Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- SA EX mode, reward is 5% delim and 10 green tix (1% delim and 2 green tix just for clearing)
- base 800 border, ruleset goes up to +200 border
- 1.8 mil max rewards, 2+bil damage within around 10 turns needed (at least on 999% dr boss)
- OD 5 exclusive this mode (OD 4 is 3.5x damage, OD 5 is 4x damage, still +20 sp 3 OD turns)
- Relic Orbs for Megu, Adel, Maki, Maria
- Buffs for
- Karen3: now gives frontline large funnel
- Tsukasa4: both buffs are now turn based
- Kozue2: gives morale to ice units when using EX, common enfeeble is 3 turn, half cost SP EX when enemy is enfeebled, EX is now 2t frag 2t def down
- Fubuki2: if dp sub 50% give 25% enhance is now 70% enhance, EX heals party instead of self
- Carole3: enemy down turn self 50% enhance is now 100% enhance, common now has cover effect
- Megu3: reduced EX cost if fire field is up, EX now gives 2t def down alongside 2t fire dd
- Ichigo2: self funnel upgraded to medium, potency increase for EX
- Aoi4: 50% enhance for skills sub 10sp, large crit common, EX now gives ME/tacvis
- Maria2: common now also heals, EX now cleanse
- Isuzu4: passive is now given to frontline dark styles, EX reduced token consumption from 8 to 5
- Master Skills for Yuina, Minori, Maki, Wakki and Maria, details later
- New Ring dungeon
- Roguelike with cards like SSS, new rings, new rocks needed for a new system called "Latency Ability" (should be Latent), gives stat and special effects to characters (eg. at start self charge, increase ice attack/hp mod attacks % etc, when break enemy gives self extra turn) seems like you can pick the effect
- Has skip feature
- Chapter 6 announced, final chapter of the game, intended to be the final chapter all along but they don't know how many parts or how they will present this final chapter. ***Game won't EOS after the story is done.***
- Introduction of the 19-A Squad along with a short story for them written by Maeda.
- New Character: Hikari Naruse
- New Void element, treated as omni element for skills that consider elements-only, such as gauge or skills that target specific elements, marks etc. This does not mean the character's skills are treated as void element
- Passive: Can set your skills to either Dark, Light or Thunder, all SP Costs will be 0, takes a turn to use, effects ends after using EX
- EX: 2 states depending on if you have the passive selected or not
- with passive: Perm Frag/Expoded, Perm ***DP*** Def down, 100 stat down, 100% DP mod
- without: no stat down but self extra turn
- Common:
- 8dr skill with aoe frag
- Passive: if you have 20sp or more, self 3sp drain but give party +1 SP
- LB0: if at frontline, self SP +2
- LB1: if at frontline, self SP+1
- LB2: if you break enemy OD +10%
- LB3: enhanced ver of LB2, won't stack, if break +25% OD
- Special free quartz banner with 1.5x SS rate, where you can select 6 units for a wishlist, including all perm units up to Byakko3 *and* Ruka4, Yuina4 Yuki6, pullable 200 times with spark
- Special Bingo Ticket that guarantees one of Elemiral Yuina, Ruka or Misato
- Unison Ichigo and Aoi announced with their own event, details later
- Gambling daily pulls, 20 minimum, with chances to go higher, average expected to be 300 total
Add Comment
Please, Sign In to add comment