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- Any% Individual Level (IL) Rules
- Metal Arms: Glitch in the System
- Revised : Feb/17/2023
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- ::Timing::
- IGT (In Game Time)
- ::Goal::
- Trigger the end screen of the selected level.
- ::Video Proof::
- Is required and must show from level select until after the IGT is displayed; as well as the difficulty being played on for NOS. Runs may be rejected for poor video quality at the Verifier's discretion.
- ::ILs During Full Game Runs::
- For NOS records set during full game runs showing the difficulty within the IL video is NOT required. Linking the full stream or video that run is from is required instead.
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- ::Controls::
- • Triggers may only be mapped to triggers and sticks to sticks. The same input (with the exception of melee) cannot be mapped twice.
- • Controller Inputs must be 1:1 no macros or turbo.
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- ::Consoles and Versions::
- • May be run on any official full release/console.
- (NTSC, PAL, NTSC-J / Gamecube, Wii, Xbox, Xbox 360, 360 Arcade, PS2, BCPS3)
- • Playing on modded consoles (USB/HDD loaders, custom dashboards, modchips, etc.) is allowed.
- (CPU, GPU, RAM upgrades and overclocking are banned.)
- • All emulator runs must be done on Dolphin Version 5.0-16380 or newer.
- (Emu exclusive rules - https://www.speedrun.com/metal_arms_glitch_in_the_system/guide/j3uw6 )
- • Changes to game files outside of the approved ISO + XBE cutscene skip mods are banned.
- (Container changes such as split ISOs, CCI, and extracted ISOs are fine)
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- ::Other Rules::
- • Cheats, cheat filenames, and saves built using cheats are banned.
- • Using the 0 second level exploit is banned.
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- Any% Individual Level (IL) Rules
- Metal Arms: Glitch in the System
- Revised : 3/04/2021
- - - - - - - - - - - - - - - - - - - - - - - - -
- ::Timing::
- IGT (In Game Time)
- ::Goal::
- Trigger the end of the selected level with no weapon or ammo restrictions.
- ::Video Proof::
- Is REQUIRED and must show from level select until after the IGT is displayed, as well as the difficulty being played on. Runs may be rejected for poor video quality at the Verifier's discretion.
- ::ILs During Full Game Runs::
- For IL records set during full game (RTA) runs video proof is still required, but showing the difficulty is NOT required. Linking the stream or video the run is from is encouraged to help speed up the verification process.
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- ::Other Rules::
- • May be run on any official release/console (NTSC, PAL, NTSC-J / Gamecube, Wii, Xbox, Xbox 360, 360 Arcade, PS2, PS3)
- • All emulator runs must be done on Zstorm's custom fork of dolphin found on the SRC resources page.
- (The only option that MUST BE UNCHECKED is "speed up disc transfer rate")
- • Playing through soft-modded/hard-modded methods (usbloaders, custom dashboards, etc.) is ALLOWED
- • Any changes to the game source files are banned
- • Cheats, cheat filenames, and saves built using cheats are banned
- • Using the 0 second level exploit is banned
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- ::Tips / Notes::
- • Weapon switches count as pauses and do not count against in game time.
- • Loading times do not effect in game time. However, lag does.
- • Soft-modded consoles are advantageous for ILs, with fast load times and low lag.
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- ::Resources::
- • Glossary - http://www.speedrunslive.com/faq/glossary/
- • Thesaurus - https://www.speedrun.com/metal_arms_glitch_in_the_system/guide/4t4bt
- • Leaderboards - https://www.speedrun.com/Metal_Arms_Glitch_in_the_System/individual_levels
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- Metal Arms: GITS - Individual Level Rules
- Revised : 3/4/2019
- ::Timing::
- IGT (In Game Time)
- ::Goal::
- Trigger the end of the selected level with no weapon or ammo restrictions.
- ::Video Proof::
- Is REQUIRED and must show from level select until after the IGT is displayed, aswell as the difficulty being played on. You may show the difficulty being played on BEFORE or AFTER you get a time. If shown after just go back a few screens to profile select page. Runs may be rejected for poor video quality at the Verifier's discretion.
- ::Full Game Runs::
- We currently have no way to verify difficulty being played on in IL records set during full game (RTA) runs. As such these submissions still require video proof, but showing the difficulty is NOT required.
- ::Other Rules::
- * May be run on any official release/console (GCN, Xbox, PS2, 360 Arcade, Wii, 360, PS3)
- * Emulators are BANNED
- * Playing through soft-modded/hard-modded methods (usbloaders, custom dashboards, etc.) is ALLOWED
- * Using glitches and/or exploits is ALLOWED
- * BUT using the 0 second level exploit is BANNED
- * Any change to the game source files are BANNED
- * Using the KltaShlz filename is BANNED
- * Cheats are BANNED
- ::Tips::
- * Weapon switches count as pauses and do not count against in game time.
- * Loading times do not effect in game time. However, lag does.
- * Most settings can be changed in game at any time.
- * The X360 Arcade release has the fastest load times of all official versions.
- * Metal Arms is incompatible with most PS3 systems.
- ::Resources::
- * Glossary - http://www.speedrunslive.com/faq/glossary/
- * Leaderboards - https://www.speedrun.com/Metal_Arms_Glitch_in_the_System/individual_levels
- * Metal Arms History Archive - https://pastebin.com/b9nYNVWG
- * Metal Arms Versions/Releases - https://pastebin.com/YyJ91s9n
- * Console Load Times Archive - https://pastebin.com/PxfypL3K
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