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- int j = 0;
- int k = 0;
- strcpy(szPath, gEngfuncs.pfnGetGameDirectory());
- int iLength = strlen(m_pRenderModel->name)-strlen(szModel)-4;
- while(1)
- {
- if(j >= iLength || m_pRenderModel->name[j] == '/'
- || m_pRenderModel->name[j] == '\\')
- {
- k = 0; j++;
- strcat(szPath, "/");
- strcat(szPath, szFolder);
- CreateDirectory(szPath, NULL);
- if(j >= iLength)
- break;
- }
- szFolder[k] = m_pRenderModel->name[j];
- j++; k++; szFolder[k] = '\0';
- }
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