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Reboot - Argentavis [Spino]

Jul 3rd, 2018
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  1. Name: Argentavis Magnificent
  2. Age: 22
  3.  
  4. STATISTICS: base stats
  5. Level: 1
  6. HP/Aura: 10,000
  7. Physical Strength: 5
  8. Magical Strength: 8
  9. Physical Defence: 5
  10. Magical Defence: 5
  11. Mana Power: 5000
  12. Wisdom: 5
  13. Intelligence: 5
  14. Stamina: 5
  15. Movement Speed: 7
  16. Stealth: 5
  17. --------------------------------------------------------------------------------------------------------------------------------------
  18.  
  19. Physical Appearance: https://imgur.com/GzA4bvN For once, I dont need to describe this shit. Only need to ad he is 5"10, his Hair is brown
  20. White skin and clothes are all like, Leathery brown. He's basically fucking walked out off any Victorian Steampunk setting.
  21.  
  22. Strengths: Combo chains, and very quick on his feet.
  23. Weaknesses: Impulsive and, he is quick on his feet in all the wrong ways.
  24. Hobbies: Juggling and collecting model ships, lastly "Arts and Crafts"
  25. Professions: Sky Piracy, He's a Pirate, but not any Pirate, ONE THAT ROBS ZEPPILINS AND PLANES N SHIT.
  26. Likes: Flying, Cooking, Pissing off authorities and lastly Tinkering
  27. Dislikes: Swimming, Mexican Food (It's too spicy for him), Sand worms.
  28. Personality: "Look, I didn't intended on running over your dog with the Car, Here have the body see I'm not that bad"
  29. "Step 1, We grab the thing, Step 2 something exciting happens, Step 3 PROFIT"
  30. "Give me 5 minutes to walk off my broken legs"
  31. https://www.youtube.com/watch?v=4Mz9MaICd_s
  32. Place of birth: Like fuck if Argentavis can remember, he cant remember what his Breakfast was this morning.
  33.  
  34. MAGIC: Fire
  35.  
  36. Passive- Hot streak
  37. E: Naturally attuned to fire, Argentavis ability to maninuplate the element is uncanny, Each time Argentavis castes 4 different Fire
  38. Spells, The following spell deals 25% extra damage, The Chain then resets. If he castes two spells with the same name, the chain resets to 0.
  39.  
  40.  
  41. BASIC SPELLS:
  42.  
  43. Basic Spell One- Flare
  44. E: Argentavis clicks his finger, sending a short burst of fire towards an opponent.
  45. D: 400 (500)
  46. C: 150
  47. R: 2 minute cooldown.
  48.  
  49. Basic Spell Two - Fire bolt
  50. E: Argentavis pulls both his hands together, shotting forth a ball of fire towards an opponent.
  51. D: 800 (1000)
  52. C: 350
  53. R: 3 Minute Cooldown.
  54.  
  55. Basic Spell Three - Sear
  56. E: Argentavis lights up his hand in order to, well burn a disease, or wound shut. Removing Bleed or skin based disease effects.
  57. D: 400 inflicted (500)
  58. C: 200
  59. R: 3 Minute cooldown. If the body is pushed too hard, eg using a Spell that is Forbidden tier, the wound will burst open, dealing another 400 damage.
  60.  
  61. Basic Spell Four - Pyrokinesis
  62. E: Argentavis is able to click his fingers to light, or snuff out any no magical flame, such as those used for torches or campfires. He may also cause a small glowing fire appear in the palm of his hand, it is harmless but does burn brightly.
  63. D: N/A
  64. C: 50
  65. R: Cannot deal damage with this spell. The Light only lastes for an hour.
  66.  
  67. Basic Spell Five - Fire breath
  68. E: Argenvitas spew's a jet off fire his mouth, burning a 3 meter cone in front off him.
  69. D: 800 (1000), 200 (250) self inflicted
  70. C: 300
  71. R: 2 Minute cooldown. 3 Meter range in a frontal cone, will catch allies in the attack. Deals self inflicted damage.
  72.  
  73. SECRET ARTS:
  74.  
  75. Secret Art One- Blazing feet
  76. E: Argentavis causes flame to thrust at the soles off his feet, causing him to blast backwards 10 meters if on the floor, or 20 meters if he was mid air/Jump
  77. D: 400 (500), only applies if he was standing on the person. 200 (250) self inflicted
  78. C: 350
  79. R: 3 Minute cooldown. Deals self inflicted damage. This spell only deals damage to someone if he kicks them, or is standing on them.
  80.  
  81. Secret Art Two- Pyrobolt
  82. E: Argentavis pulls both his hands together, shotting forth an empowered ball of fire towards an opponent, leaving a Dot that deals Small*MagStr/2 every 2 minutes.
  83. D: 800 (Dot, 200) (1000)
  84. C: 400
  85. R: 4 Minute cooldown. Dot last's for 4 minutes.
  86.  
  87. Secret Art Three- Pyrotechnics
  88. E: This spell is essentially Argentavis casting four flares at the same time. Pyrotechnics and Flare count as two different spells for the passive. Each shot recieves the buff
  89. if this gets the Passive's buff.
  90. D: 1,600 (400 per shot) (500 per shot, 2000 total)
  91. C: 600
  92. R: 3 minute cooldown. Each shot can be blocked individually by multiple Basic tier spells.
  93.  
  94. Secret Art Four- Counter shot
  95. E: Argentavis fires a small, Quick and concise shot off flaming air, the purpose off the shot is to counter other projectile based spells.
  96. D: N/A
  97. C: 300
  98. R: 3 minute Cooldown. Cannot cancel Fire or water based spells.
  99.  
  100. FORBIDDEN ARTS:
  101. Forbidden Art One- Humidity
  102. E: Argentavis raises the tempature off the immediate area around him, causing water to steam up around him. All water based spells get their effects reduced by 50%, so a Water damage spell deals halve the damage
  103. And healing basted Water spells will heal 50% less.
  104. D: N/A
  105. C: 500
  106. R: 5 minute cooldown, Argentavis can only maintain the effect for 2 minutes.
  107.  
  108. Forbidden Art Two- Grape shot.
  109. E: Argentavis burn's out his mana creating a large volley off fire balls, this spell damage scales to each different spell he has used.
  110. D: 400 x each different named spell he has used in this fight.
  111. C: 200 x each different named spell he has used in this fight.
  112. R: 7 Minute cooldown. Cannot be powered up by his passive. Hot streak is disabled for the rest of the session. If the Mana needed exceeds his current mana total,
  113. he cant scale the power down to be able to cast it.
  114.  
  115. Forbidden Art Three- Pyroblast
  116. E: Argentavis brings both off his hands to his chest, swiftly creating a large enegrized fire ball, which is a incredibly powerful blast, ignoring armour clauses. Receives a 50% buff from the passive.
  117. D: 1600, (3200) Deals 800 (1600) damage to himself.
  118. C: 800
  119. R: 5 Minute Cooldown, inflicts damage to himself and price doubles if used as the chain payout.
  120.  
  121. Forbidden Art Four- Burn out Chain.
  122. E: Argentavis summons forth Two 5 meter Chains off fire from his hands, allowing him to whip and Grapple people from the given distance.
  123. D: 400 Everytime a person is hit. When wrapped around someone it deals 400 damage whilst they are wrapped for a minute.
  124. C: 800
  125. R: 5 minute cooldown. Cannot benefit from the passive. Whilst Argentavis has the chains active, he cannot cast spells using those hands. The chains have 2000HP each and break once they lose all their HP.
  126.  
  127.  
  128. Ultimate Move- Overkill volley
  129. E: Argentavis uses Grape shot, roughly, 15 times by putting his Flux organ into overtime, creating 4 days worth off Flux, in a single instant.
  130. D: Basically an instant kill.
  131. C: All his mana, and the next 7 day's worth off mana.
  132. R: Argentavis will be 700% Burnt out, causing him to be out cold for the next week.
  133.  
  134. Side note: Argentavis cannot use both his Overdrive and Takeover at the same time, just incase that isn't already a standard rule. ( https://media.giphy.com/media/oBPOP48aQpIxq/giphy.gif )
  135. RP Reasosn: The physical Tax of the heat, would more than likely cook his insides to a Well done standard killing him half way through this shit.
  136.  
  137. Takeover- Exoforcer.
  138. E: Argentavis does the standard Pyromancer shit, Hairs goes on fire, so does his hands and gains a better control of his flames, cutting the mana cost in half.
  139. D: N/A
  140. C: 300
  141. R: In order for Argentavis to be able to activate this, he must use the same spell 4 times in a row. Hot streak Bonus' damage goes from 25% to 10%.
  142.  
  143. Overdrive - Blue Blaze Burnout
  144. E: Argentavis does the, other standard Pyromancer Shit, His flames go blue, causing him to empower them. His Passive now triggers for every other spell.
  145. R: Each spell gains a 50% Mana increase.
  146.  
  147. Overdrive Art - Blue Blaze Barrage.
  148. E: For every spell (Multiples of the same count for this spell, unlike Grapeshot) that Argentavis had cast whilst in BBB (Blue Blaze Burnout), grants him another
  149. Blue Blaze Bullet, a Blue Fire ball, shaped like a bullet than he sends forth towards the enemy. This spells ignores BBB's cost increase.
  150. D: 800 * Spells cast
  151. C: 400 * Spells cast
  152. R: Argentavis must cast this spell in place off any spells that would cause him to be unable to cast this spell. Does not benefit from his passive.
  153. 20 Meter range. Once this is cast, Argenvitas is locked out off using his Takeover and Overdrive for The next two days. Hot streak is disabled.
  154.  
  155. Weapons-
  156. Weapon:
  157. E:
  158. Power-ups:
  159.  
  160. Upgrades-
  161.  
  162. Upgrades:
  163. E:
  164. Power-Ups:
  165.  
  166. Gear-
  167.  
  168. Gear:
  169. E:
  170. Power-Ups:
  171.  
  172. Extra spells(Optional)
  173. ~~~~~~~~~~~~~~~~~~
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