Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Initialize engine version: 5.5.2p1 (9360c5517afe)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
- Vendor: NVIDIA
- VRAM: 3072 MB
- Driver: 22.21.13.8205
- Default GameObject Tag: Player already registered
- (Filename: Line: 90)
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Assembly-Boo.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Assembly-Boo.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\UnityEngine.VR.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\AmplifyColor.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\AmplifyColor.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\websocket-sharp.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\websocket-sharp.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\KDTree.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\KDTree.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Triangle.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Triangle.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\VacuumShaders.FlatMeshGenerator.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\VacuumShaders.FlatMeshGenerator.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\VacuumShaders.MeshMaterializer.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\VacuumShaders.MeshMaterializer.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Vectrosity.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Vectrosity.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Verso.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Verso.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Xefier.Threading.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Xefier.Threading.dll into Unity Child Domain
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Xefier.Threading.Tasks.dll (this message is harmless)
- Loading C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\Xefier.Threading.Tasks.dll into Unity Child Domain
- - Completed reload, in 0.068 seconds
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Users\Jacob\Desktop\Launcher-0.2\resources\app\client\vrclient_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on LeanTween
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 382)
- WARNING: Shader Unsupported: 'Outlined/Silhouetted Bumped Diffuse' - Pass 'OUTLINE' has no vertex shader
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 144Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- OpenVR initialized!
- (Filename: Line: 381)
- UnloadTime: 0.404179 ms
- Connected to lighthouse:LHR-4848C931
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Getting character list...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- resources/app/client/vrclient_Data/gametoken.dat
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.IndexOutOfRangeException: Array index is out of range.
- at MagicalActual.InterfaceAPI..cctor () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Starting to fetch character list...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Got back character list
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- invalidtoken
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ArgumentException: JSON parse error: Invalid value.
- at (wrapper managed-to-native) UnityEngine.JsonUtility:FromJson (string,System.Type)
- at UnityEngine.JsonUtility.FromJson[AccountCharacterList] (System.String json) [0x00000] in <filename unknown>:0
- at MagicalActual.InterfaceAPI+<fetchAccountList>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- RENDER MODEL LOADED FOR HINTS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DOING HIT INFOS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- INITIALIZED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RENDER MODEL LOADED FOR HINTS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DOING HIT INFOS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- INITIALIZED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement