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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. wait(2)
  7. local p = game.Players.LocalPlayer
  8. local char = p.Character
  9. local mouse = p:GetMouse()
  10. local larm = char["Left Arm"]
  11. local rarm = char["Right Arm"]
  12. local lleg = char["Left Leg"]
  13. local rleg = char["Right Leg"]
  14. local hed = char.Head
  15. local torso = char.Torso
  16. local hum = char.Humanoid
  17. local cam = game.Workspace.CurrentCamera
  18. local root = char.HumanoidRootPart
  19. local deb = false
  20. local shot = 0
  21. local l = game:GetService("Lighting")
  22. local rs = game:GetService("RunService").RenderStepped
  23. local stanceToggle = "Normal"
  24. local rad = math.rad
  25. local GroundShake = false
  26. local GroundShake2 = false
  27. math.randomseed(os.time())
  28. hum.WalkSpeed = 5
  29. char.Health:Destroy()
  30. hum.MaxHealth = math.huge
  31. wait(0.1)
  32. hum.Health = math.huge
  33. ----------------------------------------------------
  34. Debounces = {
  35. on = false;
  36. ks = false;
  37. CanAttack = true;
  38. CanJoke = true;
  39. NoIdl = false;
  40. Slashing = false;
  41. Slashed = false;
  42. Grabbing = false;
  43. Grabbed = false;
  44. }
  45. local Touche = {char.Name, }
  46. ----------------------------------------------------
  47. function lerp(a, b, t) -- Linear interpolation
  48. return a + (b - a)*t
  49. end
  50.  
  51. function slerp(a, b, t) --Spherical interpolation
  52. dot = a:Dot(b)
  53. if dot > 0.99999 or dot < -0.99999 then
  54. return t <= 0.5 and a or b
  55. else
  56. r = math.acos(dot)
  57. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  58. end
  59. end
  60.  
  61. function matrixInterpolate(a, b, t)
  62. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  63. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  64. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  65. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  66. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  67. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  68. local t = v1:Dot(v2)
  69. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  70. return CFrame.new()
  71. end
  72. return CFrame.new(
  73. v0.x, v0.y, v0.z,
  74. v1.x, v1.y, v1.z,
  75. v2.x, v2.y, v2.z,
  76. v3.x, v3.y, v3.z)
  77. end
  78. ----------------------------------------------------
  79. function genWeld(a,b)
  80. local w = Instance.new("Weld",a)
  81. w.Part0 = a
  82. w.Part1 = b
  83. return w
  84. end
  85. function weld(a, b)
  86. local weld = Instance.new("Weld")
  87. weld.Name = "W"
  88. weld.Part0 = a
  89. weld.Part1 = b
  90. weld.C0 = a.CFrame:inverse() * b.CFrame
  91. weld.Parent = a
  92. return weld;
  93. end
  94. ----------------------------------------------------
  95. function Lerp(c1,c2,al)
  96. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  97. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  98. for i,v in pairs(com1) do
  99. com1[i] = v+(com2[i]-v)*al
  100. end
  101. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  102. end
  103. ----------------------------------------------------
  104. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  105. local wld = Instance.new("Weld", wp1)
  106. wld.Part0 = wp0
  107. wld.Part1 = wp1
  108. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  109. end
  110. ----------------------------------------------------
  111. for i,v in pairs(char:children()) do
  112. if v:IsA("Hat") then
  113. v:Destroy()
  114. end
  115. end
  116. for i,v in pairs(hed:children()) do
  117. if v:IsA("Sound") then
  118. v:Destroy()
  119. end
  120. end
  121. ----------------------------------------------------
  122. function HasntTouched(plrname)
  123. local ret = true
  124. for _, v in pairs(Touche) do
  125. if v == plrname then
  126. ret = false
  127. end
  128. end
  129. return ret
  130. end
  131. ----------------------------------------------------
  132. larm.Size = larm.Size * 2
  133. rarm.Size = rarm.Size * 2
  134. lleg.Size = lleg.Size * 2
  135. rleg.Size = rleg.Size * 2
  136. torso.Size = torso.Size * 2
  137. hed.Size = hed.Size * 2
  138. root.Size = root.Size * 2
  139. ----------------------------------------------------
  140. newWeld(torso, larm, -1.5, 0.5, 0)
  141. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  142. newWeld(torso, rarm, 1.5, 0.5, 0)
  143. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  144. newWeld(torso, hed, 0, 1.5, 0)
  145. newWeld(torso, lleg, -0.5, -1, 0)
  146. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  147. newWeld(torso, rleg, 0.5, -1, 0)
  148. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  149. newWeld(root, torso, 0, -1, 0)
  150. torso.Weld.C1 = CFrame.new(0, -1, 0)
  151. ----------------------------------------------------
  152. z = Instance.new("Sound", char)
  153. z.SoundId = "rbxassetid://511077154"--511077154
  154. z.Looped = true
  155. z.Pitch = 1
  156. z.Volume = 5
  157. wait(.01)
  158. z:Play()
  159. ----------------------------------------------------
  160.  
  161.  
  162. p:ClearCharacterAppearance()
  163. wait(0.1)
  164. p.Character.Head.BrickColor = BrickColor.new("Really black")
  165. p.Character.Torso.BrickColor = BrickColor.new("Really black")
  166. p.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
  167. p.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
  168. p.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
  169. p.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
  170.  
  171.  
  172. p.Character.Head.Material = "Ice"
  173. p.Character.Torso.Material = "Ice"
  174. p.Character["Right Arm"].Material = "Ice"
  175. p.Character["Right Leg"].Material = "Ice"
  176. p.Character["Left Leg"].Material = "Ice"
  177. p.Character["Left Arm"].Material = "Ice"
  178.  
  179.  
  180.  
  181.  
  182.  
  183. local m = Instance.new("Model")
  184. m.Name = "JackoAxe"
  185. p1 = Instance.new("Part", m)
  186. p1.BrickColor = BrickColor.new("Royal purple")
  187. p1.Material = "Neon"
  188. p1.FormFactor = Enum.FormFactor.Custom
  189. p1.Size = Vector3.new(1, 0.600000024, 1.5)
  190. p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
  191. p1.CanCollide = false
  192. p1.Locked = true
  193. p1.Elasticity = 0
  194. p1.BottomSurface = Enum.SurfaceType.Smooth
  195. p1.TopSurface = Enum.SurfaceType.Smooth
  196. b1 = Instance.new("SpecialMesh", p1)
  197. b1.MeshType = Enum.MeshType.Wedge
  198. b1.Name = "Mesh"
  199. b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  200. p2 = Instance.new("Part", m)
  201. p2.BrickColor = BrickColor.new("Really black")
  202. p2.FormFactor = Enum.FormFactor.Custom
  203. p2.Size = Vector3.new(1, 2.9000001, 1)
  204. p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
  205. p2.CanCollide = false
  206. p2.Locked = true
  207. p2.Elasticity = 0
  208. p2.BottomSurface = Enum.SurfaceType.Smooth
  209. p2.TopSurface = Enum.SurfaceType.Smooth
  210. b2 = Instance.new("BlockMesh", p2)
  211. b2.Name = "Mesh"
  212. b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  213. p3 = Instance.new("Part", m)
  214. p3.BrickColor = BrickColor.new("Royal purple")
  215. p3.Material = "Neon"
  216. p3.FormFactor = Enum.FormFactor.Custom
  217. p3.Size = Vector3.new(1, 1.20000005, 2.0999999)
  218. p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
  219. p3.CanCollide = false
  220. p3.Locked = true
  221. p3.Elasticity = 0
  222. p3.BottomSurface = Enum.SurfaceType.Smooth
  223. p3.TopSurface = Enum.SurfaceType.Smooth
  224. b3 = Instance.new("SpecialMesh", p3)
  225. b3.MeshType = Enum.MeshType.Wedge
  226. b3.Name = "Mesh"
  227. b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  228. p4 = Instance.new("Part", m)
  229. p4.BrickColor = BrickColor.new("Royal purple")
  230. p4.Material = "Neon"
  231. p4.FormFactor = Enum.FormFactor.Custom
  232. p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
  233. p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
  234. p4.CanCollide = false
  235. p4.Locked = true
  236. p4.Elasticity = 0
  237. p4.BottomSurface = Enum.SurfaceType.Smooth
  238. p4.TopSurface = Enum.SurfaceType.Smooth
  239. b4 = Instance.new("SpecialMesh", p4)
  240. b4.MeshType = Enum.MeshType.Wedge
  241. b4.Name = "Mesh"
  242. b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  243. p5 = Instance.new("Part", m)
  244. p5.BrickColor = BrickColor.new("Royal purple")
  245. p5.Material = "Neon"
  246. p5.FormFactor = Enum.FormFactor.Custom
  247. p5.Size = Vector3.new(1, 1.20000005, 3.20000005)
  248. p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
  249. p5.CanCollide = false
  250. p5.Locked = true
  251. p5.Elasticity = 0
  252. p5.BottomSurface = Enum.SurfaceType.Smooth
  253. p5.TopSurface = Enum.SurfaceType.Smooth
  254. b5 = Instance.new("SpecialMesh", p5)
  255. b5.MeshType = Enum.MeshType.Wedge
  256. b5.Name = "Mesh"
  257. b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  258. p6 = Instance.new("Part", m)
  259. p6.Name = "Handle"
  260. p6.BrickColor = BrickColor.new("Really black")
  261. p6.FormFactor = Enum.FormFactor.Custom
  262. p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
  263. p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
  264. p6.CanCollide = false
  265. p6.Locked = true
  266. p6.Elasticity = 0
  267. p6.BottomSurface = Enum.SurfaceType.Smooth
  268. p6.TopSurface = Enum.SurfaceType.Smooth
  269. b6 = Instance.new("BlockMesh", p6)
  270. b6.Name = "Mesh"
  271. b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  272. p7 = Instance.new("Part", m)
  273. p7.BrickColor = BrickColor.new("Royal purple")
  274. p7.Material = "Neon"
  275. p7.FormFactor = Enum.FormFactor.Custom
  276. p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
  277. p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
  278. p7.CanCollide = false
  279. p7.Locked = true
  280. p7.Elasticity = 0
  281. p7.BottomSurface = Enum.SurfaceType.Smooth
  282. p7.TopSurface = Enum.SurfaceType.Smooth
  283. b7 = Instance.new("SpecialMesh", p7)
  284. b7.MeshType = Enum.MeshType.Wedge
  285. b7.Name = "Mesh"
  286. b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  287. p8 = Instance.new("Part", m)
  288. p8.BrickColor = BrickColor.new("Royal purple")
  289. p8.Material = "Neon"
  290. p8.FormFactor = Enum.FormFactor.Custom
  291. p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
  292. p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
  293. p8.CanCollide = false
  294. p8.Locked = true
  295. p8.Elasticity = 0
  296. p8.BottomSurface = Enum.SurfaceType.Smooth
  297. p8.TopSurface = Enum.SurfaceType.Smooth
  298. b8 = Instance.new("SpecialMesh", p8)
  299. b8.MeshType = Enum.MeshType.Wedge
  300. b8.Name = "Mesh"
  301. b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  302. p9 = Instance.new("Part", m)
  303. p9.BrickColor = BrickColor.new("Really black")
  304. p9.FormFactor = Enum.FormFactor.Custom
  305. p9.Size = Vector3.new(1, 1.07999957, 1)
  306. p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
  307. p9.CanCollide = false
  308. p9.Locked = true
  309. p9.Elasticity = 0
  310. p9.BottomSurface = Enum.SurfaceType.Smooth
  311. p9.TopSurface = Enum.SurfaceType.Smooth
  312. b9 = Instance.new("BlockMesh", p9)
  313. b9.Name = "Mesh"
  314. b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  315. p10 = Instance.new("Part", m)
  316. p10.BrickColor = BrickColor.new("Really black")
  317. p10.FormFactor = Enum.FormFactor.Custom
  318. p10.Size = Vector3.new(1, 1.41999948, 1)
  319. p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
  320. p10.CanCollide = false
  321. p10.Locked = true
  322. p10.Elasticity = 0
  323. p10.BottomSurface = Enum.SurfaceType.Smooth
  324. p10.TopSurface = Enum.SurfaceType.Smooth
  325. b10 = Instance.new("BlockMesh", p10)
  326. b10.Name = "Mesh"
  327. b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  328. p11 = Instance.new("Part", m)
  329. p11.BrickColor = BrickColor.new("Really black")
  330. p11.FormFactor = Enum.FormFactor.Custom
  331. p11.Size = Vector3.new(1, 1.50999951, 1)
  332. p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
  333. p11.CanCollide = false
  334. p11.Locked = true
  335. p11.Elasticity = 0
  336. p11.BottomSurface = Enum.SurfaceType.Smooth
  337. p11.TopSurface = Enum.SurfaceType.Smooth
  338. b11 = Instance.new("BlockMesh", p11)
  339. b11.Name = "Mesh"
  340. b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  341. p12 = Instance.new("Part", m)
  342. p12.Name = "BladeCenter"
  343. p12.BrickColor = BrickColor.new("Dark stone grey")
  344. p12.Material = Enum.Material.Concrete
  345. p12.FormFactor = Enum.FormFactor.Symmetric
  346. p12.Size = Vector3.new(1, 2, 2)
  347. p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
  348. p12.CanCollide = false
  349. p12.Locked = true
  350. p12.BottomSurface = Enum.SurfaceType.Smooth
  351. p12.TopSurface = Enum.SurfaceType.Smooth
  352. b12 = Instance.new("SpecialMesh", p12)
  353. b12.MeshType = Enum.MeshType.Brick
  354. b12.Name = "Mesh"
  355. b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
  356. p13 = Instance.new("Part", m)
  357. p13.BrickColor = BrickColor.new("Really black")
  358. p13.FormFactor = Enum.FormFactor.Custom
  359. p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
  360. p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
  361. p13.CanCollide = false
  362. p13.Locked = true
  363. p13.Elasticity = 0
  364. p13.BottomSurface = Enum.SurfaceType.Smooth
  365. p13.TopSurface = Enum.SurfaceType.Smooth
  366. b13 = Instance.new("BlockMesh", p13)
  367. b13.Name = "Mesh"
  368. b13.Scale = Vector3.new(1, 1, 0.400000006)
  369. p14 = Instance.new("Part", m)
  370. p14.BrickColor = BrickColor.new("Really black")
  371. p14.FormFactor = Enum.FormFactor.Custom
  372. p14.Size = Vector3.new(2.5, 2.17999935, 1)
  373. p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6420059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
  374. p14.CanCollide = false
  375. p14.Locked = true
  376. p14.Elasticity = 0
  377. p14.BottomSurface = Enum.SurfaceType.Smooth
  378. p14.TopSurface = Enum.SurfaceType.Smooth
  379. b14 = Instance.new("BlockMesh", p14)
  380. b14.Name = "Mesh"
  381. b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  382. p15 = Instance.new("Part", m)
  383. p15.BrickColor = BrickColor.new("Really black")
  384. p15.FormFactor = Enum.FormFactor.Custom
  385. p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
  386. p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
  387. p15.CanCollide = false
  388. p15.Locked = true
  389. p15.Elasticity = 0
  390. p15.BottomSurface = Enum.SurfaceType.Smooth
  391. p15.TopSurface = Enum.SurfaceType.Smooth
  392. b15 = Instance.new("BlockMesh", p15)
  393. b15.Name = "Mesh"
  394. b15.Scale = Vector3.new(1, 1, 0.400000006)
  395. p16 = Instance.new("Part", m)
  396. p16.BrickColor = BrickColor.new("Really black")
  397. p16.FormFactor = Enum.FormFactor.Custom
  398. p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
  399. p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
  400. p16.CanCollide = false
  401. p16.Locked = true
  402. p16.Elasticity = 0
  403. p16.BottomSurface = Enum.SurfaceType.Smooth
  404. p16.TopSurface = Enum.SurfaceType.Smooth
  405. b16 = Instance.new("BlockMesh", p16)
  406. b16.Name = "Mesh"
  407. b16.Scale = Vector3.new(1, 1, 0.400000006)
  408. p17 = Instance.new("Part", m)
  409. p17.BrickColor = BrickColor.new("Really black")
  410. p17.FormFactor = Enum.FormFactor.Custom
  411. p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
  412. p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
  413. p17.CanCollide = false
  414. p17.Locked = true
  415. p17.Elasticity = 0
  416. p17.BottomSurface = Enum.SurfaceType.Smooth
  417. p17.TopSurface = Enum.SurfaceType.Smooth
  418. b17 = Instance.new("BlockMesh", p17)
  419. b17.Name = "Mesh"
  420. b17.Scale = Vector3.new(1, 1, 0.400000006)
  421. p18 = Instance.new("WedgePart", m)
  422. p18.BrickColor = BrickColor.new("Dark stone grey")
  423. p18.Name = "BladePart1"
  424. p18.Material = Enum.Material.Concrete
  425. p18.Name = "Wedge"
  426. p18.FormFactor = Enum.FormFactor.Symmetric
  427. p18.Size = Vector3.new(1, 4, 2)
  428. p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
  429. p18.CanCollide = false
  430. p18.Locked = true
  431. p18.BottomSurface = Enum.SurfaceType.Smooth
  432. p18.TopSurface = Enum.SurfaceType.Smooth
  433. b18 = Instance.new("SpecialMesh", p18)
  434. b18.MeshType = Enum.MeshType.Wedge
  435. b18.Name = "Mesh"
  436. b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  437. p19 = Instance.new("WedgePart", m)
  438. p19.BrickColor = BrickColor.new("Dark stone grey")
  439. p19.Name = "BladePart2"
  440. p19.Material = Enum.Material.Concrete
  441. p19.Name = "Wedge"
  442. p19.FormFactor = Enum.FormFactor.Symmetric
  443. p19.Size = Vector3.new(1, 4, 2)
  444. p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
  445. p19.CanCollide = false
  446. p19.Locked = true
  447. p19.BottomSurface = Enum.SurfaceType.Smooth
  448. p19.TopSurface = Enum.SurfaceType.Smooth
  449. b19 = Instance.new("SpecialMesh", p19)
  450. b19.MeshType = Enum.MeshType.Wedge
  451. b19.Name = "Mesh"
  452. b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  453. p20 = Instance.new("Part", m)
  454. p20.BrickColor = BrickColor.new("Really black")
  455. p20.FormFactor = Enum.FormFactor.Custom
  456. p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
  457. p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
  458. p20.CanCollide = false
  459. p20.Locked = true
  460. p20.Elasticity = 0
  461. p20.BottomSurface = Enum.SurfaceType.Smooth
  462. p20.TopSurface = Enum.SurfaceType.Smooth
  463. b20 = Instance.new("BlockMesh", p20)
  464. b20.Name = "Mesh"
  465. b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  466. p21 = Instance.new("Part", m)
  467. p21.BrickColor = BrickColor.new("Royal purple")
  468. p21.Material = "Neon"
  469. p21.FormFactor = Enum.FormFactor.Custom
  470. p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
  471. p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
  472. p21.CanCollide = false
  473. p21.Locked = true
  474. p21.Elasticity = 0
  475. p21.BottomSurface = Enum.SurfaceType.Smooth
  476. p21.TopSurface = Enum.SurfaceType.Smooth
  477. b21 = Instance.new("SpecialMesh", p21)
  478. b21.MeshType = Enum.MeshType.Wedge
  479. b21.Name = "Mesh"
  480. b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  481. w1 = Instance.new("Weld", p1)
  482. w1.Name = "Part_Weld"
  483. w1.Part0 = p1
  484. w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  485. w1.Part1 = p2
  486. w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  487. w2 = Instance.new("Weld", p2)
  488. w2.Name = "Part_Weld"
  489. w2.Part0 = p2
  490. w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  491. w2.Part1 = p3
  492. w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  493. w3 = Instance.new("Weld", p3)
  494. w3.Name = "Part_Weld"
  495. w3.Part0 = p3
  496. w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  497. w3.Part1 = p4
  498. w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  499. w4 = Instance.new("Weld", p4)
  500. w4.Name = "Part_Weld"
  501. w4.Part0 = p4
  502. w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  503. w4.Part1 = p5
  504. w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  505. w5 = Instance.new("Weld", p5)
  506. w5.Name = "Part_Weld"
  507. w5.Part0 = p5
  508. w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  509. w5.Part1 = p6
  510. w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  511. w6 = Instance.new("Weld", p6)
  512. w6.Name = "Part_Weld"
  513. w6.Part0 = p6
  514. w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  515. w6.Part1 = p7
  516. w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  517. w7 = Instance.new("Weld", p7)
  518. w7.Name = "Part_Weld"
  519. w7.Part0 = p7
  520. w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  521. w7.Part1 = p8
  522. w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  523. w8 = Instance.new("Weld", p8)
  524. w8.Name = "Part_Weld"
  525. w8.Part0 = p8
  526. w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  527. w8.Part1 = p9
  528. w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  529. w9 = Instance.new("Weld", p9)
  530. w9.Name = "Part_Weld"
  531. w9.Part0 = p9
  532. w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  533. w9.Part1 = p10
  534. w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  535. w10 = Instance.new("Weld", p10)
  536. w10.Name = "Part_Weld"
  537. w10.Part0 = p10
  538. w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  539. w10.Part1 = p11
  540. w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  541. w11 = Instance.new("Weld", p11)
  542. w11.Name = "Part_Weld"
  543. w11.Part0 = p11
  544. w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  545. w11.Part1 = p12
  546. w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  547. w12 = Instance.new("Weld", p12)
  548. w12.Name = "Part_Weld"
  549. w12.Part0 = p12
  550. w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  551. w12.Part1 = p13
  552. w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  553. w13 = Instance.new("Weld", p13)
  554. w13.Name = "Part_Weld"
  555. w13.Part0 = p13
  556. w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  557. w13.Part1 = p14
  558. w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  559. w14 = Instance.new("Weld", p14)
  560. w14.Name = "Part_Weld"
  561. w14.Part0 = p14
  562. w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  563. w14.Part1 = p15
  564. w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  565. w15 = Instance.new("Weld", p15)
  566. w15.Name = "Part_Weld"
  567. w15.Part0 = p15
  568. w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  569. w15.Part1 = p16
  570. w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  571. w16 = Instance.new("Weld", p16)
  572. w16.Name = "Part_Weld"
  573. w16.Part0 = p16
  574. w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  575. w16.Part1 = p17
  576. w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  577. w17 = Instance.new("Weld", p17)
  578. w17.Name = "Wedge_Weld"
  579. w17.Part0 = p17
  580. w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  581. w17.Part1 = p18
  582. w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  583. w18 = Instance.new("Weld", p18)
  584. w18.Name = "Wedge_Weld"
  585. w18.Part0 = p18
  586. w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  587. w18.Part1 = p19
  588. w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  589. w19 = Instance.new("Weld", p19)
  590. w19.Name = "Part_Weld"
  591. w19.Part0 = p19
  592. w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  593. w19.Part1 = p20
  594. w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  595. w20 = Instance.new("Weld", p20)
  596. w20.Name = "Part_Weld"
  597. w20.Part0 = p20
  598. w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  599. w20.Part1 = p21
  600. w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  601. m.Parent = char
  602. m:MakeJoints()
  603. ----------------------------------------------------
  604. local cor = Instance.new("Part", char.JackoAxe)
  605. cor.Name = "Thingy"
  606. cor.Locked = true
  607. cor.BottomSurface = 0
  608. cor.CanCollide = false
  609. cor.Size = Vector3.new(1, 13, 1)
  610. cor.Transparency = 1
  611. cor.TopSurface = 0
  612. corw = Instance.new("Weld", cor)
  613. corw.Part0 = rarm
  614. corw.Part1 = cor
  615. corw.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  616. corw.C1 = CFrame.new(0, 0, 0)
  617. weld1 = Instance.new("Weld", char.JackoAxe)
  618. weld1.Part0 = cor
  619. weld1.Part1 = p6
  620. weld1.C0 = CFrame.new(0, 0, 0)
  621. ----------------------------------------------------
  622. hitb = Instance.new("Part", char.JackoAxe)
  623. hitb.Name = "Thingy2"
  624. hitb.Locked = true
  625. hitb.BottomSurface = 0
  626. hitb.CanCollide = false
  627. hitb.Size = Vector3.new(0, 8, 6)
  628. hitb.Transparency = 1
  629. hitb.TopSurface = 0
  630. weld2 = Instance.new("Weld", char.JackoAxe)
  631. weld2.Part0 = hitb
  632. weld2.Part1 = p12
  633. weld2.C0 = CFrame.new(0, .6, 1)
  634. -----------------------------------
  635. local m = Instance.new("Model")
  636. m.Name = "JackoAxe2"
  637. p1 = Instance.new("Part", m)
  638. p1.BrickColor = BrickColor.new("Royal purple")
  639. p1.Material = "Neon"
  640. p1.FormFactor = Enum.FormFactor.Custom
  641. p1.Size = Vector3.new(1, 0.600000024, 1.5)
  642. p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
  643. p1.CanCollide = false
  644. p1.Locked = true
  645. p1.Elasticity = 0
  646. p1.BottomSurface = Enum.SurfaceType.Smooth
  647. p1.TopSurface = Enum.SurfaceType.Smooth
  648. b1 = Instance.new("SpecialMesh", p1)
  649. b1.MeshType = Enum.MeshType.Wedge
  650. b1.Name = "Mesh"
  651. b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  652. p2 = Instance.new("Part", m)
  653. p2.BrickColor = BrickColor.new("Really black")
  654. p2.FormFactor = Enum.FormFactor.Custom
  655. p2.Size = Vector3.new(1, 2.9000001, 1)
  656. p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
  657. p2.CanCollide = false
  658. p2.Locked = true
  659. p2.Elasticity = 0
  660. p2.BottomSurface = Enum.SurfaceType.Smooth
  661. p2.TopSurface = Enum.SurfaceType.Smooth
  662. b2 = Instance.new("BlockMesh", p2)
  663. b2.Name = "Mesh"
  664. b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  665. p3 = Instance.new("Part", m)
  666. p3.BrickColor = BrickColor.new("Royal purple")
  667. p3.Material = "Neon"
  668. p3.FormFactor = Enum.FormFactor.Custom
  669. p3.Size = Vector3.new(1, 1.20000005, 2.0999999)
  670. p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
  671. p3.CanCollide = false
  672. p3.Locked = true
  673. p3.Elasticity = 0
  674. p3.BottomSurface = Enum.SurfaceType.Smooth
  675. p3.TopSurface = Enum.SurfaceType.Smooth
  676. b3 = Instance.new("SpecialMesh", p3)
  677. b3.MeshType = Enum.MeshType.Wedge
  678. b3.Name = "Mesh"
  679. b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  680. p4 = Instance.new("Part", m)
  681. p4.BrickColor = BrickColor.new("Royal purple")
  682. p4.Material = "Neon"
  683. p4.FormFactor = Enum.FormFactor.Custom
  684. p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
  685. p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
  686. p4.CanCollide = false
  687. p4.Locked = true
  688. p4.Elasticity = 0
  689. p4.BottomSurface = Enum.SurfaceType.Smooth
  690. p4.TopSurface = Enum.SurfaceType.Smooth
  691. b4 = Instance.new("SpecialMesh", p4)
  692. b4.MeshType = Enum.MeshType.Wedge
  693. b4.Name = "Mesh"
  694. b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  695. p5 = Instance.new("Part", m)
  696. p5.BrickColor = BrickColor.new("Royal purple")
  697. p5.Material = "Neon"
  698. p5.FormFactor = Enum.FormFactor.Custom
  699. p5.Size = Vector3.new(1, 1.20000005, 3.20000005)
  700. p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
  701. p5.CanCollide = false
  702. p5.Locked = true
  703. p5.Elasticity = 0
  704. p5.BottomSurface = Enum.SurfaceType.Smooth
  705. p5.TopSurface = Enum.SurfaceType.Smooth
  706. b5 = Instance.new("SpecialMesh", p5)
  707. b5.MeshType = Enum.MeshType.Wedge
  708. b5.Name = "Mesh"
  709. b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  710. p6 = Instance.new("Part", m)
  711. p6.Name = "Handle"
  712. p6.BrickColor = BrickColor.new("Really black")
  713. p6.FormFactor = Enum.FormFactor.Custom
  714. p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
  715. p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
  716. p6.CanCollide = false
  717. p6.Locked = true
  718. p6.Elasticity = 0
  719. p6.BottomSurface = Enum.SurfaceType.Smooth
  720. p6.TopSurface = Enum.SurfaceType.Smooth
  721. b6 = Instance.new("BlockMesh", p6)
  722. b6.Name = "Mesh"
  723. b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  724. p7 = Instance.new("Part", m)
  725. p7.BrickColor = BrickColor.new("Royal purple")
  726. p7.Material = "Neon"
  727. p7.FormFactor = Enum.FormFactor.Custom
  728. p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
  729. p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
  730. p7.CanCollide = false
  731. p7.Locked = true
  732. p7.Elasticity = 0
  733. p7.BottomSurface = Enum.SurfaceType.Smooth
  734. p7.TopSurface = Enum.SurfaceType.Smooth
  735. b7 = Instance.new("SpecialMesh", p7)
  736. b7.MeshType = Enum.MeshType.Wedge
  737. b7.Name = "Mesh"
  738. b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  739. p8 = Instance.new("Part", m)
  740. p8.BrickColor = BrickColor.new("Royal purple")
  741. p8.Material = "Neon"
  742. p8.FormFactor = Enum.FormFactor.Custom
  743. p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
  744. p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
  745. p8.CanCollide = false
  746. p8.Locked = true
  747. p8.Elasticity = 0
  748. p8.BottomSurface = Enum.SurfaceType.Smooth
  749. p8.TopSurface = Enum.SurfaceType.Smooth
  750. b8 = Instance.new("SpecialMesh", p8)
  751. b8.MeshType = Enum.MeshType.Wedge
  752. b8.Name = "Mesh"
  753. b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  754. p9 = Instance.new("Part", m)
  755. p9.BrickColor = BrickColor.new("Really black")
  756. p9.FormFactor = Enum.FormFactor.Custom
  757. p9.Size = Vector3.new(1, 1.07999957, 1)
  758. p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
  759. p9.CanCollide = false
  760. p9.Locked = true
  761. p9.Elasticity = 0
  762. p9.BottomSurface = Enum.SurfaceType.Smooth
  763. p9.TopSurface = Enum.SurfaceType.Smooth
  764. b9 = Instance.new("BlockMesh", p9)
  765. b9.Name = "Mesh"
  766. b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  767. p10 = Instance.new("Part", m)
  768. p10.BrickColor = BrickColor.new("Really black")
  769. p10.FormFactor = Enum.FormFactor.Custom
  770. p10.Size = Vector3.new(1, 1.41999948, 1)
  771. p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
  772. p10.CanCollide = false
  773. p10.Locked = true
  774. p10.Elasticity = 0
  775. p10.BottomSurface = Enum.SurfaceType.Smooth
  776. p10.TopSurface = Enum.SurfaceType.Smooth
  777. b10 = Instance.new("BlockMesh", p10)
  778. b10.Name = "Mesh"
  779. b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  780. p11 = Instance.new("Part", m)
  781. p11.BrickColor = BrickColor.new("Really black")
  782. p11.FormFactor = Enum.FormFactor.Custom
  783. p11.Size = Vector3.new(1, 1.50999951, 1)
  784. p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
  785. p11.CanCollide = false
  786. p11.Locked = true
  787. p11.Elasticity = 0
  788. p11.BottomSurface = Enum.SurfaceType.Smooth
  789. p11.TopSurface = Enum.SurfaceType.Smooth
  790. b11 = Instance.new("BlockMesh", p11)
  791. b11.Name = "Mesh"
  792. b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  793. p12 = Instance.new("Part", m)
  794. p12.Name = "BladeCenter"
  795. p12.BrickColor = BrickColor.new("Dark stone grey")
  796. p12.Material = Enum.Material.Concrete
  797. p12.FormFactor = Enum.FormFactor.Symmetric
  798. p12.Size = Vector3.new(1, 2, 2)
  799. p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
  800. p12.CanCollide = false
  801. p12.Locked = true
  802. p12.BottomSurface = Enum.SurfaceType.Smooth
  803. p12.TopSurface = Enum.SurfaceType.Smooth
  804. b12 = Instance.new("SpecialMesh", p12)
  805. b12.MeshType = Enum.MeshType.Brick
  806. b12.Name = "Mesh"
  807. b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
  808. p13 = Instance.new("Part", m)
  809. p13.BrickColor = BrickColor.new("Really black")
  810. p13.FormFactor = Enum.FormFactor.Custom
  811. p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
  812. p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
  813. p13.CanCollide = false
  814. p13.Locked = true
  815. p13.Elasticity = 0
  816. p13.BottomSurface = Enum.SurfaceType.Smooth
  817. p13.TopSurface = Enum.SurfaceType.Smooth
  818. b13 = Instance.new("BlockMesh", p13)
  819. b13.Name = "Mesh"
  820. b13.Scale = Vector3.new(1, 1, 0.400000006)
  821. p14 = Instance.new("Part", m)
  822. p14.BrickColor = BrickColor.new("Really black")
  823. p14.FormFactor = Enum.FormFactor.Custom
  824. p14.Size = Vector3.new(2.5, 2.17999935, 1)
  825. p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6420059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
  826. p14.CanCollide = false
  827. p14.Locked = true
  828. p14.Elasticity = 0
  829. p14.BottomSurface = Enum.SurfaceType.Smooth
  830. p14.TopSurface = Enum.SurfaceType.Smooth
  831. b14 = Instance.new("BlockMesh", p14)
  832. b14.Name = "Mesh"
  833. b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  834. p15 = Instance.new("Part", m)
  835. p15.BrickColor = BrickColor.new("Really black")
  836. p15.FormFactor = Enum.FormFactor.Custom
  837. p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
  838. p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
  839. p15.CanCollide = false
  840. p15.Locked = true
  841. p15.Elasticity = 0
  842. p15.BottomSurface = Enum.SurfaceType.Smooth
  843. p15.TopSurface = Enum.SurfaceType.Smooth
  844. b15 = Instance.new("BlockMesh", p15)
  845. b15.Name = "Mesh"
  846. b15.Scale = Vector3.new(1, 1, 0.400000006)
  847. p16 = Instance.new("Part", m)
  848. p16.BrickColor = BrickColor.new("Really black")
  849. p16.FormFactor = Enum.FormFactor.Custom
  850. p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
  851. p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
  852. p16.CanCollide = false
  853. p16.Locked = true
  854. p16.Elasticity = 0
  855. p16.BottomSurface = Enum.SurfaceType.Smooth
  856. p16.TopSurface = Enum.SurfaceType.Smooth
  857. b16 = Instance.new("BlockMesh", p16)
  858. b16.Name = "Mesh"
  859. b16.Scale = Vector3.new(1, 1, 0.400000006)
  860. p17 = Instance.new("Part", m)
  861. p17.BrickColor = BrickColor.new("Really black")
  862. p17.FormFactor = Enum.FormFactor.Custom
  863. p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
  864. p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
  865. p17.CanCollide = false
  866. p17.Locked = true
  867. p17.Elasticity = 0
  868. p17.BottomSurface = Enum.SurfaceType.Smooth
  869. p17.TopSurface = Enum.SurfaceType.Smooth
  870. b17 = Instance.new("BlockMesh", p17)
  871. b17.Name = "Mesh"
  872. b17.Scale = Vector3.new(1, 1, 0.400000006)
  873. p18 = Instance.new("WedgePart", m)
  874. p18.BrickColor = BrickColor.new("Dark stone grey")
  875. p18.Name = "BladePart1"
  876. p18.Material = Enum.Material.Concrete
  877. p18.Name = "Wedge"
  878. p18.FormFactor = Enum.FormFactor.Symmetric
  879. p18.Size = Vector3.new(1, 4, 2)
  880. p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
  881. p18.CanCollide = false
  882. p18.Locked = true
  883. p18.BottomSurface = Enum.SurfaceType.Smooth
  884. p18.TopSurface = Enum.SurfaceType.Smooth
  885. b18 = Instance.new("SpecialMesh", p18)
  886. b18.MeshType = Enum.MeshType.Wedge
  887. b18.Name = "Mesh"
  888. b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  889. p19 = Instance.new("WedgePart", m)
  890. p19.BrickColor = BrickColor.new("Dark stone grey")
  891. p19.Name = "BladePart2"
  892. p19.Material = Enum.Material.Concrete
  893. p19.Name = "Wedge"
  894. p19.FormFactor = Enum.FormFactor.Symmetric
  895. p19.Size = Vector3.new(1, 4, 2)
  896. p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
  897. p19.CanCollide = false
  898. p19.Locked = true
  899. p19.BottomSurface = Enum.SurfaceType.Smooth
  900. p19.TopSurface = Enum.SurfaceType.Smooth
  901. b19 = Instance.new("SpecialMesh", p19)
  902. b19.MeshType = Enum.MeshType.Wedge
  903. b19.Name = "Mesh"
  904. b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  905. p20 = Instance.new("Part", m)
  906. p20.BrickColor = BrickColor.new("Really black")
  907. p20.FormFactor = Enum.FormFactor.Custom
  908. p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
  909. p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
  910. p20.CanCollide = false
  911. p20.Locked = true
  912. p20.Elasticity = 0
  913. p20.BottomSurface = Enum.SurfaceType.Smooth
  914. p20.TopSurface = Enum.SurfaceType.Smooth
  915. b20 = Instance.new("BlockMesh", p20)
  916. b20.Name = "Mesh"
  917. b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  918. p21 = Instance.new("Part", m)
  919. p21.BrickColor = BrickColor.new("Royal purple")
  920. p21.Material = "Neon"
  921. p21.FormFactor = Enum.FormFactor.Custom
  922. p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
  923. p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
  924. p21.CanCollide = false
  925. p21.Locked = true
  926. p21.Elasticity = 0
  927. p21.BottomSurface = Enum.SurfaceType.Smooth
  928. p21.TopSurface = Enum.SurfaceType.Smooth
  929. b21 = Instance.new("SpecialMesh", p21)
  930. b21.MeshType = Enum.MeshType.Wedge
  931. b21.Name = "Mesh"
  932. b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  933. w1 = Instance.new("Weld", p1)
  934. w1.Name = "Part_Weld"
  935. w1.Part0 = p1
  936. w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  937. w1.Part1 = p2
  938. w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  939. w2 = Instance.new("Weld", p2)
  940. w2.Name = "Part_Weld"
  941. w2.Part0 = p2
  942. w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  943. w2.Part1 = p3
  944. w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  945. w3 = Instance.new("Weld", p3)
  946. w3.Name = "Part_Weld"
  947. w3.Part0 = p3
  948. w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  949. w3.Part1 = p4
  950. w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  951. w4 = Instance.new("Weld", p4)
  952. w4.Name = "Part_Weld"
  953. w4.Part0 = p4
  954. w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  955. w4.Part1 = p5
  956. w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  957. w5 = Instance.new("Weld", p5)
  958. w5.Name = "Part_Weld"
  959. w5.Part0 = p5
  960. w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  961. w5.Part1 = p6
  962. w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  963. w6 = Instance.new("Weld", p6)
  964. w6.Name = "Part_Weld"
  965. w6.Part0 = p6
  966. w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  967. w6.Part1 = p7
  968. w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  969. w7 = Instance.new("Weld", p7)
  970. w7.Name = "Part_Weld"
  971. w7.Part0 = p7
  972. w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  973. w7.Part1 = p8
  974. w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  975. w8 = Instance.new("Weld", p8)
  976. w8.Name = "Part_Weld"
  977. w8.Part0 = p8
  978. w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  979. w8.Part1 = p9
  980. w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  981. w9 = Instance.new("Weld", p9)
  982. w9.Name = "Part_Weld"
  983. w9.Part0 = p9
  984. w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  985. w9.Part1 = p10
  986. w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  987. w10 = Instance.new("Weld", p10)
  988. w10.Name = "Part_Weld"
  989. w10.Part0 = p10
  990. w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  991. w10.Part1 = p11
  992. w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  993. w11 = Instance.new("Weld", p11)
  994. w11.Name = "Part_Weld"
  995. w11.Part0 = p11
  996. w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  997. w11.Part1 = p12
  998. w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  999. w12 = Instance.new("Weld", p12)
  1000. w12.Name = "Part_Weld"
  1001. w12.Part0 = p12
  1002. w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  1003. w12.Part1 = p13
  1004. w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  1005. w13 = Instance.new("Weld", p13)
  1006. w13.Name = "Part_Weld"
  1007. w13.Part0 = p13
  1008. w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  1009. w13.Part1 = p14
  1010. w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  1011. w14 = Instance.new("Weld", p14)
  1012. w14.Name = "Part_Weld"
  1013. w14.Part0 = p14
  1014. w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  1015. w14.Part1 = p15
  1016. w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  1017. w15 = Instance.new("Weld", p15)
  1018. w15.Name = "Part_Weld"
  1019. w15.Part0 = p15
  1020. w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  1021. w15.Part1 = p16
  1022. w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  1023. w16 = Instance.new("Weld", p16)
  1024. w16.Name = "Part_Weld"
  1025. w16.Part0 = p16
  1026. w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  1027. w16.Part1 = p17
  1028. w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  1029. w17 = Instance.new("Weld", p17)
  1030. w17.Name = "Wedge_Weld"
  1031. w17.Part0 = p17
  1032. w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  1033. w17.Part1 = p18
  1034. w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  1035. w18 = Instance.new("Weld", p18)
  1036. w18.Name = "Wedge_Weld"
  1037. w18.Part0 = p18
  1038. w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  1039. w18.Part1 = p19
  1040. w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  1041. w19 = Instance.new("Weld", p19)
  1042. w19.Name = "Part_Weld"
  1043. w19.Part0 = p19
  1044. w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  1045. w19.Part1 = p20
  1046. w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  1047. w20 = Instance.new("Weld", p20)
  1048. w20.Name = "Part_Weld"
  1049. w20.Part0 = p20
  1050. w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  1051. w20.Part1 = p21
  1052. w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  1053. m.Parent = char
  1054. m:MakeJoints()
  1055. ----------------------------------------------------
  1056. local cor2 = Instance.new("Part", char.JackoAxe2)
  1057. cor2.Name = "Thingy"
  1058. cor2.Locked = true
  1059. cor2.BottomSurface = 0
  1060. cor2.CanCollide = false
  1061. cor2.Size = Vector3.new(1, 13, 1)
  1062. cor2.Transparency = 1
  1063. cor2.TopSurface = 0
  1064. corw2 = Instance.new("Weld", cor2)
  1065. corw2.Part0 = larm
  1066. corw2.Part1 = cor2
  1067. corw2.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1068. corw2.C1 = CFrame.new(0, 0, 0)
  1069. weld1 = Instance.new("Weld", char.JackoAxe2)
  1070. weld1.Part0 = cor2
  1071. weld1.Part1 = p6
  1072. weld1.C0 = CFrame.new(0, 0, 0)
  1073. ----------------------------------------------------
  1074. hitb = Instance.new("Part", char.JackoAxe2)
  1075. hitb.Name = "Thingy2"
  1076. hitb.Locked = true
  1077. hitb.BottomSurface = 0
  1078. hitb.CanCollide = false
  1079. hitb.Size = Vector3.new(0, 8, 6)
  1080. hitb.Transparency = 1
  1081. hitb.TopSurface = 0
  1082. weld2 = Instance.new("Weld", char.JackoAxe2)
  1083. weld2.Part0 = hitb
  1084. weld2.Part1 = p12
  1085. weld2.C0 = CFrame.new(0, .6, 1)
  1086.  
  1087.  
  1088. larm1 = Instance.new("Part",char)
  1089. larm1.Transparency = 0.5
  1090. larm1.BrickColor = BrickColor.new("Lime green")
  1091. larm1.Size = Vector3.new(2.1,4.1,2.1)
  1092. larm1.Position = Vector3.new(999,999,999)
  1093. larm1.Material = "SmoothPlastic"
  1094. larmhold = Instance.new("Weld",char)
  1095. larmhold.Part0 = larm
  1096. larmhold.Part1 = larm1
  1097. larmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1098. rarm1 = Instance.new("Part",char)
  1099. rarm1.Transparency = 0.5
  1100. rarm1.BrickColor = BrickColor.new("Lime green")
  1101. rarm1.Size = Vector3.new(2.1,4.1,2.1)
  1102. rarm1.Position = Vector3.new(999,999,999)
  1103. rarm1.Material = "SmoothPlastic"
  1104. rarmhold = Instance.new("Weld",char)
  1105. rarmhold.Part0 = rarm
  1106. rarmhold.Part1 = rarm1
  1107. rarmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1108. torso1 = Instance.new("Part",char)
  1109. torso1.Transparency = 0.5
  1110. torso1.BrickColor = BrickColor.new("Lime green")
  1111. torso1.Size = Vector3.new(4.1,4.1,2.1)
  1112. torso1.Position = Vector3.new(999,999,999)
  1113. torso1.Material = "SmoothPlastic"
  1114. torsohold = Instance.new("Weld",char)
  1115. torsohold.Part0 = torso
  1116. torsohold.Part1 = torso1
  1117. torsohold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1118. lleg1 = Instance.new("Part",char)
  1119. lleg1.Transparency = 0.5
  1120. lleg1.BrickColor = BrickColor.new("Lime green")
  1121. lleg1.Size = Vector3.new(2.1,4.1,2.1)
  1122. lleg1.Position = Vector3.new(999,999,999)
  1123. lleg1.Material = "SmoothPlastic"
  1124. lleghold = Instance.new("Weld",char)
  1125. lleghold.Part0 = lleg
  1126. lleghold.Part1 = lleg1
  1127. lleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1128. rleg1 = Instance.new("Part",char)
  1129. rleg1.Transparency = 0.5
  1130. rleg1.BrickColor = BrickColor.new("Lime green")
  1131. rleg1.Size = Vector3.new(2.1,4.1,2.1)
  1132. rleg1.Position = Vector3.new(999,999,999)
  1133. rleg1.Material = "SmoothPlastic"
  1134. rleghold = Instance.new("Weld",char)
  1135. rleghold.Part0 = rleg
  1136. rleghold.Part1 = rleg1
  1137. rleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1138. rhed1 = Instance.new("Part",char)
  1139. rhed1.Transparency = 0.5
  1140. rhed1.BrickColor = BrickColor.new("Lime green")
  1141. rhed1.Size = Vector3.new(4.3,2.6,2.6)
  1142. rhed1.Position = Vector3.new(999,999,999)
  1143. rhed1.Material = "SmoothPlastic"
  1144. rhedhold = Instance.new("Weld",char)
  1145. rhedhold.Part0 = hed
  1146. rhedhold.Part1 = rhed1
  1147. rhedhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1148. rhedmesh1 = Instance.new("SpecialMesh",rhed1)
  1149. rhedmesh1.MeshType = "Head"
  1150. rhedmesh1.Scale = Vector3.new(1,1,1)
  1151.  
  1152.  
  1153.  
  1154.  
  1155. function BurningEff(part)
  1156. local eff1 = Instance.new("ParticleEmitter",part)
  1157. eff1.Size = NumberSequence.new(.1)
  1158. eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1159. eff1.LightEmission = 1
  1160. eff1.Lifetime = NumberRange.new(1)
  1161. eff1.Speed = NumberRange.new(0)
  1162. eff1.Rate = 100
  1163. eff1.Texture = "rbxassetid://284205403"
  1164. eff1.Acceleration = Vector3.new(0,10,0)
  1165. eff1.Color = ColorSequence.new(Color3.new(0,255,0))
  1166. local eff2 = Instance.new("ParticleEmitter",part)
  1167. eff2.Size = NumberSequence.new(.1)
  1168. eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1169. eff2.LightEmission = 1
  1170. eff2.Lifetime = NumberRange.new(1)
  1171. eff2.Speed = NumberRange.new(0)
  1172. eff2.Rate = 100
  1173. eff2.Texture = "rbxassetid://347504259"
  1174. eff2.Acceleration = Vector3.new(0,10,0)
  1175. eff2.Color = ColorSequence.new(Color3.new(0,255,0))
  1176. local eff3 = Instance.new("ParticleEmitter",part)
  1177. eff3.Size = NumberSequence.new(1)
  1178. eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  1179. eff3.LightEmission = 1
  1180. eff3.Lifetime = NumberRange.new(1)
  1181. eff3.Speed = NumberRange.new(0)
  1182. eff3.Rate = 100
  1183. eff3.Texture = "rbxassetid://284205403"
  1184. eff3.Acceleration = Vector3.new(0,10,0)
  1185. eff3.Color = ColorSequence.new(Color3.new(0,255,0))
  1186. end
  1187.  
  1188. Face = 'rbxassetid://513836869'
  1189. local face=hed:FindFirstChild'face'
  1190. face.Texture = Face
  1191.  
  1192. face=Instance.new("Decal",hed)
  1193. face.Face="Front"
  1194. face.Texture="rbxassetid://513836869"
  1195.  
  1196. BurningEff(hed)
  1197. BurningEff(rarm)
  1198. BurningEff(larm)
  1199. BurningEff(torso)
  1200.  
  1201. LightOnBody = Instance.new("PointLight", hed)
  1202. LightOnBody.Brightness = 0.8
  1203. LightOnBody.Range = 20
  1204. LightOnBody.Color = Color3.new(0, 255, 0)
  1205.  
  1206.  
  1207. CV="Pastel blue"
  1208.  
  1209. local txt = Instance.new("BillboardGui", char)
  1210. txt.Adornee = hed
  1211. txt.Name = "_status"
  1212. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1213. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1214. local text = Instance.new("TextLabel", txt)
  1215. text.Size = UDim2.new(10, 0, 7, 0)
  1216. text.FontSize = "Size24"
  1217. text.TextScaled = true
  1218. text.TextTransparency = 0
  1219. text.BackgroundTransparency = 1
  1220. text.TextTransparency = 0
  1221. text.TextStrokeTransparency = 0
  1222. text.Font = "Antique"
  1223. text.TextStrokeColor3 = Color3.new(0,255,0)
  1224.  
  1225. v=Instance.new("Part")
  1226. v.Name = "ColorBrick"
  1227. v.Parent=p.Character
  1228. v.FormFactor="Symmetric"
  1229. v.Anchored=true
  1230. v.CanCollide=false
  1231. v.BottomSurface="Smooth"
  1232. v.TopSurface="Smooth"
  1233. v.Size=Vector3.new(10,5,3)
  1234. v.Transparency=1
  1235. v.CFrame=char.Torso.CFrame
  1236. v.BrickColor=BrickColor.new(CV)
  1237. v.Transparency=1
  1238. text.TextColor3 = Color3.new(0,0,0)
  1239. v.Shape="Block"
  1240. text.Text = "Critical Mass"
  1241.  
  1242.  
  1243.  
  1244.  
  1245. if GroundShake == true then
  1246. for i,v in pairs(workspace:GetChildren()) do
  1247. if v:IsA("Part") then
  1248. if v.Size.x > 150 then
  1249. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-1,1)),rad(math.random(-1,1)),rad(math.random(-1,1)))
  1250. end
  1251. end
  1252. end
  1253.  
  1254.  
  1255.  
  1256.  
  1257. end
  1258. if GroundShake2 == true then
  1259.  
  1260. for i,v in pairs(workspace:GetChildren()) do
  1261. if v:IsA("Part") then
  1262. if v.Size.x > 150 then
  1263. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-2,2)),rad(math.random(-2,2)),rad(math.random(-2,2)))
  1264. end
  1265. end
  1266. end
  1267.  
  1268. end
  1269.  
  1270.  
  1271.  
  1272. local num = 0
  1273.  
  1274.  
  1275.  
  1276. GroundWave2 = function()
  1277. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1278. Colors = {"White", "White"}
  1279. local wave3 = Instance.new("Part", char)
  1280. wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1281. wave3.Anchored = true
  1282. wave3.Name = "Wave"
  1283. wave3.CanCollide = false
  1284. wave3.Locked = true
  1285. wave3.Size = Vector3.new(1, 1, 1)
  1286. wave3.TopSurface = "Smooth"
  1287. wave3.BottomSurface = "Smooth"
  1288. wave3.Transparency = 0.35
  1289. wave3.CFrame = HandCF
  1290. wm1 = Instance.new("SpecialMesh", wave3)
  1291. wm1.MeshId = "rbxassetid://3270017"
  1292. coroutine.wrap(function()
  1293. for i = 1, 30, 1 do
  1294. wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1295. wave3.Size = wm1.Scale
  1296. wave3.CFrame = HandCF
  1297. wave3.Transparency = i/30
  1298. wait()
  1299. end
  1300. wait()
  1301. wave3:Destroy()
  1302. end)()
  1303. end
  1304. GroundWave3 = function()
  1305. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1306. Colors = {"White", "White"}
  1307. local wave2 = Instance.new("Part", char)
  1308. wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1309. wave2.Anchored = true
  1310. wave2.Name = "Wave"
  1311. wave2.CanCollide = false
  1312. wave2.Locked = true
  1313. wave2.Size = Vector3.new(1, 1, 1)
  1314. wave2.TopSurface = "Smooth"
  1315. wave2.BottomSurface = "Smooth"
  1316. wave2.Transparency = 0.35
  1317. wave2.CFrame = HandCF
  1318. wm2 = Instance.new("SpecialMesh", wave2)
  1319. wm2.MeshId = "rbxassetid://3270017"
  1320. coroutine.wrap(function()
  1321. for i = 1, 30, 1 do
  1322. wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1323. wave2.Size = wm2.Scale
  1324. wave2.CFrame = HandCF
  1325. wave2.Transparency = i/30
  1326. wait()
  1327. end
  1328. wait()
  1329. wave2:Destroy()
  1330. end)()
  1331. end
  1332. GroundWave4 = function()
  1333. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1334. Colors = {"White", "White"}
  1335. local wave1 = Instance.new("Part", char)
  1336. wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1337. wave1.Anchored = true
  1338. wave1.Name = "Wave"
  1339. wave1.CanCollide = false
  1340. wave1.Locked = true
  1341. wave1.Size = Vector3.new(1, 1, 1)
  1342. wave1.TopSurface = "Smooth"
  1343. wave1.BottomSurface = "Smooth"
  1344. wave1.Transparency = 0.35
  1345. wave1.CFrame = HandCF
  1346. wm3 = Instance.new("SpecialMesh", wave1)
  1347. wm3.MeshId = "rbxassetid://3270017"
  1348. coroutine.wrap(function()
  1349. for i = 1, 30, 1 do
  1350. wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1351. wave1.Size = wm3.Scale
  1352. wave1.CFrame = HandCF
  1353. wave1.Transparency = i/30
  1354. wait()
  1355. end
  1356. wait()
  1357. wave1:Destroy()
  1358. end)()
  1359. end
  1360. --------------------------------------------------------------------------
  1361. --transform
  1362. GroundWave5 = function()
  1363. local HandCF = root.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1364.  
  1365. Colors = {"Lime green", "Lime green"}
  1366.  
  1367.  
  1368. local wave11 = Instance.new("Part", char)
  1369. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1370. wave11.Anchored = true
  1371. wave11.Name = "Wave"
  1372. wave11.CanCollide = false
  1373. wave11.Locked = true
  1374. wave11.Size = Vector3.new(1, 1, 1)
  1375. wave11.TopSurface = "Smooth"
  1376. wave11.BottomSurface = "Smooth"
  1377. wave11.Transparency = 0.35
  1378. wave11.CFrame = HandCF
  1379. wm31 = Instance.new("SpecialMesh", wave11)
  1380. wm31.MeshId = "rbxassetid://3270017"
  1381. coroutine.wrap(function()
  1382. for i = 1, 30, 1 do
  1383. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1384. wave11.Size = wm31.Scale
  1385. wave11.CFrame = HandCF
  1386. wave11.Transparency = i/30
  1387. wait()
  1388. end
  1389. wait()
  1390. wave11:Destroy()
  1391. end)()
  1392. end
  1393. GroundWave6 = function()
  1394. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1395.  
  1396. Colors = {"Lime green", "Lime green"}
  1397.  
  1398. local wave111 = Instance.new("Part", char)
  1399. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1400. wave111.Anchored = true
  1401. wave111.Name = "Wave"
  1402. wave111.CanCollide = false
  1403. wave111.Locked = true
  1404. wave111.Size = Vector3.new(1, 1, 1)
  1405. wave111.TopSurface = "Smooth"
  1406. wave111.BottomSurface = "Smooth"
  1407. wave111.Transparency = 0.35
  1408. wave111.CFrame = HandCF
  1409. wm311 = Instance.new("SpecialMesh", wave111)
  1410. wm311.MeshId = "rbxassetid://3270017"
  1411. coroutine.wrap(function()
  1412. for i = 1, 30, 1 do
  1413. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1414. wave111.Size = wm311.Scale
  1415. wave111.CFrame = HandCF
  1416. wave111.Transparency = i/30
  1417. wait()
  1418. end
  1419. wait()
  1420. wave111:Destroy()
  1421. end)()
  1422. end
  1423. GroundWave7 = function()
  1424. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1425.  
  1426. Colors = {"Lime green", "Lime green"}
  1427. local wave1111 = Instance.new("Part", char)
  1428. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1429. wave1111.Anchored = true
  1430. wave1111.Name = "Wave"
  1431. wave1111.CanCollide = false
  1432. wave1111.Locked = true
  1433. wave1111.Size = Vector3.new(1, 1, 1)
  1434. wave1111.TopSurface = "Smooth"
  1435. wave1111.BottomSurface = "Smooth"
  1436. wave1111.Transparency = 0.35
  1437. wave1111.CFrame = HandCF
  1438. wm3111 = Instance.new("SpecialMesh", wave1111)
  1439. wm3111.MeshId = "rbxassetid://3270017"
  1440. coroutine.wrap(function()
  1441. for i = 1, 30, 1 do
  1442. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1443. wave1111.Size = wm3111.Scale
  1444. wave1111.CFrame = HandCF
  1445. wave1111.Transparency = i/30
  1446. wait()
  1447. end
  1448. wait()
  1449. wave1111:Destroy()
  1450. end)()
  1451. end
  1452. GroundWave8 = function()
  1453. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1454.  
  1455. Colors = {"Lime green", "Lime green"}
  1456. local wave11111 = Instance.new("Part", char)
  1457. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1458. wave11111.Anchored = true
  1459. wave11111.Name = "Wave"
  1460. wave11111.CanCollide = false
  1461. wave11111.Locked = true
  1462. wave11111.Size = Vector3.new(1, 1, 1)
  1463. wave11111.TopSurface = "Smooth"
  1464. wave11111.BottomSurface = "Smooth"
  1465. wave11111.Transparency = 0.35
  1466. wave11111.CFrame = HandCF
  1467. wm31111 = Instance.new("SpecialMesh", wave11111)
  1468. wm31111.MeshId = "rbxassetid://3270017"
  1469. coroutine.wrap(function()
  1470. for i = 1, 30, 1 do
  1471. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1472. wave11111.Size = wm31111.Scale
  1473. wave11111.CFrame = HandCF
  1474. wave11111.Transparency = i/30
  1475. wait()
  1476. end
  1477. wait()
  1478. wave11111:Destroy()
  1479. end)()
  1480. end
  1481. GroundWave9 = function()
  1482. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1483.  
  1484. Colors = {"Lime green", "Lime green"}
  1485. local wave111111 = Instance.new("Part", char)
  1486. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1487. wave111111.Anchored = true
  1488. wave111111.Name = "Wave"
  1489. wave111111.CanCollide = false
  1490. wave111111.Locked = true
  1491. wave111111.Size = Vector3.new(1, 1, 1)
  1492. wave111111.TopSurface = "Smooth"
  1493. wave111111.BottomSurface = "Smooth"
  1494. wave111111.Transparency = 0.35
  1495. wave111111.CFrame = HandCF
  1496. wm311111 = Instance.new("SpecialMesh", wave111111)
  1497. wm311111.MeshId = "rbxassetid://3270017"
  1498. coroutine.wrap(function()
  1499. for i = 1, 30, 1 do
  1500. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1501. wave111111.Size = wm311111.Scale
  1502. wave111111.CFrame = HandCF
  1503. wave111111.Transparency = i/30
  1504. wait()
  1505. end
  1506. wait()
  1507. wave111111:Destroy()
  1508. end)()
  1509. end
  1510. GroundWave10 = function()
  1511. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1512.  
  1513. Colors = {"Lime green", "Lime green"}
  1514. local wave1111111 = Instance.new("Part", char)
  1515. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1516. wave1111111.Anchored = true
  1517. wave1111111.Name = "Wave"
  1518. wave1111111.CanCollide = false
  1519. wave1111111.Locked = true
  1520. wave1111111.Size = Vector3.new(1, 1, 1)
  1521. wave1111111.TopSurface = "Smooth"
  1522. wave1111111.BottomSurface = "Smooth"
  1523. wave1111111.Transparency = 0.35
  1524. wave1111111.CFrame = HandCF
  1525. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  1526. wm3111111.MeshId = "rbxassetid://3270017"
  1527. coroutine.wrap(function()
  1528. for i = 1, 30, 1 do
  1529. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1530. wave1111111.Size = wm3111111.Scale
  1531. wave1111111.CFrame = HandCF
  1532. wave1111111.Transparency = i/30
  1533. wait()
  1534. end
  1535. wait()
  1536. wave1111111:Destroy()
  1537. end)()
  1538. end
  1539.  
  1540.  
  1541. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1542.  
  1543. function nooutline(part)
  1544. part.TopSurface, part.BottomSurface, part.RightSurface, part.LeftSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1545. end
  1546.  
  1547. function debris(cfremz, thepart, amt)
  1548. for j = 1, amt do
  1549. do
  1550. local pr = Instance.new("Part")
  1551. nooutline(pr)
  1552. pr.Name = "debrisobeb"
  1553. pr.Anchored = true
  1554. pr.BrickColor = thepart.BrickColor
  1555. pr.CanCollide = true
  1556. pr.Material = thepart.Material
  1557. pr.Transparency = thepart.Transparency
  1558. pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
  1559. pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  1560. pr.Parent = workspace
  1561. game.Debris:AddItem(pr, 25)
  1562. delay(15, function()
  1563. if pr then
  1564. pr.CanCollide = false
  1565. pr.Anchored = false
  1566. end
  1567. end)
  1568. end
  1569. end
  1570. for c = 1, amt do
  1571. do
  1572. local pr2 = Instance.new("Part")
  1573. nooutline(pr2)
  1574. pr2.Name = "moredebr"
  1575. pr2.Anchored = false
  1576. pr2.BrickColor = thepart.BrickColor
  1577. pr2.CanCollide = false
  1578. pr2.Material = thepart.Material
  1579. pr2.Transparency = thepart.Transparency
  1580. pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
  1581. pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  1582. pr2.Parent = workspace
  1583. pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
  1584. pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
  1585. game.Debris:AddItem(pr2, 45)
  1586. delay(2, function()
  1587. pr2.CanCollide = true
  1588. wait(10)
  1589. if pr2 then
  1590. pr2.CanCollide = false
  1591. end
  1592. end)
  1593. end
  1594. end
  1595. end
  1596.  
  1597.  
  1598. function weld5(part0, part1, c0, c1)
  1599. weeld=Instance.new("Weld", part0)
  1600. weeld.Part0=part0
  1601. weeld.Part1=part1
  1602. weeld.C0=c0
  1603. weeld.C1=c1
  1604. return weeld
  1605. end
  1606.  
  1607.  
  1608. par,loc=workspace:FindPartOnRay(Ray.new(root.Position,(root.Position-(root.Position-Vector3.new(0,2,0))).unit*-500),root)
  1609.  
  1610.  
  1611. local acos = math.acos
  1612. local sqrt = math.sqrt
  1613. local Vec3 = Vector3.new
  1614. local fromAxisAngle = CFrame.fromAxisAngle
  1615.  
  1616. local function toAxisAngle(CFr)
  1617. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  1618. local Angle = math.acos((R00+R11+R22-1)/2)
  1619. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1620. A = A == 0 and 0.00001 or A
  1621. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1622. B = B == 0 and 0.00001 or B
  1623. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1624. C = C == 0 and 0.00001 or C
  1625. local x = (R21-R12)/sqrt(A)
  1626. local y = (R02-R20)/sqrt(B)
  1627. local z = (R10-R01)/sqrt(C)
  1628. return Vec3(x,y,z),Angle
  1629. end
  1630.  
  1631. function ApplyTrig(Num,Func)
  1632. local Min,Max = Func(0),Func(1)
  1633. local i = Func(Num)
  1634. return (i-Min)/(Max-Min)
  1635. end
  1636.  
  1637. function LerpCFrame(CFrame1,CFrame2,Num)
  1638. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  1639. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  1640. end
  1641.  
  1642. function Crater(Torso,Radius)
  1643. Spawn(function()
  1644. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  1645. local Ignore = {}
  1646. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1647. if v.Character ~= nil then
  1648. Ignore[#Ignore+1] = v.Character
  1649. end
  1650. end
  1651. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  1652. if Hit == nil then return end
  1653. local Parts = {}
  1654. for i = 1,360,10 do
  1655. local P = Instance.new("Part",Torso.Parent)
  1656. P.Anchored = true
  1657. P.FormFactor = "Custom"
  1658. P.BrickColor = Hit.BrickColor
  1659. P.Material = Hit.Material
  1660. P.TopSurface = "Smooth"
  1661. P.BottomSurface = "Smooth"
  1662. P.CanCollide = false
  1663. P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
  1664. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  1665. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  1666. if math.random(0,5) == 0 then -- rubble
  1667. local P = Instance.new("Part",Torso.Parent)
  1668. P.Anchored = true
  1669. P.FormFactor = "Custom"
  1670. P.BrickColor = Hit.BrickColor
  1671. P.Material = Hit.Material
  1672. P.TopSurface = "Smooth"
  1673. P.CanCollide = false
  1674. P.BottomSurface = "Smooth"
  1675. P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
  1676. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  1677. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  1678. end
  1679. end
  1680. for i = 0,1,0.05 do
  1681. for i2,v in pairs(Parts) do
  1682. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  1683. end
  1684. wait(0.02)
  1685. end
  1686. for i,v in pairs(Parts) do
  1687. if v[1].Size.X > 2.1 then
  1688. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  1689. end
  1690. v[1].Anchored = false
  1691. end
  1692. for i = 0,1,0.05 do
  1693. for i2,v in pairs(Parts) do
  1694. v[1].Transparency = i
  1695. if i == 1 then
  1696. v[1]:Destroy()
  1697. elseif i >= 0.25 then
  1698. v[1].CanCollide = false
  1699. end
  1700. end
  1701. wait(0.02)
  1702. end
  1703. Parts = nil
  1704. end)
  1705. end
  1706.  
  1707.  
  1708.  
  1709.  
  1710.  
  1711. function FindNearestTorso(Position,Distance,SinglePlayer)
  1712. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1713. local List = {}
  1714. for i,v in pairs(workspace:GetChildren())do
  1715. if v:IsA("Model")then
  1716. if v:findFirstChild("Torso")then
  1717. if v ~= char then
  1718. if(v.Torso.Position -Position).magnitude <= Distance then
  1719. table.insert(List,v)
  1720. end
  1721. end
  1722. end
  1723. end
  1724. end
  1725. return List
  1726. end
  1727.  
  1728.  
  1729.  
  1730. function FindNearestHead(Position,Distance,SinglePlayer)
  1731. if SinglePlayer then return(SinglePlayer.Head.CFrame.p -Position).magnitude < Distance end
  1732. local List = {}
  1733. for i,v in pairs(workspace:GetChildren())do
  1734. if v:IsA("Model")then
  1735. if v:findFirstChild("Head")then
  1736. if v ~= char then
  1737. if(v.Head.Position -Position).magnitude <= Distance then
  1738. table.insert(List,v)
  1739. end
  1740. end
  1741. end
  1742. end
  1743. end
  1744. return List
  1745. end
  1746.  
  1747.  
  1748.  
  1749. function FindNearestRightArm(Position,Distance,SinglePlayer)
  1750. if SinglePlayer then return(SinglePlayer.RightArm.CFrame.p -Position).magnitude < Distance end
  1751. local List = {}
  1752. for i,v in pairs(workspace:GetChildren())do
  1753. if v:IsA("Model")then
  1754. if v:findFirstChild("Right Arm")then
  1755. if v ~= char then
  1756. if(v.RightArm.Position -Position).magnitude <= Distance then
  1757. table.insert(List,v)
  1758. end
  1759. end
  1760. end
  1761. end
  1762. end
  1763. return List
  1764. end
  1765.  
  1766.  
  1767. function FindNearestLeftArm(Position,Distance,SinglePlayer)
  1768. if SinglePlayer then return(SinglePlayer.LeftArm.CFrame.p -Position).magnitude < Distance end
  1769. local List = {}
  1770. for i,v in pairs(workspace:GetChildren())do
  1771. if v:IsA("Model")then
  1772. if v:findFirstChild("Left Arm")then
  1773. if v ~= char then
  1774. if(v.LeftArm.Position -Position).magnitude <= Distance then
  1775. table.insert(List,v)
  1776. end
  1777. end
  1778. end
  1779. end
  1780. end
  1781. return List
  1782. end
  1783.  
  1784.  
  1785.  
  1786. function FindNearestRightLeg(Position,Distance,SinglePlayer)
  1787. if SinglePlayer then return(SinglePlayer.RightLeg.CFrame.p -Position).magnitude < Distance end
  1788. local List = {}
  1789. for i,v in pairs(workspace:GetChildren())do
  1790. if v:IsA("Model")then
  1791. if v:findFirstChild("Right Leg")then
  1792. if v ~= char then
  1793. if(v.RightLeg.Position -Position).magnitude <= Distance then
  1794. table.insert(List,v)
  1795. end
  1796. end
  1797. end
  1798. end
  1799. end
  1800. return List
  1801. end
  1802.  
  1803.  
  1804. function FindNearestLeftLeg(Position,Distance,SinglePlayer)
  1805. if SinglePlayer then return(SinglePlayer.LeftLeg.CFrame.p -Position).magnitude < Distance end
  1806. local List = {}
  1807. for i,v in pairs(workspace:GetChildren())do
  1808. if v:IsA("Model")then
  1809. if v:findFirstChild("Left Leg")then
  1810. if v ~= char then
  1811. if(v.LeftLeg.Position -Position).magnitude <= Distance then
  1812. table.insert(List,v)
  1813. end
  1814. end
  1815. end
  1816. end
  1817. end
  1818. return List
  1819. end
  1820.  
  1821.  
  1822.  
  1823.  
  1824.  
  1825.  
  1826. mouse.KeyDown:connect(function(key)--------------------------------------------Roar
  1827. if key == "q" then
  1828. hum.WalkSpeed = 0
  1829. if Debounces.CanAttack == true then
  1830. Debounces.CanAttack = false
  1831. Debounces.NoIdl = true
  1832. Debounces.on = true
  1833. for i = 1, 30 do
  1834. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.2)
  1835. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.2)
  1836. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.2)
  1837. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2)
  1838. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1839. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1840. if Debounces.on == false then break end
  1841. rs:wait(6)
  1842. end
  1843. v = Instance.new("Sound")
  1844. v.SoundId = "rbxassetid://862467390"
  1845. v.Parent = char
  1846. v.Looped = false
  1847. v.Pitch = .94
  1848. v.Volume = 50
  1849. wait(.01)
  1850. v:Play()
  1851.  
  1852.  
  1853. local Shockwave = function()
  1854. local rng1 = Instance.new("Part", char)
  1855. rng1.Anchored = true
  1856. rng1.BrickColor = BrickColor.new("Lime green")
  1857. rng1.CanCollide = false
  1858. rng1.FormFactor = 3
  1859. rng1.Name = "Ring"
  1860. rng1.Size = Vector3.new(1, 1, 1)
  1861. rng1.Transparency = 0.35
  1862. rng1.TopSurface = 0
  1863. rng1.BottomSurface = 0
  1864. local rngm1 = Instance.new("SpecialMesh", rng1)
  1865. rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1866. rngm1.Scale = Vector3.new(10, 10, 1)
  1867. rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  1868. local Wave = Instance.new("Part", game.Workspace--[[?]])
  1869. Wave.Name = "Shockwave"
  1870. Wave.BrickColor = BrickColor.new("Lime green")
  1871. Wave.Size = Vector3.new(1, 1, 1)
  1872. Wave.Shape = "Ball"
  1873. Wave.CanCollide = false
  1874. Wave.Anchored = true
  1875. Wave.TopSurface = 0
  1876. Wave.BottomSurface = 0
  1877. Wave.Touched:connect(function(hit)
  1878. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
  1879. local Occlude = true
  1880. local NotOccludes = {
  1881. char.Name;
  1882. "Wings";
  1883. "Scythe";
  1884. "Thingy";
  1885. "Thingy2"; -- put all of the names in a table pls
  1886. }
  1887. for i,v in pairs(NotOccludes) do
  1888. if hit.Parent.Name == v then
  1889. Occlude = false
  1890. end
  1891. end
  1892. --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
  1893. if Occlude then
  1894. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
  1895. hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
  1896. end
  1897. end
  1898. end)
  1899.  
  1900. Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
  1901.  
  1902. coroutine.wrap(function()
  1903. for i = 1, 20, 0.2 do
  1904. rngm1.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
  1905. rng1.Transparency = i/20
  1906. rng1.CFrame = Wave.CFrame
  1907. wait()
  1908. end
  1909. wait()
  1910. rng1:Destroy()
  1911. end)()
  1912.  
  1913. Delay(0, function()
  1914.  
  1915.  
  1916. for i = 1, 50, 1 do
  1917. Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
  1918. Wave.CFrame = char.Torso.CFrame
  1919. local t = i / 50
  1920. Wave.Transparency = t
  1921. wait()
  1922. end
  1923.  
  1924. Wave:Destroy()
  1925. end)
  1926. Delay(0, function()
  1927. while wait() do
  1928. if Wave ~= nil then
  1929. Wave.CFrame = char.Torso.CFrame
  1930. else
  1931. break
  1932. end
  1933. end
  1934. end)
  1935. end
  1936.  
  1937.  
  1938. new = Instance.new
  1939.  
  1940. v3 = Vector3.new
  1941.  
  1942.  
  1943. a21e = new("Part",char)
  1944. a21e.Name = "Beam"..num
  1945. a21e.Locked = true
  1946. a21e.Size = v3(1,1,1)
  1947. a21e.CanCollide = false
  1948. a21e.Position = v3(999,999,999)
  1949. a21e.BrickColor = BrickColor.new("Lime green")
  1950. a21e.Material = "Neon"
  1951. a21e.Transparency = 0
  1952. aa21e = new("SpecialMesh",a21e)
  1953. a21e.Anchored = true
  1954. a21e.Position = root.Position
  1955. aa21e.MeshType = "Sphere"
  1956. aa21e.Scale = v3(1,1,1)
  1957.  
  1958.  
  1959. coroutine.resume(coroutine.create(function()
  1960. BurningEff(FindNearestTorso(root.CFrame.p,35))
  1961. BurningEff(FindNearestHead(root.CFrame.p,35))
  1962. BurningEff(FindNearestRightArm(root.CFrame.p,35))
  1963. BurningEff(FindNearestLeftArm(root.CFrame.p,35))
  1964. BurningEff(FindNearestRightLeg(root.CFrame.p,35))
  1965. BurningEff(FindNearestLeftLeg(root.CFrame.p,35))
  1966.  
  1967. end))
  1968.  
  1969. for i,v in pairs(FindNearestTorso(root.CFrame.p,25))do
  1970. if v:FindFirstChild('Humanoid') then
  1971. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1972. v.Humanoid.PlatformStand = true
  1973. v:FindFirstChild("Torso").Velocity = torso.CFrame.lookVector * 200
  1974. BurningEff(v:FindFirstChild('Torso'))
  1975.  
  1976. end
  1977. end
  1978.  
  1979.  
  1980. coroutine.resume(coroutine.create(function()
  1981.  
  1982. for i,v in pairs(workspace:children()) do
  1983. charr = v:FindFirstChild('Character')
  1984. for i = 1, 40 do
  1985. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1986. wait()
  1987. end
  1988.  
  1989. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1990. end
  1991. end))
  1992.  
  1993.  
  1994.  
  1995.  
  1996. coroutine.resume(coroutine.create(function()
  1997. for i = 1, 40 do
  1998. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1999. wait()
  2000. end
  2001. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2002. end))
  2003.  
  2004. coroutine.resume(coroutine.create(function()
  2005. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2006. if par then
  2007. local cfremz = CFrame.new(loc)
  2008. debris(cfremz, par, 50)
  2009. end
  2010. end))
  2011.  
  2012.  
  2013. Crater(root,155)
  2014. GroundWave5()
  2015. GroundWave6()
  2016. GroundWave7()
  2017. GroundWave8()
  2018. GroundWave9()
  2019. GroundWave10()
  2020.  
  2021. coroutine.resume(coroutine.create(function()
  2022. for i = 1,25 do
  2023. wait()
  2024. aa21e.Scale = aa21e.Scale + v3(5,5,5)
  2025. a21e.Transparency = a21e.Transparency + 0.04
  2026. end
  2027. end))
  2028.  
  2029.  
  2030.  
  2031.  
  2032. for i = 1, 30 do
  2033. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.3)
  2034. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  2035. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.3)
  2036. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.3)
  2037. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  2038. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3.2, .3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2039. if Debounces.on == false then break end
  2040. rs:wait()
  2041. end
  2042. wait(4.4)
  2043. Debounces.NoIdl = false
  2044. hum.WalkSpeed = 5
  2045. Debounces.on = false
  2046. wait()
  2047. if Debounces.CanAttack == false then
  2048. Debounces.CanAttack = true
  2049. v:Destroy()
  2050. end
  2051. end
  2052. end
  2053. end)
  2054.  
  2055.  
  2056.  
  2057.  
  2058.  
  2059.  
  2060.  
  2061. ----------------------------------------------------
  2062. function weld5(part0, part1, c0, c1)
  2063. weeld=Instance.new("Weld", part0)
  2064. weeld.Part0=part0
  2065. weeld.Part1=part1
  2066. weeld.C0=c0
  2067. weeld.C1=c1
  2068. return weeld
  2069. end
  2070.  
  2071.  
  2072.  
  2073.  
  2074.  
  2075. Grab = false
  2076. mouse.KeyDown:connect(function(key)-----------------------------------------Grab
  2077. if key == "z" then
  2078. Debounces.on = true
  2079. Debounces.NoIdl = true
  2080. if Grab == false then
  2081. gp = nil
  2082. con1=larm.Touched:connect(function(hit) -- this is grab
  2083. ht = hit.Parent
  2084. hum1=ht:FindFirstChild('Humanoid')
  2085. if hum1 ~= nil then
  2086. hum1.PlatformStand=true
  2087. gp = ht
  2088. Grab = true
  2089. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-3.3,0),CFrame.new(0,0,0))
  2090. asd.Parent = larm
  2091. asd.Name = "asd"
  2092. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
  2093. elseif hum1 == nil then
  2094. con1:disconnect()
  2095. wait() return
  2096. end
  2097. end)
  2098.  
  2099.  
  2100. for i = 1, 18 do
  2101. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(36)), 0.2)
  2102. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  2103. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  2104. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-60), math.rad(0), 0), 0.2)
  2105. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  2106. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  2107. if Debounces.on == false then break end
  2108. wait()
  2109. end
  2110. con1:disconnect()
  2111. Debounces.on = false
  2112. Debounces.NoIdl = false
  2113. wait(0.1)
  2114. ht:FindFirstChild("Torso").CanCollide = true
  2115. ht:FindFirstChild("RightArm").CanCollide = true
  2116. ht:FindFirstChild("LeftArm").CanCollide = true
  2117. ht:FindFirstChild("RightLeg").CanCollide = true
  2118. ht:FindFirstChild("LeftLeg").CanCollide = true
  2119. ht:FindFirstChild("Head").CanCollide = true elseif Grab == true then
  2120. Grab = false
  2121. for i = 1, 20 do
  2122. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.2)
  2123. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-20)), 0.1)
  2124. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  2125. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  2126. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  2127. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  2128. if Debounces.on == false then end
  2129. wait()
  2130. end
  2131. if gp ~= nil then
  2132. for i,v in pairs(larm:GetChildren()) do
  2133. if v.Name == "asd" and v:IsA("Weld") then
  2134. v:Remove()
  2135. end
  2136. end
  2137. bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  2138. bv.maxForce = Vector3.new(400000, 400000, 400000)
  2139. bv.P = 125000000000000
  2140. bv.velocity = char.Head.CFrame.lookVector * 1000
  2141. for i = 1, 12 do
  2142. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)), 0.5)
  2143. if Debounces.on == false then end
  2144. wait()
  2145. end
  2146. ht=nil
  2147. Spawn(function()
  2148. wait(0.5)
  2149. bv:Destroy()
  2150. end)
  2151. Debounces.on = false
  2152. Debounces.NoIdl = false
  2153. elseif ht == nil then wait()
  2154. Grab = false
  2155. Debounces.on = false
  2156. Debounces.NoIdl = false
  2157. end
  2158. end
  2159. end
  2160. end)
  2161.  
  2162.  
  2163.  
  2164.  
  2165. mouse.KeyDown:connect(function(key)
  2166. if key == "c" then
  2167. if Debounces.CanAttack == true then
  2168. Debounces.CanAttack = false
  2169. Debounces.NoIdl = true
  2170. Debounces.on = true
  2171.  
  2172.  
  2173.  
  2174.  
  2175. GroundWaves5 = function()
  2176. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2177.  
  2178. Colors = {"Lime green", "Lime green"}
  2179.  
  2180.  
  2181. local wave11 = Instance.new("Part", char)
  2182. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2183. wave11.Anchored = true
  2184. wave11.Name = "Wave"
  2185. wave11.CanCollide = false
  2186. wave11.Locked = true
  2187. wave11.Size = Vector3.new(1, 1, 1)
  2188. wave11.TopSurface = "Smooth"
  2189. wave11.BottomSurface = "Smooth"
  2190. wave11.Transparency = 0.35
  2191. wave11.CFrame = HandCF
  2192. wm31 = Instance.new("SpecialMesh", wave11)
  2193. wm31.MeshId = "rbxassetid://3270017"
  2194. coroutine.wrap(function()
  2195. for i = 1, 30, 1 do
  2196. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2197. wave11.Size = wm31.Scale
  2198. wave11.CFrame = HandCF
  2199. wave11.Transparency = i/30
  2200. wait()
  2201. end
  2202. wait()
  2203. wave11:Destroy()
  2204. end)()
  2205. end
  2206. GroundWaves6 = function()
  2207. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2208.  
  2209. Colors = {"Lime green", "Lime green"}
  2210.  
  2211. local wave111 = Instance.new("Part", char)
  2212. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2213. wave111.Anchored = true
  2214. wave111.Name = "Wave"
  2215. wave111.CanCollide = false
  2216. wave111.Locked = true
  2217. wave111.Size = Vector3.new(1, 1, 1)
  2218. wave111.TopSurface = "Smooth"
  2219. wave111.BottomSurface = "Smooth"
  2220. wave111.Transparency = 0.35
  2221. wave111.CFrame = HandCF
  2222. wm311 = Instance.new("SpecialMesh", wave111)
  2223. wm311.MeshId = "rbxassetid://3270017"
  2224. coroutine.wrap(function()
  2225. for i = 1, 30, 1 do
  2226. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2227. wave111.Size = wm311.Scale
  2228. wave111.CFrame = HandCF
  2229. wave111.Transparency = i/30
  2230. wait()
  2231. end
  2232. wait()
  2233. wave111:Destroy()
  2234. end)()
  2235. end
  2236. GroundWaves7 = function()
  2237. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2238.  
  2239. Colors = {"Lime green", "Lime green"}
  2240. local wave1111 = Instance.new("Part", char)
  2241. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2242. wave1111.Anchored = true
  2243. wave1111.Name = "Wave"
  2244. wave1111.CanCollide = false
  2245. wave1111.Locked = true
  2246. wave1111.Size = Vector3.new(1, 1, 1)
  2247. wave1111.TopSurface = "Smooth"
  2248. wave1111.BottomSurface = "Smooth"
  2249. wave1111.Transparency = 0.35
  2250. wave1111.CFrame = HandCF
  2251. wm3111 = Instance.new("SpecialMesh", wave1111)
  2252. wm3111.MeshId = "rbxassetid://3270017"
  2253. coroutine.wrap(function()
  2254. for i = 1, 30, 1 do
  2255. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2256. wave1111.Size = wm3111.Scale
  2257. wave1111.CFrame = HandCF
  2258. wave1111.Transparency = i/30
  2259. wait()
  2260. end
  2261. wait()
  2262. wave1111:Destroy()
  2263. end)()
  2264. end
  2265. GroundWaves8 = function()
  2266. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2267.  
  2268. Colors = {"Lime green", "Lime green"}
  2269. local wave11111 = Instance.new("Part", char)
  2270. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2271. wave11111.Anchored = true
  2272. wave11111.Name = "Wave"
  2273. wave11111.CanCollide = false
  2274. wave11111.Locked = true
  2275. wave11111.Size = Vector3.new(1, 1, 1)
  2276. wave11111.TopSurface = "Smooth"
  2277. wave11111.BottomSurface = "Smooth"
  2278. wave11111.Transparency = 0.35
  2279. wave11111.CFrame = HandCF
  2280. wm31111 = Instance.new("SpecialMesh", wave11111)
  2281. wm31111.MeshId = "rbxassetid://3270017"
  2282. coroutine.wrap(function()
  2283. for i = 1, 30, 1 do
  2284. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2285. wave11111.Size = wm31111.Scale
  2286. wave11111.CFrame = HandCF
  2287. wave11111.Transparency = i/30
  2288. wait()
  2289. end
  2290. wait()
  2291. wave11111:Destroy()
  2292. end)()
  2293. end
  2294. GroundWaves9 = function()
  2295. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2296.  
  2297. Colors = {"Lime green", "Lime green"}
  2298. local wave111111 = Instance.new("Part", char)
  2299. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2300. wave111111.Anchored = true
  2301. wave111111.Name = "Wave"
  2302. wave111111.CanCollide = false
  2303. wave111111.Locked = true
  2304. wave111111.Size = Vector3.new(1, 1, 1)
  2305. wave111111.TopSurface = "Smooth"
  2306. wave111111.BottomSurface = "Smooth"
  2307. wave111111.Transparency = 0.35
  2308. wave111111.CFrame = HandCF
  2309. wm311111 = Instance.new("SpecialMesh", wave111111)
  2310. wm311111.MeshId = "rbxassetid://3270017"
  2311. coroutine.wrap(function()
  2312. for i = 1, 30, 1 do
  2313. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2314. wave111111.Size = wm311111.Scale
  2315. wave111111.CFrame = HandCF
  2316. wave111111.Transparency = i/30
  2317. wait()
  2318. end
  2319. wait()
  2320. wave111111:Destroy()
  2321. end)()
  2322. end
  2323. GroundWaves10 = function()
  2324. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2325.  
  2326. Colors = {"Lime green", "Lime green"}
  2327. local wave1111111 = Instance.new("Part", char)
  2328. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2329. wave1111111.Anchored = true
  2330. wave1111111.Name = "Wave"
  2331. wave1111111.CanCollide = false
  2332. wave1111111.Locked = true
  2333. wave1111111.Size = Vector3.new(1, 1, 1)
  2334. wave1111111.TopSurface = "Smooth"
  2335. wave1111111.BottomSurface = "Smooth"
  2336. wave1111111.Transparency = 0.35
  2337. wave1111111.CFrame = HandCF
  2338. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  2339. wm3111111.MeshId = "rbxassetid://3270017"
  2340. coroutine.wrap(function()
  2341. for i = 1, 30, 1 do
  2342. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2343. wave1111111.Size = wm3111111.Scale
  2344. wave1111111.CFrame = HandCF
  2345. wave1111111.Transparency = i/30
  2346. wait()
  2347. end
  2348. wait()
  2349. wave1111111:Destroy()
  2350. end)()
  2351. end
  2352.  
  2353.  
  2354.  
  2355. for i = 1, 40 do
  2356. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2357. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2358. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2359. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2360. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2361. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2362. if Debounces.on == false then break end
  2363. wait()
  2364. end
  2365.  
  2366.  
  2367.  
  2368.  
  2369. coroutine.resume(coroutine.create(function()
  2370. for i=1, 5 do
  2371. p=Instance.new("Part")
  2372. p.FrontSurface=par.TopSurface
  2373. p.Material=par.Material
  2374. p.BottomSurface=0
  2375. p.Anchored=true p.CanCollide=false
  2376. p.BrickColor=par.BrickColor
  2377. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  2378. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  2379. p.Parent=char
  2380. game:GetService("Debris"):AddItem(p,2+i*.1)
  2381. if math.random(1,5)==5 then
  2382. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2383. end
  2384. end
  2385. for i=1, 5 do
  2386. for i=1, 1 do
  2387. p=Instance.new("Part")
  2388. p.TopSurface=par.TopSurface
  2389. p.BottomSurface=par.BottomSurface
  2390. p.Material=par.Material
  2391. p.BottomSurface=0
  2392. p.Anchored=false p.CanCollide=true
  2393. p.BrickColor=par.BrickColor
  2394. p.formFactor="Custom"
  2395. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  2396. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  2397. p.Parent=char
  2398. game:GetService("Debris"):AddItem(p,3+i*.1)
  2399. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  2400. p.RotVelocity=p.Velocity
  2401. if math.random(1,5)==5 then
  2402. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2403. end
  2404. end
  2405. end
  2406. end))
  2407.  
  2408.  
  2409.  
  2410.  
  2411. coroutine.resume(coroutine.create(function()
  2412. wait(0.2)
  2413. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  2414. if v:FindFirstChild('Humanoid') then
  2415. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2416. v.Humanoid.PlatformStand = true
  2417. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2418. end
  2419. end
  2420.  
  2421. GroundWaves5()
  2422. GroundWaves6()
  2423. GroundWaves7()
  2424. GroundWaves8()
  2425. GroundWaves9()
  2426. GroundWaves10()
  2427. end))
  2428. for i = 1, 20 do
  2429. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.6)
  2430. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.6)
  2431. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2432. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2433. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2434. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2435. if Debounces.on == false then break end
  2436. wait()
  2437. end
  2438.  
  2439.  
  2440.  
  2441.  
  2442. if Debounces.CanAttack == false then
  2443. Debounces.CanAttack = true
  2444. Debounces.on = false
  2445. Debounces.NoIdl = false
  2446.  
  2447. end
  2448. end
  2449. end
  2450. end)
  2451.  
  2452.  
  2453. function newRay(start,face,range,wat)
  2454. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  2455. hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  2456. return rey,hit,pos
  2457. end
  2458.  
  2459.  
  2460.  
  2461. fat = Instance.new("BindableEvent",script)
  2462. fat.Name = "Heartbeat"
  2463.  
  2464. script:WaitForChild("Heartbeat")
  2465.  
  2466. frame = 1/30
  2467. tf = 0
  2468. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  2469. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  2470. lastframe = tick()
  2471. script.Heartbeat:Fire() --ayy lmao
  2472.  
  2473. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  2474. tf = tf + s
  2475. if tf >= frame then
  2476. if allowframeloss then
  2477. script.Heartbeat:Fire()
  2478. lastframe=tick()
  2479. else
  2480. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  2481. for i=1, math.floor(tf/frame) do
  2482. script.Heartbeat:Fire()
  2483. end
  2484. lastframe=tick()
  2485. end
  2486. if tossremainder then
  2487. tf = 0
  2488. else
  2489. tf = tf - frame * math.floor(tf/frame)
  2490. end
  2491. end
  2492. end)
  2493.  
  2494. function Swait(NUMBER)
  2495. if NUMBER == 0 or NUMBER == nil then
  2496. fat.Event:wait()
  2497. else
  2498. for i = 1, NUMBER do
  2499. fat.Event:wait()
  2500. end
  2501. end
  2502. end
  2503.  
  2504. function Landing2()
  2505. local rng = Instance.new("Part", char)
  2506. rng.Anchored = true
  2507. rng.BrickColor = BrickColor.new("Lime green")
  2508. rng.CanCollide = false
  2509. rng.FormFactor = 3
  2510. rng.Name = "Ring"
  2511. rng.Size = Vector3.new(1, 1, 1)
  2512. rng.Transparency = 0
  2513. rng.TopSurface = 0
  2514. rng.BottomSurface = 0
  2515. rng.Position = root.Position
  2516. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2517. local rngm = Instance.new("SpecialMesh", rng)
  2518. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2519. local rng2 = rng:Clone()
  2520. rng2.Parent = char
  2521. local rng2m = rng2.Mesh
  2522. local rng3 = rng:Clone()
  2523. rng3.Parent = char
  2524. local rng3m = rng3.Mesh
  2525. local rng4 = rng:Clone()
  2526. rng4.Parent = char
  2527. local rng4m = rng4.Mesh
  2528. local rng5 = rng:Clone()
  2529. rng5.Parent = char
  2530. local rng5m = rng5.Mesh
  2531. for i,v in pairs(FindNearestTorso(torso.CFrame.p,905))do
  2532. if v:FindFirstChild('Humanoid') then
  2533. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2534. v.Humanoid.PlatformStand = true
  2535. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2536. end
  2537. end
  2538. --MagicBlock(BrickColor.new("Lime green"),root.CFrame,15,15,15,5,5,5,0.015)
  2539. -- CFuncs["Sound"].Create("rbxassetid://187137517", rng, 10, 1)
  2540. --CFuncs["Sound"].Create("rbxassetid://597291504", rng, 5, 0.85)
  2541. ---CFuncs["Sound"].Create("rbxassetid://144699494", rng, 10, 1)
  2542. wait()
  2543. local scaler = 10
  2544. local scaler2 = 10
  2545. for i = 0,10,0.1 do
  2546. Swait()
  2547. rng.Transparency = rng.Transparency + 0.01
  2548. rng2.Transparency = rng2.Transparency + 0.01
  2549. rng3.Transparency = rng3.Transparency + 0.01
  2550. rng4.Transparency = rng4.Transparency + 0.01
  2551. rng5.Transparency = rng5.Transparency + 0.01
  2552. scaler = scaler - 0.125
  2553. scaler2 = scaler2 - 0.1
  2554. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 4)
  2555. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 3)
  2556. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 2)
  2557. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 1)
  2558. rng5.Size = rng5m.Scale
  2559. rng5.CFrame = rng.CFrame
  2560. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2, scaler2/2, 5)
  2561. end
  2562. end
  2563. function Landing()
  2564. Grabee = torso
  2565. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2566. if par then
  2567. local cfremz = CFrame.new(loc)
  2568. debris(cfremz, par, 50)
  2569. end
  2570. for i=1, 50 do
  2571. p=Instance.new("Part")
  2572. p.FrontSurface=par.TopSurface
  2573. p.Material=par.Material
  2574. p.BottomSurface=0
  2575. p.Anchored=true p.CanCollide=false
  2576. p.BrickColor=par.BrickColor
  2577. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  2578. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  2579. p.Parent=char
  2580. game:GetService("Debris"):AddItem(p,2+i*.1)
  2581. if math.random(1,5)==5 then
  2582. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2583. end
  2584. end
  2585. for i=1, 50 do
  2586. for i=1, 1 do
  2587. p=Instance.new("Part")
  2588. p.TopSurface=par.TopSurface
  2589. p.BottomSurface=par.BottomSurface
  2590. p.Material=par.Material
  2591. p.BottomSurface=0
  2592. p.Anchored=false p.CanCollide=true
  2593. p.BrickColor=par.BrickColor
  2594. p.formFactor="Custom"
  2595. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  2596. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  2597. p.Parent=char
  2598. game:GetService("Debris"):AddItem(p,3+i*.1)
  2599. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  2600. p.RotVelocity=p.Velocity
  2601. if math.random(1,5)==5 then
  2602. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2603. end
  2604. end
  2605. Swait(.025)
  2606. end
  2607. end
  2608.  
  2609.  
  2610.  
  2611.  
  2612.  
  2613.  
  2614.  
  2615.  
  2616.  
  2617.  
  2618. mouse.KeyDown:connect(function(key)
  2619. if key == "m" then
  2620. hum.WalkSpeed = 0
  2621. if Debounces.CanAttack == true then
  2622. Debounces.CanAttack = false
  2623. Debounces.on = true
  2624. Debounces.NoIdl = true
  2625.  
  2626. for i = 1, 20 do
  2627. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
  2628. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
  2629. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
  2630. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3.2, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
  2631. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
  2632. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.6, -2, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
  2633. if Debounces.on == false then break end
  2634. wait()
  2635.  
  2636. end
  2637. wait(1)
  2638. local rng = Instance.new("Part", char)
  2639. rng.Anchored = true
  2640. rng.BrickColor = BrickColor.new("Lime green")
  2641. rng.CanCollide = false
  2642. rng.FormFactor = 3
  2643. rng.Name = "Ring"
  2644. rng.Size = Vector3.new(1, 1, 1)
  2645. rng.Transparency = 0.35
  2646. rng.TopSurface = 0
  2647. rng.BottomSurface = 0
  2648. rng.Position = torso.Position - Vector3.new(0,2,0)
  2649. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2650. local rngm = Instance.new("SpecialMesh", rng)
  2651. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2652. rngm.Scale = Vector3.new(1, 1, 2)
  2653. l = Instance.new("Sound",char)
  2654. l.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2655. l.Looped = false
  2656. l.Pitch = .7
  2657. l.Volume = 1
  2658. l:Play()
  2659. coroutine.wrap(function()
  2660. for i = 1, 60, 2 do
  2661. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2662. rng.Transparency = i/60
  2663. wait()
  2664. end
  2665. wait()
  2666. rng:Destroy()
  2667. end)()
  2668. hum.WalkSpeed = 50
  2669. BV = Instance.new("BodyVelocity", torso)
  2670. BV.maxForce = Vector3.new(0,100000,0)
  2671. BV.P = 100000
  2672. BV.velocity = Vector3.new(0,999999,0)
  2673. for i = 1, 145 do
  2674. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
  2675. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
  2676. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  2677. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  2678. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  2679. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, 0, -2) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  2680. if Debounces.on == false then break end
  2681. wait()
  2682. end
  2683. l:Destroy()
  2684. BV:Destroy()
  2685. coroutine.resume(coroutine.create(function()
  2686. wait(0.01)
  2687. l = Instance.new("Sound",char)
  2688. l.SoundId = "http://www.roblox.com/asset/?id=849891594"
  2689. l.Looped = false
  2690. l.Pitch = 1
  2691. l.Volume = 80
  2692. l:Play()
  2693. end))
  2694. for i = 1, 60 do
  2695. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)
  2696. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)), 0.4)
  2697. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4)
  2698. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4)
  2699. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  2700. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  2701. if Debounces.on == false then break end
  2702. wait()
  2703. end
  2704. if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
  2705. for i = 1, 30 do
  2706. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(-10)), 0.6)
  2707. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), 0.6)
  2708. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.6)
  2709. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), 0), 0.6)
  2710. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  2711. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  2712. if Debounces.on == false then break end
  2713. wait()
  2714. end
  2715. end
  2716. Debounces.on = false
  2717. Debounces.NoIdl = false
  2718. local ry,ht,ps=nil,nil,nil
  2719. while ht==nil do
  2720. ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
  2721. wait()
  2722. end
  2723.  
  2724.  
  2725. coroutine.resume(coroutine.create(function()
  2726.  
  2727. for i,v in pairs(workspace:children()) do
  2728. charr = v:FindFirstChild('Character')
  2729. for i = 1, 15 do
  2730. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2731. wait()
  2732. end
  2733.  
  2734. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2735. end
  2736. end))
  2737.  
  2738.  
  2739.  
  2740.  
  2741. coroutine.resume(coroutine.create(function()
  2742. for i = 1, 15 do
  2743. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2744. wait()
  2745. end
  2746. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2747. end))
  2748.  
  2749.  
  2750. coroutine.resume(coroutine.create(function()
  2751. Landing2()
  2752. end))
  2753. Landing()
  2754. game:GetService("Debris"):AddItem(rng, 1)
  2755. game:GetService("Debris"):AddItem(rng2, 1)
  2756. game:GetService("Debris"):AddItem(rng3, 1)
  2757. game:GetService("Debris"):AddItem(rng4, 1)
  2758. game:GetService("Debris"):AddItem(rng5, 1)
  2759. hum.WalkSpeed = 5
  2760. if Debounces.CanAttack == false then
  2761. Debounces.CanAttack = true
  2762. end
  2763. end
  2764. end
  2765. end)
  2766.  
  2767.  
  2768.  
  2769. ptez = {0.7, 0.8, 0.9, 1}
  2770.  
  2771. function GroundPound()
  2772. local rng = Instance.new("Part", char)
  2773. rng.Anchored = true
  2774. rng.BrickColor = BrickColor.new("Lime green")
  2775. rng.CanCollide = false
  2776. rng.FormFactor = 3
  2777. rng.Name = "Ring"
  2778. rng.Size = Vector3.new(1, 1, 1)
  2779. rng.Transparency = 0.35
  2780. rng.TopSurface = 0
  2781. rng.BottomSurface = 0
  2782. rng.Position = larm.Position - Vector3.new(0,4,0)
  2783. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2784. local rngm = Instance.new("SpecialMesh", rng)
  2785. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2786. rngm.Scale = Vector3.new(1, 1, 2)
  2787. coroutine.resume(coroutine.create(function()
  2788. t = Instance.new("Sound",char)
  2789. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  2790. t.Pitch = ptez[math.random(1,#ptez)]
  2791. t.Volume = 1
  2792. wait(.1)
  2793. t:Play()
  2794. end))
  2795. coroutine.wrap(function()
  2796. for i = 1, 60, 2 do
  2797. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2798. rng.Transparency = i/60
  2799. wait()
  2800. end
  2801. wait()
  2802. rng:Destroy()
  2803. end)()
  2804.  
  2805. end
  2806.  
  2807.  
  2808. function GroundPound2()
  2809. local rng = Instance.new("Part", char)
  2810. rng.Anchored = true
  2811. rng.BrickColor = BrickColor.new("Lime green")
  2812. rng.CanCollide = false
  2813. rng.FormFactor = 3
  2814. rng.Name = "Ring"
  2815. rng.Size = Vector3.new(1, 1, 1)
  2816. rng.Transparency = 0.35
  2817. rng.TopSurface = 0
  2818. rng.BottomSurface = 0
  2819. rng.Position = rarm.Position - Vector3.new(0,4,0)
  2820. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2821. local rngm = Instance.new("SpecialMesh", rng)
  2822. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2823. rngm.Scale = Vector3.new(1, 1, 2)
  2824. coroutine.resume(coroutine.create(function()
  2825. t = Instance.new("Sound",char)
  2826. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  2827. t.Pitch = ptez[math.random(1,#ptez)]
  2828. t.Volume = 1
  2829. wait(.1)
  2830. t:Play()
  2831. end))
  2832. coroutine.wrap(function()
  2833. for i = 1, 60, 2 do
  2834. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2835. rng.Transparency = i/60
  2836. wait()
  2837. end
  2838. wait()
  2839. rng:Destroy()
  2840. end)()
  2841. end
  2842.  
  2843.  
  2844.  
  2845.  
  2846. mouse.KeyDown:connect(function(key)
  2847. if key == "h" then
  2848. if Debounces.CanAttack == true then
  2849. Debounces.CanAttack = false
  2850. Debounces.NoIdl = true
  2851. Debounces.on = true
  2852.  
  2853.  
  2854.  
  2855.  
  2856. coroutine.resume(coroutine.create(function()
  2857.  
  2858. for i,v in pairs(workspace:children()) do
  2859. charr = v:FindFirstChild('Character')
  2860. for i = 1, 48 do
  2861. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2862. wait()
  2863. end
  2864.  
  2865. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2866. end
  2867. end))
  2868.  
  2869.  
  2870.  
  2871.  
  2872. coroutine.resume(coroutine.create(function()
  2873. for i = 1, 78 do
  2874. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2875. wait()
  2876. end
  2877. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2878. end))
  2879.  
  2880.  
  2881. coroutine.resume(coroutine.create(function()
  2882. wait(0.1)
  2883. for i = 1,78 do
  2884. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  2885. if v:FindFirstChild('Humanoid') then
  2886. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2887. v.Humanoid.PlatformStand = true
  2888. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2889. end
  2890. end
  2891. end
  2892. end))
  2893.  
  2894. GroundPound()
  2895. for i = 1, 5 do
  2896. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2897. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2898. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2899. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2900. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2901. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2902. if Debounces.on == false then break end
  2903. wait()
  2904. end
  2905. GroundPound2()
  2906. for i = 1, 5 do
  2907. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2908. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2909. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2910. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2911. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2912. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2913. if Debounces.on == false then break end
  2914. wait()
  2915. end
  2916. GroundPound()
  2917. for i = 1, 5 do
  2918. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2919. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2920. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2921. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2922. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2923. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2924. if Debounces.on == false then break end
  2925. wait()
  2926. end
  2927. GroundPound2()
  2928. for i = 1, 5 do
  2929. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2930. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2931. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2932. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2933. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2934. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2935. if Debounces.on == false then break end
  2936. wait()
  2937. end
  2938. GroundPound()
  2939. for i = 1, 5 do
  2940. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2941. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2942. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2943. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2944. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2945. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2946. if Debounces.on == false then break end
  2947. wait()
  2948. end
  2949. GroundPound2()
  2950. for i = 1, 5 do
  2951. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2952. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2953. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2954. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2955. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2956. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2957. if Debounces.on == false then break end
  2958. wait()
  2959. end
  2960. GroundPound()
  2961. for i = 1, 5 do
  2962. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2963. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2964. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2965. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2966. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2967. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2968. if Debounces.on == false then break end
  2969. wait()
  2970. end
  2971. GroundPound2()
  2972. for i = 1, 5 do
  2973. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2974. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2975. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2976. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2977. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2978. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2979. if Debounces.on == false then break end
  2980. wait()
  2981. end
  2982. GroundPound()
  2983. for i = 1, 5 do
  2984. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2985. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2986. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2987. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2988. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2989. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2990. if Debounces.on == false then break end
  2991. wait()
  2992. end
  2993. GroundPound2()
  2994. for i = 1, 5 do
  2995. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2996. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2997. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2998. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2999. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3000. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3001. if Debounces.on == false then break end
  3002. wait()
  3003. end
  3004. GroundPound()
  3005. for i = 1, 5 do
  3006. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3007. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3008. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3009. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3010. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3011. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3012. if Debounces.on == false then break end
  3013. wait()
  3014. end
  3015. GroundPound2()
  3016. for i = 1, 5 do
  3017. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3018. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3019. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3020. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3021. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3022. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3023. if Debounces.on == false then break end
  3024. wait()
  3025. end
  3026. GroundPound()
  3027. for i = 1, 5 do
  3028. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3029. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3030. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3031. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3032. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3033. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3034. if Debounces.on == false then break end
  3035. wait()
  3036. end
  3037. GroundPound2()
  3038. for i = 1, 5 do
  3039. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3040. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3041. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3042. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3043. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3044. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3045. if Debounces.on == false then break end
  3046. wait()
  3047. end
  3048. GroundPound()
  3049. for i = 1, 5 do
  3050. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3051. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3052. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3053. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3054. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3055. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3056. if Debounces.on == false then break end
  3057. wait()
  3058. end
  3059. GroundPound2()
  3060. for i = 1, 5 do
  3061. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3062. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3063. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3064. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3065. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3066. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3067. if Debounces.on == false then break end
  3068. wait()
  3069. end
  3070.  
  3071.  
  3072.  
  3073. if Debounces.CanAttack == false then
  3074. Debounces.CanAttack = true
  3075. Debounces.on = false
  3076. Debounces.NoIdl = false
  3077.  
  3078. end
  3079. end
  3080. end
  3081. end)
  3082.  
  3083.  
  3084.  
  3085.  
  3086. local animpose = "Idle"
  3087. local lastanimpose = "Idle"
  3088. local sine = 0
  3089. local change = 1
  3090. local val = 0
  3091. local ffing = false
  3092. ----------------------------------------------------
  3093. x = Instance.new("Sound", char)
  3094. x.SoundId = "http://www.roblox.com/asset/?id=187922823"
  3095. x.Looped = true
  3096. x.Volume = 30
  3097. x.Pitch = 1
  3098. local footsteps = false
  3099. -------------------------------
  3100. game:GetService("RunService").RenderStepped:connect(function()
  3101. if char.Humanoid.Jump == true then
  3102. jump = true
  3103. else
  3104. jump = false
  3105. end
  3106. char.Humanoid.FreeFalling:connect(function(f)
  3107. if f then
  3108. ffing = true
  3109. else
  3110. ffing = false
  3111. end
  3112. end)
  3113. sine = sine + change
  3114. if jumpn == true then
  3115. animpose = "Jumping"
  3116. elseif ffing == true then
  3117. animpose = "Freefalling"
  3118. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  3119. animpose = "Idle"
  3120. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  3121. animpose = "Walking"
  3122. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  3123. animpose = "Running"
  3124. end
  3125. if animpose ~= lastanimpose then
  3126. sine = 0
  3127. if Debounces.NoIdl == false then
  3128. if animpose == "Idle" then
  3129. for i = 1, 2 do
  3130. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  3131. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  3132. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  3133. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  3134. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  3135. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  3136. end
  3137. elseif animpose == "Walking" then
  3138. for i = 1, 2 do
  3139. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.2)
  3140. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
  3141. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
  3142. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
  3143. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  3144. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  3145. end
  3146. elseif animpose == "Running" then
  3147. for i = 1, 2 do
  3148. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-0), math.rad(-40), math.rad(0)), 0.2)
  3149. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
  3150. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  3151. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  3152. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  3153. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  3154. end
  3155. wait()
  3156. end
  3157. else
  3158. end
  3159. end
  3160. lastanimpose = animpose
  3161. if Debounces.NoIdl == false then
  3162. if animpose == "Idle" then
  3163. if stanceToggle == "Normal" then
  3164. change = 0.5
  3165. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(50),math.rad(0)), 0.2)
  3166. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2)
  3167. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
  3168. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
  3169. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  3170. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  3171. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3172. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3173. elseif stanceToggle == "Sitting" then
  3174. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
  3175. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2)
  3176. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
  3177. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
  3178. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
  3179. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
  3180. end
  3181. elseif animpose == "Walking" then
  3182. if stanceToggle == "Normal" then
  3183. change = 1
  3184. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/-4, math.rad(1) + -math.sin(sine/14)/2, math.rad(30)), 0.1)
  3185. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/4, math.rad(1) + -math.sin(sine/14)/2, math.rad(-30)), 0.1)
  3186. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/7)), math.rad(0), math.rad(0)),0.2)
  3187. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/7)), 0, math.rad(0)), 0.2)
  3188. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .1)
  3189. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .1)
  3190. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3191. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3192. end
  3193. elseif animpose == "Running" then
  3194. change = 1
  3195. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10-20*math.cos(sine/4)/2), math.rad(-40+10*math.cos(sine/4)/2), math.rad(50-10*math.cos(sine/4)/2)), 0.2)
  3196. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .5)*CFrame.Angles(math.rad(10+20*math.cos(sine/4)/2), math.rad(40-10*math.cos(sine/4)/2), math.rad(-50+10*math.cos(sine/4)/2)), 0.2)
  3197. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  3198. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  3199. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  3200. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  3201. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3202. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3203. end
  3204. end
  3205. if animpose == "Walking" then
  3206. if footsteps == false then
  3207. x:Play()
  3208. footsteps = true
  3209. end
  3210. x.Pitch = 0.9
  3211. elseif animpose == "Idle" then
  3212. x:Stop()
  3213. footsteps = false
  3214. elseif animpose == "Running" then
  3215. x.Pitch = 1.2
  3216. if footsteps == false then
  3217. x:Play()
  3218. footsteps = true
  3219. end
  3220. end
  3221. end)
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