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- Matt Murdock
- These strategies were fairly similar, but there are a few key things that make up a lot of the difference. After all, similar tactics don't preclude one from being more or less efficient than the other or more simply put, the way you go about things can matter a lot.
- Black Knight Penitentiary Album:
- Going to mention these up front for anybody curious, life insurance fraud doesn’t count as the goal does state property damage related insurance. And funnily enough public property like those lampposts and roads are not insured (they get paid by tax dollars and the city funds).
- Going back to the beginning of your strategy, 8 seconds for your opening attack set up of 2 rats seems a bit much, with the boost you get from two rats, I’m not that sure if it would even be faster to do that rather than charging them at that distance since its essentially two concentrated C power shoves that lightly propel them based on the wording on the sheet. I see their usefulness in course correction, but again two there seems a bit unnecessary keeping in mind you are spawning more and even one could be enough for safety. And while it can be argued that talking is a “Free Action” that doesn’t account for the rats in this case.
- From here I think it’ll be easier to talk in general rather than following directly on the strategy. This strategy could have used some better pathing and better management over the rats. To start out with the better pathing, currently the path taken is a bit of a general one, I would wager that people could reasonably say that there wasn’t even a visual map judging by this strategy. Doesn’t matter much in the grand scheme of things, but a degree of efficiency is key here, especially with BK being at a bit of a range disadvantage. On the rats, I think I might have prioritized tunneling a bit more explicitly, you get 15 rats a minute with the base stand, but your tunnels can get you more rats and the fact you are using 10 to try and blow up walls is very resource intensive. Here a more efficient approach is to blow them up more gradually, letting them spawn back in less time. Effie can mess with you here, but you could also just choose smaller targets, maybe even using rat deaths strategically can also let you rather than having them come back to you you can spawn a fresh one if it’s the quicker option. Alternatively setting up enough tunnels so you can spawn back 10 in a quarter of the time would also be very beneficial in the long run. A smaller thing, baseballing rats might not have been your best projectile option, the accuracy is a bit questionable compared to say T-balling rats, throwing them, or having them go on the end of the lance to be launched. Formatting wise also, it doesn’t help you talk about blowing up the rats first then talking about what building destruction you will go for in the meantime.
- Moving onto destruction, so I don’t believe that 10 rat explosions can take down an entire wall of the building. The length of the shortest walls are about 25 meters, give or take that’s 2.5 meters between each rat and with a C power explosive, it’s possible that it won’t break through to the otherside of the wall as fully breaking through is more or less a B or A power feat. Reasonably at best, you can cause the wall to cave/crumple in on itself to a degree because well, gravity, but the interior walls, other walls, the partially broken wall, and columns will keep the roof up mostly. So most of that damage will be concentrated along that wall beam as the corrosive damage lowers the integrity of the wall. Destroying a half or quarter of a wall to a greater degree is more plausible here, but I imagine end results/damage total will be similar with the aforementioned load physics. Chewing through wires and pipes are a bit more reasonable here, the gasoline explosion I can see working, but how you get the gas and how large the building is might reduce the overall impact.
- For using the tunnels to deal with cars, the lack of direct control over where the tunnels are placed, size of the tunnels, rat allocation, as well as the arrangement of the cars in two far apart rows and overval spread of them, I don’t think this maneuver will be too effective. There is really no easy way to get all the cars from the parking lot being 75 meters long. A sinkhole might form making the terrain unstable, but nothing that would demolish the cars on its own. At best I think you can get whatever cars you broke the brake line of to ram itself into something. It probably would have been easier here for you to have rats chew into the car and render them unworkable or combust them directly, maybe pop their wheels or break some windows directly.
- Now on dealing with Effie, I think you made a few too many assumptions here. A lot of your fighting tactics rely on getting closer to Effie and having them in sight to fight, but you don’t really make many direct moves to keep track of their location or follow them. Instead I think you made the assumption Effie would be following you since it can benefit them. I think you also underestimated the crows’ abilities as a harassment swarm to block your vision and distract you.
- On using the acid as protection, I think using it on the scooter might not have been a good idea, yes you can harden the acid, but there is still a .3+ meter splash range they have and it probably doesn’t harden instantly. Its described as “a thick acid that is able to harden enough to lightly hold things together, but not enough to walk on without cracking” so I’m also not too sure how effective it makes for armor, not to mention getting an even coating in general.
- Insurance total I’d say you clean out a few buildings and cars before Effie can get to them at minimum. But I think your play here was a bit sloppy and had a lot of inefficiencies that could have been ironed out. I’m going to give this a 5/10. A lot that could be worked on here where I would say while this strategy doesn't sound bad on paper, it doesn't hold up to scrutiny when looking into details. The better points were flipping over the car and chewing through wires and pipes which mostly speak for themselves.
- Effie:
- This strategy has some similarities to BK’s as mentioned before, but there are notable differences, bigger emphasis on fire, collapsing buildings top down, more focus on material and business based insurance, and better mobility and ranged game.
- On stand usage, I think you could have been a bit more efficient, maybe splitting off the crows into different groups, maybe using the scarecrow for more things in general. The flower targeting in general was a neat way to go about shifting their focus. Also a bit of missed up time you could have had during the early part while gathering material, you could have at least had the scarecrow help pick stuff up for you with its higher speed and precision, but the in-character reasoning is acknowledged here. The crows here were used mostly as harassment and for aerial view of things which is fairly reasonable.
- The destruction plans can be broken down into three general parts, fire damage, business damage, and building damage. For fire damage, you can take out cars relatively quickly I imagine using pitch and incendiary shots along with the gasoline tanks, and then also have fires in buildings over important documents if possible. The hit to the ventilators also helps somewhat here.
- Business damage you have the rocks to destroy computers and generally overturning tables with whatever was on them. This approach is better targeted/focused I would say which lends itself well to using the slingshot here.
- Then for building destruction you go for again a more targeted approach with corners of the building to bring down both the foundation and the ceiling. I would say this is pretty useful for keeping yourself out of harm’s way while bringing down parts of buildings. Sinking the buildings completely will likely take more effort, but I can see at least one or two sides getting sunken reasonably. Some better pathing might have been to focus even more shots on say the front or bottom corners as that’s more efficient.
- I’m going to give this strategy an 8/10, mind you it’s a low eight, but some research on insurance was done here and your methods are decently effective with the fires and the business destruction. I could see some parts that could be improved, say using the chisel + hammer more, or more actively applying your stand, but those aren’t too big of details in this match. Insurance total I believe you can get a number of buildings and over half of the cars reasonably, at least more than BKPA with the harassment plays made.
- Saul Goodman
- Solid showings here, strong in their own respective ways, but at the same time, not without fault either. I don't think either of these strats really stands a shot at breaking into nines and tens for me, but don't take that disparagingly; there's a lot to like here, a great sign that Graveyard Shift is damn effective at what they do, and a great first impression for Suburban Regalia to come out swinging with.
- I'll start off with some criticisms I agree with that have, generally, been leveraged over these strategies. Though BKPA can, broadly, do the things he says he does, and I won't contest that, his means of dealing with the scooter wheels with his acid feels dubious to me. I will say, though, I buy making new wheels with acid more than I do repairing old ones with it, so even if the scooter goes down and out relatively early on, it might not be gone forever.
- Effie, certainly, could be more efficient, and at times perhaps overestimates her own destructive potential, even if hardly to a point where she can't possibly hope to do what she says, especially with her allowed means of scrounging up more ammo; it may take more time, though, and time is a valuable thing in a match like this. For the most part, I believe what Effie says she does, even if I feel it's missing a certain... Something, I guess? That could really elevate this to the next level. It's difficult to articulate, and generally, the realms of the extremely high scores are for either totally flawless execution or completely blowing me away with what is done.
- Both of these strategies use their respective strengths really well, Effie her deceptively versatile kit for such a simple-seeming ability, BKPA his raw strength and heel energies. He also prepares fairly well, I think, for the idea of Effie score-stealing from him, but ultimately, in her strategy, it just isn't really the prominent feature that might have made that a damning prediction. It does get some usage, at least, enough that I think the places Effie does try it end up not as dangerous for her score as they could be.
- I, personally, am more partial towards risky strategies and gambles (I'd even argue that having one pay off is the best way into the ultra high scores), and I would certainly say that there are more risks taken in BKPA's strategy, but that doesn't automatically make them good risks. It also doesn't make a strategy that's just all-around solid worse, per se.
- I have to praise a lot of this, though; Rat-amplified car flip, and related tech involving using a combination of his strength (which, I am increasingly firmly of the opinion, is sufficient, and honestly not stretched nearly as dangerously as it might have been able to get away with, but I understand wanting to play it safe in the light of a possible controversy and he managed to make a really cool tech out of it) and his Stand is great. He's constantly setting himself up to do more, do worse and do nastier, and I'm entirely here for it.
- Effie's presentation, again, is excellent, and she deals all kinds of damage efficiently and consistently, largely on her own strength or with BKPA being incidental to what she's doing, and she takes solid efforts to undermine him. While I like BKPA's strat a lot, and were I looking at both of these strats in a vacuum, I'd probably err towards an 8, I feel like she plays the match against her opponent better, to the tune of an 8 to a 7 in Quality, Graveyard Shift's advantage, bolstered even more slightly so by the fact that the flavor is great here in a way I don't think I can give to JoJolity, mostly. Props also to the improvised slingshot, almost forgot about mentioning that.
- Lionel Hutz
- Suburban Regalia:
- Per usual, let's start with your early game. I honestly think that there are a few easily avoided tactical blunders here that could have been easily avoided. A: By combining the scooter charge with the crazy speech, I think the intimidation level could be maintained if not increased, along with giving the relatively quick effie time to put distance between you and prepare a counter attack. B: I think some kind of extra insurance to keep yourself from being super vulnerable in this charge and grapple would have been nice to see. I don't see any of this as fatal flaws, but a little bit of work would have made it much less sloppy.
- For your midgame I have to say I am rather impressed with the lengths you go to keep effie from using your damage to add to her own, but I think that there could have been more thought put into balancing the totality of the destruction you do with the amount of time it takes to do it. If you simply destroy more than half of every building, vehicle, and insurance deductible item then Effie cannot win, so even going for 75% destruction on a building would have taken less effort and still secured you a win. Ultimately I think this is the largest flaw of your strat. Effie could have the majority of several more buildings than you cleaned out of material by the time you get to destroying them. Playing specifically around hard objectives for her to take like cars and larger objects such as computer towers, along with using your rat networks to handle smaller items would have been far more efficient.
- Reading through this strategy as a whole, I think that the majority of your moves are pretty sure, but not planning around losing your scooter to a better degree and poor time management means that the highest I can give you guys is a 5. Especially in matches like these, understanding how much time things take is imperative, and something to keep heavily in mind going into the future.
- Graveyard Shift:
- For your guy’s early game I think that you do the majority of things right. Loading up on ammo and both predicting and avoiding BKPA’s rush was a smart tactic, and attacking his scooter before her armors it’s wheeles is similarly a good call. Past that I don't really have much to say about this section, so let's move on to your midgame.
- Vision control is definitely something I roughly expected from you in this match, but the way you go about it shows both understanding of how to counter your opponent and keep your moves hidden. I also appreciate your tactic of destroying expensive objects and generally only destroying what is going to net a high insurance payout. I think that there was certainly an opportunity to put more focus on kiting BKPA and focus on limiting his destruction by killing his rats, but all in all I think that this section works pretty well in your favor.
- As far as your endgame, I think it is an excellent example of a jojolity play that adds to quality. As a message to all teams I have probably taken the most quality points of due to jojolity plays that are poorly integrated into your strategies that end us taking away from how good your strategy is, and in this case I think that TGS has done an excellent job of causing a hell-ton of destruction while also effectively hampering their opponent’s endgame plays. All in all a low 8/10 is earned as far as this strat.
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