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- (Solar Flare Superman) - (Elemental HERO Heat)
- If this card is Summoned: you can add 1 'Solar Flare' monster from your Deck except for "Solar Flare Superman".
- You can only activate this effect of "Solar Flare Superman" once per turn.
- During your End Phase: inflict 500 damage to your opponent.
- (Solar Flare Superboy) - (Flamvell Baby)
- You can Special Summon this card if you control a 'Solar Flare' card on the field.
- Tribute this card; add 1 'Solar Flare Buddy' monster from your Deck, Graveyard, or that is banished, then draw 1 card.
- You can only activate this effect of "Solar Flare Superboy" once per turn.
- During your End Phase: inflict 500 damage to your opponent.
- (Solar Flare Summoner) - (Dragon Piper)
- If this card is Summoned in Attack Position: switch it to Defense Position.
- If this card is sent to the Graveyard: you can send 1 'Solar Flare' monster from your Deck to the Graveyard; draw 1 card.
- You can only activate this effect of "Solar Flare Summoner" once per turn.
- During your End Phase: inflict 500 damage to your opponent.
- (Solar Flare Soldier) - (Darkfire Soldier #1)
- You can Special Summon this card if you control a 'Solar Flare' card on the field.
- If this card is sent to the Graveyard: you can target 1 monster your opponent controls; send 1 'Solar Flare' monster from your Deck to the Graveyard and if you do, destroy the target and inflict 500 damage to your opponent.
- You can only activate this effect of "Solar Flare Soldier" once per turn.
- During your End Phase: inflict 500 damage to your opponent.
- (Solar Flare Samurai) - (Darkfire Soldier #2)
- You can Special Summon this card if you control a 'Solar Flare' card on the field.
- If this card is sent to the Graveyard: you can target 1 Spell/Trap Card your opponent controls; send 1 'Solar Flare' monster from your Deck to the Graveyard and if you do, destroy the target and inflict 500 damage to your opponent.
- You can only activate this effect of "Solar Flare Samurai" once per turn.
- During your End Phase: inflict 500 damage to your opponent.
- (Solar Flare Buddy Spy) - (Fire Eye)
- You can activate this card in your Spell/Trap Zone. If this card is in your Spell/Trap Zone, your opponent must play with his hand revealed.
- During your End Phase: inflict 500 damage to your opponent.
- (Solar Flare Buddy Troll) - (Flame Dancer)
- You can activate this card in your Spell/Trap Zone. When you do, place 1 Troll Counter on this card. If this card is in your Spell/Trap Zone: place 1 Troll Counter on this card for each 'Solar Flare' card or Fire monster that gets destroyed. While this card is in your Spell/Trap Zone, if your opponent declares an attack: you can remove 1 Troll Counter from this card; negate that attack.
- While this card is in your Spell/Trap Zone, during either player's turn: you can target 1 'Solar Flare' card you control; destroy that card.
- (Solar Flare Hero) - (Flame Champion)
- This card must first be Special Summoned by banishing 1 'Solar Flare' monster in your Graveyard.
- Once per turn: you can target 1 card your opponent controls; banish it and if you do, inflict 500 damage to your opponent.
- You can only activate this effect of "Solar Flare Hero" once per turn.
- If this card destroys a monster by battle: increase it's ATK/DEF by 500.
- During your End Phase: inflict 500 damage to your opponent.
- (Solar Flare Signal) - (Normal Spell) - (Soul of Fire)
- Add 1 'Solar Flare' monster from your Deck.
- (Solar Flare Energy) - (Normal Spell) - (Wild Fire)
- Discard 1 'Solar Flare' monster; draw 2 cards.
- (Solar Flare Life Force) - (Normal Spell) - (Fire Formation - Tensu)
- Target 3 'Solar Flare' monsters in your Graveyard; shuffle them into the Deck and draw 2 cards.
- (Solar Flare Obliteration) - (Normal Spell) - (Onslaught of the Fire Kings)
- Send 1 'Solar Flare' Monster from your Deck to the Graveyard; draw 1 card.
- (Solar Flare Queen) - (XYZ) - (Infernal Flame Vixen)
- 2 Level 4 Solar Flare monsters
- Once per turn: You can detach 1 XYZ material from this card, then target 1 card your opponent controls; send it to the Graveyard and if you do, you can add 1 'Solar Flare Buddy' monster from your Deck or Graveyard, then inflict 500 damage to your opponent.
- If this card is sent to the Graveyard: you can send 1 'Solar Flare' monster from your Deck to the Graveyard.
- During your End Phase: inflict 500 damage to your opponent.
- (Infernaga the Solar Flare King) - (Fusion) - (Meteor B. Dragon)
- This card must first be Special Summoned by destroying 3 'Solar Flare' cards you control. (You do not use Polymerization)
- When this card is Special Summoned: it gains effects based on the number of different 'Solar Flare' monsters in your Graveyard:
- 3+: Once per turn: you can inflict 500 damage to your opponent for each card on the Field.
- 4+: Once per turn: you can target 1 'Solar Flare' monster you control except for "Infernaga the Solar Flare King"; destroy it, and inflict damage to your opponent equal to half that of that monster's original ATK.
- 5+: Once per turn: if this card would be destroyed, you can banish 1 'Solar Flare' card instead.
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