Nairo05

Ding.java

Jan 11th, 2019
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Java 0.56 KB | None | 0 0
  1. import com.badlogic.gdx.graphics.g2d.SpriteBatch;
  2. import com.badlogic.gdx.graphics.g2d.TextureRegion;
  3.  
  4. public class Ding extends GameObjekt {
  5.  
  6.     private TextureRegion dasDing;
  7.  
  8.     public Ding(TextureRegion region) {
  9.         this.dasDing = region;
  10.     }
  11.  
  12.     @Override
  13.     public void load() {
  14.  
  15.     }
  16.  
  17.     @Override
  18.     public void update(float delta) {
  19.  
  20.     }
  21.  
  22.     @Override
  23.     public void render(SpriteBatch batch) {
  24.         batch.draw(dasDing, getWidth() / 3, getHeight() / 2);
  25.     }
  26.  
  27.     @Override
  28.     public void dispose() {
  29.  
  30.     }
  31. }
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