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Oct 17th, 2018
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  1. Character = game.Players.LocalPlayer.Character
  2. Player = owner
  3. char = Character
  4. hum = Character.Humanoid
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. -- This script has been converted to FE by iPxter
  8.  
  9.  
  10. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  11. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  12. do
  13. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  14. script.Parent = Player.Character
  15.  
  16. --RemoteEvent for communicating
  17. local Event = Instance.new("RemoteEvent")
  18. Event.Name = "UserInput_Event"
  19.  
  20. --Fake event to make stuff like Mouse.KeyDown work
  21. local function fakeEvent()
  22. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  23. t.connect = t.Connect
  24. return t
  25. end
  26.  
  27. --Creating fake input objects with fake variables
  28. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  29. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  30. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  31. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  32. end}
  33. --Merged 2 functions into one by checking amount of arguments
  34. CAS.UnbindAction = CAS.BindAction
  35.  
  36. --This function will trigger the events that have been :Connect()'ed
  37. local function te(self,ev,...)
  38. local t = m[ev]
  39. if t and t._fakeEvent and t.Function then
  40. t.Function(...)
  41. end
  42. end
  43. m.TrigEvent = te
  44. UIS.TrigEvent = te
  45.  
  46. Event.OnServerEvent:Connect(function(plr,io)
  47. if plr~=Player then return end
  48. if io.isMouse then
  49. m.Target = io.Target
  50. m.Hit = io.Hit
  51. else
  52. local b = io.UserInputState == Enum.UserInputState.Begin
  53. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  54. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  55. end
  56. for _,t in pairs(CAS.Actions) do
  57. for _,k in pairs(t.Keys) do
  58. if k==io.KeyCode then
  59. t.Function(t.Name,io.UserInputState,io)
  60. end
  61. end
  62. end
  63. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  64. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  65. end
  66. end)
  67. Event.Parent = NLS([==[
  68. local Player = game:GetService("Players").LocalPlayer
  69. local Event = script:WaitForChild("UserInput_Event")
  70.  
  71. local UIS = game:GetService("UserInputService")
  72. local input = function(io,a)
  73. if a then return end
  74. --Since InputObject is a client-side instance, we create and pass table instead
  75. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  76. end
  77. UIS.InputBegan:Connect(input)
  78. UIS.InputEnded:Connect(input)
  79.  
  80. local Mouse = Player:GetMouse()
  81. local h,t
  82. --Give the server mouse data 30 times every second, but only if the values changed
  83. --If player is not moving their mouse, client won't fire events
  84. while wait(1/30) do
  85. if h~=Mouse.Hit or t~=Mouse.Target then
  86. h,t=Mouse.Hit,Mouse.Target
  87. Event:FireServer({isMouse=true,Target=t,Hit=h})
  88. end
  89. end]==],Player.Character)
  90. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  91. end
  92.  
  93. char.Shirt.ShirtTemplate = "rbxassetid://994469018"
  94. char.Pants.PantsTemplate = "rbxassetid://977437883"
  95.  
  96.  
  97. local BC = char["Body Colors"]
  98. BC.HeadColor = BrickColor.new("Really black")
  99. BC.LeftArmColor = BrickColor.new("Really black")
  100. BC.LeftLegColor = BrickColor.new("Really black")
  101. BC.RightArmColor = BrickColor.new("Really black")
  102. BC.RightLegColor = BrickColor.new("Really black")
  103. BC.TorsoColor = BrickColor.new("Really black")
  104.  
  105. char.Head.face.Texture = "rbxassetid://701379058"
  106.  
  107. hum.MaxHealth = math.huge
  108.  
  109.  
  110.  
  111.  
  112. for i,v in pairs(char:children()) do
  113. if v:IsA("Hat") then
  114. v:Destroy()
  115. end
  116. end
  117. for i,v in pairs(char:children()) do
  118. if v:IsA("Accessory") then
  119. v:Destroy()
  120. end
  121. end
  122. for i,v in pairs(char:children()) do
  123. if v:IsA("Hair") then
  124. v:Destroy()
  125. end
  126. end
  127. --141378828
  128. Reaper = Instance.new("Model")
  129. Reaper.Parent = Player.Character
  130. Reaper.Name = "Reaper"
  131. rh = Instance.new("Part")
  132. rh.Parent = Reaper
  133. rh.BrickColor = BrickColor.new("Really red")
  134. rh.Locked = true
  135. rh.CanCollide = false
  136. mesh = Instance.new("SpecialMesh")
  137. rh.formFactor = "Symmetric"
  138. mesh.MeshType = "FileMesh"
  139. mesh.MeshId = "http://www.roblox.com/asset/?id=112643970"
  140. mesh.TextureId = "http://www.roblox.com/asset/?id=1018233493"
  141. mesh.Parent = rh
  142. mesh.Scale = Vector3.new(1.1,1.1,1.1)
  143. local weld = Instance.new("Weld")
  144. weld.Parent = rh
  145. rh.Transparency = 0
  146. weld.Part0 = rh
  147. weld.Part1 = Player.Character.Head
  148. weld.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0)
  149.  
  150. local s = Instance.new("Sound",char)
  151. s.SoundId = "http://www.roblox.com/asset/?id=565420180"
  152. s.Pitch = 1
  153. s.Volume = 2
  154. s.Looped = true
  155. wait(1)
  156. s:play()
  157. local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  158. txtfag.Adornee = suckadick
  159. txtfag.Name = "kys nigga"
  160. txtfag.Size = UDim2.new(2, 0, 1.2, 0)
  161. txtfag.StudsOffset = Vector3.new(-5, 3, 0)
  162. local textfag = Instance.new("TextLabel", txtfag)
  163. textfag.Size = UDim2.new(6, 0, 1, 0)
  164. textfag.FontSize = "Size8"
  165. textfag.TextScaled = true
  166. textfag.TextTransparency = 0
  167. textfag.BackgroundTransparency = 1
  168. textfag.TextTransparency = 0
  169. textfag.TextStrokeTransparency = 0
  170. textfag.Font = "Cartoon"
  171. textfag.TextStrokeColor3 = Color3.new(0, 0, 0)
  172. textfag.Text = game.Players.LocalPlayer.Character.Name.." the Anti-Skid "
  173.  
  174.  
  175. local runDummyScript = function(f,scri)
  176. local oldenv = getfenv(f)
  177. local newenv = setmetatable({}, {
  178. __index = function(_, k)
  179. if k:lower() == 'script' then
  180. return scri
  181. else
  182. return oldenv[k]
  183. end
  184. end
  185. })
  186. setfenv(f, newenv)
  187. ypcall(function() f() end)
  188. end
  189. cors = {}
  190. mas = Instance.new("Model",game:GetService("Lighting"))
  191. mas.Name = "CompiledModel"
  192. o1 = Instance.new("Tool")
  193. o2 = Instance.new("Part")
  194. o3 = Instance.new("SpecialMesh")
  195. o4 = Instance.new("Sound")
  196. o5 = Instance.new("Sound")
  197. o6 = Instance.new("Sound")
  198. o7 = Instance.new("PointLight")
  199. o8 = Instance.new("Sound")
  200. o10 = Instance.new("LocalScript")
  201. o11 = Instance.new("Animation")
  202. o12 = Instance.new("ScreenGui")
  203. o13 = Instance.new("Frame")
  204. o14 = Instance.new("TextLabel")
  205. o15 = Instance.new("TextLabel")
  206. o16 = Instance.new("TextLabel")
  207. o17 = Instance.new("Frame")
  208. o18 = Instance.new("Frame")
  209. o19 = Instance.new("Frame")
  210. o20 = Instance.new("Frame")
  211. o21 = Instance.new("ImageLabel")
  212. o22 = Instance.new("TextLabel")
  213. o23 = Instance.new("Frame")
  214. o24 = Instance.new("Frame")
  215. o25 = Instance.new("TextLabel")
  216. o26 = Instance.new("LocalScript")
  217. o1.Name = "AUG"
  218. o1.Parent = game.Players.LocalPlayer.Backpack
  219. o1.TextureId = "http://www.roblox.com/asset/?id=122079912"
  220. o1.GripForward = Vector3.new(-0.242535636, -0, -0.970142484)
  221. o1.GripPos = Vector3.new(0.200000003, -0.400000006, 0.200000003)
  222. o1.GripRight = Vector3.new(0.970142484, 0, -0.242535636)
  223. o1.ToolTip = "Steyr AUG"
  224. o1.CanBeDropped = false
  225. o2.Name = "Handle"
  226. o2.Parent = o1
  227. o2.BrickColor = BrickColor.new("Black")
  228. o2.Position = Vector3.new(15.9000006, -8.5, 3.20000005)
  229. o2.FormFactor = Enum.FormFactor.Custom
  230. o2.Size = Vector3.new(0.200000003, 1, 3.5999999)
  231. o2.CFrame = CFrame.new(15.9000006, -8.5, 3.20000005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  232. o2.BottomSurface = Enum.SurfaceType.Smooth
  233. o2.TopSurface = Enum.SurfaceType.Smooth
  234. o2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  235. o2.Position = Vector3.new(15.9000006, -8.5, 3.20000005)
  236. o3.Parent = o2
  237. o3.MeshId = "http://www.roblox.com/asset/?id=3824738"
  238. o3.Scale = Vector3.new(1.33000004, 1.33000004, 1.33000004)
  239. o3.TextureId = "http://www.roblox.com/asset?ID=3824735 "
  240. o3.MeshType = Enum.MeshType.FileMesh
  241. o4.Name = "FireSound"
  242. o4.Parent = o2
  243. o4.Pitch = 1.3999999761581
  244. o4.SoundId = "http://www.roblox.com/asset/?id=10209859 "
  245. o4.Volume = 1
  246. o5.Name = "Reload"
  247. o5.Parent = o2
  248. o5.SoundId = "http://www.roblox.com/asset/?id=2691591"
  249. o5.Volume = 1
  250. o6.Name = "EquipSound"
  251. o6.Parent = o2
  252. o6.SoundId = "http://www.roblox.com/asset/?id=10209881"
  253. o6.Volume = 1
  254. o7.Name = "Flash"
  255. o7.Parent = o2
  256. o7.Color = Color3.new(1, 1, 0)
  257. o7.Enabled = false
  258. o7.Brightness = 1.5
  259. o8.Name = "Tick"
  260. o8.Parent = o2
  261. o8.SoundId = "rbxasset://sounds//clickfast.wav"
  262. o8.Volume = 1
  263. o10.Name = "AUG"
  264. o10.Parent = o1
  265. print("Giving "..game.Players.LocalPlayer.Name.. " an " ..o1.Name.. " Don't leak this. If you do i will fucking shoot you till your dead ;\ ")
  266. table.insert(cors,coroutine.create(function()
  267. wait()
  268. runDummyScript(function()
  269. --------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
  270. -- Waits for the child of the specified parent
  271. local function WaitForChild(parent, childName)
  272. while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
  273. return parent[childName]
  274. end
  275.  
  276. ----- MAGIC NUMBERS ABOUT THE TOOL -----
  277. -- How much damage a bullet does
  278. local Damage = 65
  279. -- How many times per second the gun can fire
  280. local FireRate = 1 / 15
  281. -- The maximum distance the can can shoot, this value should never go above 1000
  282. local Range = 700
  283. -- In radians the minimum accuracy penalty
  284. local MinSpread = 0.01
  285. -- In radian the maximum accuracy penalty
  286. local MaxSpread = 0.06
  287. -- Number of bullets in a clip
  288. local ClipSize = 30
  289. -- DefaultValue for spare ammo
  290. local SpareAmmo = math.huge
  291. -- The amount the aim will increase or decrease by
  292. -- decreases this number reduces the speed that recoil takes effect
  293. local AimInaccuracyStepAmount = 0.01
  294. -- Time it takes to reload weapon
  295. local ReloadTime = 2.3
  296. ----------------------------------------
  297.  
  298. -- Colors
  299. local FriendlyReticleColor = Color3.new(0, 1, 0)
  300. local EnemyReticleColor = Color3.new(1, 0, 0)
  301. local NeutralReticleColor = Color3.new(1, 1, 1)
  302.  
  303. local Spread = MinSpread
  304. local AmmoInClip = ClipSize
  305.  
  306. local Tool = o1
  307. local Handle = WaitForChild(Tool, 'Handle')
  308. local WeaponGui = nil
  309.  
  310. local LeftButtonDown
  311. local Reloading = false
  312. local IsShooting = false
  313.  
  314. -- Player specific convenience variables
  315. local MyPlayer = nil
  316. local MyCharacter = nil
  317. local MyHumanoid = nil
  318. local MyTorso = nil
  319. local MyMouse = nil
  320.  
  321. local RecoilAnim
  322. local RecoilTrack = nil
  323.  
  324. local IconURL = Tool.TextureId -- URL to the weapon icon asset
  325.  
  326. local DebrisService = game:GetService('Debris')
  327. local PlayersService = game:GetService('Players')
  328.  
  329.  
  330. local FireSound
  331.  
  332. local OnFireConnection = nil
  333. local OnReloadConnection = nil
  334.  
  335. local DecreasedAimLastShot = false
  336. local LastSpreadUpdate = time()
  337.  
  338. -- this is a dummy object that holds the flash made when the gun is fired
  339. local FlashHolder = nil
  340.  
  341.  
  342. local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
  343. local GetCellFunction = Workspace.Terrain.GetCell
  344.  
  345. function RayIgnoreCheck(hit, pos)
  346. if hit then
  347. if hit.Transparency >= 1 or string.lower(hit.Name) == "water" or
  348. hit.Name == "Effect" or hit.Name == "Rocket" or hit.Name == "Bullet" or
  349. hit.Name == "Handle" or hit:IsDescendantOf(MyCharacter) then
  350. return true
  351. elseif hit:IsA('Terrain') and pos then
  352. local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
  353. if cellPos then
  354. local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
  355. if cellMat and cellMat == Enum.CellMaterial.Water then
  356. return true
  357. end
  358. end
  359. end
  360. end
  361. return false
  362. end
  363.  
  364. -- @preconditions: vec should be a unit vector, and 0 < rayLength <= 1000
  365. function RayCast(startPos, vec, rayLength)
  366. local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
  367. if hitObject and hitPos then
  368. local distance = rayLength - (hitPos - startPos).magnitude
  369. if RayIgnoreCheck(hitObject, hitPos) and distance > 0 then
  370. -- there is a chance here for potential infinite recursion
  371. return RayCast(hitPos, vec, distance)
  372. end
  373. end
  374. return hitObject, hitPos
  375. end
  376.  
  377.  
  378.  
  379. function TagHumanoid(humanoid, player)
  380. -- Add more tags here to customize what tags are available.
  381. while humanoid:FindFirstChild('creator') do
  382. humanoid:FindFirstChild('creator'):Destroy()
  383. end
  384. local creatorTag = Instance.new("ObjectValue")
  385. creatorTag.Value = player
  386. creatorTag.Name = "creator"
  387. creatorTag.Parent = humanoid
  388. DebrisService:AddItem(creatorTag, 1.5)
  389.  
  390. local weaponIconTag = Instance.new("StringValue")
  391. weaponIconTag.Value = IconURL
  392. weaponIconTag.Name = "icon"
  393. weaponIconTag.Parent = creatorTag
  394. end
  395.  
  396.  
  397. local function CreateBullet(bulletPos)
  398. local bullet = Instance.new('Part', Workspace)
  399. bullet.FormFactor = Enum.FormFactor.Custom
  400. bullet.Size = Vector3.new(0.1, 0.1, 0.1)
  401. bullet.BrickColor = BrickColor.new("Black")
  402. bullet.Shape = Enum.PartType.Block
  403. bullet.CanCollide = false
  404. bullet.CFrame = CFrame.new(bulletPos)
  405. bullet.Anchored = true
  406. bullet.TopSurface = Enum.SurfaceType.Smooth
  407. bullet.BottomSurface = Enum.SurfaceType.Smooth
  408. bullet.Name = 'Bullet'
  409. DebrisService:AddItem(bullet, 2.5)
  410. return bullet
  411. end
  412.  
  413. local function Reload()
  414. if not Reloading then
  415. Reloading = true
  416. -- Don't reload if you are already full or have no extra ammo
  417. if AmmoInClip ~= ClipSize and SpareAmmo > 0 then
  418. if RecoilTrack then
  419. RecoilTrack:Stop()
  420. end
  421. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then
  422. if WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then
  423. WeaponGui.Crosshair.ReloadingLabel.Visible = true
  424. end
  425. end
  426. script.Parent.Handle.Reload:Play()
  427. wait(ReloadTime)
  428. -- Only use as much ammo as you have
  429. local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
  430. AmmoInClip = AmmoInClip + ammoToUse
  431. SpareAmmo = SpareAmmo - ammoToUse
  432. UpdateAmmo(AmmoInClip)
  433. WeaponGui.Reload.Visible = false
  434. end
  435. Reloading = false
  436. end
  437. end
  438.  
  439. function OnFire()
  440. if IsShooting then return end
  441. if MyHumanoid and MyHumanoid.Health > 0 then
  442. if RecoilTrack and AmmoInClip > 0 then
  443. RecoilTrack:Play()
  444. end
  445. IsShooting = true
  446. while LeftButtonDown and AmmoInClip > 0 and not Reloading do
  447. if Spread and not DecreasedAimLastShot then
  448. Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
  449. UpdateCrosshair(Spread)
  450. end
  451. DecreasedAimLastShot = not DecreasedAimLastShot
  452. if Handle:FindFirstChild('FireSound') then
  453. Handle.FireSound:Play()
  454. Handle.Flash.Enabled = true
  455. end
  456. if MyMouse then
  457. local targetPoint = MyMouse.Hit.p
  458. local shootDirection = (targetPoint - Handle.Position).unit
  459. -- Adjust the shoot direction randomly off by a little bit to account for recoil
  460. shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
  461. (0.5 - math.random()) * 2 * Spread,
  462. (0.5 - math.random()) * 2 * Spread) * shootDirection
  463. local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
  464. local bullet
  465. -- Create a bullet here
  466. if hitObject then
  467. bullet = CreateBullet(bulletPos)
  468. end
  469. if hitObject and hitObject.Parent then
  470. local hitHumanoid = hitObject.Parent:FindFirstChild("Humanoid")
  471. if hitHumanoid then
  472. local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
  473. if MyPlayer.Neutral or hitPlayer then
  474. TagHumanoid(hitHumanoid, MyPlayer)
  475. hitHumanoid:TakeDamage(Damage)
  476. if bullet then
  477. bullet:Destroy()
  478. bullet = nil
  479. --bullet.Transparency = 1
  480. end
  481. Spawn(UpdateTargetHit)
  482. end
  483. end
  484. end
  485.  
  486. AmmoInClip = AmmoInClip - 1
  487. UpdateAmmo(AmmoInClip)
  488. end
  489. wait(FireRate)
  490. end
  491. Handle.Flash.Enabled = false
  492. IsShooting = false
  493. if AmmoInClip == 0 then
  494. Handle.Tick:Play()
  495. WeaponGui.Reload.Visible = true
  496. end
  497. if RecoilTrack then
  498. RecoilTrack:Stop()
  499. end
  500. end
  501. end
  502.  
  503. local TargetHits = 0
  504. function UpdateTargetHit()
  505. TargetHits = TargetHits + 1
  506. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then
  507. WeaponGui.Crosshair.TargetHitImage.Visible = true
  508. end
  509. wait(0.5)
  510. TargetHits = TargetHits - 1
  511. if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then
  512. WeaponGui.Crosshair.TargetHitImage.Visible = false
  513. end
  514. end
  515.  
  516. function UpdateCrosshair(value, mouse)
  517. if WeaponGui then
  518. local absoluteY = 650
  519. WeaponGui.Crosshair:TweenSize(
  520. UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
  521. Enum.EasingDirection.Out,
  522. Enum.EasingStyle.Linear,
  523. 0.33)
  524. end
  525. end
  526.  
  527. function UpdateAmmo(value)
  528. if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('ClipAmmo') then
  529. WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
  530. if value > 0 and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then
  531. WeaponGui.Crosshair.ReloadingLabel.Visible = false
  532. end
  533. end
  534. if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('TotalAmmo') then
  535. WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
  536. end
  537. end
  538.  
  539.  
  540. function OnMouseDown()
  541. LeftButtonDown = true
  542. OnFire()
  543. end
  544.  
  545. function OnMouseUp()
  546. LeftButtonDown = false
  547. end
  548.  
  549. function OnKeyDown(key)
  550. if string.lower(key) == 'r' then
  551. Reload()
  552. end
  553. end
  554.  
  555.  
  556. function OnEquipped(mouse)
  557. Handle.EquipSound:Play()
  558. RecoilAnim = WaitForChild(Tool, 'Recoil')
  559. FireSound = WaitForChild(Handle, 'FireSound')
  560.  
  561. MyCharacter = Tool.Parent
  562. MyPlayer = game:GetService('Players'):GetPlayerFromCharacter(MyCharacter)
  563. MyHumanoid = MyCharacter:FindFirstChild('Humanoid')
  564. MyTorso = MyCharacter:FindFirstChild('Torso')
  565. MyMouse = mouse
  566. WeaponGui = WaitForChild(Tool, 'WeaponHud'):Clone()
  567. if WeaponGui and MyPlayer then
  568. WeaponGui.Parent = MyPlayer.PlayerGui
  569. UpdateAmmo(AmmoInClip)
  570. end
  571. if RecoilAnim then
  572. RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
  573. end
  574.  
  575. if MyMouse then
  576. -- Disable mouse icon
  577. MyMouse.Icon = "http://www.roblox.com/asset/?id=18662154"
  578. MyMouse.Button1Down:connect(OnMouseDown)
  579. MyMouse.Button1Up:connect(OnMouseUp)
  580. MyMouse.KeyDown:connect(OnKeyDown)
  581. end
  582. end
  583.  
  584.  
  585. -- Unequip logic here
  586. function OnUnequipped()
  587. LeftButtonDown = false
  588. Reloading = false
  589. MyCharacter = nil
  590. MyHumanoid = nil
  591. MyTorso = nil
  592. MyPlayer = nil
  593. MyMouse = nil
  594. if OnFireConnection then
  595. OnFireConnection:disconnect()
  596. end
  597. if OnReloadConnection then
  598. OnReloadConnection:disconnect()
  599. end
  600. if FlashHolder then
  601. FlashHolder = nil
  602. end
  603. if WeaponGui then
  604. WeaponGui.Parent = nil
  605. WeaponGui = nil
  606. end
  607. if RecoilTrack then
  608. RecoilTrack:Stop()
  609. end
  610. end
  611.  
  612. local function SetReticleColor(color)
  613. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then
  614. for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
  615. if line:IsA('Frame') then
  616. line.BorderColor3 = color
  617. end
  618. end
  619. end
  620. end
  621.  
  622.  
  623. Tool.Equipped:connect(OnEquipped)
  624. Tool.Unequipped:connect(OnUnequipped)
  625.  
  626. while true do
  627. wait(0.033)
  628. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and MyMouse then
  629. WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
  630. SetReticleColor(NeutralReticleColor)
  631.  
  632. local target = MyMouse.Target
  633. if target and target.Parent then
  634. local player = PlayersService:GetPlayerFromCharacter(target.Parent)
  635. if player then
  636. if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
  637. SetReticleColor(EnemyReticleColor)
  638. else
  639. SetReticleColor(FriendlyReticleColor)
  640. end
  641. end
  642. end
  643. end
  644. if Spread and not IsShooting then
  645. local currTime = time()
  646. if currTime - LastSpreadUpdate > FireRate * 2 then
  647. LastSpreadUpdate = currTime
  648. Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
  649. UpdateCrosshair(Spread, MyMouse)
  650. end
  651. end
  652. end
  653.  
  654. end,o10)
  655. end))
  656. o11.Name = "Recoil"
  657. o11.Parent = o1
  658. o11.AnimationId = "http://www.roblox.com/Asset?ID=94331086"
  659. o12.Name = "WeaponHud"
  660. o12.Parent = o1
  661. o13.Name = "AmmoHud"
  662. o13.Parent = o12
  663. o13.Position = UDim2.new(1,-265,1,-60)
  664. o13.Size = UDim2.new(0,200,0,50)
  665. o13.Style = Enum.FrameStyle.RobloxSquare
  666. o13.Position = UDim2.new(1,-265,1,-60)
  667. o13.BackgroundTransparency = 1
  668. o13.BorderSizePixel = 0
  669. o14.Name = "ForwardSlash"
  670. o14.Parent = o13
  671. o14.Position = UDim2.new(0.5,0,0.5,0)
  672. o14.Text = "/"
  673. o14.Position = UDim2.new(0.5,0,0.5,0)
  674. o14.BackgroundTransparency = 1
  675. o14.BorderSizePixel = 0
  676. o14.FontSize = Enum.FontSize.Size24
  677. o14.TextColor3 = Color3.new(1, 1, 1)
  678. o14.TextStrokeTransparency = 0
  679. o15.Name = "ClipAmmo"
  680. o15.Parent = o13
  681. o15.Position = UDim2.new(0.44999998807907,0,0.5,0)
  682. o15.Text = "54"
  683. o15.Position = UDim2.new(0.44999998807907,0,0.5,0)
  684. o15.BackgroundTransparency = 1
  685. o15.BorderSizePixel = 0
  686. o15.FontSize = Enum.FontSize.Size24
  687. o15.TextColor3 = Color3.new(1, 1, 1)
  688. o15.TextStrokeTransparency = 0
  689. o15.TextXAlignment = Enum.TextXAlignment.Right
  690. o16.Name = "TotalAmmo"
  691. o16.Parent = o13
  692. o16.Position = UDim2.new(0.55000001192093,0,0.5,0)
  693. o16.Text = "180"
  694. o16.Position = UDim2.new(0.55000001192093,0,0.5,0)
  695. o16.BackgroundTransparency = 1
  696. o16.BorderSizePixel = 0
  697. o16.FontSize = Enum.FontSize.Size24
  698. o16.TextColor3 = Color3.new(1, 1, 1)
  699. o16.TextStrokeTransparency = 0
  700. o16.TextXAlignment = Enum.TextXAlignment.Left
  701. o17.Name = "Crosshair"
  702. o17.Parent = o12
  703. o17.Position = UDim2.new(0,500,0,500)
  704. o17.Size = UDim2.new(0,150,0,150)
  705. o17.Position = UDim2.new(0,500,0,500)
  706. o17.BackgroundColor3 = Color3.new(0, 1, 0)
  707. o17.BackgroundTransparency = 1
  708. o17.BorderSizePixel = 0
  709. o18.Name = "TopFrame"
  710. o18.Parent = o17
  711. o18.Position = UDim2.new(0,-1,-0.5,-7)
  712. o18.Size = UDim2.new(0,2,0,14)
  713. o18.Position = UDim2.new(0,-1,-0.5,-7)
  714. o18.BackgroundColor3 = Color3.new(1, 1, 1)
  715. o18.BorderColor3 = Color3.new(0, 0, 0)
  716. o19.Name = "RightFrame"
  717. o19.Parent = o17
  718. o19.Position = UDim2.new(0.5,-7,0,-1)
  719. o19.Size = UDim2.new(0,14,0,2)
  720. o19.Position = UDim2.new(0.5,-7,0,-1)
  721. o19.BackgroundColor3 = Color3.new(1, 1, 1)
  722. o19.BorderColor3 = Color3.new(0, 0, 0)
  723. o20.Name = "LeftFrame"
  724. o20.Parent = o17
  725. o20.Position = UDim2.new(-0.5,-7,0,-1)
  726. o20.Size = UDim2.new(0,14,0,2)
  727. o20.Position = UDim2.new(-0.5,-7,0,-1)
  728. o20.BackgroundColor3 = Color3.new(1, 1, 1)
  729. o20.BorderColor3 = Color3.new(0, 0, 0)
  730. o21.Name = "TargetHitImage"
  731. o21.Parent = o17
  732. o21.Position = UDim2.new(0,-25,0,-25)
  733. o21.Size = UDim2.new(0,50,0,50)
  734. o21.Position = UDim2.new(0,-25,0,-25)
  735. o21.Visible = false
  736. o21.BackgroundTransparency = 1
  737. o21.BorderSizePixel = 0
  738. o21.Image = "http://www.roblox.com/asset/?id=115400215"
  739. o22.Name = "ReloadingLabel"
  740. o22.Parent = o17
  741. o22.Position = UDim2.new(0,20,0,-20)
  742. o22.Text = "Reloading"
  743. o22.Position = UDim2.new(0,20,0,-20)
  744. o22.Visible = false
  745. o22.BackgroundTransparency = 1
  746. o22.BorderSizePixel = 0
  747. o22.Font = Enum.Font.ArialBold
  748. o22.FontSize = Enum.FontSize.Size18
  749. o22.TextColor3 = Color3.new(1, 1, 1)
  750. o22.TextStrokeTransparency = 0
  751. o22.TextXAlignment = Enum.TextXAlignment.Left
  752. o22.TextYAlignment = Enum.TextYAlignment.Bottom
  753. o23.Name = "BottomFrame"
  754. o23.Parent = o17
  755. o23.Position = UDim2.new(0,-1,0.5,-7)
  756. o23.Size = UDim2.new(0,2,0,14)
  757. o23.Position = UDim2.new(0,-1,0.5,-7)
  758. o23.BackgroundColor3 = Color3.new(1, 1, 1)
  759. o23.BorderColor3 = Color3.new(0, 0, 0)
  760. o24.Name = "Reload"
  761. o24.Parent = o12
  762. o24.Position = UDim2.new(1,-265,1,-120)
  763. o24.Size = UDim2.new(0,200,0,50)
  764. o24.Position = UDim2.new(1,-265,1,-120)
  765. o24.Visible = false
  766. o24.BackgroundTransparency = 1
  767. o24.BorderSizePixel = 0
  768. o25.Name = "Reload"
  769. o25.Parent = o24
  770. o25.Position = UDim2.new(0.5,0,0.5,0)
  771. o25.Text = "Press R to Reload"
  772. o25.Position = UDim2.new(0.5,0,0.5,0)
  773. o25.BackgroundTransparency = 1
  774. o25.BorderSizePixel = 0
  775. o25.Font = Enum.Font.ArialBold
  776. o25.FontSize = Enum.FontSize.Size24
  777. o25.TextColor3 = Color3.new(1, 0, 0)
  778. o25.TextStrokeTransparency = 0
  779. o26.Name = "ArmWeld [Rifle]"
  780. o26.Parent = o1
  781. table.insert(cors,coroutine.create(function()
  782. wait()
  783. runDummyScript(function()
  784. Tool = script.Parent;
  785.  
  786. local arms = nil
  787. local torso = nil
  788. local welds = {}
  789.  
  790. function Equip(mouse)
  791. wait(0.01)
  792. arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
  793. torso = Tool.Parent:FindFirstChild("Torso")
  794. if arms ~= nil and torso ~= nil then
  795. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  796. if sh ~= nil then
  797. local yes = true
  798. if yes then
  799. yes = false
  800. sh[1].Part1 = nil
  801. sh[2].Part1 = nil
  802. local weld1 = Instance.new("Weld")
  803. weld1.Part0 = torso
  804. weld1.Parent = torso
  805. weld1.Part1 = arms[1]
  806. weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90)) ---The first set of numbers changes where the arms move to the second set changes their angles
  807. welds[1] = weld1
  808. weld1.Name = "weld1"
  809. local weld2 = Instance.new("Weld")
  810. weld2.Part0 = torso
  811. weld2.Parent = torso
  812. weld2.Part1 = arms[2]
  813. weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0) --- Same as top
  814. welds[2] = weld2
  815. weld2.Name = "weld2"
  816. end
  817. else
  818. print("sh")
  819. end
  820. else
  821. print("arms")
  822. end
  823. end
  824.  
  825. function Unequip(mouse)
  826. if arms ~= nil and torso ~= nil then
  827. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  828. if sh ~= nil then
  829. local yes = true
  830. if yes then
  831. yes = false
  832. sh[1].Part1 = arms[1]
  833. sh[2].Part1 = arms[2]
  834. welds[1].Parent = nil
  835. welds[2].Parent = nil
  836. end
  837. else
  838. print("sh")
  839. end
  840. else
  841. print("arms")
  842. end
  843. end
  844. Tool.Equipped:connect(Equip)
  845. Tool.Unequipped:connect(Unequip)
  846.  
  847. end,o26)
  848. end))
  849. mas.Parent = workspace
  850. mas:MakeJoints()
  851. local mas1 = mas:GetChildren()
  852. for i=1,#mas1 do
  853. mas1[i].Parent = workspace
  854. ypcall(function() mas1[i]:MakeJoints() end)
  855. end
  856. mas:Destroy()
  857. for i=1,#cors do
  858. coroutine.resume(cors[i])
  859. end
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