Advertisement
Guest User

Untitled

a guest
Mar 23rd, 2021
96
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 47.94 KB | None | 0 0
  1. * Detected CPU: GenuineIntel P3 family, F6/M14/S4, 3403.00 mhz, 29-clk 'rdtsc'
  2. * CPU Features: RDTSC, MMX, SSE, SSE2
  3.  
  4. Initializing File System...
  5. using fs-ltx fsgame.ltx
  6. FS: 30585 files cached, 5633Kb memory used.
  7. Init FileSystem 1.008664 sec
  8. 'xrCore' build 3116, Aug 15 2007
  9.  
  10. Initializing Engine...
  11. Executing config-script "user.ltx"...
  12. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
  13. Starting INPUT device...
  14. Loading DLL: xrRender_R2.dll
  15. Loading DLL: xrGame.dll
  16. * [win32]: free[4067000 K], reserved[41948 K], committed[85292 K]
  17. * [ D3D ]: textures[0 K]
  18. * [x-ray]: crt heap[7510 K], process heap[673 K], game lua[0 K], engine lua[0 K], render[0 K]
  19. * [x-ray]: economy: strings[1088 K], smem[0 K]
  20. Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
  21. [c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
  22. Executing config-script "user.ltx"...
  23. Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
  24. ! Unknown command: r__dtex_range
  25. ! Unknown command: r__ssa_glod_end
  26. ! Unknown command: r__ssa_glod_start
  27. ! Unknown command: r__wallmark_ttl
  28. ! Unknown command: rs_detail
  29. ! Unknown command: rs_skeleton_update
  30. ! Unknown command: vid_bpp
  31. [c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
  32. Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
  33. [c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
  34. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
  35. DirectSound: Create device successfully.
  36. * sound: EAX 2.0 extension: present
  37. * sound: EAX 2.0 deferred: present
  38. * sound : cache: 65538 kb, 7609 lines, 8820 bpl
  39. Starting RENDER device...
  40. * GPU [vendor:10DE]-[device:1B81]: NVIDIA GeForce GTX 1070
  41. * GPU driver: 27.21.14.6109
  42. * CREATE: DeviceREF: 1
  43. * Vertex Processor: PURE HARDWARE
  44. * Texture memory: 4072 M
  45. * DDI-level: 9.0
  46. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  47. * GPU vertex cache: unrecognized, 16
  48. * DVB created: 1536K
  49. * DIB created: 512K
  50. ! Version conflict in shader 'def_shaders\def_aref'
  51. ! Version conflict in shader 'def_shaders\def_aref_v'
  52. ! Version conflict in shader 'def_shaders\def_trans'
  53. ! Version conflict in shader 'def_shaders\def_trans_v'
  54. ! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
  55. ! Version conflict in shader 'def_shaders\lod_old'
  56. ! Renderer doesn't support blender 'effects\shadow_world'
  57. ! Version conflict in shader 'effects\watertest-1'
  58. count of .thm files=1
  59. load time=21 ms
  60. * NULLRT supported
  61. * ...and used
  62. * HWDST/PCF supported and used
  63. * NV-DBT supported and used
  64. - r__tf_aniso 16
  65. - r2_tf_mipbias 0.
  66. Starting engine...
  67. [16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
  68. [16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
  69. [16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
  70. [16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
  71. [16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
  72. [16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
  73. [16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
  74. [16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
  75. [16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
  76. [16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
  77. [16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
  78. [16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
  79. [16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
  80. [16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
  81. [16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
  82. [16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
  83. [16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
  84. [16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
  85. [16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
  86. [16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
  87. [16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
  88. [16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
  89. [16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
  90. [16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
  91. [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
  92. Loading DLL: xrGameSpy.dll
  93. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  94. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  95. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  96. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  97. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  98. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  99. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  100. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  101. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  102. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  103. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  104. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  105. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  106. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  107. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  108. [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
  109. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  110. [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
  111. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  112. * DVB created: 1536K
  113. * DIB created: 512K
  114. - r__tf_aniso 16
  115. - r2_tf_mipbias 0.
  116. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  117. * GPU vertex cache: recognized, 24
  118. *** RESET [388 ms]
  119. "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" -dsound -smap4096 -psp -nointro
  120. * phase time: 0 ms
  121. * phase cmem: 115245 K
  122. Prefetching objects...
  123. Loading objects...
  124. Loading models...
  125. * [prefetch] time: 2477 ms
  126. * [prefetch] memory: 84906Kb
  127. * phase time: 2511 ms
  128. * phase cmem: 189631 K
  129. SERVER: Starting...
  130. * phase time: 85 ms
  131. * phase cmem: 176181 K
  132. SERVER: Loading alife simulator...
  133. * phase time: 6 ms
  134. * phase cmem: 176181 K
  135. Loading saved game "10.sav"...
  136. * Loading spawn registry...
  137. * 8437 spawn points are successfully loaded
  138. * Loading objects...
  139. * 16078 objects are successfully loaded
  140. [16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
  141. [16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
  142. [16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
  143. [16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
  144. [16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
  145. [16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
  146. [16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
  147. [16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
  148. [16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
  149. [16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
  150. [16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
  151. * Game 10 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\10.sav' (1.103s)
  152. * phase time: 1102 ms
  153. * phase cmem: 205137 K
  154. SERVER: Connecting...
  155. MaxPlayers = 32
  156. * phase time: 49 ms
  157. * phase cmem: 205111 K
  158. CLIENT: Connecting to localhost...
  159. Player not found
  160. * client : connection accepted - <>
  161. * phase time: 50 ms
  162. * phase cmem: 205136 K
  163. Opening stream...
  164. * phase time: 16 ms
  165. * phase cmem: 205136 K
  166. Loading CFORM...
  167. * phase time: 3216 ms
  168. * phase cmem: 304746 K
  169. Loading shaders...
  170. * phase time: 198 ms
  171. * phase cmem: 305686 K
  172. Loading geometry...
  173. * [Loading VB] 65535 verts, 2047 Kb
  174. * [Loading VB] 65532 verts, 2047 Kb
  175. * [Loading VB] 65532 verts, 2047 Kb
  176. * [Loading VB] 65516 verts, 2047 Kb
  177. * [Loading VB] 38104 verts, 1190 Kb
  178. * [Loading VB] 65535 verts, 2047 Kb
  179. * [Loading VB] 65533 verts, 2047 Kb
  180. * [Loading VB] 65510 verts, 2047 Kb
  181. * [Loading VB] 65520 verts, 2047 Kb
  182. * [Loading VB] 65533 verts, 2047 Kb
  183. * [Loading VB] 65533 verts, 2047 Kb
  184. * [Loading VB] 65535 verts, 2047 Kb
  185. * [Loading VB] 65535 verts, 2047 Kb
  186. * [Loading VB] 65535 verts, 2047 Kb
  187. * [Loading VB] 65535 verts, 2047 Kb
  188. * [Loading VB] 60967 verts, 1905 Kb
  189. * [Loading VB] 65532 verts, 2047 Kb
  190. * [Loading VB] 65535 verts, 2047 Kb
  191. * [Loading VB] 55306 verts, 1728 Kb
  192. * [Loading IB] 1048575 indices, 2047 Kb
  193. * [Loading IB] 1048575 indices, 2047 Kb
  194. * [Loading IB] 1048575 indices, 2047 Kb
  195. * [Loading IB] 1048572 indices, 2047 Kb
  196. * [Loading IB] 1048575 indices, 2047 Kb
  197. * [Loading IB] 1048575 indices, 2047 Kb
  198. * [Loading IB] 1048572 indices, 2047 Kb
  199. * [Loading IB] 1048575 indices, 2047 Kb
  200. * [Loading IB] 1048575 indices, 2047 Kb
  201. * [Loading IB] 1048572 indices, 2047 Kb
  202. * [Loading IB] 169101 indices, 330 Kb
  203. * [Loading VB] 65535 verts, 767 Kb
  204. * [Loading VB] 65533 verts, 767 Kb
  205. * [Loading VB] 65535 verts, 767 Kb
  206. * [Loading VB] 65534 verts, 767 Kb
  207. * [Loading VB] 65533 verts, 767 Kb
  208. * [Loading VB] 65533 verts, 767 Kb
  209. * [Loading VB] 65533 verts, 767 Kb
  210. * [Loading VB] 21910 verts, 256 Kb
  211. * [Loading IB] 1048575 indices, 2047 Kb
  212. * [Loading IB] 1048575 indices, 2047 Kb
  213. * [Loading IB] 1048572 indices, 2047 Kb
  214. * [Loading IB] 542604 indices, 1059 Kb
  215. * phase time: 96 ms
  216. * phase cmem: 306133 K
  217. Loading spatial-DB...
  218. * phase time: 625 ms
  219. * phase cmem: 310414 K
  220. Loading details...
  221. * [DETAILS] VertexConsts(256), Batch(61)
  222. * [DETAILS] 40687 v(20), 26352 p
  223. * [DETAILS] Batch(61), VB(794K), IB(154K)
  224. * phase time: 28 ms
  225. * phase cmem: 310457 K
  226. Loading sectors and portals...
  227. * Loading HOM: c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l10_radar\level.hom
  228. * phase time: 9 ms
  229. * phase cmem: 310559 K
  230. Loading AI objects...
  231. - Loading music tracks from 'l10_radar_musics'...
  232. * phase time: 26 ms
  233. * phase cmem: 310576 K
  234. CLIENT: Spawning...
  235. - Game configuring : Started
  236. - Game configuring : Finished
  237. [16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]
  238. [16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]
  239. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  240. [16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]
  241. [16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]
  242. [16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]
  243. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  244. [16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs_16.xml]
  245. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  246. [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
  247. [16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]
  248. [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
  249. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  250. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  251. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  252. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  253. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  254. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  255. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  256. [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
  257. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  258. [16-9] get_xml_name for[pda.xml] returns [pda.xml]
  259. [16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]
  260. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  261. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  262. [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
  263. [16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]
  264. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  265. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  266. [16-9] get_xml_name for[events_new.xml] returns [events_new.xml]
  267. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  268. [16-9] get_xml_name for[news.xml] returns [news.xml]
  269. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  270. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  271. [16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]
  272. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  273. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  274. [16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]
  275. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  276. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  277. [16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]
  278. [16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]
  279. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  280. [16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]
  281. [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
  282. [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
  283. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  284. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  285. [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
  286. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  287. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  288. [16-9] get_xml_name for[job_item.xml] returns [job_item.xml]
  289. [16-9] get_xml_name for[talk.xml] returns [talk_16.xml]
  290. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  291. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  292. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  293. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  294. [16-9] get_xml_name for[trade.xml] returns [trade_16.xml]
  295. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  296. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  297. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  298. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  299. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  300. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  301. [16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]
  302. [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
  303. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  304. [16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]
  305. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  306. [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
  307. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  308. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  309. [16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]
  310. [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
  311. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  312. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  313. [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
  314. [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
  315. [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
  316. * phase time: 159 ms
  317. * phase cmem: 319445 K
  318. Loading textures...
  319. * t-report - base: 1405, 552974 K
  320. * t-report - lmap: 5, 5120 K
  321. * phase time: 1035 ms
  322. * phase cmem: 319445 K
  323. CLIENT: Synchronizing...
  324. * phase time: 39 ms
  325. * phase cmem: 319461 K
  326. * [win32]: free[2818376 K], reserved[101500 K], committed[1274364 K]
  327. * [ D3D ]: textures[558095 K]
  328. * [x-ray]: crt heap[319461 K], process heap[756395 K], game lua[17476 K], engine lua[202 K], render[0 K]
  329. * [x-ray]: economy: strings[3709 K], smem[28221 K]
  330. * MEMORY USAGE: 340391 K
  331. * Saving spawns...
  332. * Saving objects...
  333. * 16032 objects are successfully saved
  334. * Game BadBunny_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\badbunny_autosave.sav'
  335. - Disconnect
  336. - Destroying level
  337. * DVB created: 1536K
  338. * DIB created: 512K
  339. - r__tf_aniso 16
  340. - r2_tf_mipbias 0.
  341. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  342. * GPU vertex cache: recognized, 24
  343. *** RESET [471 ms]
  344. "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" -dsound -smap4096 -psp -nointro
  345. * phase time: 65 ms
  346. * phase cmem: 216004 K
  347. SERVER: Starting...
  348. * phase time: 159 ms
  349. * phase cmem: 216129 K
  350. SERVER: Loading alife simulator...
  351. * phase time: 7 ms
  352. * phase cmem: 216129 K
  353. Loading saved game "badbunny_autosave.sav"...
  354. * Loading spawn registry...
  355. * 8437 spawn points are successfully loaded
  356. * Loading objects...
  357. * 16032 objects are successfully loaded
  358. * Game badbunny_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\badbunny_autosave.sav' (1.089s)
  359. * phase time: 1088 ms
  360. * phase cmem: 220923 K
  361. SERVER: Connecting...
  362. MaxPlayers = 32
  363. * phase time: 57 ms
  364. * phase cmem: 220923 K
  365. CLIENT: Connecting to localhost...
  366. Player not found
  367. * client : connection accepted - <>
  368. * phase time: 49 ms
  369. * phase cmem: 220947 K
  370. Opening stream...
  371. * phase time: 15 ms
  372. * phase cmem: 220947 K
  373. Loading CFORM...
  374. * phase time: 3752 ms
  375. * phase cmem: 329533 K
  376. Loading shaders...
  377. * phase time: 203 ms
  378. * phase cmem: 330239 K
  379. Loading geometry...
  380. * [Loading VB] 65526 verts, 2047 Kb
  381. * [Loading VB] 65278 verts, 2039 Kb
  382. * [Loading VB] 63741 verts, 1991 Kb
  383. * [Loading VB] 29059 verts, 908 Kb
  384. * [Loading VB] 65533 verts, 2047 Kb
  385. * [Loading VB] 65533 verts, 2047 Kb
  386. * [Loading VB] 65534 verts, 2047 Kb
  387. * [Loading VB] 65534 verts, 2047 Kb
  388. * [Loading VB] 65535 verts, 2047 Kb
  389. * [Loading VB] 65535 verts, 2047 Kb
  390. * [Loading VB] 65533 verts, 2047 Kb
  391. * [Loading VB] 65531 verts, 2047 Kb
  392. * [Loading VB] 65533 verts, 2047 Kb
  393. * [Loading VB] 65534 verts, 2047 Kb
  394. * [Loading VB] 65534 verts, 2047 Kb
  395. * [Loading VB] 65535 verts, 2047 Kb
  396. * [Loading VB] 65533 verts, 2047 Kb
  397. * [Loading VB] 65535 verts, 2047 Kb
  398. * [Loading VB] 65535 verts, 2047 Kb
  399. * [Loading VB] 42022 verts, 1313 Kb
  400. * [Loading VB] 65534 verts, 2047 Kb
  401. * [Loading VB] 65534 verts, 2047 Kb
  402. * [Loading VB] 65533 verts, 2047 Kb
  403. * [Loading VB] 65535 verts, 2047 Kb
  404. * [Loading VB] 65535 verts, 2047 Kb
  405. * [Loading VB] 65535 verts, 2047 Kb
  406. * [Loading VB] 65532 verts, 2047 Kb
  407. * [Loading VB] 65534 verts, 2047 Kb
  408. * [Loading VB] 8420 verts, 263 Kb
  409. * [Loading IB] 1048575 indices, 2047 Kb
  410. * [Loading IB] 1048575 indices, 2047 Kb
  411. * [Loading IB] 1048572 indices, 2047 Kb
  412. * [Loading IB] 1048572 indices, 2047 Kb
  413. * [Loading IB] 1048572 indices, 2047 Kb
  414. * [Loading IB] 1048572 indices, 2047 Kb
  415. * [Loading IB] 1048572 indices, 2047 Kb
  416. * [Loading IB] 1048572 indices, 2047 Kb
  417. * [Loading IB] 1048572 indices, 2047 Kb
  418. * [Loading IB] 685497 indices, 1338 Kb
  419. * [Loading VB] 65534 verts, 767 Kb
  420. * [Loading VB] 65533 verts, 767 Kb
  421. * [Loading VB] 65535 verts, 767 Kb
  422. * [Loading VB] 65533 verts, 767 Kb
  423. * [Loading VB] 65533 verts, 767 Kb
  424. * [Loading VB] 65535 verts, 767 Kb
  425. * [Loading VB] 65535 verts, 767 Kb
  426. * [Loading VB] 65535 verts, 767 Kb
  427. * [Loading VB] 65535 verts, 767 Kb
  428. * [Loading VB] 65535 verts, 767 Kb
  429. * [Loading VB] 65534 verts, 767 Kb
  430. * [Loading VB] 65532 verts, 767 Kb
  431. * [Loading VB] 62079 verts, 727 Kb
  432. * [Loading IB] 1048575 indices, 2047 Kb
  433. * [Loading IB] 1048575 indices, 2047 Kb
  434. * [Loading IB] 1048575 indices, 2047 Kb
  435. * [Loading IB] 1048572 indices, 2047 Kb
  436. * [Loading IB] 1048575 indices, 2047 Kb
  437. * [Loading IB] 81945 indices, 160 Kb
  438. * phase time: 333 ms
  439. * phase cmem: 330135 K
  440. Loading spatial-DB...
  441. * phase time: 1092 ms
  442. * phase cmem: 332543 K
  443. Loading details...
  444. * [DETAILS] VertexConsts(256), Batch(61)
  445. * [DETAILS] 40687 v(20), 26352 p
  446. * [DETAILS] Batch(61), VB(794K), IB(154K)
  447. * phase time: 39 ms
  448. * phase cmem: 332554 K
  449. Loading sectors and portals...
  450. * Loading HOM: c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l11_pripyat\level.hom
  451. * phase time: 36 ms
  452. * phase cmem: 332909 K
  453. Loading AI objects...
  454. - Loading music tracks from 'l11_pripyat_musics'...
  455. * phase time: 10 ms
  456. * phase cmem: 332919 K
  457. CLIENT: Spawning...
  458. - Game configuring : Started
  459. - Game configuring : Finished
  460. * phase time: 31 ms
  461. * phase cmem: 337986 K
  462. Loading textures...
  463. * t-report - base: 1463, 559579 K
  464. * t-report - lmap: 7, 7168 K
  465. * phase time: 971 ms
  466. * phase cmem: 337987 K
  467. CLIENT: Synchronizing...
  468. * phase time: 44 ms
  469. * phase cmem: 337987 K
  470. * [win32]: free[2650928 K], reserved[123156 K], committed[1420156 K]
  471. * [ D3D ]: textures[566748 K]
  472. * [x-ray]: crt heap[337987 K], process heap[803794 K], game lua[17287 K], engine lua[208 K], render[4561 K]
  473. * [x-ray]: economy: strings[23733 K], smem[28218 K]
  474. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  475. * MEMORY USAGE: 341082 K
  476. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  477. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  478. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  479. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  480. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  481. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  482. [16-9] get_xml_name for[encyclopedia_item.xml] returns [encyclopedia_item.xml]
  483. [16-9] get_xml_name for[encyclopedia_item.xml] returns [encyclopedia_item.xml]
  484. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  485. * Saving spawns...
  486. * Saving objects...
  487. * 15974 objects are successfully saved
  488. * Game BadBunny_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\badbunny_autosave.sav'
  489. - Disconnect
  490. - Destroying level
  491. * DVB created: 1536K
  492. * DIB created: 512K
  493. - r__tf_aniso 16
  494. - r2_tf_mipbias 0.
  495. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  496. * GPU vertex cache: recognized, 24
  497. *** RESET [460 ms]
  498. "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" -dsound -smap4096 -psp -nointro
  499. * phase time: 54 ms
  500. * phase cmem: 224297 K
  501. SERVER: Starting...
  502. * phase time: 147 ms
  503. * phase cmem: 224486 K
  504. SERVER: Loading alife simulator...
  505. * phase time: 8 ms
  506. * phase cmem: 224486 K
  507. Loading saved game "badbunny_autosave.sav"...
  508. * Loading spawn registry...
  509. * 8437 spawn points are successfully loaded
  510. * Loading objects...
  511. * 15974 objects are successfully loaded
  512. * Game badbunny_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\badbunny_autosave.sav' (1.109s)
  513. * phase time: 1108 ms
  514. * phase cmem: 231000 K
  515. SERVER: Connecting...
  516. MaxPlayers = 32
  517. * phase time: 50 ms
  518. * phase cmem: 231000 K
  519. CLIENT: Connecting to localhost...
  520. Player not found
  521. * client : connection accepted - <>
  522. * phase time: 49 ms
  523. * phase cmem: 231024 K
  524. Opening stream...
  525. * phase time: 19 ms
  526. * phase cmem: 231024 K
  527. Loading CFORM...
  528. * phase time: 2205 ms
  529. * phase cmem: 292941 K
  530. Loading shaders...
  531. * phase time: 206 ms
  532. * phase cmem: 293631 K
  533. Loading geometry...
  534. * [Loading VB] 65489 verts, 2046 Kb
  535. * [Loading VB] 65469 verts, 2045 Kb
  536. * [Loading VB] 65497 verts, 2046 Kb
  537. * [Loading VB] 64849 verts, 2026 Kb
  538. * [Loading VB] 63814 verts, 1994 Kb
  539. * [Loading VB] 7806 verts, 243 Kb
  540. * [Loading VB] 65533 verts, 2047 Kb
  541. * [Loading VB] 65533 verts, 2047 Kb
  542. * [Loading VB] 65530 verts, 2047 Kb
  543. * [Loading VB] 65535 verts, 2047 Kb
  544. * [Loading VB] 65534 verts, 2047 Kb
  545. * [Loading VB] 65535 verts, 2047 Kb
  546. * [Loading VB] 65527 verts, 2047 Kb
  547. * [Loading VB] 65535 verts, 2047 Kb
  548. * [Loading VB] 65533 verts, 2047 Kb
  549. * [Loading VB] 65534 verts, 2047 Kb
  550. * [Loading VB] 23491 verts, 734 Kb
  551. * [Loading VB] 65535 verts, 2047 Kb
  552. * [Loading VB] 41746 verts, 1304 Kb
  553. * [Loading IB] 1048575 indices, 2047 Kb
  554. * [Loading IB] 1048575 indices, 2047 Kb
  555. * [Loading IB] 1048575 indices, 2047 Kb
  556. * [Loading IB] 1048575 indices, 2047 Kb
  557. * [Loading IB] 1048575 indices, 2047 Kb
  558. * [Loading IB] 1048575 indices, 2047 Kb
  559. * [Loading IB] 1048575 indices, 2047 Kb
  560. * [Loading IB] 1048575 indices, 2047 Kb
  561. * [Loading IB] 1048575 indices, 2047 Kb
  562. * [Loading IB] 1048575 indices, 2047 Kb
  563. * [Loading IB] 1048575 indices, 2047 Kb
  564. * [Loading IB] 201093 indices, 392 Kb
  565. * [Loading VB] 65533 verts, 767 Kb
  566. * [Loading VB] 65533 verts, 767 Kb
  567. * [Loading VB] 65534 verts, 767 Kb
  568. * [Loading VB] 65534 verts, 767 Kb
  569. * [Loading VB] 65535 verts, 767 Kb
  570. * [Loading VB] 65534 verts, 767 Kb
  571. * [Loading VB] 65535 verts, 767 Kb
  572. * [Loading VB] 22176 verts, 259 Kb
  573. * [Loading IB] 1048575 indices, 2047 Kb
  574. * [Loading IB] 1048575 indices, 2047 Kb
  575. * [Loading IB] 1048575 indices, 2047 Kb
  576. * [Loading IB] 1048566 indices, 2047 Kb
  577. * [Loading IB] 81069 indices, 158 Kb
  578. * phase time: 280 ms
  579. * phase cmem: 293798 K
  580. Loading spatial-DB...
  581. * phase time: 279 ms
  582. * phase cmem: 294793 K
  583. Loading details...
  584. * [DETAILS] VertexConsts(256), Batch(61)
  585. * [DETAILS] 40687 v(20), 26352 p
  586. * [DETAILS] Batch(61), VB(794K), IB(154K)
  587. * phase time: 41 ms
  588. * phase cmem: 294804 K
  589. Loading sectors and portals...
  590. * Loading HOM: c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l12_stancia\level.hom
  591. * phase time: 11 ms
  592. * phase cmem: 294848 K
  593. Loading AI objects...
  594. - Loading music tracks from 'l12_stancia_musics'...
  595. * phase time: 21 ms
  596. * phase cmem: 294916 K
  597. CLIENT: Spawning...
  598. - Game configuring : Started
  599. - Game configuring : Finished
  600. * phase time: 34 ms
  601. * phase cmem: 298873 K
  602. Loading textures...
  603. * t-report - base: 1278, 516205 K
  604. * t-report - lmap: 5, 5120 K
  605. * phase time: 731 ms
  606. * phase cmem: 298873 K
  607. CLIENT: Synchronizing...
  608. * phase time: 33 ms
  609. * phase cmem: 298873 K
  610. * [win32]: free[2673588 K], reserved[174124 K], committed[1346528 K]
  611. * [ D3D ]: textures[521326 K]
  612. * [x-ray]: crt heap[298873 K], process heap[735742 K], game lua[17182 K], engine lua[216 K], render[8110 K]
  613. * [x-ray]: economy: strings[88631 K], smem[29444 K]
  614. * MEMORY USAGE: 305037 K
  615. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  616. * Saving spawns...
  617. * Saving objects...
  618. * 15975 objects are successfully saved
  619. * Game BadBunny_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\badbunny_autosave.sav'
  620. - Disconnect
  621. CScriptEffector::~CScriptEffector() called
  622. CScriptEffector::~CScriptEffector() called
  623. - Destroying level
  624. * DVB created: 1536K
  625. * DIB created: 512K
  626. - r__tf_aniso 16
  627. - r2_tf_mipbias 0.
  628. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  629. * GPU vertex cache: recognized, 24
  630. *** RESET [433 ms]
  631. "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" -dsound -smap4096 -psp -nointro
  632. * phase time: 60 ms
  633. * phase cmem: 225511 K
  634. SERVER: Starting...
  635. * phase time: 158 ms
  636. * phase cmem: 225700 K
  637. SERVER: Loading alife simulator...
  638. * phase time: 8 ms
  639. * phase cmem: 225700 K
  640. Loading saved game "badbunny_autosave.sav"...
  641. * Loading spawn registry...
  642. * 8437 spawn points are successfully loaded
  643. * Loading objects...
  644. * 15975 objects are successfully loaded
  645. * Game badbunny_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\badbunny_autosave.sav' (1.047s)
  646. * phase time: 1047 ms
  647. * phase cmem: 228650 K
  648. SERVER: Connecting...
  649. MaxPlayers = 32
  650. * phase time: 47 ms
  651. * phase cmem: 228650 K
  652. CLIENT: Connecting to localhost...
  653. Player not found
  654. * client : connection accepted - <>
  655. * phase time: 52 ms
  656. * phase cmem: 228674 K
  657. Opening stream...
  658. * phase time: 14 ms
  659. * phase cmem: 228674 K
  660. Loading CFORM...
  661. * phase time: 611 ms
  662. * phase cmem: 249415 K
  663. Loading shaders...
  664. * phase time: 116 ms
  665. * phase cmem: 250104 K
  666. Loading geometry...
  667. * [Loading VB] 65535 verts, 2047 Kb
  668. * [Loading VB] 65528 verts, 2047 Kb
  669. * [Loading VB] 65529 verts, 2047 Kb
  670. * [Loading VB] 65532 verts, 2047 Kb
  671. * [Loading VB] 65533 verts, 2047 Kb
  672. * [Loading VB] 65532 verts, 2047 Kb
  673. * [Loading VB] 65525 verts, 2047 Kb
  674. * [Loading VB] 65525 verts, 2047 Kb
  675. * [Loading VB] 65534 verts, 2047 Kb
  676. * [Loading VB] 65514 verts, 2047 Kb
  677. * [Loading VB] 65495 verts, 2046 Kb
  678. * [Loading VB] 65513 verts, 2047 Kb
  679. * [Loading VB] 42548 verts, 1329 Kb
  680. * [Loading VB] 12436 verts, 388 Kb
  681. * [Loading IB] 1048575 indices, 2047 Kb
  682. * [Loading IB] 1048572 indices, 2047 Kb
  683. * [Loading IB] 1048572 indices, 2047 Kb
  684. * [Loading IB] 1048572 indices, 2047 Kb
  685. * [Loading IB] 1048572 indices, 2047 Kb
  686. * [Loading IB] 1048572 indices, 2047 Kb
  687. * [Loading IB] 1048572 indices, 2047 Kb
  688. * [Loading IB] 1048575 indices, 2047 Kb
  689. * [Loading IB] 955236 indices, 1865 Kb
  690. * [Loading VB] 65534 verts, 767 Kb
  691. * [Loading VB] 65533 verts, 767 Kb
  692. * [Loading VB] 65534 verts, 767 Kb
  693. * [Loading VB] 65534 verts, 767 Kb
  694. * [Loading VB] 65535 verts, 767 Kb
  695. * [Loading VB] 65532 verts, 767 Kb
  696. * [Loading VB] 65533 verts, 767 Kb
  697. * [Loading VB] 37710 verts, 441 Kb
  698. * [Loading IB] 1048575 indices, 2047 Kb
  699. * [Loading IB] 1048572 indices, 2047 Kb
  700. * [Loading IB] 1048575 indices, 2047 Kb
  701. * [Loading IB] 1048575 indices, 2047 Kb
  702. * [Loading IB] 1048572 indices, 2047 Kb
  703. * [Loading IB] 1048575 indices, 2047 Kb
  704. * [Loading IB] 1048572 indices, 2047 Kb
  705. * [Loading IB] 467067 indices, 912 Kb
  706. * phase time: 216 ms
  707. * phase cmem: 249634 K
  708. Loading spatial-DB...
  709. * phase time: 45 ms
  710. * phase cmem: 251885 K
  711. Loading details...
  712. * phase time: 8 ms
  713. * phase cmem: 251885 K
  714. Loading sectors and portals...
  715. WARNING: Occlusion map 'c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l12u_sarcofag\level.hom' not found.
  716. * phase time: 7 ms
  717. * phase cmem: 251890 K
  718. Loading AI objects...
  719. - Loading music tracks from 'l12u_sarcofag_musics'...
  720. * phase time: 26 ms
  721. * phase cmem: 251936 K
  722. CLIENT: Spawning...
  723. - Game configuring : Started
  724. - Game configuring : Finished
  725. * phase time: 34 ms
  726. * phase cmem: 257155 K
  727. Loading textures...
  728. * t-report - base: 1162, 397190 K
  729. * t-report - lmap: 5, 5120 K
  730. * phase time: 344 ms
  731. * phase cmem: 257156 K
  732. CLIENT: Synchronizing...
  733. * phase time: 37 ms
  734. * phase cmem: 257156 K
  735. * [win32]: free[2863076 K], reserved[168780 K], committed[1162384 K]
  736. * [ D3D ]: textures[402310 K]
  737. * [x-ray]: crt heap[257156 K], process heap[613579 K], game lua[16840 K], engine lua[216 K], render[8779 K]
  738. * [x-ray]: economy: strings[112541 K], smem[29444 K]
  739. * MEMORY USAGE: 259622 K
  740. - !!!processing_enabled ->destroy_queue.push_back physic_destroyable_object[10093] frame [133544]
  741. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  742. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  743. * Saving spawns...
  744. * Saving objects...
  745. * 15871 objects are successfully saved
  746. * Game BadBunny_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\badbunny_autosave.sav'
  747. - Disconnect
  748. - Destroying level
  749. * DVB created: 1536K
  750. * DIB created: 512K
  751. - r__tf_aniso 16
  752. - r2_tf_mipbias 0.
  753. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  754. * GPU vertex cache: recognized, 24
  755. *** RESET [444 ms]
  756. "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" -dsound -smap4096 -psp -nointro
  757. * phase time: 55 ms
  758. * phase cmem: 225100 K
  759. SERVER: Starting...
  760. * phase time: 138 ms
  761. * phase cmem: 225289 K
  762. SERVER: Loading alife simulator...
  763. * phase time: 9 ms
  764. * phase cmem: 225289 K
  765. Loading saved game "badbunny_autosave.sav"...
  766. * Loading spawn registry...
  767. * 8437 spawn points are successfully loaded
  768. * Loading objects...
  769. * 15871 objects are successfully loaded
  770. * Game badbunny_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\badbunny_autosave.sav' (1.036s)
  771. * phase time: 1035 ms
  772. * phase cmem: 228163 K
  773. SERVER: Connecting...
  774. MaxPlayers = 32
  775. * phase time: 46 ms
  776. * phase cmem: 228163 K
  777. CLIENT: Connecting to localhost...
  778. Player not found
  779. * client : connection accepted - <>
  780. * phase time: 49 ms
  781. * phase cmem: 228187 K
  782. Opening stream...
  783. * phase time: 16 ms
  784. * phase cmem: 228187 K
  785. Loading CFORM...
  786. * phase time: 384 ms
  787. * phase cmem: 240988 K
  788. Loading shaders...
  789. * phase time: 101 ms
  790. * phase cmem: 241677 K
  791. Loading geometry...
  792. * [Loading VB] 65532 verts, 2047 Kb
  793. * [Loading VB] 65530 verts, 2047 Kb
  794. * [Loading VB] 65525 verts, 2047 Kb
  795. * [Loading VB] 65525 verts, 2047 Kb
  796. * [Loading VB] 60154 verts, 1879 Kb
  797. * [Loading VB] 64539 verts, 2016 Kb
  798. * [Loading VB] 7068 verts, 220 Kb
  799. * [Loading IB] 1048575 indices, 2047 Kb
  800. * [Loading IB] 1048575 indices, 2047 Kb
  801. * [Loading IB] 1048575 indices, 2047 Kb
  802. * [Loading IB] 1048575 indices, 2047 Kb
  803. * [Loading IB] 180858 indices, 353 Kb
  804. * [Loading VB] 65533 verts, 767 Kb
  805. * [Loading VB] 65535 verts, 767 Kb
  806. * [Loading VB] 65534 verts, 767 Kb
  807. * [Loading VB] 58531 verts, 685 Kb
  808. * [Loading IB] 1048575 indices, 2047 Kb
  809. * [Loading IB] 1048572 indices, 2047 Kb
  810. * [Loading IB] 1048572 indices, 2047 Kb
  811. * [Loading IB] 809220 indices, 1580 Kb
  812. * phase time: 116 ms
  813. * phase cmem: 241677 K
  814. Loading spatial-DB...
  815. * phase time: 25 ms
  816. * phase cmem: 242903 K
  817. Loading details...
  818. * phase time: 7 ms
  819. * phase cmem: 242903 K
  820. Loading sectors and portals...
  821. * Loading HOM: c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l12u_control_monolith\level.hom
  822. * phase time: 17 ms
  823. * phase cmem: 243009 K
  824. Loading AI objects...
  825. - Loading music tracks from 'l12u_control_musics'...
  826. * phase time: 29 ms
  827. * phase cmem: 243043 K
  828. CLIENT: Spawning...
  829. - Game configuring : Started
  830. - Game configuring : Finished
  831. * phase time: 33 ms
  832. * phase cmem: 247395 K
  833. Loading textures...
  834. * t-report - base: 1086, 367773 K
  835. * t-report - lmap: 3, 3072 K
  836. * phase time: 188 ms
  837. * phase cmem: 247396 K
  838. CLIENT: Synchronizing...
  839. * phase time: 44 ms
  840. * phase cmem: 247396 K
  841. * [win32]: free[2921872 K], reserved[179856 K], committed[1092512 K]
  842. * [ D3D ]: textures[370845 K]
  843. * [x-ray]: crt heap[247396 K], process heap[551660 K], game lua[16618 K], engine lua[139 K], render[8786 K]
  844. * [x-ray]: economy: strings[136100 K], smem[29443 K]
  845. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  846. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  847. * MEMORY USAGE: 249837 K
  848. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  849. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  850. * Saving spawns...
  851. * Saving objects...
  852. * 15865 objects are successfully saved
  853. * Game BadBunny_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\badbunny_autosave.sav'
  854. - Disconnect
  855. - Destroying level
  856. * DVB created: 1536K
  857. * DIB created: 512K
  858. - r__tf_aniso 16
  859. - r2_tf_mipbias 0.
  860. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  861. * GPU vertex cache: recognized, 24
  862. *** RESET [426 ms]
  863. "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" -dsound -smap4096 -psp -nointro
  864. * phase time: 55 ms
  865. * phase cmem: 225582 K
  866. SERVER: Starting...
  867. * phase time: 155 ms
  868. * phase cmem: 225771 K
  869. SERVER: Loading alife simulator...
  870. * phase time: 9 ms
  871. * phase cmem: 225771 K
  872. Loading saved game "badbunny_autosave.sav"...
  873. * Loading spawn registry...
  874. * 8437 spawn points are successfully loaded
  875. * Loading objects...
  876. * 15865 objects are successfully loaded
  877. * Game badbunny_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\badbunny_autosave.sav' (1.030s)
  878. * phase time: 1030 ms
  879. * phase cmem: 230775 K
  880. SERVER: Connecting...
  881. MaxPlayers = 32
  882. * phase time: 49 ms
  883. * phase cmem: 230775 K
  884. CLIENT: Connecting to localhost...
  885. Player not found
  886. * client : connection accepted - <>
  887. * phase time: 50 ms
  888. * phase cmem: 230799 K
  889. Opening stream...
  890. * phase time: 17 ms
  891. * phase cmem: 230799 K
  892. Loading CFORM...
  893. * phase time: 2631 ms
  894. * phase cmem: 305266 K
  895. Loading shaders...
  896. * phase time: 215 ms
  897. * phase cmem: 305956 K
  898. Loading geometry...
  899. * [Loading VB] 64443 verts, 2013 Kb
  900. * [Loading VB] 63891 verts, 1996 Kb
  901. * [Loading VB] 10511 verts, 328 Kb
  902. * [Loading VB] 65521 verts, 2047 Kb
  903. * [Loading VB] 65535 verts, 2047 Kb
  904. * [Loading VB] 65516 verts, 2047 Kb
  905. * [Loading VB] 65533 verts, 2047 Kb
  906. * [Loading VB] 65528 verts, 2047 Kb
  907. * [Loading VB] 65535 verts, 2047 Kb
  908. * [Loading VB] 65512 verts, 2047 Kb
  909. * [Loading VB] 65532 verts, 2047 Kb
  910. * [Loading VB] 65534 verts, 2047 Kb
  911. * [Loading VB] 65533 verts, 2047 Kb
  912. * [Loading VB] 65535 verts, 2047 Kb
  913. * [Loading VB] 65535 verts, 2047 Kb
  914. * [Loading VB] 65533 verts, 2047 Kb
  915. * [Loading VB] 65527 verts, 2047 Kb
  916. * [Loading VB] 65535 verts, 2047 Kb
  917. * [Loading VB] 65535 verts, 2047 Kb
  918. * [Loading VB] 65499 verts, 2046 Kb
  919. * [Loading VB] 65533 verts, 2047 Kb
  920. * [Loading VB] 65535 verts, 2047 Kb
  921. * [Loading VB] 65521 verts, 2047 Kb
  922. * [Loading VB] 65535 verts, 2047 Kb
  923. * [Loading VB] 65523 verts, 2047 Kb
  924. * [Loading VB] 65535 verts, 2047 Kb
  925. * [Loading VB] 65533 verts, 2047 Kb
  926. * [Loading VB] 65535 verts, 2047 Kb
  927. * [Loading VB] 65535 verts, 2047 Kb
  928. * [Loading VB] 65518 verts, 2047 Kb
  929. * [Loading VB] 65529 verts, 2047 Kb
  930. * [Loading VB] 65533 verts, 2047 Kb
  931. * [Loading VB] 65533 verts, 2047 Kb
  932. * [Loading VB] 65532 verts, 2047 Kb
  933. * [Loading VB] 65534 verts, 2047 Kb
  934. * [Loading VB] 65471 verts, 2045 Kb
  935. * [Loading VB] 65533 verts, 2047 Kb
  936. * [Loading VB] 3714 verts, 116 Kb
  937. * [Loading VB] 65523 verts, 2047 Kb
  938. * [Loading VB] 34492 verts, 1077 Kb
  939. * [Loading IB] 1048575 indices, 2047 Kb
  940. * [Loading IB] 1048575 indices, 2047 Kb
  941. * [Loading IB] 1048575 indices, 2047 Kb
  942. * [Loading IB] 1048575 indices, 2047 Kb
  943. * [Loading IB] 1048575 indices, 2047 Kb
  944. * [Loading IB] 1048575 indices, 2047 Kb
  945. * [Loading IB] 1048575 indices, 2047 Kb
  946. * [Loading IB] 1048575 indices, 2047 Kb
  947. * [Loading IB] 1048575 indices, 2047 Kb
  948. * [Loading IB] 1048575 indices, 2047 Kb
  949. * [Loading IB] 1048575 indices, 2047 Kb
  950. * [Loading IB] 1048575 indices, 2047 Kb
  951. * [Loading IB] 1048575 indices, 2047 Kb
  952. * [Loading IB] 1048575 indices, 2047 Kb
  953. * [Loading IB] 537219 indices, 1049 Kb
  954. * [Loading VB] 65535 verts, 767 Kb
  955. * [Loading VB] 65533 verts, 767 Kb
  956. * [Loading VB] 65535 verts, 767 Kb
  957. * [Loading VB] 65535 verts, 767 Kb
  958. * [Loading VB] 65533 verts, 767 Kb
  959. * [Loading VB] 65535 verts, 767 Kb
  960. * [Loading VB] 65533 verts, 767 Kb
  961. * [Loading VB] 65535 verts, 767 Kb
  962. * [Loading VB] 65535 verts, 767 Kb
  963. * [Loading VB] 65535 verts, 767 Kb
  964. * [Loading VB] 65535 verts, 767 Kb
  965. * [Loading VB] 65535 verts, 767 Kb
  966. * [Loading VB] 65533 verts, 767 Kb
  967. * [Loading VB] 65535 verts, 767 Kb
  968. * [Loading VB] 65535 verts, 767 Kb
  969. * [Loading VB] 65535 verts, 767 Kb
  970. * [Loading VB] 65534 verts, 767 Kb
  971. * [Loading VB] 65532 verts, 767 Kb
  972. * [Loading VB] 65535 verts, 767 Kb
  973. * [Loading VB] 59450 verts, 696 Kb
  974. * [Loading IB] 1048575 indices, 2047 Kb
  975. * [Loading IB] 1048575 indices, 2047 Kb
  976. * [Loading IB] 1048575 indices, 2047 Kb
  977. * [Loading IB] 1048575 indices, 2047 Kb
  978. * [Loading IB] 1048575 indices, 2047 Kb
  979. * [Loading IB] 1048575 indices, 2047 Kb
  980. * [Loading IB] 1048575 indices, 2047 Kb
  981. * [Loading IB] 1048575 indices, 2047 Kb
  982. * [Loading IB] 1048575 indices, 2047 Kb
  983. * [Loading IB] 1048575 indices, 2047 Kb
  984. * [Loading IB] 1037157 indices, 2025 Kb
  985. * phase time: 620 ms
  986. * phase cmem: 306188 K
  987. Loading spatial-DB...
  988. * phase time: 460 ms
  989. * phase cmem: 308163 K
  990. Loading details...
  991. * [DETAILS] VertexConsts(256), Batch(61)
  992. * [DETAILS] 40687 v(20), 26352 p
  993. * [DETAILS] Batch(61), VB(794K), IB(154K)
  994. * phase time: 41 ms
  995. * phase cmem: 308174 K
  996. Loading sectors and portals...
  997. * Loading HOM: c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l12_stancia_2\level.hom
  998. * phase time: 15 ms
  999. * phase cmem: 308321 K
  1000. Loading AI objects...
  1001. - Loading music tracks from 'l12_stancia_2_musics'...
  1002. * phase time: 14 ms
  1003. * phase cmem: 308419 K
  1004. CLIENT: Spawning...
  1005. - Game configuring : Started
  1006. - Game configuring : Finished
  1007. * phase time: 33 ms
  1008. * phase cmem: 313220 K
  1009. Loading textures...
  1010. * t-report - base: 1408, 541033 K
  1011. * t-report - lmap: 10, 10241 K
  1012. ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
  1013. Reduce pixel density (worse) or use more vertex lighting (better).
  1014. * phase time: 788 ms
  1015. * phase cmem: 313220 K
  1016. CLIENT: Synchronizing...
  1017. * phase time: 43 ms
  1018. * phase cmem: 313220 K
  1019. * [win32]: free[2585848 K], reserved[129916 K], committed[1478476 K]
  1020. * [ D3D ]: textures[551274 K]
  1021. * [x-ray]: crt heap[313220 K], process heap[861663 K], game lua[16295 K], engine lua[145 K], render[8787 K]
  1022. * [x-ray]: economy: strings[156669 K], smem[29503 K]
  1023. * MEMORY USAGE: 318191 K
  1024. [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
  1025. [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
  1026. [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
  1027. ! Unknown command: dbg: -- begin anomaly removal
  1028. ! Unknown command: dbg: removed esc_zone_mosquito_bald_weak_0010
  1029. ! Unknown command: dbg: removed gar_zone_mincer_strong_0006
  1030. ! Unknown command: dbg: removed gar_zone_mosquito_bald_weak_0002
  1031. ! Unknown command: dbg: removed mil_zone_gravi_zone0020
  1032. ! Unknown command: dbg: removed mil_zone_gravi_zone0018
  1033. ! Unknown command: dbg: removed rad_zone_witches_galantine_0010
  1034. ! Unknown command: dbg: removed rad_zone_witches_galantine_0048
  1035. ! Unknown command: dbg: removed rad_zone_mincer_0006
  1036. ! Unknown command: dbg: removed rad_zone_mincer_0007
  1037. ! Unknown command: dbg: removed pri_zone_gravi_zone_strong_secret_1
  1038. ! Unknown command: dbg: removed pri_zone_mincer_strong_secret_1
  1039. ! Unknown command: dbg: removed pri_zone_mosquito_bald_strong_secret_1
  1040. ! Unknown command: dbg: removed gar_zone_mincer_0005
  1041. ! Unknown command: dbg: removed pri_zone_witches_galantine
  1042. ! Unknown command: dbg: removed pri_zone_witches_galantine_0004
  1043. ! Unknown command: dbg: removed pri_zone_witches_galantine_0008
  1044. ! Unknown command: dbg: removed pri_zone_witches_galantine_0010
  1045. ! Unknown command: dbg: removed pri_zone_witches_galantine_0012
  1046. ! Unknown command: dbg: removed pri_zone_witches_galantine_0013
  1047. ! Unknown command: dbg: removed pri_zone_witches_galantine_0014
  1048. ! Unknown command: dbg: removed pri_zone_witches_galantine_0015
  1049. ! Unknown command: dbg: removed pri_zone_witches_galantine_0016
  1050. ! Unknown command: dbg: removed pri_zone_witches_galantine_0017
  1051. ! Unknown command: dbg: removed pri_zone_gravi_zone_average_secret_2
  1052. ! Unknown command: dbg: removed pri_zone_mosquito_bald_average_secret_2
  1053. ! Unknown command: dbg: removed pri_zone_gravi_zone_average
  1054. ! Unknown command: dbg: removed pri_zone_gravi_zone_average_0000
  1055. ! Unknown command: dbg: removed pri_zone_gravi_zone_average_0001
  1056. ! Unknown command: dbg: removed pri_zone_mincer_strong
  1057. ! Unknown command: dbg: removed gar_zone_mincer
  1058. ! Unknown command: dbg: removed gar_zone_mincer_0001
  1059. ! Unknown command: dbg: removed gar_zone_mincer_0003
  1060. ! Unknown command: dbg: removed gar_zone_mincer_0004
  1061. ! Unknown command: dbg: -- end anomaly removal
  1062. ! Unknown command: dbg: l08_yantar to l07_military level_changer added
  1063. ! Unknown command: dbg: l12_stancia to l11_pripyat level_changer added
  1064. ! Unknown command: dbg: l07_military to l08_yantar level_changer added
  1065. ! Unknown command: dbg: l12u_sarcofag to l12_stancia level_changer added
  1066. * Saving spawns...
  1067. * Saving objects...
  1068. * 15751 objects are successfully saved
  1069. * Game BadBunny_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\badbunny_autosave.sav'
  1070. - Disconnect
  1071. CScriptEffector::~CScriptEffector() called
  1072. CScriptEffector::~CScriptEffector() called
  1073. CScriptEffector::~CScriptEffector() called
  1074. CScriptEffector::~CScriptEffector() called
  1075. CScriptEffector::~CScriptEffector() called
  1076. CScriptEffector::~CScriptEffector() called
  1077. - Destroying level
  1078. * DVB created: 1536K
  1079. * DIB created: 512K
  1080. - r__tf_aniso 16
  1081. - r2_tf_mipbias 0.
  1082. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  1083. * GPU vertex cache: recognized, 24
  1084. *** RESET [483 ms]
  1085. "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" -dsound -smap4096 -psp -nointro
  1086. * phase time: 61 ms
  1087. * phase cmem: 229743 K
  1088. SERVER: Starting...
  1089. * phase time: 144 ms
  1090. * phase cmem: 229932 K
  1091. SERVER: Loading alife simulator...
  1092. * phase time: 9 ms
  1093. * phase cmem: 229932 K
  1094. Loading saved game "badbunny_autosave.sav"...
  1095. * Loading spawn registry...
  1096. * 8437 spawn points are successfully loaded
  1097. * Loading objects...
  1098. * 15751 objects are successfully loaded
  1099. * Game badbunny_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\badbunny_autosave.sav' (0.995s)
  1100. * phase time: 994 ms
  1101. * phase cmem: 237730 K
  1102. SERVER: Connecting...
  1103. MaxPlayers = 32
  1104. * phase time: 54 ms
  1105. * phase cmem: 237727 K
  1106. CLIENT: Connecting to localhost...
  1107. Player not found
  1108. * client : connection accepted - <>
  1109. * phase time: 52 ms
  1110. * phase cmem: 237751 K
  1111. Opening stream...
  1112. * phase time: 15 ms
  1113. * phase cmem: 237751 K
  1114. Loading CFORM...
  1115. * phase time: 2423 ms
  1116. * phase cmem: 310406 K
  1117. Loading shaders...
  1118. * phase time: 240 ms
  1119. * phase cmem: 311096 K
  1120. Loading geometry...
  1121. * [Loading VB] 65532 verts, 2047 Kb
  1122. * [Loading VB] 65525 verts, 2047 Kb
  1123. * [Loading VB] 65535 verts, 2047 Kb
  1124. * [Loading VB] 65466 verts, 2045 Kb
  1125. * [Loading VB] 17208 verts, 537 Kb
  1126. * [Loading VB] 65533 verts, 2047 Kb
  1127. * [Loading VB] 65534 verts, 2047 Kb
  1128. * [Loading VB] 65534 verts, 2047 Kb
  1129. * [Loading VB] 65531 verts, 2047 Kb
  1130. * [Loading VB] 65535 verts, 2047 Kb
  1131. * [Loading VB] 65535 verts, 2047 Kb
  1132. * [Loading VB] 46595 verts, 1456 Kb
  1133. * [Loading VB] 65534 verts, 2047 Kb
  1134. * [Loading VB] 65533 verts, 2047 Kb
  1135. * [Loading VB] 65535 verts, 2047 Kb
  1136. * [Loading VB] 65532 verts, 2047 Kb
  1137. * [Loading VB] 65533 verts, 2047 Kb
  1138. * [Loading VB] 65533 verts, 2047 Kb
  1139. * [Loading VB] 53181 verts, 1661 Kb
  1140. * [Loading IB] 1048575 indices, 2047 Kb
  1141. * [Loading IB] 1048572 indices, 2047 Kb
  1142. * [Loading IB] 1048572 indices, 2047 Kb
  1143. * [Loading IB] 1048572 indices, 2047 Kb
  1144. * [Loading IB] 1048572 indices, 2047 Kb
  1145. * [Loading IB] 1048572 indices, 2047 Kb
  1146. * [Loading IB] 1048575 indices, 2047 Kb
  1147. * [Loading IB] 1048572 indices, 2047 Kb
  1148. * [Loading IB] 1048575 indices, 2047 Kb
  1149. * [Loading IB] 228285 indices, 445 Kb
  1150. * [Loading VB] 65533 verts, 767 Kb
  1151. * [Loading VB] 65534 verts, 767 Kb
  1152. * [Loading VB] 65534 verts, 767 Kb
  1153. * [Loading VB] 65535 verts, 767 Kb
  1154. * [Loading VB] 65535 verts, 767 Kb
  1155. * [Loading VB] 65534 verts, 767 Kb
  1156. * [Loading VB] 65535 verts, 767 Kb
  1157. * [Loading VB] 14030 verts, 164 Kb
  1158. * [Loading IB] 1048575 indices, 2047 Kb
  1159. * [Loading IB] 1048575 indices, 2047 Kb
  1160. * [Loading IB] 1048575 indices, 2047 Kb
  1161. * [Loading IB] 718302 indices, 1402 Kb
  1162. * phase time: 276 ms
  1163. * phase cmem: 311216 K
  1164. Loading spatial-DB...
  1165. * phase time: 820 ms
  1166. * phase cmem: 313615 K
  1167. Loading details...
  1168. * [DETAILS] VertexConsts(256), Batch(61)
  1169. * [DETAILS] 40687 v(20), 26352 p
  1170. * [DETAILS] Batch(61), VB(794K), IB(154K)
  1171. * phase time: 42 ms
  1172. * phase cmem: 313625 K
  1173. Loading sectors and portals...
  1174. * Loading HOM: c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom
  1175. * phase time: 15 ms
  1176. * phase cmem: 313767 K
  1177. Loading AI objects...
  1178. - Loading music tracks from 'l01_escape_musics'...
  1179. * phase time: 17 ms
  1180. * phase cmem: 313804 K
  1181. CLIENT: Spawning...
  1182. - Game configuring : Started
  1183. - Game configuring : Finished
  1184. * phase time: 34 ms
  1185. * phase cmem: 321887 K
  1186. Loading textures...
  1187. * t-report - base: 1485, 585425 K
  1188. * t-report - lmap: 7, 7168 K
  1189. * phase time: 909 ms
  1190. * phase cmem: 321887 K
  1191. CLIENT: Synchronizing...
  1192. * phase time: 36 ms
  1193. * phase cmem: 321887 K
  1194. * [win32]: free[2603364 K], reserved[119460 K], committed[1471416 K]
  1195. * [ D3D ]: textures[592594 K]
  1196. * [x-ray]: crt heap[321887 K], process heap[833013 K], game lua[16344 K], engine lua[151 K], render[10522 K]
  1197. * [x-ray]: economy: strings[240053 K], smem[29503 K]
  1198. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1199. * MEMORY USAGE: 326999 K
  1200. [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
  1201. stack trace:
  1202.  
  1203. 0023:02D79EE6 xrRender_R2.dll
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement