KpucTaJl

DefendableBases_ConfigPlugin

Jun 3rd, 2022 (edited)
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  1. {
  2.   "NPC Configuration - Sledge": {
  3.     "Worn items": [
  4.       {
  5.         "ShortName": "frankensteins.monster.01.head",
  6.         "SkinID (0 - default)": 0
  7.       },
  8.       {
  9.         "ShortName": "frankensteins.monster.01.torso",
  10.         "SkinID (0 - default)": 0
  11.       },
  12.       {
  13.         "ShortName": "frankensteins.monster.01.legs",
  14.         "SkinID (0 - default)": 0
  15.       }
  16.     ],
  17.     "Weapons": [
  18.       {
  19.         "ShortName": "paddle",
  20.         "SkinID (0 - default)": 0,
  21.         "Probability Percent [0.0-100.0]": 100.0
  22.       },
  23.       {
  24.         "ShortName": "spear.stone",
  25.         "SkinID (0 - default)": 0,
  26.         "Probability Percent [0.0-100.0]": 100.0
  27.       },
  28.       {
  29.         "ShortName": "bone.club",
  30.         "SkinID (0 - default)": 0,
  31.         "Probability Percent [0.0-100.0]": 100.0
  32.       },
  33.       {
  34.         "ShortName": "knife.combat",
  35.         "SkinID (0 - default)": 0,
  36.         "Probability Percent [0.0-100.0]": 100.0
  37.       },
  38.       {
  39.         "ShortName": "longsword",
  40.         "SkinID (0 - default)": 0,
  41.         "Probability Percent [0.0-100.0]": 100.0
  42.       },
  43.       {
  44.         "ShortName": "pitchfork",
  45.         "SkinID (0 - default)": 0,
  46.         "Probability Percent [0.0-100.0]": 100.0
  47.       },
  48.       {
  49.         "ShortName": "knife.bone",
  50.         "SkinID (0 - default)": 0,
  51.         "Probability Percent [0.0-100.0]": 100.0
  52.       },
  53.       {
  54.         "ShortName": "mace",
  55.         "SkinID (0 - default)": 0,
  56.         "Probability Percent [0.0-100.0]": 100.0
  57.       },
  58.       {
  59.         "ShortName": "salvaged.cleaver",
  60.         "SkinID (0 - default)": 0,
  61.         "Probability Percent [0.0-100.0]": 100.0
  62.       },
  63.       {
  64.         "ShortName": "knife.butcher",
  65.         "SkinID (0 - default)": 0,
  66.         "Probability Percent [0.0-100.0]": 100.0
  67.       },
  68.       {
  69.         "ShortName": "machete",
  70.         "SkinID (0 - default)": 0,
  71.         "Probability Percent [0.0-100.0]": 100.0
  72.       },
  73.       {
  74.         "ShortName": "salvaged.sword",
  75.         "SkinID (0 - default)": 0,
  76.         "Probability Percent [0.0-100.0]": 100.0
  77.       },
  78.       {
  79.         "ShortName": "spear.wooden",
  80.         "SkinID (0 - default)": 0,
  81.         "Probability Percent [0.0-100.0]": 100.0
  82.       },
  83.       {
  84.         "ShortName": "stone.pickaxe",
  85.         "SkinID (0 - default)": 0,
  86.         "Probability Percent [0.0-100.0]": 100.0
  87.       },
  88.       {
  89.         "ShortName": "torch",
  90.         "SkinID (0 - default)": 0,
  91.         "Probability Percent [0.0-100.0]": 100.0
  92.       },
  93.       {
  94.         "ShortName": "axe.salvaged",
  95.         "SkinID (0 - default)": 0,
  96.         "Probability Percent [0.0-100.0]": 100.0
  97.       },
  98.       {
  99.         "ShortName": "pickaxe",
  100.         "SkinID (0 - default)": 0,
  101.         "Probability Percent [0.0-100.0]": 100.0
  102.       },
  103.       {
  104.         "ShortName": "hammer.salvaged",
  105.         "SkinID (0 - default)": 0,
  106.         "Probability Percent [0.0-100.0]": 100.0
  107.       },
  108.       {
  109.         "ShortName": "hatchet",
  110.         "SkinID (0 - default)": 0,
  111.         "Probability Percent [0.0-100.0]": 100.0
  112.       },
  113.       {
  114.         "ShortName": "stonehatchet",
  115.         "SkinID (0 - default)": 0,
  116.         "Probability Percent [0.0-100.0]": 100.0
  117.       },
  118.       {
  119.         "ShortName": "icepick.salvaged",
  120.         "SkinID (0 - default)": 0,
  121.         "Probability Percent [0.0-100.0]": 100.0
  122.       },
  123.       {
  124.         "ShortName": "sickle",
  125.         "SkinID (0 - default)": 0,
  126.         "Probability Percent [0.0-100.0]": 100.0
  127.       }
  128.     ],
  129.     "The probability of the appearance of Beancan Grenades": 15.0,
  130.     "Health Points": 50.0,
  131.     "Damage Scale": 0.6,
  132.     "Speed": 8.0,
  133.     "NPC damage each second to Barricade or The General": 10.0,
  134.     "Turret damage scale": 0.25
  135.   },
  136.   "NPC Configuration - Blazer": {
  137.     "Worn items": [
  138.       {
  139.         "ShortName": "frankensteins.monster.02.head",
  140.         "SkinID (0 - default)": 0
  141.       },
  142.       {
  143.         "ShortName": "frankensteins.monster.02.torso",
  144.         "SkinID (0 - default)": 0
  145.       },
  146.       {
  147.         "ShortName": "frankensteins.monster.02.legs",
  148.         "SkinID (0 - default)": 0
  149.       }
  150.     ],
  151.     "Weapons": [
  152.       {
  153.         "ShortName": "bow.compound",
  154.         "SkinID (0 - default)": 0,
  155.         "Mods": [],
  156.         "Ammo": "arrow.fire",
  157.         "Probability Percent [0.0-100.0]": 100.0,
  158.         "Damage Scale": 0.07
  159.       },
  160.       {
  161.         "ShortName": "shotgun.waterpipe",
  162.         "SkinID (0 - default)": 0,
  163.         "Mods": [
  164.           "weapon.mod.small.scope"
  165.         ],
  166.         "Ammo": "ammo.shotgun.slug",
  167.         "Probability Percent [0.0-100.0]": 100.0,
  168.         "Damage Scale": 0.3
  169.       }
  170.     ],
  171.     "Health Points": 40.0,
  172.     "Attack Range Multiplier": 10.0,
  173.     "Aim Cone Scale": 2.0,
  174.     "Speed": 7.5
  175.   },
  176.   "NPC damage multipliers depending on the attacker's weapon": {
  177.     "grenade.f1": 0.5
  178.   },
  179.   "Custom Barricades": [
  180.     {
  181.       "Level": 0,
  182.       "Hit points": 500.0,
  183.       "Price for repairs (per hammer hit)": {
  184.         "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
  185.         "Price (if the economy method is 0, 1, 2)": 0.0,
  186.         "List of items, 3 maximum (if the economy method is 3)": [
  187.           {
  188.             "ShortName": "wood",
  189.             "Amount": 30,
  190.             "SkinID (0 - default)": 0
  191.           }
  192.         ]
  193.       },
  194.       "Hit points recovered (per hammer hit)": 50.0
  195.     },
  196.     {
  197.       "Level": 1,
  198.       "Hit points": 1000.0,
  199.       "Price for repairs (per hammer hit)": {
  200.         "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
  201.         "Price (if the economy method is 0, 1, 2)": 0.0,
  202.         "List of items, 3 maximum (if the economy method is 3)": [
  203.           {
  204.             "ShortName": "wood",
  205.             "Amount": 50,
  206.             "SkinID (0 - default)": 0
  207.           }
  208.         ]
  209.       },
  210.       "Hit points recovered (per hammer hit)": 50.0
  211.     },
  212.     {
  213.       "Level": 2,
  214.       "Hit points": 1500.0,
  215.       "Price for repairs (per hammer hit)": {
  216.         "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
  217.         "Price (if the economy method is 0, 1, 2)": 0.0,
  218.         "List of items, 3 maximum (if the economy method is 3)": [
  219.           {
  220.             "ShortName": "wood",
  221.             "Amount": 50,
  222.             "SkinID (0 - default)": 0
  223.           },
  224.           {
  225.             "ShortName": "stones",
  226.             "Amount": 50,
  227.             "SkinID (0 - default)": 0
  228.           }
  229.         ]
  230.       },
  231.       "Hit points recovered (per hammer hit)": 75.0
  232.     },
  233.     {
  234.       "Level": 3,
  235.       "Hit points": 2000.0,
  236.       "Price for repairs (per hammer hit)": {
  237.         "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
  238.         "Price (if the economy method is 0, 1, 2)": 0.0,
  239.         "List of items, 3 maximum (if the economy method is 3)": [
  240.           {
  241.             "ShortName": "wood",
  242.             "Amount": 50,
  243.             "SkinID (0 - default)": 0
  244.           },
  245.           {
  246.             "ShortName": "metal.fragments",
  247.             "Amount": 100,
  248.             "SkinID (0 - default)": 0
  249.           }
  250.         ]
  251.       },
  252.       "Hit points recovered (per hammer hit)": 100.0
  253.     },
  254.     {
  255.       "Level": 4,
  256.       "Hit points": 2500.0,
  257.       "Price for repairs (per hammer hit)": {
  258.         "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
  259.         "Price (if the economy method is 0, 1, 2)": 0.0,
  260.         "List of items, 3 maximum (if the economy method is 3)": [
  261.           {
  262.             "ShortName": "wood",
  263.             "Amount": 50,
  264.             "SkinID (0 - default)": 0
  265.           },
  266.           {
  267.             "ShortName": "metal.refined",
  268.             "Amount": 2,
  269.             "SkinID (0 - default)": 0
  270.           }
  271.         ]
  272.       },
  273.       "Hit points recovered (per hammer hit)": 100.0
  274.     }
  275.   ],
  276.   "List of paths to GUI images": [
  277.     {
  278.       "Name": "Tab_KpucTaJl",
  279.       "Path": "Images/Tab_KpucTaJl.png"
  280.     },
  281.     {
  282.       "Name": "Clock_KpucTaJl",
  283.       "Path": "Images/Clock_KpucTaJl.png"
  284.     },
  285.     {
  286.       "Name": "Plus_KpucTaJl",
  287.       "Path": "Images/Plus_KpucTaJl.png"
  288.     },
  289.     {
  290.       "Name": "Bookmark_KpucTaJl",
  291.       "Path": "Images/Bookmark_KpucTaJl.png"
  292.     },
  293.     {
  294.       "Name": "Tablet_KpucTaJl",
  295.       "Path": "Images/Tablet_KpucTaJl.png"
  296.     },
  297.     {
  298.       "Name": "Lock_KpucTaJl",
  299.       "Path": "Images/Lock_KpucTaJl.png"
  300.     },
  301.     {
  302.       "Name": "Economic",
  303.       "Path": "Images/Economic.png"
  304.     },
  305.     {
  306.       "Name": "2777422016",
  307.       "Path": "Images/2777422016.png"
  308.     },
  309.     {
  310.       "Name": "2777422268",
  311.       "Path": "Images/2777422268.png"
  312.     },
  313.     {
  314.       "Name": "2803087918",
  315.       "Path": "Images/2803087918.png"
  316.     },
  317.     {
  318.       "Name": "2777422630",
  319.       "Path": "Images/2777422630.png"
  320.     },
  321.     {
  322.       "Name": "2777422812",
  323.       "Path": "Images/2777422812.png"
  324.     },
  325.     {
  326.       "Name": "autoturret",
  327.       "Path": "Images/autoturret.png"
  328.     },
  329.     {
  330.       "Name": "flameturret",
  331.       "Path": "Images/flameturret.png"
  332.     },
  333.     {
  334.       "Name": "guntrap",
  335.       "Path": "Images/guntrap.png"
  336.     },
  337.     {
  338.       "Name": "ammo.rifle",
  339.       "Path": "Images/ammo.rifle.png"
  340.     },
  341.     {
  342.       "Name": "ammo.rifle.hv",
  343.       "Path": "Images/ammo.rifle.hv.png"
  344.     },
  345.     {
  346.       "Name": "ammo.rifle.incendiary",
  347.       "Path": "Images/ammo.rifle.incendiary.png"
  348.     },
  349.     {
  350.       "Name": "ammo.rifle.explosive",
  351.       "Path": "Images/ammo.rifle.explosive.png"
  352.     },
  353.     {
  354.       "Name": "lowgradefuel",
  355.       "Path": "Images/lowgradefuel.png"
  356.     },
  357.     {
  358.       "Name": "ammo.handmade.shell",
  359.       "Path": "Images/ammo.handmade.shell.png"
  360.     },
  361.     {
  362.       "Name": "blueberries",
  363.       "Path": "Images/blueberries.png"
  364.     },
  365.     {
  366.       "Name": "cctv.camera",
  367.       "Path": "Images/cctv.camera.png"
  368.     },
  369.     {
  370.       "Name": "gears",
  371.       "Path": "Images/gears.png"
  372.     },
  373.     {
  374.       "Name": "grenade.f1",
  375.       "Path": "Images/grenade.f1.png"
  376.     },
  377.     {
  378.       "Name": "gunpowder",
  379.       "Path": "Images/gunpowder.png"
  380.     },
  381.     {
  382.       "Name": "largemedkit",
  383.       "Path": "Images/largemedkit.png"
  384.     },
  385.     {
  386.       "Name": "metal.fragments",
  387.       "Path": "Images/metal.fragments.png"
  388.     },
  389.     {
  390.       "Name": "metal.refined",
  391.       "Path": "Images/metal.refined.png"
  392.     },
  393.     {
  394.       "Name": "rope",
  395.       "Path": "Images/rope.png"
  396.     },
  397.     {
  398.       "Name": "scrap",
  399.       "Path": "Images/scrap.png"
  400.     },
  401.     {
  402.       "Name": "stones",
  403.       "Path": "Images/stones.png"
  404.     },
  405.     {
  406.       "Name": "sulfur",
  407.       "Path": "Images/sulfur.png"
  408.     },
  409.     {
  410.       "Name": "syringe.medical",
  411.       "Path": "Images/syringe.medical.png"
  412.     },
  413.     {
  414.       "Name": "targeting.computer",
  415.       "Path": "Images/targeting.computer.png"
  416.     },
  417.     {
  418.       "Name": "wood",
  419.       "Path": "Images/wood.png"
  420.     }
  421.   ],
  422.   "Minimum time between events [sec.]": 10800.0,
  423.   "Maximum time between events [sec.]": 10800.0,
  424.   "Is there a timer to start the event? [true/false]": true,
  425.   "Time before the starting of the event after receiving a chat message [sec.]": 300.0,
  426.   "Time of notification signaling the end of the event [sec.]": 300,
  427.   "The duration of the event, if no one calls The General for help [sec.]": 1200,
  428.   "Marker configuration on the map": {
  429.     "Name": "DefendableBases ({wave} wave)",
  430.     "Radius": 0.4,
  431.     "Transparency": 0.6,
  432.     "Marker color": {
  433.       "r": 0.81,
  434.       "g": 0.25,
  435.       "b": 0.15
  436.     }
  437.   },
  438.   "Prefix of chat messages": "[DefendableBases]",
  439.   "Do you use global chat? [true/false]": true,
  440.   "GUI Announcements setting": {
  441.     "Do you use the GUI Announcements plugin? [true/false]": false,
  442.     "Banner color": "Orange",
  443.     "Text color": "White",
  444.     "Adjust Vertical Position": 0.03
  445.   },
  446.   "Notify setting": {
  447.     "Do you use the Notify plugin? [true/false]": false,
  448.     "Type": "0"
  449.   },
  450.   "Discord setting (only for users DiscordMessages plugin)": {
  451.     "Do you use the Discord Messages plugin? [true/false]": false,
  452.     "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  453.     "Embed Color (DECIMAL)": 13516583,
  454.     "Keys of required messages": [
  455.       "PreStart",
  456.       "Start",
  457.       "CallForAssistance",
  458.       "UpgradeBase",
  459.       "GeneralKill",
  460.       "Finish",
  461.       "GeneralEvacuationStart",
  462.       "GeneralEvacuationEnd",
  463.       "DoorOpen",
  464.       "AllPassword"
  465.     ]
  466.   },
  467.   "List of prefabs to be deleted in the event zone": [
  468.     "minicopter.entity",
  469.     "douglas_fir_d",
  470.     "american_beech_b",
  471.     "pine_c",
  472.     "american_beech_a",
  473.     "sulfur-collectable",
  474.     "stone-collectable",
  475.     "metal-collectable",
  476.     "loot-barrel-1",
  477.     "loot-barrel-2",
  478.     "bush_spicebush_d",
  479.     "scraptransporthelicopter",
  480.     "hotairballoon",
  481.     "rowboat",
  482.     "rhib",
  483.     "submarinesolo.entity",
  484.     "submarineduo.entity",
  485.     "sled.deployed",
  486.     "magnetcrane.entity",
  487.     "sedantest.entity",
  488.     "2module_car_spawned.entity",
  489.     "3module_car_spawned.entity",
  490.     "4module_car_spawned.entity",
  491.     "wolf",
  492.     "chicken",
  493.     "boar",
  494.     "stag",
  495.     "bear",
  496.     "testridablehorse",
  497.     "servergibs_bradley",
  498.     "servergibs_patrolhelicopter"
  499.   ],
  500.   "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false,
  501.   "PVE Mode Setting (only for users PveMode plugin)": {
  502.     "Use the PVE mode of the plugin? [true/false]": false,
  503.     "The amount of damage that the player has to do to become the Event Owner": 500.0,
  504.     "Damage coefficients for calculate to become the Event Owner": [
  505.       {
  506.         "Type of target": "NPC",
  507.         "Damage Multiplier": 1.0
  508.       }
  509.     ],
  510.     "Can the non-owner of the event loot the crates? [true/false]": false,
  511.     "Can the non-owner of the event hack locked crates? [true/false]": false,
  512.     "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  513.     "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  514.     "Can an Npc attack a non-owner of the event? [true/false]": false,
  515.     "Allow the non-owner of the event to enter the event zone? [true/false]": false,
  516.     "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  517.     "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  518.     "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  519.     "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  520.     "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
  521.     "Darkening the dome (0 - disables the dome)": 12
  522.   },
  523.   "Interrupt the teleport in the event area? (only for users NTeleportation plugin) [true/false]": true,
  524.   "Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": true,
  525.   "Configuration version": {
  526.     "Major": 1,
  527.     "Minor": 0,
  528.     "Patch": 4
  529.   }
  530. }
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