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- class Mosin_Compensator: ItemSuppressor
- {
- scope=2;
- displayName="$STR_cfgVehicles_Mosin_Compensator0";
- descriptionShort="$STR_cfgVehicles_Mosin_Compensator1";
- model="\dz\weapons\attachments\muzzle\mosin_compensator.p3d";
- soundIndex=0;
- rotationFlags=17;
- reversed=0;
- weight=150;
- itemSize[]={1,1};
- itemModelLength=0.089000002;
- lootTag[]=
- {
- "Hunting"
- };
- lootCategory="Attachments";
- inventorySlot[]=
- {
- "weaponMuzzleMosin"
- };
- dispersionModifier=-0.00025000001;
- dispersionCondition="true";
- recoilModifier[]={0.60000002,0.60000002,0.60000002};
- class DamageSystem
- {
- class GlobalHealth
- {
- class Health
- {
- hitpoints=40;
- healthLevels[]=
- {
- {
- 1,
- {
- "DZ\weapons\attachments\data\mosin_compensator.rvmat"
- }
- },
- {
- 0.69999999,
- {
- "DZ\weapons\attachments\data\mosin_compensator.rvmat"
- }
- },
- {
- 0.5,
- {
- "DZ\weapons\attachments\data\mosin_compensator_damage.rvmat"
- }
- },
- {
- 0.30000001,
- {
- "DZ\weapons\attachments\data\mosin_compensator_damage.rvmat"
- }
- },
- {
- 0,
- {
- "DZ\weapons\attachments\data\mosin_compensator_destruct.rvmat"
- }
- }
- };
- };
- };
- };
- class Particles
- {
- class OnFire
- {
- class MuzzleFlash
- {
- overrideParticle="weapon_shot_mosin_compensator_01";
- illuminateWorld=1;
- positionOffset[]={0,-0.050000001,0};
- };
- };
- };
- };
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