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Cockfighter

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Jul 12th, 2015
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  1. ENT.Bone = "valvebiped.bip01_head1"
  2. ENT.Model = "models/player/items/all_class/all_scrib_m_engineer.mdl"
  3.  
  4. util.PrecacheModel(ENT.Model)
  5.  
  6. ENT.Data = {}
  7. ENT.Data["alyx"] = {OffSet = Vector(0.338,1.403,-0.294), Size = 1, Scale = Vector(1.12,0.98,0.92), Angles = Angle(-5.782,-72.244,-88.344)}
  8. ENT.Data["arctic"] = {OffSet = Vector(1.36,0.582,-0.444), Size = 1.075, Scale = Vector(1.14,1.12,1.022), Angles = Angle(-6.001,-65.788,-91.852)}
  9. ENT.Data["barney"] = {OffSet = Vector(0.59,-0.253,-0.137), Size = 1, Scale = Vector(1.1,1.08,1), Angles = Angle(-5.723,-74.175,-88.15)}
  10. ENT.Data["combine_soldier"] = {OffSet = Vector(-0.68,1.84,-0.243), Size = 1.075, Scale = Vector(1.34,1.3,1), Angles = Angle(-5.95,-64.267,-92.01)}
  11. ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.68,1.84,-0.243), Size = 1.075, Scale = Vector(1.34,1.3,1), Angles = Angle(-5.95,-64.267,-92.01)}
  12. ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.822,1.639,-0.331), Size = 1.075, Scale = Vector(1.34,1.3,1.043), Angles = Angle(-6.222,-75.17,-90.851)}
  13. ENT.Data["corpse1"] = {OffSet = Vector(0.525,0.379,-0.269), Size = 1.075, Scale = Vector(1.04,0.92,0.922), Angles = Angle(-6.069,-68.024,-91.616)}
  14. ENT.Data["eli"] = {OffSet = Vector(0.57,1.556,-0.288), Size = 1, Scale = Vector(1.12,0.98,1.021), Angles = Angle(-5.673,-75.687,-88)}
  15. ENT.Data["error"] = {OffSet = Vector(1.36,0.582,-0.444), Size = 1.075, Scale = Vector(1.14,1.12,1.022), Angles = Angle(-6.001,-65.788,-91.852)}
  16. ENT.Data["female_01"] = {OffSet = Vector(-0.008,0.017,-0.219), Size = 1.075, Scale = Vector(0.92,0.92,0.89), Angles = Angle(-6.022,-67.47,-89.923)}
  17. ENT.Data["gasmask"] = {OffSet = Vector(1.194,1.442,-0.383), Size = 1.075, Scale = Vector(1.5,1.244,1.101), Angles = Angle(-6.219,-74.988,-90.87)}
  18. ENT.Data["gman_high"] = {OffSet = Vector(1.674,0.979,-0.241), Size = 1.075, Scale = Vector(1.02,0.92,0.992), Angles = Angle(-5.997,-72.049,-89.443)}
  19. ENT.Data["guerilla"] = {OffSet = Vector(1.253,1.218,-0.333), Size = 1.075, Scale = Vector(1.14,1.12,1.022), Angles = Angle(-6.001,-65.788,-91.852)}
  20. ENT.Data["hostage_01"] = {OffSet = Vector(0.113,1.031,-0.246), Size = 1.075, Scale = Vector(1.12,0.98,0.93), Angles = Angle(-5.876,-68.54,-89.022)}
  21. ENT.Data["kleiner"] = {OffSet = Vector(0.543,0.967,-0.228), Size = 1, Scale = Vector(1.12,0.98,0.93), Angles = Angle(-5.791,-71.919,-88.376)}
  22. ENT.Data["leet"] = {OffSet = Vector(2.886,0.49,-0.351), Size = 1.075, Scale = Vector(1,1.3,1.101), Angles = Angle(-6.219,-74.988,-90.87)}
  23. ENT.Data["male_01"] = {OffSet = Vector(0.579,0.035,-0.224), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-6.023,-66.468,-90.028)}
  24. ENT.Data["monk"] = {OffSet = Vector(0.338,1.273,-0.26), Size = 1.075, Scale = Vector(1.12,0.98,0.93), Angles = Angle(-5.876,-68.54,-89.022)}
  25. ENT.Data["odessa"] = {OffSet = Vector(0.225,0.335,-0.245), Size = 1.075, Scale = Vector(1.02,1.01,1.092), Angles = Angle(-5.956,-58.173,-90.093)}
  26. ENT.Data["phoenix"] = {OffSet = Vector(1.556,0.407,-0.421), Size = 1.075, Scale = Vector(1.14,1.12,1.022), Angles = Angle(-6.001,-65.788,-91.852)}
  27. ENT.Data["police"] = {OffSet = Vector(-0.688,0.626,-0.321), Size = 1.075, Scale = Vector(1.34,1.12,1.013), Angles = Angle(-5.978,-65.08,-91.925)}
  28. ENT.Data["riot"] = {OffSet = Vector(1.178,1.508,-0.39), Size = 1.075, Scale = Vector(1.5,1.35,1.101), Angles = Angle(-6.219,-74.988,-90.87)}
  29. ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.397,0.141,-0.162), Size = 1.075, Scale = Vector(0.84,0.9,0.7), Angles = Angle(-5.992,-65.49,-91.883)}
  30. ENT.Data["swat"] = {OffSet = Vector(1.244,1.221,-0.522), Size = 1.075, Scale = Vector(1.5,1.219,1.093), Angles = Angle(-6.191,-73.28,-91.055)}
  31. ENT.Data["urban"] = {OffSet = Vector(0.636,0.966,-0.502), Size = 1.075, Scale = Vector(1.5,1.3,1.2), Angles = Angle(-6.023,-66.468,-91.78)}
  32.  
  33.  
  34. -- Check: Number should be _25_ :: Is _25_
  35. -- TRUE
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