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- 6 ft tall, 15 ft long
- Attributes [84]
- ST 20 (44) [No Fine Manipulators, SM 2 -60%], DX 16 (60) [No Fine Manipulators -40%], IQ 10 (-20), HT 12 (20)
- 20 HP, 11 Perception, (-) FP,
- Basic Speed 7, Basic Move 7, (Land Speed 28 Yards/Second) Basic Lift 180/360/540/1,080/1,800
- SM 2, 2d-1/3d+2
- [-13] Robot Wolf Traits
- • Machine Meta-Trait (Immunity to Metabolic Hazards [30], Injury Tolerance (No Blood, Unliving) [25], Unhealing (Total) [-30] + Machine Features
- • Quadruped Meta-Trait (No Fine Manipulators [-30], Horizontal [-10], Extra Legs (Four Legs) [5])
- • Uplift Meta-Trait IQ+1 (Temporary Disadvantage, Electrical, -20%) [16]; Wild Animal or Domestic Animal (Mitigator, -70%) [-9]; Stress Atavism (Mild, 12) [-10]. -3 points.
- [-50] Disadvantages
- Electrical [-20], Restricted Diet (Very Common, power cells) [-10], Social Stigma (Uplift) [-5], Sense of Duty (Humanity) -15
- [178] Advantages
- 4x Chip Slot (Electrical, -20%) (4 point limit) [16 + 39], DR 5 (Cannot Wear Armor, -40%) [15], Sharp Claws [3], Sharp Teeth [1], Ultrahearing [5], Combat Reflexes [15], Enhanced Move (Land) 2 [40], Lifting ST 10 (24) [SM 2 -20%), Discriminatory Smell [21] (Emotion Sense +50%, Revulsion (Strong Smells) -5%), Infravision [8] (Electrical, -20%)
- Skills [20]
- [4] Easy: 16 Brawling (DX), 10 Camouflage (IQ)
- [14] Average: 16 Stealth [DX], 10 Running [HT], 11 Observation [Per], 11 Search [Per], 11 Shadowing [IQ], 11 Tracking [Per], 11 Survival (Colony) [Per]
- [4] Hard, 16 Acrobatics (DX)
- Chips: 12 Soldier [IQ, Average], 10 Hacking (IQ, VH), 11 Forward Observer (Per, H), 16 Mount [DX, Average]
- 178 + 84 + 20 = 302 – 63 = 251 +2, -3 = 250.
- Perks – Penetrating Voice, Fur
- Quirks – Congenial, Nosy, Personality Change (Lecherousness)
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