Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Update v1.0.5 Changelog:
- ____________________________________
- • Added an option to scale the size of the UI. There is now a slider in the main options panel.
- • Player created Cylon fleets are now available to fight against in a offline Skirmish. These are marked with a green pentagon in the fleet list.
- • Added a "Postpone" button to the battle queue for story and resource missions, which skip engaging in that battle for the current round. This means a mission can be held over to a subsequent round, or the ship(s) at the marker moved away during the next round.
- A number of balancing changes have been made:
- > Decreased Adamant max speed
- > Increased Jupiter and Artemis hull points
- > Increased accuracy of Battlestar Artillery
- > Colonial & Cylon Light Turret decreased accuracy
- > Colonial Light Turret decreased damage
- > Fighter damage decreased across the board
- • Changed spawn points for resource missions to avoid creating "impossible" escort missions
- • Autocam now captures missiles being stopped by Flak
- • Heavy Turrets and Battlestar Artillery autofire rules now default to Capitals
- • In Multiplayer Setup, the number of players in the main lobby is now displayed
- • Displayed the casualty percentage for auto-resolvable battles in the battle queue
- • Key remapping is available from the Options menu in the War Room and during a battle
- • Randomised ship names in multiplayer and singleplayer skirmish (for fleet creation)
- • Added an option to load a campaign manual save from the War Room or during a battle
- • In Multiplayer, balanced co-op enemy fleets
- • Made autocam recordings use the format "Skirmish: *Map Name*" and "Multiplayer: *Map Name*" for Singleplayer skirmish and multiplayer battles.
- Fixes
- -----
- - Fixed Bug: UI stretching at 3840x1024 resolution
- - Fixed issue where Esc to skip didn't work if the intro wasn't properly loaded. Fixed this by allowing the skip button even if the video wasn't playing.
- - Fixed an issue whereby the options panel could not be opened with an Xbox One controller
Advertisement
Add Comment
Please, Sign In to add comment