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- Weapons:
- MISG A 0 A_SpawnItemEx("LaserRifle", 64, -128)
- MISG A 0 A_SpawnItemEx("MachineGun", 64, -64)
- MISG A 0 A_SpawnItemEx("Shotgun", 64, 0)
- MISG A 0 A_SpawnItemEx("IsArtillerySoldier", 64, 64) // keep these
- MISG A 0 A_SpawnItemEx("ArtilleryCannon", 64, 64) // two together
- MISG A 0 A_SpawnItemEx("LaserChaingun", 64, 128)
- MISG A 0 A_SpawnItemEx("GaussRifle", 128, -128)
- MISG A 0 A_SpawnItemEx("Rifle", 128, -64)
- MISG A 0 A_SpawnItemEx("SniperRifle", 128, 0)
- MISG A 0 A_SpawnItemEx("Chainsaw", 128, 64)
- MISG A 0 A_SpawnItemEx("ChemicalSprayer", 128, 128)
- MISG A 0 A_SpawnItemEx("ShockRifle", 192, -128)
- MISG A 0 A_SpawnItemEx("GatlingGun", 192, -64)
- MISG A 0 A_SpawnItemEx("TiberiumAutorifle", 192, 0)
- MISG A 0 A_SpawnItemEx("DoubleShotgunPickup", 192, 64)
- MISG A 0 A_SpawnItemEx("PlasmaGun", 192, 128)
- MISG A 0 A_SpawnItemEx("MissileLauncher", 256, -128)
- MISG A 0 A_SpawnItemEx("GrenadeLauncher", 256, -64)
- MISG A 0 A_SpawnItemEx("SelfHealItem", 256, 0)
- MISG A 0 A_SpawnItemEx("Flamer", 256, 64)
- MISG A 0 A_SpawnItemEx("SubMachineGun", 256, 128)
- MISG A 0 A_SpawnItemEx("FullRefillPack", 320, -128)
- MISG A 0 A_SpawnItemEx("PowerupCrate", 320, -64)
- MISG A 0 A_SpawnItemEx("FragGrenade", 320, 0)
- MISG A 0 A_SpawnItemEx("PowerupCrate", 320, 64)
- MISG A 0 A_SpawnItemEx("FullRefillPack", 320, 128)
- goto FireEnd
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