Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Introduction
- With the start of round 2 for the RU tier and the long-awaited Shuckle suspect which will end soon (in a few hours I reckon) so I felt like I should post this team before that happens, and before the verdict (which is probably ban) is announced, since this team was designed in a Shuckle-centralized metagame with the intention of beating Shuckle Offense and also the stall teams which saw a spike in usage. This team kinda pretty much sorta got me reqs until I got bored when I was around 2200 COIL and was on a tilt and started using Shuckle Offense to finish reqs quickly lol. So yeah, it's a pretty good team that worked well in the metagame but it wasn't -exceptionally- good as I haven't really spent a lot of time thinking this as much as I have spent on my previous team/rmt, and I quickly built this.
- Onto teambuilding.. As I said, this team was built with the intention of beating two common archetypes: Shuckle Offense, and what rose to counter Shuckle Offense which is Stall and the rise of some other mons like Fletchinder and Moltres/Mismagius. With that in mind, I started with an offensive core which consisted of Fletchinder + Swords Dance Zoroark with Grass Knot, which aimed for Zoroark to disguise as Fletchinder and lure in some of its checks like Rhyperior and beat them, opening up for a Fletchinder sweep later on, while also accomplishing a sweep on its own/softening up walls, and it also does a good job against stall because nothing likes a +2 Knock Off. On the other hand, Fletchinder's Acrobatics was used as a fail-safe option against offensive teams, as it easily picks off Pokemon like Yanmega, Sharpedo, Virizion, etc. It's also a pretty damn good check to Escavalier, and with that in mind, and the fact that I wanted this team to beat Stall, I decided to add Calm Mind Reuniclus. Calm Mind Reuniclus allowed me to set up against Stall provided Pokemon like Whirlwind Drapion are out of the way and then start punching holes. Then, as I previously stated I wanted the team to beat Shuckle Offense and so far I only had Fletchinder which was really good against that archetype, and CM Reuniclus which didn't do too bad against it either. I proceeded to add Choice Scarf Modest Rotom-C which is literally hell to face for Shuckle Offense teams since it outspeeds everything and easily 2HKOs everything with Thunderbolt. I then needed a way to get rid of entry hazards and specifically Stealth Rock since they're hell for Fletchinder, and I also needed something to glue up some weaknesses, and so I added Defog + Stealth Rock Gligar to cover up threats like Hitmonlee and other physical attackers. Looking at the team, I also needed something else to cover up some weakneses against special attackers, and I thought of nothing other than Assault Vest Slowking, which is a fantastic pivot that can easily come in on Pokemon such as Moltres and Delphox and take them out.
- Now, enough talk, and here's the actual team:
- [img]http://pldh.net/media/pokemon/gen6/xy-animated/662.gif[/img] [img]http://pldh.net/media/pokemon/gen6/xy-animated/571.gif[/img] [img]http://www.pkparaiso.com/imagenes/xy/sprites/animados/rotom-mow.gif[/img] [img]http://www.pkparaiso.com/imagenes/xy/sprites/animados/slowking.gif[/img] [img]http://www.pkparaiso.com/imagenes/xy/sprites/animados/gligar.gif[/img][img]http://pldh.net/media/pokemon/gen5/blackwhite_animated_front/579.gif[/img]
- In Depth
- NOW YOU LOSE (Fletchinder)
- Ability: Gale Wings
- EVs: 160 HP / 252 Atk / 96 Spe
- Adamant Nature
- - Acrobatics
- - Swords Dance
- - Roost
- - Will-O-Wisp
- One part of the core I centered the team around, which consisted of Fletchinder + Zoroark. Fletchinder has become such a strong force in the current metagame that it's finally been recognized, and actually got enough usage to let it sit in RU comfortably rather than NU. Priority Acrobatics lets it check so many threatening things, including and not limited into Sharpedo, Yanmega, Virizion, Durant... It's typing along with Will-O-Wisp also create so many set up opportunities. It can easily check Escavalier, which poses a threat to Reuniclus, and WoW allows it to spread burns easily early-game against Pokemon like Rhyperior and Doublade, who are often switched into Fletchinder. Roost is mandatory since it allows Fletchinder to set up further on burnt targets, and in general gives it some much needed longevity.
- Zoroark @ Life Orb
- Ability: Illusion
- EVs: 252 Atk / 4 SpA / 252 Spe
- Naive Nature
- - Swords Dance
- - Knock Off
- - Sucker Punch
- - Grass Knot / Low Kick
- The second part of the offensive core it forms with Fletchinder. Disguising Zoroark as Fletchinder can lure in Pokemon such as Doublade and Rhyperior (as I previously said), and effectively take them out. Additionally, Swords Dance can make it seem as if its actually Fletchinder, since it always runs Swords Dance, and only to their surprise do they take a +2 LO Knock Off or Grass Knot if its Rhyperior. Additionally, Zoroark is a very good Pokemon to use against Stall, from my experience. Since +2 Knock Off is really strong and I've won against a popular stall team created by user: Molk thanks to SD Zoroark. Above all that, it also provides another strong priority in Sucker Punch. The last slot is used to beat Rhyperior, but recently I've discovered that +2 Low Kick also does really good damage against Rhyperior, and it can also take out Pokemon like Registeel:
- +2 252 Atk Life Orb Zoroark Low Kick (120 BP) vs. 252 HP / 0 Def Solid Rock Rhyperior: 351-413 (80.8 - 95.1%) -- guaranteed 2HKO after Leftovers recovery
- 4 SpA Life Orb Zoroark Grass Knot (120 BP) vs. 252 HP / 244+ SpD Solid Rock Rhyperior: 413-487 (95.1 - 112.2%) -- 68.8% chance to OHKO
- +2 252 Atk Life Orb Zoroark Low Kick (120 BP) vs. 252 HP / 0 Def Registeel: 411-486 (112.9 - 133.5%) -- guaranteed OHKO
- Reuniclus @ Leftovers
- Ability: Magic Guard
- EVs: 252 HP / 252 Def / 4 SpD
- Bold Nature
- IVs: 0 Atk
- - Calm Mind
- - Recover
- - Psyshock
- - Shadow Ball / Focus Blast
- To be completely honest I find Reuniclus to be the weak link of the team. While in the beginning I had it as a stallbreaker, it really often didn't break stall at all. Drapion has been getting really common and it's a full stop to this set, sadly. I'll have to take it out, and that's going to be hard when facing a good player. Moving on, physically defensive Calm Mind Reuniclus is a great Pokemon, but I didn't find it working as good in this particular team. It allows me to go through Stall together with a combination of Recover and Calm Mind when they're pHazer has been KOed or weakened enough where a +1 or +0 Psyshock would kill. I first had Focus Blast on the set to hurt some Dark-type Pokemon on the switch, but the incredible amounts of Doublade made me change it to Shadow Ball later on.
- Gligar @ Eviolite
- Ability: Hyper Cutter
- EVs: 248 HP / 252 Def / 8 SpD
- Impish Nature
- - Defog
- - Stealth Rock
- - Earthquake
- - Roost
- Rotom-Mow @ Choice Scarf
- Ability: Levitate
- EVs: 4 Def / 252 SpA / 252 Spe
- Modest Nature
- IVs: 0 Atk
- - Volt Switch
- - Leaf Storm
- - Thunderbolt
- - Trick
- Slowking @ Assault Vest
- Ability: Regenerator
- EVs: 248 HP / 252 SpA / 8 Spe
- Modest Nature
- IVs: 0 Atk
- - Scald
- - Psyshock
- - Fire Blast
- - Dragon Tail
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement