXT_texture_cube_map
  464. GL_EXT_texture_edge_clamp
  465. GL_EXT_texture_env_combine
  466. GL_EXT_texture_env_dot3
  467. GL_EXT_texture_filter_anisotropic
  468. GL_EXT_texture_filter_minmax
  469. GL_EXT_texture_integer
  470. GL_EXT_texture_lod
  471. GL_EXT_texture_lod_bias
  472. GL_EXT_texture_mirror_clamp
  473. GL_EXT_texture_object
  474. GL_EXT_texture_shared_exponent
  475. GL_EXT_texture_sRGB
  476. GL_EXT_texture_sRGB_decode
  477. GL_EXT_texture_storage
  478. GL_EXT_texture_swizzle
  479. GL_EXT_timer_query
  480. GL_EXT_transform_feedback2
  481. GL_EXT_vertex_array
  482. GL_EXT_vertex_array_bgra
  483. GL_EXT_vertex_attrib_64bit
  484. GL_EXT_window_rectangles
  485. GL_EXT_import_sync_object
  486. GL_IBM_rasterpos_clip
  487. GL_IBM_texture_mirrored_repeat
  488. GL_KHR_context_flush_control
  489. GL_KHR_debug
  490. GL_KHR_no_error
  491. GL_KHR_robust_buffer_access_behavior
  492. GL_KHR_robustness
  493. GL_KTX_buffer_region
  494. GL_NV_alpha_to_coverage_dither_control
  495. GL_NV_bindless_multi_draw_indirect
  496. GL_NV_bindless_multi_draw_indirect_count
  497. GL_NV_bindless_texture
  498. GL_NV_blend_equation_advanced
  499. GL_NV_blend_equation_advanced_coherent
  500. GL_NV_blend_square
  501. GL_NV_command_list
  502. GL_NV_compute_program5
  503. GL_NV_conditional_render
  504. GL_NV_conservative_raster
  505. GL_NV_conservative_raster_dilate
  506. GL_NV_copy_depth_to_color
  507. GL_NV_copy_image
  508. GL_NV_depth_buffer_float
  509. GL_NV_depth_clamp
  510. GL_NV_draw_texture
  511. GL_NV_draw_vulkan_image
  512. GL_NV_ES1_1_compatibility
  513. GL_NV_ES3_1_compatibility
  514. GL_NV_explicit_multisample
  515. GL_NV_fence
  516. GL_NV_fill_rectangle
  517. GL_NV_float_buffer
  518. GL_NV_fog_distance
  519. GL_NV_fragment_coverage_to_color
  520. GL_NV_fragment_program
  521. GL_NV_fragment_program_option
  522. GL_NV_fragment_program2
  523. GL_NV_fragment_shader_interlock
  524. GL_NV_framebuffer_mixed_samples
  525. GL_NV_framebuffer_multisample_coverage
  526. GL_NV_geometry_shader4
  527. GL_NV_geometry_shader_passthrough
  528. GL_NV_gpu_program4
  529. GL_NV_internalformat_sample_query
  530. GL_NV_gpu_program4_1
  531. GL_NV_gpu_program5
  532. GL_NV_gpu_program5_mem_extended
  533. GL_NV_gpu_program_fp64
  534. GL_NV_gpu_shader5
  535. GL_NV_half_float
  536. GL_NV_light_max_exponent
  537. GL_NV_multisample_coverage
  538. GL_NV_multisample_filter_hint
  539. GL_NV_occlusion_query
  540. GL_NV_packed_depth_stencil
  541. GL_NV_parameter_buffer_object
  542. GL_NV_parameter_buffer_object2
  543. GL_NV_path_rendering
  544. GL_NV_path_rendering_shared_edge
  545. GL_NV_pixel_data_range
  546. GL_NV_point_sprite
  547. GL_NV_primitive_restart
  548. GL_NV_register_combiners
  549. GL_NV_register_combiners2
  550. GL_NV_sample_locations
  551. GL_NV_sample_mask_override_coverage
  552. GL_NV_shader_atomic_counters
  553. GL_NV_shader_atomic_float
  554. GL_NV_shader_atomic_fp16_vector
  555. GL_NV_shader_atomic_int64
  556. GL_NV_shader_buffer_load
  557. GL_NV_shader_storage_buffer_object
  558. GL_NV_texgen_reflection
  559. GL_NV_texture_barrier
  560. GL_NV_texture_compression_vtc
  561. GL_NV_texture_env_combine4
  562. GL_NV_texture_multisample
  563. GL_NV_texture_rectangle
  564. GL_NV_texture_shader
  565. GL_NV_texture_shader2
  566. GL_NV_texture_shader3
  567. GL_NV_transform_feedback
  568. GL_NV_transform_feedback2
  569. GL_NV_uniform_buffer_unified_memory
  570. GL_NV_vertex_array_range
  571. GL_NV_vertex_array_range2
  572. GL_NV_vertex_attrib_integer_64bit
  573. GL_NV_vertex_buffer_unified_memory
  574. GL_NV_vertex_program
  575. GL_NV_vertex_program1_1
  576. GL_NV_vertex_program2
  577. GL_NV_vertex_program2_option
  578. GL_NV_vertex_program3
  579. GL_NV_viewport_array2
  580. GL_NV_viewport_swizzle
  581. GL_NVX_conditional_render
  582. GL_NVX_gpu_memory_info
  583. GL_NVX_multigpu_info
  584. GL_NVX_nvenc_interop
  585. GL_NV_shader_thread_group
  586. GL_NV_shader_thread_shuffle
  587. GL_KHR_blend_equation_advanced
  588. GL_KHR_blend_equation_advanced_coherent
  589. GL_SGIS_generate_mipmap
  590. GL_SGIS_texture_lod
  591. GL_SGIX_depth_texture
  592. GL_SGIX_shadow
  593. GL_SUN_slice_accum
  594. GL_WIN_swap_hint
  595. WGL_EXT_swap_control
  596.  
  597. GLSL version: 4.50 NVIDIA
  598. GLSL max vertex uniforms: 4096 (4096)
  599. GLSL max fragment uniforms: 4096 (4096)
  600. GLSL max varyings: 124 (124)
  601. Preloading builtin materials
  602. Preloading builtin materials done
  603. Launching Collada Model Loader threads
  604. Launching WOM Loader threads
  605. Starting workaround for fast running clocks
  606. Using LWJGL timer.
  607. Initialized mouse with 5 buttons.
  608. Experimental direct buffer cleaner init successful
  609. Startup Phase - Setting up..
  610. Initializing font texture for SansSerif (14). Texture Size: 512
  611. Initializing font texture for SansSerif (14, italic). Texture Size: 128
  612. Loading window positions from C:\Users\USERNAME\wurm\players\viremental\windows_1920x1080.txt
  613. Loading props file C:\Users\USERNAME\wurm\players\viremental\windows_1920x1080.txt
  614. Gui initialized
  615. Startup Phase - Preparing terrain
  616. Startup Phase - Connecting ..
  617. Disabling Nagles
  618. Writing to C:\Users\USERNAME\wurm\players\viremental\logs\_Event.2017-08.txt
  619. Disabling Nagles
  620. Writing to C:\Users\USERNAME\wurm\players\viremental\logs\Alliance.2017-08.txt
  621. Writing to C:\Users\USERNAME\wurm\players\viremental\logs\CA_HELP.2017-08.txt
  622. Writing to C:\Users\USERNAME\wurm\players\viremental\logs\GL-Freedom.2017-08.txt
  623. Writing to C:\Users\USERNAME\wurm\players\viremental\logs\Freedom.2017-08.txt
  624. Writing to C:\Users\USERNAME\wurm\players\viremental\logs\Trade.2017-08.txt
  625. Login successful
  626. Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
  627. Starting update of login splash image...
  628. Resized terrain FBOs to 1024
  629. Finished loading new login splash image!
  630. Now using reflection FBO (1024)
  631. Initializing font texture for SansSerif (11). Texture Size: 128
  632. Initializing font texture for SansSerif (12). Texture Size: 128
  633. Initializing font texture for Cry Uncial (64). Texture Size: 1024
  634. Writing to C:\Users\USERNAME\wurm\players\viremental\logs\_Combat.2017-08.txt
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