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- require("bit")
- slot0 = globals.realtime
- slot1 = globals.curtime
- slot2 = globals.frametime
- slot3 = globals.absoluteframetime
- slot4 = globals.maxplayers
- slot5 = globals.tickcount
- slot6 = globals.tickinterval
- slot7 = globals.mapname
- slot8 = client.set_event_callback
- slot9 = client.log
- slot10 = client.color_log
- slot11 = client.exec
- slot12 = client.userid_to_entindex
- slot13 = client.get_cvar
- slot14 = client.set_cvar
- slot15 = client.draw_debug_text
- slot16 = client.draw_hitboxes
- slot17 = client.draw_indicator
- slot18 = client.random_int
- slot19 = client.random_float
- slot20 = client.draw_text
- slot21 = client.draw_rectangle
- slot22 = client.draw_line
- slot23 = client.draw_gradient
- slot24 = client.draw_circle
- slot25 = client.draw_circle_outline
- slot26 = client.world_to_screen
- slot27 = client.screen_size
- slot28 = client.visible
- slot29 = client.delay_call
- slot30 = client.latency
- slot31 = client.camera_angles
- slot32 = client.trace_line
- slot33 = client.eye_position
- slot34 = client.set_clan_tag
- slot35 = client.system_time
- slot36 = entity.get_local_player
- slot37 = entity.get_all
- slot38 = entity.get_players
- slot39 = entity.get_classname
- slot40 = entity.set_prop
- slot41 = entity.get_prop
- slot42 = entity.is_enemy
- slot43 = entity.get_player_name
- slot44 = entity.get_player_weapon
- slot45 = entity.hitbox_position
- slot46 = entity.get_steam64
- slot47 = entity.get_bounding_box
- slot48 = entity.is_alive
- slot49 = entity.is_dormant
- slot50 = ui.new_checkbox
- slot51 = ui.new_slider
- slot52 = ui.new_combobox
- slot53 = ui.new_multiselect
- slot54 = ui.new_hotkey
- slot55 = ui.new_button
- slot56 = ui.new_color_picker
- slot57 = ui.reference
- slot58 = ui.set
- slot59 = ui.get
- slot60 = ui.set_callback
- slot61 = ui.set_visible
- slot62 = ui.is_menu_open
- slot63 = math.floor
- slot64 = math.random
- slot65 = math.sqrt
- slot66 = table.insert
- slot67 = table.remove
- slot68 = table.getn
- slot69 = table.sort
- slot70 = string.format
- slot71 = string.len
- slot72 = string.reverse
- slot73 = string.sub
- slot74 = false
- slot75 = nil
- function slot76()
- ui.set_visible(uv0, false)
- print("Logged in!")
- slot0 = client.set_event_callback
- slot1 = client.get_cvar
- slot2 = client.set_cvar
- slot3 = renderer.indicator
- slot4 = renderer.text
- slot5 = client.screen_size
- slot7 = ui.set
- slot9 = ui.reference
- slot10 = ui.set_callback
- slot11 = entity.get_local_player
- slot12 = entity.get_prop
- slot13 = entity.is_alive
- slot14 = "UNKNOWN"
- slot15 = 0
- slot16 = 0
- slot17 = 0
- slot18 = nil
- slot19 = false
- slot20 = slot9("AA", "Anti-aimbot angles", "Pitch")
- slot21 = slot9("AA", "Anti-aimbot angles", "Yaw base")
- slot22, slot23 = slot9("AA", "Anti-aimbot angles", "Yaw")
- slot24, slot25 = slot9("AA", "Anti-aimbot angles", "Yaw jitter")
- slot26, slot27 = slot9("AA", "Anti-aimbot angles", "Body yaw")
- slot28 = slot9("AA", "Anti-aimbot angles", "Freestanding body yaw")
- slot29 = slot9("AA", "Anti-aimbot angles", "Fake yaw limit")
- slot30 = slot9("AA", "Anti-aimbot angles", "Edge yaw")
- slot31 = slot9("AA", "Anti-aimbot angles", "Freestanding")
- slot32 = slot9("AA", "Anti-aimbot angles", "Lower body yaw target")
- slot33 = slot9("AA", "Anti-aimbot angles", "Twist")
- slot34 = ui.reference("rage", "aimbot", "minimum damage")
- slot35 = ui.new_checkbox("AA", "Other", "Nemesis Extensions - Version: 6.0")
- slot36 = ui.new_combobox("AA", "Other", "Desync Base", "Local View", "At Targets")
- slot37 = ui.new_combobox("AA", "Other", "Desync Mode", "Off", "Static", "Jitter", "Backwards", "Lean", "Alternate", "Experimental")
- slot38 = ui.new_hotkey("AA", "Other", "Switch Key")
- slot39 = ui.new_multiselect("AA", "Other", "Anti-Aim Angle Indicator", "Arrows")
- slot40 = ui.new_color_picker("AA", "Other", "Arrow Color", 124, 195, 13, 220)
- if ui.get(ui.new_multiselect("AA", "Other", "Options", "LBY", "Pitch Flick")) == "Break LBY" then
- ui.set_visible(ui.new_slider("AA", "Other", "LBY Offset", 0, 90, 59, true, "°"), true)
- end
- slot43 = ui.new_checkbox("AA", "Other", "Nemesis Walk")
- slot44 = ui.new_hotkey("AA", "Other", "Nemesis Walk Hotkey")
- slot45 = ui.new_slider("AA", "Other", "Nemesis Walk Speed", 1, 245, 40, true, "%")
- function slot46(slot0, slot1)
- for slot5 = 1, #slot0, 1 do
- if slot0[slot5] == slot1 then
- return true
- end
- end
- return false
- end
- function slot47()
- if uv0(uv1) == "Local View" then
- uv2(uv3, "Default")
- uv2(uv4, "Local View")
- uv2(uv5, "180")
- uv2(uv6, "60")
- uv2(uv7, "Off")
- uv2(uv8, "-")
- elseif uv0(uv1) == "At Targets" then
- uv2(uv3, "Default")
- uv2(uv4, "At targets")
- uv2(uv5, "180")
- uv2(uv6, "60")
- uv2(uv7, "Off")
- uv2(uv8, "-")
- end
- end
- function slot48()
- if not uv0(uv1) then
- uv2(uv3, false)
- uv2(uv4, false)
- uv2(uv5, false)
- uv2(uv6, false)
- uv2(uv7, false)
- uv2(uv8, false)
- uv2(uv9, false)
- uv2(uv10, false)
- uv2(uv11, false)
- else
- uv2(uv3, true)
- uv2(uv4, true)
- uv2(uv5, true)
- uv2(uv6, true)
- uv2(uv7, true)
- uv2(uv8, true)
- uv2(uv9, true)
- uv2(uv10, true)
- uv2(uv11, true)
- end
- end
- slot48()
- slot10(slot35, slot48)
- require("ffi").cdef([[
- typedef struct {
- float x;
- float y;
- float z;
- }vec3_t;
- struct CUserCmd
- {
- struct CUserCmd (*CUserCmd)();
- int command_number; // 0x04 For matching server and client commands for debugging
- int tick_count; // 0x08 the tick the client created this command
- vec3_t viewangles; // 0x0C Player instantaneous view angles.
- vec3_t aimdirection; // 0x18
- float forwardmove; // 0x24
- float sidemove; // 0x28
- float upmove; // 0x2C
- int buttons; // 0x30 Attack button states
- char impulse; // 0x34
- int weaponselect; // 0x38 Current weapon id
- int weaponsubtype; // 0x3C
- int random_seed; // 0x40 For shared random functions
- short mousedx; // 0x44 mouse accum in x from create move
- short mousedy; // 0x46 mouse accum in y from create move
- bool hasbeenpredicted; // 0x48 Client only, tracks whether weve predicted this command at least once
- char pad_0x4C[0x18]; // 0x4C Current sizeof( usercmd ) = 100 = 0x64
- };
- typedef struct CUserCmd*(__thiscall* get_user_cmd_t)(void*, int, int);
- ]])
- slot56 = slot49.cast("get_user_cmd_t", slot49.cast("void***", slot49.cast("void**", slot49.cast("char*", client.find_signature("client_panorama.dll", "\\xb9\\xcc\\xcc\\xcc̋@8\\xffЄ\\xc0\\x85") or error("sig1 not found")) + 1)[0] or error("match is nil"))[0][8])
- slot57 = ui.new_hotkey("AA", "Other", "Airstuck")
- client.set_event_callback("setup_command", function (slot0)
- slot1 = uv0(uv1, 0, slot0.command_number)
- if ui.get(uv2) then
- slot1.command_number = 11
- slot1.tick_count = 1
- end
- end)
- slot58 = false
- slot60 = ui.new_slider("AA", "Other", "Minimum Damage Override", 0, 126, 0, true, "", 0, {
- [0] = "Auto",
- "1",
- "2",
- "3",
- "4",
- "5",
- "6",
- "7",
- "8",
- "9",
- "10",
- "11",
- "12",
- "13",
- "14",
- "15",
- "16",
- "17",
- "18",
- "19",
- "20",
- "21",
- "22",
- "23",
- "24",
- "25",
- "26",
- "27",
- "28",
- "29",
- "30",
- "31",
- "32",
- "33",
- "34",
- "35",
- "36",
- "37",
- "38",
- "39",
- "40",
- "41",
- "42",
- "43",
- "44",
- "45",
- "46",
- "47",
- "48",
- "49",
- "50",
- "51",
- "52",
- "53",
- "54",
- "55",
- "56",
- "57",
- "58",
- "59",
- "60",
- "61",
- "62",
- "63",
- "64",
- "65",
- "66",
- "67",
- "68",
- "69",
- "70",
- "71",
- "72",
- "73",
- "74",
- "75",
- "76",
- "77",
- "78",
- "79",
- "80",
- "81",
- "82",
- "83",
- "84",
- "85",
- "86",
- "87",
- "88",
- "89",
- "90",
- "91",
- "92",
- "93",
- "94",
- "95",
- "96",
- "97",
- "98",
- "99",
- "100",
- "HP+1",
- "HP+2",
- "HP+3",
- "HP+4",
- "HP+5",
- "HP+6",
- "HP+7",
- "HP+8",
- "HP+9",
- "HP+10",
- "HP+11",
- "HP+12",
- "HP+13",
- "HP+14",
- "HP+15",
- "HP+16",
- "HP+17",
- "HP+18",
- "HP+19",
- "HP+20",
- "HP+21",
- "HP+22",
- "HP+23",
- "HP+24",
- "HP+25",
- "HP+26"
- })
- ui.set(ui.new_hotkey("AA", "Other", "Override Damage", true), "toggle")
- client.set_event_callback("paint", function (slot0)
- if ui.get(uv0) and uv2 == false then
- stored_dmg = ui.get(uv3)
- ui.set(uv3, ui.get(uv1))
- uv2 = true
- elseif not slot1 and uv2 == true then
- ui.set(uv3, stored_dmg)
- uv2 = false
- end
- if uv2 then
- client.draw_indicator(slot0, 124, 195, 13, 255, "MIN DMG")
- end
- end)
- function slot63(slot0)
- return slot0 == entity.get_local_player()
- end
- function slot64(slot0)
- return uv0(client.userid_to_entindex(slot0))
- end
- slot65 = ui.new_checkbox("AA", "Other", "Autobuy")
- slot66 = ui.new_combobox("AA", "Other", "Autobuy value", "None", "AWP", "Auto", "Scout")
- function autobuy(slot0)
- slot1 = ui.get(uv0)
- slot2 = ui.get(uv1)
- if slot0.userid == nil then
- return
- end
- slot4 = entity.get_local_player()
- if not uv2(slot3) then
- return
- end
- slot5 = ""
- if slot2 and slot1 ~= "None" then
- if slot1 == "Auto" then
- slot5 = "buy scar20; buy g3sg1; "
- elseif slot1 == "Scout" then
- slot5 = "buy ssg08; "
- elseif slot1 == "AWP" then
- slot5 = "buy awp; "
- end
- client.exec(slot5)
- client.log("[nemesis] Bought ", slot1, " - Enjoy!")
- elseif slot2 and slot1 == "None" then
- client.log("[nemesis] Autobuy value set to None.")
- end
- end
- if client.set_event_callback("player_spawn", autobuy) then
- client.log("set_event_callback failed: ", slot67)
- end
- slot0("paint", function ()
- if not uv0(uv1) or uv0(uv2) == "Off" or uv3() == nil or uv4(uv3(), "m_lifeState") ~= 0 then
- return
- end
- slot0 = uv0(uv5)
- if uv4(entity.get_game_rules(), "m_bFreezePeriod") == 1 then
- return
- end
- slot2, slot3 = uv6()
- slot4 = slot2 / 2
- slot5 = slot3 / 2
- slot6, slot7, slot8, slot9 = uv0(uv7)
- slot10, slot11 = uv4(uv3(), "m_vecVelocity")
- slot12 = math.sqrt(slot10^2 + slot11^2)
- uv8(uv9, "Toggle")
- if uv0(uv2) == "Static" then
- if uv0(uv9) then
- uv10()
- uv8(uv11, "180")
- uv8(uv12, "0")
- uv8(uv13, "Offset")
- uv8(uv14, "0")
- uv8(uv15, "Static")
- uv8(uv16, "-90")
- uv8(uv17, "Opposite")
- uv8(uv18, "60")
- if uv19(slot0, "Arrows") then
- uv20(slot4 - 40, slot5, slot6, slot7, slot8, slot9, "c+", 0, "⮜")
- uv20(slot4 + 40, slot5, 255, 255, 255, 220, "c+", 0, "⮞")
- end
- uv21 = "LEFT"
- else
- uv10()
- uv8(uv11, "180")
- uv8(uv12, "0")
- uv8(uv13, "Offset")
- uv8(uv14, "0")
- uv8(uv15, "Static")
- uv8(uv16, "90")
- uv8(uv17, "Opposite")
- uv8(uv18, "60")
- if uv19(slot0, "Arrows") then
- uv20(slot4 + 40, slot5, slot6, slot7, slot8, slot9, "c+", 0, "⮞")
- uv20(slot4 - 40, slot5, 255, 255, 255, 220, "c+", 0, "⮜")
- end
- uv21 = "RIGHT"
- end
- elseif uv0(uv2) == "Jitter" then
- if uv0(uv9) then
- uv10()
- uv8(uv11, "180")
- uv8(uv12, "-90")
- uv8(uv13, "Offset")
- uv8(uv14, "-120")
- uv8(uv15, "Opposite")
- uv8(uv17, "Opposite")
- uv8(uv18, "60")
- uv8(uv22, false)
- uv8(uv23, false)
- if uv19(slot0, "Arrows") then
- uv20(slot4 - 40, slot5, slot6, slot7, slot8, slot9, "c+", 0, "⮜")
- uv20(slot4 + 40, slot5, 255, 255, 255, 220, "c+", 0, "⮞")
- end
- uv21 = "LEFT"
- else
- uv10()
- uv8(uv11, "180")
- uv8(uv12, "90")
- uv8(uv13, "Offset")
- uv8(uv14, "120")
- uv8(uv15, "Opposite")
- uv8(uv17, "Opposite")
- uv8(uv18, "60")
- uv8(uv22, false)
- uv8(uv23, false)
- if uv19(slot0, "Arrows") then
- uv20(slot4 + 40, slot5, slot6, slot7, slot8, slot9, "c+", 0, "⮞")
- uv20(slot4 - 40, slot5, 255, 255, 255, 220, "c+", 0, "⮜")
- end
- uv21 = "RIGHT"
- end
- elseif uv0(uv2) == "Backwards" then
- if uv0(uv9) then
- uv10()
- uv8(uv11, "180")
- uv8(uv12, "0")
- uv8(uv13, "Offset")
- uv8(uv14, "0")
- uv8(uv15, "Static")
- uv8(uv16, "-180")
- uv8(uv17, "Opposite")
- uv8(uv18, "58")
- uv8(uv22, false)
- uv8(uv23, true)
- if uv19(slot0, "Arrows") then
- uv20(slot4 - 40, slot5, slot6, slot7, slot8, slot9, "c+", 0, "⮜")
- uv20(slot4 + 40, slot5, 255, 255, 255, 220, "c+", 0, "⮞")
- end
- uv21 = "LEFT"
- else
- uv10()
- uv8(uv11, "180")
- uv8(uv12, "0")
- uv8(uv13, "Offset")
- uv8(uv14, "0")
- uv8(uv15, "Static")
- uv8(uv16, "180")
- uv8(uv17, "Opposite")
- uv8(uv18, "58")
- uv8(uv22, false)
- uv8(uv23, true)
- if uv19(slot0, "Arrows") then
- uv20(slot4 + 40, slot5, slot6, slot7, slot8, slot9, "c+", 0, "⮞")
- uv20(slot4 - 40, slot5, 255, 255, 255, 220, "c+", 0, "⮜")
- end
- uv21 = "RIGHT"
- end
- elseif uv0(uv2) == "Lean" then
- if uv0(uv9) then
- uv10()
- uv8(uv11, "180")
- uv8(uv12, "-14")
- uv8(uv13, "Offset")
- uv8(uv14, "0")
- uv8(uv15, "Static")
- uv8(uv16, "-180")
- uv8(uv17, "Opposite")
- uv8(uv18, "58")
- uv8(uv22, false)
- uv8(uv23, true)
- if uv19(slot0, "Arrows") then
- uv20(slot4 - 40, slot5, slot6, slot7, slot8, slot9, "c+", 0, "⮜")
- uv20(slot4 + 40, slot5, 255, 255, 255, 220, "c+", 0, "⮞")
- end
- uv21 = "LEFT"
- else
- uv10()
- uv8(uv11, "180")
- uv8(uv12, "14")
- uv8(uv13, "Offset")
- uv8(uv14, "0")
- uv8(uv15, "Static")
- uv8(uv16, "180")
- uv8(uv17, "Opposite")
- uv8(uv18, "58")
- uv8(uv22, false)
- uv8(uv23, true)
- if uv19(slot0, "Arrows") then
- uv20(slot4 + 40, slot5, slot6, slot7, slot8, slot9, "c+", 0, "⮞")
- uv20(slot4 - 40, slot5, 255, 255, 255, 220, "c+", 0, "⮜")
- end
- uv21 = "RIGHT"
- end
- elseif uv0(uv2) == "Alternate" then
- if uv0(uv9) then
- uv10()
- uv8(uv11, "180")
- uv8(uv12, "0")
- uv8(uv13, "Offset")
- uv8(uv14, "10")
- uv8(uv15, "Static")
- uv8(uv16, "-45")
- uv8(uv17, "Opposite")
- uv8(uv18, "60")
- uv8(uv22, false)
- uv8(uv23, false)
- if uv19(slot0, "Arrows") then
- uv20(slot4 - 40, slot5, slot6, slot7, slot8, slot9, "c+", 0, "⮜")
- uv20(slot4 + 40, slot5, 255, 255, 255, 220, "c+", 0, "⮞")
- end
- uv21 = "LEFT"
- else
- uv10()
- uv8(uv11, "180")
- uv8(uv12, "0")
- uv8(uv13, "Offset")
- uv8(uv14, "-10")
- uv8(uv15, "Static")
- uv8(uv16, "45")
- uv8(uv17, "Opposite")
- uv8(uv18, "60")
- uv8(uv22, false)
- uv8(uv23, false)
- if uv19(slot0, "Arrows") then
- uv20(slot4 + 40, slot5, slot6, slot7, slot8, slot9, "c+", 0, "⮞")
- uv20(slot4 - 40, slot5, 255, 255, 255, 220, "c+", 0, "⮜")
- end
- uv21 = "RIGHT"
- end
- elseif uv0(uv2) == "Experimental" then
- if uv0(uv9) then
- uv10()
- uv8(uv11, "180Z")
- uv8(uv12, "0")
- uv8(uv13, "Offset")
- uv8(uv14, "-180")
- uv8(uv15, "Opposite")
- uv8(uv17, "Opposite")
- uv8(uv18, "60")
- uv8(uv22, true)
- uv8(uv23, true)
- if uv19(slot0, "Arrows") then
- uv20(slot4 - 40, slot5, slot6, slot7, slot8, slot9, "c+", 0, "⮜")
- uv20(slot4 + 40, slot5, 255, 255, 255, 220, "c+", 0, "⮞")
- end
- uv21 = "LEFT"
- else
- uv10()
- uv8(uv11, "180Z")
- uv8(uv12, "0")
- uv8(uv13, "Offset")
- uv8(uv14, "180")
- uv8(uv15, "Opposite")
- uv8(uv17, "Opposite")
- uv8(uv18, "60")
- uv8(uv22, true)
- uv8(uv23, true)
- if uv19(slot0, "Arrows") then
- uv20(slot4 + 40, slot5, slot6, slot7, slot8, slot9, "c+", 0, "⮞")
- uv20(slot4 - 40, slot5, 255, 255, 255, 220, "c+", 0, "⮜")
- end
- uv21 = "RIGHT"
- end
- end
- end)
- function slot68(slot0)
- if slot0 == 245 then
- return
- end
- slot2, slot3 = uv1(uv0(), "m_vecVelocity")
- if math.floor(math.min(10000, math.sqrt(slot2 * slot2 + slot3 * slot3) + 0.5)) < slot0 then
- uv2("cl_sidespeed", slot5)
- uv2("cl_forwardspeed", slot5)
- uv2("cl_backspeed", slot5)
- end
- if slot5 <= slot4 then
- slot6 = math.atan2(uv3("cl_forwardspeed"), uv3("cl_sidespeed"))
- slot7 = math.cos(slot6) * slot5
- uv2("cl_sidespeed", math.sin(slot6) * slot5)
- uv2("cl_forwardspeed", slot7)
- uv2("cl_backspeed", slot7)
- end
- end
- slot0("run_command", function ()
- if not uv0(uv1) then
- return
- end
- if not uv0(uv2) then
- uv3(450)
- else
- uv3(uv0(uv4))
- end
- end)
- slot0("setup_command", function (slot0)
- if not uv0(uv1) or uv0(uv2) == "Off" or uv0(uv2) == "Break LBY" or uv0(uv3) == "Off" or uv4() == nil or not uv5(uv4()) then
- return
- end
- if uv4() == nil or uv6(uv4(), "m_lifeState") ~= 0 then
- return
- end
- if uv6(entity.get_game_rules(), "m_bFreezePeriod") == 1 then
- return
- end
- if uv0(uv2) == "Static" then
- if slot0.in_jump ~= 0 then
- return
- end
- slot2 = slot0.in_duck ~= 0 and 2.941177 or 1.000001
- if slot0.command_number % 4 < 2 and not -slot2 then
- slot2 = slot2
- end
- slot0.sidemove = slot0.sidemove ~= 0 and slot0.sidemove or slot2
- else
- return
- end
- end)
- client.set_event_callback("run_command", function ()
- if ui.get(uv0) == "Off" or localplayer == nil or not isAlive(localplayer) then
- return
- end
- if bFreezeTime == 1 then
- return
- end
- if ui.is_menu_open() then
- uv1 = ui.get(r_yaw)
- yawOffset = ui.get(r_yawOffset)
- end
- _velx, _vely = entity.get_prop(localplayer, "m_vecVelocity")
- velocity = math.sqrt(_velx^2 + _vely^2)
- if ui.get(uv2) == "LBY" then
- if ui.get(uv0) == "Static" then
- if velocity > 0.0014 then
- if bit.band(entity.get_prop(entity.get_local_player(), "m_fFlags"), 1) then
- uv3 = globals.curtime() + 0.22
- else
- uv3 = slot1 + 1.1
- end
- end
- if ui.get(uv2) == "Pitch Flick" then
- if uv3 < slot1 then
- uv3 = slot1 + 1.1
- uv1 = uv4(uv1)
- ui.set(r_yaw, "Up")
- else
- ui.set(r_yaw, uv1)
- end
- elseif uv3 < slot1 then
- uv3 = slot1 + 1.1
- yawOffset = uv4(uv1)
- if check_yaw == false then
- ui.set(r_yawOffset, yawOffset + 180 - uv4(uv5))
- else
- ui.set(r_yawOffset, yawOffset - (180 - uv4(uv5)))
- end
- else
- uv6(r_yawOffset, yawOffset)
- end
- elseif ui.get(uv0) == "Jitter" then
- if velocity > 0.0014 then
- if slot0 then
- uv3 = slot1 + 0.22
- else
- uv3 = slot1 + 1.1
- end
- end
- if ui.get(uv2) == "Pitch Flick" then
- if uv3 < slot1 then
- uv3 = slot1 + 1.1
- uv1 = uv4(uv1)
- ui.set(r_yaw, "Up")
- else
- ui.set(r_yaw, uv1)
- end
- elseif uv3 < slot1 then
- uv3 = slot1 + 1.1
- yawOffset = uv4(uv1)
- if check_yaw == false then
- ui.set(r_yawOffset, yawOffset + 180 - uv4(uv5))
- else
- ui.set(r_yawOffset, yawOffset - (180 - uv4(uv5)))
- end
- else
- uv6(r_yawOffset, yawOffset)
- end
- elseif ui.get(uv0) == "Experimental" then
- if velocity > 0.0014 then
- if slot0 then
- uv3 = slot1 + 0.22
- else
- uv3 = slot1 + 1.1
- end
- end
- if ui.get(uv2) == "Pitch Flick" then
- if uv3 < slot1 then
- uv3 = slot1 + 1.1
- uv1 = uv4(uv1)
- ui.set(r_yaw, "Up")
- else
- ui.set(r_yaw, uv1)
- end
- elseif uv3 < slot1 then
- uv3 = slot1 + 1.1
- yawOffset = uv4(uv1)
- if check_yaw == false then
- ui.set(r_yawOffset, yawOffset + 180 - uv4(uv5))
- else
- ui.set(r_yawOffset, yawOffset - (180 - uv4(uv5)))
- end
- else
- uv6(r_yawOffset, yawOffset)
- end
- end
- end
- end)
- function slot69(slot0, slot1, slot2)
- return slot2 / (slot1 / (slot1 < slot0 and slot1 or slot0)) >= 0 and math.floor(slot5 + 0.5) or math.ceil(slot5 - 0.5)
- end
- function slot70(slot0, slot1)
- return slot2[uv0(slot0, slot1, #{
- {
- 255,
- 0,
- 0
- },
- {
- 237,
- 27,
- 3
- },
- {
- 235,
- 63,
- 6
- },
- {
- 229,
- 104,
- 8
- },
- {
- 228,
- 126,
- 10
- },
- {
- 220,
- 169,
- 16
- },
- {
- 213,
- 201,
- 19
- },
- {
- 176,
- 205,
- 10
- },
- {
- 124,
- 195,
- 13
- }
- }) <= 1 and 1 or slot3][1], slot2[slot3 <= 1 and 1 or slot3][2], slot2[slot3 <= 1 and 1 or slot3][3]
- end
- slot0("paint", function ()
- if not uv0(uv1) or uv2() == nil or uv3(uv2(), "m_lifeState") ~= 0 then
- return
- end
- if #uv0(uv4) == 0 then
- return
- end
- if uv3(entity.get_game_rules(), "m_bFreezePeriod") == 1 then
- return
- end
- slot2, slot3 = uv5()
- slot4 = slot2 / 2
- slot6 = uv3(uv2(), "m_flPoseParameter", 11)
- slot7 = uv6 and 124 or 255
- slot8 = uv6 and 195 or 0
- slot9 = uv6 and 13 or 0
- slot10, slot11 = uv3(uv2(), "m_vecVelocity")
- if uv7(slot0, "Text") then
- slot20, slot21, slot22 = uv8(59 - 58 * math.sqrt(slot10^2 + slot11^2) / 580, 59)
- uv9(11, slot3 / 2 + 50, slot14, slot15, slot16, 255, "nil", 0, uv10)
- end
- if uv7(slot0, "LBY") then
- slot17 = (uv11 - globals.curtime()) / 1.1
- uv9(10, slot5 + 23, slot7, slot8, slot9, 255, "+", 0, "LBY")
- if slot12 < 0.0014 then
- if true then
- renderer.circle_outline(70, slot5 + 36, 0, 0, 0, 200, 9, 0, 1, 5)
- end
- renderer.circle_outline(70, slot5 + 36, slot7, slot8, slot9, 255, slot15 - 1, slot16, slot17, 3)
- else
- return
- end
- end
- end)
- slot71 = {
- ["HvH Demigod"] = "HvH Demigod",
- ["nemesis.extensions"] = "nemesis",
- ["head in feet"] = "head in feet"
- }
- slot73 = {
- enabled = uv3("AA", "Other", "Lua Flexer"),
- clantags = uv4("AA", "Other", "Clantag"), function ()
- slot0 = {
- for slot4, slot5 in pairs(uv0) do
- slot0[#slot0 + 1] = slot4
- end
- uv1(slot0)
- uv2(slot0, 1, "Disabled")
- return slot0
- end(),
- animated = uv3("AA", "Other", "Animation"),
- style = uv4("AA", "Other", "Style", "Default", "Reverse"),
- speed = uv5("AA", "Other", "Speed", 0, 100, 30, true, "%", 1)
- }
- slot74, slot75, slot76, slot77, slot78, slot79, slot80 = nil
- function slot81()
- if uv0(uv1.enabled) then
- uv2(uv1.clantags, true)
- uv2(uv1.animated, true)
- if uv0(uv1.animated) then
- uv2(uv1.style, true)
- uv2(uv1.speed, true)
- else
- uv2(uv1.style, false)
- uv2(uv1.speed, false)
- end
- else
- uv3(" ")
- uv2(uv1.clantags, false)
- uv2(uv1.animated, false)
- uv2(uv1.style, false)
- uv2(uv1.speed, false)
- end
- end
- slot81()
- slot10(slot73.enabled, slot81)
- slot10(slot73.animated, slot81)
- slot0("run_command", function (slot0)
- if not uv0(uv1.enabled) then
- return
- end
- if slot0.chokedcommands == 0 then
- uv2 = false
- else
- uv2 = true
- end
- end)
- function slot82()
- if not uv0(uv1.enabled) or uv0(uv1.clantags) == "Disabled" then
- uv2(" ")
- return
- end
- if uv0(uv1.clantags) == "Custom" then
- if uv3 ~= uv4("r_eyegloss") then
- uv3 = uv4("r_eyegloss")
- uv5 = false
- end
- elseif uv3 ~= uv6[uv0(uv1.clantags)] then
- uv3 = uv6[uv0(uv1.clantags)]
- uv5 = false
- end
- uv7 = math.min(16, uv8(uv3))
- end
- slot82()
- slot10(slot73.clantags, slot82)
- function slot83(slot0, slot1)
- if not uv0(uv1.animated) then
- return
- end
- if slot0 == "Default" then
- if slot1 == 0 then
- uv2 = " "
- slot1 = slot1 + 1
- end
- uv3(uv4(uv2, 1, slot1))
- elseif slot0 == "Reverse" then
- if uv5 <= uv6 then
- uv3(uv4(uv2, 1, slot1))
- else
- if uv6 - slot1 == 0 then
- uv2 = " "
- slot1 = uv6 - 1
- end
- uv3(uv4(uv2, 1, uv6 - slot1))
- end
- end
- end
- slot0("paint", function (slot0)
- if not uv0(uv1.enabled) or uv0(uv1.clantags) == "Disabled" then
- return
- end
- if not uv2(uv3()) then
- uv4 = false
- end
- if uv4 then
- return
- end
- uv5()
- if not uv0(uv1.animated) then
- if not uv6 then
- uv7(uv8)
- uv6 = true
- end
- else
- uv9 = uv9 + 3
- end
- uv10 = uv11(uv12() * uv0(uv1.speed) / 10 % uv9 + 1)
- uv13 = uv11(uv12() * uv0(uv1.speed) / 10 % (uv9 * 2) + 1)
- if uv10 == uv14 then
- return
- end
- uv14 = uv10
- uv15(uv0(uv1.style), uv10)
- end)
- end
- slot75 = ui.new_button("AA", "Other", "Login (when ingame)", function ()
- slot0 = {
- Тут твой айди
- }
- if uv0() == nil then
- return
- end
- if uv1(slot1) == nil then
- return
- end
- for slot6 = 1, #slot0, 1 do
- if slot2 == slot0[slot6] then
- uv2 = true
- uv3()
- end
- end
- end)
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