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- Initialize engine version: 5.4.0p3 (66639af78f23)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
- Vendor: NVIDIA
- VRAM: 3072 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\CaronteFX-RuntimeBasic.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\CaronteFX-RuntimeBasic.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\KDTree.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\KDTree.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Data.SqlXml.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Data.SqlXml.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Xml.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Xml.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Xml.Linq.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Triangle.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Triangle.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\AssetMetadataProto.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\AssetMetadataProto.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Corale.Colore.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Corale.Colore.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\DotNetZip.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\DotNetZip.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Matrix.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Matrix.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\MergedShared.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\MergedShared.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\MergedUnity.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\MergedUnity.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\protobuf-net.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\protobuf-net.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\RedShellSDK.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\RedShellSDK.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\StunConsoleTool.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\StunConsoleTool.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\StunConsoleToolUnity.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\StunConsoleToolUnity.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Stunlock.TestUtility.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Stunlock.TestUtility.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Threading.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Threading.dll into Unity Child Domain
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityContent.dll (this message is harmless)
- Loading X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityContent.dll into Unity Child Domain
- - Completed reload, in 0.130 seconds
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on OVRScreenFade
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 3840x1250 at -1920,0
- <RI> Initialized touch support.
- UnloadTime: 0.886488 ms
- ŧ WorkingDirectory: 'X:\Games\SteamLibrary\steamapps\common\Battlerite'
- ŧ System Information:
- processorFrequency: 3500
- deviceModel: MS-7821 (MSI)
- operatingSystem: Windows 10 (10.0.0) 64bit
- processorType: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
- processorCount: 4
- systemMemorySize: 16330
- graphicsDeviceName: NVIDIA GeForce GTX 960
- graphicsDeviceType: Direct3D11
- graphicsDeviceVendor: NVIDIA
- graphicsDeviceVendorID: 4318
- graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
- graphicsMemorySize: 3072
- graphicsMultiThreaded: True
- graphicsShaderLevel: 50
- maxTextureSize: 16384
- CPU Score: 10500(WOW)
- ŧ Local start time UTC: 11/5/2017 1:18:49 PM
- ŧ Command line args: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite.exe -logfile Battlerite_Data\output_log.txt
- ŧ CommandLineSettings:
- * IsParentHWND = False
- * AuthUse = True
- * JoinAsObserver = False
- * GameAddress = 127.0.0.1
- * GamePort = 54321
- * ConnectAutomatically = False
- * HostAutomatically = False
- * ForceAcceleratedInput = False
- * ThreadedServer = True
- * HideBloodgate = False
- * ViewReplaysActive = False
- * UsePacketPadding = False
- * PacketMinSizeBitsClient = 2048
- * PacketMinSizeBitsServer = 4800
- * LogicReplaysActive = True
- * PlayLogicReplay = False
- * LogicReplayToPlay =
- * UseRemoteClient = False
- * RemoteClientAddress = 127.0.0.1
- * RemoteClientPort = 65432
- * AssetAddress = http://192.168.1.114:677/assets/ProjectH
- * AssetRevision = 0
- * UseLocalRevisionAsLatest = False
- * UseFileAssetLoading = True
- * BloodgateServerMode = True
- * LogUIEvents = True
- ŧ LoadLibrary( X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data\Plugins\steam_api.dll ), Result: 1567096832
- ŧ LoadLibrary( X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data\Plugins\CSteamworks.dll ), Result: 1567621120
- ŧ No Current Steam Beta Name. Defaulting to: public
- ŧ Environment: public, Steam AppID: 504370, Steam UserID: 76561198070924141, Steam Persona Name: I watch hentai
- ŧ Steam Platform initializated with english
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 2654 -> priority: 1
- ŧ Cloud loading of inputs hasn't been initialized yet. Trying to load from disk instead.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Input profiles loaded: 3
- ŧ Input profile activated: Default Keyboard And Mouse
- ŧ ChatMuteSettings = X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite\Settings\chatbans
- ŧ Input profile activated:
- ŧ Current Environment: public
- ŧ LocalizationSettings.RootFolder = 'X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite\Localization'
- ŧ Localization initialized
- ŧ Loaded Localization: English ID: 1
- ŧ View.NavigateTo: GameLogin, From: Root
- FMOD Studio: Creating runtime system instance
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Configuration.dll (this message is harmless)
- Couldn't find content for asset 00000000000000000000000000000000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Requesting Steam Encrypted App Ticket.
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8.dll
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\equ8\client.equ8.dll
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8.dll
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\equ8\client.equ8
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libequ8\client.equ8.dll
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\libequ8\client.equ8.dll
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libequ8\client.equ8.dll
- ŧ equ8 - equ8\client.equ8.dll not found
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Reading all gameplay data from same binary file X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite\Gameplay.go.bin
- ŧ OnEncryptedAppTicketResponse - Success!
- ŧ GetEncryptedAppTicket - Success!
- ŧ OnEncryptedAppTicketResponse - Success!
- ŧ GetEncryptedAppTicket - Success!
- ŧ Send Auth Steam: CAEQlN+8rQ0YACBSKoABcNExSzJHnez3SVzHnEgGjcqS+fnZTSwSz2/CELiom/p9uVW1llMcvPIo+JAgxPWRZreBROg8huAPYz2+mjHC4cPGaNwmETsHJeSvXKC6mBv7IlaRNZDf+wJ+BVnT9v/akbhsWXFkl+buA2d+7e5LcQG3S2gS94ysRsDgLRmMkLU=
- ŧ POST: https://api.battlerite.net:443/auth/steam-async/v1
- ŧ Creating connection: 'https://api.battlerite.net:443/auth/steam-async/v1' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ GET: https://api.battlerite.net:443/matches/regions/v1?
- ŧ Loaded Localization: english ID: 2
- Couldn't find content for asset 328a81e07137af74c9da2ff297875b92
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libc
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\libc
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libc
- ŧ AbilityCastSettings loaded
- Platform assembly: X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Mono.Security.dll (this message is harmless)
- ŧ Creating game client. False
- ŧ Response ContentEncoding:
- ŧ We have positon: 1
- ŧ We are Authed! (SessionID: 1A7F63BB47DC5F531532101963B92022, UserID: {UserID 776483055236943872})
- ŧ Creating connection: 'https://api.battlerite.net:443/matches/regions/v1?' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- ŧ Web Request Removed: 48ec1e67-c3dc-4205-9da4-fcdeda75aeb3
- ŧ GET: https://api.battlerite.net:443/account/gamedata/info/v1?
- ŧ Response ContentEncoding: gzip
- ŧ =================== MessageCenterStateManagerGlue ===================
- ŧ Tried to get character keys in UI_BotMenuBindings from GameplayBinder, but found none.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Creating connection: 'https://api.battlerite.net:443/account/gamedata/info/v1?' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- ŧ Web Request Removed: 4039e532-705f-4efd-b95d-21f79eb39ec9
- ŧ Regions: Start resolving host 155.133.240.166 at eu_west
- ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
- ŧ Regions: Start resolving host 155.133.227.84 at australia
- ŧ Regions: Start resolving host 45.121.187.65 at japan
- ŧ Regions: Start resolving host 155.133.231.176 at poland
- ŧ Regions: Start resolving host 208.78.165.230 at us_east
- ŧ Regions: Start resolving host 190.216.121.69 at peru
- ŧ Regions: Start resolving host 155.133.224.83 at south_america
- ŧ Regions: Start resolving host 155.133.238.45 at south_africa
- ŧ Regions: Start resolving host 155.133.234.87 at us_southeast
- ŧ Regions: Start resolving host 45.121.185.66 at asia
- ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
- ŧ Regions: Start resolving host 155.133.247.151 at spain
- ŧ Regions: Start resolving host 155.133.249.94 at chile
- ŧ Regions: Start resolving host 155.133.228.162 at eu_east
- ŧ Regions: Start resolving host 185.25.181.70 at eu_north
- ŧ Regions: Start resolving host 155.133.232.23 at india_east
- ŧ Regions: Start resolving host 192.69.96.168 at us_west
- ŧ Regions: Start resolving host 155.133.233.23 at india
- ŧ GET: https://api.battlerite.net:443/account/v1?
- ŧ GET: https://api.battlerite.net:443/account/freerotation/v1?
- Connecting chat to https://api.battlerite.net/http-bind with domain chat2.battlerite.net userID: 776483055236943872 sessionId: 1A7F63BB47DC5F531532101963B92022
- ŧ GET: https://api.battlerite.net:443/ranking/seasons/current?
- ŧ POST: https://api.battlerite.net:443/ranking/seasons/rewards
- ŧ Response ContentEncoding:
- ŧ Got GetGameDataInfo response!
- ŧ Creating connection: 'https://api.battlerite.net:443/ranking/seasons/rewards' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- ŧ Creating connection: 'https://api.battlerite.net:443/ranking/seasons/current?' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- ŧ Creating connection: 'https://api.battlerite.net:443/account/freerotation/v1?' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- ŧ Creating connection: 'https://api.battlerite.net:443/account/v1?' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- ŧ Web Request Removed: 9ef45fd4-2fe3-4682-be1d-bfce28906f38
- ŧ Regions: Starting to ping eu_west
- ŧ Regions: Starting to ping us_southwest
- ŧ Regions: Starting to ping australia
- ŧ Regions: Starting to ping japan
- ŧ Regions: Starting to ping poland
- ŧ Regions: Starting to ping us_east
- ŧ Regions: Starting to ping peru
- ŧ Regions: Starting to ping south_america
- ŧ Regions: Starting to ping south_africa
- ŧ Regions: Starting to ping us_southeast
- ŧ Regions: Starting to ping asia
- ŧ Regions: Starting to ping hong_kong
- ŧ Regions: Starting to ping spain
- ŧ Regions: Starting to ping chile
- ŧ Regions: Starting to ping eu_east
- ŧ Regions: Starting to ping eu_north
- ŧ Regions: Starting to ping india_east
- ŧ Regions: Starting to ping us_west
- ŧ Regions: Starting to ping india
- ŧ Regions: got ping of eu_west: 49
- ŧ Response ContentEncoding:
- ŧ Web Request Removed: 244d1429-6513-4052-9d31-eab14393438d
- ŧ Response ContentEncoding: gzip
- ŧ Response ContentEncoding:
- ŧ Response ContentEncoding: gzip
- Couldn't find content for asset 328a81e07137af74c9da2ff297875b92
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Web Request Removed: 0148d04a-0e1e-48ea-9cb5-c768b1eb5aa3
- ŧ Web Request Removed: c6ba078d-b994-4528-9f2f-74d2c2f5204e
- ŧ Web Request Removed: 853a79a5-ac52-4f8e-9a3d-ce1b98624e7b
- ŧ POST: https://api.battlerite.net:443/quest/user/v1
- ŧ Creating connection: 'https://api.battlerite.net:443/quest/user/v1' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- ŧ Regions: got ping of us_southwest: 194
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: 9064aea2-3d91-459d-82e5-9daf859ab302
- ŧ Sync Started for URL: http://client.battlerite.com/live/AccountVanity/AccountVanity.sjson
- ŧ Version: 0.14.36654 190/190 (2017-11-01-16:21)
- ŧ View.NavigateTo: InitializeLogin, From: Root
- ŧ GET: https://api.battlerite.net:443/matches/sessions/player/v1?
- ŧ Creating connection: 'https://api.battlerite.net:443/matches/sessions/player/v1?' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- ŧ POST: https://api.battlerite.net:443/account/news/info/v1
- ŧ Response ContentEncoding:
- ŧ View.NavigateTo: MessageCenter, From: Root
- ŧ ======== [NavigateTo] Location: MessageCenter, PrevLocation: Root
- ŧ View.NavigateTo: MatchmakingInfo, From: Root
- ŧ View.NavigateTo: Home, From: Root
- ŧ View.NavigateTo: Home, From: Root
- ŧ View.NavigateTo: Home, From: Root
- ŧ Matchsession server found no match to reconnect to.
- ŧ Creating connection: 'https://api.battlerite.net:443/account/news/info/v1' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- ŧ Web Request Removed: c726ea67-366a-49f1-9ef8-cdcfbc2fc4cc
- ŧ Regions: got ping of australia: 348
- [CHAT] On login
- ŧ Regions: got ping of japan: 338
- ŧ Regions: got ping of poland: 64
- [CHAT] On bind start
- ŧ Regions: got ping of us_east: 131
- ŧ Response ContentEncoding:
- ŧ Web Request Removed: 658113cb-322b-4203-861f-8427ca92a8d5
- ŧ Sync finished for URL: http://client.battlerite.com/live/AccountVanity/AccountVanity.sjson
- ŧ Sync Data: Titles =
- [
- { StackableId = 500 LocalizedText = "e986ee671e99481283845f79b5ac1922" Text = "Alpha Tester" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 501 LocalizedText = "326b920b15664abc82f4f3f42666704f" Text = "Developer" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 502 LocalizedText = "88f530fc056d4ab6b3b6385389d54780" Text = "Beta Tester" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 503 LocalizedText = "dcf0564dc1094b8c8be3d890ab414ebd" Text = "Founder" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 504 LocalizedText = "7a7a352892cd4ba9b276d73461edf4ad" Text = "Contender" HideIfNotOwned = false AlwaysOwn = true CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 505 LocalizedText = "059c2815a0fc41d1aa673cfd3412a90c" Text = "The Filmmaker" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 506 LocalizedText = "b500bb463b714c7385fdfa9b126fc0bf" Text = "Spirit Catcher" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 507 LocalizedText = "5ac6bc407db94217b47fc7c5a21a52a4" Text = "BattleRekt Salt Miner" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 508 LocalizedText = "44f5c8b08b8341a8a6d0b7cf1b17a0fa" Text = "ESL Monthly Champion" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 509 LocalizedText = "b0dc25ff5be44708a298d84212486707" Text = "ESL Monthly Elite" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 510 LocalizedText = "040ede88e22740609026c698cd3a18ad" Text = "Enter The Arena Champion" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 511 LocalizedText = "b768d1e771a74d59a0f28bd7b79dd8d4" Text = "King of the Arena 2 vs 2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 512 LocalizedText = "2f1c166f5ebe4b728f183fa0c4cca45d" Text = "King of the Arena 3 vs 3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31001 LocalizedText = "b33eb96a2eff4d5699e246c223a2359d" Text = "The Expelled Alchemist" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31002 LocalizedText = "7f526ed24bb3476bb3cb663a554bd527" Text = "The Zenith" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31003 LocalizedText = "8a84047e659d45638cbf096b284d6284" Text = "The Scavenging Inventor" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31004 LocalizedText = "42d9c594cd9745f89888ebc89e3c81cb" Text = "The Lone Gunner" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31005 LocalizedText = "fde9e151f6694aa3a704c9b4b94321a5" Text = "The Crypt Warden" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31006 LocalizedText = "fe2eee43fca04057a4fadb76592a2a6c" Text = "The Time Mender" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31007 LocalizedText = "a03eea90fb8d4b68b6b670ce8a81cf11" Text = "The Molten Fury" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31008 LocalizedText = "5e3ae2fdceed458bbfbb8d5621e4e6d0" Text = "The Eternal" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31009 LocalizedText = "e52037cf36e0483683138c0ad3dc6850" Text = "The Ocean Sage" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31010 LocalizedText = "9e6e900a0f4645f79ce97c0aee63ffb2" Text = "The Wind of the West" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31011 LocalizedText = "8eead92cd8cf4b27ab4622489cb4389d" Text = "The Psychopomp" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31012 LocalizedText = "ede3b5985bf94f4097b4c02365024852" Text = "The Ranid Assassin" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31013 LocalizedText = "e30fc77dc7c0442c89d7d4739db8874b" Text = "The Eye of the Storm" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31014 LocalizedText = "b3596cfcebef4e14b25230a688d4ccfe" Text = "The Beast Hunter" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31015 LocalizedText = "b8167248d91245d79e89f2eac063754d" Text = "The Spear" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31016 LocalizedText = "03708d4f4e204eb084a42eb1a3986283" Text = "The Mischievous" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31017 LocalizedText = "ea825522f26348b09f8ba050a47e0ecb" Text = "Hero of Boulder Pass" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31018 LocalizedText = "488dcca0a357488baba7b7588e9f3238" Text = "The Hungering Berserker" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31019 LocalizedText = "9c1cdbc6726e4703b0c891a60467b303" Text = "Lord of the Swarm" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31021 LocalizedText = "cf71d8a7a9d248f9865bdc042d93816f" Text = "The Exiled Prince" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 31022 LocalizedText = "6787b7cf68494ae686f9ad42ae3670f9" Text = "The Forest Mender" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60000 LocalizedText = "37cbf441a0e445489d66b70231a00daf" Text = "#1 S1 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60001 LocalizedText = "7fe2786662fd43c1addfa25fb0bcc36b" Text = "#2 S1 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60002 LocalizedText = "08d9e4cf94da4ed3a13435bf25bd6ca9" Text = "#3 S1 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60003 LocalizedText = "14f51e23d32149569824206e6eb49e32" Text = "#4 S1 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60004 LocalizedText = "cd511227686d411d8da8babf91602657" Text = "#5 S1 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60005 LocalizedText = "79ad8f0032734d23a5e56dfde06e3871" Text = "#1 S1 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60006 LocalizedText = "bc411ae6dd924a44bc6197c84ab003da" Text = "#2 S1 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60007 LocalizedText = "f7c4e3bd950341d8b62064990a8f0294" Text = "#3 S1 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60008 LocalizedText = "74979d0af2124425b11931abf068076e" Text = "#4 S1 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60009 LocalizedText = "95620aafb33a47a7922978b9b0b2625d" Text = "#5 S1 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60010 LocalizedText = "5089c903c4624c6ba51ab304928022dc" Text = "#1 S1 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60011 LocalizedText = "02e0d4c77eb446278128d3666f300f5d" Text = "#2 S1 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60012 LocalizedText = "78b40542b7654adcac5a783c4d1c0e20" Text = "#3 S1 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60013 LocalizedText = "cce6ceed2d404063979eb8efd6b48b83" Text = "#4 S1 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60014 LocalizedText = "791b811ffbe8475c9b659a3bc47f7927" Text = "#5 S1 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60015 LocalizedText = "86f2855520984cf48a35c5338fc696d2" Text = "#1 S2 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60016 LocalizedText = "8f4dc79870d94652af894dce04c9ce6e" Text = "#2 S2 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60017 LocalizedText = "18c180b8a9cb4baf85bac97f7085e023" Text = "#3 S2 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60018 LocalizedText = "0b101b3ceaf54c6194c13efb244a5419" Text = "#4 S2 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60019 LocalizedText = "e89c6ddd017941e68d4cbb81ce6bc896" Text = "#5 S2 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60020 LocalizedText = "549d959cf8a54c03a152ef0b5c7b1dd7" Text = "#1 S2 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60021 LocalizedText = "f59f9a07dd1a44f7b94f356758a40424" Text = "#2 S2 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60022 LocalizedText = "962c9fa238b0452f8c725dc40fa3b2b5" Text = "#3 S2 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60023 LocalizedText = "f26f3ad159104e5c8c7bccee0e7637dd" Text = "#4 S2 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60024 LocalizedText = "f9cd4dac9652464bbb3268747da177bb" Text = "#5 S2 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60025 LocalizedText = "04eb6b60dee6448aa62828da9595ce2b" Text = "#1 S2 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60026 LocalizedText = "733351d165ae42258d9a8cf8a72e0b41" Text = "#2 S2 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60027 LocalizedText = "5ebc2b6472884215b1d3bf1db059b96c" Text = "#3 S2 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60028 LocalizedText = "348404531890447f9ec50152e02f09c8" Text = "#4 S2 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60029 LocalizedText = "5084fa97a6e94c58a4f6ef0fedcfcb4d" Text = "#5 S2 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60030 LocalizedText = "c540c3fff0124c418a7bf0b8570cf5b3" Text = "#1 S3 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60031 LocalizedText = "dd8645e898fe4d6792be89f5b7efa0b3" Text = "#2 S3 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60032 LocalizedText = "66b2a4da867248b8bfa2cf496088397b" Text = "#3 S3 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60033 LocalizedText = "d8d64fcef8ef4792b0fb5e54c286a3f8" Text = "#4 S3 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60034 LocalizedText = "3242f48cd11a4b92afcaf121ccdacb38" Text = "#5 S3 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60035 LocalizedText = "c6052b8620c6475e8f72adc10694324a" Text = "#1 S3 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60036 LocalizedText = "32a305e8c73f4ea9884f090830b9b404" Text = "#2 S3 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60037 LocalizedText = "878d3ff6068c4abcb29bb588a3560e26" Text = "#3 S3 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60038 LocalizedText = "ba3089a107c34a45b35bd9f620a93d36" Text = "#4 S3 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60039 LocalizedText = "6ad6360ccf9943abbf255b283e7880bc" Text = "#5 S3 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60040 LocalizedText = "55c6f9efd6d846f4bbf1ff34915bca15" Text = "#1 S3 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60041 LocalizedText = "7da29d5498a148fb8f9e4e98ab0851bf" Text = "#2 S3 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60042 LocalizedText = "0392b87954f445009cbebce7400b39bd" Text = "#3 S3 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60043 LocalizedText = "7ee72caa9a24429383b910810e84c61e" Text = "#4 S3 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60044 LocalizedText = "4b37c5ff9b1b4e4983e9da3efc5a059e" Text = "#5 S3 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60045 LocalizedText = "bf73cdb9b8824a22ade5a4468bd887f6" Text = "#1 S4 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60046 LocalizedText = "0c218c49bbc64b64b8202d580bfd9565" Text = "#2 S4 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60047 LocalizedText = "bf894129955d43289951c4b569fa6f89" Text = "#3 S4 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60048 LocalizedText = "e2d38be02c4d446094b45e3210027f96" Text = "#4 S4 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60049 LocalizedText = "52a81746cea6435a95f9f5dbc1e48731" Text = "#5 S4 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60050 LocalizedText = "af152f3c1a324404b46b8c90ab6811ca" Text = "#1 S4 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60051 LocalizedText = "c918ccd81f604cc0a2714366a358e20f" Text = "#2 S4 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60052 LocalizedText = "c6c61e6f6a6d4bcda963278811aa074c" Text = "#3 S4 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60053 LocalizedText = "b1d025afeb0941abb11280d44ac7738c" Text = "#4 S4 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60054 LocalizedText = "d6a270c237b5457196089814719b1091" Text = "#5 S4 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60055 LocalizedText = "e9d8eb10384a4644859d7e8eff3cb509" Text = "#1 S4 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60056 LocalizedText = "809f4c333df945478e53ad05d0487bcd" Text = "#2 S4 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60057 LocalizedText = "22382d374eba409da1cc441738dfe907" Text = "#3 S4 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60058 LocalizedText = "cd99ee81899745de9e25f5cded5b1370" Text = "#4 S4 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60059 LocalizedText = "2089cd5cfe2d44da9265fddcfe06a099" Text = "#5 S4 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60060 LocalizedText = "e94271853322424091897fa7a8ac8b09" Text = "#1 S5 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60061 LocalizedText = "0c3209c958b6412f9d1c1c6eab37a9f9" Text = "#2 S5 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60062 LocalizedText = "d96650920b354fc4a961d71d45f5830d" Text = "#3 S5 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60063 LocalizedText = "e4d115ef50ed49b089e08feaaa9b62eb" Text = "#4 S5 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60064 LocalizedText = "d339900e633c4b1e8f0794e5ff880b41" Text = "#5 S5 Grand Champion Solo" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60065 LocalizedText = "67a08a2910304d8991b881cb40e9517f" Text = "#1 S5 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60066 LocalizedText = "37388e72ca8441eba2f9d45aae81006f" Text = "#2 S5 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60067 LocalizedText = "312ca33e1ca54aa5b4ef5aa061e807fb" Text = "#3 S5 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60068 LocalizedText = "bc1f4b8500ae45ffa333617f5e81a776" Text = "#4 S5 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60069 LocalizedText = "9036c1a7d8144be8b46a81c8f85fd1a4" Text = "#5 S5 Grand Champion 2v2" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60070 LocalizedText = "d274c62572dc48c0ab90de77643ac5b5" Text = "#1 S5 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60071 LocalizedText = "0f609a14016b46378b2605e514db11cb" Text = "#2 S5 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60072 LocalizedText = "96080ab3582842be8e486ae4433452fb" Text = "#3 S5 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60073 LocalizedText = "780b1cd89cce4b2c9cbbc047fb46d814" Text = "#4 S5 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- { StackableId = 60074 LocalizedText = "3c8c214820154d43a9c6062e34d31d40" Text = "#5 S5 Grand Champion 3v3" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 DropCategory = 0}
- ]
- Pictures =
- [
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- { StackableId = 39050 File = "Drop_50" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "595484fe47e8b09732c6108f8de4456c" DropCategory = 0}
- { StackableId = 39051 File = "Drop_51" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "473dd47fc99cc1a20d73e2b1a0f968ad" DropCategory = 0}
- { StackableId = 39052 File = "Drop_52" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "993876581e376a60d66b335edff8efc5" DropCategory = 0}
- { StackableId = 39053 File = "Drop_53" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "45d575d84c369ff108784f262ebe602b" DropCategory = 0}
- { StackableId = 39054 File = "Drop_54" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "7506e7302344194cadcae87245f5bfef" DropCategory = 0}
- { StackableId = 39055 File = "Drop_55" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "591c49948856ae8d309c6232a9bc7a1f" DropCategory = 0}
- { StackableId = 39056 File = "Drop_56" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "cb2f199683487a78bc10879e79c5b3a5" DropCategory = 0}
- { StackableId = 39057 File = "Drop_57" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "5be60dd20e9444ad14cbfa61f736358c" DropCategory = 0}
- { StackableId = 39058 File = "Drop_58" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "568a2da751c6d00c80a9a798f6dec751" DropCategory = 0}
- { StackableId = 39059 File = "Drop_59" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "d5c95f361b5073041cef329e782a6438" DropCategory = 0}
- { StackableId = 39060 File = "Drop_60" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "295f92faad30605563a9720ff35d0a6e" DropCategory = 0}
- { StackableId = 39061 File = "Drop_61" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "b77eceab428ea8864d08037f398b19fe" DropCategory = 0}
- { StackableId = 39062 File = "Drop_62" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "126caea8b7ea1bb71e9beb6c06d0ef46" DropCategory = 0}
- { StackableId = 39063 File = "Drop_63" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "350f49945996f1d4624dc8da5f9e99c3" DropCategory = 0}
- { StackableId = 39064 File = "Drop_64" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "6b263190c487bfae653fcdf2d815e4a9" DropCategory = 0}
- { StackableId = 39065 File = "Drop_65" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "5cc89e7ecbd899fe14a323be54c04224" DropCategory = 0}
- { StackableId = 39066 File = "Drop_66" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "927ae5d8100637d41cd5a26cad3c6b30" DropCategory = 0}
- { StackableId = 39067 File = "Drop_67" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "42e4549c9394a638325c93397bf30f1b" DropCategory = 0}
- { StackableId = 39068 File = "Drop_68" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "d8cc866e5a361f0d1a1e5d1d689482ae" DropCategory = 0}
- { StackableId = 39069 File = "Drop_69" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "d2ef0039833f6bb83a4d078ef9eb840b" DropCategory = 0}
- { StackableId = 39070 File = "Drop_70" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "47ca4237bf0b696ec3bc71c8df54464e" DropCategory = 0}
- { StackableId = 39071 File = "Drop_71" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "77fa4d03c48d51c2a68f3514dae0875e" DropCategory = 0}
- { StackableId = 39072 File = "Drop_72" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "66e642d0c611cb8872c6521b39bcd3f3" DropCategory = 0}
- { StackableId = 39073 File = "Drop_73" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "c1d7d0acb6d7d2d0b4ae8a76a948ba85" DropCategory = 0}
- { StackableId = 39074 File = "Drop_74" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "e88a284b452d0ad06e6f81c828069894" DropCategory = 0}
- { StackableId = 39075 File = "Drop_75" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "ac8e6a2b8ad7a51613c3687ad56b4f13" DropCategory = 0}
- { StackableId = 39076 File = "Drop_76" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "ae41fc5600d8b25ed63a36e5ad2d128d" DropCategory = 0}
- { StackableId = 39201 File = "Halloween_01" HideIfNotOwned = true AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "ca119af53ba81c4abbd31881573a493a" DropCategory = 1}
- { StackableId = 39202 File = "Halloween_02" HideIfNotOwned = true AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "4376ce2078f0a493081741665ee799e5" DropCategory = 1}
- { StackableId = 39203 File = "Halloween_03" HideIfNotOwned = true AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "4c57272c65b36f13a50e1f5733f100ff" DropCategory = 1}
- { StackableId = 39204 File = "Halloween_04" HideIfNotOwned = true AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "30f6f94dc3b6a666f37e786c8780bd9f" DropCategory = 1}
- { StackableId = 39205 File = "Halloween_05" HideIfNotOwned = true AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "6ace8f86a7b4a4e0b0f9e07658df3869" DropCategory = 1}
- { StackableId = 39206 File = "Halloween_06" HideIfNotOwned = true AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "ccf4aab3401dd6e569aab4135f136d28" DropCategory = 1}
- { StackableId = 39207 File = "Halloween_07" HideIfNotOwned = true AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "002fa7ddac647ff46a97b54c80220420" DropCategory = 1}
- { StackableId = 39208 File = "Halloween_08" HideIfNotOwned = true AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "52dfe04f974fd3d58ecc9836aee2e666" DropCategory = 1}
- { StackableId = 39209 File = "Halloween_09" HideIfNotOwned = true AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "012497d8706d409681e807fc48d45800" DropCategory = 1}
- { StackableId = 39210 File = "Halloween_10" HideIfNotOwned = true AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "8fdf732cb6d8c623cb465e96e56517ad" DropCategory = 1}
- { StackableId = 39211 File = "Christmas_01" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "f3cfa4911e5bedb537d1bb4c9cd26d83" DropCategory = 3}
- { StackableId = 39212 File = "Christmas_02" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "bf433eeef0a5ae9fdc3491472124f690" DropCategory = 3}
- { StackableId = 39213 File = "Christmas_03" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "fe492f047bdfb59cf4a86df40ae1ed5f" DropCategory = 3}
- { StackableId = 39214 File = "Christmas_04" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "c6591dc0f90d7e763686ef5cb09a8650" DropCategory = 3}
- { StackableId = 39215 File = "Christmas_05" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "6b94095c6fb7f8fe345dd3833bc592cb" DropCategory = 3}
- { StackableId = 39216 File = "Christmas_06" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "6458a031bb687a9c6d7f430f56c2d9f2" DropCategory = 3}
- { StackableId = 39217 File = "Christmas_07" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "5aef83a10e7dbaac04ae74062fb0a5fd" DropCategory = 3}
- { StackableId = 39218 File = "Christmas_08" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "328b05832e816897f1f9e7dfd42f2d05" DropCategory = 3}
- { StackableId = 39219 File = "Christmas_09" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "be9406cc150367bd6793ad25b0aa720b" DropCategory = 3}
- { StackableId = 39220 File = "Christmas_10" HideIfNotOwned = false AlwaysOwn = false CanDrop = true Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "312b5557ba49c67557bd1d68e2eb62cb" DropCategory = 3}
- { StackableId = 39221 File = "Valentines_01" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 Hash = "4d83310962e1962f00ec7b4ee6609963" DropCategory = 0}
- { StackableId = 39222 File = "Valentines_02" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 Hash = "3dd37166c4676c21a7909bfb940524eb" DropCategory = 0}
- { StackableId = 39223 File = "Valentines_03" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 0 DustScale = 0 Hash = "11d47c94a665299f2c4110577c64f3bc" DropCategory = 0}
- { StackableId = 39500 File = "StarterAvatar_01" HideIfNotOwned = false AlwaysOwn = true CanDrop = false Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "1b83aafb327d5b8da3ba806174ee011d" DropCategory = 0}
- { StackableId = 39501 File = "AlphaAvatar" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "94edbd2172174869fab9fc1101cf6230" DropCategory = 0}
- { StackableId = 39502 File = "DevAvatar" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "6ec6bfff18cd5af36997ddd46ad385e3" DropCategory = 0}
- { StackableId = 39503 File = "StreamerAvatar" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "ca91a59a79077b89c4c6e2584bdb1a9b" DropCategory = 0}
- { StackableId = 39504 File = "SupporterAvatar" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "442e816f2458ec7021d064b486af6e00" DropCategory = 0}
- { StackableId = 39505 File = "BetaAvatar" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "e34b224d281a0efd2257076cd76ce624" DropCategory = 0}
- { StackableId = 39506 File = "FounderAvatar" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "26f98f55039e35b23d1ba7550c6bacb0" DropCategory = 0}
- { StackableId = 39507 File = "AvatarShouter" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "d0285f30366916e1875dd4631824925c" DropCategory = 0}
- { StackableId = 39508 File = "Season01" HideIfNotOwned = true AlwaysOwn = false CanDrop = false Rarity = 0 DustPrice = 250 DustScale = 0.1 Hash = "5aa245a6725064164759d8f522409901" DropCategory = 0}
- ]
- ŧ Regions: got ping of peru: 235
- [CHAT] On bind 776483055236943872@chat2.battlerite.net/br-client
- [CHAT] On iq <iq xmlns="jabber:client" id="MX_1" type="result">
- <bind xmlns="urn:ietf:params:xml:ns:xmpp-bind">
- <jid>776483055236943872@chat2.battlerite.net/br-client</jid>
- </bind>
- </iq> True
- ŧ Regions: got ping of south_america: 270
- ŧ Regions: got ping of south_africa: 206
- ŧ Regions: got ping of us_southeast: 161
- [CHAT] On iq <iq xmlns="jabber:client" from="776483055236943872@chat2.battlerite.net" to="776483055236943872@chat2.battlerite.net/br-client" id="MX_2" type="result">
- <query xmlns="jabber:iq:roster">
- <item subscription="both" jid="776480354415546368@chat2.battlerite.net" />
- <item subscription="both" jid="776821109000638464@chat2.battlerite.net" />
- <item subscription="both" jid="777119710192996352@chat2.battlerite.net" />
- <item subscription="both" jid="778420282170961920@chat2.battlerite.net" />
- <item subscription="both" jid="777012670091104256@chat2.battlerite.net" />
- <item subscription="both" jid="1517@chat2.battlerite.net" />
- <item subscription="both" jid="398@chat2.battlerite.net" />
- <item subscription="both" jid="998@chat2.battlerite.net" />
- <item subscription="both" jid="3571@chat2.battlerite.net" />
- <item subscription="both" jid="778271711429791744@chat2.battlerite.net" />
- <item ask="subscribe" subscription="none" jid="776097091335360512@chat2.battlerite.net" />
- <item subscription="both" jid="5937@chat2.battlerite.net" />
- <item subscription="both" jid="779296982148734976@chat2.battlerite.net" />
- <item subscription="both" jid="779087925764849664@chat2.battlerite.net" />
- <item subscription="both" jid="5190@chat2.battlerite.net" />
- <item subscription="both" jid="1943@chat2.battlerite.net" />
- <item subscription="both" jid="776804581173760000@chat2.battlerite.net" />
- <item subscription="both" jid="796184221814239232@chat2.battlerite.net" />
- <item subscription="both" jid="823836925277388800@chat2.battlerite.net" />
- <item ask="subscribe" subscription="none" jid="804975158711431168@chat2.battlerite.net" />
- <item subscription="both" jid="795681447179595776@chat2.battlerite.net" />
- <item subscription="both" jid="816619140830863360@chat2.battlerite.net" />
- <item subscription="both" jid="2745@chat2.battlerite.net" />
- <item subscription="both" jid="778269885963833344@chat2.battlerite.net" />
- <item subscription="both" jid="794862502776287232@chat2.battlerite.net" />
- <item subscription="both" jid="885894960170283008@chat2.battlerite.net" />
- <item ask="subscribe" subscription="none" jid="779395811544018944@chat2.battlerite.net" />
- <item subscription="both" jid="776063550748758016@chat2.battlerite.net" />
- <item subscription="both" jid="805210718793252864@chat2.battlerite.net" />
- <item ask="subscribe" subscription="none" jid="779288815444586496@chat2.battlerite.net" />
- <item subscription="both" jid="886624807750344704@chat2.battlerite.net" />
- <item subscription="both" jid="916340704060514304@chat2.battlerite.net" />
- <item subscription="both" jid="786984970710310912@chat2.battlerite.net" />
- <item ask="subscribe" subscription="none" jid="873623339166474240@chat2.battlerite.net" />
- <item ask="subscribe" subscription="none" jid="189@chat2.battlerite.net" />
- <item subscription="both" jid="805869154493145088@chat2.battlerite.net" />
- <item subscription="both" jid="852188822199484416@chat2.battlerite.net" />
- <item subscription="both" jid="804423609425735680@chat2.battlerite.net" />
- <item subscription="both" jid="810200828353843200@chat2.battlerite.net" />
- <item subscription="both" jid="2106@chat2.battlerite.net" />
- <item subscription="both" jid="776585422309560320@chat2.battlerite.net" />
- <item subscription="both" jid="804791916561567744@chat2.battlerite.net" />
- <item subscription="both" jid="919276234121289728@chat2.battlerite.net" />
- <item subscription="both" jid="778262884324085760@chat2.battlerite.net" />
- <item subscription="both" jid="786228892972224512@chat2.battlerite.net" />
- <item subscription="both" jid="1660@chat2.battlerite.net" />
- <item subscription="both" jid="10155@chat2.battlerite.net" />
- <item subscription="both" jid="6745@chat2.battlerite.net" />
- <item subscription="both" jid="119@chat2.battlerite.net" />
- <item subscription="both" jid="3619@chat2.battlerite.net" />
- <item subscription="both" jid="885948684381073408@chat2.battlerite.net" />
- <item subscription="both" jid="363@chat2.battlerite.net" />
- <item subscription="both" jid="846752988012883968@chat2.battlerite.net" />
- </query>
- </iq> False
- ŧ View.NavigateTo: Practice, From: Root
- ŧ View.NavigateTo: Practice, From: Root
- ŧ View.NavigateTo: Practice, From: Root
- ŧ Regions: got ping of asia: 238
- ŧ Regions: got ping of hong_kong: 304
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = MatchmakingRanked, Host = , Port = 0 }
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InQuickmatch, Host = , Port = 0 }
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ Regions: got ping of spain: 85
- ŧ Regions: got ping of chile: 266
- ŧ Regions: got ping of eu_east: 55
- ŧ Regions: got ping of eu_north: 28
- ŧ Regions: got ping of india_east: 209
- ŧ Regions: got ping of us_west: 198
- ŧ CreateSession(sessionType = TRAINING, needTicket= True, debugParameters =)
- ŧ Creating session with regions eu_north:28, eu_west:49, eu_east:55
- ŧ Sent matchmaking ticket with Attachment: 0 Mount: 0 Outfit: 0 VictoryPose: 0
- ŧ POST: https://api.battlerite.net:443/account/matchmaking-ticket/v1
- ŧ Creating connection: 'https://api.battlerite.net:443/account/matchmaking-ticket/v1' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- ŧ Regions: got ping of india: 182
- ŧ Response ContentEncoding: gzip
- ŧ Requesting TRAINING Session at region eu_north
- ŧ View.NavigateTo: JoiningMatchPopup, From: None
- ŧ View.NavigateTo: JoiningMatchPopup, From: None
- ŧ POST: https://api.battlerite.net:443/matches/regions/sessions/public/v1
- ŧ Creating connection: 'https://api.battlerite.net:443/matches/regions/sessions/public/v1' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- ŧ Web Request Removed: caf4690b-218d-49f3-8083-9d3df2471133
- ŧ Response ContentEncoding:
- ŧ CreateSession Response!
- ŧ [Host Response Data] (CreateSession) Host: 185.25.181.230, Port: 27215, MatchID: c83d5fe0633a4ec6ae7269f23ca7dc4a, HasError: False, Status: 0, Code: 0, Message: , Property:
- ŧ Web Request Removed: 07de2f69-41bd-4220-bd06-b5b424fd850e
- ŧ Starting new game! CustomGameplayVersion: null, Reconnecting:False
- ŧ Recording client replay X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171105-131902.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 185.25.181.230, port = 27215, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 848
- ŧ View.NavigateTo: GameLoading, From: Root
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to 7311F52A0582DC55
- ŧ MatchId: c83d5fe0633a4ec6ae7269f23ca7dc4a
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Snufkin'}, {Id:2 Value:'eu_north'},
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ GameClient.Load - RootTypesToLoad: 1
- ŧ Client recieved start additional loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Snufkin
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ Added loading matchGuid: c83d5fe0-633a-4ec6-ae72-69f23ca7dc4a MatchVersion: 2
- Couldn't find content for asset d5f3bf45b28292747ba18bef7bf00d5b
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Couldn't find content for asset 00000000000000000000000000000000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- Shader 'Shader Forge/Darkball': fallback shader 'asd' not found
- ŧ Finished loading.
- Unloading 5 Unused Serialized files (Serialized files now loaded: 536)
- UnloadTime: 6.210685 ms
- Unloading 2911 unused Assets to reduce memory usage. Loaded Objects now: 101972.
- Total: 236.750946 ms (FindLiveObjects: 4.559125 ms CreateObjectMapping: 9.599236 ms MarkObjects: 218.306137 ms DeleteObjects: 4.285864 ms)
- ŧ GameLoadingView - LoadState is Finalizing! Invoking ViewLoadingFinished
- ŧ GameClient.ViewLoadingComplete
- ŧ SendLoadingComplete!
- ŧ GameLoadingView - LoadState is done! Going to GameView
- ŧ View.NavigateTo: FullscreenGameplay, From: GameLoading
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ GET: https://api.battlerite.net:443/account/v1?
- ŧ Creating connection: 'https://api.battlerite.net:443/account/v1?' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: b2ee5d2e-eb15-4dc0-a29a-fd188f347c0b
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- [CHAT] On error Matrix.Net.BoshException: BoshException ---> System.Net.WebException: Error getting response stream (ReadDone1): ReceiveFailure ---> System.IO.IOException: EndRead failure ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host.
- at System.Net.Sockets.Socket+SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.EndReceive (IAsyncResult asyncResult, System.Net.Sockets.SocketError& errorCode) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.EndReceive (IAsyncResult result) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in <filename unknown>:0
- at Mono.Security.Protocol.Tls.SslStreamBase.InternalReadCallback (IAsyncResult result) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0
- at Matrix.Net.WebRequestHelper.OnGetResponse (IAsyncResult ar) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- Connecting chat to https://api.battlerite.net/http-bind with domain chat2.battlerite.net userID: 776483055236943872 sessionId: 1A7F63BB47DC5F531532101963B92022
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- [CHAT] On error Matrix.Net.BoshException: BoshException ---> System.Net.WebException: Error: ConnectFailure (A socket operation was attempted to an unreachable network.
- ) ---> System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0
- at System.Net.WebConnection.Connect (System.Net.HttpWebRequest request) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Net.HttpWebRequest.EndGetRequestStream (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0
- at Matrix.Net.WebRequestHelper.OnGetRequestStream (IAsyncResult ar) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- [CHAT] On close
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- Connecting chat to http://api.battlerite.net/http-bind with domain chat2.battlerite.net userID: 776483055236943872 sessionId: 1A7F63BB47DC5F531532101963B92022
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- [CHAT] On error Matrix.Net.BoshException: BoshException ---> System.Net.WebException: Error: NameResolutionFailure
- at System.Net.HttpWebRequest.EndGetRequestStream (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0
- at Matrix.Net.WebRequestHelper.OnGetRequestStream (IAsyncResult ar) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- [CHAT] On close
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ Had to resize '_Commands' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 400 to 800 at System.Environment.get_StackTrace()
- at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
- at Gameplay.GameClient.SetInput(ClientInputData #gab)
- at #99.#yab.#vab(Single #d)
- at #99.#yab.Update(Single #d)
- at RemoteClient.GameClientInterface.Update(Single deltaTime)
- at MergedUnity.Glue.GameClientGlue.Update()
- at MergedUnity.Glue.Instances.Update()
- at StunGUI.Tests.NewUITest.Update()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ Had to resize '_Commands' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 800 to 1600 at System.Environment.get_StackTrace()
- at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
- at Gameplay.GameClient.SetInput(ClientInputData #gab)
- at #99.#yab.#vab(Single #d)
- at #99.#yab.Update(Single #d)
- at RemoteClient.GameClientInterface.Update(Single deltaTime)
- at MergedUnity.Glue.GameClientGlue.Update()
- at MergedUnity.Glue.Instances.Update()
- at StunGUI.Tests.NewUITest.Update()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Connecting chat to xmpp://51.255.94.219:80/ with domain chat2.battlerite.net userID: 776483055236943872 sessionId: 1A7F63BB47DC5F531532101963B92022
- [CHAT] On login
- [CHAT] On bind start
- [CHAT] On bind 776483055236943872@chat2.battlerite.net/br-client
- [CHAT] On iq <iq id="MX_3" type="result" xmlns="jabber:client">
- <bind xmlns="urn:ietf:params:xml:ns:xmpp-bind">
- <jid>776483055236943872@chat2.battlerite.net/br-client</jid>
- </bind>
- </iq> True
- [CHAT] On iq <iq from="776483055236943872@chat2.battlerite.net" to="776483055236943872@chat2.battlerite.net/br-client" id="MX_4" type="result" xmlns="jabber:client">
- <query xmlns="jabber:iq:roster">
- <item subscription="both" jid="776480354415546368@chat2.battlerite.net" />
- <item subscription="both" jid="776821109000638464@chat2.battlerite.net" />
- <item subscription="both" jid="777119710192996352@chat2.battlerite.net" />
- <item subscription="both" jid="778420282170961920@chat2.battlerite.net" />
- <item subscription="both" jid="777012670091104256@chat2.battlerite.net" />
- <item subscription="both" jid="1517@chat2.battlerite.net" />
- <item subscription="both" jid="398@chat2.battlerite.net" />
- <item subscription="both" jid="998@chat2.battlerite.net" />
- <item subscription="both" jid="3571@chat2.battlerite.net" />
- <item subscription="both" jid="778271711429791744@chat2.battlerite.net" />
- <item ask="subscribe" subscription="none" jid="776097091335360512@chat2.battlerite.net" />
- <item subscription="both" jid="5937@chat2.battlerite.net" />
- <item subscription="both" jid="779296982148734976@chat2.battlerite.net" />
- <item subscription="both" jid="779087925764849664@chat2.battlerite.net" />
- <item subscription="both" jid="5190@chat2.battlerite.net" />
- <item subscription="both" jid="1943@chat2.battlerite.net" />
- <item subscription="both" jid="776804581173760000@chat2.battlerite.net" />
- <item subscription="both" jid="796184221814239232@chat2.battlerite.net" />
- <item subscription="both" jid="823836925277388800@chat2.battlerite.net" />
- <item ask="subscribe" subscription="none" jid="804975158711431168@chat2.battlerite.net" />
- <item subscription="both" jid="795681447179595776@chat2.battlerite.net" />
- <item subscription="both" jid="816619140830863360@chat2.battlerite.net" />
- <item subscription="both" jid="2745@chat2.battlerite.net" />
- <item subscription="both" jid="778269885963833344@chat2.battlerite.net" />
- <item subscription="both" jid="794862502776287232@chat2.battlerite.net" />
- <item subscription="both" jid="885894960170283008@chat2.battlerite.net" />
- <item ask="subscribe" subscription="none" jid="779395811544018944@chat2.battlerite.net" />
- <item subscription="both" jid="776063550748758016@chat2.battlerite.net" />
- <item subscription="both" jid="805210718793252864@chat2.battlerite.net" />
- <item ask="subscribe" subscription="none" jid="779288815444586496@chat2.battlerite.net" />
- <item subscription="both" jid="886624807750344704@chat2.battlerite.net" />
- <item subscription="both" jid="916340704060514304@chat2.battlerite.net" />
- <item subscription="both" jid="786984970710310912@chat2.battlerite.net" />
- <item ask="subscribe" subscription="none" jid="873623339166474240@chat2.battlerite.net" />
- <item ask="subscribe" subscription="none" jid="189@chat2.battlerite.net" />
- <item subscription="both" jid="805869154493145088@chat2.battlerite.net" />
- <item subscription="both" jid="852188822199484416@chat2.battlerite.net" />
- <item subscription="both" jid="804423609425735680@chat2.battlerite.net" />
- <item subscription="both" jid="810200828353843200@chat2.battlerite.net" />
- <item subscription="both" jid="2106@chat2.battlerite.net" />
- <item subscription="both" jid="776585422309560320@chat2.battlerite.net" />
- <item subscription="both" jid="804791916561567744@chat2.battlerite.net" />
- <item subscription="both" jid="919276234121289728@chat2.battlerite.net" />
- <item subscription="both" jid="778262884324085760@chat2.battlerite.net" />
- <item subscription="both" jid="786228892972224512@chat2.battlerite.net" />
- <item subscription="both" jid="1660@chat2.battlerite.net" />
- <item subscription="both" jid="10155@chat2.battlerite.net" />
- <item subscription="both" jid="6745@chat2.battlerite.net" />
- <item subscription="both" jid="119@chat2.battlerite.net" />
- <item subscription="both" jid="3619@chat2.battlerite.net" />
- <item subscription="both" jid="885948684381073408@chat2.battlerite.net" />
- <item subscription="both" jid="363@chat2.battlerite.net" />
- <item subscription="both" jid="846752988012883968@chat2.battlerite.net" />
- </query>
- </iq> False
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InQuickmatch, Host = , Port = 0 }
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InQuickmatch, Host = , Port = 0 }
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- ŧ POST: https://api.battlerite.net:443/account/profile/public/v1
- ŧ Creating connection: 'https://api.battlerite.net:443/account/profile/public/v1' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Play Notification Sound: General
- ŧ Play Notification Sound: General
- ŧ Play Notification Sound: General
- ŧ Play Notification Sound: General
- ŧ Web Request Removed: 30f92e65-2869-4860-a125-7dd33c09ce90
- ŧ View.NavigateTo: GameEscapeMenu, From: Root
- ŧ EndGame(DisconnectReason: LeftGame, ServerShutdownReason: NULL
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 3676, 275, 8.65895221460918, 6, 8, 9, 10, 14, 19, 116, 6.92026576276928
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 260054 (HeaderSize = 86) New replay size = 260265 (HeaderSize = 297)
- ŧ Recording replay done!
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8.dll
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\equ8\client.equ8.dll
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8.dll
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\equ8\client.equ8
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libequ8\client.equ8.dll
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\libequ8\client.equ8.dll
- Fallback handler could not load library X:/Games/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libequ8\client.equ8.dll
- ŧ DELETE: https://api.battlerite.net:443/matches/sessions/player/v1?matchId=c83d5fe0633a4ec6ae7269f23ca7dc4a
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- Couldn't find content for asset d5f3bf45b28292747ba18bef7bf00d5b
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Couldn't find content for asset 00000000000000000000000000000000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Called EndGame while not having an active game. Not expected to be an issue, but logging to notify.
- Original DisconnectReason: LeftGame, Original ServerShutdownReason: NULL
- New Discarded DisconnectReason: LeftGame, New Discarded ServerShutdownReason: NULL
- ŧ Game.ShutdownGame
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Called EndGame while not having an active game. Not expected to be an issue, but logging to notify.
- Original DisconnectReason: LeftGame, Original ServerShutdownReason: NULL
- New Discarded DisconnectReason: LeftGame, New Discarded ServerShutdownReason: NULL
- ŧ Game.ShutdownGame
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ Creating connection: 'https://api.battlerite.net:443/matches/sessions/player/v1?matchId=c83d5fe0633a4ec6ae7269f23ca7dc4a' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ View.NavigateTo: PostGameLoading, From: FullscreenGameplay
- ŧ GET: https://api.battlerite.net:443/matches/sessions/player/v1?
- ŧ View.NavigateTo: Home, From: Root
- ŧ View.NavigateTo: Home, From: Root
- ŧ View.NavigateTo: Home, From: Root
- ŧ Creating connection: 'https://api.battlerite.net:443/matches/sessions/player/v1?' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- ŧ POST: https://api.battlerite.net:443/quest/user/v1
- ŧ Creating connection: 'https://api.battlerite.net:443/quest/user/v1' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Response ContentEncoding:
- ŧ Response ContentEncoding:
- ŧ Matchsession server found no match to reconnect to.
- ŧ Web Request Removed: 1c01b726-f832-4865-b109-a622fd3b04e1
- ŧ Web Request Removed: 35d7dfd3-3340-47a8-9b61-7731dcd4cd64
- ŧ Web Request Removed: 2076b29f-372f-43a6-872d-831a5834f3ef
- ŧ View.NavigateTo: Practice, From: Root
- ŧ View.NavigateTo: Practice, From: Root
- ŧ View.NavigateTo: Practice, From: Root
- ŧ View.NavigateTo: Play, From: Root
- ŧ View.NavigateTo: Play, From: Root
- ŧ View.NavigateTo: Play, From: Root
- ŧ View.NavigateTo: CustomGameConnect, From: Play
- ŧ Creating new room privatelobby_7621dde646b54363ac880714979d7e30
- ŧ privatelobby_7621dde646b54363ac880714979d7e30 Group state transition CreateSent to InRoom
- [CHAT] Got presence for room user 776483055236943872 - Status=Available - Affiliation=Owner - Role=Moderator
- [CHAT] On iq <iq from="privatelobby_7621dde646b54363ac880714979d7e30@conference.chat2.battlerite.net" to="776483055236943872@chat2.battlerite.net/br-client" id="MX_5" type="result" xmlns="jabber:client">
- <query xmlns="http://jabber.org/protocol/muc#owner" />
- </iq> False
- ŧ View.NavigateTo: CustomGameLobby, From: Play
- ŧ View.NavigateTo: CustomGameLobby, From: Play
- ŧ View.NavigateTo: CustomGameLobby, From: Play
- ŧ Play Notification Sound: General
- ŧ View.NavigateTo: CustomGamePreMatchOverview, From: Play
- ŧ View.NavigateTo: CustomGamePreMatchOverview, From: Play
- ŧ View.NavigateTo: CustomGamePreMatchOverview, From: Play
- ŧ All users are ready! Transitioning to CollectingTickets!
- ŧ Play Notification Sound: General
- ŧ CreateSession(sessionData = BloodGUI_Binding.Web.PublicCreateSessionRequestV2)
- ŧ POST: https://api.battlerite.net:443/matches/sessions/public/player/create/v1
- ŧ Creating connection: 'https://api.battlerite.net:443/matches/sessions/public/player/create/v1' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ CreateSession Response!
- ŧ [Host Response Data] (CreateSessionV2) Host: 185.25.181.70, Port: 27116, MatchID: b4e2ea1bc98b47959df987fa5aa9bcd5, HasError: False, Status: 0, Code: 0, Message: , Property:
- ŧ Web Request Removed: 3d4889b1-5ffe-4a44-ad41-771d53b576bc
- ŧ POST: https://api.battlerite.net:443/account/matchmaking-ticket/v1
- ŧ Play Notification Sound: General
- ŧ Creating connection: 'https://api.battlerite.net:443/account/matchmaking-ticket/v1' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- ŧ Play Notification Sound: General
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: 28485ffc-d6d6-4da3-a9a4-f2390026e0df
- ŧ Play Notification Sound: General
- ŧ Play Notification Sound: General
- ŧ Starting new game! CustomGameplayVersion: null, Reconnecting:False
- ŧ Recording client replay X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171105-132003.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 185.25.181.70, port = 27116, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 824
- ŧ View.NavigateTo: GameLoading, From: Root
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to C5DB843BE8866F0D
- ŧ MatchId: b4e2ea1bc98b47959df987fa5aa9bcd5
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'eu_north'}, {Id:2 Value:'Snufkin'},
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPrivate, Host = , Port = 0 }
- ŧ GameClient.Load - RootTypesToLoad: 14
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Snufkin
- ŧ Added loading matchGuid: b4e2ea1b-c98b-4795-9df9-87fa5aa9bcd5 MatchVersion: 3
- Couldn't find content for asset d5f3bf45b28292747ba18bef7bf00d5b
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- Unloading 2 Unused Serialized files (Serialized files now loaded: 814)
- UnloadTime: 18.087584 ms
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 148950.
- Total: 263.492767 ms (FindLiveObjects: 7.544514 ms CreateObjectMapping: 20.344471 ms MarkObjects: 234.761459 ms DeleteObjects: 0.841432 ms)
- ŧ Finished loading.
- ŧ GameLoadingView - LoadState is Finalizing! Invoking ViewLoadingFinished
- ŧ GameClient.ViewLoadingComplete
- ŧ SendLoadingComplete!
- ŧ ArenaClient spawned
- ŧ GameClient - Added a new message! - Sender: { Id: 0 Gen: 0} - Text: 2b845d6a964b418db89b15dfa1c99faf
- ŧ GameClient - Added a new message! - Sender: { Id: 0 Gen: 0} - Text: a48ea3255fc74765a378a28ed2eab133
- ŧ LoadingConnectingPhaseClient spawned
- ŧ Loading complete when spawning LoadingConnectingPhaseClient
- ŧ Loading is Complete. Starting Intro Cinematic
- ŧ GameLoadingView - LoadState is done! Going to GameView
- ŧ View.NavigateTo: FullscreenGameplay, From: GameLoading
- ŧ GameClient - Added a new message! - Sender: { Id: 0 Gen: 0} - Text: af02d3ad8f244a688cb5f0c7a25770c7
- ŧ UI_ChatWindowBinding - Pushed a new message!
- ŧ UI_ChatWindow - Message Received - Sender: [System] - Text: 'Type "/disablechat" to disable the chat.' - To all: True
- ŧ UI_ChatWindow - Message Received - Sender: - Text: 'af02d3ad8f244a688cb5f0c7a25770c7' - To all: True
- ŧ Got all tickets! Reset!
- ŧ LayerTransition Completed: TransitioningToDisabled
- ŧ GameClient - Added a new message! - Sender: { Id: 0 Gen: 0} - Text: 489639769496418a8e170dc683a4d880
- ŧ UI_ChatWindowBinding - Pushed a new message!
- ŧ UI_ChatWindow - Message Received - Sender: - Text: '489639769496418a8e170dc683a4d880' - To all: True
- [CHAT] On close
- Connecting chat to https://api.battlerite.net/http-bind with domain chat2.battlerite.net userID: 776483055236943872 sessionId: 1A7F63BB47DC5F531532101963B92022
- ŧ privatelobby_7621dde646b54363ac880714979d7e30 Group state transition InRoom to EMPTY
- [CHAT] On error Matrix.Net.BoshException: BoshException ---> System.Net.WebException: Error: ConnectFailure (A socket operation was attempted to an unreachable network.
- ) ---> System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0
- at System.Net.WebConnection.Connect (System.Net.HttpWebRequest request) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Net.HttpWebRequest.EndGetRequestStream (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0
- at Matrix.Net.WebRequestHelper.OnGetRequestStream (IAsyncResult ar) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- [CHAT] On close
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (7) Disconnected, reason = Connection timed out
- ŧ Client was disconnected without a proper reason. Enabling automatic reconnect.
- ŧ Starting new game! CustomGameplayVersion: 1, Reconnecting:True
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 5720, 356, 9.99317721097153, 5, 10, 10, 12, 16, 20, 47, 5.96299055207589
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 535381 (HeaderSize = 86) New replay size = 535796 (HeaderSize = 501)
- ŧ Recording replay done!
- ŧ Recording client replay X:\Games\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\171105-132103.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 185.25.181.70, port = 27116, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 824
- ŧ GameClient.Reconnect attempt 1
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ View.NavigateTo: ReconnectingPopup, From: None
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.ErrorMessage - message = Failed to send packet: System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network.
- at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
- at #jZ.#N4.#u4 (Int32 #42, System.Net.IPEndPoint #Tl, Int32 #52, System.Boolean& #v4) [0x00000] in <filename unknown>:0 , _NetClient.Status = Running, _NetClient.ConnectionStatus = Disconnected
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to C5DB843BE8866F0D
- ŧ MatchId: b4e2ea1bc98b47959df987fa5aa9bcd5
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'eu_north'}, {Id:2 Value:'Snufkin'},
- ŧ GameClient.Load - RootTypesToLoad: 14
- ŧ Client recieved start loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Snufkin
- ŧ ArenaClient spawned
- ŧ GameClient - Added a new message! - Sender: { Id: 0 Gen: 0} - Text: 2b845d6a964b418db89b15dfa1c99faf
- ŧ GameClient - Added a new message! - Sender: { Id: 0 Gen: 0} - Text: a48ea3255fc74765a378a28ed2eab133
- ŧ GameClient - Added a new message! - Sender: { Id: 0 Gen: 0} - Text: Match has been paused!
- ŧ EffectSystem error on "Vfx_AN_StatusAllyDisconnect" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Added loading matchGuid: b4e2ea1b-c98b-4795-9df9-87fa5aa9bcd5 MatchVersion: 4
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Finished loading.
- ŧ Screenshot saved to: Screenshots\Screenshot_20171105_152122.3729.jpg
- Failed to store screen shot
- ŧ View.NavigateTo: GameEscapeMenu, From: Root
- ŧ View.NavigateTo: GameEscapeMenu, From: Root
- ŧ View.NavigateTo: GameEscapeMenu, From: Root
- ŧ GET: https://api.battlerite.net:443/matches/regions/v1?
- ŧ Creating connection: 'https://api.battlerite.net:443/matches/regions/v1?' versionHeader: 'Bloodgate=190,Gameplay=190'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: 378c9f0e-eb1c-4ebf-bc71-ce4c940c3f27
- ŧ Regions: Start resolving host 155.133.240.166 at eu_west
- ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
- ŧ Regions: Start resolving host 155.133.227.84 at australia
- ŧ Regions: Start resolving host 45.121.187.65 at japan
- ŧ Regions: Start resolving host 155.133.231.176 at poland
- ŧ Regions: Start resolving host 208.78.165.230 at us_east
- ŧ Regions: Start resolving host 190.216.121.69 at peru
- ŧ Regions: Start resolving host 155.133.224.83 at south_america
- ŧ Regions: Start resolving host 155.133.238.45 at south_africa
- ŧ Regions: Start resolving host 155.133.234.87 at us_southeast
- ŧ Regions: Start resolving host 45.121.185.66 at asia
- ŧ Regions: Start resolving host 155.133.244.165 at hong_kong
- ŧ Regions: Start resolving host 155.133.247.151 at spain
- ŧ Regions: Start resolving host 155.133.249.94 at chile
- ŧ Regions: Start resolving host 155.133.228.162 at eu_east
- ŧ Regions: Start resolving host 185.25.181.70 at eu_north
- ŧ Regions: Start resolving host 155.133.232.23 at india_east
- ŧ Regions: Start resolving host 192.69.96.168 at us_west
- ŧ Regions: Start resolving host 155.133.233.23 at india
- ŧ Regions: Starting to ping eu_west
- ŧ Regions: Starting to ping us_southwest
- ŧ Regions: Starting to ping australia
- ŧ Regions: Starting to ping japan
- ŧ Regions: Starting to ping poland
- ŧ Regions: Starting to ping us_east
- ŧ Regions: Starting to ping peru
- ŧ Regions: Starting to ping south_america
- ŧ Regions: Starting to ping south_africa
- ŧ Regions: Starting to ping us_southeast
- ŧ Regions: Starting to ping asia
- ŧ Regions: Starting to ping hong_kong
- ŧ Regions: Starting to ping spain
- ŧ Regions: Starting to ping chile
- ŧ Regions: Starting to ping eu_east
- ŧ Regions: Starting to ping eu_north
- ŧ Regions: Starting to ping india_east
- ŧ Regions: Starting to ping us_west
- ŧ Regions: Starting to ping india
- ŧ Regions: got ping of eu_west: 46
- ŧ Regions: got ping of us_southwest: 194
- ŧ Regions: got ping of australia: 346
- ŧ Regions: got ping of japan: 328
- ŧ Regions: got ping of poland: 59
- ŧ Regions: got ping of us_east: 129
- ŧ Regions: got ping of peru: 231
- ŧ Regions: got ping of south_america: 270
- ŧ Regions: got ping of south_africa: 205
- ŧ Regions: got ping of us_southeast: 148
- ŧ Sync Started for URL: http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- ŧ Regions: got ping of asia: 238
- ŧ SyncFile Error: 404 Not Found
- for http://client.battlerite.com/live/Seasons.def.json\Seasons.def.json
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Regions: got ping of hong_kong: 298
- ŧ Regions: got ping of spain: 83
- ŧ Regions: got ping of chile: 267
- ŧ Regions: got ping of eu_east: 53
- ŧ Regions: got ping of eu_north: 34
- ŧ Regions: got ping of india_east: 209
- ŧ Regions: got ping of us_west: 199
- ŧ Regions: got ping of india: 183
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_AN_StatusAllyReconnect" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_UltimateReady_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_Death_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_Kill_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_Ultimate_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_AN_SuddenDeathActivate" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_Wound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_Wound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_Wound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_UltimateReady_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_Wound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_Ultimate_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_UltimateReady_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_Ultimate_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_Wound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_Kill_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_Death_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_UltimateReady_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_Ultimate_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_BasicAttack_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_Kill_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_HeavyWound_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectSystem error on "Vfx_VO_Character_Death_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Client Detected that Round has finished, starting Highlight Cinematic
- ŧ EffectSystem error on "Vfx_AN_RoundLost" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ EffectSystem error on "Vfx_VO_Character_WinGame_01" : System.InvalidOperationException: Operation is not valid due to the current state of the object
- at StunShared.Optional`1[Gameplay.View.ActiveObject].get_Value () [0x00000] in <filename unknown>:0
- at EffectSystem.EffectFunctions.VoiceClip (UnityContent.EffectSystem.FxVm vm, StunNetwork.NetBufferIn& reader) [0x00000] in <filename unknown>:0
- at UnityContent.EffectSystem.FxVm.Evaluate (Int32 maxRegisters, System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Evaluate (UnityContent.EffectSystem.FxVm vm, EffectSystem.EffectDefinition effect, UnityContent.EffectSystem.FxVmValue[] persistentRegisters, Int32 registerOffset) [0x00000] in <filename unknown>:0
- at EffectSystem.EffectLifetimeSystem.Simulate (Single time) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
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