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- ===========================================================
- MAGIC: THE GATHERING
- "Spells of the Ancients"
- Version 2.1
- Readme File
- 21 October 1997
- ===========================================================
- Table of Contents
- =================
- 1) Changes from version 2.0
- 2) Important Customer Support Note
- 3) FAQ (Frequently Asked Questions)
- 4) New Features
- Shandalar
- The Duel and Gauntlet
- Dueling Table
- Deck Builder
- 5) Card Notes
- 6) Tutorial Errata
- 7) IBM ThinkPad Compatibility
- 8) Technical Notes
- Changes from version 2.0
- ========================
- The following issues have been addressed in this release:
- * Black Vise and The Rack no longer do double damage.
- * Cards such as Zombie Master no longer give their effect
- when only in the spell chain.
- * Kismet properly lets you target either player.
- * Several artifacts with continuous effects disable when
- tapped. These include Howling Mine, Soul Net and others.
- * Fast effects response is no longer allowed for the
- activation of Black Lotus.
- * City of Brass no longer orphans its one point of damage
- upon activation.
- * Contract from Below allows user to select order in which
- cards in hand are discarded.
- * Fastbond properly handles more than one Fastbond in play.
- Fastbond also now recognizes lands being put into play
- by means other than being placed from the hand (Untamed
- Wilds).
- * Nevinyral's Disk no longer taps if you cancel activation.
- * Argothian Pixies/Treefolk are no longer immune to some
- instances of direct damage.
- * Disenchanting an Animate Artifact which was cast on an
- artifact creature no longer removes the creature state
- from the artifact creature.
- * Farmstead now recognizes additional cost imposed by Gloom.
- * Serendib Djinn is correctly now a flying creature.
- Important Customer Support Note
- ===============================
- Do NOT call Wizards of the Coast Customer Service with questions,
- problems, or other issues related to this computer game; contact
- MicroProse Customer Support. The WotC folks will happily address
- card issues, as always, but they will not help you with issues
- specific to the computer game.
- FAQ (Frequently Asked Questions)
- ================================
- For further help for Magic: The Gathering, please read the Magic
- FAQ included at the end of this file. The FAQ includes help for
- installation, sound cards, video cards, graphics, gameplay,
- Shandalar and specific cards.
- New Features
- ============
- The Duel and Gauntlet
- ---------------------
- * When you save a duel during a Gauntlet, you save the status
- of that current duel, and your progress through the Gauntlet.
- * The "Spells of the Ancients" installer backs up all of your
- deck files for Shandalar and the duel. The old Shandalar decks
- are copied to a new folder called 'old deck'. The old duel decks
- (including any decks you may have built in the Deck Builder) will
- be copied to a folder called 'old playdeck'.
- Dueling Table
- -------------
- A few reminders of often overlooked features:
- * If you do not put a Stop (the red marker) on a phase, play will
- bypass that phase without bothering to ask you if you want to
- use optional effects (a Brass Man's untap or Land Tax, for
- example). This is a handy way to prevent the duel from bogging
- down, but if you are not careful, you could accidentally miss
- an opportunity. Thus, if you plan to use an optional effect
- (especially during the upkeep phase), make sure to Run To (by
- clicking on the phase bar) or put a Stop on the phase you have
- in mind.
- * Remember that creatures with negative power are treated as having
- a power of 0 for all purposes except raising the power. Thus,
- they are displayed during a duel as having 0 power.
- * Remember that all of the floating windows -- including the Ante
- and Mulligan displays, both hands, and the Situation Bar (but not
- the Spell Chain and Combat windows) -- are movable. Just click
- and drag them out of the way when necessary.
- * You can minimize both the Spell Chain and Combat windows. Just
- click anywhere on the title bar of the window to do so. To
- restore the Spell Chain window to full size, click on the star
- icon on the phase bar. To restore the Combat window to full size,
- click on the sword icon on the phase bar.
- * Hold the mouse over a particular thing (a card, part of the
- dueling table, or an ability marker, for instance) to find out
- what it is.
- * Right-click on things for a mini-menu of useful functions.
- * Click on things to use them. Double-click to auto-use; that is, to
- have mana drawn from lands automatically (and indiscriminately).
- Deck Builder
- ------------
- * Moving multiple copies of a card into and out of your deck can
- be a pain. Instead of moving one copy at a time, now you can move
- as many as you need, all in one step. Hold down the Shift key
- and double-click on the card. Enter the number you want moved.
- * You can now right-click on the area in between the sets of Filter
- Buttons to open a mini-menu. This menu has only one option: the
- Main Buttons toggle. If you choose to toggle the Main Menu Buttons
- On, all of the filters EXCEPT the Other Filters become active (are
- turned on). If you toggle Main Menu Buttons Off, all of the Set
- Filters, Color Filters, and Type Filters are inactivated (switched
- off).
- * When you're editing your deck in Shandalar or in the Sealed Deck
- tournament, you can also right-click on the background area behind
- the cards in your deck to get another mini-menu. This one has two
- options that let you to move cards according to their color. Use
- Move By Color Into Deck to put all the cards of the colors you
- choose from the inventory into the current deck, and Move By Color
- Out Of Deck to move cards from your deck into your inventory.
- You're prompted to choose which of the five colors, plus "artifacts"
- (not "colorless"), you want moved. Note that the basic lands that
- correspond to the colors you choose also move. (No lands move with
- artifacts, and you must move dual and special lands individually.)
- * The Deck Builder considers basic lands as having the same color
- as the color of mana they produce for the purpose of deck stats.
- (For example, 5 Islands count as 5 Blue cards.)
- Card Notes
- ==========
- * A display issue: The name of artist Brian Snoddy should always
- have a line over the 'o'. (Sorry, Brian.)
- * In some places in the game, the name of El-Hajjaj is displayed
- incorrectly. There should always be an accent circumflex (caret)
- over the final 'a'.
- Tutorial Errata
- ===============
- * Any time one of the wizards in the Tutorial mentions "points," he
- or she is being informal. There are actually no "points" in the
- game of Magic: The Gathering. Thus:
- - In Chapters 4, 6, 8, 9 and anywhere else, when the wizards refer
- to "points of damage," they mean simply "damage."
- - In Chapter 4 (and anywhere else), when they speak of "points of
- mana," they really mean "mana."
- - In Chapter 8, one of them says, "...the ogre does two points
- against the knight's two points of toughness." That should be
- "...the ogre does two damage against the knight's two toughness."
- - In Chapters 4 and 7, the wizards talk of "life points." They
- mean "life total."
- * In Chapter 7, the wizard mentions the "Heal Phase." Obviously,
- his information is out-of-date. Under the 5th Edition rules, the
- Heal Phase no longer exists. It has been replaced by the Cleanup
- Phase.
- * In Chapter 8, the wizard says, "...other special powers include
- regeneration, flight, and many more..." He means "...regeneration,
- FLYING, and many more."
- IBM ThinkPad Compatibility
- --------------------------
- * Those of you installing this game on a ThinkPad might experience a
- problem when viewing the Tutorial videos. This is caused by the
- video software attempting to use an incorrect driver. We've included
- a program on the Original Magic: the Gathering CD-ROM that corrects
- this problem.
- Run this file:
- autoplay\setindeo.exe
- and the Tutorial should work just fine.
- Technical Notes
- ===============
- * Don't forget to take a look at the Magic FAQ (MAGICFAQ.TXT) on the
- program disc for further help with troubleshooting any problems.
- * If you normally use a screen saver, you should be aware that it is
- always running in the background. To prevent interference with the
- game, you must disable any screen saver before you start playing.
- * Some players might experience compatibility problems. Our tests
- lead us to believe that the most common cause of these problems
- is not the game itself, but out-of-date device drivers installed
- on the computer. If you experience compatibility problems, please
- make sure that you are using the most recent drivers provided for
- your hardware. If you have the correct drivers and the problem
- persists, call Customer Support.
- * If you experience problems with any part of this game after you
- install new hardware or software, you might have updated a sound
- driver, video driver, DirectX driver or Indeo Video driver to a
- version that is not compatible with the game. To fix this, you can
- reinstall the DirectX drivers from the Magic: The Gathering CD-ROM.
- * We stongly suggest that you play this game in High Color (16-bit)
- video mode or better. If you are playing in a lesser mode (that is,
- you are using 256 colors or less), you might experience transitory
- graphic oddities. These are superficial and should not have any
- lasting effect on the game. Some machines that are below the
- recomended system requirements may experience problems with High
- Color (16-bit) video modes when playing in Shandalar.
- * This game is designed to work with the standard issue Windows 95.
- We do NOT support ANY of the beta upgrades to Windows 95.
- * If you experience problems with flickering video in Shandalar, it's
- likely you need to update your video drivers. Most vendors now
- supply Windows 95 versions of their video drivers. You can normally
- download these drivers from the vendor's BBS or Web site.
- * If you do not hear the sound effects in the game, you might not
- have selected to install the DirectX drivers. Rerun the install
- program, but do not select ANY game components to install. Allow
- the new DirectX drivers to be installed.
- * If you have the new Sound Blaster 16/AWE-32 driver for Windows 95
- (Revision 7), you may experience problems running this game. The
- new Sound Blaster driver updates the Audio Drive Component to
- version 4.33.00.0012. This version causes the game to crash
- with a fatal exception error in VXD VMM(01) and terminates the
- application. Reinstall the DirectX drivers (as in the previous
- paragraph). The DirectX Audio Drive Component is version
- 4.31.00.0068, which functions correctly. Creative Labs also
- has a new driver, version 4.33.00.0014, which does not cause
- the problem.
- * If you try to manually delete this game using Windows Explorer,
- you might experience problems. (We suggest you ALWAYS use the
- Uninstall feature instead.) When you run the game, some game files
- temporarily become part of the Windows 95 system resources. These
- files cannot be used or deleted if they are currently being used
- by your system. If you experience this type of problem, you can
- reboot your computer to free the affected files. You should then be
- able to delete the files.
- * The Uninstall feature removes only those files installed by the
- Install Shield program. Any files created by the game, such as
- saved games, will be left on the system after you run uninstall.
- If you Uninstall "Spells of the Ancients" you must also Uninstall
- your Original Magic: the Gathering product. Some common files used
- by both applications are removed by the "Spells of the Ancients"
- Uninstaller. Please re-install the Original product before trying
- to re-install "Spells of the Ancients".
- Additional Credits
- ====================
- Original Magic: the Gathering Game Design
- Richard Garfield
- Original Magic: the Gathering Graphic Design
- Jesper Myrfors
- Christopher Rush
- Lisa Stevens
- Very Special thanks to:
- Daniel Berner
- Skaff Elias
- Chazz Elliott
- Karen Ffinch
- David Lee
- Brian Lewis
- Johanna Mead
- Joel Mick
- Rob Stewart
- Jennifer Clarke Wilkes
- Darla A. Willis
- ================================================
- Magic: The Gathering "Spells of the Ancients"
- for Windows 95
- FAQ (Frequently Asked Questions and Answers)
- Last revised: 2 September 1997
- ================================================
- System Requirements
- ===================
- IBM PC 100MHz 80486DX/4 compatible or faster
- Windows 95
- 16MB RAM
- Quad-speed CD-ROM drive
- Hard drive (25MB free)
- Super VGA graphics for 640 x 480 x 256 colors
- (must be compatible with DirectX)
- Mouse
- Recommended
- -----------
- IBM PC 120MHz Pentium compatible or faster
- 32MB RAM
- High Color graphics for 1024 x 768 x 16-bit color
- (2MB video RAM minimum)
- DirectX-compatible sound card
- General
- =======
- Q: What is the latest version of Magic: The Gathering?
- A: Version 2.1 is the latest version of the game. This version
- is the update for the "Spells of the Ancients" expansion
- pack for the original Magic the Gathering.
- Q: Is Magic: The Gathering compatible with Windows 3.1,
- Windows 3.11 or Windows NT?
- A: Unfortunately, because the program uses Microsoft's DirectX
- version 3.0, it does not work properly with any operating
- system except Windows 95.
- Installation
- ============
- Q: I have the demo for Magic: The Gathering installed. Will
- this cause any problems when I install the complete game?
- A: We recommend that you either delete the demo directory or
- rename it before installing the complete game. By default,
- the complete game uses the same directory name (\MAGIC)
- that the demo uses.
- Q: While installing the game, my CD-ROM cannot be verified by
- the installer.
- A: If you have more than one CD-ROM drive attached to your system,
- you must place the CD in the drive that appears first in the drive
- list. For example, if you have two CD-ROM drives that are lettered
- D: and E:, you must place the disc into drive D for verification.
- The second drive (in this case E:) will not be checked.
- Q: While installing the game, I got an error message of
- "Assertion error, cannot open sprite file." I am using
- Corel CD-ROM drivers.
- A: Unfortunately, the installer is not compatible with Corel
- CD-ROM drivers. You must load Windows 95 drivers for your
- CD-ROM drive.
- Q: I got an error while uninstalling or reinstalling the game
- that says there is a file that is write-protected or otherwise
- cannot be deleted.
- A: Just reboot your computer and try again. Sometimes Windows 95
- thinks one of the files is write-protected until the computer
- is rebooted.
- Troubleshooting
- ===============
- Q: I am experiencing DLL errors, assert errors or lockups.
- A: Do not run any other programs (such as Norton Crash Protector)
- in the background. The only programs that should be loaded are
- Magic: The Gathering and absolutely necessary Windows 95 programs.
- In addition, make sure that your hard drive has at least 30MB
- free for the Windows 95 swap file.
- Make sure that you have the latest versions of the DirectX
- drivers for your hardware. In particular, make sure that your
- sound card has the latest DirectSound drivers.
- Check your sound card to see if it is properly installed and
- functioning. You can check your sound card by selecting "System"
- from the Control Panel. Select the Device Manager tab at the System
- Properties dialog box. Double-click on "Sound, Video and Game
- Controllers." A description for your sound card should appear
- underneath. Double-click on this text to bring up a dialog box
- telling you if your sound card is functioning correctly or not.
- You can also try turning down the graphics acceleration by
- selecting the System control panel and clicking on the Performance
- tab. Then click on the "Graphics" button and slide the bar to the
- left in order to adjust the degree of hardware acceleration. We
- recommend lowering the graphics acceleration to "Most accelerator
- functions." If that doesn't help, try "Basic accelerator functions."
- Q: The game is locking up when I try to load a saved game, or I am
- experiencing "Page fault" errors.
- A: Magic: The Gathering requires at least 30MB of virtual memory.
- Please check your virtual memory by selecting the System control
- panel. Then click on the Performance tab and click the "Virtual
- Memory" button.
- Q: I am receiving an error message of "Error vids:iv41 decompression."
- A: This error is caused by the Indeo video drivers. Please run the
- SETINDEO.EXE program by inserting your Original Magic CD-ROM, changing
- to your CD-ROM drive and typing "\autoplay\setindeo" [Enter] at the
- DOS prompt. You need to restart your computer for this change to
- take effect. If you continue to experience this error message,
- please download the version of Video for Windows from Intel's Web
- site at www.intel.com.
- Q: I am having problems with "Assertion failed" or "Add card" error
- messages while playing in Shandalar.
- A: This problem has been mostly eliminated in this version of the game.
- If your graphics resolution is set to something higher than
- 1024 x 768, please try lowering it to 1024 x 768. If that doesn't
- work, please try lowering it to 800 x 600.
- Q: When I try to run the game, the system crashes with an error message
- about MSVFW32.DLL.
- A: You need to install Video for Windows. To do this, you must go to
- the Control Panel and double-click the "Add/Remove Programs" icon.
- Click on the Windows Setup tab at the top. Click to put a check mark
- in the Multimedia component. Then click the "Apply" button to
- install these components. You will probably need to have your
- Windows 95 CD-ROM or disks handy.
- Q: The game crashes when I get to the Wizard Statistics screen (showing
- the five major wizards) or when the coin flip animation starts.
- A: We recommend downloading the latest version of the Indeo video
- drivers from Intel from their Web site at www.intel.com.
- You can also try turning down the graphics acceleration by selecting
- the System control panel and clicking on the Performance tab. Then
- click on the "Graphics" button and slide the bar to the left in
- order to adjust the degree of hardware acceleration. We recommend
- lowering the graphics acceleration to "Most accelerator functions."
- If that doesn't help, try "Basic accelerator functions."
- Q: Sometimes the game quits back to Windows unexpectedly.
- A: Applications running in the background may cause the game to close
- without notice. Please shut down all other applications before
- running Magic: The Gathering.
- Sound
- =====
- Q: I don't have a Windows 95-compatible sound card, and the game
- crashes on me.
- A: You can play Magic: The Gathering without a sound card if you have
- version 1.1 or greater. Unfortunately, version 1.0 requires a Windows 95-
- compatible sound card. Without one, the game will crash in certain
- parts of the game (usually when you try to duel in Shandalar).
- Q: I am having problems with the sound in Magic: The Gathering.
- A: Please note that the game requires DirectX version 3.0 or greater
- working in order to hear the sound and music. If you are not hearing
- any sound, the problem is most likely caused by a problem with DirectX not
- working with your sound card. Please contact your sound card
- manufacturer for the latest drivers that are compatible with
- DirectX.
- Q: I am hearing white noise when I play a duel.
- A: You may have an older version of the drivers for your sound card.
- Please contact your sound card manufacturer to obtain the latest
- DirectX-compatible drivers.
- Q: I am experiencing glitches in the game due to the sound repeating.
- A: Please try first uninstalling the game and then reinstalling the
- game using the full custom install. This will sometimes take care
- of the problem.
- Q: I'm having problems with sound in duels.
- A: Try renaming the folder "DuelSounds" in the MAGIC\PROGRAM directory
- to something else. You will no longer hear any sounds in the duel.
- Q: I am having some problems with sound in the game.
- A: If you have a Sound Blaster AWE32 card, please download the latest
- drivers from the Creative Labs Web site at www.creaf.com or contact
- them directly for the latest version of their Windows 95-compliant
- sound card drivers.
- If you have an Ensoniq ViVo sound card, please download the latest
- drivers that should fix this problem from Ensoniq's Web site at
- www.ensoniq.com or contact them directly for the latest version of
- their Windows 95-compliant sound card drivers. You can also try
- downloading the Ensoniq Soundscape ViVo driver installer from
- Gateway which is called "Soundscape InstallWizard for Windows 95
- version 1.00.09" (SSIWIZ.EXE dated 2/97). This installer is
- supposed to make sure your Ensoniq sound drivers are up-to-date
- and correctly installed.
- If you have a Packard Bell computer with an Aztech Sound Galaxy
- Washington 16 sound card, please download the latest drivers that
- should fix this problem from Aztech's Web site at www.aztechca.com
- or contact them directly for the latest version of their Windows
- 95-compliant sound card drivers.
- Q: I have an IBM Aptiva with an MWave sound card. Every time I run into
- a creature in Shandalar, the game crashes.
- A: Unfortunately, the MWave sound card is a proprietary sound card that
- is not explicitly supported by Microsoft's DirectX technology.
- Please contact the manufacturer of your sound card or Microsoft
- for details.
- Graphics
- ========
- Q: I am having video glitches or seeing graphic anomalies.
- A: Please try changing your display resolution to either a lower
- resolution (such as 640 x 480) or higher resolution (such as
- 1024 x 768).
- If at all possible, we recommend running the game in High Color
- graphics (16-bit color).
- You can also try turning down the graphics acceleration by selecting
- the System control panel and clicking on the Performance tab. Then
- click on the "Graphics" button and slide the bar to the left in
- order to adjust the degree of hardware acceleration. We recommend
- lowering the graphics acceleration to "Most accelerator functions."
- If that doesn't help, try "Basic accelerator functions."
- In addition, make sure that you do not have any other programs (such
- as Norton Crash Protector) running in the background.
- Q: When I run the game, the screen turns black but I can still move my
- mouse.
- A: If you are running in 256-color mode, we recommend switching the
- graphics to 16-bit or 24-bit mode.
- Q: Sometimes when I exit Magic: The Gathering, the colors on my Windows
- desktop are messed up.
- A: Unfortunately, running Magic: The Gathering in only 256 colors will
- sometimes cause this problem with the color palette. If at all
- possible, please switch to High Color graphics (16-bit color).
- Q: I am having problems with the game returning to Windows
- unexpectedly.
- A: This problem may be caused by graphics hardware acceleration. Please
- try reducing the graphics acceleration hardware by selecting the
- System control panel. Then click on the Performance tab and click
- the "Graphics" button. Slide the bar to the left to lower the
- graphics acceleration. We recommend lowering the graphics
- acceleration to "Most accelerator functions." If that doesn't
- help, try "Basic accelerator functions."
- Q: I am having some problems with my video card in this game.
- A: If you have an ATI Mach 64 video card, please download the latest
- video drivers from the ATI Web site at www.atitech.ca or contact ATI
- directly for the latest version of their Windows 95-compliant
- drivers.
- If you have a Diamond Stealth 3D video card, please download the
- latest video drivers from the Diamond Web site at www.diamondmm.com
- or contact Diamond directly for the latest version of their Windows
- 95-compliant drivers.
- If you have a Chips and Technology video card, please download the
- latest video drivers from the Chips and Technology Web site at
- www.chips.com or contact Chips and Technology directly for the
- latest version of their Windows 95-compliant drivers.
- If you have a Matrox Millennium video card, please download the
- latest BIOS update from the Matrox Web site at www.matrox.com or
- contact Matrox directly for the latest version of their Windows
- 95-compliant drivers. This BIOS update fixes many DirectX-related
- issues.
- Q: When the coin flip animation starts, the colors become corrupted.
- A: Magic: The Gathering is designed to work in higher color depth video
- modes. The problem is due to running the game in 256 colors. If at
- all possible, we recommend running the game in 16-bit or 24-bit
- color mode.
- Q: Sometimes I get the error message "Video not available, cannot find
- decompressor."
- A: Go to the Control Panel and double-click the "Add/Remove Programs"
- icon. Click on the Windows Setup tab at the top. Select the
- Multimedia component and click the "Details" button. Scroll down
- the list and click to put a check mark in the box next to "Video
- Compression." Click the OK button. Finally, click the OK button
- again. You will probably need to have your Windows 95 CD-ROM or
- disks handy.
- Q: When I play a game in Shandalar, I am having various problems
- including with graphics (particularly fonts). For example, text is
- appearing outside their boxes and I am getting invalid page faults.
- A: The problem is caused by a font conflict. To check for font
- conflicts, double-click the Fonts control panel. Delete any font
- that shows a file size of 0K (zero kilobytes). You may also want to
- copy all the fonts from your MAGIC\PROGRAM folder (TTxxxx.TTF) into
- your WINDOWS\FONTS folder.
- Gameplay
- ========
- Q: Will you add multiplayer support to the game?
- A: Yes, our goal is to add multiplayer support to Magic: The Gathering
- by the end of this year. We are exploring various options as to the
- exact specifics.
- Q: The computer AI is making strange or seemingly stupid decisions in
- how it plays its cards.
- A: The computer deliberately makes some mistakes at the easier levels
- of the game in order to give beginning Magic players a fighting
- chance. If you feel these AI decisions are annoying, please try
- increasing the difficulty level.
- The Duel
- ========
- Q: The game isn't stopping at my upkeep phase. Therefore, I can't do
- optional upkeep effects such as paying to untap my Brass Man or
- paying to untap my Paralyzed creature.
- A: You must put a Stop marker on your upkeep phase for the program to
- stop there. Otherwise, the game will only stop at your upkeep phase
- for mandatory effects (such as a creature getting a counter for
- Unstable Mutation or taking damage for Cursed Land). To put a Stop
- marker on any phase, right-click on the Phase Bar at the phase that
- you want the game to stop at and select "Mark this phase to always
- stop" from the pop-up menu. This will mark the Phase Bar with a red
- dot which means that the program will stop there if you have a
- valid action. For example, if you want to use a Land Tax or pay
- to untap your Brass Man, put a Stop marker on the upkeep phase.
- Please refer to pages 116-118 of the manual for more information.
- Q: When I double-click a card to cast it, it's tapping some lands that
- I don't want to tap.
- A: You can instead single-click on a card in your hand to cast it. If
- you single-click, you'll be prompted to click on your mana sources
- manually. Or you can right-click the lands that you don't want to
- be automatically tapped and choose "Don't auto tap this card" from
- the mini-menu.
- Q: I clicked on the title bar of the Spell Chain Window, and it
- disappeared. How can I get it back?
- A: Just click on the staff icon that's between the two phase bars to
- make the Spell Chain Window reappear.
- Q: I clicked on the title bar of the Combat Window, and it disappeared.
- How can I get it back?
- A: Just click on the sword icon that's between the two phase bars to
- make the Combat Window reappear (see page 126 of the manual).
- Q: I have more than four creatures in combat, but I can't see beyond
- the first four in the Combat Window.
- A: To scroll the Combat Window, just click on the little white mouse
- (that's between your creatures and your opponent's). Drag the mouse
- icon to scroll the Combat Windows so you can see the creatures on
- the right-hand side.
- Q: When I bring up the Duel, the program isn't listing any decks in
- the opening dialog box.
- A: When you install the game, the directory name must be no longer
- than eight (8) characters. Exit the game and rename the directory
- in Windows 95 to fix this problem. This problem has been fixed in
- version 1.1 of the game.
- Shandalar
- =========
- Q: I am just starting in Shandalar and am getting beaten up on a
- regular basis by all those creatures that keep attacking me. What
- can I do?
- A: One of your first steps should be to run to the nearest village or
- city as fast as possible so you can edit your starting deck. You
- want to edit your deck to the best cards possible while remembering
- the minimum deck size depending on your difficulty level (30 cards
- for Apprentice, 35 for Magician, 40 for both Sorcerer and Wizard).
- If at all possible, reduce the number of colors in your deck to two
- or at the most three.
- Next, pick your battles wisely. As the manual says on page 41, the
- weakest creatures are those that walk. The next hardest are those
- that are mounted, and the toughest are those look like dragons or
- other flying creatures.
- Try to run away from the more powerful creatures until you build up
- a stronger deck. You can run away by moving to a terrain type that
- the creature can't follow you onto. Each creature sticks to the
- terrain type corresponding to its color (for example, red creatures
- stay near mountains). Of course, some creatures are multicolored
- and can survive on two different terrain types. Once you cross a
- terrain boundary, the creature will be unable to follow you.
- Stay on the roads if at all possible. You will move much faster if
- you walk on roads and can many times outrun the other creatures.
- Don't forget that you can bribe many creatures. Discretion is
- sometimes the better part of valor, and if you can afford the gold,
- it's probably better than losing a card from your deck in ante.
- As your deck becomes stronger and you beat more creatures, you'll
- notice that the weaker ones will start running away from you! In
- addition, you don't have to face as many creatures in version 1.1
- of the game.
- Q: When I defeat one of the creatures, I see an animation of the
- five major wizards. What do all those things represent?
- A: As noted on page 32 of the manual, each skull represents a victory
- by you against one of that wizard's creatures. The wizards' staffs
- represent their total life points. Each red dot represents one
- fewer life point for that wizard. (You can only knock them down
- by 10 points, though, to a minimum of 20 life.) The tiny floating
- spheres represent mana taps (see page 46 of the manual). You will
- lose the battle to save Shandalar if any one wizard accumulates
- enough mana taps to be able to cast the Spell of Dominion.
- Q: Every time I receive a notice that a wizard is attacking a
- particular town, I don't arrive in time to save it.
- A: If a wizard gains control of a city, it will be converted into
- a mana dome. You can still battle the wizard there to free it.
- You will not regain your mana link, however, if you had one
- there before.
- Q: My character keeps moving when I'm walking in the main map of
- Shandalar even after I stop pressing a directional key.
- A: You can stop your character in two different ways: either press the
- Spacebar or click on your character's head with the mouse.
- Q: Can I speed up movement while walking around on the main map?
- A: Try pressing Shift-U. This may improve performance on slower
- computer systems.
- Q: At the Status screen, my Record vs. the Creatures of Shandalar isn't
- keeping track of all the creatures I have won against in Shandalar.
- A: Only creatures you encounter in the main map count toward your
- Win/Loss record. Creatures you vanquish in dungeons and castles
- do not count.
- Q: Is there any way I can load a saved game from within Shandalar
- without having to quit the game first?
- A: If you update to version 1.1 of the game, you can right-click to
- bring up a mini-menu with options to save, load, quit, etc.
- Decks in Shandalar
- ------------------
- Q: I'm building a deck in Shandalar but there seem to be limits on how
- many duplicates of one card I can put into my deck.
- A: The number of duplicate cards allowed in your Shandalar deck
- depends on the total size of your deck and whether you have the
- Tome of Enlightenment (one of the World Magics). If you don't
- have the Tome of Enlightenment, you can only have one card if
- your deck has 19 or fewer cards, 2 duplicate cards if your deck
- has 20 to 39 cards, 3 duplicates if your deck has 40 to 59
- cards, or 4 duplicates if your deck is over 60 cards.
- Q: Even though I've edited my deck and know exactly which cards
- are in it, I keep getting random land.
- A: If your deck does not have the minimum number of cards in it,
- random basic lands will be temporarily added to your library
- (after the ante but before the shuffle). Your deck must have
- 30 cards at Apprentice level, 35 at Magician level, or 40 at
- both Sorcerer and Wizard level.
- Q: Every time I try to look at my deck or edit my deck in Shandalar,
- the game crashes.
- A: The game will now notify you when you approach the 500 card limit
- and advise you to sell some cards.
- The Cards
- =========
- Q: How can I use my Mishra's Factory to attack or block?
- A: You must turn your Mishra's Factory into an Assembly Worker before
- you try to attack since no fast effects are possible between
- declaring an attack and declaring attackers. If you wish to
- attack with your Mishra's Factory, in your Main phase (precombat),
- single-click the card and choose "Change to Assembly Worker." Pay
- the 1 colorless mana and your Mishra's Factory will then turn
- into an Assembly Worker (a 2/2 artifact creature). As long as
- your Assembly Worker is not suffering from summoning sickness,
- you can attack with it by clicking the Combat phase on the Phase
- Bar. When prompted to "Choose attackers," click on the Assembly
- Worker card.
- You can also use your Assembly Worker to block the computer's
- creatures. Just turn your Mishra's Factory into an Assembly Worker
- in the "Attacker fast effects phase."
- Q: Why does Naf's Asp continue to damage me turn after turn?
- A: According to the latest rulings by Wizards of the Coast for the
- Naf's Asp, you must pay to get rid of the Naf's Asp legacy to avoid
- further damage. Otherwise, you will continue to take damage turn
- after turn.
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