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no-vip britadeira v6.2

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Jun 17th, 2019
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  1. $${
  2. if(britadeira);
  3. unset(britadeira);
  4. log( );
  5. log( );
  6. log("&6&lBritadeira v6 &fBy NaziJew &4>>OFF<< &2%#exp%XP adquirido &5hehe xD");
  7. log( );
  8. log( );
  9. unset(@britadeira);
  10. stop();
  11. else;
  12. set(britadeira);
  13. unset(@britadeira2);
  14. log( );
  15. log( );
  16. log("&6&lBritadeira v6 &fBy NaziJew &3>>ON<< &5hehe xD");
  17. log( );
  18. log( );
  19. set(@britadeira);
  20. IFMATCHES(%DIRECTION%,N);
  21. &olhando = NORTH;
  22. ENDIF;
  23. IFMATCHES(%DIRECTION%,S);
  24. &olhando = SOUTH;
  25. ENDIF;
  26. IFMATCHES(%DIRECTION%,W);
  27. &olhando = WEST;
  28. ENDIF;
  29. IFMATCHES(%DIRECTION%,E);
  30. &olhando = EAST;
  31. ENDIF;
  32. #exp = 0;
  33. #paslot = 3;
  34. PROMPT(#terrinha,$$i, Selecione o bloco usado para cavar -- Dirt=3 Sand=12 Gravel=13 SoulSand=88);
  35. PROMPT(&nazihome,$$?, Pra qual home deseja ir se tentarem te matar?);
  36. endif;
  37. endif;
  38. #reparando=0;
  39. else;
  40. look(%&olhando%);
  41. look(,50);
  42. set(britadeira2);
  43. set(@britadeira2);
  44. do;
  45. do(500);
  46. pick(%#terrinha%);
  47. wait(1ms);
  48. key(use);
  49. wait(1ms);
  50. slot(%#paslot%);
  51. if(%HEALTH% < 9);
  52. echo("/home %&nazihome%");
  53. log(&6&lAlguem tentou te matar, você foi para sua home de segurança &5hehe xD);
  54. unset(britadeira);
  55. unset(britadeira2);
  56. stop;
  57. endif;
  58. if(%DURABILITY%<100);
  59. inc(#paslot,1);
  60. endif;
  61. endif;
  62. look(%&olhando%);
  63. look(,50);
  64. key(attack);
  65. inc(#exp, 20);
  66. loop;
  67. if(@britadeira2);
  68. echo("/pvp off");
  69. gui(inventory);
  70. wait(50ms);
  71. gui();
  72. wait(50ms);
  73. gui(inventory);
  74. for(#slotn2,23,33);
  75. GETSLOTITEM(%#slotn2%,#id2,#stack2);
  76. if(%#id2%=0);
  77. slotclick(%#slotn2%,l,false);
  78. wait(10ms);
  79. slotclick(%#slotn2%,l,false);
  80. wait(5ms);
  81. endif;
  82. next;
  83. next;
  84. wait(50ms);
  85. getslotitem(30,#id,#stack);
  86. wait(50ms);
  87. if(%#id%=0);
  88. gui();
  89. else;
  90. do;
  91. wait(50ms);
  92. look(SOUTH);
  93. wait(100ms);
  94. for(#slotn,9,35);
  95. GETSLOTITEM(%#slotn%,#id,#stack);
  96. if((%#id%=277) || (%#id%=%#terrinha%) || (%#id%=387) || (%#id%=0) || (%#id%=264));
  97. else;
  98. slotclick(%#slotn%,l,false);
  99. slotclick(-999,l,false);
  100. wait(30ms);
  101. endif;
  102. next;
  103. wait(100ms);
  104. for(#slotn,9,35);
  105. GETSLOTITEM(%#slotn%,#id,#stack);
  106. if((%#id%=277) || (%#id%=%#terrinha%) || (%#id%=387) || (%#id%=0) || (%#id%=264));
  107. else;
  108. slotclick(%#slotn%,l,false);
  109. slotclick(-999,l,false);
  110. wait(10ms);
  111. endif;
  112. next;
  113. wait(300ms);
  114. endif;
  115. gui();
  116. until(%#stack%=0);
  117. wait(1);
  118. endif;
  119. endif;
  120. gui(inventory);
  121. wait(600ms);
  122. for(#slot,9,35);
  123. GETSLOTITEM(%#slot%,#id,#stack);
  124. if((%#id%=277) || (%#id%=%#terrinha%));
  125. slotclick(%#slot%,l,true);wait(30ms);
  126. endif;
  127. next;
  128. gui();
  129. loop;
  130. endif;
  131. }$$
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