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- ;This is a comment
- ;Comments above a certain setting will provide it's description
- ;The format for a setting is
- ;Variable = Value
- ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
- ;To change from the default, simply uncomment the line and change the Value
- ;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
- [Time]
- ;Possible values: Local, Custom, Static
- ;You cannot use Static on OFFICIAL Hive, it will just revert to Local
- Type = Static
- ;If using Custom type, offset from UTC in hours (can be negative as well)
- ;Offset = -8
- ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
- Hour = 13
- [Database]
- ;Hostname or IP of the server to connect to
- ;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
- ;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
- ;If using OFFICIAL hive, the rest of the settings in this section have no effect
- Host = localhost
- ;Currently, only MySQL is supported
- Type = MySQL
- ;Port to connect to. The default is the default listening port of a server of the selected Type
- ;Instead of specifying Port, you can specify Socket and set Value to the socket name
- Port = 3306
- ;Database name to connect to.
- Database = dayz
- ;Username to connect with
- Username = root
- ;Password to authenticate with (default is blank)
- Password =
- ;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
- [Characters]
- ;The field name that Player's IDs are stored in (unique per game license)
- ;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
- ;IDField = PlayerUID
- ;The field name that Player's World Position and rotation is stored in
- ;Enables you to run multiple different maps (different instances) off the same character table
- ;WSField = Worldspace
- ;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
- [Objects]
- ; Table name for the virtual garage data to be stored in, default table is 'garage'
- ;VGTable = garage
- ; Days for a stored vehicle to be cleaned up after, if set to -1 this feature is disabled. Default 35 days
- ;CleanupVehStoredDays = 35
- ; Log object cleanup DELETE statements (per object), including virtual garage. Default is false
- ;LogObjectCleanup = false
- ;Which table should the objects be stored and fetched from ?
- ;Table = Object_DATA
- ;Negative values will disable this feature
- ;0 means that ALL empty placed items will be deleted every server restart
- ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
- ;Leaving CleanupPlacedAfterDays below commented (with a ; in front) will NOT disable the cleanup, but will make the objects get cleaned up after the default 6 days.
- ;CleanupPlacedAfterDays = 6
- ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
- ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
- ;You can find that file under the SQF directory for your server version
- ;ResetOOBVehicles = false
- ;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
- ;This variable was implemented to compensate for door/plot management storing information in the inventory field
- ;custom buildables which use the inventory field should be added to this variable
- ;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
- ;Do not use double quotation marks, only use single quotation marks [']
- ;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
- ;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
- [ObjectDB]
- ; Table name for the virtual garage data to be stored in, default table is 'garage'
- VGTable = garage
- ; Days for a stored vehicle to be cleaned up after, if set to -1 this feature is disabled. Default 35 days
- CleanupVehStoredDays = 35
- ; Log object cleanup DELETE statements (per object), including virtual garage. Default is false
- LogObjectCleanup = true
- ;Setting this to true separates the Object fetches from the Character fetches
- ;That means that the Object Table must be on this other database
- Use = false
- ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
- ;Type = MySQL
- ;Host = localhost
- ;Port = 3306
- ;Database = dayz
- ;Username = root
- ;Password =
- [Logger]
- ;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
- ;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
- ;This controls both the file output level, and the console output level
- ;Level = trace
- ;Uncomment this option to override the logging level for the console only
- ;The specified level can only be higher than the global one, setting lower values will have no effect
- ;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
- ;You would uncomment this option and set it to warning
- ;Leaving it commented out means there's no special level for the console, so it will just use the global one
- ;ConsoleLevel = trace
- ;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
- ;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
- ;SeparateConsole = false
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