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- #include <iostream>
- #include <windows.h>
- #include <stdlib.h>
- using namespace std;
- int lobby,pol,wplecak,walka1S,WSAD,mikstury,mapa,hp,jedzenie,x,y,z;
- float rhp=30,rdmg=5,ghp=40,gdmg1=5,gdmg2=ghp+2,gdmg3=1 && ghp+1;
- void menu1();
- void plecak();
- void ruch();
- void Las();
- void gracz();
- void walkazrud();
- void wasdv();
- void Las()
- {
- walka1S = rand() % 1 + 4;
- if(walka1S==1)
- {
- walkazrud();
- }
- }
- void plecak()
- {
- cout<<"Mikstury (2):"<<mikstury<<endl;
- cout<<"================="<<endl;
- cout<<"Jedzenie (3):"<<jedzenie<<endl;
- cout<<"================="<<endl;
- cout<<"Powrot? Napisz 1"<<endl;
- cin>>wplecak;
- switch(wplecak)
- {
- case 1:
- {
- menu1();
- break;
- }
- case 2:
- {
- if(mikstury>0)
- {
- cout<<"*siorbanie*"<<endl;
- hp+5;
- }
- else
- {
- cout<<"BRAK MIKSTUR"<<endl;
- plecak();
- }
- break;
- }
- case 3:
- {
- if(jedzenie>0)
- {
- cout<<"*jedzenie*"<<endl;
- hp+2;
- }
- else
- {
- cout<<"brak jedzenia"<<endl;
- plecak();
- }
- break;
- }
- }
- }
- void wasdv()
- {
- cin>>WSAD;
- {
- switch (WSAD)
- {
- case w:
- {
- x+1;
- walka1S = rand() % 1 + 4;
- if(walka1S==1)
- {
- walkazrud();
- }
- break;
- }
- case a:
- {
- z-1;
- walka1S = rand() % 1 + 4;
- if(walka1S==1)
- {
- walkazrud();
- }
- break;
- }
- case d:
- {
- z+1;
- walka1S = rand() % 1 + 4;
- if(walka1S==1)
- {
- walkazrud();
- }
- }
- case s:
- {
- x-1;
- walka1S = rand() % 1 + 4;
- if(walka1S==1)
- {
- walkazrud();
- }
- }
- }
- }
- }
- void ruch()
- {
- cout<<"========"<<endl;
- cout<<"||MAPA||"<<endl;
- cout<<"========"<<endl;
- cout<<endl;
- cout<<"Legutkowy Las"<<endl;
- cin>>mapa;
- switch(mapa)
- {
- case 1:
- {
- Las();
- }
- }
- }
- void menu1()
- {
- cout<<"PLECAK:1 PODROZ:2"<<endl<<endl;
- cin>>pol;
- switch(pol)
- {
- case 1:
- {
- cout<<"PLECAK TIME"<<endl;
- plecak();
- break;
- }
- case 2:
- {
- cout<<"PODROZ CZAS ZACZAC"<<endl;
- ruch();
- break;
- }
- }
- }
- void menu()
- {
- switch (lobby)
- {
- case 1:
- {
- cout<<"Zaczynamy"<<endl;
- Sleep(500);
- menu1();
- break;
- }
- case 2:
- {
- cout<<"Gra zostanie wylaczona :)"<<endl;
- Sleep(1000);
- exit;
- break;
- }
- default:
- {
- cout<<"wybierz cos z podanych :D"<<endl;
- break;
- menu();
- }
- }
- }
- int main()
- {
- cout<<"===================="<<endl;
- cout<<"WITAJ W GRZE RPG"<<endl;
- cout<<"===================="<<endl;
- cout<<"1. Start"<<endl;
- cout<<"2. Koniec"<<endl<<endl;
- cin>>lobby; Sleep(1000);
- cout<<" "<<endl;
- menu();
- }
- void Rudy()
- {
- rhp;
- rdmg;
- }
- void walkazrud()
- {
- cout<<"wow"<<endl;
- }
- void gracz()
- {
- ghp=50;
- gdmg1=3;
- gdmg2=ghp+1;
- gdmg3=1 && hp+2;
- }
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