Absol-utely

๐Ÿ’  (2.51.0) All New Sync Grids + Expand

Nov 27th, 2024 (edited)
1,462
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 110.11 KB | None | 0 0
  1. No. 103 Lillie (Holiday 2024) & Primarina โœจ(Femaleโ™€๏ธ)
  2.  
  3. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4. HP 10
  5. HP 10
  6. Color Grid: ๐ŸŸฆ Blue (Stat)
  7.  
  8. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  9. Sp. Atk 5
  10. Sp. Atk 5
  11. Color Grid: ๐ŸŸฆ Blue (Stat)
  12.  
  13. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  14. Defense 5
  15. Defense 5
  16. Color Grid: ๐ŸŸฆ Blue (Stat)
  17.  
  18. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  19. Sp. Atk 5
  20. Sp. Atk 5
  21. Color Grid: ๐ŸŸฆ Blue (Stat)
  22.  
  23. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  24. Sp. Def 5
  25. Sp. Def 5
  26. Color Grid: ๐ŸŸฆ Blue (Stat)
  27.  
  28. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  29. Speed 5
  30. Speed 5
  31. Color Grid: ๐ŸŸฆ Blue (Stat)
  32.  
  33. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  34. Requirements: 1 or more adjacent tiles must be activated
  35. Defense 5
  36. Defense 5
  37. Color Grid: ๐ŸŸฆ Blue (Stat)
  38.  
  39. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  40. Requirements: 1 or more adjacent tiles must be activated
  41. Moonblast: Power 2
  42. Moonblast: Power โ†‘ 2
  43. Color Grid: ๐ŸŸฉ Green (Move Boost)
  44.  
  45. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  46. Requirements: 1 or more adjacent tiles must be activated
  47. Moonblast: Power 2
  48. Moonblast: Power โ†‘ 2
  49. Color Grid: ๐ŸŸฉ Green (Move Boost)
  50.  
  51. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  52. Requirements: 1 or more adjacent tiles must be activated
  53. HP 10
  54. HP 10
  55. Color Grid: ๐ŸŸฆ Blue (Stat)
  56.  
  57. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  58. Requirements: 1 or more adjacent tiles must be activated
  59. Requirements: Move level must be 2 or higher
  60. Moonblast: Power 2
  61. Moonblast: Power โ†‘ 2
  62. Color Grid: ๐ŸŸฉ Green (Move Boost)
  63.  
  64. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  65. Requirements: 1 or more adjacent tiles must be activated
  66. Requirements: Move level must be 2 or higher
  67. Sp. Atk 10
  68. Sp. Atk 10
  69. Color Grid: ๐ŸŸฆ Blue (Stat)
  70.  
  71. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  72. Requirements: 1 or more adjacent tiles must be activated
  73. Requirements: Move level must be 2 or higher
  74. Gobsmack 4
  75. Has a chance (50%) of leaving the target confused when the userโ€™s attack move against it is successful.
  76. Color Grid: ๐ŸŸจ Yellow (Passive)
  77.  
  78. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  79. Requirements: 1 or more adjacent tiles must be activated
  80. Requirements: Move level must be 3 or higher
  81. Head Start 1
  82. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  83. Color Grid: ๐ŸŸจ Yellow (Passive)
  84.  
  85. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  86. Requirements: 1 or more adjacent tiles must be activated
  87. Requirements: Move level must be 3 or higher
  88. Ramming Speed
  89. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  90. Color Grid: ๐ŸŸจ Yellow (Passive)
  91.  
  92. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  93. Requirements: 1 or more adjacent tiles must be activated
  94. Speed 5
  95. Speed 5
  96. Color Grid: ๐ŸŸฆ Blue (Stat)
  97.  
  98. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  99. Requirements: 1 or more adjacent tiles must be activated
  100. Starry Night Disarming Voice: Power 3
  101. Starry Night Disarming Voice: Power โ†‘ 3
  102. Color Grid: ๐ŸŸฉ Green (Move Boost)
  103.  
  104. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  105. Requirements: 1 or more adjacent tiles must be activated
  106. Starry Night Disarming Voice: Power 3
  107. Starry Night Disarming Voice: Power โ†‘ 3
  108. Color Grid: ๐ŸŸฉ Green (Move Boost)
  109.  
  110. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  111. Requirements: 1 or more adjacent tiles must be activated
  112. HP 10
  113. HP 10
  114. Color Grid: ๐ŸŸฆ Blue (Stat)
  115.  
  116. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  117. Requirements: 1 or more adjacent tiles must be activated
  118. Requirements: Move level must be 2 or higher
  119. Starry Night Disarming Voice: Power 3
  120. Starry Night Disarming Voice: Power โ†‘ 3
  121. Color Grid: ๐ŸŸฉ Green (Move Boost)
  122.  
  123. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  124. Requirements: 1 or more adjacent tiles must be activated
  125. Requirements: Move level must be 2 or higher
  126. Sp. Def 10
  127. Sp. Def 10
  128. Color Grid: ๐ŸŸฆ Blue (Stat)
  129.  
  130. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  131. Requirements: 1 or more adjacent tiles must be activated
  132. Requirements: Move level must be 2 or higher
  133. Natural Remedy
  134. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  135. Color Grid: ๐ŸŸจ Yellow (Passive)
  136.  
  137. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  138. Requirements: 1 or more adjacent tiles must be activated
  139. Requirements: Move level must be 3 or higher
  140. Grand Entry 2
  141. Raises the userโ€™s Sp. Atk by two stat ranks when it enters a battle.
  142. Color Grid: ๐ŸŸจ Yellow (Passive)
  143.  
  144. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  145. Requirements: 1 or more adjacent tiles must be activated
  146. Requirements: Move level must be 3 or higher
  147. Brainpower
  148. The more the userโ€™s Sp.ย Atk is raised, the more it powers up its sync move.
  149. Color Grid: ๐ŸŸจ Yellow (Passive)
  150.  
  151. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  152. Requirements: 1 or more adjacent tiles must be activated
  153. Sp. Def 5
  154. Sp. Def 5
  155. Color Grid: ๐ŸŸฆ Blue (Stat)
  156.  
  157. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  158. Requirements: 1 or more adjacent tiles must be activated
  159. Speed 5
  160. Speed 5
  161. Color Grid: ๐ŸŸฆ Blue (Stat)
  162.  
  163. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  164. Requirements: 1 or more adjacent tiles must be activated
  165. Dauntless
  166. Sp. Atk cannot be lowered.
  167. Color Grid: ๐ŸŸจ Yellow (Passive)
  168.  
  169. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  170. Requirements: 1 or more adjacent tiles must be activated
  171. Sp. Atk 5
  172. Sp. Atk 5
  173. Color Grid: ๐ŸŸฆ Blue (Stat)
  174.  
  175. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  176. Requirements: 1 or more adjacent tiles must be activated
  177. Starry Night Disarming Voice: Power 3
  178. Starry Night Disarming Voice: Power โ†‘ 3
  179. Color Grid: ๐ŸŸฉ Green (Move Boost)
  180.  
  181. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  182. Requirements: 1 or more adjacent tiles must be activated
  183. Sing: Move Gauge Refresh 3
  184. Move: Sing Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  185. Color Grid: ๐ŸŸฅ Red (Move Effect)
  186.  
  187. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  188. Requirements: 1 or more adjacent tiles must be activated
  189. Requirements: Move level must be 2 or higher
  190. Starry Night Disarming Voice: Power 3
  191. Starry Night Disarming Voice: Power โ†‘ 3
  192. Color Grid: ๐ŸŸฉ Green (Move Boost)
  193.  
  194. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  195. Requirements: 1 or more adjacent tiles must be activated
  196. Requirements: Move level must be 2 or higher
  197. Sing: Troublemaker 1
  198. Move: Sing Raises the chance of success for status moves that inflict status conditions.
  199. Color Grid: ๐ŸŸฅ Red (Move Effect)
  200.  
  201. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  202. Requirements: 1 or more adjacent tiles must be activated
  203. Requirements: Move level must be 2 or higher
  204. Sing: Use Status P-Move: Stat โ†‘ 4
  205. Move: Sing Has a chance (50%) of raising one of the userโ€™s following stats by one stat rank at random when its Pokรฉmon uses a status move: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  206. Color Grid: ๐ŸŸฅ Red (Move Effect)
  207.  
  208. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  209. Requirements: 1 or more adjacent tiles must be activated
  210. Requirements: Move level must be 3 or higher
  211. 1st S-Move: Team Special Boost 2
  212. Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by twoย ranks the first time the userโ€™s sync move is used each battle.
  213. Color Grid: ๐ŸŸจ Yellow (Passive)
  214.  
  215. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  216. Requirements: 1 or more adjacent tiles must be activated
  217. Requirements: Move level must be 3 or higher
  218. Sing: Use Status P-Move: Special Boost โ†‘1 9
  219. Move: Sing Increases the userโ€™s Special Movesย โ†‘ Next effect by oneย rank when its Pokรฉmon uses a status move.
  220. Color Grid: ๐ŸŸฅ Red (Move Effect)
  221.  
  222. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  223. Requirements: 1 or more adjacent tiles must be activated
  224. Sp. Atk 5
  225. Sp. Atk 5
  226. Color Grid: ๐ŸŸฆ Blue (Stat)
  227.  
  228. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  229. Requirements: 1 or more adjacent tiles must be activated
  230. Speed 5
  231. Speed 5
  232. Color Grid: ๐ŸŸฆ Blue (Stat)
  233.  
  234. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  235. Requirements: 1 or more adjacent tiles must be activated
  236. Moonblast: Power 2
  237. Moonblast: Power โ†‘ 2
  238. Color Grid: ๐ŸŸฉ Green (Move Boost)
  239.  
  240. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  241. Requirements: 1 or more adjacent tiles must be activated
  242. HP 10
  243. HP 10
  244. Color Grid: ๐ŸŸฆ Blue (Stat)
  245.  
  246. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  247. Requirements: 1 or more adjacent tiles must be activated
  248. Moonblast: Power 2
  249. Moonblast: Power โ†‘ 2
  250. Color Grid: ๐ŸŸฉ Green (Move Boost)
  251.  
  252. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  253. Requirements: 1 or more adjacent tiles must be activated
  254. Moonblast: Move Gauge Refresh 3
  255. Move: Moonblast Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  256. Color Grid: ๐ŸŸฅ Red (Move Effect)
  257.  
  258. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  259. Requirements: 1 or more adjacent tiles must be activated
  260. Requirements: Move level must be 2 or higher
  261. Sp. Def 5
  262. Sp. Def 5
  263. Color Grid: ๐ŸŸฆ Blue (Stat)
  264.  
  265. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  266. Requirements: 1 or more adjacent tiles must be activated
  267. Requirements: Move level must be 2 or higher
  268. Moonblast: On a Roll 2
  269. Move: Moonblast Raises the chance of lowering stat values with the additional effects of the userโ€™s moves.
  270. Color Grid: ๐ŸŸฅ Red (Move Effect)
  271.  
  272. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  273. Requirements: 1 or more adjacent tiles must be activated
  274. Requirements: Move level must be 2 or higher
  275. Letโ€™s Make Music!: MP Refresh 2
  276. Move: Letโ€™s Make Music! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  277. Color Grid: ๐ŸŸฅ Red (Move Effect)
  278.  
  279. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  280. Requirements: 1 or more adjacent tiles must be activated
  281. Requirements: Move level must be 3 or higher
  282. Unfortuitous 9
  283. Lowers one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  284. Color Grid: ๐ŸŸจ Yellow (Passive)
  285.  
  286. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  287. Requirements: 1 or more adjacent tiles must be activated
  288. Requirements: Move level must be 3 or higher
  289. Discourage 2
  290. Lowers the Sp. Atk of all opposing sync pairs by two stat ranks when the user enters a battle.
  291. Color Grid: ๐ŸŸจ Yellow (Passive)
  292.  
  293. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  294. Requirements: 1 or more adjacent tiles must be activated
  295. Requirements: Move level must be 3 or higher
  296. Beautiful Dancing Songstress Fairy Beam: Power 25
  297. Beautiful Dancing Songstress Fairy Beam: Power โ†‘ 25
  298. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  299.  
  300. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  301. Requirements: 1 or more adjacent tiles must be activated
  302. Requirements: Move level must be 3 or higher
  303. Beautiful Dancing Songstress Fairy Beam: Power 25
  304. Beautiful Dancing Songstress Fairy Beam: Power โ†‘ 25
  305. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  306.  
  307.  
  308.  
  309. No. 118 Arc Suit Leon & Charizard (Maleโ™‚๏ธ)
  310.  
  311. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  312. HP 10
  313. HP 10
  314. Color Grid: ๐ŸŸฆ Blue (Stat)
  315.  
  316. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  317. Sp. Atk 5
  318. Sp. Atk 5
  319. Color Grid: ๐ŸŸฆ Blue (Stat)
  320.  
  321. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  322. Defense 5
  323. Defense 5
  324. Color Grid: ๐ŸŸฆ Blue (Stat)
  325.  
  326. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  327. Sp. Atk 5
  328. Sp. Atk 5
  329. Color Grid: ๐ŸŸฆ Blue (Stat)
  330.  
  331. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  332. Sp. Def 5
  333. Sp. Def 5
  334. Color Grid: ๐ŸŸฆ Blue (Stat)
  335.  
  336. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  337. Speed 5
  338. Speed 5
  339. Color Grid: ๐ŸŸฆ Blue (Stat)
  340.  
  341. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  342. Requirements: 1 or more adjacent tiles must be activated
  343. Requirements: Move level must be 2 or higher
  344. Sp. Atk 20
  345. Sp. Atk 20
  346. Color Grid: ๐Ÿงˆ Divine Upgrades (Stat)
  347.  
  348. Cell 8 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  349. Requirements: 1 or more adjacent tiles must be activated
  350. Requirements: Move level must be 3 or higher
  351. Fiery Determination Divine Fire Blast: Power 50
  352. Fiery Determination Divine Fire Blast: Power โ†‘ 50
  353. Color Grid: ๐Ÿงˆ Divine Upgrades (Sync Move)
  354.  
  355. Cell 9 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  356. Requirements: 1 or more adjacent tiles must be activated
  357. Requirements: Move level must be 4 or higher
  358. Fire DF on Opp & Hit: Special Boost โ†‘1 9
  359. Increases the userโ€™s Special Movesย โ†‘ Next effect by oneย rank when its attack move is successful while Fire Damage Field applies to the opponentโ€™s field of play.
  360. Color Grid: ๐Ÿงˆ Divine Upgrades (Passive)
  361.  
  362. Cell 10 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  363. Requirements: 1 or more adjacent tiles must be activated
  364. Requirements: Move level must be 5 or higher
  365. Hit: Sync Move Boost โ†‘2 9
  366. Increases the userโ€™s Sync Moveย โ†‘ Next effect by twoย ranks when its attack move is successful.
  367. Color Grid: ๐Ÿงˆ Divine Upgrades (Passive)
  368.  
  369. Cell 11 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  370. Requirements: 1 or more adjacent tiles must be activated
  371. Sp. Atk 5
  372. Sp. Atk 5
  373. Color Grid: ๐ŸŸฆ Blue (Stat)
  374.  
  375. Cell 12 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  376. Requirements: 1 or more adjacent tiles must be activated
  377. Sp. Def 5
  378. Sp. Def 5
  379. Color Grid: ๐ŸŸฆ Blue (Stat)
  380.  
  381. Cell 13 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  382. Requirements: 1 or more adjacent tiles must be activated
  383. Defense 5
  384. Defense 5
  385. Color Grid: ๐ŸŸฆ Blue (Stat)
  386.  
  387. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  388. Requirements: 1 or more adjacent tiles must be activated
  389. Inferno: Power 2
  390. Inferno: Power โ†‘ 2
  391. Color Grid: ๐ŸŸฉ Green (Move Boost)
  392.  
  393. Cell 15 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  394. Requirements: 1 or more adjacent tiles must be activated
  395. Inferno: Power 2
  396. Inferno: Power โ†‘ 2
  397. Color Grid: ๐ŸŸฉ Green (Move Boost)
  398.  
  399. Cell 16 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  400. Requirements: 1 or more adjacent tiles must be activated
  401. Requirements: Move level must be 2 or higher
  402. Inferno: Move Gauge Refresh 3
  403. Move: Inferno Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  404. Color Grid: ๐ŸŸฅ Red (Move Effect)
  405.  
  406. Cell 17 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  407. Requirements: 1 or more adjacent tiles must be activated
  408. Requirements: Move level must be 2 or higher
  409. Inferno: Power 2
  410. Inferno: Power โ†‘ 2
  411. Color Grid: ๐ŸŸฉ Green (Move Boost)
  412.  
  413. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  414. Requirements: 1 or more adjacent tiles must be activated
  415. Requirements: Move level must be 2 or higher
  416. Sp. Atk 10
  417. Sp. Atk 10
  418. Color Grid: ๐ŸŸฆ Blue (Stat)
  419.  
  420. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  421. Requirements: 1 or more adjacent tiles must be activated
  422. Requirements: Move level must be 3 or higher
  423. S-Move: Fire DF
  424. Applies Fire Damage Field to the opponentsโ€™ field of play after using the userโ€™s sync move. (Fire Damage Field: The sync pairs will take Fire-type damage whenever they take an action.)
  425. Color Grid: ๐ŸŸจ Yellow (Passive)
  426.  
  427. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  428. Requirements: 1 or more adjacent tiles must be activated
  429. Requirements: Move level must be 3 or higher
  430. Inferno: Move Gauge Refresh 9
  431. Move: Inferno Charges the userโ€™s move gauge by one when its move is successful.
  432. Color Grid: ๐ŸŸฅ Red (Move Effect)
  433.  
  434. Cell 21 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  435. Requirements: 1 or more adjacent tiles must be activated
  436. Speed 5
  437. Speed 5
  438. Color Grid: ๐ŸŸฆ Blue (Stat)
  439.  
  440. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  441. Requirements: 1 or more adjacent tiles must be activated
  442. HP 10
  443. HP 10
  444. Color Grid: ๐ŸŸฆ Blue (Stat)
  445.  
  446. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  447. Requirements: 1 or more adjacent tiles must be activated
  448. Defense 5
  449. Defense 5
  450. Color Grid: ๐ŸŸฆ Blue (Stat)
  451.  
  452. Cell 24 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  453. Requirements: 1 or more adjacent tiles must be activated
  454. Sp. Def 5
  455. Sp. Def 5
  456. Color Grid: ๐ŸŸฆ Blue (Stat)
  457.  
  458. Cell 25 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  459. Requirements: 1 or more adjacent tiles must be activated
  460. Dauntless
  461. Sp. Atk cannot be lowered.
  462. Color Grid: ๐ŸŸจ Yellow (Passive)
  463.  
  464. Cell 26 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  465. Requirements: 1 or more adjacent tiles must be activated
  466. Requirements: Move level must be 2 or higher
  467. Sunscreen 2
  468. Reduces damage when the user is hit by an attack move while the weather is sunny.
  469. Color Grid: ๐ŸŸจ Yellow (Passive)
  470.  
  471. Cell 27 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  472. Requirements: 1 or more adjacent tiles must be activated
  473. Requirements: Move level must be 2 or higher
  474. Speeding Sun 2
  475. Quickly charges the move gauge when the weather is sunny.
  476. Color Grid: ๐ŸŸจ Yellow (Passive)
  477.  
  478. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  479. Requirements: 1 or more adjacent tiles must be activated
  480. Requirements: Move level must be 2 or higher
  481. Passion Ablaze!: MP Refresh 2
  482. Move: Passion Ablaze! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  483. Color Grid: ๐ŸŸฅ Red (Move Effect)
  484.  
  485. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  486. Requirements: 1 or more adjacent tiles must be activated
  487. Requirements: Move level must be 3 or higher
  488. Passion Ablaze!: Move: Sync Move Boost โ†‘4 9
  489. Move: Passion Ablaze! Increases the userโ€™s Sync Moveย โ†‘ Next effect by four ranks when its move is successful.
  490. Color Grid: ๐ŸŸฅ Red (Move Effect)
  491.  
  492. Cell 30 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  493. Requirements: 1 or more adjacent tiles must be activated
  494. Requirements: Move level must be 3 or higher
  495. Sync Freebie
  496. Applies the Free Move Next effect to the user after using its sync move.
  497. Color Grid: ๐ŸŸจ Yellow (Passive)
  498.  
  499. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  500. Requirements: 1 or more adjacent tiles must be activated
  501. Defense 5
  502. Defense 5
  503. Color Grid: ๐ŸŸฆ Blue (Stat)
  504.  
  505. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  506. Requirements: 1 or more adjacent tiles must be activated
  507. Sp. Def 5
  508. Sp. Def 5
  509. Color Grid: ๐ŸŸฆ Blue (Stat)
  510.  
  511. Cell 33 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  512. Requirements: 1 or more adjacent tiles must be activated
  513. Sp. Atk 5
  514. Sp. Atk 5
  515. Color Grid: ๐ŸŸฆ Blue (Stat)
  516.  
  517. Cell 34 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  518. Requirements: 1 or more adjacent tiles must be activated
  519. HP 10
  520. HP 10
  521. Color Grid: ๐ŸŸฆ Blue (Stat)
  522.  
  523. Cell 35 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  524. Requirements: 1 or more adjacent tiles must be activated
  525. Flameproof
  526. Prevents the user from getting burned.
  527. Color Grid: ๐ŸŸจ Yellow (Passive)
  528.  
  529. Cell 36 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  530. Requirements: 1 or more adjacent tiles must be activated
  531. Requirements: Move level must be 2 or higher
  532. Protect: Move Gauge Refresh 9
  533. Move: Protect Charges the userโ€™s move gauge by one when its move is successful.
  534. Color Grid: ๐ŸŸฅ Red (Move Effect)
  535.  
  536. Cell 37 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  537. Requirements: 1 or more adjacent tiles must be activated
  538. Requirements: Move level must be 2 or higher
  539. Protect: Brain Gain 9
  540. Move: Protect Increases the userโ€™s Special Movesย โ†‘ Next effect by one rank when its move is successful.
  541. Color Grid: ๐ŸŸฅ Red (Move Effect)
  542.  
  543. Cell 38 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  544. Requirements: 1 or more adjacent tiles must be activated
  545. Requirements: Move level must be 2 or higher
  546. Endurance
  547. Applies the Enduring effect to the user if its HP is full when it enters a battle.
  548. Color Grid: ๐ŸŸจ Yellow (Passive)
  549.  
  550. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  551. Requirements: 1 or more adjacent tiles must be activated
  552. Requirements: Move level must be 3 or higher
  553. Burned Down (Attack โ†“, Sp. Def โ†“) 9
  554. Lowers the targetโ€™s Attack and Sp.ย Def by one stat rank when the userโ€™s attack move is successful against a burned opponent.
  555. Color Grid: ๐ŸŸจ Yellow (Passive)
  556.  
  557. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  558. Requirements: 1 or more adjacent tiles must be activated
  559. Requirements: Move level must be 3 or higher
  560. Scorching Sync 9
  561. Powers up the userโ€™s sync move when the target is burned.
  562. Color Grid: ๐ŸŸจ Yellow (Passive)
  563.  
  564. Cell 41 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  565. Requirements: 1 or more adjacent tiles must be activated
  566. Sp. Atk 5
  567. Sp. Atk 5
  568. Color Grid: ๐ŸŸฆ Blue (Stat)
  569.  
  570. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  571. Requirements: 1 or more adjacent tiles must be activated
  572. HP 10
  573. HP 10
  574. Color Grid: ๐ŸŸฆ Blue (Stat)
  575.  
  576. Cell 43 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  577. Requirements: 1 or more adjacent tiles must be activated
  578. Speed 5
  579. Speed 5
  580. Color Grid: ๐ŸŸฆ Blue (Stat)
  581.  
  582. Cell 44 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  583. Requirements: 1 or more adjacent tiles must be activated
  584. Inferno: Power 2
  585. Inferno: Power โ†‘ 2
  586. Color Grid: ๐ŸŸฉ Green (Move Boost)
  587.  
  588. Cell 45 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  589. Requirements: 1 or more adjacent tiles must be activated
  590. Inferno: Power 2
  591. Inferno: Power โ†‘ 2
  592. Color Grid: ๐ŸŸฉ Green (Move Boost)
  593.  
  594. Cell 46 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  595. Requirements: 1 or more adjacent tiles must be activated
  596. Requirements: Move level must be 2 or higher
  597. HP 20
  598. HP 20
  599. Color Grid: ๐ŸŸฆ Blue (Stat)
  600.  
  601. Cell 47 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  602. Requirements: 1 or more adjacent tiles must be activated
  603. Requirements: Move level must be 2 or higher
  604. Quick Cure
  605. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  606. Color Grid: ๐ŸŸจ Yellow (Passive)
  607.  
  608. Cell 48 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  609. Requirements: 1 or more adjacent tiles must be activated
  610. Requirements: Move level must be 2 or higher
  611. MAX Healer 2
  612. Restores the userโ€™s HP by approximately 20% of its maximum HP after using its max move.
  613. Color Grid: ๐ŸŸจ Yellow (Passive)
  614.  
  615. Cell 49 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  616. Requirements: 1 or more adjacent tiles must be activated
  617. Requirements: Move level must be 3 or higher
  618. Max Move Hit: Burn 9
  619. Leaves the target burned when the userโ€™s max move targeting that opponent is successful.
  620. Color Grid: ๐ŸŸจ Yellow (Passive)
  621.  
  622. Cell 50 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  623. Requirements: 1 or more adjacent tiles must be activated
  624. Requirements: Move level must be 3 or higher
  625. G-Max Wildfire: Power 100
  626. G-Max Wildfire: Power โ†‘ 100
  627. Color Grid: ๐ŸŽ€ Pink (Passive)
  628.  
  629. Cell 51 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  630. Requirements: 1 or more adjacent tiles must be activated
  631. Requirements: Move level must be 3 or higher
  632. Fiery Determination Divine Fire Blast: Power 25
  633. Fiery Determination Divine Fire Blast: Power โ†‘ 25
  634. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  635.  
  636. Cell 52 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  637. Requirements: 1 or more adjacent tiles must be activated
  638. Requirements: Move level must be 3 or higher
  639. Fiery Determination Divine Fire Blast: Power 25
  640. Fiery Determination Divine Fire Blast: Power โ†‘ 25
  641. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  642.  
  643. No. 11 Bugsy (Holiday 2024) & Kricketune (Maleโ™‚๏ธ)
  644.  
  645. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  646. HP 10
  647. HP 10
  648. Color Grid: ๐ŸŸฆ Blue (Stat)
  649.  
  650. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  651. Attack 5
  652. Attack 5
  653. Color Grid: ๐ŸŸฆ Blue (Stat)
  654.  
  655. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  656. Defense 5
  657. Defense 5
  658. Color Grid: ๐ŸŸฆ Blue (Stat)
  659.  
  660. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  661. Sp. Atk 5
  662. Sp. Atk 5
  663. Color Grid: ๐ŸŸฆ Blue (Stat)
  664.  
  665. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  666. Sp. Def 5
  667. Sp. Def 5
  668. Color Grid: ๐ŸŸฆ Blue (Stat)
  669.  
  670. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  671. Speed 5
  672. Speed 5
  673. Color Grid: ๐ŸŸฆ Blue (Stat)
  674.  
  675. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  676. Requirements: 1 or more adjacent tiles must be activated
  677. Defense 5
  678. Defense 5
  679. Color Grid: ๐ŸŸฆ Blue (Stat)
  680.  
  681. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  682. Requirements: 1 or more adjacent tiles must be activated
  683. Sp. Def 5
  684. Sp. Def 5
  685. Color Grid: ๐ŸŸฆ Blue (Stat)
  686.  
  687. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  688. Requirements: 1 or more adjacent tiles must be activated
  689. Speed 5
  690. Speed 5
  691. Color Grid: ๐ŸŸฆ Blue (Stat)
  692.  
  693. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  694. Requirements: 1 or more adjacent tiles must be activated
  695. Struggle Bug: Move Gauge Refresh 2
  696. Move: Struggle Bug Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  697. Color Grid: ๐ŸŸฅ Red (Move Effect)
  698.  
  699. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  700. Requirements: 1 or more adjacent tiles must be activated
  701. Struggle Bug: Power 4
  702. Struggle Bug: Power โ†‘ 4
  703. Color Grid: ๐ŸŸฉ Green (Move Boost)
  704.  
  705. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  706. Requirements: 1 or more adjacent tiles must be activated
  707. Requirements: Move level must be 2 or higher
  708. Struggle Bug: Power 4
  709. Struggle Bug: Power โ†‘ 4
  710. Color Grid: ๐ŸŸฉ Green (Move Boost)
  711.  
  712. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  713. Requirements: 1 or more adjacent tiles must be activated
  714. HP 20
  715. HP 20
  716. Color Grid: ๐ŸŸฆ Blue (Stat)
  717.  
  718. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  719. Requirements: 1 or more adjacent tiles must be activated
  720. Requirements: Move level must be 2 or higher
  721. Circle: MG โ†’ 2
  722. Quickly charges the move gauge when a circle applies to the allied field of play.
  723. Color Grid: ๐ŸŸจ Yellow (Passive)
  724.  
  725. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  726. Requirements: 1 or more adjacent tiles must be activated
  727. Requirements: Move level must be 3 or higher
  728. Propelling Strike 9
  729. Charges the userโ€™s move gauge by one when its attack move is successful.
  730. Color Grid: ๐ŸŸจ Yellow (Passive)
  731.  
  732. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  733. Requirements: 1 or more adjacent tiles must be activated
  734. Requirements: Move level must be 2 or higher
  735. Circle: HP Recovery 1
  736. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
  737. Color Grid: ๐ŸŸจ Yellow (Passive)
  738.  
  739. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  740. Requirements: 1 or more adjacent tiles must be activated
  741. Requirements: Move level must be 3 or higher
  742. Sync Burst 1
  743. Restores one MP for the user the first time its sync move is used each battle.
  744. Color Grid: ๐ŸŸจ Yellow (Passive)
  745.  
  746. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  747. Requirements: 1 or more adjacent tiles must be activated
  748. Sp. Def 5
  749. Sp. Def 5
  750. Color Grid: ๐ŸŸฆ Blue (Stat)
  751.  
  752. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  753. Requirements: 1 or more adjacent tiles must be activated
  754. Lithe
  755. Prevents the user from getting paralyzed.
  756. Color Grid: ๐ŸŸจ Yellow (Passive)
  757.  
  758. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  759. Requirements: 1 or more adjacent tiles must be activated
  760. Speed 5
  761. Speed 5
  762. Color Grid: ๐ŸŸฆ Blue (Stat)
  763.  
  764. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  765. Requirements: 1 or more adjacent tiles must be activated
  766. Bugsโ€™ Singing Leech Life: Power 3
  767. Bugsโ€™ Singing Leech Life: Power โ†‘ 3
  768. Color Grid: ๐ŸŸฉ Green (Move Boost)
  769.  
  770. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  771. Requirements: 1 or more adjacent tiles must be activated
  772. Requirements: Move level must be 2 or higher
  773. Sp. Def 10
  774. Sp. Def 10
  775. Color Grid: ๐ŸŸฆ Blue (Stat)
  776.  
  777. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  778. Requirements: 1 or more adjacent tiles must be activated
  779. Requirements: Move level must be 2 or higher
  780. Bugsโ€™ Singing Leech Life: Power 3
  781. Bugsโ€™ Singing Leech Life: Power โ†‘ 3
  782. Color Grid: ๐ŸŸฉ Green (Move Boost)
  783.  
  784. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  785. Requirements: 1 or more adjacent tiles must be activated
  786. Requirements: Move level must be 2 or higher
  787. Revenge Boost 4
  788. Has a chance (50%) of charging the userโ€™s move gauge by one when the user is hit by an attack move.
  789. Color Grid: ๐ŸŸจ Yellow (Passive)
  790.  
  791. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  792. Requirements: 1 or more adjacent tiles must be activated
  793. Requirements: Move level must be 3 or higher
  794. Team Grand Entry 2
  795. Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user enters a battle.
  796. Color Grid: ๐ŸŸจ Yellow (Passive)
  797.  
  798. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  799. Requirements: 1 or more adjacent tiles must be activated
  800. Requirements: Move level must be 3 or higher
  801. Bug Zone Extension 3
  802. Extends the duration of the Bug Zone when the zone turns into a Bug Zone while the user is on the field.
  803. Color Grid: ๐ŸŸจ Yellow (Passive)
  804.  
  805. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  806. Requirements: 1 or more adjacent tiles must be activated
  807. Defense 5
  808. Defense 5
  809. Color Grid: ๐ŸŸฆ Blue (Stat)
  810.  
  811. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  812. Requirements: 1 or more adjacent tiles must be activated
  813. Sp. Def 5
  814. Sp. Def 5
  815. Color Grid: ๐ŸŸฆ Blue (Stat)
  816.  
  817. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  818. Requirements: 1 or more adjacent tiles must be activated
  819. HP 10
  820. HP 10
  821. Color Grid: ๐ŸŸฆ Blue (Stat)
  822.  
  823. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  824. Requirements: 1 or more adjacent tiles must be activated
  825. Unflappable
  826. Prevents the user from flinching.
  827. Color Grid: ๐ŸŸจ Yellow (Passive)
  828.  
  829. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  830. Requirements: 1 or more adjacent tiles must be activated
  831. Bugsโ€™ Singing Leech Life: Power 3
  832. Bugsโ€™ Singing Leech Life: Power โ†‘ 3
  833. Color Grid: ๐ŸŸฉ Green (Move Boost)
  834.  
  835. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  836. Requirements: 1 or more adjacent tiles must be activated
  837. Requirements: Move level must be 2 or higher
  838. Bugsโ€™ Singing Leech Life: Power 3
  839. Bugsโ€™ Singing Leech Life: Power โ†‘ 3
  840. Color Grid: ๐ŸŸฉ Green (Move Boost)
  841.  
  842. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  843. Requirements: 1 or more adjacent tiles must be activated
  844. Bugsโ€™ Singing Leech Life: Power 3
  845. Bugsโ€™ Singing Leech Life: Power โ†‘ 3
  846. Color Grid: ๐ŸŸฉ Green (Move Boost)
  847.  
  848. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  849. Requirements: 1 or more adjacent tiles must be activated
  850. Requirements: Move level must be 2 or higher
  851. Bugs Are Tough!: Master Healer 1
  852. Move: Bugs Are Tough! Increases the amount of HP restored by the userโ€™s healing moves.
  853. Color Grid: ๐ŸŸฅ Red (Move Effect)
  854.  
  855. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  856. Requirements: 1 or more adjacent tiles must be activated
  857. Requirements: Move level must be 3 or higher
  858. Bugs Are Tough!: MP Refresh 2
  859. Move: Bugs Are Tough! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  860. Color Grid: ๐ŸŸฅ Red (Move Effect)
  861.  
  862. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  863. Requirements: 1 or more adjacent tiles must be activated
  864. Requirements: Move level must be 2 or higher
  865. Bug Zone: Team Attack Move DR 1
  866. Reduces attack move damage taken by allies when the zone is a Bug Zone.
  867. Color Grid: ๐ŸŸจ Yellow (Passive)
  868.  
  869. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  870. Requirements: 1 or more adjacent tiles must be activated
  871. Requirements: Move level must be 3 or higher
  872. Bugs Are Tough!: Master Healer 1
  873. Move: Bugs Are Tough! Increases the amount of HP restored by the userโ€™s healing moves.
  874. Color Grid: ๐ŸŸฅ Red (Move Effect)
  875.  
  876. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  877. Requirements: 1 or more adjacent tiles must be activated
  878. Speed 5
  879. Speed 5
  880. Color Grid: ๐ŸŸฆ Blue (Stat)
  881.  
  882. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  883. Requirements: 1 or more adjacent tiles must be activated
  884. Defense 5
  885. Defense 5
  886. Color Grid: ๐ŸŸฆ Blue (Stat)
  887.  
  888. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  889. Requirements: 1 or more adjacent tiles must be activated
  890. Struggle Bug: Power 4
  891. Struggle Bug: Power โ†‘ 4
  892. Color Grid: ๐ŸŸฉ Green (Move Boost)
  893.  
  894. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  895. Requirements: 1 or more adjacent tiles must be activated
  896. Struggle Bug: Power 4
  897. Struggle Bug: Power โ†‘ 4
  898. Color Grid: ๐ŸŸฉ Green (Move Boost)
  899.  
  900. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  901. Requirements: 1 or more adjacent tiles must be activated
  902. Requirements: Move level must be 2 or higher
  903. Struggle Bug: Power 4
  904. Struggle Bug: Power โ†‘ 4
  905. Color Grid: ๐ŸŸฉ Green (Move Boost)
  906.  
  907. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  908. Requirements: 1 or more adjacent tiles must be activated
  909. Requirements: Move level must be 2 or higher
  910. Defense 10
  911. Defense 10
  912. Color Grid: ๐ŸŸฆ Blue (Stat)
  913.  
  914. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  915. Requirements: 1 or more adjacent tiles must be activated
  916. Requirements: Move level must be 2 or higher
  917. Natural Remedy
  918. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  919. Color Grid: ๐ŸŸจ Yellow (Passive)
  920.  
  921. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  922. Requirements: 1 or more adjacent tiles must be activated
  923. Requirements: Move level must be 3 or higher
  924. Impervious
  925. The userโ€™s stats cannot be lowered.
  926. Color Grid: ๐ŸŸจ Yellow (Passive)
  927.  
  928. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  929. Requirements: 1 or more adjacent tiles must be activated
  930. Requirements: Move level must be 3 or higher
  931. Team Fierce Entry 2
  932. Raises the Attack of all allied sync pairs by two stat ranks when the user enters a battle.
  933. Color Grid: ๐ŸŸจ Yellow (Passive)
  934.  
  935. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  936. Requirements: 1 or more adjacent tiles must be activated
  937. Requirements: Move level must be 3 or higher
  938. Conduct a Melody of Feelings Bug Impact: Power 25
  939. Conduct a Melody of Feelings Bug Impact: Power โ†‘ 25
  940. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  941.  
  942. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  943. Requirements: 1 or more adjacent tiles must be activated
  944. Requirements: Move level must be 3 or higher
  945. Conduct a Melody of Feelings Bug Impact: Power 25
  946. Conduct a Melody of Feelings Bug Impact: Power โ†‘ 25
  947. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  948.  
  949. No. 119 Marnie & Cinderace (Femaleโ™€๏ธ)
  950.  
  951. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  952. HP 10
  953. HP 10
  954. Color Grid: ๐ŸŸฆ Blue (Stat)
  955.  
  956. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  957. Attack 5
  958. Attack 5
  959. Color Grid: ๐ŸŸฆ Blue (Stat)
  960.  
  961. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  962. Defense 5
  963. Defense 5
  964. Color Grid: ๐ŸŸฆ Blue (Stat)
  965.  
  966. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  967. Attack 5
  968. Attack 5
  969. Color Grid: ๐ŸŸฆ Blue (Stat)
  970.  
  971. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  972. Sp. Def 5
  973. Sp. Def 5
  974. Color Grid: ๐ŸŸฆ Blue (Stat)
  975.  
  976. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  977. Speed 5
  978. Speed 5
  979. Color Grid: ๐ŸŸฆ Blue (Stat)
  980.  
  981. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  982. Requirements: 1 or more adjacent tiles must be activated
  983. Defense 5
  984. Defense 5
  985. Color Grid: ๐ŸŸฆ Blue (Stat)
  986.  
  987. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  988. Requirements: 1 or more adjacent tiles must be activated
  989. Sp. Def 5
  990. Sp. Def 5
  991. Color Grid: ๐ŸŸฆ Blue (Stat)
  992.  
  993. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  994. Requirements: 1 or more adjacent tiles must be activated
  995. Explosive Pyro Ball: Power 3
  996. Explosive Pyro Ball: Power โ†‘ 3
  997. Color Grid: ๐ŸŸฉ Green (Move Boost)
  998.  
  999. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1000. Requirements: 1 or more adjacent tiles must be activated
  1001. Explosive Pyro Ball: Power 3
  1002. Explosive Pyro Ball: Power โ†‘ 3
  1003. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1004.  
  1005. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1006. Requirements: 1 or more adjacent tiles must be activated
  1007. Requirements: Move level must be 2 or higher
  1008. Hostile Environment 4
  1009. Raises the chance of inflicting status conditions with the additional effects of moves.
  1010. Color Grid: ๐ŸŸจ Yellow (Passive)
  1011.  
  1012. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1013. Requirements: 1 or more adjacent tiles must be activated
  1014. Requirements: Move level must be 2 or higher
  1015. Attack 10
  1016. Attack 10
  1017. Color Grid: ๐ŸŸฆ Blue (Stat)
  1018.  
  1019. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1020. Requirements: 1 or more adjacent tiles must be activated
  1021. Requirements: Move level must be 2 or higher
  1022. Explosive Pyro Ball: Power 3
  1023. Explosive Pyro Ball: Power โ†‘ 3
  1024. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1025.  
  1026. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1027. Requirements: 1 or more adjacent tiles must be activated
  1028. Requirements: Move level must be 3 or higher
  1029. Furious Brawn
  1030. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  1031. Color Grid: ๐ŸŸจ Yellow (Passive)
  1032.  
  1033. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1034. Requirements: 1 or more adjacent tiles must be activated
  1035. Requirements: Move level must be 3 or higher
  1036. Charge On Ahead!: T-Move: Team Physical Boost โ†‘1 9
  1037. Move: Charge On Ahead! Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by oneย rank when the userโ€™s Trainer uses a move.
  1038. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1039.  
  1040. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1041. Requirements: 1 or more adjacent tiles must be activated
  1042. HP 10
  1043. HP 10
  1044. Color Grid: ๐ŸŸฆ Blue (Stat)
  1045.  
  1046. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1047. Requirements: 1 or more adjacent tiles must be activated
  1048. Defense 5
  1049. Defense 5
  1050. Color Grid: ๐ŸŸฆ Blue (Stat)
  1051.  
  1052. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1053. Requirements: 1 or more adjacent tiles must be activated
  1054. Sp. Def 5
  1055. Sp. Def 5
  1056. Color Grid: ๐ŸŸฆ Blue (Stat)
  1057.  
  1058. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1059. Requirements: 1 or more adjacent tiles must be activated
  1060. Pyro Ball: Power 2
  1061. Pyro Ball: Power โ†‘ 2
  1062. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1063.  
  1064. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1065. Requirements: 1 or more adjacent tiles must be activated
  1066. Pyro Ball: Power 2
  1067. Pyro Ball: Power โ†‘ 2
  1068. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1069.  
  1070. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1071. Requirements: 1 or more adjacent tiles must be activated
  1072. Pyro Ball: Power 2
  1073. Pyro Ball: Power โ†‘ 2
  1074. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1075.  
  1076. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1077. Requirements: 1 or more adjacent tiles must be activated
  1078. Requirements: Move level must be 2 or higher
  1079. Speeding Sun 2
  1080. Quickly charges the move gauge when the weather is sunny.
  1081. Color Grid: ๐ŸŸจ Yellow (Passive)
  1082.  
  1083. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1084. Requirements: 1 or more adjacent tiles must be activated
  1085. Requirements: Move level must be 2 or higher
  1086. Sunny Day: Move Gauge Refresh 4
  1087. Move: Sunny Day Has a chance (50%) of charging the userโ€™s move gauge by one when its move is successful.
  1088. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1089.  
  1090. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1091. Requirements: 1 or more adjacent tiles must be activated
  1092. Requirements: Move level must be 2 or higher
  1093. Healing Sun 1
  1094. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is sunny.
  1095. Color Grid: ๐ŸŸจ Yellow (Passive)
  1096.  
  1097. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1098. Requirements: 1 or more adjacent tiles must be activated
  1099. Requirements: Move level must be 3 or higher
  1100. Sunny Hit: Defense โ†“ & Sp. Def โ†“ 9
  1101. Lowers the targetโ€™s Defense and Sp.ย Def by one stat rank when the userโ€™s attack move is successful while the weather is sunny.
  1102. Color Grid: ๐ŸŸจ Yellow (Passive)
  1103.  
  1104. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1105. Requirements: 1 or more adjacent tiles must be activated
  1106. Requirements: Move level must be 3 or higher
  1107. Solar Flare 9
  1108. Powers up the userโ€™s sync move when the weather is sunny.
  1109. Color Grid: ๐ŸŸจ Yellow (Passive)
  1110.  
  1111. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1112. Requirements: 1 or more adjacent tiles must be activated
  1113. Speed 5
  1114. Speed 5
  1115. Color Grid: ๐ŸŸฆ Blue (Stat)
  1116.  
  1117. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1118. Requirements: 1 or more adjacent tiles must be activated
  1119. Attack 5
  1120. Attack 5
  1121. Color Grid: ๐ŸŸฆ Blue (Stat)
  1122.  
  1123. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1124. Requirements: 1 or more adjacent tiles must be activated
  1125. HP 10
  1126. HP 10
  1127. Color Grid: ๐ŸŸฆ Blue (Stat)
  1128.  
  1129. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1130. Requirements: 1 or more adjacent tiles must be activated
  1131. Sp. Def 5
  1132. Sp. Def 5
  1133. Color Grid: ๐ŸŸฆ Blue (Stat)
  1134.  
  1135. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1136. Requirements: 1 or more adjacent tiles must be activated
  1137. Pyro Ball: Power 2
  1138. Pyro Ball: Power โ†‘ 2
  1139. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1140.  
  1141. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1142. Requirements: 1 or more adjacent tiles must be activated
  1143. Pyro Ball: Power 2
  1144. Pyro Ball: Power โ†‘ 2
  1145. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1146.  
  1147. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1148. Requirements: 1 or more adjacent tiles must be activated
  1149. Requirements: Move level must be 2 or higher
  1150. Pyro Ball: Accuracy 10
  1151. Pyro Ball: Accuracy โ†‘ 10
  1152. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1153.  
  1154. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1155. Requirements: 1 or more adjacent tiles must be activated
  1156. Requirements: Move level must be 2 or higher
  1157. Pyro Ball: Move Gauge Refresh 3
  1158. Move: Pyro Ball Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1159. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1160.  
  1161. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1162. Requirements: 1 or more adjacent tiles must be activated
  1163. Requirements: Move level must be 2 or higher
  1164. Charge On Ahead!: MP Refresh 2
  1165. Move: Charge On Ahead! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1166. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1167.  
  1168. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1169. Requirements: 1 or more adjacent tiles must be activated
  1170. Requirements: Move level must be 3 or higher
  1171. Charge On Ahead!: Team Smart Command 9
  1172. Move: Charge On Ahead! Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by one rank when the userโ€™s Trainer uses a move.
  1173. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1174.  
  1175. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1176. Requirements: 1 or more adjacent tiles must be activated
  1177. Requirements: Move level must be 3 or higher
  1178. Attack 20
  1179. Attack 20
  1180. Color Grid: ๐ŸŸฆ Blue (Stat)
  1181.  
  1182. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1183. Requirements: 1 or more adjacent tiles must be activated
  1184. Defense 5
  1185. Defense 5
  1186. Color Grid: ๐ŸŸฆ Blue (Stat)
  1187.  
  1188. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1189. Requirements: 1 or more adjacent tiles must be activated
  1190. Flameproof
  1191. Prevents the user from getting burned.
  1192. Color Grid: ๐ŸŸจ Yellow (Passive)
  1193.  
  1194. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1195. Requirements: 1 or more adjacent tiles must be activated
  1196. Explosive Pyro Ball: Power 3
  1197. Explosive Pyro Ball: Power โ†‘ 3
  1198. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1199.  
  1200. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1201. Requirements: 1 or more adjacent tiles must be activated
  1202. Explosive Pyro Ball: Power 3
  1203. Explosive Pyro Ball: Power โ†‘ 3
  1204. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1205.  
  1206. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1207. Requirements: 1 or more adjacent tiles must be activated
  1208. Requirements: Move level must be 2 or higher
  1209. Quick Cure
  1210. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1211. Color Grid: ๐ŸŸจ Yellow (Passive)
  1212.  
  1213. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1214. Requirements: 1 or more adjacent tiles must be activated
  1215. Requirements: Move level must be 2 or higher
  1216. Speed 10
  1217. Speed 10
  1218. Color Grid: ๐ŸŸฆ Blue (Stat)
  1219.  
  1220. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1221. Requirements: 1 or more adjacent tiles must be activated
  1222. Requirements: Move level must be 2 or higher
  1223. Max Move: Allied Field MG โ†’
  1224. Applies the Move Gauge Acceleration effect to the allied field of play after using the userโ€™s max move.
  1225. Color Grid: ๐ŸŸจ Yellow (Passive)
  1226.  
  1227. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1228. Requirements: 1 or more adjacent tiles must be activated
  1229. Requirements: Move level must be 3 or higher
  1230. MAX Countdown 2
  1231. Reduces the userโ€™s sync move countdown by two after using its max move.
  1232. Color Grid: ๐ŸŸจ Yellow (Passive)
  1233.  
  1234. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1235. Requirements: 1 or more adjacent tiles must be activated
  1236. Requirements: Move level must be 3 or higher
  1237. Max Flare: Power 100
  1238. Max Flare: Power โ†‘ 100
  1239. Color Grid: ๐ŸŽ€ Pink (Passive)
  1240.  
  1241. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1242. Requirements: 1 or more adjacent tiles must be activated
  1243. Requirements: Move level must be 3 or higher
  1244. Stoked by Cheers Fire Impact: Power 25
  1245. Stoked by Cheers Fire Impact: Power โ†‘ 25
  1246. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1247.  
  1248. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1249. Requirements: 1 or more adjacent tiles must be activated
  1250. Requirements: Move level must be 3 or higher
  1251. Stoked by Cheers Fire Impact: Power 25
  1252. Stoked by Cheers Fire Impact: Power โ†‘ 25
  1253. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1254.  
  1255. No. 141 Hop & Rillaboom (Maleโ™‚๏ธ)
  1256.  
  1257. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1258. HP 10
  1259. HP 10
  1260. Color Grid: ๐ŸŸฆ Blue (Stat)
  1261.  
  1262. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1263. Attack 5
  1264. Attack 5
  1265. Color Grid: ๐ŸŸฆ Blue (Stat)
  1266.  
  1267. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1268. Defense 5
  1269. Defense 5
  1270. Color Grid: ๐ŸŸฆ Blue (Stat)
  1271.  
  1272. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1273. Attack 5
  1274. Attack 5
  1275. Color Grid: ๐ŸŸฆ Blue (Stat)
  1276.  
  1277. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1278. Sp. Def 5
  1279. Sp. Def 5
  1280. Color Grid: ๐ŸŸฆ Blue (Stat)
  1281.  
  1282. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1283. Speed 5
  1284. Speed 5
  1285. Color Grid: ๐ŸŸฆ Blue (Stat)
  1286.  
  1287. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1288. Requirements: 1 or more adjacent tiles must be activated
  1289. Speed 5
  1290. Speed 5
  1291. Color Grid: ๐ŸŸฆ Blue (Stat)
  1292.  
  1293. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1294. Requirements: 1 or more adjacent tiles must be activated
  1295. Attack 5
  1296. Attack 5
  1297. Color Grid: ๐ŸŸฆ Blue (Stat)
  1298.  
  1299. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1300. Requirements: 1 or more adjacent tiles must be activated
  1301. Drum Beating: Power 3
  1302. Drum Beating: Power โ†‘ 3
  1303. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1304.  
  1305. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1306. Requirements: 1 or more adjacent tiles must be activated
  1307. Drum Beating: Power 3
  1308. Drum Beating: Power โ†‘ 3
  1309. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1310.  
  1311. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1312. Requirements: 1 or more adjacent tiles must be activated
  1313. Requirements: Move level must be 2 or higher
  1314. Trip Wire 1
  1315. Lowers the Speed of all opposing sync pairs by one stat rank when the user enters a battle.
  1316. Color Grid: ๐ŸŸจ Yellow (Passive)
  1317.  
  1318. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1319. Requirements: 1 or more adjacent tiles must be activated
  1320. Requirements: Move level must be 2 or higher
  1321. Drum Beating: Move Gauge Refresh 3
  1322. Move: Drum Beating Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1323. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1324.  
  1325. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1326. Requirements: 1 or more adjacent tiles must be activated
  1327. Requirements: Move level must be 2 or higher
  1328. Drum Beating: Power 3
  1329. Drum Beating: Power โ†‘ 3
  1330. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1331.  
  1332. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1333. Requirements: 1 or more adjacent tiles must be activated
  1334. Requirements: Move level must be 3 or higher
  1335. Chase Down 3
  1336. Powers up the userโ€™s moves when the targetโ€™s Speed is lowered.
  1337. Color Grid: ๐ŸŸจ Yellow (Passive)
  1338.  
  1339. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1340. Requirements: 1 or more adjacent tiles must be activated
  1341. Requirements: Move level must be 3 or higher
  1342. Attack 20
  1343. Attack 20
  1344. Color Grid: ๐ŸŸฆ Blue (Stat)
  1345.  
  1346. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1347. Requirements: 1 or more adjacent tiles must be activated
  1348. Defense 5
  1349. Defense 5
  1350. Color Grid: ๐ŸŸฆ Blue (Stat)
  1351.  
  1352. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1353. Requirements: 1 or more adjacent tiles must be activated
  1354. Sp. Def 5
  1355. Sp. Def 5
  1356. Color Grid: ๐ŸŸฆ Blue (Stat)
  1357.  
  1358. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1359. Requirements: 1 or more adjacent tiles must be activated
  1360. HP 10
  1361. HP 10
  1362. Color Grid: ๐ŸŸฆ Blue (Stat)
  1363.  
  1364. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1365. Requirements: 1 or more adjacent tiles must be activated
  1366. Speed 5
  1367. Speed 5
  1368. Color Grid: ๐ŸŸฆ Blue (Stat)
  1369.  
  1370. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1371. Requirements: 1 or more adjacent tiles must be activated
  1372. Scattershot Drum Beating: Power 2
  1373. Scattershot Drum Beating: Power โ†‘ 2
  1374. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1375.  
  1376. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1377. Requirements: 1 or more adjacent tiles must be activated
  1378. Scattershot Drum Beating: Power 2
  1379. Scattershot Drum Beating: Power โ†‘ 2
  1380. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1381.  
  1382. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1383. Requirements: 1 or more adjacent tiles must be activated
  1384. Requirements: Move level must be 2 or higher
  1385. Scattershot Drum Beating: Power 2
  1386. Scattershot Drum Beating: Power โ†‘ 2
  1387. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1388.  
  1389. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1390. Requirements: 1 or more adjacent tiles must be activated
  1391. Requirements: Move level must be 2 or higher
  1392. Natural Remedy
  1393. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1394. Color Grid: ๐ŸŸจ Yellow (Passive)
  1395.  
  1396. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1397. Requirements: 1 or more adjacent tiles must be activated
  1398. Requirements: Move level must be 2 or higher
  1399. Max Move: Allied Field MG โ†’
  1400. Applies the Move Gauge Acceleration effect to the allied field of play after using the userโ€™s max move.
  1401. Color Grid: ๐ŸŸจ Yellow (Passive)
  1402.  
  1403. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1404. Requirements: 1 or more adjacent tiles must be activated
  1405. Requirements: Move level must be 3 or higher
  1406. MAX Countdown 2
  1407. Reduces the userโ€™s sync move countdown by two after using its max move.
  1408. Color Grid: ๐ŸŸจ Yellow (Passive)
  1409.  
  1410. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1411. Requirements: 1 or more adjacent tiles must be activated
  1412. Requirements: Move level must be 3 or higher
  1413. Max Overgrowth: Power 100
  1414. Max Overgrowth: Power โ†‘ 100
  1415. Color Grid: ๐ŸŽ€ Pink (Passive)
  1416.  
  1417. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1418. Requirements: 1 or more adjacent tiles must be activated
  1419. Sp. Def 5
  1420. Sp. Def 5
  1421. Color Grid: ๐ŸŸฆ Blue (Stat)
  1422.  
  1423. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1424. Requirements: 1 or more adjacent tiles must be activated
  1425. Attack 5
  1426. Attack 5
  1427. Color Grid: ๐ŸŸฆ Blue (Stat)
  1428.  
  1429. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1430. Requirements: 1 or more adjacent tiles must be activated
  1431. Speed 5
  1432. Speed 5
  1433. Color Grid: ๐ŸŸฆ Blue (Stat)
  1434.  
  1435. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1436. Requirements: 1 or more adjacent tiles must be activated
  1437. Defense 5
  1438. Defense 5
  1439. Color Grid: ๐ŸŸฆ Blue (Stat)
  1440.  
  1441. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1442. Requirements: 1 or more adjacent tiles must be activated
  1443. Scattershot Drum Beating: Power 2
  1444. Scattershot Drum Beating: Power โ†‘ 2
  1445. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1446.  
  1447. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1448. Requirements: 1 or more adjacent tiles must be activated
  1449. Scattershot Drum Beating: Power 2
  1450. Scattershot Drum Beating: Power โ†‘ 2
  1451. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1452.  
  1453. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1454. Requirements: 1 or more adjacent tiles must be activated
  1455. Requirements: Move level must be 2 or higher
  1456. Turbo Turf 2
  1457. Quickly charges the move gauge when the terrain is Grassy Terrain.
  1458. Color Grid: ๐ŸŸจ Yellow (Passive)
  1459.  
  1460. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1461. Requirements: 1 or more adjacent tiles must be activated
  1462. Requirements: Move level must be 2 or higher
  1463. Grassy Terrain: Move Gauge Refresh 4
  1464. Move: Grassy Terrain Has a chance (50%) of charging the userโ€™s move gauge by one when its move is successful.
  1465. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1466.  
  1467. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1468. Requirements: 1 or more adjacent tiles must be activated
  1469. Requirements: Move level must be 2 or higher
  1470. Grassy Cushion 2
  1471. Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.
  1472. Color Grid: ๐ŸŸจ Yellow (Passive)
  1473.  
  1474. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1475. Requirements: 1 or more adjacent tiles must be activated
  1476. Requirements: Move level must be 3 or higher
  1477. Verdant Immunity
  1478. Status conditions cannot be inflicted on the user when the terrain is Grassy Terrain.
  1479. Color Grid: ๐ŸŸจ Yellow (Passive)
  1480.  
  1481. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1482. Requirements: 1 or more adjacent tiles must be activated
  1483. Requirements: Move level must be 3 or higher
  1484. Grassy Terrain: S-Moves โ†‘ 9
  1485. Powers up the userโ€™s sync move when the terrain is Grassy Terrain.
  1486. Color Grid: ๐ŸŸจ Yellow (Passive)
  1487.  
  1488. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1489. Requirements: 1 or more adjacent tiles must be activated
  1490. HP 10
  1491. HP 10
  1492. Color Grid: ๐ŸŸฆ Blue (Stat)
  1493.  
  1494. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1495. Requirements: 1 or more adjacent tiles must be activated
  1496. Unflappable
  1497. Prevents the user from flinching.
  1498. Color Grid: ๐ŸŸจ Yellow (Passive)
  1499.  
  1500. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1501. Requirements: 1 or more adjacent tiles must be activated
  1502. Drum Beating: Power 3
  1503. Drum Beating: Power โ†‘ 3
  1504. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1505.  
  1506. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1507. Requirements: 1 or more adjacent tiles must be activated
  1508. Drum Beating: Power 3
  1509. Drum Beating: Power โ†‘ 3
  1510. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1511.  
  1512. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1513. Requirements: 1 or more adjacent tiles must be activated
  1514. Requirements: Move level must be 2 or higher
  1515. Trip Up 9
  1516. Lowers the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  1517. Color Grid: ๐ŸŸจ Yellow (Passive)
  1518.  
  1519. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1520. Requirements: 1 or more adjacent tiles must be activated
  1521. Requirements: Move level must be 2 or higher
  1522. Defense 10
  1523. Defense 10
  1524. Color Grid: ๐ŸŸฆ Blue (Stat)
  1525.  
  1526. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1527. Requirements: 1 or more adjacent tiles must be activated
  1528. Requirements: Move level must be 2 or higher
  1529. Show What We Know!: MP Refresh 2
  1530. Move: Show What We Know! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1531. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1532.  
  1533. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1534. Requirements: 1 or more adjacent tiles must be activated
  1535. Requirements: Move level must be 3 or higher
  1536. Show What We Know!: Move on Ally: Sync Move Boost โ†‘4 9
  1537. Move: Show What We Know! When the userโ€™s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Moveย โ†‘ Next effect of the allied sync pair affected by the move by four ranks.
  1538. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1539.  
  1540. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1541. Requirements: 1 or more adjacent tiles must be activated
  1542. Requirements: Move level must be 3 or higher
  1543. Super Sync 9
  1544. Applies the Supereffectiveย โ†‘ Next effect to the user after using its sync move.
  1545. Color Grid: ๐ŸŸจ Yellow (Passive)
  1546.  
  1547. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1548. Requirements: 1 or more adjacent tiles must be activated
  1549. Requirements: Move level must be 3 or higher
  1550. Valuing Team Harmony Grass Impact: Power 25
  1551. Valuing Team Harmony Grass Impact: Power โ†‘ 25
  1552. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1553.  
  1554. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1555. Requirements: 1 or more adjacent tiles must be activated
  1556. Requirements: Move level must be 3 or higher
  1557. Valuing Team Harmony Grass Impact: Power 25
  1558. Valuing Team Harmony Grass Impact: Power โ†‘ 25
  1559. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1560.  
  1561. No. 149 Bede & Inteleon (Maleโ™‚๏ธ)
  1562.  
  1563. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1564. HP 10
  1565. HP 10
  1566. Color Grid: ๐ŸŸฆ Blue (Stat)
  1567.  
  1568. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1569. Sp. Atk 5
  1570. Sp. Atk 5
  1571. Color Grid: ๐ŸŸฆ Blue (Stat)
  1572.  
  1573. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1574. Defense 5
  1575. Defense 5
  1576. Color Grid: ๐ŸŸฆ Blue (Stat)
  1577.  
  1578. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1579. Sp. Atk 5
  1580. Sp. Atk 5
  1581. Color Grid: ๐ŸŸฆ Blue (Stat)
  1582.  
  1583. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1584. Sp. Def 5
  1585. Sp. Def 5
  1586. Color Grid: ๐ŸŸฆ Blue (Stat)
  1587.  
  1588. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1589. Speed 5
  1590. Speed 5
  1591. Color Grid: ๐ŸŸฆ Blue (Stat)
  1592.  
  1593. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1594. Requirements: 1 or more adjacent tiles must be activated
  1595. Speed 5
  1596. Speed 5
  1597. Color Grid: ๐ŸŸฆ Blue (Stat)
  1598.  
  1599. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1600. Requirements: 1 or more adjacent tiles must be activated
  1601. Sp. Atk 5
  1602. Sp. Atk 5
  1603. Color Grid: ๐ŸŸฆ Blue (Stat)
  1604.  
  1605. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1606. Requirements: 1 or more adjacent tiles must be activated
  1607. Snipe Shot: Power 2
  1608. Snipe Shot: Power โ†‘ 2
  1609. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1610.  
  1611. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1612. Requirements: 1 or more adjacent tiles must be activated
  1613. Snipe Shot: Power 2
  1614. Snipe Shot: Power โ†‘ 2
  1615. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1616.  
  1617. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1618. Requirements: 1 or more adjacent tiles must be activated
  1619. Requirements: Move level must be 2 or higher
  1620. Amped Up 2
  1621. Raises the userโ€™s Speed by two stat ranks when it lands a critical hit.
  1622. Color Grid: ๐ŸŸจ Yellow (Passive)
  1623.  
  1624. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1625. Requirements: 1 or more adjacent tiles must be activated
  1626. Requirements: Move level must be 2 or higher
  1627. Snipe Shot: Move Gauge Refresh 3
  1628. Move: Snipe Shot Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1629. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1630.  
  1631. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1632. Requirements: 1 or more adjacent tiles must be activated
  1633. Requirements: Move level must be 2 or higher
  1634. Snipe Shot: Power 2
  1635. Snipe Shot: Power โ†‘ 2
  1636. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1637.  
  1638. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1639. Requirements: 1 or more adjacent tiles must be activated
  1640. Requirements: Move level must be 3 or higher
  1641. Furious Brain
  1642. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  1643. Color Grid: ๐ŸŸจ Yellow (Passive)
  1644.  
  1645. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1646. Requirements: 1 or more adjacent tiles must be activated
  1647. Requirements: Move level must be 3 or higher
  1648. S-Move: Special Boost โ†‘2 9
  1649. Increases the userโ€™s Special Movesย โ†‘ Next effect by two ranks after using its sync move.
  1650. Color Grid: ๐ŸŸจ Yellow (Passive)
  1651.  
  1652. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1653. Requirements: 1 or more adjacent tiles must be activated
  1654. Sp. Def 5
  1655. Sp. Def 5
  1656. Color Grid: ๐ŸŸฆ Blue (Stat)
  1657.  
  1658. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1659. Requirements: 1 or more adjacent tiles must be activated
  1660. Defense 5
  1661. Defense 5
  1662. Color Grid: ๐ŸŸฆ Blue (Stat)
  1663.  
  1664. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1665. Requirements: 1 or more adjacent tiles must be activated
  1666. Sp. Atk 5
  1667. Sp. Atk 5
  1668. Color Grid: ๐ŸŸฆ Blue (Stat)
  1669.  
  1670. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1671. Requirements: 1 or more adjacent tiles must be activated
  1672. HP 10
  1673. HP 10
  1674. Color Grid: ๐ŸŸฆ Blue (Stat)
  1675.  
  1676. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1677. Requirements: 1 or more adjacent tiles must be activated
  1678. High-Pressure Snipe Shot: Power 3
  1679. High-Pressure Snipe Shot: Power โ†‘ 3
  1680. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1681.  
  1682. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1683. Requirements: 1 or more adjacent tiles must be activated
  1684. High-Pressure Snipe Shot: Power 3
  1685. High-Pressure Snipe Shot: Power โ†‘ 3
  1686. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1687.  
  1688. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1689. Requirements: 1 or more adjacent tiles must be activated
  1690. Requirements: Move level must be 2 or higher
  1691. High-Pressure Snipe Shot: Power 3
  1692. High-Pressure Snipe Shot: Power โ†‘ 3
  1693. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1694.  
  1695. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1696. Requirements: 1 or more adjacent tiles must be activated
  1697. Requirements: Move level must be 2 or higher
  1698. High-Pressure Snipe Shot: Move Gauge Refresh 3
  1699. Move: High-Pressure Snipe Shot Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1700. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1701.  
  1702. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1703. Requirements: 1 or more adjacent tiles must be activated
  1704. Requirements: Move level must be 2 or higher
  1705. Fine, Then!: MP Refresh 2
  1706. Move: Fine, Then! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1707. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1708.  
  1709. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1710. Requirements: 1 or more adjacent tiles must be activated
  1711. Requirements: Move level must be 3 or higher
  1712. Max Move Hit: Sp. Def โ†“ 3
  1713. Lowers the targetโ€™s Sp.ย Def by three stat ranks when the userโ€™s max move targeting that opponent is successful.
  1714. Color Grid: ๐ŸŸจ Yellow (Passive)
  1715.  
  1716. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1717. Requirements: 1 or more adjacent tiles must be activated
  1718. Requirements: Move level must be 3 or higher
  1719. Smarty-Pants
  1720. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s sync move.
  1721. Color Grid: ๐ŸŸจ Yellow (Passive)
  1722.  
  1723. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1724. Requirements: 1 or more adjacent tiles must be activated
  1725. HP 10
  1726. HP 10
  1727. Color Grid: ๐ŸŸฆ Blue (Stat)
  1728.  
  1729. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1730. Requirements: 1 or more adjacent tiles must be activated
  1731. Speed 5
  1732. Speed 5
  1733. Color Grid: ๐ŸŸฆ Blue (Stat)
  1734.  
  1735. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1736. Requirements: 1 or more adjacent tiles must be activated
  1737. Sp. Def 5
  1738. Sp. Def 5
  1739. Color Grid: ๐ŸŸฆ Blue (Stat)
  1740.  
  1741. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1742. Requirements: 1 or more adjacent tiles must be activated
  1743. Defense 5
  1744. Defense 5
  1745. Color Grid: ๐ŸŸฆ Blue (Stat)
  1746.  
  1747. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1748. Requirements: 1 or more adjacent tiles must be activated
  1749. Snipe Shot: Power 2
  1750. Snipe Shot: Power โ†‘ 2
  1751. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1752.  
  1753. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1754. Requirements: 1 or more adjacent tiles must be activated
  1755. Snipe Shot: Power 2
  1756. Snipe Shot: Power โ†‘ 2
  1757. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1758.  
  1759. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1760. Requirements: 1 or more adjacent tiles must be activated
  1761. Requirements: Move level must be 2 or higher
  1762. Critical Strike 1
  1763. Powers up the userโ€™s attacks when they become critical hits.
  1764. Color Grid: ๐ŸŸจ Yellow (Passive)
  1765.  
  1766. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1767. Requirements: 1 or more adjacent tiles must be activated
  1768. Requirements: Move level must be 2 or higher
  1769. Speed 10
  1770. Speed 10
  1771. Color Grid: ๐ŸŸฆ Blue (Stat)
  1772.  
  1773. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1774. Requirements: 1 or more adjacent tiles must be activated
  1775. Requirements: Move level must be 2 or higher
  1776. Max Move: Allied Field MG โ†’
  1777. Applies the Move Gauge Acceleration effect to the allied field of play after using the userโ€™s max move.
  1778. Color Grid: ๐ŸŸจ Yellow (Passive)
  1779.  
  1780. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1781. Requirements: 1 or more adjacent tiles must be activated
  1782. Requirements: Move level must be 3 or higher
  1783. MAX Countdown 2
  1784. Reduces the userโ€™s sync move countdown by two after using its max move.
  1785. Color Grid: ๐ŸŸจ Yellow (Passive)
  1786.  
  1787. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1788. Requirements: 1 or more adjacent tiles must be activated
  1789. Requirements: Move level must be 3 or higher
  1790. Max Geyser: Power 100
  1791. Max Geyser: Power โ†‘ 100
  1792. Color Grid: ๐ŸŽ€ Pink (Passive)
  1793.  
  1794. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1795. Requirements: 1 or more adjacent tiles must be activated
  1796. Speed 5
  1797. Speed 5
  1798. Color Grid: ๐ŸŸฆ Blue (Stat)
  1799.  
  1800. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1801. Requirements: 1 or more adjacent tiles must be activated
  1802. Dauntless
  1803. Sp. Atk cannot be lowered.
  1804. Color Grid: ๐ŸŸจ Yellow (Passive)
  1805.  
  1806. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1807. Requirements: 1 or more adjacent tiles must be activated
  1808. High-Pressure Snipe Shot: Power 3
  1809. High-Pressure Snipe Shot: Power โ†‘ 3
  1810. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1811.  
  1812. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1813. Requirements: 1 or more adjacent tiles must be activated
  1814. High-Pressure Snipe Shot: Power 3
  1815. High-Pressure Snipe Shot: Power โ†‘ 3
  1816. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1817.  
  1818. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1819. Requirements: 1 or more adjacent tiles must be activated
  1820. Requirements: Move level must be 2 or higher
  1821. Racing Rain 2
  1822. Quickly charges the move gauge when the weather is rainy.
  1823. Color Grid: ๐ŸŸจ Yellow (Passive)
  1824.  
  1825. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1826. Requirements: 1 or more adjacent tiles must be activated
  1827. Requirements: Move level must be 2 or higher
  1828. Sp. Atk 10
  1829. Sp. Atk 10
  1830. Color Grid: ๐ŸŸฆ Blue (Stat)
  1831.  
  1832. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1833. Requirements: 1 or more adjacent tiles must be activated
  1834. Requirements: Move level must be 2 or higher
  1835. Rainy Immunity
  1836. Status conditions cannot be inflicted on the user when the weather is rainy.
  1837. Color Grid: ๐ŸŸจ Yellow (Passive)
  1838.  
  1839. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1840. Requirements: 1 or more adjacent tiles must be activated
  1841. Requirements: Move level must be 3 or higher
  1842. Soften Up 1
  1843. Critical hits land more easily when the user attacks with a sync move.
  1844. Color Grid: ๐ŸŸจ Yellow (Passive)
  1845.  
  1846. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1847. Requirements: 1 or more adjacent tiles must be activated
  1848. Requirements: Move level must be 3 or higher
  1849. Shower Power 9
  1850. Powers up the userโ€™s sync move when the weather is rainy.
  1851. Color Grid: ๐ŸŸจ Yellow (Passive)
  1852.  
  1853. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1854. Requirements: 1 or more adjacent tiles must be activated
  1855. Requirements: Move level must be 3 or higher
  1856. Sharpshooting Judgment Water Beam: Power 25
  1857. Sharpshooting Judgment Water Beam: Power โ†‘ 25
  1858. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1859.  
  1860. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1861. Requirements: 1 or more adjacent tiles must be activated
  1862. Requirements: Move level must be 3 or higher
  1863. Sharpshooting Judgment Water Beam: Power 25
  1864. Sharpshooting Judgment Water Beam: Power โ†‘ 25
  1865. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1866.  
  1867. No. 210 Arven & Nacli (Maleโ™‚๏ธ)
  1868.  
  1869. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1870. HP 10
  1871. HP 10
  1872. Color Grid: ๐ŸŸฆ Blue (Stat)
  1873.  
  1874. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1875. Attack 5
  1876. Attack 5
  1877. Color Grid: ๐ŸŸฆ Blue (Stat)
  1878.  
  1879. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1880. Defense 5
  1881. Defense 5
  1882. Color Grid: ๐ŸŸฆ Blue (Stat)
  1883.  
  1884. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1885. Attack 5
  1886. Attack 5
  1887. Color Grid: ๐ŸŸฆ Blue (Stat)
  1888.  
  1889. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1890. Sp. Def 5
  1891. Sp. Def 5
  1892. Color Grid: ๐ŸŸฆ Blue (Stat)
  1893.  
  1894. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1895. Speed 5
  1896. Speed 5
  1897. Color Grid: ๐ŸŸฆ Blue (Stat)
  1898.  
  1899. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1900. Requirements: 1 or more adjacent tiles must be activated
  1901. Defense 5
  1902. Defense 5
  1903. Color Grid: ๐ŸŸฆ Blue (Stat)
  1904.  
  1905. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1906. Requirements: 1 or more adjacent tiles must be activated
  1907. Sp. Def 5
  1908. Sp. Def 5
  1909. Color Grid: ๐ŸŸฆ Blue (Stat)
  1910.  
  1911. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1912. Requirements: 1 or more adjacent tiles must be activated
  1913. Speed 5
  1914. Speed 5
  1915. Color Grid: ๐ŸŸฆ Blue (Stat)
  1916.  
  1917. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1918. Requirements: 1 or more adjacent tiles must be activated
  1919. HP 10
  1920. HP 10
  1921. Color Grid: ๐ŸŸฆ Blue (Stat)
  1922.  
  1923. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1924. Requirements: 1 or more adjacent tiles must be activated
  1925. Smack Down: Power 4
  1926. Smack Down: Power โ†‘ 4
  1927. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1928.  
  1929. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1930. Requirements: 1 or more adjacent tiles must be activated
  1931. Requirements: Move level must be 2 or higher
  1932. Smack Down: Power 4
  1933. Smack Down: Power โ†‘ 4
  1934. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1935.  
  1936. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1937. Requirements: 1 or more adjacent tiles must be activated
  1938. Smack Down: Power 4
  1939. Smack Down: Power โ†‘ 4
  1940. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1941.  
  1942. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1943. Requirements: 1 or more adjacent tiles must be activated
  1944. Requirements: Move level must be 2 or higher
  1945. Smack Down: Move Gauge Refresh 3
  1946. Move: Smack Down Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1947. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1948.  
  1949. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1950. Requirements: 1 or more adjacent tiles must be activated
  1951. Requirements: Move level must be 3 or higher
  1952. Sterner Stuff 2
  1953. Reduces damage when the user is hit by a physical attack move.
  1954. Color Grid: ๐ŸŸจ Yellow (Passive)
  1955.  
  1956. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1957. Requirements: 1 or more adjacent tiles must be activated
  1958. Requirements: Move level must be 2 or higher
  1959. Defense 10
  1960. Defense 10
  1961. Color Grid: ๐ŸŸฆ Blue (Stat)
  1962.  
  1963. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1964. Requirements: 1 or more adjacent tiles must be activated
  1965. Requirements: Move level must be 3 or higher
  1966. Overwhelm 9
  1967. Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move against it is successful.
  1968. Color Grid: ๐ŸŸจ Yellow (Passive)
  1969.  
  1970. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1971. Requirements: 1 or more adjacent tiles must be activated
  1972. Speed 5
  1973. Speed 5
  1974. Color Grid: ๐ŸŸฆ Blue (Stat)
  1975.  
  1976. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1977. Requirements: 1 or more adjacent tiles must be activated
  1978. HP 10
  1979. HP 10
  1980. Color Grid: ๐ŸŸฆ Blue (Stat)
  1981.  
  1982. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1983. Requirements: 1 or more adjacent tiles must be activated
  1984. Sp. Def 5
  1985. Sp. Def 5
  1986. Color Grid: ๐ŸŸฆ Blue (Stat)
  1987.  
  1988. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1989. Requirements: 1 or more adjacent tiles must be activated
  1990. Defense 5
  1991. Defense 5
  1992. Color Grid: ๐ŸŸฆ Blue (Stat)
  1993.  
  1994. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1995. Requirements: 1 or more adjacent tiles must be activated
  1996. Requirements: Move level must be 2 or higher
  1997. Stalwart
  1998. Sp. Def cannot be lowered.
  1999. Color Grid: ๐ŸŸจ Yellow (Passive)
  2000.  
  2001. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2002. Requirements: 1 or more adjacent tiles must be activated
  2003. Requirements: Move level must be 2 or higher
  2004. Unbending
  2005. Defense cannot be lowered.
  2006. Color Grid: ๐ŸŸจ Yellow (Passive)
  2007.  
  2008. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2009. Requirements: 1 or more adjacent tiles must be activated
  2010. Requirements: Move level must be 2 or higher
  2011. Catalytic Infliction
  2012. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s Pokรฉmon uses a status move each battle.
  2013. Color Grid: ๐ŸŸจ Yellow (Passive)
  2014.  
  2015. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2016. Requirements: 1 or more adjacent tiles must be activated
  2017. Requirements: Move level must be 3 or higher
  2018. Iron Defense: Acumen 9
  2019. Move: Iron Defense Raises the userโ€™s Sp. Def by one stat rank when its Pokรฉmon uses a move.
  2020. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2021.  
  2022. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2023. Requirements: 1 or more adjacent tiles must be activated
  2024. Requirements: Move level must be 3 or higher
  2025. Iron Defense: Move Gauge Refresh 9
  2026. Move: Iron Defense Charges the userโ€™s move gauge by one when its move is successful.
  2027. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2028.  
  2029. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2030. Requirements: 1 or more adjacent tiles must be activated
  2031. Sp. Def 5
  2032. Sp. Def 5
  2033. Color Grid: ๐ŸŸฆ Blue (Stat)
  2034.  
  2035. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2036. Requirements: 1 or more adjacent tiles must be activated
  2037. HP 10
  2038. HP 10
  2039. Color Grid: ๐ŸŸฆ Blue (Stat)
  2040.  
  2041. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2042. Requirements: 1 or more adjacent tiles must be activated
  2043. Defense 5
  2044. Defense 5
  2045. Color Grid: ๐ŸŸฆ Blue (Stat)
  2046.  
  2047. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2048. Requirements: 1 or more adjacent tiles must be activated
  2049. Speed 5
  2050. Speed 5
  2051. Color Grid: ๐ŸŸฆ Blue (Stat)
  2052.  
  2053. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2054. Requirements: 1 or more adjacent tiles must be activated
  2055. Smack Down: Power 4
  2056. Smack Down: Power โ†‘ 4
  2057. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2058.  
  2059. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2060. Requirements: 1 or more adjacent tiles must be activated
  2061. Requirements: Move level must be 2 or higher
  2062. Sp. Def 5
  2063. Sp. Def 5
  2064. Color Grid: ๐ŸŸฆ Blue (Stat)
  2065.  
  2066. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2067. Requirements: 1 or more adjacent tiles must be activated
  2068. Smack Down: Power 4
  2069. Smack Down: Power โ†‘ 4
  2070. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2071.  
  2072. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2073. Requirements: 1 or more adjacent tiles must be activated
  2074. Requirements: Move level must be 2 or higher
  2075. Give It a Taste!: MP Refresh 2
  2076. Move: Give It a Taste! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2077. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2078.  
  2079. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2080. Requirements: 1 or more adjacent tiles must be activated
  2081. Requirements: Move level must be 3 or higher
  2082. Team Sync Regen
  2083. Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
  2084. Color Grid: ๐ŸŸจ Yellow (Passive)
  2085.  
  2086. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2087. Requirements: 1 or more adjacent tiles must be activated
  2088. Requirements: Move level must be 2 or higher
  2089. HP 20
  2090. HP 20
  2091. Color Grid: ๐ŸŸฆ Blue (Stat)
  2092.  
  2093. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2094. Requirements: 1 or more adjacent tiles must be activated
  2095. Requirements: Move level must be 3 or higher
  2096. Endurance
  2097. Applies the Enduring effect to the user if its HP is full when it enters a battle.
  2098. Color Grid: ๐ŸŸจ Yellow (Passive)
  2099.  
  2100. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2101. Requirements: 1 or more adjacent tiles must be activated
  2102. HP 10
  2103. HP 10
  2104. Color Grid: ๐ŸŸฆ Blue (Stat)
  2105.  
  2106. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2107. Requirements: 1 or more adjacent tiles must be activated
  2108. Defense 5
  2109. Defense 5
  2110. Color Grid: ๐ŸŸฆ Blue (Stat)
  2111.  
  2112. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2113. Requirements: 1 or more adjacent tiles must be activated
  2114. Sand Shelter
  2115. Protects the user from damage from a sandstorm.
  2116. Color Grid: ๐ŸŸจ Yellow (Passive)
  2117.  
  2118. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2119. Requirements: 1 or more adjacent tiles must be activated
  2120. Sp. Def 5
  2121. Sp. Def 5
  2122. Color Grid: ๐ŸŸฆ Blue (Stat)
  2123.  
  2124. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2125. Requirements: 1 or more adjacent tiles must be activated
  2126. Requirements: Move level must be 2 or higher
  2127. Quick Cure
  2128. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2129. Color Grid: ๐ŸŸจ Yellow (Passive)
  2130.  
  2131. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2132. Requirements: 1 or more adjacent tiles must be activated
  2133. Requirements: Move level must be 2 or higher
  2134. Speed 5
  2135. Speed 5
  2136. Color Grid: ๐ŸŸฆ Blue (Stat)
  2137.  
  2138. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2139. Requirements: 1 or more adjacent tiles must be activated
  2140. Requirements: Move level must be 2 or higher
  2141. Recover: Move Gauge Refresh 9
  2142. Move: Recover Charges the userโ€™s move gauge by one when its move is successful.
  2143. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2144.  
  2145. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2146. Requirements: 1 or more adjacent tiles must be activated
  2147. Requirements: Move level must be 3 or higher
  2148. Recover: Master Healer 1
  2149. Move: Recover Increases the amount of HP restored by the userโ€™s healing moves.
  2150. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2151.  
  2152. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2153. Requirements: 1 or more adjacent tiles must be activated
  2154. Requirements: Move level must be 3 or higher
  2155. Recover: MP Refresh 2
  2156. Move: Recover Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2157. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2158.  
  2159. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2160. Requirements: 1 or more adjacent tiles must be activated
  2161. Requirements: Move level must be 3 or higher
  2162. Serving a Salty Defeat Rock Impact: Power 25
  2163. Serving a Salty Defeat Rock Impact: Power โ†‘ 25
  2164. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2165.  
  2166. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2167. Requirements: 1 or more adjacent tiles must be activated
  2168. Requirements: Move level must be 3 or higher
  2169. Serving a Salty Defeat Rock Impact: Power 25
  2170. Serving a Salty Defeat Rock Impact: Power โ†‘ 25
  2171. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2172.  
  2173. No. 220 Milo & Eldegoss (Maleโ™‚๏ธ)
  2174.  
  2175. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2176. HP 10
  2177. HP 10
  2178. Color Grid: ๐ŸŸฆ Blue (Stat)
  2179.  
  2180. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2181. Attack 5
  2182. Attack 5
  2183. Color Grid: ๐ŸŸฆ Blue (Stat)
  2184.  
  2185. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2186. Defense 5
  2187. Defense 5
  2188. Color Grid: ๐ŸŸฆ Blue (Stat)
  2189.  
  2190. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2191. Attack 5
  2192. Attack 5
  2193. Color Grid: ๐ŸŸฆ Blue (Stat)
  2194.  
  2195. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2196. Sp. Def 5
  2197. Sp. Def 5
  2198. Color Grid: ๐ŸŸฆ Blue (Stat)
  2199.  
  2200. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2201. Speed 5
  2202. Speed 5
  2203. Color Grid: ๐ŸŸฆ Blue (Stat)
  2204.  
  2205. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2206. Requirements: 1 or more adjacent tiles must be activated
  2207. Requirements: Move level must be 2 or higher
  2208. Escape Artist
  2209. Prevents the user from becoming trapped.
  2210. Color Grid: ๐ŸŸจ Yellow (Passive)
  2211.  
  2212. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2213. Requirements: 1 or more adjacent tiles must be activated
  2214. Requirements: Move level must be 4 or higher
  2215. Team Mind Brace 9
  2216. Raises the Sp. Def of all allied sync pairs by one stat rank when the userโ€™s attack move is successful.
  2217. Color Grid: ๐ŸŸจ Yellow (Passive)
  2218.  
  2219. Cell 9 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2220. Requirements: 1 or more adjacent tiles must be activated
  2221. Requirements: Move level must be 5 or higher
  2222. Sync Burst 1
  2223. Restores one MP for the user the first time its sync move is used each battle.
  2224. Color Grid: ๐ŸŸจ Yellow (Passive)
  2225.  
  2226. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2227. Requirements: 1 or more adjacent tiles must be activated
  2228. Requirements: Move level must be 2 or higher
  2229. Unflappable
  2230. Prevents the user from flinching.
  2231. Color Grid: ๐ŸŸจ Yellow (Passive)
  2232.  
  2233. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2234. Requirements: 1 or more adjacent tiles must be activated
  2235. Requirements: Move level must be 4 or higher
  2236. Team Offensive Defense 9
  2237. Raises the Defense of all allied sync pairs by one stat rank when the userโ€™s attack move is successful.
  2238. Color Grid: ๐ŸŸจ Yellow (Passive)
  2239.  
  2240. Cell 12 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2241. Requirements: 1 or more adjacent tiles must be activated
  2242. Requirements: Move level must be 5 or higher
  2243. Team Sharp Entry 1
  2244. Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.
  2245. Color Grid: ๐ŸŸจ Yellow (Passive)
  2246.  
  2247. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2248. Requirements: 1 or more adjacent tiles must be activated
  2249. Defense 5
  2250. Defense 5
  2251. Color Grid: ๐ŸŸฆ Blue (Stat)
  2252.  
  2253. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2254. Requirements: 1 or more adjacent tiles must be activated
  2255. Sp. Def 5
  2256. Sp. Def 5
  2257. Color Grid: ๐ŸŸฆ Blue (Stat)
  2258.  
  2259. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2260. Requirements: 1 or more adjacent tiles must be activated
  2261. Speed 5
  2262. Speed 5
  2263. Color Grid: ๐ŸŸฆ Blue (Stat)
  2264.  
  2265. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2266. Requirements: 1 or more adjacent tiles must be activated
  2267. HP 10
  2268. HP 10
  2269. Color Grid: ๐ŸŸฆ Blue (Stat)
  2270.  
  2271. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2272. Requirements: 1 or more adjacent tiles must be activated
  2273. Razor Leaf: Power 4
  2274. Razor Leaf: Power โ†‘ 4
  2275. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2276.  
  2277. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2278. Requirements: 1 or more adjacent tiles must be activated
  2279. Requirements: Move level must be 2 or higher
  2280. Razor Leaf: Power 4
  2281. Razor Leaf: Power โ†‘ 4
  2282. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2283.  
  2284. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2285. Requirements: 1 or more adjacent tiles must be activated
  2286. Razor Leaf: Power 4
  2287. Razor Leaf: Power โ†‘ 4
  2288. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2289.  
  2290. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2291. Requirements: 1 or more adjacent tiles must be activated
  2292. Requirements: Move level must be 2 or higher
  2293. Sp. Def 10
  2294. Sp. Def 10
  2295. Color Grid: ๐ŸŸฆ Blue (Stat)
  2296.  
  2297. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2298. Requirements: 1 or more adjacent tiles must be activated
  2299. Requirements: Move level must be 3 or higher
  2300. Razor Leaf: Move Gauge Refresh 9
  2301. Move: Razor Leaf Charges the userโ€™s move gauge by one when its move is successful.
  2302. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2303.  
  2304. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2305. Requirements: 1 or more adjacent tiles must be activated
  2306. Requirements: Move level must be 2 or higher
  2307. Razor Leaf: Accuracy 5
  2308. Razor Leaf: Accuracy โ†‘ 5
  2309. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2310.  
  2311. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2312. Requirements: 1 or more adjacent tiles must be activated
  2313. Requirements: Move level must be 3 or higher
  2314. Razor Leaf: Defense Crush 9
  2315. Move: Razor Leaf Lowers the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  2316. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2317.  
  2318. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2319. Requirements: 1 or more adjacent tiles must be activated
  2320. HP 10
  2321. HP 10
  2322. Color Grid: ๐ŸŸฆ Blue (Stat)
  2323.  
  2324. Cell 25 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2325. Requirements: 1 or more adjacent tiles must be activated
  2326. Unbending
  2327. Defense cannot be lowered.
  2328. Color Grid: ๐ŸŸจ Yellow (Passive)
  2329.  
  2330. Cell 26 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2331. Requirements: 1 or more adjacent tiles must be activated
  2332. Sp. Def 5
  2333. Sp. Def 5
  2334. Color Grid: ๐ŸŸฆ Blue (Stat)
  2335.  
  2336. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2337. Requirements: 1 or more adjacent tiles must be activated
  2338. Defense 5
  2339. Defense 5
  2340. Color Grid: ๐ŸŸฆ Blue (Stat)
  2341.  
  2342. Cell 28 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2343. Requirements: 1 or more adjacent tiles must be activated
  2344. Requirements: Move level must be 2 or higher
  2345. Speed 10
  2346. Speed 10
  2347. Color Grid: ๐ŸŸฆ Blue (Stat)
  2348.  
  2349. Cell 29 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2350. Requirements: 1 or more adjacent tiles must be activated
  2351. Requirements: Move level must be 2 or higher
  2352. Static Cling 2
  2353. Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.
  2354. Color Grid: ๐ŸŸจ Yellow (Passive)
  2355.  
  2356. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2357. Requirements: 1 or more adjacent tiles must be activated
  2358. Requirements: Move level must be 2 or higher
  2359. Youโ€™ll Be Uprooted!: MP Refresh 2
  2360. Move: Youโ€™ll Be Uprooted! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2361. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2362.  
  2363. Cell 31 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2364. Requirements: 1 or more adjacent tiles must be activated
  2365. Requirements: Move level must be 3 or higher
  2366. Mini Potion All: Master Healer 1
  2367. Move: Mini Potion All Increases the amount of HP restored by the userโ€™s healing moves.
  2368. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2369.  
  2370. Cell 32 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2371. Requirements: 1 or more adjacent tiles must be activated
  2372. Requirements: Move level must be 3 or higher
  2373. Mini Potion All: MP Refresh 2
  2374. Move: Mini Potion All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2375. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2376.  
  2377. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2378. Requirements: 1 or more adjacent tiles must be activated
  2379. Speed 5
  2380. Speed 5
  2381. Color Grid: ๐ŸŸฆ Blue (Stat)
  2382.  
  2383. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2384. Requirements: 1 or more adjacent tiles must be activated
  2385. Defense 5
  2386. Defense 5
  2387. Color Grid: ๐ŸŸฆ Blue (Stat)
  2388.  
  2389. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2390. Requirements: 1 or more adjacent tiles must be activated
  2391. Sp. Def 5
  2392. Sp. Def 5
  2393. Color Grid: ๐ŸŸฆ Blue (Stat)
  2394.  
  2395. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2396. Requirements: 1 or more adjacent tiles must be activated
  2397. Attack 5
  2398. Attack 5
  2399. Color Grid: ๐ŸŸฆ Blue (Stat)
  2400.  
  2401. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2402. Requirements: 1 or more adjacent tiles must be activated
  2403. Razor Leaf: Power 4
  2404. Razor Leaf: Power โ†‘ 4
  2405. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2406.  
  2407. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2408. Requirements: 1 or more adjacent tiles must be activated
  2409. Requirements: Move level must be 2 or higher
  2410. Turbo Turf 2
  2411. Quickly charges the move gauge when the terrain is Grassy Terrain.
  2412. Color Grid: ๐ŸŸจ Yellow (Passive)
  2413.  
  2414. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2415. Requirements: 1 or more adjacent tiles must be activated
  2416. Razor Leaf: Power 4
  2417. Razor Leaf: Power โ†‘ 4
  2418. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2419.  
  2420. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2421. Requirements: 1 or more adjacent tiles must be activated
  2422. Requirements: Move level must be 2 or higher
  2423. Verdant Recovery 1
  2424. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Grassy Terrain.
  2425. Color Grid: ๐ŸŸจ Yellow (Passive)
  2426.  
  2427. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2428. Requirements: 1 or more adjacent tiles must be activated
  2429. Requirements: Move level must be 3 or higher
  2430. MAX Damage Guard
  2431. Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
  2432. Color Grid: ๐ŸŸจ Yellow (Passive)
  2433.  
  2434. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2435. Requirements: 1 or more adjacent tiles must be activated
  2436. Requirements: Move level must be 2 or higher
  2437. Max Overgrowth: Power 100
  2438. Max Overgrowth: Power โ†‘ 100
  2439. Color Grid: ๐ŸŽ€ Pink (Passive)
  2440.  
  2441. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2442. Requirements: 1 or more adjacent tiles must be activated
  2443. Requirements: Move level must be 3 or higher
  2444. Status Immunity
  2445. Status conditions cannot be inflicted on the user.
  2446. Color Grid: ๐ŸŸจ Yellow (Passive)
  2447.  
  2448. Cell 44 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2449. Requirements: 1 or more adjacent tiles must be activated
  2450. Defense 5
  2451. Defense 5
  2452. Color Grid: ๐ŸŸฆ Blue (Stat)
  2453.  
  2454. Cell 45 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2455. Requirements: 1 or more adjacent tiles must be activated
  2456. HP 10
  2457. HP 10
  2458. Color Grid: ๐ŸŸฆ Blue (Stat)
  2459.  
  2460. Cell 46 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2461. Requirements: 1 or more adjacent tiles must be activated
  2462. Stalwart
  2463. Sp. Def cannot be lowered.
  2464. Color Grid: ๐ŸŸจ Yellow (Passive)
  2465.  
  2466. Cell 47 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2467. Requirements: 1 or more adjacent tiles must be activated
  2468. Sp. Def 5
  2469. Sp. Def 5
  2470. Color Grid: ๐ŸŸฆ Blue (Stat)
  2471.  
  2472. Cell 48 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2473. Requirements: 1 or more adjacent tiles must be activated
  2474. Requirements: Move level must be 2 or higher
  2475. Take Hit: Opp Poisoned 2
  2476. Has a chance (30%) of leaving an opponent that attacked the user poisoned when the user is hit by an attack move.
  2477. Color Grid: ๐ŸŸจ Yellow (Passive)
  2478.  
  2479. Cell 49 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2480. Requirements: 1 or more adjacent tiles must be activated
  2481. Requirements: Move level must be 2 or higher
  2482. HP 20
  2483. HP 20
  2484. Color Grid: ๐ŸŸฆ Blue (Stat)
  2485.  
  2486. Cell 50 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2487. Requirements: 1 or more adjacent tiles must be activated
  2488. Requirements: Move level must be 2 or higher
  2489. Charging Infliction 1
  2490. Charges the userโ€™s move gauge by one when its Pokรฉmon uses a status move.
  2491. Color Grid: ๐ŸŸจ Yellow (Passive)
  2492.  
  2493. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2494. Requirements: 1 or more adjacent tiles must be activated
  2495. Requirements: Move level must be 3 or higher
  2496. First Aid 4
  2497. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  2498. Color Grid: ๐ŸŸจ Yellow (Passive)
  2499.  
  2500. Cell 52 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2501. Requirements: 1 or more adjacent tiles must be activated
  2502. Requirements: Move level must be 3 or higher
  2503. Grassy Terrain Extension 3
  2504. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
  2505. Color Grid: ๐ŸŸจ Yellow (Passive)
  2506.  
  2507. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2508. Requirements: 1 or more adjacent tiles must be activated
  2509. Requirements: Move level must be 3 or higher
  2510. Fighting Farmer Grass Impact: Power 25
  2511. Fighting Farmer Grass Impact: Power โ†‘ 25
  2512. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2513.  
  2514. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2515. Requirements: 1 or more adjacent tiles must be activated
  2516. Requirements: Move level must be 3 or higher
  2517. Fighting Farmer Grass Impact: Power 25
  2518. Fighting Farmer Grass Impact: Power โ†‘ 25
  2519. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2520.  
  2521. No. 64 Cheren & Liepard (Maleโ™‚๏ธ)
  2522.  
  2523. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2524. HP 10
  2525. HP 10
  2526. Color Grid: ๐ŸŸฆ Blue (Stat)
  2527.  
  2528. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2529. Sp. Atk 5
  2530. Sp. Atk 5
  2531. Color Grid: ๐ŸŸฆ Blue (Stat)
  2532.  
  2533. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2534. Defense 5
  2535. Defense 5
  2536. Color Grid: ๐ŸŸฆ Blue (Stat)
  2537.  
  2538. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2539. Sp. Atk 5
  2540. Sp. Atk 5
  2541. Color Grid: ๐ŸŸฆ Blue (Stat)
  2542.  
  2543. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2544. Sp. Def 5
  2545. Sp. Def 5
  2546. Color Grid: ๐ŸŸฆ Blue (Stat)
  2547.  
  2548. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2549. Speed 5
  2550. Speed 5
  2551. Color Grid: ๐ŸŸฆ Blue (Stat)
  2552.  
  2553. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2554. Requirements: 1 or more adjacent tiles must be activated
  2555. Defense 5
  2556. Defense 5
  2557. Color Grid: ๐ŸŸฆ Blue (Stat)
  2558.  
  2559. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2560. Requirements: 1 or more adjacent tiles must be activated
  2561. Snarl: Power 4
  2562. Snarl: Power โ†‘ 4
  2563. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2564.  
  2565. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2566. Requirements: 1 or more adjacent tiles must be activated
  2567. Snarl: Power 4
  2568. Snarl: Power โ†‘ 4
  2569. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2570.  
  2571. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2572. Requirements: 1 or more adjacent tiles must be activated
  2573. Sp. Atk 5
  2574. Sp. Atk 5
  2575. Color Grid: ๐ŸŸฆ Blue (Stat)
  2576.  
  2577. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2578. Requirements: 1 or more adjacent tiles must be activated
  2579. Requirements: Move level must be 2 or higher
  2580. Snarl: Accuracy 5
  2581. Snarl: Accuracy โ†‘ 5
  2582. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2583.  
  2584. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2585. Requirements: 1 or more adjacent tiles must be activated
  2586. Requirements: Move level must be 2 or higher
  2587. Fast-Track 9
  2588. Raises the userโ€™s Speed by one stat rank when its Pokรฉmon uses a move.
  2589. Color Grid: ๐ŸŸจ Yellow (Passive)
  2590.  
  2591. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2592. Requirements: 1 or more adjacent tiles must be activated
  2593. Requirements: Move level must be 2 or higher
  2594. Speed 10
  2595. Speed 10
  2596. Color Grid: ๐ŸŸฆ Blue (Stat)
  2597.  
  2598. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2599. Requirements: 1 or more adjacent tiles must be activated
  2600. Requirements: Move level must be 3 or higher
  2601. Snarl: Superduper Effective 9
  2602. Move: Snarl Powers up moves that are super effective.
  2603. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2604.  
  2605. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2606. Requirements: 1 or more adjacent tiles must be activated
  2607. Requirements: Move level must be 3 or higher
  2608. Snarl: Mind Games 9
  2609. Move: Snarl Lowers the targetโ€™s Sp. Def by one stat rank when the userโ€™s attack move against it is successful.
  2610. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2611.  
  2612. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2613. Requirements: 1 or more adjacent tiles must be activated
  2614. Defense 5
  2615. Defense 5
  2616. Color Grid: ๐ŸŸฆ Blue (Stat)
  2617.  
  2618. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2619. Requirements: 1 or more adjacent tiles must be activated
  2620. Lithe
  2621. Prevents the user from getting paralyzed.
  2622. Color Grid: ๐ŸŸจ Yellow (Passive)
  2623.  
  2624. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2625. Requirements: 1 or more adjacent tiles must be activated
  2626. Sp. Def 5
  2627. Sp. Def 5
  2628. Color Grid: ๐ŸŸฆ Blue (Stat)
  2629.  
  2630. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2631. Requirements: 1 or more adjacent tiles must be activated
  2632. HP 10
  2633. HP 10
  2634. Color Grid: ๐ŸŸฆ Blue (Stat)
  2635.  
  2636. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2637. Requirements: 1 or more adjacent tiles must be activated
  2638. Requirements: Move level must be 2 or higher
  2639. Ridicure 3
  2640. Has a chance (40%) of restoring the userโ€™s HP by approximately 20% of its maximum HP when an opponentโ€™s attack move targeting the user misses.
  2641. Color Grid: ๐ŸŸจ Yellow (Passive)
  2642.  
  2643. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2644. Requirements: 1 or more adjacent tiles must be activated
  2645. Requirements: Move level must be 2 or higher
  2646. Double Team: Move Gauge Refresh 4
  2647. Move: Double Team Has a chance (50%) of charging the userโ€™s move gauge by one when its move is successful.
  2648. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2649.  
  2650. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2651. Requirements: 1 or more adjacent tiles must be activated
  2652. Requirements: Move level must be 2 or higher
  2653. Catalyst
  2654. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  2655. Color Grid: ๐ŸŸจ Yellow (Passive)
  2656.  
  2657. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2658. Requirements: 1 or more adjacent tiles must be activated
  2659. Requirements: Move level must be 3 or higher
  2660. Super Infliction 9
  2661. Applies the Supereffectiveย โ†‘ Next effect to the user when its Pokรฉmon uses a status move.
  2662. Color Grid: ๐ŸŸจ Yellow (Passive)
  2663.  
  2664. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2665. Requirements: 1 or more adjacent tiles must be activated
  2666. Requirements: Move level must be 3 or higher
  2667. Entry: Team Evasiveness โ†‘ 2
  2668. Raises the evasiveness of all allied sync pairs by two stat ranks when the user enters a battle.
  2669. Color Grid: ๐ŸŸจ Yellow (Passive)
  2670.  
  2671. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2672. Requirements: 1 or more adjacent tiles must be activated
  2673. Sp. Def 5
  2674. Sp. Def 5
  2675. Color Grid: ๐ŸŸฆ Blue (Stat)
  2676.  
  2677. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2678. Requirements: 1 or more adjacent tiles must be activated
  2679. Defense 5
  2680. Defense 5
  2681. Color Grid: ๐ŸŸฆ Blue (Stat)
  2682.  
  2683. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2684. Requirements: 1 or more adjacent tiles must be activated
  2685. Dauntless
  2686. Sp. Atk cannot be lowered.
  2687. Color Grid: ๐ŸŸจ Yellow (Passive)
  2688.  
  2689. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2690. Requirements: 1 or more adjacent tiles must be activated
  2691. Sp. Atk 5
  2692. Sp. Atk 5
  2693. Color Grid: ๐ŸŸฆ Blue (Stat)
  2694.  
  2695. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2696. Requirements: 1 or more adjacent tiles must be activated
  2697. HP 10
  2698. HP 10
  2699. Color Grid: ๐ŸŸฆ Blue (Stat)
  2700.  
  2701. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2702. Requirements: 1 or more adjacent tiles must be activated
  2703. Speed 5
  2704. Speed 5
  2705. Color Grid: ๐ŸŸฆ Blue (Stat)
  2706.  
  2707. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2708. Requirements: 1 or more adjacent tiles must be activated
  2709. Requirements: Move level must be 2 or higher
  2710. Natural Remedy
  2711. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2712. Color Grid: ๐ŸŸจ Yellow (Passive)
  2713.  
  2714. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2715. Requirements: 1 or more adjacent tiles must be activated
  2716. Requirements: Move level must be 2 or higher
  2717. Sp. Atk 10
  2718. Sp. Atk 10
  2719. Color Grid: ๐ŸŸฆ Blue (Stat)
  2720.  
  2721. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2722. Requirements: 1 or more adjacent tiles must be activated
  2723. Requirements: Move level must be 2 or higher
  2724. X Sp. Atk: MP Refresh 2
  2725. Move: X Sp. Atk Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2726. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2727.  
  2728. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2729. Requirements: 1 or more adjacent tiles must be activated
  2730. Requirements: Move level must be 3 or higher
  2731. X Sp. Atk: Ramp Up 1
  2732. Move: X Sp. Atk Raises the userโ€™s Sp. Atk by one stat rank when its move is successful.
  2733. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2734.  
  2735. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2736. Requirements: 1 or more adjacent tiles must be activated
  2737. Requirements: Move level must be 3 or higher
  2738. Brainpower
  2739. The more the userโ€™s Sp.ย Atk is raised, the more it powers up its sync move.
  2740. Color Grid: ๐ŸŸจ Yellow (Passive)
  2741.  
  2742. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2743. Requirements: 1 or more adjacent tiles must be activated
  2744. Sp. Atk 5
  2745. Sp. Atk 5
  2746. Color Grid: ๐ŸŸฆ Blue (Stat)
  2747.  
  2748. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2749. Requirements: 1 or more adjacent tiles must be activated
  2750. Defense 5
  2751. Defense 5
  2752. Color Grid: ๐ŸŸฆ Blue (Stat)
  2753.  
  2754. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2755. Requirements: 1 or more adjacent tiles must be activated
  2756. Sp. Def 5
  2757. Sp. Def 5
  2758. Color Grid: ๐ŸŸฆ Blue (Stat)
  2759.  
  2760. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2761. Requirements: 1 or more adjacent tiles must be activated
  2762. Speed 5
  2763. Speed 5
  2764. Color Grid: ๐ŸŸฆ Blue (Stat)
  2765.  
  2766. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2767. Requirements: 1 or more adjacent tiles must be activated
  2768. Snarl: Power 4
  2769. Snarl: Power โ†‘ 4
  2770. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2771.  
  2772. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2773. Requirements: 1 or more adjacent tiles must be activated
  2774. Snarl: Power 4
  2775. Snarl: Power โ†‘ 4
  2776. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2777.  
  2778. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2779. Requirements: 1 or more adjacent tiles must be activated
  2780. Requirements: Move level must be 2 or higher
  2781. Snarl: Power 4
  2782. Snarl: Power โ†‘ 4
  2783. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2784.  
  2785. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2786. Requirements: 1 or more adjacent tiles must be activated
  2787. Requirements: Move level must be 2 or higher
  2788. Snarl: Move Gauge Refresh 3
  2789. Move: Snarl Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2790. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2791.  
  2792. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2793. Requirements: 1 or more adjacent tiles must be activated
  2794. Requirements: Move level must be 2 or higher
  2795. You Look Tough!: MP Refresh 2
  2796. Move: You Look Tough! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2797. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2798.  
  2799. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2800. Requirements: 1 or more adjacent tiles must be activated
  2801. Requirements: Move level must be 3 or higher
  2802. You Look Tough!: Critical Eye 1
  2803. Move: You Look Tough! Raises the userโ€™s critical-hit rate by one stat rank when its move is successful.
  2804. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2805.  
  2806. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2807. Requirements: 1 or more adjacent tiles must be activated
  2808. Requirements: Move level must be 3 or higher
  2809. You Look Tough!: Pep Rally 2
  2810. Move: You Look Tough! Raises the Speed of all allied sync pairs by two stat ranks when the userโ€™s move is successful.
  2811. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2812.  
  2813. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2814. Requirements: 1 or more adjacent tiles must be activated
  2815. Requirements: Move level must be 3 or higher
  2816. Learning Who I Am Dark Beam: Power 25
  2817. Learning Who I Am Dark Beam: Power โ†‘ 25
  2818. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2819.  
  2820. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2821. Requirements: 1 or more adjacent tiles must be activated
  2822. Requirements: Move level must be 3 or higher
  2823. Learning Who I Am Dark Beam: Power 25
  2824. Learning Who I Am Dark Beam: Power โ†‘ 25
  2825. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2826.  
  2827. No. 73 Sygna Suit Grimsley & Sharpedo (Maleโ™‚๏ธ)
  2828.  
  2829. Cell 49 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2830. Requirements: 1 or more adjacent tiles must be activated
  2831. Attack 20
  2832. Attack 20
  2833. Color Grid: ๐ŸŸฆ Blue (Stat)
  2834. Grid Expand Unlock: 25/12/2024 06:00:00
  2835.  
  2836. Cell 50 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2837. Requirements: 1 or more adjacent tiles must be activated
  2838. Requirements: Move level must be 2 or higher
  2839. Sink or Swim!: Durable 9
  2840. Move: Sink or Swim! Applies the Enduring effect to the user when its move is successful.
  2841. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2842. Grid Expand Unlock: 25/12/2024 06:00:00
  2843.  
  2844. Cell 51 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2845. Requirements: 1 or more adjacent tiles must be activated
  2846. Requirements: Move level must be 3 or higher
  2847. Pinch: Damage Guard Next Once 9
  2848. Applies the Damage Guard Next effect to the user when it is in a pinch. This effect can activate only once per battle.
  2849. Color Grid: ๐ŸŸจ Yellow (Passive)
  2850. Grid Expand Unlock: 25/12/2024 06:00:00
  2851.  
  2852. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2853. Requirements: 1 or more adjacent tiles must be activated
  2854. HP 40
  2855. HP 40
  2856. Color Grid: ๐ŸŸฆ Blue (Stat)
  2857. Grid Expand Unlock: 25/12/2024 06:00:00
  2858.  
  2859. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2860. Requirements: 1 or more adjacent tiles must be activated
  2861. Requirements: Move level must be 2 or higher
  2862. Furious Brawn
  2863. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  2864. Color Grid: ๐ŸŸจ Yellow (Passive)
  2865. Grid Expand Unlock: 25/12/2024 06:00:00
  2866.  
  2867. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2868. Requirements: 1 or more adjacent tiles must be activated
  2869. Requirements: Move level must be 3 or higher
  2870. Haymaker
  2871. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  2872. Color Grid: ๐ŸŸจ Yellow (Passive)
  2873. Grid Expand Unlock: 25/12/2024 06:00:00
  2874.  
  2875.  
  2876.  
  2877.  
  2878.  
  2879.  
  2880.  
  2881.  
  2882.  
  2883.  
  2884.  
  2885.  
Advertisement
Add Comment
Please, Sign In to add comment