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- Saber: ????
- +5 Weapons
- +3 Survival, Rapport, Athletics, Endurance
- +2 Mysteries
- Stress: 7
- Fate: 6
- 1. Servant - Does not have to take endurance rolls when using magic but FATE points are lost until recharged by master.
- 2. Mysterious man: +1 to rolls as long as identity is hidden.
- 3. NOBLE PHANTASM: Lost In Sherwood - Creates a thick mist around a forested area. The target will then be periodically attacked by arrows from random directions. Saber herself my also strike during this time
- 4. Prefers the outdoors to the cramped feeling of modern buildings.
- 5. Saber Resist - Can spend a FATE point to entirely negate any magical attack.
- 6. Nuuuh - Has an aversion to thievery despite her mischievous side.
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- [/][/][/][/][/]
- Rider - ????
- +5 Survival, Pilot, Drive
- +3 Weapons, Guns, Intimidate, Rapport, Art
- +1 Mysteries
- Stress: 5
- Fate: 6
- 1. Servant - Does not have to take endurance rolls when using magic but FATE points are lost until recharged by master.
- 2. Had one of those - Has an eye for art and enjoys gardening.
- 3. NOBLE PHANTASM: AZUCHI CASTLE -
- 4. Interest piqued - Respects those that show great skill in their fields. Also comes to like those that shower her with respect and gifts.
- 5. Perfect Defense - Has a sixth sense for knowing what the key points of a structure that need to be defended are.
- 6. Oh! My! God! - Has a weakness to overacting and drama.
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