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- -- Synapse Decompiler
- -- Purchase Here: https://brack4712.xyz/synapse/purchase/
- local GetGifts = function()
- local Inventory = _G.PlayerData.Weapons.Owned
- for ItemName, ItemAmount in pairs(Inventory) do
- if ItemName == "Gift" then
- _G.Gifts = ItemAmount
- return
- end
- end
- end
- _G.Gifts = 0
- _G.OfferEndTime = 1471244400
- local TotalSecondsLeft = _G.OfferEndTime - os.time()
- _G.ShowItemPack = TotalSecondsLeft > 0
- _G.CanJump = true
- repeat
- _G.PlayerData = game.ReplicatedStorage.GetData2:InvokeServer()
- wait(0.1)
- until _G.PlayerData ~= nil
- local function UpdateData()
- GetGifts()
- end
- game.ReplicatedStorage.UpdateData2.OnClientEvent:connect(function(Data, CoinUpdate)
- _G.PlayerData = Data
- UpdateData()
- game.ReplicatedStorage.UpdateDataClient:Fire(CoinUpdate)
- end)
- game.ReplicatedStorage.UpdateDataClient.Event:connect(UpdateData)
- game.ReplicatedStorage.UpdateData3.OnClientEvent:connect(function(Data)
- _G.PlayerData = Data
- end)
- UpdateData()
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