kuragonn

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Nov 22nd, 2018
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  1. #option
  2.  
  3. options:
  4. Title: 未定(後々設定)
  5.  
  6. #SK reload
  7.  
  8. on load:
  9. broadcast "&a[&cSkript&a] リロードが完了しました。"
  10.  
  11.  
  12. every 3 ticks:
  13. loop all players:
  14. set the text of id "%loop-player%10" to "&e"
  15. set the text of id "%loop-player%9" to "&e&lClass &8&l> &3&l%{class.%loop-player%}%"
  16. set the text of id "%loop-player%8" to "&f"
  17. set the text of id "%loop-player%7" to "&e&lLevel &8&l> &7%{Level.%loop-player%}%"
  18.  
  19. set the text of id "%loop-player%6" to "&e&lExp &8&l> &7%{Exp.%loop-player%}%&8/&6%2*(5*{Level.%loop-player%}+{Level.%loop-player%}^8)+100%"
  20. set the text of id "%loop-player%5" to "&1"
  21. set the text of id "%loop-player%4" to "&e&lMoney &8&l> &6%{Money.%loop-player%}%G"
  22. set the text of id "%loop-player%3" to "&e&lMana &8&l> &b%{Mana.%loop-player%}%&8/&b%2*{Level.%loop-player%}+{Level.%loop-player%}^2+47%"
  23.  
  24. #sidebar on join
  25.  
  26. on join:
  27. wait 0.2 seconds
  28. create a new stylish scoreboard named "%player%"
  29. set title of stylish scoreboard "%player%" to "&7&l《&6&lServerName&7&l》"
  30. create a new id based score "%player%10" with text "&e" slot 10 for stylish scoreboard "%player%"
  31. create a new id based score "%player%9" with text "&e&lClass &8&l> &3&l%{class.%player%}%" slot 9 for stylish scoreboard "%player%"
  32. create a new id based score "%player%8" with text "&f" slot 8 for stylish scoreboard "%player%"
  33. create a new id based score "%player%7" with text "&e&lLevel &8&l> &7%{Level.%player%}%" slot 7 for stylish scoreboard "%player%"
  34. create a new id based score "%player%6" with text "&e&lExp &8&l> &7%{Exp.%player%}%&8/&6%2*(5*{Level.%player%}+{Level.%player%}^8)+100%" slot 6 for stylish scoreboard "%player%"
  35. create a new id based score "%player%5" with text "&1" slot 5 for stylish scoreboard "%player%"
  36. create a new id based score "%player%4" with text "&e&lMoney &8&l> &6%{Money.%player%}%G" slot 4 for stylish scoreboard "%player%"
  37. create a new id based score "%player%3" with text "&e&lMana &8&l> &b%{Mana.%player%}%&8/&b%2*{Level.%player%}+{Level.%player%}^2+47%" slot 3 for stylish scoreboard "%player%"
  38. set stylish scoreboard of player to "%player%"
  39.  
  40. #reset
  41.  
  42. command /reset:
  43. trigger:
  44. set {Level.%player%} to 1
  45. set {Exp.%player%} to 0
  46. set {Money.%player%} to 100
  47. set {Mana.%player%} to 50
  48. set {Fire.point.%player%} to 0
  49. set {Water.point.%player%} to 0
  50. set {Leaf.point.%player%} to 0
  51. set {Electricity.point.%player%} to 0
  52. set {Shadow.point.%player%} to 0
  53. set {Status.point.%player%} to 5
  54. set {Class.%player%} to "none"
  55. send "&bステータスをリセットしました。"
  56.  
  57. #status set
  58.  
  59. command /setstatus [<text>] [<text>] [<number>] :
  60. trigger:
  61. if arg 2 is "level":
  62. set {Level.%arg 1%} to arg 3
  63. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  64. stop
  65. if arg 2 is "exp":
  66. set {Exp.%arg 1%} to arg 3
  67. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  68. stop
  69. if arg 2 is "money":
  70. set {Money.%arg 1%} to arg 3
  71. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  72. stop
  73. if arg 2 is "mana":
  74. set {Mana.%player%} to arg 3
  75. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  76. stop
  77. if arg 2 is "fire":
  78. set {Fire.point.%arg 1%} to arg 3
  79. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  80. stop
  81. if arg 2 is "water":
  82. set {Water.point.%arg 1%} to arg 3
  83. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  84. stop
  85. if arg 2 is "leaf":
  86. set {Leaf.point.%arg 1%} to arg 3
  87. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  88. stop
  89. if arg 2 is "Electricity":
  90. set {Electricity.point.%arg 1%} to arg 3
  91. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  92. stop
  93. if arg 2 is "shadow":
  94. set {Shadow.point.%arg 1%} to arg 3
  95. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  96. stop
  97. if arg 2 is "status":
  98. set {Status.point.%arg 1%} to arg 3
  99. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  100. stop
  101. else:
  102. send "&4Skript error"
  103. stop
  104.  
  105. #setclass
  106.  
  107. command /setclass [<text>] [<text>] [<text>] :
  108. trigger:
  109. if arg 2 is "class":
  110. set {class.%player%} to arg 3
  111. send "&b%arg 1% の %arg 2% を %arg 3% に設定しました。"
  112. stop
  113.  
  114.  
  115.  
  116. #score 設定
  117.  
  118. command /applyboard:
  119. trigger:
  120. create a new stylish scoreboard named "%player%"
  121. set title of stylish scoreboard "%player%" to "&7&l《&6&lServerName&7&l》"
  122. create a new id based score "%player%10" with text "&e" slot 10 for stylish scoreboard "%player%"
  123. create a new id based score "%player%9" with text "&e&lClass &8&l> &3&l%{class.%player%}%" slot 9 for stylish scoreboard "%player%"
  124. create a new id based score "%player%8" with text "&f" slot 8 for stylish scoreboard "%player%"
  125. create a new id based score "%player%7" with text "&e&lLevel &8&l> &7%{Level.%player%}%" slot 7 for stylish scoreboard "%player%"
  126. create a new id based score "%player%6" with text "&e&lExp &8&l> &7%{Exp.%player%}%&8/&6%2*(5*{Level.%player%}+{Level.%player%}^8)+100%" slot 6 for stylish scoreboard "%player%"
  127. create a new id based score "%player%5" with text "&1" slot 5 for stylish scoreboard "%player%"
  128. create a new id based score "%player%4" with text "&e&lMoney &8&l> &6%{Money.%player%}%G" slot 4 for stylish scoreboard "%player%"
  129. create a new id based score "%player%3" with text "&e&lMana &8&l> &b%{Mana.%player%}%&8/&b%2*{Level.%player%}+{Level.%player%}^2+47%" slot 3 for stylish scoreboard "%player%"
  130. set stylish scoreboard of player to "%player%"
  131.  
  132.  
  133. command /updatescores:
  134. trigger:
  135. set the text of id "%player%10" to "&e"
  136. set the text of id "%player%9" to "&e&lClass &8&l> &3&l%{class.%player%}%"
  137. set the text of id "%player%8" to "&f"
  138. set the text of id "%player%7" to "&e&lLevel &8&l> &7%{Level.%player%}%"
  139.  
  140. set the text of id "%player%6" to "&e&lExp &8&l> &7%{Exp.%player%}%&8/&6%2*(5*{Level.%player%}+{Level.%player%}^8)+100%"
  141. set the text of id "%player%5" to "&1"
  142. set the text of id "%player%4" to "&e&lMoney &8&l> &6%{Money.%player%}%G"
  143. set the text of id "%player%3" to "&e&lMana &8&l> &b%{Mana.%player%}%&8/&b%2*{Level.%player%}+{Level.%player%}^2+47%"
  144.  
  145. command /removeboard:
  146. trigger:
  147. reset stylish scoreboard of player
  148. delete stylish scoreboard named "%player%"
  149.  
  150. #TAB
  151.  
  152. on join:
  153. loop all players:
  154. set tab header to "&6&lThe Fantasy RPG Server" and footer to "&eOnline players &7: &e%amount of all players%&7/&e15" for loop-player
  155.  
  156.  
  157. on quit:
  158. loop all players:
  159. wait 0.5 ticks
  160. set tab header to "&6&lThe Fantasy RPG Server" and footer to "&eOnline players &7: &e%amount of all players%&7/&e15" for loop-player
  161.  
  162.  
  163.  
  164. #Join&Quitメッセージ表示
  165. on join:
  166. set join message to "&7[&a+&7] &7%player%"
  167.  
  168.  
  169. on quit:
  170. set quit message to "&7[&c-&7] &7%player%"
  171.  
  172.  
  173. on first join:
  174. set join message to "&7[&a+&7] &7%player% &e-&6New&e-"
  175. set {Level.%player%} to 1
  176. set {Exp.%player%} to 0
  177. set {Money.%player%} to 100
  178. set {Mana.%player%} to 50
  179. set {Fire.point.%player%} to 0
  180. set {Water.point.%player%} to 0
  181. set {Leaf.point.%player%} to 0
  182. set {Electricity.point.%player%} to 0
  183. set {Shadow.point.%player%} to 0
  184. set {Status.point.%player%} to 5
  185.  
  186. #level up
  187.  
  188. on death:
  189. wait 2 ticks
  190. if {Exp.%attacker%} is more than 2*(5*{Level.%attacker%}+{Level.%attacker%}^2)+99:
  191. add 5 to {status.point.%attacker%}
  192. send "&bレベルが上がりました。" to attacker
  193.  
  194. #respawn
  195.  
  196. on respawn:
  197. wait 2 ticks
  198. create a new stylish scoreboard named "%player%"
  199. set title of stylish scoreboard "%player%" to "&7&l《&6&lServerName&7&l》"
  200. create a new id based score "%player%10" with text "&e" slot 10 for stylish scoreboard "%player%"
  201. create a new id based score "%player%9" with text "&e&lClass &8&l> &3&l%{class.%player%}%" slot 9 for stylish scoreboard "%player%"
  202. create a new id based score "%player%8" with text "&f" slot 8 for stylish scoreboard "%player%"
  203. create a new id based score "%player%7" with text "&e&lLevel &8&l> &7%{Level.%player%}%" slot 7 for stylish scoreboard "%player%"
  204. create a new id based score "%player%6" with text "&e&lExp &8&l> &7%{Exp.%player%}%&8/&6%2*(5*{Level.%player%}+{Level.%player%}^8)+100%" slot 6 for stylish scoreboard "%player%"
  205. create a new id based score "%player%5" with text "&1" slot 5 for stylish scoreboard "%player%"
  206. create a new id based score "%player%4" with text "&e&lMoney &8&l> &6%{Money.%player%}%G" slot 4 for stylish scoreboard "%player%"
  207. create a new id based score "%player%3" with text "&e&lMana &8&l> &b%{Mana.%player%}%&8/&b%2*{Level.%player%}+{Level.%player%}^2+47%" slot 3 for stylish scoreboard "%player%"
  208. set stylish scoreboard of player to "%player%"
  209.  
  210. #&6&lSoul &7&l> &c&l%{Soul.%player%}%&7/&65
  211.  
  212.  
  213. #attribution
  214. command /attribution [<number>] [<player>]:
  215. trigger:
  216. if arg 1 is 1:
  217. wait 2 ticks
  218. open chest with 0 rows named "&9&l≫&6&lFireを付与する武器を選択してください" to arg 2
  219. play sound "BLOCK_LEVER_CLICK" to player with volume 5 and pitch 6
  220. if arg 1 is 2:
  221. wait 2 ticks
  222. open chest with 0 rows named "&9&l≫&6&lWaterを付与する武器を選択してください" to arg 2
  223. play sound "BLOCK_LEVER_CLICK" to player with volume 5 and pitch 6
  224. if arg 1 is 3:
  225. wait 2 ticks
  226. open chest with 0 rows named "&9&l≫&6&lLeafを付与する武器を選択してください" to arg 2
  227. play sound "BLOCK_LEVER_CLICK" to player with volume 5 and pitch 6
  228. if arg 1 is 4:
  229. wait 2 ticks
  230. open chest with 0 rows named "&9&l≫&6&lElectricityを付与する武器を選択してください" to arg 2
  231. play sound "BLOCK_LEVER_CLICK" to player with volume 5 and pitch 6
  232. if arg 1 is 5:
  233. wait 2 ticks
  234. open chest with 0 rows named "&9&l≫&6&lShadowを付与する武器を選択してください" to arg 2
  235. play sound "BLOCK_LEVER_CLICK" to player with volume 5 and pitch 6
  236.  
  237.  
  238. on inventory click:
  239. if inventory name of player's current inventory is "&9&l≫&6&lFireを付与する武器を選択してください":
  240. cancel event
  241. if lore of clicked item contain "&8&l《&8&l??? &7&lWeapon&8&l》":
  242. set line 1 of lore of clicked item to "&8&l《&4&lFire &7&lWeapon&8&l》"
  243. send "&6武器に属性を付与しました"
  244. stop
  245. else:
  246. send "&6そのアイテムに属性は付与できません"
  247. stop
  248. if inventory name of player's current inventory is "&9&l≫&6&lWaterを付与する武器を選択してください":
  249. cancel event
  250. if lore of clicked item contain "&8&l《&8&l??? &7&lWeapon&8&l》":
  251. set line 1 of lore of clicked item to "&8&l《&b&lWater &7&lWeapon&8&l》"
  252. send "&6武器に属性を付与しました"
  253. stop
  254. else:
  255. send "&6そのアイテムに属性は付与できません"
  256. stop
  257. if inventory name of player's current inventory is "&9&l≫&6&lLeafを付与する武器を選択してください":
  258. cancel event
  259. if lore of clicked item contain "&8&l《&8&l??? &7&lWeapon&8&l》":
  260. set line 1 of lore of clicked item to "&8&l《&2&lLeaf &7&lWeapon&8&l》"
  261. send "&6武器に属性を付与しました"
  262. stop
  263. else:
  264. send "&6そのアイテムに属性は付与できません"
  265. stop
  266. if inventory name of player's current inventory is "&9&l≫&6&lElectricityを付与する武器を選択してください":
  267. cancel event
  268. if lore of clicked item contain "&8&l《&8&l??? &7&lWeapon&8&l》":
  269. set line 1 of lore of clicked item to "&8&l《&e&lElectricity &7&lWeapon&8&l》"
  270. send "&6武器に属性を付与しました"
  271. stop
  272. else:
  273. send "&6そのアイテムに属性は付与できません"
  274. stop
  275. if inventory name of player's current inventory is "&9&l≫&6&lShadowを付与する武器を選択してください":
  276. cancel event
  277. if lore of clicked item contain "&8&l《&8&l??? &7&lWeapon&8&l》":
  278. set line 1 of lore of clicked item to "&8&l《&5&lShadow &7&lWeapon&8&l》"
  279. send "&6武器に属性を付与しました"
  280. stop
  281. else:
  282. send "&6そのアイテムに属性は付与できません"
  283. stop
  284.  
  285.  
  286. on right click on enchantment table:
  287. block under block is lapis block
  288. cancel event
  289. player's tool exist
  290. play sound "BLOCK_LEVER_CLICK" to player with volume 5 and pitch 6
  291. wait 2 ticks
  292. open chest with 5 rows named "&9&l≫&6&l付与する属性を選択してください" to player
  293. wait 1 tick
  294. format slot 11 of player with iron sword named "&4&lFire&6を付与する" with lore "&4選択する武器にFireを付与します" to run "attribution 1 %player%"
  295. format slot 13 of player with iron sword named "&b&lWater&6を付与する" with lore "&b選択する武器にWaterを付与します" to run "attribution 2 %player%"
  296. format slot 15 of player with iron sword named "&2&lLeaf&6を付与する" with lore "&3選択する武器にLeafを付与します" to run "attribution 3 %player%"
  297. format slot 30 of player with iron sword named "&e&lElectricity&6を付与する" with lore "&e選択する武器にElectricityを付与します" to run "attribution 4 %player%"
  298. format slot 32 of player with iron sword named "&5&lShadow&6を付与する" with lore "&5選択する武器にShadowを付与します" to run "attribution 5 %player%"
  299.  
  300.  
  301. #attribution of Mobs
  302.  
  303.  
  304. #sound
  305.  
  306. on inventory click:
  307. play sound "BLOCK_LEVER_CLICK" to player with volume 5 and pitch 6
  308.  
  309. on command:
  310. play sound "BLOCK_LEVER_CLICK" to player with volume 5 and pitch 3
  311.  
  312. #attribution status
  313.  
  314. command /atts [<number>] [<player>]:
  315. trigger:
  316. if arg 1 is 1:
  317. open chest with 5 rows named "&9&l≫&6&lステータス" to player
  318. format slot 11 of player with book named "&4&lFire&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 2 %player%"
  319. format slot 13 of player with book named "&b&lWater&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 3 %player%"
  320. format slot 15 of player with book named "&2&lLeaf&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 4 %player%"
  321. format slot 30 of player with book named "&e&lElectricity&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 5 %player%"
  322. format slot 32 of player with book named "&5&lShadow&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 6 %player%"
  323. stop
  324. if arg 1 is 2:
  325. if {status.point.%player%} is 0:
  326. send "&bステータスポイントがありません"
  327. stop
  328. wait 0.2 ticks
  329. add 1 to {Fire.point.%player%}
  330. set {Status.point.%player%} to {Status.point.%player%}-1
  331. open chest with 5 rows named "&9&l≫&6&lステータス" to player
  332. format slot 11 of player with book named "&4&lFire&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 2 %player%"
  333. format slot 13 of player with book named "&b&lWater&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 3 %player%"
  334. format slot 15 of player with book named "&2&lLeaf&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 4 %player%"
  335. format slot 30 of player with book named "&e&lElectricity&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 5 %player%"
  336. format slot 32 of player with book named "&5&lShadow&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 6 %player%"
  337. stop
  338. if arg 1 is 3:
  339. if {status.point.%player%} is 0:
  340. send "&bステータスポイントがありません"
  341. stop
  342. wait 0.2 ticks
  343. add 1 to {Water.point.%player%}
  344. set {Status.point.%player%} to {Status.point.%player%}-1
  345. open chest with 5 rows named "&9&l≫&6&lステータス" to player
  346. format slot 11 of player with book named "&4&lFire&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 2 %player%"
  347. format slot 13 of player with book named "&b&lWater&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 3 %player%"
  348. format slot 15 of player with book named "&2&lLeaf&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 4 %player%"
  349. format slot 30 of player with book named "&e&lElectricity&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 5 %player%"
  350. format slot 32 of player with book named "&5&lShadow&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 6 %player%"
  351. stop
  352. if arg 1 is 4:
  353. if {status.point.%player%} is 0:
  354. send "&bステータスポイントがありません"
  355. stop
  356. wait 0.2 ticks
  357. add 1 to {Leaf.point.%player%}
  358. set {Status.point.%player%} to {Status.point.%player%}-1
  359. open chest with 5 rows named "&9&l≫&6&lステータス" to player
  360. format slot 11 of player with book named "&4&lFire&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 2 %player%"
  361. format slot 13 of player with book named "&b&lWater&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 3 %player%"
  362. format slot 15 of player with book named "&2&lLeaf&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 4 %player%"
  363. format slot 30 of player with book named "&e&lElectricity&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 5 %player%"
  364. format slot 32 of player with book named "&5&lShadow&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 6 %player%"
  365. stop
  366. if arg 1 is 5:
  367. if {status.point.%player%} is 0:
  368. send "&bステータスポイントがありません"
  369. stop
  370. wait 0.2 ticks
  371. add 1 to {Electricity.point.%player%}
  372. set {Status.point.%player%} to {Status.point.%player%}-1
  373. open chest with 5 rows named "&9&l≫&6&lステータス" to player
  374. format slot 11 of player with book named "&4&lFire&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 2 %player%"
  375. format slot 13 of player with book named "&b&lWater&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 3 %player%"
  376. format slot 15 of player with book named "&2&lLeaf&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 4 %player%"
  377. format slot 30 of player with book named "&e&lElectricity&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 5 %player%"
  378. format slot 32 of player with book named "&5&lShadow&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 6 %player%"
  379. stop
  380. if arg 1 is 6:
  381. if {status.point.%player%} is 0:
  382. send "&bステータスポイントがありません"
  383. stop
  384. wait 0.2 ticks
  385. add 1 to {Shadow.point.%player%}
  386. set {Status.point.%player%} to {Status.point.%player%}-1
  387. open chest with 5 rows named "&9&l≫&6&lステータス" to player
  388. format slot 11 of player with book named "&4&lFire&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 2 %player%"
  389. format slot 13 of player with book named "&b&lWater&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 3 %player%"
  390. format slot 15 of player with book named "&2&lLeaf&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 4 %player%"
  391. format slot 30 of player with book named "&e&lElectricity&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 5 %player%"
  392. format slot 32 of player with book named "&5&lShadow&6に割り振る" with lore "&bポイント残量:%{status.point.%player%}%" to run "atts 6 %player%"
  393. stop
  394.  
  395.  
  396.  
  397. #command log
  398.  
  399.  
  400. on command:
  401. sender is player
  402. loop all players:
  403. loop-player have permission "admin"
  404. message "&7[&bCommandLog&7] &b%player%&7 /%full command%" to loop-player
  405.  
  406.  
  407. #protection
  408.  
  409. on place:
  410. player do not have permission "admin"
  411. cancel event
  412.  
  413. on break:
  414. player do not have permission "admin"
  415. cancel event
  416.  
  417. on drop:
  418. player do not have permission "admin"
  419. cancel event
  420.  
  421. on explode:
  422. cancel event
  423.  
  424. on craft:
  425. player do not have permission "admin"
  426. cancel event
  427.  
  428.  
  429. #item name and lore
  430.  
  431. command /itemname [<text>]:
  432. trigger:
  433. set the name of held item to colored arg
  434.  
  435. command /itemlore [<number>] [<text>]:
  436. trigger:
  437. set line arg 1 of lore of held item to colored "%arg 2%"
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