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Apr 16th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --By quuisiYT(quu#9149)
  87. Player=owner
  88. Character=Player.Character
  89. char = Character
  90. local scream = Instance.new("Sound",char.Torso)
  91. scream.SoundId = "rbxassetid://901030512"
  92. scream.Volume = 100
  93. local omg = Instance.new("Sound",char.Torso)
  94. omg.SoundId = "rbxassetid://1090126885"
  95. omg.Volume = 1000
  96. local ban2 = Instance.new("Sound",char.Torso)
  97. ban2.SoundId = "rbxassetid://135925117"
  98. ban2.Volume = 100
  99. local ban = Instance.new("Sound",char.Torso)
  100. ban.SoundId = "rbxassetid://948494432"
  101. ban.Volume = 100
  102. local banh = Instance.new("Part",char)
  103. banh.Name = "BAN!"
  104. banh.Size = Vector3.new(1, 5.2, 1)
  105. banh.CanCollide = false
  106. local banm = Instance.new("FileMesh",banh)
  107. banm.MeshId = "http://www.roblox.com/asset/?id=10604848"
  108. banm.TextureId = "http://www.roblox.com/asset/?id=10605252"
  109. banm.Scale = Vector3.new(0.5,0.5,0.5)
  110. local banw = Instance.new("Weld",banh)
  111. banw.Part0 = banh
  112. banw.Part1 = char["Right Arm"]
  113. banw.C0 = CFrame.new(0.0185670853, -1.69550169, -1.06726038, -0.997520506, 0.00503299711, 0.0701959729, -0.0702080429, -0.00226099929, -0.997529864, -0.00486185262, -0.999984622, 0.00260874978)
  114. PlayerGui=Player.PlayerGui
  115. Backpack=Player.Backpack
  116. Torso=Character.Torso
  117. Head=Character.Head
  118. Humanoid=Character.Humanoid
  119. m=Instance.new('Model',Character)
  120. LeftArm=Character["Left Arm"]
  121. LeftLeg=Character["Left Leg"]
  122. RightArm=Character["Right Arm"]
  123. RightLeg=Character["Right Leg"]
  124. LS=Torso["Left Shoulder"]
  125. LH=Torso["Left Hip"]
  126. RS=Torso["Right Shoulder"]
  127. RH=Torso["Right Hip"]
  128. Face = Head.face
  129. Neck=Torso.Neck
  130. it=Instance.new
  131. attacktype=1
  132. vt=Vector3.new
  133. cf=CFrame.new
  134. euler=CFrame.fromEulerAnglesXYZ
  135. angles=CFrame.Angles
  136. cloaked=false
  137. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  138. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  139. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  140. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  141. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  142. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  143. RootPart=Character.HumanoidRootPart
  144. RootJoint=RootPart.RootJoint
  145. RootCF=euler(-1.57,0,3.14)
  146. attack = false
  147. attackdebounce = false
  148. deb=false
  149. equipped=true
  150. hand=false
  151. MMouse=nil
  152. combo=0
  153. mana=0
  154. trispeed=1
  155. pathtrans=.7
  156. attackmode='none'
  157. local idle=0
  158. local Anim="Idle"
  159. local Effects={}
  160. local gun=false
  161. local shoot=false
  162. player=nil
  163. cloak=false
  164. lightcolor='Really Red'
  165.  
  166. local Color1=Torso.BrickColor
  167.  
  168.  
  169. --save shoulders
  170. RSH, LSH=nil, nil
  171. --welds
  172. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  173. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  174. LH=Torso["Left Hip"]
  175. RH=Torso["Right Hip"]
  176. TorsoColor=Torso.BrickColor
  177. function NoOutline(Part)
  178. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  179. end
  180.  
  181.  
  182.  
  183. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  184. local fp=it("Part")
  185. fp.formFactor=formfactor
  186. fp.Parent=parent
  187. fp.Reflectance=reflectance
  188. fp.Transparency=transparency
  189. fp.CanCollide=false
  190. fp.Locked=true
  191. fp.BrickColor=brickcolor
  192. fp.Name=name
  193. fp.Size=size
  194. fp.Position=Torso.Position
  195. NoOutline(fp)
  196. fp.Material="SmoothPlastic"
  197. fp:BreakJoints()
  198. return fp
  199. end
  200.  
  201. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  202. local mesh=it(Mesh)
  203. mesh.Parent=part
  204. if Mesh=="SpecialMesh" then
  205. mesh.MeshType=meshtype
  206. if meshid~="nil" then
  207. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  208. end
  209. end
  210. mesh.Offset=offset
  211. mesh.Scale=scale
  212. return mesh
  213. end
  214.  
  215. function weld(parent,part0,part1,c0)
  216. local weld=it("Weld")
  217. weld.Parent=parent
  218. weld.Part0=part0
  219. weld.Part1=part1
  220. weld.C0=c0
  221. return weld
  222. end
  223.  
  224. local Color1=Torso.BrickColor
  225.  
  226.  
  227.  
  228.  
  229.  
  230. Player=game:GetService('Players').LocalPlayer
  231. Character=Player.Character
  232. Mouse=Player:GetMouse()
  233. m=Instance.new('Model',Character)
  234.  
  235.  
  236. local function weldBetween(a, b)
  237. local weldd = Instance.new("ManualWeld")
  238. weldd.Part0 = a
  239. weldd.Part1 = b
  240. weldd.C0 = CFrame.new()
  241. weldd.C1 = b.CFrame:inverse() * a.CFrame
  242. weldd.Parent = a
  243. return weldd
  244. end
  245.  
  246. it=Instance.new
  247.  
  248. function nooutline(part)
  249. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  250. end
  251.  
  252. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  253. local fp=it("Part")
  254. fp.formFactor=formfactor
  255. fp.Parent=parent
  256. fp.Reflectance=reflectance
  257. fp.Transparency=transparency
  258. fp.CanCollide=false
  259. fp.Locked=true
  260. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  261. fp.Name=name
  262. fp.Size=size
  263. fp.Position=Character.Torso.Position
  264. nooutline(fp)
  265. fp.Material=material
  266. fp:BreakJoints()
  267. return fp
  268. end
  269.  
  270. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  271. local mesh=it(Mesh)
  272. mesh.Parent=part
  273. if Mesh=="SpecialMesh" then
  274. mesh.MeshType=meshtype
  275. mesh.MeshId=meshid
  276. end
  277. mesh.Offset=offset
  278. mesh.Scale=scale
  279. return mesh
  280. end
  281.  
  282. function weld(parent,part0,part1,c0,c1)
  283. local weld=it("Weld")
  284. weld.Parent=parent
  285. weld.Part0=part0
  286. weld.Part1=part1
  287. weld.C0=c0
  288. weld.C1=c1
  289. return weld
  290. end
  291.  
  292.  
  293.  
  294.  
  295.  
  296.  
  297.  
  298.  
  299.  
  300. --------------------------------
  301. local p = game.Players.LocalPlayer
  302. local char = p.Character
  303. local mouse = p:GetMouse()
  304. local larm = char["Left Arm"]
  305. local rarm = char["Right Arm"]
  306. local lleg = char["Left Leg"]
  307. local rleg = char["Right Leg"]
  308. local hed = char.Head
  309. local torso = char.Torso
  310. local hum = char.Humanoid
  311. local cam = game.Workspace.CurrentCamera
  312. local root = char.HumanoidRootPart
  313. local deb = false
  314. local shot = 0
  315. local debris=game:service"Debris"
  316. local l = game:GetService("Lighting")
  317. local rs = game:GetService("RunService").RenderStepped
  318. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  319. math.randomseed(os.time())
  320. for i,v in pairs(char:children()) do
  321. if v:IsA("Hat") then
  322. v:Destroy()
  323. end
  324. end
  325. for i,v in pairs (hed:GetChildren()) do
  326. if v:IsA("Sound") then
  327. v:Destroy()
  328. end
  329. end
  330. ----------------------------------------------------
  331. z = Instance.new("Sound", torso)
  332. z.SoundId = "rbxassetid://1618258430" -- Put Music ID Here.
  333. z.Looped = true
  334. z.Volume = 1
  335. wait(.1)
  336. z:Play()
  337. -----------------------------------------------------
  338. Debounces = {
  339. CanAttack = true;
  340. NoIdl = false;
  341. Slashing = false;
  342. Slashed = false;
  343. RPunch = false;
  344. RPunched = false;
  345. LPunch = false;
  346. LPunched = false;
  347. }
  348. local Touche = {char.Name, }
  349. ----------------------------------------------------
  350. ----------------------------------------------------
  351. ----------------------------------------------------
  352. local LocalPlayer = game:GetService("Players").LocalPlayer
  353. local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
  354.  
  355.  
  356. local LocalPlayer = game:GetService("Players").LocalPlayer
  357. local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
  358.  
  359. Character.Head.Transparency = 0
  360.  
  361. local Camisa = Instance.new("Part", Character)
  362. Camisa.Name = "Camisa"
  363.  
  364. Camisa.CanCollide = false
  365. Camisa.BrickColor = BrickColor.new("Institutional white")
  366. Camisa.Transparency = 1
  367. Camisa.Material = "Plastic"
  368. Camisa.Size = Vector3.new(1.5, 1.5, 1)
  369.  
  370. local Weld = Instance.new("Weld", Camisa)
  371. Weld.Part0 = Character.Torso
  372. Weld.Part1 = Camisa
  373. Weld.C1 = CFrame.new(0, 0, 0)
  374. ----------------------------------------
  375. local p = game.Players.LocalPlayer
  376. local char = p.Character
  377. local mouse = p:GetMouse()
  378. local larm = char["Left Arm"]
  379. local rarm = char["Right Arm"]
  380. local lleg = char["Left Leg"]
  381. local rleg = char["Right Leg"]
  382. local hed = char.Head
  383. local torso = char.Torso
  384. local hum = char.Humanoid
  385. local cam = game.Workspace.CurrentCamera
  386. local root = char.HumanoidRootPart
  387. local rj = root.RootJoint
  388. local deb = false
  389. local shot = 0
  390. local stanceToggle = "Idle1"
  391. local l = game:GetService("Lighting")
  392. local rs = game:GetService("RunService").RenderStepped
  393. local hb = game:GetService("RunService").Heartbeat
  394. local Stepped = game:GetService("RunService").Stepped
  395. math.randomseed(os.time())
  396. hum.JumpPower = 100
  397. ----------------------------------------------------
  398. fat = Instance.new("BindableEvent",script)
  399. fat.Name = "Heartbeat"
  400.  
  401. script:WaitForChild("Heartbeat")
  402.  
  403. frame = 1/30
  404. tf = 0
  405. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  406. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  407. lastframe = tick()
  408. script.Heartbeat:Fire() --ayy lmao
  409.  
  410. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  411. tf = tf + s
  412. if tf >= frame then
  413. if allowframeloss then
  414. script.Heartbeat:Fire()
  415. lastframe=tick()
  416. else
  417. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  418. for i=1, math.floor(tf/frame) do
  419. script.Heartbeat:Fire()
  420. end
  421. lastframe=tick()
  422. end
  423. if tossremainder then
  424. tf = 0
  425. else
  426. tf = tf - frame * math.floor(tf/frame)
  427. end
  428. end
  429. end)
  430. ----------------------------------------------------
  431. for i,v in pairs(char:children()) do
  432. if v:IsA("Hat") then
  433. v:Destroy()
  434. end
  435. end
  436. for i,v in pairs (hed:GetChildren()) do
  437. if v:IsA("Sound") then
  438. v:Destroy()
  439. end
  440. end
  441. ----------------------------------------------------
  442. Debounces = {
  443. CanAttack = true;
  444. CanJoke = true;
  445. NoIdl = false;
  446. Slashing = false;
  447. Slashed = false;
  448. ks = false;
  449. }
  450. ----------------------------------------------------
  451. function weld5(part0, part1, c0, c1)
  452. weeld=Instance.new("Weld", part0)
  453. weeld.Part0=part0
  454. weeld.Part1=part1
  455. weeld.C0=c0
  456. weeld.C1=c1
  457. return weeld
  458. end
  459. ----------------------------------------------------
  460. function NewPart(prnt,siz,cf,trans,anc,mat,col)
  461. local prt=Instance.new("Part")
  462. prt.Parent=prnt
  463. prt.Name="Part"
  464. prt.Size=siz
  465. prt.CanCollide=false
  466. prt.Anchored=anc
  467. prt.Locked=true
  468. prt.Transparency = trans
  469. prt.TopSurface=10
  470. prt.BottomSurface=10
  471. prt.FrontSurface=10
  472. prt.BackSurface=10
  473. prt.LeftSurface=10
  474. prt.RightSurface=10
  475. prt:BreakJoints()
  476. prt.CFrame=cf or CFrame.new(30,10,30)
  477. prt.Material=mat
  478. prt.BrickColor=BrickColor.new(col)
  479. m=Instance.new("SpecialMesh",prt)
  480. m.MeshType=6
  481. return prt
  482. end
  483. ----------------------------------------------------
  484. function lerp(a, b, t) -- Linear interpolation
  485. return a + (b - a)*t
  486. end
  487.  
  488. function slerp(a, b, t) --Spherical interpolation
  489. dot = a:Dot(b)
  490. if dot > 0.99999 or dot < -0.99999 then
  491. return t <= 0.5 and a or b
  492. else
  493. r = math.acos(dot)
  494. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  495. end
  496. end
  497.  
  498. function matrixInterpolate(a, b, t)
  499. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  500. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  501. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  502. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  503. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  504. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  505. local t = v1:Dot(v2)
  506. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  507. return CFrame.new()
  508. end
  509. return CFrame.new(
  510. v0.x, v0.y, v0.z,
  511. v1.x, v1.y, v1.z,
  512. v2.x, v2.y, v2.z,
  513. v3.x, v3.y, v3.z)
  514. end
  515. ----------------------------------------------------
  516. function genWeld(a,b)
  517. local w = Instance.new("Weld",a)
  518. w.Part0 = a
  519. w.Part1 = b
  520. return w
  521. end
  522. function weld(a, b)
  523. local weld = Instance.new("Weld")
  524. weld.Name = "W"
  525. weld.Part0 = a
  526. weld.Part1 = b
  527. weld.C0 = a.CFrame:inverse() * b.CFrame
  528. weld.Parent = a
  529. return weld;
  530. end
  531. ----------------------------------------------------
  532. function Lerp(c1,c2,al)
  533. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  534. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  535. for i,v in pairs(com1) do
  536. com1[i] = v+(com2[i]-v)*al
  537. end
  538. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  539. end
  540. ----------------------------------------------------
  541. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  542. local wld = Instance.new("Weld", wp1)
  543. wld.Part0 = wp0
  544. wld.Part1 = wp1
  545. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  546. end
  547. ----------------------------------------------------
  548. newWeld(torso, larm, -1.5, 0.5, 0)
  549. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  550. newWeld(torso, rarm, 1.5, 0.5, 0)
  551. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  552. newWeld(torso, hed, 0, 1.5, 0)
  553. newWeld(torso, lleg, -0.5, -1, 0)
  554. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  555. newWeld(torso, rleg, 0.5, -1, 0)
  556. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  557. newWeld(root, torso, 0, -1, 0)
  558. torso.Weld.C1 = CFrame.new(0, -1, 0)
  559. ----------------------------------------------------
  560. z = Instance.new("Sound",char) --Smile: print("â?º")
  561. z.SoundId = "rbxassetid://0"--410761150, 411368002
  562. z.Looped = true
  563. z.Pitch = 1
  564. z.Volume = 1
  565. wait(0.1)
  566. z:Play()
  567. ----------------------------------------------------
  568. New = function(Object, Parent, Name, Data)
  569. local Object = Instance.new(Object)
  570. for Index, Value in pairs(Data or {}) do
  571. Object[Index] = Value
  572. end
  573. Object.Parent = Parent
  574. Object.Name = Name
  575. return Object
  576. end
  577. ----------------------------------------------------
  578. --Left Arm
  579. m = Instance.new("Model")
  580. m.Name = "LeftArm"
  581.  
  582. p4 = Instance.new("Part", m)
  583. p4.BrickColor = BrickColor.new("Really black")
  584. p4.Material = Enum.Material.SmoothPlastic
  585. p4.Name = "LeftArmPlate"
  586. p4.Size = Vector3.new(1, 2, 1)
  587. p4.Transparency = 1
  588. p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  589. p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  590. p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  591. p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  592. p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  593. p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  594. b4 = Instance.new("SpecialMesh", p4)
  595. b4.MeshType = Enum.MeshType.Brick
  596. b4.Name = "Mesh"
  597. b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
  598.  
  599.  
  600.  
  601.  
  602.  
  603. w1 = Instance.new("Weld", p1)
  604. w1.Name = "Part_Weld"
  605. w1.Part0 = p1
  606. w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  607. w1.Part1 = p2
  608. w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  609. w2 = Instance.new("Weld", p2)
  610. w2.Name = "Part_Weld"
  611. w2.Part0 = p2
  612. w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  613. w2.Part1 = p3
  614. w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  615. w3 = Instance.new("Weld", p3)
  616. w3.Name = "LeftArmPlate_Weld"
  617. w3.Part0 = p3
  618. w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  619. w3.Part1 = p4
  620. w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  621. w4 = Instance.new("Weld", p4)
  622. w4.Name = "Part_Weld"
  623. w4.Part0 = p4
  624. w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  625. w4.Part1 = p5
  626. w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  627. w5 = Instance.new("Weld", p5)
  628. w5.Name = "Part_Weld"
  629. w5.Part0 = p5
  630. w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  631. w5.Part1 = p6
  632. w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  633. w6 = Instance.new("Weld", p6)
  634. w6.Name = "Part_Weld"
  635. w6.Part0 = p6
  636. w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  637. w6.Part1 = p7
  638. w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  639. w7 = Instance.new("Weld", p7)
  640. w7.Name = "Part_Weld"
  641. w7.Part0 = p7
  642. w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  643. w7.Part1 = p8
  644. w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  645. w8 = Instance.new("Weld", p8)
  646. w8.Name = "Part_Weld"
  647. w8.Part0 = p8
  648. w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  649. w8.Part1 = p9
  650. w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  651. w9 = Instance.new("Weld", p9)
  652. w9.Name = "Part_Weld"
  653. w9.Part0 = p9
  654. w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  655. w9.Part1 = p10
  656. w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  657. w10 = Instance.new("Weld", p10)
  658. w10.Name = "Part_Weld"
  659. w10.Part0 = p10
  660. w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  661. w10.Part1 = p11
  662. w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  663. w11 = Instance.new("Weld", p11)
  664. w11.Name = "Part_Weld"
  665. w11.Part0 = p11
  666. w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  667. w11.Part1 = p12
  668. w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  669. w12 = Instance.new("Weld", p12)
  670. w12.Name = "Part_Weld"
  671. w12.Part0 = p12
  672. w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  673. w12.Part1 = p13
  674. w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  675. w13 = Instance.new("Weld", p13)
  676. w13.Name = "Part_Weld"
  677. w13.Part0 = p13
  678. w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  679. w13.Part1 = p14
  680. w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  681. w14 = Instance.new("Weld", p14)
  682. w14.Name = "Part_Weld"
  683. w14.Part0 = p14
  684. w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  685. w14.Part1 = p15
  686. w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  687. w15 = Instance.new("Weld", p15)
  688. w15.Name = "Part_Weld"
  689. w15.Part0 = p15
  690. w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  691. w15.Part1 = p16
  692. w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
  693.  
  694. m.Parent = larm
  695. m:MakeJoints()
  696. ----------------------------------------------------
  697. local cor = Instance.new("Part", larm.LeftArm)
  698. cor.Name = "Thingy"
  699. cor.Locked = true
  700. cor.BottomSurface = 0
  701. cor.CanCollide = false
  702. cor.Size = Vector3.new(1, 1, 1)
  703. cor.Transparency = 1
  704. cor.TopSurface = 0
  705. corw = Instance.new("Weld", cor)
  706. corw.Part0 = larm
  707. corw.Part1 = cor
  708. corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  709. corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  710. weld1 = Instance.new("Weld", larm.LeftArm)
  711. weld1.Part0 = cor
  712. weld1.Part1 = larm.LeftArm.LeftArmPlate
  713. weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  714. --Right Arm
  715. m2 = Instance.new("Model")
  716. m2.Name = "RightArm"
  717.  
  718. p7 = Instance.new("Part", m2)
  719. p7.BrickColor = BrickColor.new("Institutional white")
  720. p7.Material = Enum.Material.SmoothPlastic
  721. p7.Transparency = 1
  722. p7.Name = "RightArmPlate"
  723. p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  724. p7.FormFactor = Enum.FormFactor.Symmetric
  725. p7.Size = Vector3.new(1, 2, 1)
  726. p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  727. p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  728. p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  729. p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  730. p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  731. p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  732. b7 = Instance.new("SpecialMesh", p7)
  733. b7.MeshType = Enum.MeshType.Brick
  734. b7.Name = "Mesh"
  735. b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
  736.  
  737.  
  738. w1 = Instance.new("Weld", p1)
  739. w1.Name = "Part_Weld"
  740. w1.Part0 = p1
  741. w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  742. w1.Part1 = p2
  743. w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  744. w2 = Instance.new("Weld", p2)
  745. w2.Name = "Part_Weld"
  746. w2.Part0 = p2
  747. w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  748. w2.Part1 = p3
  749. w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  750. w3 = Instance.new("Weld", p3)
  751. w3.Name = "Part_Weld"
  752. w3.Part0 = p3
  753. w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  754. w3.Part1 = p4
  755. w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  756. w4 = Instance.new("Weld", p4)
  757. w4.Name = "Part_Weld"
  758. w4.Part0 = p4
  759. w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  760. w4.Part1 = p5
  761. w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  762. w5 = Instance.new("Weld", p5)
  763. w5.Name = "Part_Weld"
  764. w5.Part0 = p5
  765. w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  766. w5.Part1 = p6
  767. w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  768. w6 = Instance.new("Weld", p6)
  769. w6.Name = "RightArmPlate_Weld"
  770. w6.Part0 = p6
  771. w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  772. w6.Part1 = p7
  773. w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  774. w7 = Instance.new("Weld", p7)
  775. w7.Name = "Part_Weld"
  776. w7.Part0 = p7
  777. w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  778. w7.Part1 = p8
  779. w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  780. w8 = Instance.new("Weld", p8)
  781. w8.Name = "Part_Weld"
  782. w8.Part0 = p8
  783. w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  784. w8.Part1 = p9
  785. w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  786. w9 = Instance.new("Weld", p9)
  787. w9.Name = "Part_Weld"
  788. w9.Part0 = p9
  789. w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  790. w9.Part1 = p10
  791. w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  792. w10 = Instance.new("Weld", p10)
  793. w10.Name = "Part_Weld"
  794. w10.Part0 = p10
  795. w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  796. w10.Part1 = p11
  797. w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  798. w11 = Instance.new("Weld", p11)
  799. w11.Name = "Part_Weld"
  800. w11.Part0 = p11
  801. w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  802. w11.Part1 = p12
  803. w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  804. w12 = Instance.new("Weld", p12)
  805. w12.Name = "Part_Weld"
  806. w12.Part0 = p12
  807. w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  808. w12.Part1 = p13
  809. w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  810. w13 = Instance.new("Weld", p13)
  811. w13.Name = "Part_Weld"
  812. w13.Part0 = p13
  813. w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  814. w13.Part1 = p14
  815. w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  816. w14 = Instance.new("Weld", p14)
  817. w14.Name = "Part_Weld"
  818. w14.Part0 = p14
  819. w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  820. w14.Part1 = p15
  821. w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  822. w15 = Instance.new("Weld", p15)
  823. w15.Name = "Part_Weld"
  824. w15.Part0 = p15
  825. w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  826. w15.Part1 = p16
  827. w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  828. w16 = Instance.new("Weld", p16)
  829. w16.Name = "Part_Weld"
  830. w16.Part0 = p16
  831. w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  832. w16.Part1 = p17
  833. w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  834. w17 = Instance.new("Weld", p17)
  835. w17.Name = "Part_Weld"
  836. w17.Part0 = p17
  837. w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  838. w17.Part1 = p18
  839. w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  840. w18 = Instance.new("Weld", p18)
  841. w18.Name = "Part_Weld"
  842. w18.Part0 = p18
  843. w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  844. w18.Part1 = p19
  845. w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  846. m2.Parent = rarm
  847. m2:MakeJoints()
  848. ----------------------------------------------------
  849. local cor2 = Instance.new("Part", rarm.RightArm)
  850. cor2.Name = "Thingy"
  851. cor2.Locked = true
  852. cor2.BottomSurface = 0
  853. cor2.CanCollide = false
  854. cor2.Size = Vector3.new(1, 1, 1)
  855. cor2.Transparency = 1
  856. cor2.TopSurface = 0
  857. corw2 = Instance.new("Weld", cor2)
  858. corw2.Part0 = rarm
  859. corw2.Part1 = cor2
  860. corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  861. corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  862. weld2 = Instance.new("Weld", rarm.RightArm)
  863. weld2.Part0 = cor2
  864. weld2.Part1 = rarm.RightArm.RightArmPlate
  865. weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  866.  
  867.  
  868. --Zyrodoxa
  869. m8 = Instance.new("Model")
  870. m8.Name = "Zyrodoxa"
  871.  
  872. p16 = Instance.new("Part", m8)
  873. p16.BrickColor = BrickColor.new("Instutional white")
  874. p16.Material = Enum.Material.Metal
  875. p16.Name = "Handle"
  876. p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
  877. p16.CanCollide = false
  878. p16.Locked = true
  879. p16.FormFactor = Enum.FormFactor.Custom
  880. p16.Size = Vector3.new(0, 0, 0)
  881. p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  882. p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  883. p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  884. p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  885. p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  886. p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  887. b16 = Instance.new("BlockMesh", p16)
  888. b16.Name = "Mesh"
  889. b16.Scale = Vector3.new(0, 0, 0)
  890.  
  891. w16 = Instance.new("Weld", p16)
  892. w16.Name = "Block_Weld"
  893. w16.Part0 = p16
  894. w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
  895. w16.Part1 = p17
  896. w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
  897.  
  898. m8.Parent = rarm
  899. m8:MakeJoints()
  900. ----------------------------------------------------
  901. local cor8 = Instance.new("Part", rarm.Zyrodoxa)
  902. cor8.Name = "Thingy"
  903. cor8.Locked = true
  904. cor8.BottomSurface = 0
  905. cor8.CanCollide = false
  906. cor8.Size = Vector3.new(1, 1, 1)
  907. cor8.Transparency = 1
  908. cor8.TopSurface = 0
  909. corw8 = Instance.new("Weld", cor8)
  910. corw8.Part0 = rarm
  911. corw8.Part1 = cor8
  912. corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
  913. corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  914. weld8 = Instance.new("Weld", rarm.Zyrodoxa)
  915. weld8.Part0 = cor8
  916. weld8.Part1 = rarm.Zyrodoxa.Handle
  917. weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  918. ----------------------------------------------------
  919. models = {m,m2,m3,m4,m5,m6,m7,m8}
  920. parts = {}
  921. Stepped:connect(function()
  922. for i,v in pairs(models) do
  923. for _, a in pairs(v:GetChildren()) do
  924. if v:IsA("Part") and v.Name ~= "Thingy" then
  925. table.insert(parts, a)
  926. for i,v in pairs(parts) do
  927. v.CanCollide = false
  928. end
  929. end
  930. end
  931. end
  932. end)
  933. ----------------------------------------------------
  934. local animpose = "Idle1"
  935. local lastanimpose = "Idle1"
  936. local grab = false
  937. local Smooth = 1
  938. local sine = 0
  939. local change = 1
  940. local val = 0
  941. local ffing = false
  942. ----------------------------------------------------
  943. --[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
  944.  
  945. function FindHumanoids()
  946. local function c_region(Position, Size)
  947. local SizeOffset = Size/2
  948. local Point1 = Position - SizeOffset
  949. local Point2 = Position + SizeOffset
  950. local a = Instance.new("Part", workspace)
  951. a.Anchored = true
  952. a.Size = Size
  953. a.Position = Position
  954. print("Hey!, I'm making a part!")
  955. return Region3.new(Point1, Point2)
  956. end
  957.  
  958. local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
  959. local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
  960. local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
  961. local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
  962.  
  963. local regions = {a, b, c, d}
  964.  
  965. local found_humanoids = {}
  966. local already_found = {char.Name}
  967.  
  968. for _, region in pairs(regions) do
  969. for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
  970. print(part, part.Parent, part.Name) ---nope
  971. if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
  972. local humanoid = part.Parent:FindFirstChild("Humanoid")
  973. local name = humanoid.Parent.Name
  974. local exists = false
  975. for _, n in pairs(already_found) do
  976. if n == name then
  977. exists = true
  978. end
  979. end
  980. if not exists then
  981. table.insert(already_found, name)
  982. table.insert(found_humanoids, humanoid)
  983. end
  984. elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
  985. local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
  986. local name = humanoid.Parent.Parent.Name
  987. local exists = false
  988. for _, n in pairs(already_found) do
  989. if n == name then
  990. exists = true
  991. end
  992. end
  993. if not exists then
  994. table.insert(already_found, name)
  995. table.insert(found_humanoids, humanoid)
  996. end
  997. end
  998. end
  999. end
  1000. return found_humanoids
  1001. end
  1002.  
  1003. local humanoids = FindHumanoids()
  1004. if #humanoids == 0 then
  1005. for i, v in pairs(humanoids) do
  1006. print(v.Parent.Name)
  1007. if Debounces.Slashing == true then
  1008. v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage?
  1009. elseif Debounces.Slashing == false then
  1010. wait()
  1011. end
  1012. end
  1013. wait(0.3)
  1014. end]]--
  1015. ----------------------------------------------------
  1016. --[[mouse.KeyDown:connect(function(key)
  1017. if key == "f" then
  1018. if Debounces.CanAttack == true then
  1019. Debounces.CanAttack = false
  1020. Debounces.NoIdl = true
  1021. Debounces.on = true
  1022. for i = 1, 20 do
  1023. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1024. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1025. CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
  1026. CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  1027. CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  1028. CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  1029. CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  1030. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
  1031. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1032. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
  1033. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1034. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
  1035. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
  1036. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
  1037. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
  1038. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  1039. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
  1040. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  1041. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
  1042. if Debounces.on == false then
  1043. break
  1044. end
  1045. fat.Event:wait()
  1046. end
  1047. end
  1048. end
  1049. end)]]--
  1050. ----------------------------------------------------
  1051. mod4 = Instance.new("Model",char)
  1052.  
  1053. ptez = {0.7, 0.8, 0.9, 1}
  1054.  
  1055. function FindNearestTorso(Position,Distance,SinglePlayer)
  1056. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1057. local List = {}
  1058. for i,v in pairs(workspace:GetChildren())do
  1059. if v:IsA("Model")then
  1060. if v:findFirstChild("Torso")then
  1061. if v ~= char then
  1062. if(v.Torso.Position -Position).magnitude <= Distance then
  1063. table.insert(List,v)
  1064. end
  1065. end
  1066. end
  1067. end
  1068. end
  1069. return List
  1070. end
  1071.  
  1072. function Slam()
  1073. local part=Instance.new('Part',mod4)
  1074. part.Anchored=true
  1075. part.CanCollide=false
  1076. part.FormFactor='Custom'
  1077. part.Size=Vector3.new(.2,.2,.2)
  1078. part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
  1079. part.Transparency=.7
  1080. part.BrickColor=BrickColor.new('Really black')
  1081. mesh=Instance.new('SpecialMesh',part)
  1082. mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
  1083. mesh.Scale=Vector3.new(3,3,3)
  1084. local part2=Instance.new('Part',mod4)
  1085. part2.Anchored=true
  1086. part2.CanCollide=false
  1087. part2.FormFactor='Custom'
  1088. part2.Size=Vector3.new(.2,.2,.2)
  1089. part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
  1090. part2.Transparency=.7
  1091. part2.BrickColor=BrickColor.new('Institutional white')
  1092. mesh2=Instance.new('SpecialMesh',part2)
  1093. mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
  1094. mesh2.Scale=Vector3.new(3,1.5,3)
  1095. x = Instance.new("Sound",larm)
  1096. x.SoundId = "http://www.roblox.com/asset/?id=142070127"
  1097. x.Pitch = ptez[math.random(1,#ptez)]
  1098. x.Volume = 1
  1099. wait(.1)
  1100. x1 = Instance.new("Sound",larm)
  1101. x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
  1102. x1.Pitch = ptez[math.random(1,#ptez)]
  1103. x1.Volume = 1
  1104. wait(.1)
  1105. x:Play()
  1106. x1:Play()
  1107. for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
  1108. if v:FindFirstChild('Humanoid') then
  1109. v.Humanoid:TakeDamage(math.random(30,45))
  1110. end
  1111. end
  1112. coroutine.resume(coroutine.create(function()
  1113. for i=0,0.62,0.13 do
  1114. wait()
  1115. part.CFrame=part.CFrame
  1116. part.Transparency=i
  1117. mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
  1118. part2.CFrame=part2.CFrame
  1119. part2.Transparency=i
  1120. mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
  1121. end
  1122. part.Parent=nil
  1123. part2.Parent=nil
  1124. x:Destroy()
  1125. end))
  1126. end
  1127. ----------------------------------------------------
  1128. wPart = function(x,y,z,color,tr,cc,an,parent)
  1129. local wp = Instance.new('WedgePart',parent or Weapon)
  1130. wp.formFactor = 'Custom'
  1131. wp.Size = Vector3.new(x,y,z)
  1132. wp.BrickColor = BrickColor.new(color)
  1133. wp.CanCollide = cc
  1134. wp.Transparency = tr
  1135. wp.Anchored = an
  1136. wp.TopSurface,wp.BottomSurface = 0,0
  1137. return wp
  1138. end
  1139.  
  1140. Mesh = function(par,num,x,y,z)
  1141. local msh = _
  1142. if num == 1 then
  1143. msh = Instance.new("CylinderMesh",par)
  1144. elseif num == 2 then
  1145. msh = Instance.new("SpecialMesh",par)
  1146. msh.MeshType = 3
  1147. elseif num == 3 then
  1148. msh = Instance.new("BlockMesh",par)
  1149. elseif num == 4 then
  1150. msh = Instance.new("SpecialMesh",par)
  1151. msh.MeshType = "Torso"
  1152. elseif type(num) == 'string' then
  1153. msh = Instance.new("SpecialMesh",par)
  1154. msh.MeshId = num
  1155. end
  1156. msh.Scale = Vector3.new(x,y,z)
  1157. return msh
  1158. end
  1159.  
  1160. local function CFrameFromTopBack(at, top, back)
  1161. local right = top:Cross(back)
  1162. return CFrame.new(at.x, at.y, at.z,
  1163. right.x, top.x, back.x,
  1164. right.y, top.y, back.y,
  1165. right.z, top.z, back.z)
  1166. end
  1167.  
  1168. function Triangle(a, b, c)
  1169. local edg1 = (c-a):Dot((b-a).unit)
  1170. local edg2 = (a-b):Dot((c-b).unit)
  1171. local edg3 = (b-c):Dot((a-c).unit)
  1172. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1173. a, b, c = a, b, c
  1174. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1175. a, b, c = b, c, a
  1176. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1177. a, b, c = c, a, b
  1178. else
  1179. print("unreachable")
  1180. end
  1181. local len1 = (c-a):Dot((b-a).unit)
  1182. local len2 = (b-a).magnitude - len1
  1183. local width = (a + (b-a).unit*len1 - c).magnitude
  1184. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1185. local list = {}
  1186. if len1 > 0.01 then
  1187. local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
  1188. local sz = Vector3.new(0.2, width, len1)
  1189. w1.Size = sz
  1190. local sp = Mesh(w1,2,0,0,0)
  1191. sp.MeshType='Wedge'
  1192. sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
  1193. w1:BreakJoints()
  1194. w1.Anchored = true
  1195. w1.Transparency = 0.7
  1196. Spawn(function()
  1197. for i=0,1,0.1 do
  1198. fat.Event:wait()
  1199. w1.Transparency=w1.Transparency+0.03
  1200. end
  1201. end)
  1202. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1203. table.insert(list,w1)
  1204. end
  1205. if len2 > 0.01 then
  1206. local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
  1207. local sz = Vector3.new(0.2, width, len2)
  1208. w2.Size = sz
  1209. local sp = Mesh(w2,2,0,0,0)
  1210. sp.MeshType='Wedge'
  1211. sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
  1212. w2:BreakJoints()
  1213. w2.Anchored = true
  1214. w2.Transparency = 0.7
  1215. Spawn(function()
  1216. for i=0,1,0.1 do
  1217. fat.Event:wait()
  1218. w2.Transparency=w2.Transparency+0.03
  1219. end
  1220. end)
  1221. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1222. table.insert(list,w2)
  1223. end
  1224. return unpack(list)
  1225. end
  1226.  
  1227. function trail(p,t,h)
  1228. Spawn(function()
  1229. local blcf = p.CFrame
  1230. local scfr = blcf
  1231. for i=1,t do
  1232. local blcf = p.CFrame
  1233. if scfr and (p.Position-scfr.p).magnitude > .1 then
  1234. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1235. if a then game.Debris:AddItem(a,1) end
  1236. if b then game.Debris:AddItem(b,1) end
  1237. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1238. if a then game.Debris:AddItem(a,1) end
  1239. if b then game.Debris:AddItem(b,1) end
  1240. scfr = blcf
  1241. elseif not scfr then
  1242. scfr = blcf
  1243. end
  1244. fat.Event:wait()
  1245. end
  1246. scfr=nil
  1247. end)
  1248. end
  1249. --trail(char.Sword.Blade,1e1000,5)
  1250. ----------------------------------------------------
  1251. function Dmg()
  1252. local partofdeath = rarm.Zyrodoxa.Hitbox
  1253. local function CreateRegion3FromLocAndSize(Position, Size)
  1254. local SizeOffset = Size/2
  1255. local Point1 = Position - SizeOffset
  1256. local Point2 = Position + SizeOffset
  1257. return Region3.new(Point1, Point2)
  1258. end
  1259. local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
  1260. for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
  1261. Spawn(function()
  1262. if Debounces.Slashing == true and Debounces.Slashed == false then
  1263. Debounces.Slashed = true
  1264. ypcall(function()
  1265. local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
  1266. humanoid:TakeDamage(math.random(10,18))
  1267. end)
  1268. wait(.4)
  1269. Debounces.Slashed = false
  1270. end
  1271. end)
  1272. end
  1273. end
  1274. ----------------------------------------------------
  1275. pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  1276. ptz = {0.7, 0.8, 0.9, 1}
  1277. idz = {"161006212", "161006195"}
  1278. function attackone()
  1279. for i = 1, 13 do
  1280. corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
  1281. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
  1282. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
  1283. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  1284. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
  1285. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
  1286. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
  1287. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
  1288. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
  1289. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
  1290. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
  1291. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
  1292. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  1293. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
  1294. if Debounces.on == false then
  1295. break
  1296. end
  1297. fat.Event:wait()
  1298. end
  1299. trail(rarm.Zyrodoxa.Hitbox,20,2)
  1300. Debounces.Slashing = true
  1301. wait(0.2)
  1302. --[[z = Instance.new("Sound", hed)
  1303. z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
  1304. z.Pitch = ptz[math.random(1,#ptz)]
  1305. z.Volume = 1
  1306. wait(.01)
  1307. z:Play()]]--
  1308. for i = 1, 14 do
  1309. Dmg()
  1310. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
  1311. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
  1312. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
  1313. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
  1314. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
  1315. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
  1316. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
  1317. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1318. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
  1319. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1320. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
  1321. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
  1322. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  1323. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
  1324. if Debounces.on == false then break end
  1325. rs:wait()
  1326. end
  1327. Debounces.Slashing = false
  1328. end
  1329. function attacktwo()
  1330. Debounces.Slashing = true
  1331. for i = 1, 14 do
  1332. Dmg()
  1333. corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
  1334. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
  1335. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
  1336. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1337. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
  1338. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  1339. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
  1340. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1341. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
  1342. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1343. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
  1344. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1345. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
  1346. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1347. if Debounces.on == false then
  1348. break
  1349. end
  1350. rs:wait()
  1351. end
  1352. end
  1353. ----------------------------------------------------
  1354.  
  1355. ----------------------------------------------------
  1356. definition = 5
  1357. bc = {}
  1358. bezierparts = {}
  1359. function NoOutline(Part)
  1360. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1361. end
  1362. function draw(p,d)
  1363. for i=1,d do
  1364. local t = i/d
  1365. bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
  1366. end
  1367.  
  1368. Spawn(function() fat.Event:wait()
  1369. for i,v in pairs(bezierparts) do
  1370. v.Transparency = 1
  1371. end
  1372. end)
  1373. end
  1374. --local points = {larm.Position,rarn.Position,invisipart.Position}
  1375. --draw(points,definition)
  1376.  
  1377. fat.Event:wait()
  1378.  
  1379. rpart = Instance.new("Part",rarm)
  1380. NoOutline(rpart)
  1381. rpart.Anchored = false
  1382. rpart.Size = Vector3.new(1,1,1)
  1383. rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1384. rpart.Transparency = 1
  1385. newWeld(rarm, rpart, 0, 0, 0)
  1386. rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
  1387. lpart = Instance.new("Part",larm)
  1388. NoOutline(lpart)
  1389. lpart.Anchored = false
  1390. lpart.Size = Vector3.new(1,1,1)
  1391. lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1392. lpart.Transparency = 1
  1393. newWeld(larm, lpart, 0, 0, 0)
  1394. lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
  1395. invisipart = Instance.new("Part",torso)
  1396. NoOutline(invisipart)
  1397. invisipart.Anchored = false
  1398. invisipart.Size = Vector3.new(1,1,1)
  1399. invisipart.Transparency = 1
  1400. invisipart.CFrame = torso.CFrame
  1401. newWeld(torso, invisipart, 0, 0, 0)
  1402. invisipart.Weld.C1 = CFrame.new(0, 0, 6)
  1403. table.insert(bezierparts, rpart)
  1404. table.insert(bezierparts, lpart)
  1405. table.insert(bezierparts, invisipart)
  1406. for i = 1, 40 do
  1407. local points = {lpart.Position,invisipart.Position,rpart.Position}
  1408. draw(points,definition)
  1409. --invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
  1410. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
  1411. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1412. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
  1413. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1414. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
  1415. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1416. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1417. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1418. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
  1419. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1420. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
  1421. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1422. if Debounces.on == false then
  1423. break
  1424. end
  1425. fat.Event:wait()
  1426. end
  1427. for i,v in pairs(bezierparts) do
  1428. v:Destroy()
  1429. end
  1430. --draw(points,definition)
  1431. if Debounces.CanAttack == false then
  1432. Debounces.CanAttack = true
  1433. Debounces.NoIdl = false
  1434. Debounces.on = false
  1435. end
  1436.  
  1437. ----------------------------------------------------
  1438. ----------------------------------------------------
  1439. pt = {6.6, 6.8, 7, 7.2, 7.4}
  1440. mouse.KeyDown:connect(function(key)
  1441. if key == "q" then
  1442. if Debounces.CanJoke == true then
  1443. Debounces.CanJoke = false
  1444. u = Instance.new("Sound",char)
  1445. u.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1446. u.Pitch = pt[math.random(1,#pt)]
  1447. u.Volume = 0.3
  1448. u2 = Instance.new("Sound",char)
  1449. u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1450. u2.Pitch = u.Pitch
  1451. u2.Volume = 0.3
  1452. u3 = Instance.new("Sound",char)
  1453. u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1454. u3.Pitch = u.Pitch
  1455. u3.Volume = 0.3
  1456. wait(.01)
  1457. u:Play()
  1458. u2:Play()
  1459. u3:Play()
  1460. wait(1.5)
  1461. u:Destroy()
  1462. u2:Destroy()
  1463. u3:Destroy()
  1464. if Debounces.CanJoke == false then
  1465. Debounces.CanJoke = true
  1466. end
  1467. end
  1468. end
  1469. end)
  1470. ----------------------------------------------------
  1471. ----------------------------------------------------
  1472. ----------------------------------------------------
  1473. Grab = false
  1474. mouse.KeyDown:connect(function(key)
  1475. if key == "g" then
  1476. Debounces.on = true
  1477. Debounces.NoIdl = true
  1478. Debounces.ks = true
  1479. if Grab == false then
  1480. gp = nil
  1481. for i = 1, 20 do
  1482. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1483. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1484. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
  1485. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1486. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
  1487. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1488. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
  1489. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1490. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
  1491. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1492. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
  1493. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1494. if Debounces.on == false then break end
  1495. fat.Event:wait()
  1496. end
  1497. con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
  1498. ht = hit.Parent
  1499. for i,v in pairs(ht:GetChildren()) do
  1500. if v:IsA("Part") then
  1501. v.CanCollide = false
  1502. v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
  1503. end
  1504. end
  1505. hum1=ht:FindFirstChild('Humanoid')
  1506. if hum1 ~= nil then
  1507. if Debounces.ks==true then
  1508. z = Instance.new("Sound",hed)
  1509. z.SoundId = "rbxassetid://169380525"
  1510. z.Volume = 1
  1511. z:Play()
  1512. Debounces.ks=false
  1513. end
  1514. hum1.PlatformStand=true
  1515. hum1:ChangeState'Physics'
  1516. gp = ht
  1517. Grab = true
  1518. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
  1519. asd.Parent = larm
  1520. asd.Name = "asd"
  1521. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  1522. stanceToggle = "Grabbed"
  1523. --[[elseif hum1 == nil then
  1524. con1:disconnect()
  1525. wait() return]]--
  1526. end
  1527. end)
  1528. for i = 1, 20 do
  1529. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1530. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1531. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1532. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1533. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
  1534. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1535. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
  1536. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1537. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1538. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1539. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
  1540. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1541. if Debounces.on == false then break end
  1542. fat.Event:wait()
  1543. end
  1544. con1:disconnect()
  1545. Debounces.on = false
  1546. Debounces.NoIdl = false
  1547. elseif Grab == true then
  1548. Grab = false
  1549. --[[for i = 1, 16 do
  1550. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
  1551. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
  1552. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
  1553. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1554. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1555. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1556. cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
  1557. if Debounces.on == false then end
  1558. rs:wait()
  1559. end]]--
  1560. for i = 1, 16 do
  1561. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
  1562. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
  1563. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
  1564. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
  1565. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
  1566. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1567. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
  1568. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1569. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
  1570. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
  1571. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1572. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1573. if Debounces.on == false then end
  1574. rs:wait()
  1575. end
  1576. for i = 1, 12 do
  1577. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
  1578. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1579. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
  1580. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1581. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
  1582. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1583. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
  1584. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
  1585. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
  1586. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
  1587. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
  1588. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
  1589. if Debounces.on == false then end
  1590. rs:wait()
  1591. end
  1592. Slam()
  1593. if gp ~= nil then
  1594. for i,v in pairs(larm:GetChildren()) do
  1595. if v.Name == "asd" and v:IsA("Weld") then
  1596. v:Remove()
  1597. end
  1598. if v:IsA("Part") then
  1599. v.CanCollide = true
  1600. v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
  1601. end
  1602. end
  1603. end
  1604. stanceToggle = "Idle1"
  1605. --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  1606. bv.maxForce = Vector3.new(400000, 400000, 400000)
  1607. bv.P = 125000
  1608. bv.velocity = char.Head.CFrame.lookVector * 200]]--
  1609. ht=nil
  1610. Debounces.on = false
  1611. Debounces.NoIdl = false
  1612. elseif ht == nil then wait()
  1613. Grab = false
  1614. Debounces.on = false
  1615. Debounces.NoIdl = false
  1616. end
  1617. end
  1618. end)
  1619. ----------------------------------------------------
  1620. Change = false
  1621. mouse.KeyDown:connect(function(key)
  1622. if key == "n" then
  1623. if Change == false then
  1624. Change = true
  1625. stanceToggle = "Idle2"
  1626. elseif Change == true then
  1627. Change = false
  1628. stanceToggle = "Idle1"
  1629. end
  1630. end
  1631. end)
  1632. ----------------------------------------------------
  1633. mouse.KeyDown:connect(function(key)
  1634. if string.byte(key) == 52 then
  1635. Swing = 2
  1636. char.Humanoid.WalkSpeed = 28
  1637. end
  1638. end)
  1639. mouse.KeyUp:connect(function(key)
  1640. if string.byte(key) == 52 then
  1641. Swing = 1
  1642. char.Humanoid.WalkSpeed = 16
  1643. end
  1644. end)
  1645. local mouse2 = Player:GetMouse()
  1646. local running = false
  1647.  
  1648. mouse2.KeyDown:connect(function(key) -- Run function
  1649. if key == "e" then
  1650. running = true
  1651. local keyConnection = mouse.KeyUp:connect(function(key)
  1652. if string.byte(key) == 48 then
  1653. running = false
  1654. end
  1655. end)
  1656. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
  1657. end
  1658. end)
  1659.  
  1660. mouse2.KeyUp:connect(function(key)
  1661. if key == "e" then
  1662. running = false
  1663. Character.Humanoid.WalkSpeed = 16
  1664. end
  1665. end)
  1666. function Ban()
  1667. Debounces.on = true
  1668. Debounces.NoIdl = true
  1669. Debounces.ks = true
  1670. local hitbox = Instance.new("Part",banh)
  1671. hitbox.Name = "HurtBox"
  1672. hitbox.Size = Vector3.new(2.09, 3.4, 1.8)
  1673. hitbox.Transparency = 1
  1674. local hitboxwe = Instance.new("Weld",hitbox)
  1675. hitboxwe.Part0 = hitbox
  1676. hitboxwe.Part1 = banh
  1677. hitboxwe.C0 = CFrame.new(0.230496407, 0.228847623, 1.76342273, -0.997520506, -0.0702080652, -0.00486185262, 0.00503299385, -0.00226099882, -0.999983966, 0.070195958, -0.997529984, 0.00260874908)
  1678. function onTouched(part)
  1679. local human = part.Parent:FindFirstChildOfClass("Humanoid")
  1680. if human then
  1681. human.Parent:Destroy()
  1682. ban2:Play()
  1683. wait(1.4)
  1684. ban:Play()
  1685. wait(1.2)
  1686. omg:Play()
  1687. wait(2.6)
  1688. scream:Play()
  1689. wait(4.6)
  1690. scream:Stop()
  1691. end
  1692. end
  1693. hitbox.Touched:connect(onTouched)
  1694. for i = 0,1 , 0.09 do
  1695. banw.C0 = banw.C0:lerp(CFrame.new(0.0185546875, -1.99783754, -0.149715185, -0.997520864, 0.00503101526, 0.0701895654, -0.0643144846, -0.469972789, -0.880334616, 0.0285583287, -0.882666826, 0.469131112),i)
  1696. game:GetService("RunService").RenderStepped:wait()
  1697. end
  1698. hitbox:Destroy()
  1699. banw.C0 = CFrame.new(0.0185670853, -1.69550169, -1.06726038, -0.997520506, 0.00503299711, 0.0701959729, -0.0702080429, -0.00226099929, -0.997529864, -0.00486185262, -0.999984622, 0.00260874978)
  1700. Debounces.on = false
  1701. Debounces.NoIdl = false
  1702. Debounces.ks = false
  1703. end
  1704. mouse.Button1Down:connect(Ban)
  1705. ----------------------------------------------------
  1706.  
  1707. jump = false
  1708. rs:connect(function()
  1709. if char.Humanoid.Jump == true then
  1710. jump = true
  1711. else
  1712. jump = false
  1713. end
  1714. char.Humanoid.FreeFalling:connect(function(f)
  1715. if f then
  1716. ffing = true
  1717. else
  1718. ffing = false
  1719. end
  1720. end)
  1721. sine = sine + change
  1722. if jump == true then
  1723. animpose = "Jumping"
  1724. elseif ffing == true then
  1725. animpose = "Freefalling"
  1726. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  1727. animpose = "Idle"
  1728. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  1729. animpose = "Walking"
  1730. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  1731. animpose = "Running"
  1732. end
  1733. RightLeg = CFrame.new(0.5,-1,0)
  1734. LeftLeg = CFrame.new(-0.5,-1,0)
  1735.  
  1736. lefth = (torso.CFrame*LeftLeg)
  1737. righth = (torso.CFrame*RightLeg)
  1738.  
  1739. speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
  1740.  
  1741. TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
  1742.  
  1743. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1744. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1745. if animpose ~= lastanimpose then
  1746. sine = 0
  1747. if Debounces.NoIdl == false then
  1748. if stanceToggle == "Idle1" then
  1749. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
  1750. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
  1751. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
  1752. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
  1753. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
  1754. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
  1755. elseif stanceToggle == "Idle2" then
  1756. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
  1757. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
  1758. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
  1759. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
  1760. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
  1761. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
  1762. end
  1763. fat.Event:wait()
  1764. end
  1765. else
  1766. end
  1767. lastanimpose = animpose
  1768. if Debounces.NoIdl == false then
  1769. if animpose == "Idle" then
  1770. change = 0.5
  1771. if stanceToggle == "Idle1" then
  1772. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1773. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
  1774.  
  1775. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
  1776. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1777. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
  1778. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1779. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
  1780. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
  1781. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
  1782. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
  1783. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  1784. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
  1785. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  1786. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
  1787. elseif stanceToggle == "Idle2" then
  1788.  
  1789. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1790. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
  1791. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  1792. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
  1793. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  1794. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
  1795. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1796. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
  1797. --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
  1798. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1799. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
  1800. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
  1801. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
  1802. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
  1803. elseif stanceToggle == "Grabbed" then
  1804. grab = true
  1805. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1806. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1807. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
  1808. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1809. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
  1810. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1811. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
  1812. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1813. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1814. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1815. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1816. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1817. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1818. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1819. end
  1820. elseif animpose == "Walking" then
  1821. if stanceToggle == "Grabbed" then
  1822. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1823. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1824. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1825. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1826. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
  1827. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1828. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  1829. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  1830. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  1831. --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  1832. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1833. lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  1834. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1835. rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  1836. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1837. elseif stanceToggle ~= "Grabbed" then
  1838. change = 1
  1839. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1840. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1841.  
  1842. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1843. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1844. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1845. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1846. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  1847. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  1848. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  1849. --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  1850. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1851. --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  1852. lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  1853. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1854. --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  1855. rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  1856. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1857. end
  1858. elseif animpose == "Running" then
  1859. change = 1
  1860. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1861. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1862.  
  1863. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
  1864. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1865. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
  1866. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1867. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
  1868. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
  1869. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
  1870. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1871. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  1872. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1873. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  1874. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1875. elseif animpose == "Jumping" then
  1876.  
  1877. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1878. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1879. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
  1880. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1881. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
  1882. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1883. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
  1884. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
  1885. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1886. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1887. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1888. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1889. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1890. elseif animpose == "Freefalling" then
  1891.  
  1892. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1893. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1894. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
  1895. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1896. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
  1897. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1898. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
  1899. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
  1900. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1901. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  1902. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1903. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
  1904. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1905. end
  1906. end
  1907. end)
  1908. hum.MaxHealth = math.huge
  1909. wait(3)
  1910. hum.Health = math.huge
  1911.  
  1912. coroutine.wrap(function()
  1913. wait(0.1)
  1914. game.Base.CanCollide = false
  1915. end)
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