fourstardragon336

SOLAR FLARE CHALLENGE!

Dec 15th, 2013
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  1. (Solar Flare Superman) - (Elemental HERO Heat)
  2.  
  3. If this card is Summoned: you can add 1 'Solar Flare' monster from your Deck except for "Solar Flare Superman".
  4.  
  5. You can only activate this effect of "Solar Flare Superman" once per turn.
  6.  
  7. During your End Phase: inflict 500 damage to your opponent.
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  12. (Solar Flare Superboy) - (Flamvell Baby)
  13.  
  14. You can Special Summon this card if you control a 'Solar Flare' card on the field.
  15.  
  16. Tribute this card; add 1 'Solar Flare Buddy' monster from your Deck, Graveyard, or that is banished, then draw 1 card.
  17.  
  18. You can only activate this effect of "Solar Flare Superboy" once per turn.
  19.  
  20. During your End Phase: inflict 500 damage to your opponent.
  21.  
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  24.  
  25. (Solar Flare Summoner) - (Dragon Piper)
  26.  
  27. If this card is Summoned in Attack Position: switch it to Defense Position.
  28.  
  29. If this card is sent to the Graveyard: you can send 1 'Solar Flare' monster from your Deck to the Graveyard; draw 1 card.
  30.  
  31. You can only activate this effect of "Solar Flare Summoner" once per turn.
  32.  
  33. During your End Phase: inflict 500 damage to your opponent.
  34.  
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  38.  
  39. (Solar Flare Soldier) - (Darkfire Soldier #1)
  40.  
  41. You can Special Summon this card if you control a 'Solar Flare' card on the field.
  42.  
  43. If this card is sent to the Graveyard: you can target 1 monster your opponent controls; send 1 'Solar Flare' monster from your Deck to the Graveyard and if you do, destroy the target and inflict 500 damage to your opponent.
  44.  
  45. You can only activate this effect of "Solar Flare Soldier" once per turn.
  46.  
  47. During your End Phase: inflict 500 damage to your opponent.
  48.  
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  51.  
  52. (Solar Flare Samurai) - (Darkfire Soldier #2)
  53.  
  54. You can Special Summon this card if you control a 'Solar Flare' card on the field.
  55.  
  56. If this card is sent to the Graveyard: you can target 1 Spell/Trap Card your opponent controls; send 1 'Solar Flare' monster from your Deck to the Graveyard and if you do, destroy the target and inflict 500 damage to your opponent.
  57.  
  58. You can only activate this effect of "Solar Flare Samurai" once per turn.
  59.  
  60. During your End Phase: inflict 500 damage to your opponent.
  61.  
  62.  
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  64.  
  65. (Solar Flare Buddy Spy) - (Fire Eye)
  66.  
  67. You can activate this card in your Spell/Trap Zone. If this card is in your Spell/Trap Zone, your opponent must play with his hand revealed.
  68.  
  69. During your End Phase: inflict 500 damage to your opponent.
  70.  
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  75.  
  76. (Solar Flare Buddy Troll) - (Flame Dancer)
  77.  
  78. You can activate this card in your Spell/Trap Zone. When you do, place 1 Troll Counter on this card. If this card is in your Spell/Trap Zone: place 1 Troll Counter on this card for each 'Solar Flare' card or Fire monster that gets destroyed. While this card is in your Spell/Trap Zone, if your opponent declares an attack: you can remove 1 Troll Counter from this card; negate that attack.
  79.  
  80. While this card is in your Spell/Trap Zone, during either player's turn: you can target 1 'Solar Flare' card you control; destroy that card.
  81.  
  82.  
  83.  
  84.  
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  86.  
  87. (Solar Flare Hero) - (Flame Champion)
  88.  
  89. This card must first be Special Summoned by banishing 1 'Solar Flare' monster in your Graveyard.
  90.  
  91. Once per turn: you can target 1 card your opponent controls; banish it and if you do, inflict 500 damage to your opponent.
  92.  
  93. You can only activate this effect of "Solar Flare Hero" once per turn.
  94.  
  95. If this card destroys a monster by battle: increase it's ATK/DEF by 500.
  96.  
  97. During your End Phase: inflict 500 damage to your opponent.
  98.  
  99.  
  100.  
  101.  
  102. (Solar Flare Signal) - (Normal Spell) - (Soul of Fire)
  103.  
  104. Add 1 'Solar Flare' monster from your Deck.
  105.  
  106.  
  107.  
  108.  
  109. (Solar Flare Energy) - (Normal Spell) - (Wild Fire)
  110.  
  111. Discard 1 'Solar Flare' monster; draw 2 cards.
  112.  
  113.  
  114.  
  115.  
  116.  
  117. (Solar Flare Life Force) - (Normal Spell) - (Fire Formation - Tensu)
  118.  
  119. Target 3 'Solar Flare' monsters in your Graveyard; shuffle them into the Deck and draw 2 cards.
  120.  
  121.  
  122.  
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  124.  
  125. (Solar Flare Obliteration) - (Normal Spell) - (Onslaught of the Fire Kings)
  126.  
  127. Send 1 'Solar Flare' Monster from your Deck to the Graveyard; draw 1 card.
  128.  
  129.  
  130.  
  131.  
  132.  
  133. (Solar Flare Queen) - (XYZ) - (Infernal Flame Vixen)
  134.  
  135. 2 Level 4 Solar Flare monsters
  136.  
  137. Once per turn: You can detach 1 XYZ material from this card, then target 1 card your opponent controls; send it to the Graveyard and if you do, you can add 1 'Solar Flare Buddy' monster from your Deck or Graveyard, then inflict 500 damage to your opponent.
  138.  
  139. If this card is sent to the Graveyard: you can send 1 'Solar Flare' monster from your Deck to the Graveyard.
  140.  
  141. During your End Phase: inflict 500 damage to your opponent.
  142.  
  143.  
  144.  
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  147.  
  148. (Infernaga the Solar Flare King) - (Fusion) - (Meteor B. Dragon)
  149.  
  150. This card must first be Special Summoned by destroying 3 'Solar Flare' cards you control. (You do not use Polymerization)
  151.  
  152. When this card is Special Summoned: it gains effects based on the number of different 'Solar Flare' monsters in your Graveyard:
  153.  
  154. 3+: Once per turn: you can inflict 500 damage to your opponent for each card on the Field.
  155. 4+: Once per turn: you can target 1 'Solar Flare' monster you control except for "Infernaga the Solar Flare King"; destroy it, and inflict damage to your opponent equal to half that of that monster's original ATK.
  156. 5+: Once per turn: if this card would be destroyed, you can banish 1 'Solar Flare' card instead.
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