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- [ 0.004][v][cplayer] mpv 0.29.0-77-gba2dee38fb Copyright © 2000-2018 mpv/MPlayer/mplayer2 projects
- [ 0.004][v][cplayer] built on Sat Oct 27 04:24:02 UTC 2018
- [ 0.004][v][cplayer] ffmpeg library versions:
- [ 0.004][v][cplayer] libavutil 56.20.100
- [ 0.004][v][cplayer] libavcodec 58.34.100
- [ 0.004][v][cplayer] libavformat 58.19.102
- [ 0.004][v][cplayer] libswscale 5.2.100
- [ 0.004][v][cplayer] libavfilter 7.38.100
- [ 0.004][v][cplayer] libswresample 3.2.100
- [ 0.004][v][cplayer] ffmpeg version: N-45827-g59a35fe1f6
- [ 0.004][v][cplayer]
- [ 0.004][v][cplayer] Configuration: /home/shinchiro/build/build64/packages/mpv-prefix/src/mpv/waf configure --enable-static-build --enable-pdf-build --disable-manpage-build --enable-libmpv-shared --enable-lua --enable-javascript --enable-libarchive --enable-libass --enable-libbluray --enable-dvdread --enable-dvdnav --enable-uchardet --enable-rubberband --enable-lcms2 --enable-openal --enable-vapoursynth --prefix=/home/shinchiro/build/build64/install/mingw
- [ 0.004][v][cplayer] List of enabled features: asm atomics build-date cplayer crossc cuda-hwaccel d3d-hwaccel d3d11 d3d9-hwaccel debug-build direct3d dos-paths drmprime dvdnav dvdread dvdread-common egl-angle egl-angle-win32 egl-helpers ffmpeg ffnvcodec gl gl-dxinterop gl-dxinterop-d3d9 gl-win32 glob glob-win32 gnuc gpl iconv javascript jpeg lcms2 libaf libarchive libass libass-osd libav-any libavcodec libavdevice libbluray libm libmpv-shared lua luajit mingw noexecstack openal optimize plain-gl posix-or-mingw rubberband shaderc shaderc-static static-build stdatomic uchardet vapoursynth vapoursynth-core vapoursynth-lazy vulkan wasapi win32-desktop win32-internal-pthreads win32-pipes zlib
- [ 0.004][v][cplayer] Command line options: 'C:\PLB\Temp\Larnacoeur_Ending_Cut.mkv' '--log-file=output.txt'
- [ 0.004][v][cplayer] mpv 0.29.0-77-gba2dee38fb Copyright © 2000-2018 mpv/MPlayer/mplayer2 projects
- [ 0.004][v][cplayer] built on Sat Oct 27 04:24:02 UTC 2018
- [ 0.004][v][cplayer] ffmpeg library versions:
- [ 0.004][v][cplayer] libavutil 56.20.100
- [ 0.004][v][cplayer] libavcodec 58.34.100
- [ 0.004][v][cplayer] libavformat 58.19.102
- [ 0.004][v][cplayer] libswscale 5.2.100
- [ 0.004][v][cplayer] libavfilter 7.38.100
- [ 0.004][v][cplayer] libswresample 3.2.100
- [ 0.004][v][cplayer] ffmpeg version: N-45827-g59a35fe1f6
- [ 0.004][v][cplayer]
- [ 0.004][v][cplayer] Configuration: /home/shinchiro/build/build64/packages/mpv-prefix/src/mpv/waf configure --enable-static-build --enable-pdf-build --disable-manpage-build --enable-libmpv-shared --enable-lua --enable-javascript --enable-libarchive --enable-libass --enable-libbluray --enable-dvdread --enable-dvdnav --enable-uchardet --enable-rubberband --enable-lcms2 --enable-openal --enable-vapoursynth --prefix=/home/shinchiro/build/build64/install/mingw
- [ 0.004][v][cplayer] List of enabled features: asm atomics build-date cplayer crossc cuda-hwaccel d3d-hwaccel d3d11 d3d9-hwaccel debug-build direct3d dos-paths drmprime dvdnav dvdread dvdread-common egl-angle egl-angle-win32 egl-helpers ffmpeg ffnvcodec gl gl-dxinterop gl-dxinterop-d3d9 gl-win32 glob glob-win32 gnuc gpl iconv javascript jpeg lcms2 libaf libarchive libass libass-osd libav-any libavcodec libavdevice libbluray libm libmpv-shared lua luajit mingw noexecstack openal optimize plain-gl posix-or-mingw rubberband shaderc shaderc-static static-build stdatomic uchardet vapoursynth vapoursynth-core vapoursynth-lazy vulkan wasapi win32-desktop win32-internal-pthreads win32-pipes zlib
- [ 0.005][v][cplayer] Reading config file C:/PLB/Common/Apps/mpv/portable_config/mpv.conf
- [ 0.005][d][cplayer] Setting option 'autofit' = '600x600' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'slang' = 'eng,fre,fra' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'alang' = 'eng,fre,fra' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'loop-file' = '10' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'input-default-bindings' = 'no' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'sub-color' = '0.5/1.0/1.0/0.5' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'sub-bold' = 'yes' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'sub-font-size' = '34' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'sub-border-size' = '4' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'sub-border-color' = '0/0/0/0.7' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'saturation' = '25' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'osd-on-seek' = 'msg' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'osd-font-size' = '20' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'profile' = 'gpu-hq' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'scale' = 'spline36' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'cscale' = 'spline36' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'dscale' = 'mitchell' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'dither-depth' = 'auto' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'correct-downscaling' = 'yes' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'linear-downscaling' = 'yes' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'sigmoid-upscaling' = 'yes' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'deband' = 'yes' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'video-sync' = 'display-resample' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'interpolation' = 'yes' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'gpu-context' = 'd3d11' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'gpu-api' = 'd3d11' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'hwdec' = 'd3d11va' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'hwdec-codecs' = 'h264,vc1,wmv3,mpeg2video' (flags = 4)
- [ 0.005][d][cplayer] Setting option 'vf' = 'd3d11vpp=deint=yes:interlaced-only=yes' (flags = 4)
- [ 0.006][d][cplayer] Setting option 'volume' = '1' (flags = 4)
- [ 0.006][d][cplayer] Setting option 'log-file' = 'output.txt' (flags = 8)
- [ 0.007][v][ifo] Opening C:/PLB/Common/Apps/mpv/portable_config/input.conf
- [ 0.007][v][ifo_dvdnav] Opening C:/PLB/Common/Apps/mpv/portable_config/input.conf
- [ 0.007][v][bdmv/bluray] Opening C:/PLB/Common/Apps/mpv/portable_config/input.conf
- [ 0.007][v][file] Opening C:/PLB/Common/Apps/mpv/portable_config/input.conf
- [ 0.007][d][file] Stream opened successfully.
- [ 0.007][v][input] Parsing input config file C:/PLB/Common/Apps/mpv/portable_config/input.conf
- [ 0.007][v][input] Input config file C:/PLB/Common/Apps/mpv/portable_config/input.conf parsed: 31 binds
- [ 0.007][d][global] user path: 'output.txt' -> 'output.txt'
- [ 0.007][d][osc] Loading lua script @osc.lua...
- [ 0.008][d][ytdl_hook] Loading lua script @ytdl_hook.lua...
- [ 0.008][d][stats] Loading lua script @stats.lua...
- [ 0.008][d][global] config path: 'scripts' -> 'C:/PLB/Common/Apps/mpv/portable_config/scripts'
- [ 0.008][d][global] config path: 'scripts' -> 'C:/PLB/Common/Apps/mpv/portable_config/scripts'
- [ 0.008][d][global] config path: 'scripts' -> 'C:/PLB/Common/Apps/mpv/portable_config/scripts'
- [ 0.008][d][global] config path: 'scripts' -> 'C:/PLB/Common/Apps/mpv/portable_config/scripts'
- [ 0.008][d][stats] loading mp.defaults
- [ 0.008][d][ytdl_hook] loading mp.defaults
- [ 0.008][d][osc] loading mp.defaults
- [ 0.008][d][ytdl_hook] loading @ytdl_hook.lua
- [ 0.008][d][stats] loading @stats.lua
- [ 0.008][d][osc] loading @osc.lua
- [ 0.009][d][autoload] Loading lua script C:/PLB/Common/Apps/mpv/portable_config/scripts/autoload.lua...
- [ 0.009][d][osc_onload] Loading lua script C:/PLB/Common/Apps/mpv/portable_config/scripts/osc-onload.lua...
- [ 0.009][v][cplayer] Waiting for scripts...
- [ 0.009][d][ytdl_hook] reading options for ytdl_hook
- [ 0.009][d][global] config path: 'script-opts/ytdl_hook.conf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/script-opts/ytdl_hook.conf'
- [ 0.009][v][ytdl_hook] script-opts/ytdl_hook.conf not found.
- [ 0.009][d][global] config path: 'scripts' -> 'C:/PLB/Common/Apps/mpv/portable_config/scripts'
- [ 0.009][d][global] config path: 'lua-settings/ytdl_hook.conf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/lua-settings/ytdl_hook.conf'
- [ 0.009][v][ytdl_hook] lua-settings/ytdl_hook.conf not found.
- [ 0.009][d][stats] reading options for stats
- [ 0.009][d][autoload] loading mp.defaults
- [ 0.009][d][global] config path: 'script-opts/stats.conf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/script-opts/stats.conf'
- [ 0.009][v][stats] script-opts/stats.conf not found.
- [ 0.009][d][global] config path: 'lua-settings/stats.conf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/lua-settings/stats.conf'
- [ 0.009][v][stats] lua-settings/stats.conf not found.
- [ 0.009][d][global] config path: 'scripts' -> 'C:/PLB/Common/Apps/mpv/portable_config/scripts'
- [ 0.009][d][osc_onload] loading mp.defaults
- [ 0.009][d][autoload] loading file C:/PLB/Common/Apps/mpv/portable_config/scripts/autoload.lua
- [ 0.010][d][osc_onload] loading file C:/PLB/Common/Apps/mpv/portable_config/scripts/osc-onload.lua
- [ 0.010][d][autoload] reading options for autoload
- [ 0.010][d][global] config path: 'script-opts/autoload.conf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/script-opts/autoload.conf'
- [ 0.010][v][autoload] script-opts/autoload.conf not found.
- [ 0.010][d][global] config path: 'lua-settings/autoload.conf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/lua-settings/autoload.conf'
- [ 0.010][v][autoload] lua-settings/autoload.conf not found.
- [ 0.010][d][osc] reading options for osc
- [ 0.010][d][global] config path: 'script-opts/osc.conf' -> 'C:/PLB/Common/Apps/mpv/portable_config/script-opts/osc.conf'
- [ 0.010][d][cplayer] Run command: define-section, flags=0, args=[input_stats, i script-binding stats/display-stats
- [ 0.010][d][cplayer] , default]
- [ 0.010][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
- [ 0.010][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force]
- [ 0.010][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
- [ 0.010][d][cplayer] Run command: define-section, flags=0, args=[input_stats, I script-binding stats/display-stats-toggle
- [ 0.010][d][cplayer] i script-binding stats/display-stats
- [ 0.010][d][cplayer] , default]
- [ 0.010][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
- [ 0.010][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force]
- [ 0.010][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
- [ 0.010][d][cplayer] Run command: define-section, flags=0, args=[input_stats, i script-binding stats/display-stats
- [ 0.010][d][cplayer] I script-binding stats/display-stats-toggle
- [ 0.010][d][cplayer] , default]
- [ 0.010][d][cplayer] Run command: define-section, flags=0, args=[showhide, mouse_move script-binding osc/__keybinding1
- [ 0.010][d][cplayer] mouse_leave script-binding osc/__keybinding2
- [ 0.010][d][cplayer] , force]
- [ 0.010][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
- [ 0.010][d][cplayer] Run command: enable-section, flags=0, args=[showhide, allow-hide-cursor+allow-vo-dragging]
- [ 0.010][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force]
- [ 0.010][d][cplayer] Run command: define-section, flags=0, args=[input, mbtn_left script-binding osc/__keybinding3
- [ 0.010][d][cplayer] shift+mbtn_left script-binding osc/__keybinding4
- [ 0.010][d][cplayer] mbtn_right script-binding osc/__keybinding5
- [ 0.010][d][cplayer] wheel_up script-binding osc/__keybinding6
- [ 0.010][d][cplayer] wheel_down script-binding osc/__keybinding7
- [ 0.010][d][cplayer] mbtn_left_dbl ignore
- [ 0.010][d][cplayer] shift+mbtn_left_dbl ignore
- [ 0.010][d][cplayer] mbtn_right_dbl ignore
- [ 0.010][d][cplayer] , force]
- [ 0.010][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
- [ 0.010][d][cplayer] Run command: enable-section, flags=0, args=[input, ]
- [ 0.010][d][cplayer] Run command: define-section, flags=0, args=[input_stats, i script-binding stats/display-stats
- [ 0.010][d][cplayer] I script-binding stats/display-stats-toggle
- [ 0.010][d][cplayer] , default]
- [ 0.011][d][cplayer] Run command: define-section, flags=0, args=[input_osc, , default]
- [ 0.011][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
- [ 0.011][d][cplayer] Run command: enable-section, flags=0, args=[input_osc, allow-hide-cursor+allow-vo-dragging]
- [ 0.011][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force]
- [ 0.011][d][cplayer] Run command: define-section, flags=0, args=[input_forced_osc, , force]
- [ 0.011][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
- [ 0.011][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_osc, allow-hide-cursor+allow-vo-dragging]
- [ 0.011][v][cplayer] Done loading scripts.
- [ 0.011][d][global] config path: 'watch_later' -> 'C:/PLB/Common/Apps/mpv/portable_config/watch_later'
- [ 0.011][i][cplayer] Playing: C:\PLB\Temp\Larnacoeur_Ending_Cut.mkv
- [ 0.011][v][cplayer] Running hook: ytdl_hook/on_load
- [ 0.011][v][ytdl_hook] ytdl:// hook
- [ 0.011][v][ytdl_hook] not a ytdl:// url
- [ 0.011][d][osc] osc_init
- [ 0.011][v][ifo] Opening C:\PLB\Temp\Larnacoeur_Ending_Cut.mkv
- [ 0.012][d][cplayer] Run command: disable-section, flags=0, args=[input]
- [ 0.012][v][ifo_dvdnav] Opening C:\PLB\Temp\Larnacoeur_Ending_Cut.mkv
- [ 0.012][d][global] config path: 'fonts' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/fonts'
- [ 0.012][v][bdmv/bluray] Opening C:\PLB\Temp\Larnacoeur_Ending_Cut.mkv
- [ 0.012][v][file] Opening C:\PLB\Temp\Larnacoeur_Ending_Cut.mkv
- [ 0.012][d][file] Stream opened successfully.
- [ 0.012][v][demux] Trying demuxers for level=normal.
- [ 0.012][d][demux] Trying demuxer: disc (force-level: normal)
- [ 0.012][i][autoload] Prepending L'arnacoeur.2010.BDRemux_editPLB.mkv
- [ 0.013][d][demux] Trying demuxer: edl (force-level: normal)
- [ 0.013][i][autoload] Prepending L'arnacoeur.2010.BDRemux.mkv
- [ 0.013][d][demux] Trying demuxer: cue (force-level: normal)
- [ 0.013][i][autoload] Prepending 20181007_102858 Fuite d'eau tuyau.mp4
- [ 0.013][d][demux] Trying demuxer: rawaudio (force-level: normal)
- [ 0.013][d][cplayer] Run command: loadfile, flags=0, args=[C:\PLB\Temp\20181007_102858 Fuite d'eau tuyau.mp4, append, ]
- [ 0.013][d][cplayer] Run command: playlist-move, flags=0, args=[1, 0]
- [ 0.013][d][cplayer] Run command: loadfile, flags=0, args=[C:\PLB\Temp\L'arnacoeur.2010.BDRemux.mkv, append, ]
- [ 0.013][d][cplayer] Run command: playlist-move, flags=0, args=[2, 1]
- [ 0.013][d][cplayer] Run command: loadfile, flags=0, args=[C:\PLB\Temp\L'arnacoeur.2010.BDRemux_editPLB.mkv, append, ]
- [ 0.013][d][cplayer] Run command: playlist-move, flags=0, args=[3, 2]
- [ 0.013][v][osd/libass] Shaper: FriBidi 1.0.5 (SIMPLE) HarfBuzz-ng 2.0.2 (COMPLEX)
- [ 0.013][d][demux] Trying demuxer: rawvideo (force-level: normal)
- [ 0.013][d][global] config path: 'subfont.ttf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/subfont.ttf'
- [ 0.013][d][global] config path: 'fonts.conf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/fonts.conf'
- [ 0.013][v][osd/libass] Setting up fonts...
- [ 0.013][d][demux] Trying demuxer: mkv (force-level: normal)
- [ 0.013][v][mkv] Found the head...
- [ 0.013][v][mkv] + a segment...
- [ 0.013][v][mkv] Parsing seek head...
- [ 0.013][v][mkv] |+ segment information...
- [ 0.013][d][mkv] float 66698.000000
- [ 0.014][v][mkv] | + muxing app: Lavf57.71.100
- [ 0.014][v][mkv] | + writing app: Lavf57.71.100
- [ 0.014][v][mkv] | + timecode scale: 1000000
- [ 0.014][v][mkv] | + duration: 66.698s
- [ 0.014][v][mkv] | + segment uid c4 b6 4a c1 aa 38 cc ec 74 53 1d b9 47 60 7e 0a
- [ 0.014][v][mkv] |+ segment tracks...
- [ 0.014][d][mkv] float 48000.000000
- [ 0.014][d][mkv] float 48000.000000
- [ 0.014][v][mkv] | + a track...
- [ 0.014][v][mkv] | + Track number: 1
- [ 0.014][v][mkv] | + Track type: Video
- [ 0.014][v][mkv] | + Video track
- [ 0.014][v][mkv] | + Pixel width: 1920
- [ 0.014][v][mkv] | + Pixel height: 1080
- [ 0.014][v][mkv] | + Codec ID: V_MPEG4/ISO/AVC
- [ 0.014][v][mkv] | + CodecPrivate, length 58
- [ 0.014][v][mkv] | + Language: und
- [ 0.014][v][mkv] | + Default duration: 41.708ms ( = 23.976 fps)
- [ 0.014][v][mkv] | + a track...
- [ 0.014][v][mkv] | + Track number: 2
- [ 0.014][v][mkv] | + Track type: Audio
- [ 0.014][v][mkv] | + Audio track
- [ 0.014][v][mkv] | + Sampling frequency: 48000.000000
- [ 0.014][v][mkv] | + Channels: 6
- [ 0.014][v][mkv] | + Codec ID: A_DTS
- [ 0.014][v][mkv] | + Language: rus
- [ 0.014][v][mkv] | + a track...
- [ 0.014][v][mkv] | + Track number: 3
- [ 0.014][v][mkv] | + Track type: Audio
- [ 0.014][v][mkv] | + Audio track
- [ 0.014][v][mkv] | + Sampling frequency: 48000.000000
- [ 0.014][v][mkv] | + Channels: 6
- [ 0.014][v][mkv] | + Codec ID: A_DTS
- [ 0.014][v][mkv] | + Language: fre
- [ 0.014][v][mkv] |+ found cluster
- [ 0.014][v][mkv] Deferring reading cues.
- [ 0.014][v][mkv] All headers are parsed!
- [ 0.014][v][demux] Detected file format: Matroska
- [ 0.014][v][cplayer] Opening done: C:\PLB\Temp\Larnacoeur_Ending_Cut.mkv
- [ 0.014][v][find_files] Loading external files in C:\PLB\Temp\
- [ 0.015][d][global] config path: 'sub' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/sub'
- [ 0.015][v][cplayer] Running hook: ytdl_hook/on_preloaded
- [ 0.015][v][cplayer] Running hook: osc_onload/on_preloaded
- [ 0.015][v][mkv] select track 0
- [ 0.015][v][mkv] select track 2
- [ 0.015][i][cplayer] (+) Video --vid=1 (*) (h264 1920x1080 23.976fps)
- [ 0.015][i][cplayer] Audio --aid=1 --alang=rus (*) (dts 6ch 48000Hz)
- [ 0.015][i][cplayer] (+) Audio --aid=2 --alang=fre (*) (dts 6ch 48000Hz)
- [ 0.017][v][vo/gpu/d3d11] Initializing GPU context 'd3d11'
- [ 0.018][v][osd/libass] Using font provider directwrite
- [ 0.018][v][osd/libass] Done.
- [ 0.069][v][vo/gpu/d3d11] Using Direct3D 11 feature level 11_0
- [ 0.069][v][vo/gpu/d3d11] Device Name: NVIDIA GeForce GTX 750
- [ 0.069][v][vo/gpu/d3d11] Device ID: 10de:1381 (rev a2)
- [ 0.069][v][vo/gpu/d3d11] Subsystem ID: 1458:3658
- [ 0.069][v][vo/gpu/d3d11] LUID: 000000000000786f
- [ 0.069][v][vo/gpu/d3d11] Initializing SPIR-V compiler 'shaderc'
- [ 0.070][v][vo/gpu/d3d11] Using Direct3D 11.1 runtime
- [ 0.070][v][vo/gpu/d3d11] Maximum Texture2D size: 16384x16384
- [ 0.071][v][vo/gpu/d3d11] D3DCompiler version: 10.0.17134.1
- [ 0.085][v][vo/gpu/d3d11] Using DXGI 1.2+
- [ 0.085][v][vo/gpu/d3d11] Using flip-model presentation
- [ 0.086][d][vo/gpu/d3d11] Texture formats:
- [ 0.086][d][vo/gpu/d3d11] NAME COMP*TYPE SIZE DEPTH PER COMP.
- [ 0.086][d][vo/gpu/d3d11] r8 1*unorm 1B LF CR {8}
- [ 0.086][d][vo/gpu/d3d11] rg8 2*unorm 2B LF CR {8 8}
- [ 0.086][d][vo/gpu/d3d11] rgba8 4*unorm 4B LF CR {8 8 8 8}
- [ 0.086][d][vo/gpu/d3d11] r16 1*unorm 2B LF CR {16}
- [ 0.086][d][vo/gpu/d3d11] rg16 2*unorm 4B LF CR {16 16}
- [ 0.086][d][vo/gpu/d3d11] rgba16 4*unorm 8B LF CR {16 16 16 16}
- [ 0.086][d][vo/gpu/d3d11] r32ui 1*uint 4B {32}
- [ 0.086][d][vo/gpu/d3d11] rg32ui 2*uint 8B {32 32}
- [ 0.086][d][vo/gpu/d3d11] rgb32ui 3*uint 12B {32 32 32}
- [ 0.086][d][vo/gpu/d3d11] rgba32ui 4*uint 16B {32 32 32 32}
- [ 0.086][d][vo/gpu/d3d11] r16hf 1*float 2B LF CR {16}
- [ 0.086][d][vo/gpu/d3d11] rg16hf 2*float 4B LF CR {16 16}
- [ 0.086][d][vo/gpu/d3d11] rgba16hf 4*float 8B LF CR {16 16 16 16}
- [ 0.086][d][vo/gpu/d3d11] r32f 1*float 4B LF CR {32}
- [ 0.086][d][vo/gpu/d3d11] rg32f 2*float 8B LF CR {32 32}
- [ 0.086][d][vo/gpu/d3d11] rgb32f 3*float 12B {32 32 32}
- [ 0.086][d][vo/gpu/d3d11] rgba32f 4*float 16B LF CR {32 32 32 32}
- [ 0.086][d][vo/gpu/d3d11] rgb10_a2 4*unorm 4B LF CR {10 10 10 2}
- [ 0.086][d][vo/gpu/d3d11] bgra8 4*unorm 4B LF CR {8 8 8 8}
- [ 0.086][d][vo/gpu/d3d11] bgrx8 3*unorm 4B LF CR {8 8 8}
- [ 0.086][d][vo/gpu/d3d11] LA = LUMINANCE_ALPHA hack format
- [ 0.086][d][vo/gpu/d3d11] LF = linear filterable
- [ 0.086][d][vo/gpu/d3d11] CR = can be used for render targets
- [ 0.086][d][vo/gpu/d3d11] Image formats:
- [ 0.086][d][vo/gpu/d3d11] yuv444p => 3 planes 1x1 8/0 [r8/r8/r8] (r/g/b)
- [ 0.086][d][vo/gpu/d3d11] yuv420p => 3 planes 2x2 8/0 [r8/r8/r8] (r/g/b)
- [ 0.086][d][vo/gpu/d3d11] gray => 1 planes 1x1 8/0 [r8] (r)
- [ 0.086][d][vo/gpu/d3d11] gray16 => 1 planes 1x1 16/0 [r16] (r)
- [ 0.086][d][vo/gpu/d3d11] uyvy422
- [ 0.086][d][vo/gpu/d3d11] nv12 => 2 planes 2x2 8/0 [r8/rg8] (r/gb)
- [ 0.086][d][vo/gpu/d3d11] p010 => 2 planes 2x2 16/6 [r16/rg16] (r/gb)
- [ 0.086][d][vo/gpu/d3d11] argb => 1 planes 1x1 8/0 [rgba8] (argb)
- [ 0.086][d][vo/gpu/d3d11] bgra => 1 planes 1x1 8/0 [rgba8] (bgra)
- [ 0.086][d][vo/gpu/d3d11] abgr => 1 planes 1x1 8/0 [rgba8] (abgr)
- [ 0.086][d][vo/gpu/d3d11] rgba => 1 planes 1x1 8/0 [rgba8] (rgba)
- [ 0.086][d][vo/gpu/d3d11] bgr24
- [ 0.086][d][vo/gpu/d3d11] rgb24
- [ 0.086][d][vo/gpu/d3d11] 0rgb => 1 planes 1x1 8/0 [rgba8] (_rgb)
- [ 0.086][d][vo/gpu/d3d11] bgr0 => 1 planes 1x1 8/0 [rgba8] (bgr)
- [ 0.086][d][vo/gpu/d3d11] 0bgr => 1 planes 1x1 8/0 [rgba8] (_bgr)
- [ 0.086][d][vo/gpu/d3d11] rgb0 => 1 planes 1x1 8/0 [rgba8] (rgb)
- [ 0.086][d][vo/gpu/d3d11] rgba64 => 1 planes 1x1 16/0 [rgba16] (rgba)
- [ 0.086][d][vo/gpu/d3d11] rgb565
- [ 0.086][d][vo/gpu/d3d11] vdpau
- [ 0.086][d][vo/gpu/d3d11] vdpau_output
- [ 0.086][d][vo/gpu/d3d11] vaapi
- [ 0.086][d][vo/gpu/d3d11] d3d11
- [ 0.086][d][vo/gpu/d3d11] dxva2_vld
- [ 0.086][d][vo/gpu/d3d11] mmal
- [ 0.086][d][vo/gpu/d3d11] videotoolbox
- [ 0.086][d][vo/gpu/d3d11] drm_prime
- [ 0.086][d][vo/gpu/d3d11] cuda
- [ 0.086][d][vo/gpu/d3d11] yuyv422
- [ 0.086][d][vo/gpu/d3d11] yuv422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b)
- [ 0.086][d][vo/gpu/d3d11] yuv410p => 3 planes 4x4 8/0 [r8/r8/r8] (r/g/b)
- [ 0.086][d][vo/gpu/d3d11] yuv411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b)
- [ 0.086][d][vo/gpu/d3d11] monow
- [ 0.086][d][vo/gpu/d3d11] monob
- [ 0.086][d][vo/gpu/d3d11] pal8
- [ 0.086][d][vo/gpu/d3d11] yuvj422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b)
- [ 0.086][d][vo/gpu/d3d11] uyyvyy411
- [ 0.086][d][vo/gpu/d3d11] bgr8
- [ 0.086][d][vo/gpu/d3d11] bgr4
- [ 0.086][d][vo/gpu/d3d11] bgr4_byte
- [ 0.086][d][vo/gpu/d3d11] rgb8
- [ 0.086][d][vo/gpu/d3d11] rgb4
- [ 0.086][d][vo/gpu/d3d11] rgb4_byte
- [ 0.086][d][vo/gpu/d3d11] nv21 => 2 planes 2x2 8/0 [r8/rg8] (r/bg)
- [ 0.086][d][vo/gpu/d3d11] gray16be
- [ 0.086][d][vo/gpu/d3d11] yuv440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b)
- [ 0.086][d][vo/gpu/d3d11] yuvj440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b)
- [ 0.086][d][vo/gpu/d3d11] yuva420p => 4 planes 2x2 8/0 [r8/r8/r8/r8] (r/g/b/a)
- [ 0.086][d][vo/gpu/d3d11] rgb48be
- [ 0.086][d][vo/gpu/d3d11] rgb48
- [ 0.086][d][vo/gpu/d3d11] rgb565be
- [ 0.086][d][vo/gpu/d3d11] rgb555be
- [ 0.086][d][vo/gpu/d3d11] rgb555
- [ 0.086][d][vo/gpu/d3d11] bgr565be
- [ 0.086][d][vo/gpu/d3d11] bgr565
- [ 0.086][d][vo/gpu/d3d11] bgr555be
- [ 0.086][d][vo/gpu/d3d11] bgr555
- [ 0.086][d][vo/gpu/d3d11] vaapi_moco
- [ 0.086][d][vo/gpu/d3d11] vaapi_idct
- [ 0.086][d][vo/gpu/d3d11] yuv420p16 => 3 planes 2x2 16/0 [r16/r16/r16] (r/g/b)
- [ 0.086][d][vo/gpu/d3d11] yuv420p16be
- [ 0.086][d][vo/gpu/d3d11] yuv422p16 => 3 planes 2x1 16/0 [r16/r16/r16] (r/g/b)
- [ 0.086][d][vo/gpu/d3d11] yuv422p16be
- [ 0.086][d][vo/gpu/d3d11] yuv444p16 => 3 planes 1x1 16/0 [r16/r16/r16] (r/g/b)
- [ 0.086][d][vo/gpu/d3d11] yuv444p16be
- [ 0.086][d][vo/gpu/d3d11] rgb444
- [ 0.086][d][vo/gpu/d3d11] rgb444be
- [ 0.086][d][vo/gpu/d3d11] bgr444
- [ 0.086][d][vo/gpu/d3d11] bgr444be
- [ 0.087][d][vo/gpu/d3d11] ya8 => 1 planes 1x1 8/0 [rg8] (ra)
- [ 0.087][d][vo/gpu/d3d11] bgr48be
- [ 0.087][d][vo/gpu/d3d11] bgr48
- [ 0.087][d][vo/gpu/d3d11] yuv420p9be
- [ 0.087][d][vo/gpu/d3d11] yuv420p9 => 3 planes 2x2 16/-7 [r16/r16/r16] (r/g/b)
- [ 0.087][d][vo/gpu/d3d11] yuv420p10be
- [ 0.087][d][vo/gpu/d3d11] yuv420p10 => 3 planes 2x2 16/-6 [r16/r16/r16] (r/g/b)
- [ 0.087][d][vo/gpu/d3d11] yuv422p10be
- [ 0.087][d][vo/gpu/d3d11] yuv422p10 => 3 planes 2x1 16/-6 [r16/r16/r16] (r/g/b)
- [ 0.087][d][vo/gpu/d3d11] yuv444p9be
- [ 0.087][d][vo/gpu/d3d11] yuv444p9 => 3 planes 1x1 16/-7 [r16/r16/r16] (r/g/b)
- [ 0.087][d][vo/gpu/d3d11] yuv444p10be
- [ 0.087][d][vo/gpu/d3d11] yuv444p10 => 3 planes 1x1 16/-6 [r16/r16/r16] (r/g/b)
- [ 0.087][d][vo/gpu/d3d11] yuv422p9be
- [ 0.087][d][vo/gpu/d3d11] yuv422p9 => 3 planes 2x1 16/-7 [r16/r16/r16] (r/g/b)
- [ 0.087][d][vo/gpu/d3d11] gbrp => 3 planes 1x1 8/0 [r8/r8/r8] (g/b/r)
- [ 0.087][d][vo/gpu/d3d11] gbrp9be
- [ 0.087][d][vo/gpu/d3d11] gbrp9 => 3 planes 1x1 16/-7 [r16/r16/r16] (g/b/r)
- [ 0.087][d][vo/gpu/d3d11] gbrp10be
- [ 0.087][d][vo/gpu/d3d11] gbrp10 => 3 planes 1x1 16/-6 [r16/r16/r16] (g/b/r)
- [ 0.087][d][vo/gpu/d3d11] gbrp16be
- [ 0.087][d][vo/gpu/d3d11] gbrp16 => 3 planes 1x1 16/0 [r16/r16/r16] (g/b/r)
- [ 0.087][d][vo/gpu/d3d11] yuva422p => 4 planes 2x1 8/0 [r8/r8/r8/r8] (r/g/b/a)
- [ 0.087][d][vo/gpu/d3d11] yuva444p => 4 planes 1x1 8/0 [r8/r8/r8/r8] (r/g/b/a)
- [ 0.087][d][vo/gpu/d3d11] yuva420p9be
- [ 0.087][d][vo/gpu/d3d11] yuva420p9 => 4 planes 2x2 16/-7 [r16/r16/r16/r16] (r/g/b/a)
- [ 0.087][d][vo/gpu/d3d11] yuva422p9be
- [ 0.087][d][vo/gpu/d3d11] yuva422p9 => 4 planes 2x1 16/-7 [r16/r16/r16/r16] (r/g/b/a)
- [ 0.087][d][vo/gpu/d3d11] yuva444p9be
- [ 0.087][d][vo/gpu/d3d11] yuva444p9 => 4 planes 1x1 16/-7 [r16/r16/r16/r16] (r/g/b/a)
- [ 0.087][d][vo/gpu/d3d11] yuva420p10be
- [ 0.087][d][vo/gpu/d3d11] yuva420p10 => 4 planes 2x2 16/-6 [r16/r16/r16/r16] (r/g/b/a)
- [ 0.087][d][vo/gpu/d3d11] yuva422p10be
- [ 0.087][d][vo/gpu/d3d11] yuva422p10 => 4 planes 2x1 16/-6 [r16/r16/r16/r16] (r/g/b/a)
- [ 0.087][d][vo/gpu/d3d11] yuva444p10be
- [ 0.087][d][vo/gpu/d3d11] yuva444p10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (r/g/b/a)
- [ 0.087][d][vo/gpu/d3d11] yuva420p16be
- [ 0.087][d][vo/gpu/d3d11] yuva420p16 => 4 planes 2x2 16/0 [r16/r16/r16/r16] (r/g/b/a)
- [ 0.087][d][vo/gpu/d3d11] yuva422p16be
- [ 0.087][d][vo/gpu/d3d11] yuva422p16 => 4 planes 2x1 16/0 [r16/r16/r16/r16] (r/g/b/a)
- [ 0.087][d][vo/gpu/d3d11] yuva444p16be
- [ 0.087][d][vo/gpu/d3d11] yuva444p16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (r/g/b/a)
- [ 0.087][d][vo/gpu/d3d11] xyz12
- [ 0.087][d][vo/gpu/d3d11] xyz12be
- [ 0.087][d][vo/gpu/d3d11] nv16 => 2 planes 2x1 8/0 [r8/rg8] (r/gb)
- [ 0.087][d][vo/gpu/d3d11] nv20 => 2 planes 2x1 16/-6 [r16/rg16] (r/gb)
- [ 0.087][d][vo/gpu/d3d11] nv20be
- [ 0.087][d][vo/gpu/d3d11] rgba64be
- [ 0.087][d][vo/gpu/d3d11] bgra64be
- [ 0.087][d][vo/gpu/d3d11] bgra64 => 1 planes 1x1 16/0 [rgba16] (bgra)
- [ 0.087][d][vo/gpu/d3d11] yvyu422
- [ 0.087][d][vo/gpu/d3d11] ya16be
- [ 0.087][d][vo/gpu/d3d11] ya16 => 1 planes 1x1 16/0 [rg16] (ra)
- [ 0.087][d][vo/gpu/d3d11] gbrap => 4 planes 1x1 8/0 [r8/r8/r8/r8] (g/b/r/a)
- [ 0.087][d][vo/gpu/d3d11] gbrap16be
- [ 0.087][d][vo/gpu/d3d11] gbrap16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (g/b/r/a)
- [ 0.087][d][vo/gpu/d3d11] qsv
- [ 0.087][d][vo/gpu/d3d11] d3d11va_vld
- [ 0.087][d][vo/gpu/d3d11] yuv420p12be
- [ 0.087][d][vo/gpu/d3d11] yuv420p12 => 3 planes 2x2 16/-4 [r16/r16/r16] (r/g/b)
- [ 0.087][d][vo/gpu/d3d11] yuv420p14be
- [ 0.087][d][vo/gpu/d3d11] yuv420p14 => 3 planes 2x2 16/-2 [r16/r16/r16] (r/g/b)
- [ 0.087][d][vo/gpu/d3d11] yuv422p12be
- [ 0.087][d][vo/gpu/d3d11] yuv422p12 => 3 planes 2x1 16/-4 [r16/r16/r16] (r/g/b)
- [ 0.087][d][vo/gpu/d3d11] yuv422p14be
- [ 0.087][d][vo/gpu/d3d11] yuv422p14 => 3 planes 2x1 16/-2 [r16/r16/r16] (r/g/b)
- [ 0.087][d][vo/gpu/d3d11] yuv444p12be
- [ 0.087][d][vo/gpu/d3d11] yuv444p12 => 3 planes 1x1 16/-4 [r16/r16/r16] (r/g/b)
- [ 0.087][d][vo/gpu/d3d11] yuv444p14be
- [ 0.087][d][vo/gpu/d3d11] yuv444p14 => 3 planes 1x1 16/-2 [r16/r16/r16] (r/g/b)
- [ 0.087][d][vo/gpu/d3d11] gbrp12be
- [ 0.087][d][vo/gpu/d3d11] gbrp12 => 3 planes 1x1 16/-4 [r16/r16/r16] (g/b/r)
- [ 0.087][d][vo/gpu/d3d11] gbrp14be
- [ 0.087][d][vo/gpu/d3d11] gbrp14 => 3 planes 1x1 16/-2 [r16/r16/r16] (g/b/r)
- [ 0.087][d][vo/gpu/d3d11] yuvj411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b)
- [ 0.087][d][vo/gpu/d3d11] bayer_bggr8
- [ 0.087][d][vo/gpu/d3d11] bayer_rggb8
- [ 0.087][d][vo/gpu/d3d11] bayer_gbrg8
- [ 0.087][d][vo/gpu/d3d11] bayer_grbg8
- [ 0.087][d][vo/gpu/d3d11] bayer_bggr16
- [ 0.087][d][vo/gpu/d3d11] bayer_bggr16be
- [ 0.087][d][vo/gpu/d3d11] bayer_rggb16
- [ 0.087][d][vo/gpu/d3d11] bayer_rggb16be
- [ 0.087][d][vo/gpu/d3d11] bayer_gbrg16
- [ 0.087][d][vo/gpu/d3d11] bayer_gbrg16be
- [ 0.087][d][vo/gpu/d3d11] bayer_grbg16
- [ 0.087][d][vo/gpu/d3d11] bayer_grbg16be
- [ 0.087][d][vo/gpu/d3d11] xvmc
- [ 0.087][d][vo/gpu/d3d11] yuv440p10 => 3 planes 1x2 16/-6 [r16/r16/r16] (r/g/b)
- [ 0.087][d][vo/gpu/d3d11] yuv440p10be
- [ 0.087][d][vo/gpu/d3d11] yuv440p12 => 3 planes 1x2 16/-4 [r16/r16/r16] (r/g/b)
- [ 0.087][d][vo/gpu/d3d11] yuv440p12be
- [ 0.087][d][vo/gpu/d3d11] ayuv64 => 1 planes 1x1 16/0 [rgba16] (argb)
- [ 0.087][d][vo/gpu/d3d11] ayuv64be
- [ 0.087][d][vo/gpu/d3d11] videotoolbox_vl
- [ 0.087][d][vo/gpu/d3d11] p010be
- [ 0.087][d][vo/gpu/d3d11] gbrap12be
- [ 0.087][d][vo/gpu/d3d11] gbrap12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (g/b/r/a)
- [ 0.087][d][vo/gpu/d3d11] gbrap10be
- [ 0.087][d][vo/gpu/d3d11] gbrap10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (g/b/r/a)
- [ 0.087][d][vo/gpu/d3d11] mediacodec
- [ 0.087][d][vo/gpu/d3d11] gray12be
- [ 0.087][d][vo/gpu/d3d11] gray12 => 1 planes 1x1 16/-4 [r16] (r)
- [ 0.087][d][vo/gpu/d3d11] gray10be
- [ 0.087][d][vo/gpu/d3d11] gray10 => 1 planes 1x1 16/-6 [r16] (r)
- [ 0.087][d][vo/gpu/d3d11] p016 => 2 planes 2x2 16/0 [r16/rg16] (r/gb)
- [ 0.087][d][vo/gpu/d3d11] p016be
- [ 0.087][d][vo/gpu/d3d11] gray9be
- [ 0.087][d][vo/gpu/d3d11] gray9 => 1 planes 1x1 16/-7 [r16] (r)
- [ 0.087][d][vo/gpu/d3d11] gbrpf32be
- [ 0.087][d][vo/gpu/d3d11] gbrpf32 => 3 planes 1x1 32/0 [r32f/r32f/r32f] (g/b/r)
- [ 0.087][d][vo/gpu/d3d11] gbrapf32be
- [ 0.087][d][vo/gpu/d3d11] gbrapf32 => 4 planes 1x1 32/0 [r32f/r32f/r32f/r32f] (g/b/r/a)
- [ 0.087][d][vo/gpu/d3d11] opencl
- [ 0.087][d][vo/gpu/d3d11] gray14be
- [ 0.087][d][vo/gpu/d3d11] gray14 => 1 planes 1x1 16/-2 [r16] (r)
- [ 0.087][d][vo/gpu/d3d11] grayf32be
- [ 0.087][d][vo/gpu/d3d11] grayf32 => 1 planes 1x1 32/0 [r32f] (r)
- [ 0.088][v][vo/gpu] Testing FBO format rgba16hf
- [ 0.088][d][vo/gpu] Resizing texture: 16x16
- [ 0.088][v][vo/gpu] Using FBO format rgba16hf.
- [ 0.088][v][vo/gpu/win32] DPI detected from the new API: 96
- [ 0.088][v][vo/gpu/win32] display-fps: 119.982000
- [ 0.091][v][vo/gpu/win32] color-profile: C:\Windows\system32\spool\drivers\color\sRGB Color Space Profile.icm
- [ 0.091][v][vo/gpu] Assuming 119.982000 FPS for display sync.
- [ 0.091][v][vd] Container reported FPS: 23.976025
- [ 0.092][v][vd] Codec list:
- [ 0.092][v][vd] h264 - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
- [ 0.092][v][vd] h264_cuvid (h264) - Nvidia CUVID H264 decoder
- [ 0.092][v][vd] Opening decoder h264
- [ 0.092][v][vd] Looking at hwdec h264-d3d11va...
- [ 0.092][v][vo/gpu] Loading hwdec driver 'd3d11-egl'
- [ 0.092][v][vo/gpu] Loading failed.
- [ 0.092][v][vo/gpu] Loading hwdec driver 'd3d11-egl-rgb'
- [ 0.092][v][vo/gpu] Loading failed.
- [ 0.092][v][vo/gpu] Loading hwdec driver 'dxva2-egl'
- [ 0.092][v][vo/gpu] Loading failed.
- [ 0.092][v][vo/gpu] Loading hwdec driver 'd3d11va'
- [ 0.093][v][vo/gpu] Loading hwdec driver 'dxva2-dxgi'
- [ 0.153][v][vo/gpu] Loading hwdec driver 'dxva2-dxinterop'
- [ 0.153][v][vo/gpu] Loading failed.
- [ 0.153][v][vo/gpu] Loading hwdec driver 'cuda-nvdec'
- [ 0.396][e][vo/gpu/cuda-nvdec] cu->cuCtxPopCurrent(&dummy) failed -> CUDA_ERROR_INVALID_CONTEXT: invalid device context
- [ 0.396][e][vo/gpu/cuda-nvdec] cu->cuCtxPopCurrent(&dummy) failed -> CUDA_ERROR_INVALID_CONTEXT: invalid device context
- [ 0.396][v][vo/gpu] Loading failed.
- [ 0.396][v][vd] Trying hardware decoding via h264-d3d11va.
- [ 0.397][v][vd] Pixel formats supported by decoder: cuda dxva2_vld d3d11va_vld d3d11 yuv420p
- [ 0.397][v][vd] Codec profile: High (0x64)
- [ 0.398][v][vd] Requesting pixfmt 'd3d11' from decoder.
- [ 0.398][d][ffmpeg/video] h264: Decoder GUIDs reported as supported:
- [ 0.398][d][ffmpeg/video] h264: {86695f12-340e-4f04-9fd3-9253dd327460} 103 106
- [ 0.398][d][ffmpeg/video] h264: {ee27417f-5e28-4e65-beea-1d26b508adc9} 103 106
- [ 0.398][d][ffmpeg/video] h264: {6f3ec719-3735-42cc-8063-65cc3cb36616} 103 106
- [ 0.398][d][ffmpeg/video] h264: {1b81bea4-a0c7-11d3-b984-00c04f2e73c5} 103 106
- [ 0.398][d][ffmpeg/video] h264: {1b81bea3-a0c7-11d3-b984-00c04f2e73c5} 103 106
- [ 0.398][d][ffmpeg/video] h264: {32fcfe3f-de46-4a49-861b-ac71110649d5} 103 106
- [ 0.398][d][ffmpeg/video] h264: {d79be8da-0cf1-4c81-b82a-69a4e236f43d} 103 106
- [ 0.398][d][ffmpeg/video] h264: {f9aaccbb-c2b6-4cfc-8779-5707b1760552} 103 106
- [ 0.399][d][ffmpeg/video] h264: {1b81be68-a0c7-11d3-b984-00c04f2e73c5} 103 106
- [ 0.399][d][ffmpeg/video] h264: {5b11d51b-2f4c-4452-bcc3-09f2a1160cc0} 103 106
- [ 0.399][d][ffmpeg/video] h264: {efd64d74-c9e8-41d7-a5e9-e9b0e39fa319} 103 106
- [ 0.399][d][ffmpeg/video] h264: {ed418a9f-010d-4eda-9ae3-9a65358d8d2e} 103 106
- [ 0.399][d][ffmpeg/video] h264: {9947ec6f-689b-11dc-a320-0019dbbc4184} 103 106
- [ 0.399][d][ffmpeg/video] h264: {33fcfe41-de46-4a49-861b-ac71110649d5} 103 106 107
- [ 0.399][d][ffmpeg/video] h264: {6affd11e-1d96-42b1-a215-93a31f09a53d} 103 106
- [ 0.399][d][ffmpeg/video] h264: {914c84a3-4078-4fa9-984c-e2f262cb5c9c} 103 106
- [ 0.403][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: d3d11
- [ 0.422][v][vd] Selected codec: h264 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)
- [ 0.422][d][user_filter_wrapper] Setting option 'deint' = 'yes' (flags = 0)
- [ 0.422][d][user_filter_wrapper] Setting option 'interlaced-only' = 'yes' (flags = 0)
- [ 0.422][v][vf] User filter list:
- [ 0.422][v][vf] d3d11vpp (d3d11vpp.00)
- [ 0.422][v][ad] Codec list:
- [ 0.422][v][ad] dca (dts) - DCA (DTS Coherent Acoustics)
- [ 0.422][v][ad] Opening decoder dca
- [ 0.422][v][ad] Requesting 1 threads for decoding.
- [ 0.423][v][ad] Selected codec: dca (DCA (DTS Coherent Acoustics))
- [ 0.423][v][af] User filter list:
- [ 0.423][v][af] (empty)
- [ 0.423][v][cplayer] Starting playback...
- [ 0.423][v][vd] Pixel formats supported by decoder: cuda dxva2_vld d3d11va_vld d3d11 yuv420p
- [ 0.423][v][vd] Codec profile: High (0x64)
- [ 0.423][v][vd] Requesting pixfmt 'd3d11' from decoder.
- [ 0.423][d][ffmpeg/video] h264: Decoder GUIDs reported as supported:
- [ 0.423][d][ffmpeg/video] h264: {86695f12-340e-4f04-9fd3-9253dd327460} 103 106
- [ 0.423][d][ffmpeg/video] h264: {ee27417f-5e28-4e65-beea-1d26b508adc9} 103 106
- [ 0.423][d][ffmpeg/video] h264: {6f3ec719-3735-42cc-8063-65cc3cb36616} 103 106
- [ 0.423][d][ffmpeg/video] h264: {1b81bea4-a0c7-11d3-b984-00c04f2e73c5} 103 106
- [ 0.424][d][ffmpeg/video] h264: {1b81bea3-a0c7-11d3-b984-00c04f2e73c5} 103 106
- [ 0.424][d][ffmpeg/video] h264: {32fcfe3f-de46-4a49-861b-ac71110649d5} 103 106
- [ 0.424][d][ffmpeg/video] h264: {d79be8da-0cf1-4c81-b82a-69a4e236f43d} 103 106
- [ 0.424][d][ffmpeg/video] h264: {f9aaccbb-c2b6-4cfc-8779-5707b1760552} 103 106
- [ 0.424][d][ffmpeg/video] h264: {1b81be68-a0c7-11d3-b984-00c04f2e73c5} 103 106
- [ 0.424][d][ffmpeg/video] h264: {5b11d51b-2f4c-4452-bcc3-09f2a1160cc0} 103 106
- [ 0.424][d][ffmpeg/video] h264: {efd64d74-c9e8-41d7-a5e9-e9b0e39fa319} 103 106
- [ 0.424][d][ffmpeg/video] h264: {ed418a9f-010d-4eda-9ae3-9a65358d8d2e} 103 106
- [ 0.424][d][ffmpeg/video] h264: {9947ec6f-689b-11dc-a320-0019dbbc4184} 103 106
- [ 0.425][d][ffmpeg/video] h264: {33fcfe41-de46-4a49-861b-ac71110649d5} 103 106 107
- [ 0.425][d][ffmpeg/video] h264: {6affd11e-1d96-42b1-a215-93a31f09a53d} 103 106
- [ 0.425][d][ffmpeg/video] h264: {914c84a3-4078-4fa9-984c-e2f262cb5c9c} 103 106
- [ 0.427][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: d3d11
- [ 0.431][i][vd] Using hardware decoding (d3d11va).
- [ 0.431][v][vd] Decoder format: 1920x1080 d3d11[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 (auto 0.000000/0.000000/0.000000)
- [ 0.431][v][vd] Using container aspect ratio.
- [ 0.431][v][vf] [in] 1920x1080 d3d11[nv12] bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
- [ 0.432][v][vf] [userdeint] 1920x1080 d3d11[nv12] bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
- [ 0.432][v][vf] [userdeint] (disabled)
- [ 0.432][v][vf] [d3d11vpp] 1920x1080 d3d11[nv12] bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
- [ 0.433][v][vf] [autorotate] 1920x1080 d3d11[nv12] bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
- [ 0.433][v][vf] [autorotate] (disabled)
- [ 0.433][v][vf] [convert] 1920x1080 d3d11[nv12] bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
- [ 0.433][v][vf] [convert] (disabled)
- [ 0.433][v][vf] [out] 1920x1080 d3d11[nv12] bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
- [ 0.433][v][af] [in] 48000Hz 5.1(side) 6ch floatp
- [ 0.433][v][af] [userspeed] 48000Hz 5.1(side) 6ch floatp
- [ 0.433][v][af] [userspeed] (disabled)
- [ 0.433][v][af] [convert] 48000Hz 5.1(side) 6ch floatp
- [ 0.433][v][ao] Trying audio driver 'wasapi'
- [ 0.433][v][ao/wasapi] requested format: 48000 Hz, 5.1(side) channels, floatp
- [ 0.433][d][ao/wasapi] Init wasapi
- [ 0.433][d][ao/wasapi] Find device ''
- [ 0.436][v][ao/wasapi] No device specified. Selecting default.
- [ 0.438][v][ao/wasapi] Selecting device '{8223af10-f33a-4076-97a5-b18273d2534a}' (Optical (High Definition Audio Device))
- [ 0.438][v][ao/wasapi] Monitoring changes in device {0.0.0.00000000}.{8223af10-f33a-4076-97a5-b18273d2534a}
- [ 0.441][d][ao/wasapi] Init wasapi thread
- [ 0.442][d][ao/wasapi] Activating pAudioClient interface
- [ 0.445][d][ao/wasapi] Probing formats
- [ 0.445][v][ao/wasapi] Trying 5.1(side) float (32/32 bits) @ 48000hz (shared) -> ok
- [ 0.445][v][ao/wasapi] Closest match is stereo float (32/32 bits) @ 48000hz
- [ 0.445][v][ao/wasapi] Accepted as stereo float @ 48000hz -> stereo float (32/32 bits) @ 48000hz (shared)
- [ 0.445][d][ao/wasapi] Fixing format
- [ 0.445][d][ao/wasapi] IAudioClient::GetDevicePeriod
- [ 0.445][v][ao/wasapi] Device period: 10 ms
- [ 0.445][d][ao/wasapi] IAudioClient::Initialize
- [ 0.481][d][ao/wasapi] IAudioClient::Initialize pRenderClient
- [ 0.481][d][ao/wasapi] IAudioClient::Initialize IAudioClient_SetEventHandle
- [ 0.481][d][ao/wasapi] IAudioClient::Initialize IAudioClient_GetBufferSize
- [ 0.481][v][ao/wasapi] Buffer frame count: 2400 (50 ms)
- [ 0.481][v][ao/wasapi] IAudioClock::GetFrequency gave a frequency of 384000.
- [ 0.482][d][ao/wasapi] IAudioClient::Initialize pAudioVolume
- [ 0.483][d][ao/wasapi] Entering dispatch loop
- [ 0.483][d][ao/wasapi] Init wasapi done
- [ 0.483][v][ao/wasapi] device buffer: 2400 samples.
- [ 0.483][v][ao/wasapi] using soft-buffer of 9600 samples.
- [ 0.483][i][cplayer] AO: [wasapi] 48000Hz stereo 2ch float
- [ 0.483][v][cplayer] AO: Description: Windows WASAPI audio output (event mode)
- [ 0.483][v][autoconvert] inserting resampler
- [ 0.483][v][swresample] format change, reinitializing resampler
- [ 0.483][v][swresample] 48000Hz 5.1(side) floatp -> 48000Hz stereo float
- [ 0.484][v][swresample] Remix: 5.1(side) -> stereo
- [ 0.484][v][af] [out] 48000Hz stereo 2ch float
- [ 0.486][i][cplayer] VO: [gpu] 1920x1080 d3d11[nv12]
- [ 0.486][v][cplayer] VO: Description: Shader-based GPU Renderer
- [ 0.486][v][vo/gpu] reconfig to 1920x1080 d3d11[nv12] bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
- [ 0.486][d][vo/gpu] screen size: 1920x1080
- [ 0.486][v][vo/gpu/win32] reset window bounds: 660:371:600:337
- [ 0.490][d][vo/gpu/win32] move window: 660:371
- [ 0.490][v][vo/gpu/win32] resize window: 600:337
- [ 0.493][v][vo/gpu] Resize: 600x337
- [ 0.493][v][vo/gpu] Window size: 600x337
- [ 0.493][v][vo/gpu] Video source: 1920x1080 (1:1)
- [ 0.493][v][vo/gpu] Video display: (0, 0) 1920x1080 -> (0, 0) 599x337
- [ 0.493][v][vo/gpu] Video scale: 0.311979/0.312037
- [ 0.493][v][vo/gpu] OSD borders: l=0 t=0 r=1 b=0
- [ 0.493][v][vo/gpu] Video borders: l=0 t=0 r=1 b=0
- [ 0.493][v][vo/gpu] Reported display depth: 8
- [ 0.494][v][vo/gpu] Testing FBO format rgba16hf
- [ 0.494][d][vo/gpu] Resizing texture: 16x16
- [ 0.494][v][vo/gpu] Using FBO format rgba16hf.
- [ 0.496][v][vo/gpu] Resize: 600x337
- [ 0.496][v][vo/gpu] Window size: 600x337
- [ 0.496][v][vo/gpu] Video source: 1920x1080 (1:1)
- [ 0.496][v][vo/gpu] Video display: (0, 0) 1920x1080 -> (0, 0) 599x337
- [ 0.496][v][vo/gpu] Video scale: 0.311979/0.312037
- [ 0.496][v][vo/gpu] OSD borders: l=0 t=0 r=1 b=0
- [ 0.496][v][vo/gpu] Video borders: l=0 t=0 r=1 b=0
- [ 0.496][v][vo/gpu] Reported display depth: 8
- [ 0.496][d][vo/gpu] Resizing texture: 1920x1080
- [ 0.564][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.566][v][vo/gpu/d3d11] Compiled a vertex shader in 68925us
- [ 0.566][v][vo/gpu/d3d11] shaderc: 66670us, SPIRV-Cross: 431us, D3DCompile: 1824us
- [ 0.566][d][vo/gpu/d3d11] GLSL source:
- [ 0.566][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.566][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.566][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.566][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.566][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
- [ 0.566][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
- [ 0.566][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
- [ 0.566][d][vo/gpu/d3d11] [ 8] void main() {
- [ 0.566][d][vo/gpu/d3d11] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
- [ 0.566][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
- [ 0.566][d][vo/gpu/d3d11] [ 11] }
- [ 0.566][d][vo/gpu/d3d11] HLSL source:
- [ 0.566][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
- [ 0.566][d][vo/gpu/d3d11] [ 2] static float2 _18;
- [ 0.566][d][vo/gpu/d3d11] [ 3] static float2 _27;
- [ 0.566][d][vo/gpu/d3d11] [ 4] static float2 _28;
- [ 0.566][d][vo/gpu/d3d11] [ 5]
- [ 0.566][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input
- [ 0.566][d][vo/gpu/d3d11] [ 7] {
- [ 0.566][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0;
- [ 0.566][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1;
- [ 0.566][d][vo/gpu/d3d11] [ 10] };
- [ 0.566][d][vo/gpu/d3d11] [ 11]
- [ 0.566][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
- [ 0.566][d][vo/gpu/d3d11] [ 13] {
- [ 0.566][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1;
- [ 0.566][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position;
- [ 0.566][d][vo/gpu/d3d11] [ 16] };
- [ 0.566][d][vo/gpu/d3d11] [ 17]
- [ 0.566][d][vo/gpu/d3d11] [ 18] void vert_main()
- [ 0.566][d][vo/gpu/d3d11] [ 19] {
- [ 0.566][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f);
- [ 0.566][d][vo/gpu/d3d11] [ 21] _27 = _28;
- [ 0.566][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y;
- [ 0.566][d][vo/gpu/d3d11] [ 23] }
- [ 0.566][d][vo/gpu/d3d11] [ 24]
- [ 0.566][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.566][d][vo/gpu/d3d11] [ 26] {
- [ 0.566][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18;
- [ 0.566][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28;
- [ 0.566][d][vo/gpu/d3d11] [ 29] vert_main();
- [ 0.566][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
- [ 0.566][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position;
- [ 0.566][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27;
- [ 0.566][d][vo/gpu/d3d11] [ 33] return stage_output;
- [ 0.566][d][vo/gpu/d3d11] [ 34] }
- [ 0.574][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.593][v][vo/gpu/d3d11] Compiled a fragment shader in 26135us
- [ 0.593][v][vo/gpu/d3d11] shaderc: 7420us, SPIRV-Cross: 1196us, D3DCompile: 17519us
- [ 0.593][d][vo/gpu/d3d11] GLSL source:
- [ 0.593][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.593][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.593][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.593][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.593][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
- [ 0.593][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
- [ 0.593][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO {
- [ 0.593][d][vo/gpu/d3d11] [ 8] layout(offset=0) float random;
- [ 0.593][d][vo/gpu/d3d11] [ 9] layout(offset=8) vec2 texture_size0;
- [ 0.593][d][vo/gpu/d3d11] [ 10] layout(offset=16) mat2 texture_rot0;
- [ 0.593][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec2 texture_off0;
- [ 0.593][d][vo/gpu/d3d11] [ 12] layout(offset=56) vec2 pixel_size0;
- [ 0.593][d][vo/gpu/d3d11] [ 13] };
- [ 0.593][d][vo/gpu/d3d11] [ 14] layout(binding=0) uniform sampler2D texture0;
- [ 0.593][d][vo/gpu/d3d11] [ 15] #define HOOKED_raw texture0
- [ 0.593][d][vo/gpu/d3d11] [ 16] #define HOOKED_pos texcoord0
- [ 0.593][d][vo/gpu/d3d11] [ 17] #define HOOKED_size texture_size0
- [ 0.593][d][vo/gpu/d3d11] [ 18] #define HOOKED_rot texture_rot0
- [ 0.593][d][vo/gpu/d3d11] [ 19] #define HOOKED_pt pixel_size0
- [ 0.593][d][vo/gpu/d3d11] [ 20] #define HOOKED_map texmap0
- [ 0.593][d][vo/gpu/d3d11] [ 21] #define HOOKED_mul 1.000000
- [ 0.593][d][vo/gpu/d3d11] [ 22] #define HOOKED_tex(pos) (HOOKED_mul * vec4(texture(HOOKED_raw, pos)).rgba)
- [ 0.593][d][vo/gpu/d3d11] [ 23] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
- [ 0.593][d][vo/gpu/d3d11] [ 24] #define LUMA_raw texture0
- [ 0.593][d][vo/gpu/d3d11] [ 25] #define LUMA_pos texcoord0
- [ 0.593][d][vo/gpu/d3d11] [ 26] #define LUMA_size texture_size0
- [ 0.593][d][vo/gpu/d3d11] [ 27] #define LUMA_rot texture_rot0
- [ 0.593][d][vo/gpu/d3d11] [ 28] #define LUMA_pt pixel_size0
- [ 0.593][d][vo/gpu/d3d11] [ 29] #define LUMA_map texmap0
- [ 0.593][d][vo/gpu/d3d11] [ 30] #define LUMA_mul 1.000000
- [ 0.593][d][vo/gpu/d3d11] [ 31] #define LUMA_tex(pos) (LUMA_mul * vec4(texture(LUMA_raw, pos)).rgba)
- [ 0.593][d][vo/gpu/d3d11] [ 32] #define LUMA_texOff(off) LUMA_tex(LUMA_pos + LUMA_pt * vec2(off))
- [ 0.593][d][vo/gpu/d3d11] [ 33] float mod289(float x) { return x - floor(x * 1.0/289.0) * 289.0; }
- [ 0.593][d][vo/gpu/d3d11] [ 34] float permute(float x) {
- [ 0.593][d][vo/gpu/d3d11] [ 35] return mod289( mod289(34.0*x + 1.0) * (fract(x) + 1.0) );
- [ 0.593][d][vo/gpu/d3d11] [ 36] }
- [ 0.593][d][vo/gpu/d3d11] [ 37] float rand(float x) { return fract(x * 1.0/41.0); }
- [ 0.593][d][vo/gpu/d3d11] [ 38] vec4 average(float range, inout float h) {
- [ 0.593][d][vo/gpu/d3d11] [ 39] float dist = rand(h) * range; h = permute(h);
- [ 0.593][d][vo/gpu/d3d11] [ 40] float dir = rand(h) * 6.2831853; h = permute(h);
- [ 0.593][d][vo/gpu/d3d11] [ 41] vec2 o = dist * vec2(cos(dir), sin(dir));
- [ 0.593][d][vo/gpu/d3d11] [ 42] vec4 ref[4];
- [ 0.593][d][vo/gpu/d3d11] [ 43] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
- [ 0.593][d][vo/gpu/d3d11] [ 44] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
- [ 0.593][d][vo/gpu/d3d11] [ 45] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
- [ 0.593][d][vo/gpu/d3d11] [ 46] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
- [ 0.593][d][vo/gpu/d3d11] [ 47] return (ref[0] + ref[1] + ref[2] + ref[3])*0.25;
- [ 0.593][d][vo/gpu/d3d11] [ 48] }
- [ 0.593][d][vo/gpu/d3d11] [ 49] void main() {
- [ 0.593][d][vo/gpu/d3d11] [ 50] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
- [ 0.593][d][vo/gpu/d3d11] [ 51] {
- [ 0.593][d][vo/gpu/d3d11] [ 52] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
- [ 0.593][d][vo/gpu/d3d11] [ 53] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
- [ 0.593][d][vo/gpu/d3d11] [ 54] color = HOOKED_tex(HOOKED_pos);
- [ 0.593][d][vo/gpu/d3d11] [ 55] vec4 avg, diff;
- [ 0.593][d][vo/gpu/d3d11] [ 56] avg = average(16.000000, h);
- [ 0.593][d][vo/gpu/d3d11] [ 57] diff = abs(color - avg);
- [ 0.593][d][vo/gpu/d3d11] [ 58] color = mix(avg, color, greaterThan(diff, vec4(0.003906)));
- [ 0.593][d][vo/gpu/d3d11] [ 59] vec3 noise;
- [ 0.593][d][vo/gpu/d3d11] [ 60] noise.x = rand(h); h = permute(h);
- [ 0.593][d][vo/gpu/d3d11] [ 61] noise.y = rand(h); h = permute(h);
- [ 0.593][d][vo/gpu/d3d11] [ 62] noise.z = rand(h); h = permute(h);
- [ 0.593][d][vo/gpu/d3d11] [ 63] color.xyz += 0.005859 * (noise - vec3(0.5));
- [ 0.593][d][vo/gpu/d3d11] [ 64] }
- [ 0.593][d][vo/gpu/d3d11] [ 65] color.g = 0.000000;
- [ 0.593][d][vo/gpu/d3d11] [ 66] color.b = 0.000000;
- [ 0.593][d][vo/gpu/d3d11] [ 67] color.a = 1.000000;
- [ 0.593][d][vo/gpu/d3d11] [ 68] out_color = color;
- [ 0.593][d][vo/gpu/d3d11] [ 69] }
- [ 0.593][d][vo/gpu/d3d11] HLSL source:
- [ 0.593][d][vo/gpu/d3d11] [ 1] cbuffer _100_102 : register(b0)
- [ 0.593][d][vo/gpu/d3d11] [ 2] {
- [ 0.593][d][vo/gpu/d3d11] [ 3] float _102_m0 : packoffset(c0);
- [ 0.593][d][vo/gpu/d3d11] [ 4] float2 _102_m1 : packoffset(c0.z);
- [ 0.593][d][vo/gpu/d3d11] [ 5] row_major float2x2 _102_m2 : packoffset(c1);
- [ 0.593][d][vo/gpu/d3d11] [ 6] float2 _102_m3 : packoffset(c3);
- [ 0.593][d][vo/gpu/d3d11] [ 7] float2 _102_m4 : packoffset(c3.z);
- [ 0.593][d][vo/gpu/d3d11] [ 8] };
- [ 0.593][d][vo/gpu/d3d11] [ 9]
- [ 0.593][d][vo/gpu/d3d11] [ 10] Texture2D<float4> _94 : register(t0);
- [ 0.593][d][vo/gpu/d3d11] [ 11] SamplerState __94_sampler : register(s0);
- [ 0.593][d][vo/gpu/d3d11] [ 12]
- [ 0.593][d][vo/gpu/d3d11] [ 13] static float2 _97;
- [ 0.593][d][vo/gpu/d3d11] [ 14] static float4 _315;
- [ 0.593][d][vo/gpu/d3d11] [ 15]
- [ 0.593][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Input
- [ 0.593][d][vo/gpu/d3d11] [ 17] {
- [ 0.593][d][vo/gpu/d3d11] [ 18] float2 _97 : TEXCOORD1;
- [ 0.593][d][vo/gpu/d3d11] [ 19] };
- [ 0.593][d][vo/gpu/d3d11] [ 20]
- [ 0.593][d][vo/gpu/d3d11] [ 21] struct SPIRV_Cross_Output
- [ 0.593][d][vo/gpu/d3d11] [ 22] {
- [ 0.593][d][vo/gpu/d3d11] [ 23] float4 _315 : SV_Target0;
- [ 0.593][d][vo/gpu/d3d11] [ 24] };
- [ 0.593][d][vo/gpu/d3d11] [ 25]
- [ 0.593][d][vo/gpu/d3d11] [ 26] float3 _727;
- [ 0.593][d][vo/gpu/d3d11] [ 27]
- [ 0.593][d][vo/gpu/d3d11] [ 28] void frag_main()
- [ 0.593][d][vo/gpu/d3d11] [ 29] {
- [ 0.593][d][vo/gpu/d3d11] [ 30] float3 _230 = float3(_97, _102_m0) + 1.0f.xxx;
- [ 0.593][d][vo/gpu/d3d11] [ 31] float _234 = _230.x;
- [ 0.593][d][vo/gpu/d3d11] [ 32] float _322 = (34.0f * _234) + 1.0f;
- [ 0.593][d][vo/gpu/d3d11] [ 33] float _327 = (_322 - (floor(_322 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_234) + 1.0f);
- [ 0.593][d][vo/gpu/d3d11] [ 34] float _238 = (_327 - (floor(_327 * 0.00346020772121846675872802734375f) * 289.0f)) + _230.y;
- [ 0.593][d][vo/gpu/d3d11] [ 35] float _350 = (34.0f * _238) + 1.0f;
- [ 0.593][d][vo/gpu/d3d11] [ 36] float _355 = (_350 - (floor(_350 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_238) + 1.0f);
- [ 0.593][d][vo/gpu/d3d11] [ 37] float _244 = (_355 - (floor(_355 * 0.00346020772121846675872802734375f) * 289.0f)) + _230.z;
- [ 0.593][d][vo/gpu/d3d11] [ 38] float _378 = (34.0f * _244) + 1.0f;
- [ 0.593][d][vo/gpu/d3d11] [ 39] float _383 = (_378 - (floor(_378 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_244) + 1.0f);
- [ 0.593][d][vo/gpu/d3d11] [ 40] float _400 = _383 - (floor(_383 * 0.00346020772121846675872802734375f) * 289.0f);
- [ 0.593][d][vo/gpu/d3d11] [ 41] float4 _255 = _94.Sample(__94_sampler, _97) * 1.0f;
- [ 0.593][d][vo/gpu/d3d11] [ 42] float _542 = (34.0f * _400) + 1.0f;
- [ 0.593][d][vo/gpu/d3d11] [ 43] float _547 = (_542 - (floor(_542 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_400) + 1.0f);
- [ 0.593][d][vo/gpu/d3d11] [ 44] float _564 = _547 - (floor(_547 * 0.00346020772121846675872802734375f) * 289.0f);
- [ 0.593][d][vo/gpu/d3d11] [ 45] float _418 = frac(_564 * 0.024390242993831634521484375f) * 6.283185482025146484375f;
- [ 0.593][d][vo/gpu/d3d11] [ 46] float _575 = (34.0f * _564) + 1.0f;
- [ 0.593][d][vo/gpu/d3d11] [ 47] float _580 = (_575 - (floor(_575 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_564) + 1.0f);
- [ 0.593][d][vo/gpu/d3d11] [ 48] float2 _427 = float2(cos(_418), sin(_418)) * (frac(_400 * 0.024390242993831634521484375f) * 16.0f);
- [ 0.593][d][vo/gpu/d3d11] [ 49] float _433 = _427.x;
- [ 0.593][d][vo/gpu/d3d11] [ 50] float _435 = _427.y;
- [ 0.593][d][vo/gpu/d3d11] [ 51] float _456 = -_435;
- [ 0.593][d][vo/gpu/d3d11] [ 52] float _479 = -_433;
- [ 0.593][d][vo/gpu/d3d11] [ 53] float4 _531 = ((((_94.Sample(__94_sampler, _97 + (_102_m4 * _427)) * 1.0f) + (_94.Sample(__94_sampler, _97 + (_102_m4 * float2(_456, _433))) * 1.0f)) + (_94.Sample(__94_sampler, _97 + (_102_m4 * float2(_479, _456))) * 1.0f)) + (_94.Sample(__94_sampler, _97 + (_102_m4 * float2(_435, _479))) * 1.0f)) * 0.25f;
- [ 0.593][d][vo/gpu/d3d11] [ 54] float4 _267 = abs(_255 - _531);
- [ 0.593][d][vo/gpu/d3d11] [ 55] bool4 _275 = bool4(_267.x > 0.0039059999398887157440185546875f.xxxx.x, _267.y > 0.0039059999398887157440185546875f.xxxx.y, _267.z > 0.0039059999398887157440185546875f.xxxx.z, _267.w > 0.0039059999398887157440185546875f.xxxx.w);
- [ 0.593][d][vo/gpu/d3d11] [ 56] float4 _276 = float4(_275.x ? _255.x : _531.x, _275.y ? _255.y : _531.y, _275.z ? _255.z : _531.z, _275.w ? _255.w : _531.w);
- [ 0.593][d][vo/gpu/d3d11] [ 57] float3 _713 = _727;
- [ 0.593][d][vo/gpu/d3d11] [ 58] _713.x = frac((_580 - (floor(_580 * 0.00346020772121846675872802734375f) * 289.0f)) * 0.024390242993831634521484375f);
- [ 0.593][d][vo/gpu/d3d11] [ 59] float3 _307 = _276.xyz + ((_713 - 0.5f.xxx) * 0.0058590001426637172698974609375f);
- [ 0.593][d][vo/gpu/d3d11] [ 60] float4 _719 = float4(_307.x, _307.y, _307.z, _276.w);
- [ 0.593][d][vo/gpu/d3d11] [ 61] _719.y = 0.0f;
- [ 0.593][d][vo/gpu/d3d11] [ 62] float4 _721 = _719;
- [ 0.593][d][vo/gpu/d3d11] [ 63] _721.z = 0.0f;
- [ 0.593][d][vo/gpu/d3d11] [ 64] float4 _723 = _721;
- [ 0.594][d][vo/gpu/d3d11] [ 65] _723.w = 1.0f;
- [ 0.594][d][vo/gpu/d3d11] [ 66] _315 = _723;
- [ 0.594][d][vo/gpu/d3d11] [ 67] }
- [ 0.594][d][vo/gpu/d3d11] [ 68]
- [ 0.594][d][vo/gpu/d3d11] [ 69] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.594][d][vo/gpu/d3d11] [ 70] {
- [ 0.594][d][vo/gpu/d3d11] [ 71] _97 = stage_input._97;
- [ 0.594][d][vo/gpu/d3d11] [ 72] frag_main();
- [ 0.594][d][vo/gpu/d3d11] [ 73] SPIRV_Cross_Output stage_output;
- [ 0.594][d][vo/gpu/d3d11] [ 74] stage_output._315 = _315;
- [ 0.594][d][vo/gpu/d3d11] [ 75] return stage_output;
- [ 0.594][d][vo/gpu/d3d11] [ 76] }
- [ 0.594][d][vo/gpu] Resizing texture: 960x540
- [ 0.596][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.598][v][vo/gpu/d3d11] Compiled a vertex shader in 3330us
- [ 0.598][v][vo/gpu/d3d11] shaderc: 1606us, SPIRV-Cross: 91us, D3DCompile: 1633us
- [ 0.598][d][vo/gpu/d3d11] GLSL source:
- [ 0.598][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.598][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.598][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.598][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.598][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
- [ 0.598][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
- [ 0.598][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
- [ 0.598][d][vo/gpu/d3d11] [ 8] void main() {
- [ 0.598][d][vo/gpu/d3d11] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
- [ 0.598][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
- [ 0.598][d][vo/gpu/d3d11] [ 11] }
- [ 0.598][d][vo/gpu/d3d11] HLSL source:
- [ 0.598][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
- [ 0.598][d][vo/gpu/d3d11] [ 2] static float2 _18;
- [ 0.598][d][vo/gpu/d3d11] [ 3] static float2 _27;
- [ 0.598][d][vo/gpu/d3d11] [ 4] static float2 _28;
- [ 0.598][d][vo/gpu/d3d11] [ 5]
- [ 0.598][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input
- [ 0.598][d][vo/gpu/d3d11] [ 7] {
- [ 0.598][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0;
- [ 0.598][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1;
- [ 0.598][d][vo/gpu/d3d11] [ 10] };
- [ 0.598][d][vo/gpu/d3d11] [ 11]
- [ 0.598][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
- [ 0.598][d][vo/gpu/d3d11] [ 13] {
- [ 0.598][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1;
- [ 0.598][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position;
- [ 0.598][d][vo/gpu/d3d11] [ 16] };
- [ 0.598][d][vo/gpu/d3d11] [ 17]
- [ 0.598][d][vo/gpu/d3d11] [ 18] void vert_main()
- [ 0.598][d][vo/gpu/d3d11] [ 19] {
- [ 0.598][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f);
- [ 0.598][d][vo/gpu/d3d11] [ 21] _27 = _28;
- [ 0.598][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y;
- [ 0.598][d][vo/gpu/d3d11] [ 23] }
- [ 0.598][d][vo/gpu/d3d11] [ 24]
- [ 0.598][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.598][d][vo/gpu/d3d11] [ 26] {
- [ 0.598][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18;
- [ 0.598][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28;
- [ 0.598][d][vo/gpu/d3d11] [ 29] vert_main();
- [ 0.598][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
- [ 0.598][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position;
- [ 0.598][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27;
- [ 0.598][d][vo/gpu/d3d11] [ 33] return stage_output;
- [ 0.598][d][vo/gpu/d3d11] [ 34] }
- [ 0.605][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.626][v][vo/gpu/d3d11] Compiled a fragment shader in 27889us
- [ 0.626][v][vo/gpu/d3d11] shaderc: 6911us, SPIRV-Cross: 1170us, D3DCompile: 19808us
- [ 0.626][d][vo/gpu/d3d11] GLSL source:
- [ 0.626][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.626][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.626][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.626][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.626][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
- [ 0.626][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
- [ 0.626][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO {
- [ 0.626][d][vo/gpu/d3d11] [ 8] layout(offset=0) float random;
- [ 0.626][d][vo/gpu/d3d11] [ 9] layout(offset=8) vec2 texture_size0;
- [ 0.626][d][vo/gpu/d3d11] [ 10] layout(offset=16) mat2 texture_rot0;
- [ 0.626][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec2 texture_off0;
- [ 0.626][d][vo/gpu/d3d11] [ 12] layout(offset=56) vec2 pixel_size0;
- [ 0.626][d][vo/gpu/d3d11] [ 13] };
- [ 0.626][d][vo/gpu/d3d11] [ 14] layout(binding=0) uniform sampler2D texture0;
- [ 0.626][d][vo/gpu/d3d11] [ 15] #define HOOKED_raw texture0
- [ 0.626][d][vo/gpu/d3d11] [ 16] #define HOOKED_pos texcoord0
- [ 0.626][d][vo/gpu/d3d11] [ 17] #define HOOKED_size texture_size0
- [ 0.626][d][vo/gpu/d3d11] [ 18] #define HOOKED_rot texture_rot0
- [ 0.626][d][vo/gpu/d3d11] [ 19] #define HOOKED_pt pixel_size0
- [ 0.626][d][vo/gpu/d3d11] [ 20] #define HOOKED_map texmap0
- [ 0.626][d][vo/gpu/d3d11] [ 21] #define HOOKED_mul 1.000000
- [ 0.626][d][vo/gpu/d3d11] [ 22] #define HOOKED_tex(pos) (HOOKED_mul * vec4(texture(HOOKED_raw, pos)).rgba)
- [ 0.626][d][vo/gpu/d3d11] [ 23] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
- [ 0.626][d][vo/gpu/d3d11] [ 24] #define CHROMA_raw texture0
- [ 0.626][d][vo/gpu/d3d11] [ 25] #define CHROMA_pos texcoord0
- [ 0.626][d][vo/gpu/d3d11] [ 26] #define CHROMA_size texture_size0
- [ 0.626][d][vo/gpu/d3d11] [ 27] #define CHROMA_rot texture_rot0
- [ 0.626][d][vo/gpu/d3d11] [ 28] #define CHROMA_pt pixel_size0
- [ 0.626][d][vo/gpu/d3d11] [ 29] #define CHROMA_map texmap0
- [ 0.626][d][vo/gpu/d3d11] [ 30] #define CHROMA_mul 1.000000
- [ 0.626][d][vo/gpu/d3d11] [ 31] #define CHROMA_tex(pos) (CHROMA_mul * vec4(texture(CHROMA_raw, pos)).rgba)
- [ 0.627][d][vo/gpu/d3d11] [ 32] #define CHROMA_texOff(off) CHROMA_tex(CHROMA_pos + CHROMA_pt * vec2(off))
- [ 0.627][d][vo/gpu/d3d11] [ 33] float mod289(float x) { return x - floor(x * 1.0/289.0) * 289.0; }
- [ 0.627][d][vo/gpu/d3d11] [ 34] float permute(float x) {
- [ 0.627][d][vo/gpu/d3d11] [ 35] return mod289( mod289(34.0*x + 1.0) * (fract(x) + 1.0) );
- [ 0.627][d][vo/gpu/d3d11] [ 36] }
- [ 0.627][d][vo/gpu/d3d11] [ 37] float rand(float x) { return fract(x * 1.0/41.0); }
- [ 0.627][d][vo/gpu/d3d11] [ 38] vec4 average(float range, inout float h) {
- [ 0.627][d][vo/gpu/d3d11] [ 39] float dist = rand(h) * range; h = permute(h);
- [ 0.627][d][vo/gpu/d3d11] [ 40] float dir = rand(h) * 6.2831853; h = permute(h);
- [ 0.627][d][vo/gpu/d3d11] [ 41] vec2 o = dist * vec2(cos(dir), sin(dir));
- [ 0.627][d][vo/gpu/d3d11] [ 42] vec4 ref[4];
- [ 0.627][d][vo/gpu/d3d11] [ 43] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
- [ 0.627][d][vo/gpu/d3d11] [ 44] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
- [ 0.627][d][vo/gpu/d3d11] [ 45] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
- [ 0.627][d][vo/gpu/d3d11] [ 46] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
- [ 0.627][d][vo/gpu/d3d11] [ 47] return (ref[0] + ref[1] + ref[2] + ref[3])*0.25;
- [ 0.627][d][vo/gpu/d3d11] [ 48] }
- [ 0.627][d][vo/gpu/d3d11] [ 49] void main() {
- [ 0.627][d][vo/gpu/d3d11] [ 50] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
- [ 0.627][d][vo/gpu/d3d11] [ 51] {
- [ 0.627][d][vo/gpu/d3d11] [ 52] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
- [ 0.627][d][vo/gpu/d3d11] [ 53] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
- [ 0.627][d][vo/gpu/d3d11] [ 54] color = HOOKED_tex(HOOKED_pos);
- [ 0.627][d][vo/gpu/d3d11] [ 55] vec4 avg, diff;
- [ 0.627][d][vo/gpu/d3d11] [ 56] avg = average(16.000000, h);
- [ 0.627][d][vo/gpu/d3d11] [ 57] diff = abs(color - avg);
- [ 0.627][d][vo/gpu/d3d11] [ 58] color = mix(avg, color, greaterThan(diff, vec4(0.003906)));
- [ 0.627][d][vo/gpu/d3d11] [ 59] vec3 noise;
- [ 0.627][d][vo/gpu/d3d11] [ 60] noise.x = rand(h); h = permute(h);
- [ 0.627][d][vo/gpu/d3d11] [ 61] noise.y = rand(h); h = permute(h);
- [ 0.627][d][vo/gpu/d3d11] [ 62] noise.z = rand(h); h = permute(h);
- [ 0.627][d][vo/gpu/d3d11] [ 63] color.xyz += 0.005859 * (noise - vec3(0.5));
- [ 0.627][d][vo/gpu/d3d11] [ 64] }
- [ 0.627][d][vo/gpu/d3d11] [ 65] color.b = 0.000000;
- [ 0.627][d][vo/gpu/d3d11] [ 66] color.a = 1.000000;
- [ 0.627][d][vo/gpu/d3d11] [ 67] out_color = color;
- [ 0.627][d][vo/gpu/d3d11] [ 68] }
- [ 0.627][d][vo/gpu/d3d11] HLSL source:
- [ 0.627][d][vo/gpu/d3d11] [ 1] cbuffer _100_102 : register(b0)
- [ 0.627][d][vo/gpu/d3d11] [ 2] {
- [ 0.627][d][vo/gpu/d3d11] [ 3] float _102_m0 : packoffset(c0);
- [ 0.627][d][vo/gpu/d3d11] [ 4] float2 _102_m1 : packoffset(c0.z);
- [ 0.627][d][vo/gpu/d3d11] [ 5] row_major float2x2 _102_m2 : packoffset(c1);
- [ 0.627][d][vo/gpu/d3d11] [ 6] float2 _102_m3 : packoffset(c3);
- [ 0.627][d][vo/gpu/d3d11] [ 7] float2 _102_m4 : packoffset(c3.z);
- [ 0.627][d][vo/gpu/d3d11] [ 8] };
- [ 0.627][d][vo/gpu/d3d11] [ 9]
- [ 0.627][d][vo/gpu/d3d11] [ 10] Texture2D<float4> _94 : register(t0);
- [ 0.627][d][vo/gpu/d3d11] [ 11] SamplerState __94_sampler : register(s0);
- [ 0.627][d][vo/gpu/d3d11] [ 12]
- [ 0.627][d][vo/gpu/d3d11] [ 13] static float2 _97;
- [ 0.627][d][vo/gpu/d3d11] [ 14] static float4 _314;
- [ 0.627][d][vo/gpu/d3d11] [ 15]
- [ 0.627][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Input
- [ 0.627][d][vo/gpu/d3d11] [ 17] {
- [ 0.627][d][vo/gpu/d3d11] [ 18] float2 _97 : TEXCOORD1;
- [ 0.627][d][vo/gpu/d3d11] [ 19] };
- [ 0.627][d][vo/gpu/d3d11] [ 20]
- [ 0.627][d][vo/gpu/d3d11] [ 21] struct SPIRV_Cross_Output
- [ 0.627][d][vo/gpu/d3d11] [ 22] {
- [ 0.627][d][vo/gpu/d3d11] [ 23] float4 _314 : SV_Target0;
- [ 0.627][d][vo/gpu/d3d11] [ 24] };
- [ 0.627][d][vo/gpu/d3d11] [ 25]
- [ 0.627][d][vo/gpu/d3d11] [ 26] float3 _724;
- [ 0.627][d][vo/gpu/d3d11] [ 27]
- [ 0.627][d][vo/gpu/d3d11] [ 28] void frag_main()
- [ 0.627][d][vo/gpu/d3d11] [ 29] {
- [ 0.627][d][vo/gpu/d3d11] [ 30] float3 _230 = float3(_97, _102_m0) + 1.0f.xxx;
- [ 0.627][d][vo/gpu/d3d11] [ 31] float _234 = _230.x;
- [ 0.627][d][vo/gpu/d3d11] [ 32] float _321 = (34.0f * _234) + 1.0f;
- [ 0.627][d][vo/gpu/d3d11] [ 33] float _326 = (_321 - (floor(_321 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_234) + 1.0f);
- [ 0.627][d][vo/gpu/d3d11] [ 34] float _238 = (_326 - (floor(_326 * 0.00346020772121846675872802734375f) * 289.0f)) + _230.y;
- [ 0.627][d][vo/gpu/d3d11] [ 35] float _349 = (34.0f * _238) + 1.0f;
- [ 0.627][d][vo/gpu/d3d11] [ 36] float _354 = (_349 - (floor(_349 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_238) + 1.0f);
- [ 0.627][d][vo/gpu/d3d11] [ 37] float _244 = (_354 - (floor(_354 * 0.00346020772121846675872802734375f) * 289.0f)) + _230.z;
- [ 0.627][d][vo/gpu/d3d11] [ 38] float _377 = (34.0f * _244) + 1.0f;
- [ 0.627][d][vo/gpu/d3d11] [ 39] float _382 = (_377 - (floor(_377 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_244) + 1.0f);
- [ 0.627][d][vo/gpu/d3d11] [ 40] float _399 = _382 - (floor(_382 * 0.00346020772121846675872802734375f) * 289.0f);
- [ 0.627][d][vo/gpu/d3d11] [ 41] float4 _255 = _94.Sample(__94_sampler, _97) * 1.0f;
- [ 0.627][d][vo/gpu/d3d11] [ 42] float _541 = (34.0f * _399) + 1.0f;
- [ 0.627][d][vo/gpu/d3d11] [ 43] float _546 = (_541 - (floor(_541 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_399) + 1.0f);
- [ 0.627][d][vo/gpu/d3d11] [ 44] float _563 = _546 - (floor(_546 * 0.00346020772121846675872802734375f) * 289.0f);
- [ 0.627][d][vo/gpu/d3d11] [ 45] float _417 = frac(_563 * 0.024390242993831634521484375f) * 6.283185482025146484375f;
- [ 0.627][d][vo/gpu/d3d11] [ 46] float _574 = (34.0f * _563) + 1.0f;
- [ 0.627][d][vo/gpu/d3d11] [ 47] float _579 = (_574 - (floor(_574 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_563) + 1.0f);
- [ 0.627][d][vo/gpu/d3d11] [ 48] float _596 = _579 - (floor(_579 * 0.00346020772121846675872802734375f) * 289.0f);
- [ 0.627][d][vo/gpu/d3d11] [ 49] float2 _426 = float2(cos(_417), sin(_417)) * (frac(_399 * 0.024390242993831634521484375f) * 16.0f);
- [ 0.627][d][vo/gpu/d3d11] [ 50] float _432 = _426.x;
- [ 0.627][d][vo/gpu/d3d11] [ 51] float _434 = _426.y;
- [ 0.627][d][vo/gpu/d3d11] [ 52] float _455 = -_434;
- [ 0.627][d][vo/gpu/d3d11] [ 53] float _478 = -_432;
- [ 0.627][d][vo/gpu/d3d11] [ 54] float4 _530 = ((((_94.Sample(__94_sampler, _97 + (_102_m4 * _426)) * 1.0f) + (_94.Sample(__94_sampler, _97 + (_102_m4 * float2(_455, _432))) * 1.0f)) + (_94.Sample(__94_sampler, _97 + (_102_m4 * float2(_478, _455))) * 1.0f)) + (_94.Sample(__94_sampler, _97 + (_102_m4 * float2(_434, _478))) * 1.0f)) * 0.25f;
- [ 0.627][d][vo/gpu/d3d11] [ 55] float4 _267 = abs(_255 - _530);
- [ 0.627][d][vo/gpu/d3d11] [ 56] bool4 _275 = bool4(_267.x > 0.0039059999398887157440185546875f.xxxx.x, _267.y > 0.0039059999398887157440185546875f.xxxx.y, _267.z > 0.0039059999398887157440185546875f.xxxx.z, _267.w > 0.0039059999398887157440185546875f.xxxx.w);
- [ 0.627][d][vo/gpu/d3d11] [ 57] float4 _276 = float4(_275.x ? _255.x : _530.x, _275.y ? _255.y : _530.y, _275.z ? _255.z : _530.z, _275.w ? _255.w : _530.w);
- [ 0.627][d][vo/gpu/d3d11] [ 58] float3 _712 = _724;
- [ 0.627][d][vo/gpu/d3d11] [ 59] _712.x = frac(_596 * 0.024390242993831634521484375f);
- [ 0.627][d][vo/gpu/d3d11] [ 60] float _607 = (34.0f * _596) + 1.0f;
- [ 0.627][d][vo/gpu/d3d11] [ 61] float _612 = (_607 - (floor(_607 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_596) + 1.0f);
- [ 0.627][d][vo/gpu/d3d11] [ 62] float3 _714 = _712;
- [ 0.627][d][vo/gpu/d3d11] [ 63] _714.y = frac((_612 - (floor(_612 * 0.00346020772121846675872802734375f) * 289.0f)) * 0.024390242993831634521484375f);
- [ 0.627][d][vo/gpu/d3d11] [ 64] float3 _307 = _276.xyz + ((_714 - 0.5f.xxx) * 0.0058590001426637172698974609375f);
- [ 0.627][d][vo/gpu/d3d11] [ 65] float4 _718 = float4(_307.x, _307.y, _307.z, _276.w);
- [ 0.627][d][vo/gpu/d3d11] [ 66] _718.z = 0.0f;
- [ 0.627][d][vo/gpu/d3d11] [ 67] float4 _720 = _718;
- [ 0.627][d][vo/gpu/d3d11] [ 68] _720.w = 1.0f;
- [ 0.627][d][vo/gpu/d3d11] [ 69] _314 = _720;
- [ 0.627][d][vo/gpu/d3d11] [ 70] }
- [ 0.627][d][vo/gpu/d3d11] [ 71]
- [ 0.627][d][vo/gpu/d3d11] [ 72] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.627][d][vo/gpu/d3d11] [ 73] {
- [ 0.627][d][vo/gpu/d3d11] [ 74] _97 = stage_input._97;
- [ 0.627][d][vo/gpu/d3d11] [ 75] frag_main();
- [ 0.627][d][vo/gpu/d3d11] [ 76] SPIRV_Cross_Output stage_output;
- [ 0.627][d][vo/gpu/d3d11] [ 77] stage_output._314 = _314;
- [ 0.627][d][vo/gpu/d3d11] [ 78] return stage_output;
- [ 0.627][d][vo/gpu/d3d11] [ 79] }
- [ 0.628][d][vo/gpu] Resizing texture: 960x1080
- [ 0.630][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.631][v][vo/gpu/d3d11] Compiled a vertex shader in 3296us
- [ 0.631][v][vo/gpu/d3d11] shaderc: 1570us, SPIRV-Cross: 88us, D3DCompile: 1638us
- [ 0.631][d][vo/gpu/d3d11] GLSL source:
- [ 0.631][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.631][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.631][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.631][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.631][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
- [ 0.631][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
- [ 0.631][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
- [ 0.631][d][vo/gpu/d3d11] [ 8] void main() {
- [ 0.631][d][vo/gpu/d3d11] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
- [ 0.632][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
- [ 0.632][d][vo/gpu/d3d11] [ 11] }
- [ 0.632][d][vo/gpu/d3d11] HLSL source:
- [ 0.632][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
- [ 0.632][d][vo/gpu/d3d11] [ 2] static float2 _18;
- [ 0.632][d][vo/gpu/d3d11] [ 3] static float2 _27;
- [ 0.632][d][vo/gpu/d3d11] [ 4] static float2 _28;
- [ 0.632][d][vo/gpu/d3d11] [ 5]
- [ 0.632][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input
- [ 0.632][d][vo/gpu/d3d11] [ 7] {
- [ 0.632][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0;
- [ 0.632][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1;
- [ 0.632][d][vo/gpu/d3d11] [ 10] };
- [ 0.632][d][vo/gpu/d3d11] [ 11]
- [ 0.632][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
- [ 0.632][d][vo/gpu/d3d11] [ 13] {
- [ 0.632][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1;
- [ 0.632][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position;
- [ 0.632][d][vo/gpu/d3d11] [ 16] };
- [ 0.632][d][vo/gpu/d3d11] [ 17]
- [ 0.632][d][vo/gpu/d3d11] [ 18] void vert_main()
- [ 0.632][d][vo/gpu/d3d11] [ 19] {
- [ 0.632][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f);
- [ 0.632][d][vo/gpu/d3d11] [ 21] _27 = _28;
- [ 0.632][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y;
- [ 0.632][d][vo/gpu/d3d11] [ 23] }
- [ 0.632][d][vo/gpu/d3d11] [ 24]
- [ 0.632][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.632][d][vo/gpu/d3d11] [ 26] {
- [ 0.632][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18;
- [ 0.632][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28;
- [ 0.632][d][vo/gpu/d3d11] [ 29] vert_main();
- [ 0.632][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
- [ 0.632][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position;
- [ 0.632][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27;
- [ 0.632][d][vo/gpu/d3d11] [ 33] return stage_output;
- [ 0.632][d][vo/gpu/d3d11] [ 34] }
- [ 0.635][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.644][v][vo/gpu/d3d11] Compiled a fragment shader in 12536us
- [ 0.644][v][vo/gpu/d3d11] shaderc: 3660us, SPIRV-Cross: 440us, D3DCompile: 8436us
- [ 0.644][d][vo/gpu/d3d11] GLSL source:
- [ 0.644][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.644][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.644][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.644][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.644][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
- [ 0.644][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
- [ 0.644][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO {
- [ 0.644][d][vo/gpu/d3d11] [ 8] layout(offset=0) vec2 texture_size0;
- [ 0.644][d][vo/gpu/d3d11] [ 9] layout(offset=16) mat2 texture_rot0;
- [ 0.644][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec2 texture_off0;
- [ 0.644][d][vo/gpu/d3d11] [ 11] layout(offset=56) vec2 pixel_size0;
- [ 0.644][d][vo/gpu/d3d11] [ 12] };
- [ 0.644][d][vo/gpu/d3d11] [ 13] layout(binding=0) uniform sampler2D lut;
- [ 0.644][d][vo/gpu/d3d11] [ 14] layout(binding=1) uniform sampler2D texture0;
- [ 0.644][d][vo/gpu/d3d11] [ 15] void main() {
- [ 0.644][d][vo/gpu/d3d11] [ 16] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
- [ 0.644][d][vo/gpu/d3d11] [ 17] // upscaling plane 1
- [ 0.644][d][vo/gpu/d3d11] [ 18] #undef tex
- [ 0.644][d][vo/gpu/d3d11] [ 19] #undef texmap
- [ 0.644][d][vo/gpu/d3d11] [ 20] #define tex texture0
- [ 0.644][d][vo/gpu/d3d11] [ 21] #define texmap texmap0
- [ 0.644][d][vo/gpu/d3d11] [ 22] vec2 pos = texcoord0;
- [ 0.644][d][vo/gpu/d3d11] [ 23] vec2 size = texture_size0;
- [ 0.644][d][vo/gpu/d3d11] [ 24] vec2 pt = pixel_size0;
- [ 0.644][d][vo/gpu/d3d11] [ 25] // first pass
- [ 0.644][d][vo/gpu/d3d11] [ 26] color = vec4(0.0);
- [ 0.645][d][vo/gpu/d3d11] [ 27] {
- [ 0.645][d][vo/gpu/d3d11] [ 28] vec2 dir = vec2(0.0, 1.0);
- [ 0.645][d][vo/gpu/d3d11] [ 29] pt *= dir;
- [ 0.645][d][vo/gpu/d3d11] [ 30] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
- [ 0.645][d][vo/gpu/d3d11] [ 31] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
- [ 0.645][d][vo/gpu/d3d11] [ 32] vec4 c;
- [ 0.645][d][vo/gpu/d3d11] [ 33] float ypos = LUT_POS(fcoord, 64.0);
- [ 0.645][d][vo/gpu/d3d11] [ 34] float weights[6];
- [ 0.645][d][vo/gpu/d3d11] [ 35] c = texture(lut, vec2(0.250000, ypos));
- [ 0.645][d][vo/gpu/d3d11] [ 36] weights[0] = c[0];
- [ 0.645][d][vo/gpu/d3d11] [ 37] weights[1] = c[1];
- [ 0.645][d][vo/gpu/d3d11] [ 38] weights[2] = c[2];
- [ 0.645][d][vo/gpu/d3d11] [ 39] weights[3] = c[3];
- [ 0.645][d][vo/gpu/d3d11] [ 40] c = texture(lut, vec2(0.750000, ypos));
- [ 0.645][d][vo/gpu/d3d11] [ 41] weights[4] = c[0];
- [ 0.645][d][vo/gpu/d3d11] [ 42] weights[5] = c[1];
- [ 0.645][d][vo/gpu/d3d11] [ 43] // scaler samples
- [ 0.645][d][vo/gpu/d3d11] [ 44] c = texture(tex, base + pt * vec2(0.0));
- [ 0.645][d][vo/gpu/d3d11] [ 45] color += vec4(weights[0]) * c;
- [ 0.645][d][vo/gpu/d3d11] [ 46] c = texture(tex, base + pt * vec2(1.0));
- [ 0.645][d][vo/gpu/d3d11] [ 47] color += vec4(weights[1]) * c;
- [ 0.645][d][vo/gpu/d3d11] [ 48] c = texture(tex, base + pt * vec2(2.0));
- [ 0.645][d][vo/gpu/d3d11] [ 49] color += vec4(weights[2]) * c;
- [ 0.645][d][vo/gpu/d3d11] [ 50] c = texture(tex, base + pt * vec2(3.0));
- [ 0.645][d][vo/gpu/d3d11] [ 51] color += vec4(weights[3]) * c;
- [ 0.645][d][vo/gpu/d3d11] [ 52] c = texture(tex, base + pt * vec2(4.0));
- [ 0.645][d][vo/gpu/d3d11] [ 53] color += vec4(weights[4]) * c;
- [ 0.645][d][vo/gpu/d3d11] [ 54] c = texture(tex, base + pt * vec2(5.0));
- [ 0.645][d][vo/gpu/d3d11] [ 55] color += vec4(weights[5]) * c;
- [ 0.645][d][vo/gpu/d3d11] [ 56] }
- [ 0.645][d][vo/gpu/d3d11] [ 57] color *= 1.000000;
- [ 0.645][d][vo/gpu/d3d11] [ 58] out_color = color;
- [ 0.645][d][vo/gpu/d3d11] [ 59] }
- [ 0.645][d][vo/gpu/d3d11] HLSL source:
- [ 0.645][d][vo/gpu/d3d11] [ 1] cbuffer _21_23 : register(b0)
- [ 0.645][d][vo/gpu/d3d11] [ 2] {
- [ 0.645][d][vo/gpu/d3d11] [ 3] float2 _23_m0 : packoffset(c0);
- [ 0.645][d][vo/gpu/d3d11] [ 4] row_major float2x2 _23_m1 : packoffset(c1);
- [ 0.645][d][vo/gpu/d3d11] [ 5] float2 _23_m2 : packoffset(c3);
- [ 0.645][d][vo/gpu/d3d11] [ 6] float2 _23_m3 : packoffset(c3.z);
- [ 0.645][d][vo/gpu/d3d11] [ 7] };
- [ 0.645][d][vo/gpu/d3d11] [ 8]
- [ 0.645][d][vo/gpu/d3d11] [ 9] Texture2D<float4> _70 : register(t0);
- [ 0.645][d][vo/gpu/d3d11] [ 10] SamplerState __70_sampler : register(s0);
- [ 0.645][d][vo/gpu/d3d11] [ 11] Texture2D<float4> _112 : register(t1);
- [ 0.645][d][vo/gpu/d3d11] [ 12] SamplerState __112_sampler : register(s1);
- [ 0.645][d][vo/gpu/d3d11] [ 13]
- [ 0.645][d][vo/gpu/d3d11] [ 14] static float2 _17;
- [ 0.645][d][vo/gpu/d3d11] [ 15] static float4 _202;
- [ 0.645][d][vo/gpu/d3d11] [ 16]
- [ 0.645][d][vo/gpu/d3d11] [ 17] struct SPIRV_Cross_Input
- [ 0.645][d][vo/gpu/d3d11] [ 18] {
- [ 0.645][d][vo/gpu/d3d11] [ 19] float2 _17 : TEXCOORD1;
- [ 0.645][d][vo/gpu/d3d11] [ 20] };
- [ 0.645][d][vo/gpu/d3d11] [ 21]
- [ 0.645][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Output
- [ 0.645][d][vo/gpu/d3d11] [ 23] {
- [ 0.645][d][vo/gpu/d3d11] [ 24] float4 _202 : SV_Target0;
- [ 0.645][d][vo/gpu/d3d11] [ 25] };
- [ 0.645][d][vo/gpu/d3d11] [ 26]
- [ 0.645][d][vo/gpu/d3d11] [ 27] void frag_main()
- [ 0.645][d][vo/gpu/d3d11] [ 28] {
- [ 0.645][d][vo/gpu/d3d11] [ 29] float2 _38 = _23_m3 * float2(0.0f, 1.0f);
- [ 0.645][d][vo/gpu/d3d11] [ 30] float2 _47 = frac((_17 * _23_m0) - 0.5f.xx);
- [ 0.645][d][vo/gpu/d3d11] [ 31] float _49 = _47.y;
- [ 0.645][d][vo/gpu/d3d11] [ 32] float2 _59 = _23_m3 * float2(0.0f, 2.0f);
- [ 0.645][d][vo/gpu/d3d11] [ 33] float2 _60 = (_17 - (_38 * _49)) - _59;
- [ 0.645][d][vo/gpu/d3d11] [ 34] float _65 = lerp(0.0078125f, 0.9921875f, _49);
- [ 0.645][d][vo/gpu/d3d11] [ 35] float4 _75 = _70.Sample(__70_sampler, float2(0.25f, _65));
- [ 0.645][d][vo/gpu/d3d11] [ 36] float4 _103 = _70.Sample(__70_sampler, float2(0.75f, _65));
- [ 0.645][d][vo/gpu/d3d11] [ 37] _202 = ((((((_75.x.xxxx * _112.Sample(__112_sampler, _60)) + (_75.y.xxxx * _112.Sample(__112_sampler, _60 + _38))) + (_75.z.xxxx * _112.Sample(__112_sampler, _60 + _59))) + (_75.w.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(0.0f, 3.0f))))) + (_103.x.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(0.0f, 4.0f))))) + (_103.y.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(0.0f, 5.0f))))) * 1.0f;
- [ 0.645][d][vo/gpu/d3d11] [ 38] }
- [ 0.645][d][vo/gpu/d3d11] [ 39]
- [ 0.645][d][vo/gpu/d3d11] [ 40] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.645][d][vo/gpu/d3d11] [ 41] {
- [ 0.645][d][vo/gpu/d3d11] [ 42] _17 = stage_input._17;
- [ 0.645][d][vo/gpu/d3d11] [ 43] frag_main();
- [ 0.645][d][vo/gpu/d3d11] [ 44] SPIRV_Cross_Output stage_output;
- [ 0.645][d][vo/gpu/d3d11] [ 45] stage_output._202 = _202;
- [ 0.645][d][vo/gpu/d3d11] [ 46] return stage_output;
- [ 0.645][d][vo/gpu/d3d11] [ 47] }
- [ 0.645][d][vo/gpu] Resizing texture: 1920x1080
- [ 0.647][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.649][v][vo/gpu/d3d11] Compiled a vertex shader in 3245us
- [ 0.649][v][vo/gpu/d3d11] shaderc: 1572us, SPIRV-Cross: 87us, D3DCompile: 1586us
- [ 0.649][d][vo/gpu/d3d11] GLSL source:
- [ 0.649][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.649][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.649][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.649][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.649][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
- [ 0.649][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
- [ 0.649][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
- [ 0.649][d][vo/gpu/d3d11] [ 8] void main() {
- [ 0.649][d][vo/gpu/d3d11] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
- [ 0.649][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
- [ 0.649][d][vo/gpu/d3d11] [ 11] }
- [ 0.649][d][vo/gpu/d3d11] HLSL source:
- [ 0.649][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
- [ 0.649][d][vo/gpu/d3d11] [ 2] static float2 _18;
- [ 0.649][d][vo/gpu/d3d11] [ 3] static float2 _27;
- [ 0.649][d][vo/gpu/d3d11] [ 4] static float2 _28;
- [ 0.649][d][vo/gpu/d3d11] [ 5]
- [ 0.649][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input
- [ 0.649][d][vo/gpu/d3d11] [ 7] {
- [ 0.649][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0;
- [ 0.649][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1;
- [ 0.649][d][vo/gpu/d3d11] [ 10] };
- [ 0.649][d][vo/gpu/d3d11] [ 11]
- [ 0.649][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
- [ 0.649][d][vo/gpu/d3d11] [ 13] {
- [ 0.649][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1;
- [ 0.649][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position;
- [ 0.649][d][vo/gpu/d3d11] [ 16] };
- [ 0.649][d][vo/gpu/d3d11] [ 17]
- [ 0.649][d][vo/gpu/d3d11] [ 18] void vert_main()
- [ 0.649][d][vo/gpu/d3d11] [ 19] {
- [ 0.649][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f);
- [ 0.649][d][vo/gpu/d3d11] [ 21] _27 = _28;
- [ 0.649][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y;
- [ 0.649][d][vo/gpu/d3d11] [ 23] }
- [ 0.649][d][vo/gpu/d3d11] [ 24]
- [ 0.649][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.649][d][vo/gpu/d3d11] [ 26] {
- [ 0.649][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18;
- [ 0.649][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28;
- [ 0.649][d][vo/gpu/d3d11] [ 29] vert_main();
- [ 0.649][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
- [ 0.649][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position;
- [ 0.649][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27;
- [ 0.649][d][vo/gpu/d3d11] [ 33] return stage_output;
- [ 0.649][d][vo/gpu/d3d11] [ 34] }
- [ 0.653][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.661][v][vo/gpu/d3d11] Compiled a fragment shader in 11600us
- [ 0.661][v][vo/gpu/d3d11] shaderc: 3741us, SPIRV-Cross: 440us, D3DCompile: 7419us
- [ 0.661][d][vo/gpu/d3d11] GLSL source:
- [ 0.661][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.661][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.661][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.661][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.661][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
- [ 0.661][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
- [ 0.661][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO {
- [ 0.661][d][vo/gpu/d3d11] [ 8] layout(offset=0) vec2 texture_size0;
- [ 0.661][d][vo/gpu/d3d11] [ 9] layout(offset=16) mat2 texture_rot0;
- [ 0.661][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec2 texture_off0;
- [ 0.661][d][vo/gpu/d3d11] [ 11] layout(offset=56) vec2 pixel_size0;
- [ 0.661][d][vo/gpu/d3d11] [ 12] };
- [ 0.661][d][vo/gpu/d3d11] [ 13] layout(binding=0) uniform sampler2D lut;
- [ 0.661][d][vo/gpu/d3d11] [ 14] layout(binding=1) uniform sampler2D texture0;
- [ 0.661][d][vo/gpu/d3d11] [ 15] void main() {
- [ 0.661][d][vo/gpu/d3d11] [ 16] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
- [ 0.661][d][vo/gpu/d3d11] [ 17] #undef tex
- [ 0.661][d][vo/gpu/d3d11] [ 18] #undef texmap
- [ 0.661][d][vo/gpu/d3d11] [ 19] #define tex texture0
- [ 0.661][d][vo/gpu/d3d11] [ 20] #define texmap texmap0
- [ 0.661][d][vo/gpu/d3d11] [ 21] vec2 pos = texcoord0;
- [ 0.661][d][vo/gpu/d3d11] [ 22] vec2 size = texture_size0;
- [ 0.661][d][vo/gpu/d3d11] [ 23] vec2 pt = pixel_size0;
- [ 0.661][d][vo/gpu/d3d11] [ 24] color = vec4(0.0);
- [ 0.661][d][vo/gpu/d3d11] [ 25] {
- [ 0.661][d][vo/gpu/d3d11] [ 26] vec2 dir = vec2(1.0, 0.0);
- [ 0.661][d][vo/gpu/d3d11] [ 27] pt *= dir;
- [ 0.661][d][vo/gpu/d3d11] [ 28] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
- [ 0.661][d][vo/gpu/d3d11] [ 29] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
- [ 0.661][d][vo/gpu/d3d11] [ 30] vec4 c;
- [ 0.661][d][vo/gpu/d3d11] [ 31] float ypos = LUT_POS(fcoord, 64.0);
- [ 0.661][d][vo/gpu/d3d11] [ 32] float weights[6];
- [ 0.661][d][vo/gpu/d3d11] [ 33] c = texture(lut, vec2(0.250000, ypos));
- [ 0.661][d][vo/gpu/d3d11] [ 34] weights[0] = c[0];
- [ 0.661][d][vo/gpu/d3d11] [ 35] weights[1] = c[1];
- [ 0.661][d][vo/gpu/d3d11] [ 36] weights[2] = c[2];
- [ 0.661][d][vo/gpu/d3d11] [ 37] weights[3] = c[3];
- [ 0.661][d][vo/gpu/d3d11] [ 38] c = texture(lut, vec2(0.750000, ypos));
- [ 0.661][d][vo/gpu/d3d11] [ 39] weights[4] = c[0];
- [ 0.661][d][vo/gpu/d3d11] [ 40] weights[5] = c[1];
- [ 0.661][d][vo/gpu/d3d11] [ 41] // scaler samples
- [ 0.661][d][vo/gpu/d3d11] [ 42] c = texture(tex, base + pt * vec2(0.0));
- [ 0.661][d][vo/gpu/d3d11] [ 43] color += vec4(weights[0]) * c;
- [ 0.661][d][vo/gpu/d3d11] [ 44] c = texture(tex, base + pt * vec2(1.0));
- [ 0.661][d][vo/gpu/d3d11] [ 45] color += vec4(weights[1]) * c;
- [ 0.661][d][vo/gpu/d3d11] [ 46] c = texture(tex, base + pt * vec2(2.0));
- [ 0.661][d][vo/gpu/d3d11] [ 47] color += vec4(weights[2]) * c;
- [ 0.661][d][vo/gpu/d3d11] [ 48] c = texture(tex, base + pt * vec2(3.0));
- [ 0.661][d][vo/gpu/d3d11] [ 49] color += vec4(weights[3]) * c;
- [ 0.661][d][vo/gpu/d3d11] [ 50] c = texture(tex, base + pt * vec2(4.0));
- [ 0.661][d][vo/gpu/d3d11] [ 51] color += vec4(weights[4]) * c;
- [ 0.661][d][vo/gpu/d3d11] [ 52] c = texture(tex, base + pt * vec2(5.0));
- [ 0.661][d][vo/gpu/d3d11] [ 53] color += vec4(weights[5]) * c;
- [ 0.661][d][vo/gpu/d3d11] [ 54] }
- [ 0.661][d][vo/gpu/d3d11] [ 55] color.b = 0.000000;
- [ 0.661][d][vo/gpu/d3d11] [ 56] color.a = 1.000000;
- [ 0.661][d][vo/gpu/d3d11] [ 57] out_color = color;
- [ 0.661][d][vo/gpu/d3d11] [ 58] }
- [ 0.661][d][vo/gpu/d3d11] HLSL source:
- [ 0.661][d][vo/gpu/d3d11] [ 1] cbuffer _21_23 : register(b0)
- [ 0.661][d][vo/gpu/d3d11] [ 2] {
- [ 0.661][d][vo/gpu/d3d11] [ 3] float2 _23_m0 : packoffset(c0);
- [ 0.661][d][vo/gpu/d3d11] [ 4] row_major float2x2 _23_m1 : packoffset(c1);
- [ 0.661][d][vo/gpu/d3d11] [ 5] float2 _23_m2 : packoffset(c3);
- [ 0.661][d][vo/gpu/d3d11] [ 6] float2 _23_m3 : packoffset(c3.z);
- [ 0.661][d][vo/gpu/d3d11] [ 7] };
- [ 0.661][d][vo/gpu/d3d11] [ 8]
- [ 0.661][d][vo/gpu/d3d11] [ 9] Texture2D<float4> _70 : register(t0);
- [ 0.661][d][vo/gpu/d3d11] [ 10] SamplerState __70_sampler : register(s0);
- [ 0.661][d][vo/gpu/d3d11] [ 11] Texture2D<float4> _112 : register(t1);
- [ 0.661][d][vo/gpu/d3d11] [ 12] SamplerState __112_sampler : register(s1);
- [ 0.661][d][vo/gpu/d3d11] [ 13]
- [ 0.661][d][vo/gpu/d3d11] [ 14] static float2 _17;
- [ 0.661][d][vo/gpu/d3d11] [ 15] static float4 _202;
- [ 0.661][d][vo/gpu/d3d11] [ 16]
- [ 0.661][d][vo/gpu/d3d11] [ 17] struct SPIRV_Cross_Input
- [ 0.661][d][vo/gpu/d3d11] [ 18] {
- [ 0.661][d][vo/gpu/d3d11] [ 19] float2 _17 : TEXCOORD1;
- [ 0.661][d][vo/gpu/d3d11] [ 20] };
- [ 0.661][d][vo/gpu/d3d11] [ 21]
- [ 0.661][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Output
- [ 0.661][d][vo/gpu/d3d11] [ 23] {
- [ 0.661][d][vo/gpu/d3d11] [ 24] float4 _202 : SV_Target0;
- [ 0.661][d][vo/gpu/d3d11] [ 25] };
- [ 0.661][d][vo/gpu/d3d11] [ 26]
- [ 0.661][d][vo/gpu/d3d11] [ 27] void frag_main()
- [ 0.661][d][vo/gpu/d3d11] [ 28] {
- [ 0.661][d][vo/gpu/d3d11] [ 29] float2 _38 = _23_m3 * float2(1.0f, 0.0f);
- [ 0.661][d][vo/gpu/d3d11] [ 30] float2 _47 = frac((_17 * _23_m0) - 0.5f.xx);
- [ 0.661][d][vo/gpu/d3d11] [ 31] float _49 = _47.x;
- [ 0.661][d][vo/gpu/d3d11] [ 32] float2 _59 = _23_m3 * float2(2.0f, 0.0f);
- [ 0.661][d][vo/gpu/d3d11] [ 33] float2 _60 = (_17 - (_38 * _49)) - _59;
- [ 0.661][d][vo/gpu/d3d11] [ 34] float _65 = lerp(0.0078125f, 0.9921875f, _49);
- [ 0.661][d][vo/gpu/d3d11] [ 35] float4 _75 = _70.Sample(__70_sampler, float2(0.25f, _65));
- [ 0.661][d][vo/gpu/d3d11] [ 36] float4 _103 = _70.Sample(__70_sampler, float2(0.75f, _65));
- [ 0.661][d][vo/gpu/d3d11] [ 37] float4 _217 = (((((_75.x.xxxx * _112.Sample(__112_sampler, _60)) + (_75.y.xxxx * _112.Sample(__112_sampler, _60 + _38))) + (_75.z.xxxx * _112.Sample(__112_sampler, _60 + _59))) + (_75.w.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(3.0f, 0.0f))))) + (_103.x.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(4.0f, 0.0f))))) + (_103.y.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(5.0f, 0.0f))));
- [ 0.661][d][vo/gpu/d3d11] [ 38] _217.z = 0.0f;
- [ 0.661][d][vo/gpu/d3d11] [ 39] float4 _219 = _217;
- [ 0.661][d][vo/gpu/d3d11] [ 40] _219.w = 1.0f;
- [ 0.661][d][vo/gpu/d3d11] [ 41] _202 = _219;
- [ 0.661][d][vo/gpu/d3d11] [ 42] }
- [ 0.661][d][vo/gpu/d3d11] [ 43]
- [ 0.661][d][vo/gpu/d3d11] [ 44] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.661][d][vo/gpu/d3d11] [ 45] {
- [ 0.661][d][vo/gpu/d3d11] [ 46] _17 = stage_input._17;
- [ 0.661][d][vo/gpu/d3d11] [ 47] frag_main();
- [ 0.661][d][vo/gpu/d3d11] [ 48] SPIRV_Cross_Output stage_output;
- [ 0.662][d][vo/gpu/d3d11] [ 49] stage_output._202 = _202;
- [ 0.662][d][vo/gpu/d3d11] [ 50] return stage_output;
- [ 0.662][d][vo/gpu/d3d11] [ 51] }
- [ 0.662][d][vo/gpu] Resizing texture: 1920x1080
- [ 0.664][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.666][v][vo/gpu/d3d11] Compiled a vertex shader in 3422us
- [ 0.666][v][vo/gpu/d3d11] shaderc: 1587us, SPIRV-Cross: 100us, D3DCompile: 1735us
- [ 0.666][d][vo/gpu/d3d11] GLSL source:
- [ 0.666][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.666][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.666][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.666][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.666][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
- [ 0.666][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
- [ 0.666][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
- [ 0.666][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec2 vertex_texcoord1;
- [ 0.666][d][vo/gpu/d3d11] [ 9] layout(location=2) out vec2 texcoord1;
- [ 0.666][d][vo/gpu/d3d11] [ 10] void main() {
- [ 0.666][d][vo/gpu/d3d11] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0);
- [ 0.666][d][vo/gpu/d3d11] [ 12] texcoord0 = vertex_texcoord0;
- [ 0.666][d][vo/gpu/d3d11] [ 13] texcoord1 = vertex_texcoord1;
- [ 0.666][d][vo/gpu/d3d11] [ 14] }
- [ 0.666][d][vo/gpu/d3d11] HLSL source:
- [ 0.666][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
- [ 0.666][d][vo/gpu/d3d11] [ 2] static float2 _18;
- [ 0.666][d][vo/gpu/d3d11] [ 3] static float2 _27;
- [ 0.666][d][vo/gpu/d3d11] [ 4] static float2 _28;
- [ 0.666][d][vo/gpu/d3d11] [ 5] static float2 _30;
- [ 0.666][d][vo/gpu/d3d11] [ 6] static float2 _31;
- [ 0.666][d][vo/gpu/d3d11] [ 7]
- [ 0.666][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input
- [ 0.666][d][vo/gpu/d3d11] [ 9] {
- [ 0.666][d][vo/gpu/d3d11] [ 10] float2 _18 : TEXCOORD0;
- [ 0.666][d][vo/gpu/d3d11] [ 11] float2 _28 : TEXCOORD1;
- [ 0.666][d][vo/gpu/d3d11] [ 12] float2 _31 : TEXCOORD2;
- [ 0.666][d][vo/gpu/d3d11] [ 13] };
- [ 0.666][d][vo/gpu/d3d11] [ 14]
- [ 0.666][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
- [ 0.666][d][vo/gpu/d3d11] [ 16] {
- [ 0.666][d][vo/gpu/d3d11] [ 17] float2 _27 : TEXCOORD1;
- [ 0.666][d][vo/gpu/d3d11] [ 18] float2 _30 : TEXCOORD2;
- [ 0.666][d][vo/gpu/d3d11] [ 19] float4 gl_Position : SV_Position;
- [ 0.666][d][vo/gpu/d3d11] [ 20] };
- [ 0.666][d][vo/gpu/d3d11] [ 21]
- [ 0.666][d][vo/gpu/d3d11] [ 22] void vert_main()
- [ 0.666][d][vo/gpu/d3d11] [ 23] {
- [ 0.666][d][vo/gpu/d3d11] [ 24] gl_Position = float4(_18, 1.0f, 1.0f);
- [ 0.666][d][vo/gpu/d3d11] [ 25] _27 = _28;
- [ 0.666][d][vo/gpu/d3d11] [ 26] _30 = _31;
- [ 0.666][d][vo/gpu/d3d11] [ 27] gl_Position.y = -gl_Position.y;
- [ 0.666][d][vo/gpu/d3d11] [ 28] }
- [ 0.666][d][vo/gpu/d3d11] [ 29]
- [ 0.666][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.666][d][vo/gpu/d3d11] [ 31] {
- [ 0.666][d][vo/gpu/d3d11] [ 32] _18 = stage_input._18;
- [ 0.666][d][vo/gpu/d3d11] [ 33] _28 = stage_input._28;
- [ 0.666][d][vo/gpu/d3d11] [ 34] _31 = stage_input._31;
- [ 0.666][d][vo/gpu/d3d11] [ 35] vert_main();
- [ 0.666][d][vo/gpu/d3d11] [ 36] SPIRV_Cross_Output stage_output;
- [ 0.666][d][vo/gpu/d3d11] [ 37] stage_output.gl_Position = gl_Position;
- [ 0.666][d][vo/gpu/d3d11] [ 38] stage_output._27 = _27;
- [ 0.666][d][vo/gpu/d3d11] [ 39] stage_output._30 = _30;
- [ 0.666][d][vo/gpu/d3d11] [ 40] return stage_output;
- [ 0.666][d][vo/gpu/d3d11] [ 41] }
- [ 0.669][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.675][v][vo/gpu/d3d11] Compiled a fragment shader in 8610us
- [ 0.675][v][vo/gpu/d3d11] shaderc: 2665us, SPIRV-Cross: 308us, D3DCompile: 5637us
- [ 0.675][d][vo/gpu/d3d11] GLSL source:
- [ 0.675][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.675][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.675][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.675][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.675][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
- [ 0.675][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
- [ 0.675][d][vo/gpu/d3d11] [ 7] layout(location=2) in vec2 texcoord1;
- [ 0.675][d][vo/gpu/d3d11] [ 8] layout(std140, binding=0) uniform UBO {
- [ 0.675][d][vo/gpu/d3d11] [ 9] layout(offset=0) mat3 colormatrix;
- [ 0.675][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec3 colormatrix_c;
- [ 0.675][d][vo/gpu/d3d11] [ 11] layout(offset=64) vec2 texture_size0;
- [ 0.675][d][vo/gpu/d3d11] [ 12] layout(offset=80) mat2 texture_rot0;
- [ 0.675][d][vo/gpu/d3d11] [ 13] layout(offset=112) vec2 texture_off0;
- [ 0.675][d][vo/gpu/d3d11] [ 14] layout(offset=120) vec2 pixel_size0;
- [ 0.675][d][vo/gpu/d3d11] [ 15] layout(offset=128) vec2 texture_size1;
- [ 0.675][d][vo/gpu/d3d11] [ 16] layout(offset=144) mat2 texture_rot1;
- [ 0.675][d][vo/gpu/d3d11] [ 17] layout(offset=176) vec2 texture_off1;
- [ 0.675][d][vo/gpu/d3d11] [ 18] layout(offset=184) vec2 pixel_size1;
- [ 0.675][d][vo/gpu/d3d11] [ 19] };
- [ 0.675][d][vo/gpu/d3d11] [ 20] layout(binding=0) uniform sampler2D texture0;
- [ 0.675][d][vo/gpu/d3d11] [ 21] layout(binding=1) uniform sampler2D texture1;
- [ 0.675][d][vo/gpu/d3d11] [ 22] void main() {
- [ 0.675][d][vo/gpu/d3d11] [ 23] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
- [ 0.675][d][vo/gpu/d3d11] [ 24] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
- [ 0.675][d][vo/gpu/d3d11] [ 25] color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;
- [ 0.675][d][vo/gpu/d3d11] [ 26] color = color.rgbr;
- [ 0.675][d][vo/gpu/d3d11] [ 27] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
- [ 0.675][d][vo/gpu/d3d11] [ 28] color.a = 1.0;
- [ 0.675][d][vo/gpu/d3d11] [ 29] // scaler pre-conversion
- [ 0.675][d][vo/gpu/d3d11] [ 30] // linearize
- [ 0.675][d][vo/gpu/d3d11] [ 31] color.rgb = clamp(color.rgb, 0.0, 1.0);
- [ 0.675][d][vo/gpu/d3d11] [ 32] color.rgb = pow(color.rgb, vec3(2.4));
- [ 0.675][d][vo/gpu/d3d11] [ 33] color.rgb *= vec3(1.0/1.000000);
- [ 0.675][d][vo/gpu/d3d11] [ 34] // main scaling
- [ 0.675][d][vo/gpu/d3d11] [ 35] out_color = color;
- [ 0.675][d][vo/gpu/d3d11] [ 36] }
- [ 0.675][d][vo/gpu/d3d11] HLSL source:
- [ 0.675][d][vo/gpu/d3d11] [ 1] cbuffer _53_55 : register(b0)
- [ 0.675][d][vo/gpu/d3d11] [ 2] {
- [ 0.675][d][vo/gpu/d3d11] [ 3] row_major float3x3 _55_m0 : packoffset(c0);
- [ 0.675][d][vo/gpu/d3d11] [ 4] float3 _55_m1 : packoffset(c3);
- [ 0.675][d][vo/gpu/d3d11] [ 5] float2 _55_m2 : packoffset(c4);
- [ 0.675][d][vo/gpu/d3d11] [ 6] row_major float2x2 _55_m3 : packoffset(c5);
- [ 0.675][d][vo/gpu/d3d11] [ 7] float2 _55_m4 : packoffset(c7);
- [ 0.675][d][vo/gpu/d3d11] [ 8] float2 _55_m5 : packoffset(c7.z);
- [ 0.675][d][vo/gpu/d3d11] [ 9] float2 _55_m6 : packoffset(c8);
- [ 0.675][d][vo/gpu/d3d11] [ 10] row_major float2x2 _55_m7 : packoffset(c9);
- [ 0.675][d][vo/gpu/d3d11] [ 11] float2 _55_m8 : packoffset(c11);
- [ 0.675][d][vo/gpu/d3d11] [ 12] float2 _55_m9 : packoffset(c11.z);
- [ 0.675][d][vo/gpu/d3d11] [ 13] };
- [ 0.675][d][vo/gpu/d3d11] [ 14]
- [ 0.675][d][vo/gpu/d3d11] [ 15] Texture2D<float4> _16 : register(t0);
- [ 0.675][d][vo/gpu/d3d11] [ 16] SamplerState __16_sampler : register(s0);
- [ 0.675][d][vo/gpu/d3d11] [ 17] Texture2D<float4> _34 : register(t1);
- [ 0.675][d][vo/gpu/d3d11] [ 18] SamplerState __34_sampler : register(s1);
- [ 0.675][d][vo/gpu/d3d11] [ 19]
- [ 0.675][d][vo/gpu/d3d11] [ 20] static float2 _20;
- [ 0.675][d][vo/gpu/d3d11] [ 21] static float2 _36;
- [ 0.675][d][vo/gpu/d3d11] [ 22] static float4 _98;
- [ 0.675][d][vo/gpu/d3d11] [ 23]
- [ 0.675][d][vo/gpu/d3d11] [ 24] struct SPIRV_Cross_Input
- [ 0.675][d][vo/gpu/d3d11] [ 25] {
- [ 0.675][d][vo/gpu/d3d11] [ 26] float2 _20 : TEXCOORD1;
- [ 0.675][d][vo/gpu/d3d11] [ 27] float2 _36 : TEXCOORD2;
- [ 0.675][d][vo/gpu/d3d11] [ 28] };
- [ 0.675][d][vo/gpu/d3d11] [ 29]
- [ 0.675][d][vo/gpu/d3d11] [ 30] struct SPIRV_Cross_Output
- [ 0.675][d][vo/gpu/d3d11] [ 31] {
- [ 0.675][d][vo/gpu/d3d11] [ 32] float4 _98 : SV_Target0;
- [ 0.675][d][vo/gpu/d3d11] [ 33] };
- [ 0.675][d][vo/gpu/d3d11] [ 34]
- [ 0.675][d][vo/gpu/d3d11] [ 35] float4 _106;
- [ 0.675][d][vo/gpu/d3d11] [ 36]
- [ 0.675][d][vo/gpu/d3d11] [ 37] void frag_main()
- [ 0.675][d][vo/gpu/d3d11] [ 38] {
- [ 0.675][d][vo/gpu/d3d11] [ 39] float4 _101 = _106;
- [ 0.675][d][vo/gpu/d3d11] [ 40] _101.x = _16.Sample(__16_sampler, _20).x;
- [ 0.675][d][vo/gpu/d3d11] [ 41] float2 _45 = _34.Sample(__34_sampler, _36).xy * 1.0f;
- [ 0.675][d][vo/gpu/d3d11] [ 42] float3 _72 = mul(float4(_101.x, _45.x, _45.y, _101.w).xyz, _55_m0) + _55_m1;
- [ 0.675][d][vo/gpu/d3d11] [ 43] float4 _103 = float4(_72.x, _72.y, _72.z, _101.x);
- [ 0.675][d][vo/gpu/d3d11] [ 44] _103.w = 1.0f;
- [ 0.675][d][vo/gpu/d3d11] [ 45] float3 _88 = pow(clamp(_103.xyz, 0.0f.xxx, 1.0f.xxx).xyz, 2.400000095367431640625f.xxx);
- [ 0.675][d][vo/gpu/d3d11] [ 46] _98 = float4(_88.x, _88.y, _88.z, _103.w);
- [ 0.675][d][vo/gpu/d3d11] [ 47] }
- [ 0.675][d][vo/gpu/d3d11] [ 48]
- [ 0.675][d][vo/gpu/d3d11] [ 49] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.675][d][vo/gpu/d3d11] [ 50] {
- [ 0.675][d][vo/gpu/d3d11] [ 51] _20 = stage_input._20;
- [ 0.675][d][vo/gpu/d3d11] [ 52] _36 = stage_input._36;
- [ 0.675][d][vo/gpu/d3d11] [ 53] frag_main();
- [ 0.675][d][vo/gpu/d3d11] [ 54] SPIRV_Cross_Output stage_output;
- [ 0.675][d][vo/gpu/d3d11] [ 55] stage_output._98 = _98;
- [ 0.675][d][vo/gpu/d3d11] [ 56] return stage_output;
- [ 0.675][d][vo/gpu/d3d11] [ 57] }
- [ 0.676][d][vo/gpu] Resizing texture: 1920x337
- [ 0.678][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.680][v][vo/gpu/d3d11] Compiled a vertex shader in 3207us
- [ 0.680][v][vo/gpu/d3d11] shaderc: 1543us, SPIRV-Cross: 87us, D3DCompile: 1577us
- [ 0.680][d][vo/gpu/d3d11] GLSL source:
- [ 0.680][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.680][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.680][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.680][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.680][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
- [ 0.680][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
- [ 0.680][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
- [ 0.680][d][vo/gpu/d3d11] [ 8] void main() {
- [ 0.680][d][vo/gpu/d3d11] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
- [ 0.680][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
- [ 0.680][d][vo/gpu/d3d11] [ 11] }
- [ 0.680][d][vo/gpu/d3d11] HLSL source:
- [ 0.680][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
- [ 0.680][d][vo/gpu/d3d11] [ 2] static float2 _18;
- [ 0.680][d][vo/gpu/d3d11] [ 3] static float2 _27;
- [ 0.680][d][vo/gpu/d3d11] [ 4] static float2 _28;
- [ 0.680][d][vo/gpu/d3d11] [ 5]
- [ 0.680][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input
- [ 0.680][d][vo/gpu/d3d11] [ 7] {
- [ 0.680][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0;
- [ 0.680][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1;
- [ 0.680][d][vo/gpu/d3d11] [ 10] };
- [ 0.680][d][vo/gpu/d3d11] [ 11]
- [ 0.680][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
- [ 0.680][d][vo/gpu/d3d11] [ 13] {
- [ 0.680][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1;
- [ 0.680][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position;
- [ 0.680][d][vo/gpu/d3d11] [ 16] };
- [ 0.680][d][vo/gpu/d3d11] [ 17]
- [ 0.680][d][vo/gpu/d3d11] [ 18] void vert_main()
- [ 0.680][d][vo/gpu/d3d11] [ 19] {
- [ 0.680][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f);
- [ 0.680][d][vo/gpu/d3d11] [ 21] _27 = _28;
- [ 0.680][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y;
- [ 0.680][d][vo/gpu/d3d11] [ 23] }
- [ 0.680][d][vo/gpu/d3d11] [ 24]
- [ 0.680][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.680][d][vo/gpu/d3d11] [ 26] {
- [ 0.680][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18;
- [ 0.680][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28;
- [ 0.680][d][vo/gpu/d3d11] [ 29] vert_main();
- [ 0.680][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
- [ 0.680][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position;
- [ 0.680][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27;
- [ 0.680][d][vo/gpu/d3d11] [ 33] return stage_output;
- [ 0.680][d][vo/gpu/d3d11] [ 34] }
- [ 0.686][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.704][v][vo/gpu/d3d11] Compiled a fragment shader in 24379us
- [ 0.704][v][vo/gpu/d3d11] shaderc: 6000us, SPIRV-Cross: 847us, D3DCompile: 17532us
- [ 0.704][d][vo/gpu/d3d11] GLSL source:
- [ 0.704][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.704][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.704][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.704][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.704][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
- [ 0.704][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
- [ 0.704][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO {
- [ 0.704][d][vo/gpu/d3d11] [ 8] layout(offset=0) vec2 texture_size0;
- [ 0.704][d][vo/gpu/d3d11] [ 9] layout(offset=16) mat2 texture_rot0;
- [ 0.704][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec2 texture_off0;
- [ 0.704][d][vo/gpu/d3d11] [ 11] layout(offset=56) vec2 pixel_size0;
- [ 0.704][d][vo/gpu/d3d11] [ 12] };
- [ 0.704][d][vo/gpu/d3d11] [ 13] layout(binding=0) uniform sampler2D lut;
- [ 0.704][d][vo/gpu/d3d11] [ 14] layout(binding=1) uniform sampler2D texture0;
- [ 0.704][d][vo/gpu/d3d11] [ 15] void main() {
- [ 0.704][d][vo/gpu/d3d11] [ 16] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
- [ 0.704][d][vo/gpu/d3d11] [ 17] #undef tex
- [ 0.704][d][vo/gpu/d3d11] [ 18] #undef texmap
- [ 0.704][d][vo/gpu/d3d11] [ 19] #define tex texture0
- [ 0.704][d][vo/gpu/d3d11] [ 20] #define texmap texmap0
- [ 0.704][d][vo/gpu/d3d11] [ 21] vec2 pos = texcoord0;
- [ 0.704][d][vo/gpu/d3d11] [ 22] vec2 size = texture_size0;
- [ 0.704][d][vo/gpu/d3d11] [ 23] vec2 pt = pixel_size0;
- [ 0.704][d][vo/gpu/d3d11] [ 24] // first pass
- [ 0.704][d][vo/gpu/d3d11] [ 25] color = vec4(0.0);
- [ 0.704][d][vo/gpu/d3d11] [ 26] {
- [ 0.704][d][vo/gpu/d3d11] [ 27] vec2 dir = vec2(0.0, 1.0);
- [ 0.704][d][vo/gpu/d3d11] [ 28] pt *= dir;
- [ 0.704][d][vo/gpu/d3d11] [ 29] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
- [ 0.704][d][vo/gpu/d3d11] [ 30] vec2 base = pos - fcoord * pt - pt * vec2(7.0);
- [ 0.704][d][vo/gpu/d3d11] [ 31] vec4 c;
- [ 0.705][d][vo/gpu/d3d11] [ 32] float ypos = LUT_POS(fcoord, 64.0);
- [ 0.705][d][vo/gpu/d3d11] [ 33] float weights[16];
- [ 0.705][d][vo/gpu/d3d11] [ 34] c = texture(lut, vec2(0.125000, ypos));
- [ 0.705][d][vo/gpu/d3d11] [ 35] weights[0] = c[0];
- [ 0.705][d][vo/gpu/d3d11] [ 36] weights[1] = c[1];
- [ 0.705][d][vo/gpu/d3d11] [ 37] weights[2] = c[2];
- [ 0.705][d][vo/gpu/d3d11] [ 38] weights[3] = c[3];
- [ 0.705][d][vo/gpu/d3d11] [ 39] c = texture(lut, vec2(0.375000, ypos));
- [ 0.705][d][vo/gpu/d3d11] [ 40] weights[4] = c[0];
- [ 0.705][d][vo/gpu/d3d11] [ 41] weights[5] = c[1];
- [ 0.705][d][vo/gpu/d3d11] [ 42] weights[6] = c[2];
- [ 0.705][d][vo/gpu/d3d11] [ 43] weights[7] = c[3];
- [ 0.705][d][vo/gpu/d3d11] [ 44] c = texture(lut, vec2(0.625000, ypos));
- [ 0.705][d][vo/gpu/d3d11] [ 45] weights[8] = c[0];
- [ 0.705][d][vo/gpu/d3d11] [ 46] weights[9] = c[1];
- [ 0.705][d][vo/gpu/d3d11] [ 47] weights[10] = c[2];
- [ 0.705][d][vo/gpu/d3d11] [ 48] weights[11] = c[3];
- [ 0.705][d][vo/gpu/d3d11] [ 49] c = texture(lut, vec2(0.875000, ypos));
- [ 0.705][d][vo/gpu/d3d11] [ 50] weights[12] = c[0];
- [ 0.705][d][vo/gpu/d3d11] [ 51] weights[13] = c[1];
- [ 0.705][d][vo/gpu/d3d11] [ 52] weights[14] = c[2];
- [ 0.705][d][vo/gpu/d3d11] [ 53] weights[15] = c[3];
- [ 0.705][d][vo/gpu/d3d11] [ 54] // scaler samples
- [ 0.705][d][vo/gpu/d3d11] [ 55] c = texture(tex, base + pt * vec2(0.0));
- [ 0.705][d][vo/gpu/d3d11] [ 56] color += vec4(weights[0]) * c;
- [ 0.705][d][vo/gpu/d3d11] [ 57] c = texture(tex, base + pt * vec2(1.0));
- [ 0.705][d][vo/gpu/d3d11] [ 58] color += vec4(weights[1]) * c;
- [ 0.705][d][vo/gpu/d3d11] [ 59] c = texture(tex, base + pt * vec2(2.0));
- [ 0.705][d][vo/gpu/d3d11] [ 60] color += vec4(weights[2]) * c;
- [ 0.705][d][vo/gpu/d3d11] [ 61] c = texture(tex, base + pt * vec2(3.0));
- [ 0.705][d][vo/gpu/d3d11] [ 62] color += vec4(weights[3]) * c;
- [ 0.705][d][vo/gpu/d3d11] [ 63] c = texture(tex, base + pt * vec2(4.0));
- [ 0.705][d][vo/gpu/d3d11] [ 64] color += vec4(weights[4]) * c;
- [ 0.705][d][vo/gpu/d3d11] [ 65] c = texture(tex, base + pt * vec2(5.0));
- [ 0.705][d][vo/gpu/d3d11] [ 66] color += vec4(weights[5]) * c;
- [ 0.705][d][vo/gpu/d3d11] [ 67] c = texture(tex, base + pt * vec2(6.0));
- [ 0.705][d][vo/gpu/d3d11] [ 68] color += vec4(weights[6]) * c;
- [ 0.705][d][vo/gpu/d3d11] [ 69] c = texture(tex, base + pt * vec2(7.0));
- [ 0.705][d][vo/gpu/d3d11] [ 70] color += vec4(weights[7]) * c;
- [ 0.705][d][vo/gpu/d3d11] [ 71] c = texture(tex, base + pt * vec2(8.0));
- [ 0.705][d][vo/gpu/d3d11] [ 72] color += vec4(weights[8]) * c;
- [ 0.705][d][vo/gpu/d3d11] [ 73] c = texture(tex, base + pt * vec2(9.0));
- [ 0.705][d][vo/gpu/d3d11] [ 74] color += vec4(weights[9]) * c;
- [ 0.705][d][vo/gpu/d3d11] [ 75] c = texture(tex, base + pt * vec2(10.0));
- [ 0.705][d][vo/gpu/d3d11] [ 76] color += vec4(weights[10]) * c;
- [ 0.705][d][vo/gpu/d3d11] [ 77] c = texture(tex, base + pt * vec2(11.0));
- [ 0.705][d][vo/gpu/d3d11] [ 78] color += vec4(weights[11]) * c;
- [ 0.705][d][vo/gpu/d3d11] [ 79] c = texture(tex, base + pt * vec2(12.0));
- [ 0.705][d][vo/gpu/d3d11] [ 80] color += vec4(weights[12]) * c;
- [ 0.705][d][vo/gpu/d3d11] [ 81] c = texture(tex, base + pt * vec2(13.0));
- [ 0.705][d][vo/gpu/d3d11] [ 82] color += vec4(weights[13]) * c;
- [ 0.705][d][vo/gpu/d3d11] [ 83] c = texture(tex, base + pt * vec2(14.0));
- [ 0.705][d][vo/gpu/d3d11] [ 84] color += vec4(weights[14]) * c;
- [ 0.705][d][vo/gpu/d3d11] [ 85] c = texture(tex, base + pt * vec2(15.0));
- [ 0.705][d][vo/gpu/d3d11] [ 86] color += vec4(weights[15]) * c;
- [ 0.705][d][vo/gpu/d3d11] [ 87] }
- [ 0.705][d][vo/gpu/d3d11] [ 88] color *= 1.000000;
- [ 0.705][d][vo/gpu/d3d11] [ 89] out_color = color;
- [ 0.705][d][vo/gpu/d3d11] [ 90] }
- [ 0.705][d][vo/gpu/d3d11] HLSL source:
- [ 0.705][d][vo/gpu/d3d11] [ 1] cbuffer _21_23 : register(b0)
- [ 0.705][d][vo/gpu/d3d11] [ 2] {
- [ 0.705][d][vo/gpu/d3d11] [ 3] float2 _23_m0 : packoffset(c0);
- [ 0.705][d][vo/gpu/d3d11] [ 4] row_major float2x2 _23_m1 : packoffset(c1);
- [ 0.705][d][vo/gpu/d3d11] [ 5] float2 _23_m2 : packoffset(c3);
- [ 0.705][d][vo/gpu/d3d11] [ 6] float2 _23_m3 : packoffset(c3.z);
- [ 0.705][d][vo/gpu/d3d11] [ 7] };
- [ 0.705][d][vo/gpu/d3d11] [ 8]
- [ 0.705][d][vo/gpu/d3d11] [ 9] Texture2D<float4> _70 : register(t0);
- [ 0.705][d][vo/gpu/d3d11] [ 10] SamplerState __70_sampler : register(s0);
- [ 0.705][d][vo/gpu/d3d11] [ 11] Texture2D<float4> _162 : register(t1);
- [ 0.705][d][vo/gpu/d3d11] [ 12] SamplerState __162_sampler : register(s1);
- [ 0.705][d][vo/gpu/d3d11] [ 13]
- [ 0.705][d][vo/gpu/d3d11] [ 14] static float2 _17;
- [ 0.705][d][vo/gpu/d3d11] [ 15] static float4 _402;
- [ 0.705][d][vo/gpu/d3d11] [ 16]
- [ 0.705][d][vo/gpu/d3d11] [ 17] struct SPIRV_Cross_Input
- [ 0.705][d][vo/gpu/d3d11] [ 18] {
- [ 0.705][d][vo/gpu/d3d11] [ 19] float2 _17 : TEXCOORD1;
- [ 0.705][d][vo/gpu/d3d11] [ 20] };
- [ 0.705][d][vo/gpu/d3d11] [ 21]
- [ 0.705][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Output
- [ 0.705][d][vo/gpu/d3d11] [ 23] {
- [ 0.705][d][vo/gpu/d3d11] [ 24] float4 _402 : SV_Target0;
- [ 0.705][d][vo/gpu/d3d11] [ 25] };
- [ 0.705][d][vo/gpu/d3d11] [ 26]
- [ 0.705][d][vo/gpu/d3d11] [ 27] void frag_main()
- [ 0.705][d][vo/gpu/d3d11] [ 28] {
- [ 0.705][d][vo/gpu/d3d11] [ 29] float2 _38 = _23_m3 * float2(0.0f, 1.0f);
- [ 0.705][d][vo/gpu/d3d11] [ 30] float2 _47 = frac((_17 * _23_m0) - 0.5f.xx);
- [ 0.705][d][vo/gpu/d3d11] [ 31] float _49 = _47.y;
- [ 0.705][d][vo/gpu/d3d11] [ 32] float2 _59 = _23_m3 * float2(0.0f, 7.0f);
- [ 0.705][d][vo/gpu/d3d11] [ 33] float2 _60 = (_17 - (_38 * _49)) - _59;
- [ 0.705][d][vo/gpu/d3d11] [ 34] float _65 = lerp(0.0078125f, 0.9921875f, _49);
- [ 0.705][d][vo/gpu/d3d11] [ 35] float4 _75 = _70.Sample(__70_sampler, float2(0.125f, _65));
- [ 0.705][d][vo/gpu/d3d11] [ 36] float4 _103 = _70.Sample(__70_sampler, float2(0.375f, _65));
- [ 0.705][d][vo/gpu/d3d11] [ 37] float4 _124 = _70.Sample(__70_sampler, float2(0.625f, _65));
- [ 0.705][d][vo/gpu/d3d11] [ 38] float4 _145 = _70.Sample(__70_sampler, float2(0.875f, _65));
- [ 0.705][d][vo/gpu/d3d11] [ 39] _402 = ((((((((((((((((_75.x.xxxx * _162.Sample(__162_sampler, _60)) + (_75.y.xxxx * _162.Sample(__162_sampler, _60 + _38))) + (_75.z.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 2.0f))))) + (_75.w.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 3.0f))))) + (_103.x.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 4.0f))))) + (_103.y.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 5.0f))))) + (_103.z.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 6.0f))))) + (_103.w.xxxx * _162.Sample(__162_sampler, _60 + _59))) + (_124.x.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 8.0f))))) + (_124.y.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 9.0f))))) + (_124.z.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 10.0f))))) + (_124.w.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 11.0f))))) + (_145.x.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 12.0f))))) + (_145.y.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 13.0f))))) + (_145.z.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 14.0f))))) + (_145.w.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 15.0f))))) * 1.0f;
- [ 0.705][d][vo/gpu/d3d11] [ 40] }
- [ 0.705][d][vo/gpu/d3d11] [ 41]
- [ 0.705][d][vo/gpu/d3d11] [ 42] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.705][d][vo/gpu/d3d11] [ 43] {
- [ 0.705][d][vo/gpu/d3d11] [ 44] _17 = stage_input._17;
- [ 0.705][d][vo/gpu/d3d11] [ 45] frag_main();
- [ 0.705][d][vo/gpu/d3d11] [ 46] SPIRV_Cross_Output stage_output;
- [ 0.705][d][vo/gpu/d3d11] [ 47] stage_output._402 = _402;
- [ 0.705][d][vo/gpu/d3d11] [ 48] return stage_output;
- [ 0.705][d][vo/gpu/d3d11] [ 49] }
- [ 0.705][d][vo/gpu] Resizing texture: 599x337
- [ 0.707][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.709][v][vo/gpu/d3d11] Compiled a vertex shader in 3333us
- [ 0.709][v][vo/gpu/d3d11] shaderc: 1609us, SPIRV-Cross: 93us, D3DCompile: 1631us
- [ 0.709][d][vo/gpu/d3d11] GLSL source:
- [ 0.709][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.709][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.709][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.709][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.709][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
- [ 0.709][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
- [ 0.709][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
- [ 0.709][d][vo/gpu/d3d11] [ 8] void main() {
- [ 0.709][d][vo/gpu/d3d11] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
- [ 0.709][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
- [ 0.709][d][vo/gpu/d3d11] [ 11] }
- [ 0.709][d][vo/gpu/d3d11] HLSL source:
- [ 0.709][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
- [ 0.709][d][vo/gpu/d3d11] [ 2] static float2 _18;
- [ 0.709][d][vo/gpu/d3d11] [ 3] static float2 _27;
- [ 0.709][d][vo/gpu/d3d11] [ 4] static float2 _28;
- [ 0.709][d][vo/gpu/d3d11] [ 5]
- [ 0.709][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input
- [ 0.709][d][vo/gpu/d3d11] [ 7] {
- [ 0.709][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0;
- [ 0.709][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1;
- [ 0.709][d][vo/gpu/d3d11] [ 10] };
- [ 0.709][d][vo/gpu/d3d11] [ 11]
- [ 0.709][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
- [ 0.709][d][vo/gpu/d3d11] [ 13] {
- [ 0.709][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1;
- [ 0.709][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position;
- [ 0.709][d][vo/gpu/d3d11] [ 16] };
- [ 0.709][d][vo/gpu/d3d11] [ 17]
- [ 0.709][d][vo/gpu/d3d11] [ 18] void vert_main()
- [ 0.709][d][vo/gpu/d3d11] [ 19] {
- [ 0.709][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f);
- [ 0.709][d][vo/gpu/d3d11] [ 21] _27 = _28;
- [ 0.709][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y;
- [ 0.709][d][vo/gpu/d3d11] [ 23] }
- [ 0.709][d][vo/gpu/d3d11] [ 24]
- [ 0.709][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.709][d][vo/gpu/d3d11] [ 26] {
- [ 0.709][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18;
- [ 0.709][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28;
- [ 0.709][d][vo/gpu/d3d11] [ 29] vert_main();
- [ 0.709][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
- [ 0.709][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position;
- [ 0.709][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27;
- [ 0.709][d][vo/gpu/d3d11] [ 33] return stage_output;
- [ 0.709][d][vo/gpu/d3d11] [ 34] }
- [ 0.715][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.732][v][vo/gpu/d3d11] Compiled a fragment shader in 22835us
- [ 0.732][v][vo/gpu/d3d11] shaderc: 6020us, SPIRV-Cross: 841us, D3DCompile: 15974us
- [ 0.732][d][vo/gpu/d3d11] GLSL source:
- [ 0.732][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.732][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.732][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.732][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.732][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
- [ 0.732][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
- [ 0.732][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO {
- [ 0.732][d][vo/gpu/d3d11] [ 8] layout(offset=0) vec2 texture_size0;
- [ 0.732][d][vo/gpu/d3d11] [ 9] layout(offset=16) mat2 texture_rot0;
- [ 0.732][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec2 texture_off0;
- [ 0.732][d][vo/gpu/d3d11] [ 11] layout(offset=56) vec2 pixel_size0;
- [ 0.732][d][vo/gpu/d3d11] [ 12] };
- [ 0.732][d][vo/gpu/d3d11] [ 13] layout(binding=0) uniform sampler2D lut;
- [ 0.732][d][vo/gpu/d3d11] [ 14] layout(binding=1) uniform sampler2D texture0;
- [ 0.732][d][vo/gpu/d3d11] [ 15] void main() {
- [ 0.732][d][vo/gpu/d3d11] [ 16] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
- [ 0.732][d][vo/gpu/d3d11] [ 17] #undef tex
- [ 0.732][d][vo/gpu/d3d11] [ 18] #undef texmap
- [ 0.732][d][vo/gpu/d3d11] [ 19] #define tex texture0
- [ 0.732][d][vo/gpu/d3d11] [ 20] #define texmap texmap0
- [ 0.732][d][vo/gpu/d3d11] [ 21] vec2 pos = texcoord0;
- [ 0.732][d][vo/gpu/d3d11] [ 22] vec2 size = texture_size0;
- [ 0.733][d][vo/gpu/d3d11] [ 23] vec2 pt = pixel_size0;
- [ 0.733][d][vo/gpu/d3d11] [ 24] color = vec4(0.0);
- [ 0.733][d][vo/gpu/d3d11] [ 25] {
- [ 0.733][d][vo/gpu/d3d11] [ 26] vec2 dir = vec2(1.0, 0.0);
- [ 0.733][d][vo/gpu/d3d11] [ 27] pt *= dir;
- [ 0.733][d][vo/gpu/d3d11] [ 28] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
- [ 0.733][d][vo/gpu/d3d11] [ 29] vec2 base = pos - fcoord * pt - pt * vec2(7.0);
- [ 0.733][d][vo/gpu/d3d11] [ 30] vec4 c;
- [ 0.733][d][vo/gpu/d3d11] [ 31] float ypos = LUT_POS(fcoord, 64.0);
- [ 0.733][d][vo/gpu/d3d11] [ 32] float weights[16];
- [ 0.733][d][vo/gpu/d3d11] [ 33] c = texture(lut, vec2(0.125000, ypos));
- [ 0.733][d][vo/gpu/d3d11] [ 34] weights[0] = c[0];
- [ 0.733][d][vo/gpu/d3d11] [ 35] weights[1] = c[1];
- [ 0.733][d][vo/gpu/d3d11] [ 36] weights[2] = c[2];
- [ 0.733][d][vo/gpu/d3d11] [ 37] weights[3] = c[3];
- [ 0.733][d][vo/gpu/d3d11] [ 38] c = texture(lut, vec2(0.375000, ypos));
- [ 0.733][d][vo/gpu/d3d11] [ 39] weights[4] = c[0];
- [ 0.733][d][vo/gpu/d3d11] [ 40] weights[5] = c[1];
- [ 0.733][d][vo/gpu/d3d11] [ 41] weights[6] = c[2];
- [ 0.733][d][vo/gpu/d3d11] [ 42] weights[7] = c[3];
- [ 0.733][d][vo/gpu/d3d11] [ 43] c = texture(lut, vec2(0.625000, ypos));
- [ 0.733][d][vo/gpu/d3d11] [ 44] weights[8] = c[0];
- [ 0.733][d][vo/gpu/d3d11] [ 45] weights[9] = c[1];
- [ 0.733][d][vo/gpu/d3d11] [ 46] weights[10] = c[2];
- [ 0.733][d][vo/gpu/d3d11] [ 47] weights[11] = c[3];
- [ 0.733][d][vo/gpu/d3d11] [ 48] c = texture(lut, vec2(0.875000, ypos));
- [ 0.733][d][vo/gpu/d3d11] [ 49] weights[12] = c[0];
- [ 0.733][d][vo/gpu/d3d11] [ 50] weights[13] = c[1];
- [ 0.733][d][vo/gpu/d3d11] [ 51] weights[14] = c[2];
- [ 0.733][d][vo/gpu/d3d11] [ 52] weights[15] = c[3];
- [ 0.733][d][vo/gpu/d3d11] [ 53] // scaler samples
- [ 0.733][d][vo/gpu/d3d11] [ 54] c = texture(tex, base + pt * vec2(0.0));
- [ 0.733][d][vo/gpu/d3d11] [ 55] color += vec4(weights[0]) * c;
- [ 0.733][d][vo/gpu/d3d11] [ 56] c = texture(tex, base + pt * vec2(1.0));
- [ 0.733][d][vo/gpu/d3d11] [ 57] color += vec4(weights[1]) * c;
- [ 0.733][d][vo/gpu/d3d11] [ 58] c = texture(tex, base + pt * vec2(2.0));
- [ 0.733][d][vo/gpu/d3d11] [ 59] color += vec4(weights[2]) * c;
- [ 0.733][d][vo/gpu/d3d11] [ 60] c = texture(tex, base + pt * vec2(3.0));
- [ 0.733][d][vo/gpu/d3d11] [ 61] color += vec4(weights[3]) * c;
- [ 0.733][d][vo/gpu/d3d11] [ 62] c = texture(tex, base + pt * vec2(4.0));
- [ 0.733][d][vo/gpu/d3d11] [ 63] color += vec4(weights[4]) * c;
- [ 0.733][d][vo/gpu/d3d11] [ 64] c = texture(tex, base + pt * vec2(5.0));
- [ 0.733][d][vo/gpu/d3d11] [ 65] color += vec4(weights[5]) * c;
- [ 0.733][d][vo/gpu/d3d11] [ 66] c = texture(tex, base + pt * vec2(6.0));
- [ 0.733][d][vo/gpu/d3d11] [ 67] color += vec4(weights[6]) * c;
- [ 0.733][d][vo/gpu/d3d11] [ 68] c = texture(tex, base + pt * vec2(7.0));
- [ 0.733][d][vo/gpu/d3d11] [ 69] color += vec4(weights[7]) * c;
- [ 0.733][d][vo/gpu/d3d11] [ 70] c = texture(tex, base + pt * vec2(8.0));
- [ 0.733][d][vo/gpu/d3d11] [ 71] color += vec4(weights[8]) * c;
- [ 0.733][d][vo/gpu/d3d11] [ 72] c = texture(tex, base + pt * vec2(9.0));
- [ 0.733][d][vo/gpu/d3d11] [ 73] color += vec4(weights[9]) * c;
- [ 0.733][d][vo/gpu/d3d11] [ 74] c = texture(tex, base + pt * vec2(10.0));
- [ 0.733][d][vo/gpu/d3d11] [ 75] color += vec4(weights[10]) * c;
- [ 0.733][d][vo/gpu/d3d11] [ 76] c = texture(tex, base + pt * vec2(11.0));
- [ 0.733][d][vo/gpu/d3d11] [ 77] color += vec4(weights[11]) * c;
- [ 0.733][d][vo/gpu/d3d11] [ 78] c = texture(tex, base + pt * vec2(12.0));
- [ 0.733][d][vo/gpu/d3d11] [ 79] color += vec4(weights[12]) * c;
- [ 0.733][d][vo/gpu/d3d11] [ 80] c = texture(tex, base + pt * vec2(13.0));
- [ 0.733][d][vo/gpu/d3d11] [ 81] color += vec4(weights[13]) * c;
- [ 0.733][d][vo/gpu/d3d11] [ 82] c = texture(tex, base + pt * vec2(14.0));
- [ 0.733][d][vo/gpu/d3d11] [ 83] color += vec4(weights[14]) * c;
- [ 0.733][d][vo/gpu/d3d11] [ 84] c = texture(tex, base + pt * vec2(15.0));
- [ 0.733][d][vo/gpu/d3d11] [ 85] color += vec4(weights[15]) * c;
- [ 0.733][d][vo/gpu/d3d11] [ 86] }
- [ 0.733][d][vo/gpu/d3d11] [ 87] color.a = 1.000000;
- [ 0.733][d][vo/gpu/d3d11] [ 88] // scaler post-conversion
- [ 0.733][d][vo/gpu/d3d11] [ 89] out_color = color;
- [ 0.733][d][vo/gpu/d3d11] [ 90] }
- [ 0.733][d][vo/gpu/d3d11] HLSL source:
- [ 0.733][d][vo/gpu/d3d11] [ 1] cbuffer _21_23 : register(b0)
- [ 0.733][d][vo/gpu/d3d11] [ 2] {
- [ 0.733][d][vo/gpu/d3d11] [ 3] float2 _23_m0 : packoffset(c0);
- [ 0.733][d][vo/gpu/d3d11] [ 4] row_major float2x2 _23_m1 : packoffset(c1);
- [ 0.733][d][vo/gpu/d3d11] [ 5] float2 _23_m2 : packoffset(c3);
- [ 0.733][d][vo/gpu/d3d11] [ 6] float2 _23_m3 : packoffset(c3.z);
- [ 0.733][d][vo/gpu/d3d11] [ 7] };
- [ 0.733][d][vo/gpu/d3d11] [ 8]
- [ 0.733][d][vo/gpu/d3d11] [ 9] Texture2D<float4> _70 : register(t0);
- [ 0.733][d][vo/gpu/d3d11] [ 10] SamplerState __70_sampler : register(s0);
- [ 0.733][d][vo/gpu/d3d11] [ 11] Texture2D<float4> _162 : register(t1);
- [ 0.733][d][vo/gpu/d3d11] [ 12] SamplerState __162_sampler : register(s1);
- [ 0.733][d][vo/gpu/d3d11] [ 13]
- [ 0.733][d][vo/gpu/d3d11] [ 14] static float2 _17;
- [ 0.733][d][vo/gpu/d3d11] [ 15] static float4 _401;
- [ 0.733][d][vo/gpu/d3d11] [ 16]
- [ 0.733][d][vo/gpu/d3d11] [ 17] struct SPIRV_Cross_Input
- [ 0.733][d][vo/gpu/d3d11] [ 18] {
- [ 0.733][d][vo/gpu/d3d11] [ 19] float2 _17 : TEXCOORD1;
- [ 0.733][d][vo/gpu/d3d11] [ 20] };
- [ 0.733][d][vo/gpu/d3d11] [ 21]
- [ 0.733][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Output
- [ 0.733][d][vo/gpu/d3d11] [ 23] {
- [ 0.733][d][vo/gpu/d3d11] [ 24] float4 _401 : SV_Target0;
- [ 0.733][d][vo/gpu/d3d11] [ 25] };
- [ 0.733][d][vo/gpu/d3d11] [ 26]
- [ 0.733][d][vo/gpu/d3d11] [ 27] void frag_main()
- [ 0.733][d][vo/gpu/d3d11] [ 28] {
- [ 0.733][d][vo/gpu/d3d11] [ 29] float2 _38 = _23_m3 * float2(1.0f, 0.0f);
- [ 0.733][d][vo/gpu/d3d11] [ 30] float2 _47 = frac((_17 * _23_m0) - 0.5f.xx);
- [ 0.733][d][vo/gpu/d3d11] [ 31] float _49 = _47.x;
- [ 0.733][d][vo/gpu/d3d11] [ 32] float2 _59 = _23_m3 * float2(7.0f, 0.0f);
- [ 0.733][d][vo/gpu/d3d11] [ 33] float2 _60 = (_17 - (_38 * _49)) - _59;
- [ 0.733][d][vo/gpu/d3d11] [ 34] float _65 = lerp(0.0078125f, 0.9921875f, _49);
- [ 0.733][d][vo/gpu/d3d11] [ 35] float4 _75 = _70.Sample(__70_sampler, float2(0.125f, _65));
- [ 0.733][d][vo/gpu/d3d11] [ 36] float4 _103 = _70.Sample(__70_sampler, float2(0.375f, _65));
- [ 0.733][d][vo/gpu/d3d11] [ 37] float4 _124 = _70.Sample(__70_sampler, float2(0.625f, _65));
- [ 0.733][d][vo/gpu/d3d11] [ 38] float4 _145 = _70.Sample(__70_sampler, float2(0.875f, _65));
- [ 0.733][d][vo/gpu/d3d11] [ 39] float4 _436 = (((((((((((((((_75.x.xxxx * _162.Sample(__162_sampler, _60)) + (_75.y.xxxx * _162.Sample(__162_sampler, _60 + _38))) + (_75.z.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(2.0f, 0.0f))))) + (_75.w.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(3.0f, 0.0f))))) + (_103.x.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(4.0f, 0.0f))))) + (_103.y.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(5.0f, 0.0f))))) + (_103.z.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(6.0f, 0.0f))))) + (_103.w.xxxx * _162.Sample(__162_sampler, _60 + _59))) + (_124.x.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(8.0f, 0.0f))))) + (_124.y.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(9.0f, 0.0f))))) + (_124.z.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(10.0f, 0.0f))))) + (_124.w.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(11.0f, 0.0f))))) + (_145.x.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(12.0f, 0.0f))))) + (_145.y.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(13.0f, 0.0f))))) + (_145.z.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(14.0f, 0.0f))))) + (_145.w.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(15.0f, 0.0f))));
- [ 0.733][d][vo/gpu/d3d11] [ 40] _436.w = 1.0f;
- [ 0.733][d][vo/gpu/d3d11] [ 41] _401 = _436;
- [ 0.733][d][vo/gpu/d3d11] [ 42] }
- [ 0.733][d][vo/gpu/d3d11] [ 43]
- [ 0.733][d][vo/gpu/d3d11] [ 44] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.733][d][vo/gpu/d3d11] [ 45] {
- [ 0.733][d][vo/gpu/d3d11] [ 46] _17 = stage_input._17;
- [ 0.733][d][vo/gpu/d3d11] [ 47] frag_main();
- [ 0.733][d][vo/gpu/d3d11] [ 48] SPIRV_Cross_Output stage_output;
- [ 0.733][d][vo/gpu/d3d11] [ 49] stage_output._401 = _401;
- [ 0.733][d][vo/gpu/d3d11] [ 50] return stage_output;
- [ 0.733][d][vo/gpu/d3d11] [ 51] }
- [ 0.734][d][vo/gpu] Resizing texture: 599x337
- [ 0.734][v][vo/gpu] Dither to 8.
- [ 0.780][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.782][v][vo/gpu/d3d11] Compiled a vertex shader in 3327us
- [ 0.782][v][vo/gpu/d3d11] shaderc: 1599us, SPIRV-Cross: 92us, D3DCompile: 1636us
- [ 0.782][d][vo/gpu/d3d11] GLSL source:
- [ 0.782][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.782][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.782][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.782][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.782][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
- [ 0.782][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
- [ 0.782][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
- [ 0.782][d][vo/gpu/d3d11] [ 8] void main() {
- [ 0.782][d][vo/gpu/d3d11] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
- [ 0.782][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
- [ 0.782][d][vo/gpu/d3d11] [ 11] }
- [ 0.782][d][vo/gpu/d3d11] HLSL source:
- [ 0.782][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
- [ 0.782][d][vo/gpu/d3d11] [ 2] static float2 _18;
- [ 0.782][d][vo/gpu/d3d11] [ 3] static float2 _27;
- [ 0.782][d][vo/gpu/d3d11] [ 4] static float2 _28;
- [ 0.782][d][vo/gpu/d3d11] [ 5]
- [ 0.782][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input
- [ 0.782][d][vo/gpu/d3d11] [ 7] {
- [ 0.782][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0;
- [ 0.782][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1;
- [ 0.782][d][vo/gpu/d3d11] [ 10] };
- [ 0.782][d][vo/gpu/d3d11] [ 11]
- [ 0.782][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
- [ 0.782][d][vo/gpu/d3d11] [ 13] {
- [ 0.782][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1;
- [ 0.782][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position;
- [ 0.782][d][vo/gpu/d3d11] [ 16] };
- [ 0.782][d][vo/gpu/d3d11] [ 17]
- [ 0.782][d][vo/gpu/d3d11] [ 18] void vert_main()
- [ 0.782][d][vo/gpu/d3d11] [ 19] {
- [ 0.782][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f);
- [ 0.782][d][vo/gpu/d3d11] [ 21] _27 = _28;
- [ 0.782][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y;
- [ 0.782][d][vo/gpu/d3d11] [ 23] }
- [ 0.782][d][vo/gpu/d3d11] [ 24]
- [ 0.782][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.782][d][vo/gpu/d3d11] [ 26] {
- [ 0.782][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18;
- [ 0.782][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28;
- [ 0.782][d][vo/gpu/d3d11] [ 29] vert_main();
- [ 0.782][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
- [ 0.782][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position;
- [ 0.782][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27;
- [ 0.782][d][vo/gpu/d3d11] [ 33] return stage_output;
- [ 0.782][d][vo/gpu/d3d11] [ 34] }
- [ 0.784][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.790][v][vo/gpu/d3d11] Compiled a fragment shader in 8270us
- [ 0.790][v][vo/gpu/d3d11] shaderc: 2601us, SPIRV-Cross: 245us, D3DCompile: 5424us
- [ 0.790][d][vo/gpu/d3d11] GLSL source:
- [ 0.790][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.790][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.790][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.790][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.790][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
- [ 0.790][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
- [ 0.790][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO {
- [ 0.790][d][vo/gpu/d3d11] [ 8] layout(offset=0) vec3 src_luma;
- [ 0.790][d][vo/gpu/d3d11] [ 9] layout(offset=16) vec3 dst_luma;
- [ 0.790][d][vo/gpu/d3d11] [ 10] layout(offset=32) vec2 texture_size0;
- [ 0.790][d][vo/gpu/d3d11] [ 11] layout(offset=48) mat2 texture_rot0;
- [ 0.790][d][vo/gpu/d3d11] [ 12] layout(offset=80) vec2 texture_off0;
- [ 0.790][d][vo/gpu/d3d11] [ 13] layout(offset=88) vec2 pixel_size0;
- [ 0.790][d][vo/gpu/d3d11] [ 14] };
- [ 0.790][d][vo/gpu/d3d11] [ 15] layout(binding=0) uniform sampler2D dither;
- [ 0.790][d][vo/gpu/d3d11] [ 16] layout(binding=1) uniform sampler2D texture0;
- [ 0.790][d][vo/gpu/d3d11] [ 17] void main() {
- [ 0.790][d][vo/gpu/d3d11] [ 18] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
- [ 0.790][d][vo/gpu/d3d11] [ 19] color.rgb = 1.000000 * vec4(texture(texture0, texcoord0)).rgb;
- [ 0.790][d][vo/gpu/d3d11] [ 20] // color mapping
- [ 0.790][d][vo/gpu/d3d11] [ 21] color.rgb *= vec3(1.000000);
- [ 0.790][d][vo/gpu/d3d11] [ 22] color.rgb *= vec3(1.000000);
- [ 0.790][d][vo/gpu/d3d11] [ 23] // delinearize
- [ 0.790][d][vo/gpu/d3d11] [ 24] color.rgb = clamp(color.rgb, 0.0, 1.0);
- [ 0.790][d][vo/gpu/d3d11] [ 25] color.rgb *= vec3(1.000000);
- [ 0.790][d][vo/gpu/d3d11] [ 26] color.rgb = pow(color.rgb, vec3(1.0/2.4));
- [ 0.790][d][vo/gpu/d3d11] [ 27] // dithering
- [ 0.790][d][vo/gpu/d3d11] [ 28] vec2 dither_pos = gl_FragCoord.xy * 1.0/64.0;
- [ 0.790][d][vo/gpu/d3d11] [ 29] float dither_value = texture(dither, dither_pos).r;
- [ 0.790][d][vo/gpu/d3d11] [ 30] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0;
- [ 0.790][d][vo/gpu/d3d11] [ 31] out_color = color;
- [ 0.790][d][vo/gpu/d3d11] [ 32] }
- [ 0.790][d][vo/gpu/d3d11] HLSL source:
- [ 0.790][d][vo/gpu/d3d11] [ 1] Texture2D<float4> _16 : register(t1);
- [ 0.790][d][vo/gpu/d3d11] [ 2] SamplerState __16_sampler : register(s1);
- [ 0.790][d][vo/gpu/d3d11] [ 3] Texture2D<float4> _75 : register(t0);
- [ 0.790][d][vo/gpu/d3d11] [ 4] SamplerState __75_sampler : register(s0);
- [ 0.790][d][vo/gpu/d3d11] [ 5]
- [ 0.790][d][vo/gpu/d3d11] [ 6] static float4 gl_FragCoord;
- [ 0.791][d][vo/gpu/d3d11] [ 7] static float2 _20;
- [ 0.791][d][vo/gpu/d3d11] [ 8] static float4 _96;
- [ 0.791][d][vo/gpu/d3d11] [ 9]
- [ 0.791][d][vo/gpu/d3d11] [ 10] struct SPIRV_Cross_Input
- [ 0.791][d][vo/gpu/d3d11] [ 11] {
- [ 0.791][d][vo/gpu/d3d11] [ 12] float2 _20 : TEXCOORD1;
- [ 0.791][d][vo/gpu/d3d11] [ 13] float4 gl_FragCoord : SV_Position;
- [ 0.791][d][vo/gpu/d3d11] [ 14] };
- [ 0.791][d][vo/gpu/d3d11] [ 15]
- [ 0.791][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Output
- [ 0.791][d][vo/gpu/d3d11] [ 17] {
- [ 0.791][d][vo/gpu/d3d11] [ 18] float4 _96 : SV_Target0;
- [ 0.791][d][vo/gpu/d3d11] [ 19] };
- [ 0.791][d][vo/gpu/d3d11] [ 20]
- [ 0.791][d][vo/gpu/d3d11] [ 21] void frag_main()
- [ 0.791][d][vo/gpu/d3d11] [ 22] {
- [ 0.791][d][vo/gpu/d3d11] [ 23] float3 _60 = pow(clamp((_16.Sample(__16_sampler, _20).xyz * 1.0f).xyz, 0.0f.xxx, 1.0f.xxx).xyz, 0.4166666567325592041015625f.xxx);
- [ 0.791][d][vo/gpu/d3d11] [ 24] _96 = (floor(((float4(_60.x, _60.y, _60.z, float4(0.0f, 0.0f, 0.0f, 1.0f).w) * 255.0f) + _75.Sample(__75_sampler, (gl_FragCoord.xy * 1.0f) * 0.015625f.xx).x.xxxx) + 0.0001220703125f.xxxx) * 1.0f) * 0.0039215688593685626983642578125f.xxxx;
- [ 0.791][d][vo/gpu/d3d11] [ 25] }
- [ 0.791][d][vo/gpu/d3d11] [ 26]
- [ 0.791][d][vo/gpu/d3d11] [ 27] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.791][d][vo/gpu/d3d11] [ 28] {
- [ 0.791][d][vo/gpu/d3d11] [ 29] gl_FragCoord = stage_input.gl_FragCoord;
- [ 0.791][d][vo/gpu/d3d11] [ 30] _20 = stage_input._20;
- [ 0.791][d][vo/gpu/d3d11] [ 31] frag_main();
- [ 0.791][d][vo/gpu/d3d11] [ 32] SPIRV_Cross_Output stage_output;
- [ 0.791][d][vo/gpu/d3d11] [ 33] stage_output._96 = _96;
- [ 0.791][d][vo/gpu/d3d11] [ 34] return stage_output;
- [ 0.791][d][vo/gpu/d3d11] [ 35] }
- [ 0.791][v][osd/libass] fontselect: (sans-serif, 400, 0) -> ArialMT, 0, ArialMT
- [ 0.793][v][cplayer] first video frame after restart shown
- [ 0.794][d][cplayer] Run command: script-message, flags=9, args=[osc-visibility, always, no-osd]
- [ 0.796][v][cplayer] starting audio playback
- [ 0.796][d][ao/wasapi] Thread Resume
- [ 0.796][d][ao/wasapi] Thread Reset
- [ 0.796][v][cplayer] playback restart complete
- [ 0.815][v][cplayer] Change display sync audio drift: -1
- [ 0.818][d][osc] osc_init
- [ 0.818][d][vo/gpu] Resizing texture: 599x337
- [ 0.819][d][vo/gpu] Resizing texture: 599x337
- [ 0.819][d][cplayer] Run command: enable-section, flags=0, args=[input, ]
- [ 0.819][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 0.820][d][vo/gpu] Resizing texture: 599x337
- [ 0.822][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.824][v][vo/gpu/d3d11] Compiled a vertex shader in 4366us
- [ 0.824][v][vo/gpu/d3d11] shaderc: 1858us, SPIRV-Cross: 141us, D3DCompile: 2367us
- [ 0.824][d][vo/gpu/d3d11] GLSL source:
- [ 0.824][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.824][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.824][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.824][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.824][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
- [ 0.824][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
- [ 0.824][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
- [ 0.824][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec2 vertex_texcoord1;
- [ 0.824][d][vo/gpu/d3d11] [ 9] layout(location=2) out vec2 texcoord1;
- [ 0.824][d][vo/gpu/d3d11] [ 10] layout(location=3) in vec2 vertex_texcoord2;
- [ 0.824][d][vo/gpu/d3d11] [ 11] layout(location=3) out vec2 texcoord2;
- [ 0.824][d][vo/gpu/d3d11] [ 12] layout(location=4) in vec2 vertex_texcoord3;
- [ 0.824][d][vo/gpu/d3d11] [ 13] layout(location=4) out vec2 texcoord3;
- [ 0.824][d][vo/gpu/d3d11] [ 14] void main() {
- [ 0.824][d][vo/gpu/d3d11] [ 15] gl_Position = vec4(vertex_position, 1.0, 1.0);
- [ 0.824][d][vo/gpu/d3d11] [ 16] texcoord0 = vertex_texcoord0;
- [ 0.824][d][vo/gpu/d3d11] [ 17] texcoord1 = vertex_texcoord1;
- [ 0.824][d][vo/gpu/d3d11] [ 18] texcoord2 = vertex_texcoord2;
- [ 0.824][d][vo/gpu/d3d11] [ 19] texcoord3 = vertex_texcoord3;
- [ 0.824][d][vo/gpu/d3d11] [ 20] }
- [ 0.824][d][vo/gpu/d3d11] HLSL source:
- [ 0.824][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
- [ 0.824][d][vo/gpu/d3d11] [ 2] static float2 _18;
- [ 0.824][d][vo/gpu/d3d11] [ 3] static float2 _27;
- [ 0.824][d][vo/gpu/d3d11] [ 4] static float2 _28;
- [ 0.824][d][vo/gpu/d3d11] [ 5] static float2 _30;
- [ 0.824][d][vo/gpu/d3d11] [ 6] static float2 _31;
- [ 0.824][d][vo/gpu/d3d11] [ 7] static float2 _33;
- [ 0.824][d][vo/gpu/d3d11] [ 8] static float2 _34;
- [ 0.824][d][vo/gpu/d3d11] [ 9] static float2 _36;
- [ 0.824][d][vo/gpu/d3d11] [ 10] static float2 _37;
- [ 0.825][d][vo/gpu/d3d11] [ 11]
- [ 0.825][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Input
- [ 0.825][d][vo/gpu/d3d11] [ 13] {
- [ 0.825][d][vo/gpu/d3d11] [ 14] float2 _18 : TEXCOORD0;
- [ 0.825][d][vo/gpu/d3d11] [ 15] float2 _28 : TEXCOORD1;
- [ 0.825][d][vo/gpu/d3d11] [ 16] float2 _31 : TEXCOORD2;
- [ 0.825][d][vo/gpu/d3d11] [ 17] float2 _34 : TEXCOORD3;
- [ 0.825][d][vo/gpu/d3d11] [ 18] float2 _37 : TEXCOORD4;
- [ 0.825][d][vo/gpu/d3d11] [ 19] };
- [ 0.825][d][vo/gpu/d3d11] [ 20]
- [ 0.825][d][vo/gpu/d3d11] [ 21] struct SPIRV_Cross_Output
- [ 0.825][d][vo/gpu/d3d11] [ 22] {
- [ 0.825][d][vo/gpu/d3d11] [ 23] float2 _27 : TEXCOORD1;
- [ 0.825][d][vo/gpu/d3d11] [ 24] float2 _30 : TEXCOORD2;
- [ 0.825][d][vo/gpu/d3d11] [ 25] float2 _33 : TEXCOORD3;
- [ 0.825][d][vo/gpu/d3d11] [ 26] float2 _36 : TEXCOORD4;
- [ 0.825][d][vo/gpu/d3d11] [ 27] float4 gl_Position : SV_Position;
- [ 0.825][d][vo/gpu/d3d11] [ 28] };
- [ 0.825][d][vo/gpu/d3d11] [ 29]
- [ 0.825][d][vo/gpu/d3d11] [ 30] void vert_main()
- [ 0.825][d][vo/gpu/d3d11] [ 31] {
- [ 0.825][d][vo/gpu/d3d11] [ 32] gl_Position = float4(_18, 1.0f, 1.0f);
- [ 0.825][d][vo/gpu/d3d11] [ 33] _27 = _28;
- [ 0.825][d][vo/gpu/d3d11] [ 34] _30 = _31;
- [ 0.825][d][vo/gpu/d3d11] [ 35] _33 = _34;
- [ 0.825][d][vo/gpu/d3d11] [ 36] _36 = _37;
- [ 0.825][d][vo/gpu/d3d11] [ 37] gl_Position.y = -gl_Position.y;
- [ 0.825][d][vo/gpu/d3d11] [ 38] }
- [ 0.825][d][vo/gpu/d3d11] [ 39]
- [ 0.825][d][vo/gpu/d3d11] [ 40] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.825][d][vo/gpu/d3d11] [ 41] {
- [ 0.825][d][vo/gpu/d3d11] [ 42] _18 = stage_input._18;
- [ 0.825][d][vo/gpu/d3d11] [ 43] _28 = stage_input._28;
- [ 0.825][d][vo/gpu/d3d11] [ 44] _31 = stage_input._31;
- [ 0.825][d][vo/gpu/d3d11] [ 45] _34 = stage_input._34;
- [ 0.825][d][vo/gpu/d3d11] [ 46] _37 = stage_input._37;
- [ 0.825][d][vo/gpu/d3d11] [ 47] vert_main();
- [ 0.825][d][vo/gpu/d3d11] [ 48] SPIRV_Cross_Output stage_output;
- [ 0.825][d][vo/gpu/d3d11] [ 49] stage_output.gl_Position = gl_Position;
- [ 0.825][d][vo/gpu/d3d11] [ 50] stage_output._27 = _27;
- [ 0.825][d][vo/gpu/d3d11] [ 51] stage_output._30 = _30;
- [ 0.825][d][vo/gpu/d3d11] [ 52] stage_output._33 = _33;
- [ 0.825][d][vo/gpu/d3d11] [ 53] stage_output._36 = _36;
- [ 0.825][d][vo/gpu/d3d11] [ 54] return stage_output;
- [ 0.825][d][vo/gpu/d3d11] [ 55] }
- [ 0.829][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.839][v][vo/gpu/d3d11] Compiled a fragment shader in 14370us
- [ 0.839][v][vo/gpu/d3d11] shaderc: 3972us, SPIRV-Cross: 548us, D3DCompile: 9850us
- [ 0.839][d][vo/gpu/d3d11] GLSL source:
- [ 0.839][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.839][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.839][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.839][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.839][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
- [ 0.839][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
- [ 0.839][d][vo/gpu/d3d11] [ 7] layout(location=2) in vec2 texcoord1;
- [ 0.839][d][vo/gpu/d3d11] [ 8] layout(location=3) in vec2 texcoord2;
- [ 0.839][d][vo/gpu/d3d11] [ 9] layout(location=4) in vec2 texcoord3;
- [ 0.839][d][vo/gpu/d3d11] [ 10] layout(std140, binding=0) uniform UBO {
- [ 0.839][d][vo/gpu/d3d11] [ 11] layout(offset=0) float fcoord;
- [ 0.839][d][vo/gpu/d3d11] [ 12] layout(offset=16) vec3 src_luma;
- [ 0.839][d][vo/gpu/d3d11] [ 13] layout(offset=32) vec3 dst_luma;
- [ 0.839][d][vo/gpu/d3d11] [ 14] layout(offset=48) vec2 texture_size0;
- [ 0.839][d][vo/gpu/d3d11] [ 15] layout(offset=64) mat2 texture_rot0;
- [ 0.839][d][vo/gpu/d3d11] [ 16] layout(offset=96) vec2 texture_off0;
- [ 0.839][d][vo/gpu/d3d11] [ 17] layout(offset=104) vec2 pixel_size0;
- [ 0.839][d][vo/gpu/d3d11] [ 18] layout(offset=112) vec2 texture_size1;
- [ 0.839][d][vo/gpu/d3d11] [ 19] layout(offset=128) mat2 texture_rot1;
- [ 0.839][d][vo/gpu/d3d11] [ 20] layout(offset=160) vec2 texture_off1;
- [ 0.839][d][vo/gpu/d3d11] [ 21] layout(offset=168) vec2 pixel_size1;
- [ 0.839][d][vo/gpu/d3d11] [ 22] layout(offset=176) vec2 texture_size2;
- [ 0.839][d][vo/gpu/d3d11] [ 23] layout(offset=192) mat2 texture_rot2;
- [ 0.839][d][vo/gpu/d3d11] [ 24] layout(offset=224) vec2 texture_off2;
- [ 0.839][d][vo/gpu/d3d11] [ 25] layout(offset=232) vec2 pixel_size2;
- [ 0.839][d][vo/gpu/d3d11] [ 26] layout(offset=240) vec2 texture_size3;
- [ 0.839][d][vo/gpu/d3d11] [ 27] layout(offset=256) mat2 texture_rot3;
- [ 0.839][d][vo/gpu/d3d11] [ 28] layout(offset=288) vec2 texture_off3;
- [ 0.839][d][vo/gpu/d3d11] [ 29] layout(offset=296) vec2 pixel_size3;
- [ 0.839][d][vo/gpu/d3d11] [ 30] };
- [ 0.839][d][vo/gpu/d3d11] [ 31] layout(binding=0) uniform sampler2D lut;
- [ 0.839][d][vo/gpu/d3d11] [ 32] layout(binding=1) uniform sampler2D dither;
- [ 0.839][d][vo/gpu/d3d11] [ 33] layout(binding=2) uniform sampler2D texture0;
- [ 0.839][d][vo/gpu/d3d11] [ 34] layout(binding=3) uniform sampler2D texture1;
- [ 0.839][d][vo/gpu/d3d11] [ 35] layout(binding=4) uniform sampler2D texture2;
- [ 0.839][d][vo/gpu/d3d11] [ 36] layout(binding=5) uniform sampler2D texture3;
- [ 0.840][d][vo/gpu/d3d11] [ 37] void main() {
- [ 0.840][d][vo/gpu/d3d11] [ 38] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
- [ 0.840][d][vo/gpu/d3d11] [ 39] color = vec4(0.0);
- [ 0.840][d][vo/gpu/d3d11] [ 40] {
- [ 0.840][d][vo/gpu/d3d11] [ 41] vec4 c;
- [ 0.840][d][vo/gpu/d3d11] [ 42] float ypos = LUT_POS(fcoord, 64.0);
- [ 0.840][d][vo/gpu/d3d11] [ 43] float weights[4];
- [ 0.840][d][vo/gpu/d3d11] [ 44] c = texture(lut, vec2(0.500000, ypos));
- [ 0.840][d][vo/gpu/d3d11] [ 45] weights[0] = c[0];
- [ 0.840][d][vo/gpu/d3d11] [ 46] weights[1] = c[1];
- [ 0.840][d][vo/gpu/d3d11] [ 47] weights[2] = c[2];
- [ 0.840][d][vo/gpu/d3d11] [ 48] weights[3] = c[3];
- [ 0.840][d][vo/gpu/d3d11] [ 49] // scaler samples
- [ 0.840][d][vo/gpu/d3d11] [ 50] c = texture(texture0, texcoord0);
- [ 0.840][d][vo/gpu/d3d11] [ 51] color += vec4(weights[0]) * c;
- [ 0.840][d][vo/gpu/d3d11] [ 52] c = texture(texture1, texcoord1);
- [ 0.840][d][vo/gpu/d3d11] [ 53] color += vec4(weights[1]) * c;
- [ 0.840][d][vo/gpu/d3d11] [ 54] c = texture(texture2, texcoord2);
- [ 0.840][d][vo/gpu/d3d11] [ 55] color += vec4(weights[2]) * c;
- [ 0.840][d][vo/gpu/d3d11] [ 56] c = texture(texture3, texcoord3);
- [ 0.840][d][vo/gpu/d3d11] [ 57] color += vec4(weights[3]) * c;
- [ 0.840][d][vo/gpu/d3d11] [ 58] }
- [ 0.840][d][vo/gpu/d3d11] [ 59] // color mapping
- [ 0.840][d][vo/gpu/d3d11] [ 60] color.rgb *= vec3(1.000000);
- [ 0.840][d][vo/gpu/d3d11] [ 61] color.rgb *= vec3(1.000000);
- [ 0.840][d][vo/gpu/d3d11] [ 62] // delinearize
- [ 0.840][d][vo/gpu/d3d11] [ 63] color.rgb = clamp(color.rgb, 0.0, 1.0);
- [ 0.840][d][vo/gpu/d3d11] [ 64] color.rgb *= vec3(1.000000);
- [ 0.840][d][vo/gpu/d3d11] [ 65] color.rgb = pow(color.rgb, vec3(1.0/2.4));
- [ 0.840][d][vo/gpu/d3d11] [ 66] // dithering
- [ 0.840][d][vo/gpu/d3d11] [ 67] vec2 dither_pos = gl_FragCoord.xy * 1.0/64.0;
- [ 0.840][d][vo/gpu/d3d11] [ 68] float dither_value = texture(dither, dither_pos).r;
- [ 0.840][d][vo/gpu/d3d11] [ 69] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0;
- [ 0.840][d][vo/gpu/d3d11] [ 70] out_color = color;
- [ 0.840][d][vo/gpu/d3d11] [ 71] }
- [ 0.840][d][vo/gpu/d3d11] HLSL source:
- [ 0.840][d][vo/gpu/d3d11] [ 1] cbuffer _21_23 : register(b0)
- [ 0.840][d][vo/gpu/d3d11] [ 2] {
- [ 0.840][d][vo/gpu/d3d11] [ 3] float _23_m0 : packoffset(c0);
- [ 0.840][d][vo/gpu/d3d11] [ 4] float3 _23_m1 : packoffset(c1);
- [ 0.840][d][vo/gpu/d3d11] [ 5] float3 _23_m2 : packoffset(c2);
- [ 0.840][d][vo/gpu/d3d11] [ 6] float2 _23_m3 : packoffset(c3);
- [ 0.840][d][vo/gpu/d3d11] [ 7] row_major float2x2 _23_m4 : packoffset(c4);
- [ 0.840][d][vo/gpu/d3d11] [ 8] float2 _23_m5 : packoffset(c6);
- [ 0.840][d][vo/gpu/d3d11] [ 9] float2 _23_m6 : packoffset(c6.z);
- [ 0.840][d][vo/gpu/d3d11] [ 10] float2 _23_m7 : packoffset(c7);
- [ 0.840][d][vo/gpu/d3d11] [ 11] row_major float2x2 _23_m8 : packoffset(c8);
- [ 0.840][d][vo/gpu/d3d11] [ 12] float2 _23_m9 : packoffset(c10);
- [ 0.840][d][vo/gpu/d3d11] [ 13] float2 _23_m10 : packoffset(c10.z);
- [ 0.840][d][vo/gpu/d3d11] [ 14] float2 _23_m11 : packoffset(c11);
- [ 0.840][d][vo/gpu/d3d11] [ 15] row_major float2x2 _23_m12 : packoffset(c12);
- [ 0.840][d][vo/gpu/d3d11] [ 16] float2 _23_m13 : packoffset(c14);
- [ 0.840][d][vo/gpu/d3d11] [ 17] float2 _23_m14 : packoffset(c14.z);
- [ 0.840][d][vo/gpu/d3d11] [ 18] float2 _23_m15 : packoffset(c15);
- [ 0.840][d][vo/gpu/d3d11] [ 19] row_major float2x2 _23_m16 : packoffset(c16);
- [ 0.840][d][vo/gpu/d3d11] [ 20] float2 _23_m17 : packoffset(c18);
- [ 0.840][d][vo/gpu/d3d11] [ 21] float2 _23_m18 : packoffset(c18.z);
- [ 0.840][d][vo/gpu/d3d11] [ 22] };
- [ 0.840][d][vo/gpu/d3d11] [ 23]
- [ 0.840][d][vo/gpu/d3d11] [ 24] Texture2D<float4> _34 : register(t0);
- [ 0.840][d][vo/gpu/d3d11] [ 25] SamplerState __34_sampler : register(s0);
- [ 0.840][d][vo/gpu/d3d11] [ 26] Texture2D<float4> _64 : register(t2);
- [ 0.840][d][vo/gpu/d3d11] [ 27] SamplerState __64_sampler : register(s2);
- [ 0.840][d][vo/gpu/d3d11] [ 28] Texture2D<float4> _77 : register(t3);
- [ 0.840][d][vo/gpu/d3d11] [ 29] SamplerState __77_sampler : register(s3);
- [ 0.840][d][vo/gpu/d3d11] [ 30] Texture2D<float4> _89 : register(t4);
- [ 0.840][d][vo/gpu/d3d11] [ 31] SamplerState __89_sampler : register(s4);
- [ 0.840][d][vo/gpu/d3d11] [ 32] Texture2D<float4> _101 : register(t5);
- [ 0.840][d][vo/gpu/d3d11] [ 33] SamplerState __101_sampler : register(s5);
- [ 0.840][d][vo/gpu/d3d11] [ 34] Texture2D<float4> _154 : register(t1);
- [ 0.840][d][vo/gpu/d3d11] [ 35] SamplerState __154_sampler : register(s1);
- [ 0.840][d][vo/gpu/d3d11] [ 36]
- [ 0.840][d][vo/gpu/d3d11] [ 37] static float4 gl_FragCoord;
- [ 0.840][d][vo/gpu/d3d11] [ 38] static float2 _67;
- [ 0.840][d][vo/gpu/d3d11] [ 39] static float2 _79;
- [ 0.840][d][vo/gpu/d3d11] [ 40] static float2 _91;
- [ 0.840][d][vo/gpu/d3d11] [ 41] static float2 _103;
- [ 0.840][d][vo/gpu/d3d11] [ 42] static float4 _173;
- [ 0.840][d][vo/gpu/d3d11] [ 43]
- [ 0.840][d][vo/gpu/d3d11] [ 44] struct SPIRV_Cross_Input
- [ 0.840][d][vo/gpu/d3d11] [ 45] {
- [ 0.840][d][vo/gpu/d3d11] [ 46] float2 _67 : TEXCOORD1;
- [ 0.840][d][vo/gpu/d3d11] [ 47] float2 _79 : TEXCOORD2;
- [ 0.840][d][vo/gpu/d3d11] [ 48] float2 _91 : TEXCOORD3;
- [ 0.840][d][vo/gpu/d3d11] [ 49] float2 _103 : TEXCOORD4;
- [ 0.840][d][vo/gpu/d3d11] [ 50] float4 gl_FragCoord : SV_Position;
- [ 0.840][d][vo/gpu/d3d11] [ 51] };
- [ 0.840][d][vo/gpu/d3d11] [ 52]
- [ 0.840][d][vo/gpu/d3d11] [ 53] struct SPIRV_Cross_Output
- [ 0.840][d][vo/gpu/d3d11] [ 54] {
- [ 0.840][d][vo/gpu/d3d11] [ 55] float4 _173 : SV_Target0;
- [ 0.840][d][vo/gpu/d3d11] [ 56] };
- [ 0.840][d][vo/gpu/d3d11] [ 57]
- [ 0.840][d][vo/gpu/d3d11] [ 58] void frag_main()
- [ 0.840][d][vo/gpu/d3d11] [ 59] {
- [ 0.840][d][vo/gpu/d3d11] [ 60] float4 _39 = _34.Sample(__34_sampler, float2(0.5f, lerp(0.0078125f, 0.9921875f, _23_m0)));
- [ 0.840][d][vo/gpu/d3d11] [ 61] float4 _112 = (((_39.x.xxxx * _64.Sample(__64_sampler, _67)) + (_39.y.xxxx * _77.Sample(__77_sampler, _79))) + (_39.z.xxxx * _89.Sample(__89_sampler, _91))) + (_39.w.xxxx * _101.Sample(__101_sampler, _103));
- [ 0.840][d][vo/gpu/d3d11] [ 62] float3 _140 = pow(clamp(_112.xyz, 0.0f.xxx, 1.0f.xxx).xyz, 0.4166666567325592041015625f.xxx);
- [ 0.840][d][vo/gpu/d3d11] [ 63] _173 = (floor(((float4(_140.x, _140.y, _140.z, _112.w) * 255.0f) + _154.Sample(__154_sampler, (gl_FragCoord.xy * 1.0f) * 0.015625f.xx).x.xxxx) + 0.0001220703125f.xxxx) * 1.0f) * 0.0039215688593685626983642578125f.xxxx;
- [ 0.840][d][vo/gpu/d3d11] [ 64] }
- [ 0.840][d][vo/gpu/d3d11] [ 65]
- [ 0.840][d][vo/gpu/d3d11] [ 66] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.840][d][vo/gpu/d3d11] [ 67] {
- [ 0.840][d][vo/gpu/d3d11] [ 68] gl_FragCoord = stage_input.gl_FragCoord;
- [ 0.840][d][vo/gpu/d3d11] [ 69] _67 = stage_input._67;
- [ 0.840][d][vo/gpu/d3d11] [ 70] _79 = stage_input._79;
- [ 0.840][d][vo/gpu/d3d11] [ 71] _91 = stage_input._91;
- [ 0.840][d][vo/gpu/d3d11] [ 72] _103 = stage_input._103;
- [ 0.840][d][vo/gpu/d3d11] [ 73] frag_main();
- [ 0.840][d][vo/gpu/d3d11] [ 74] SPIRV_Cross_Output stage_output;
- [ 0.840][d][vo/gpu/d3d11] [ 75] stage_output._173 = _173;
- [ 0.840][d][vo/gpu/d3d11] [ 76] return stage_output;
- [ 0.840][d][vo/gpu/d3d11] [ 77] }
- [ 0.841][v][osd/libass] fontselect: (mpv-osd-symbols, 400, 0) -> mpv-osd-symbols-Regular, 0, mpv-osd-symbols-Regular
- [ 0.843][v][vo/gpu] Reallocating OSD texture to 1024x128.
- [ 0.845][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.848][v][vo/gpu/d3d11] Compiled a vertex shader in 3835us
- [ 0.848][v][vo/gpu/d3d11] shaderc: 1705us, SPIRV-Cross: 111us, D3DCompile: 2019us
- [ 0.848][d][vo/gpu/d3d11] GLSL source:
- [ 0.848][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.848][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.848][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.848][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.848][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
- [ 0.848][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord;
- [ 0.848][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord;
- [ 0.848][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec4 vertex_ass_color;
- [ 0.848][d][vo/gpu/d3d11] [ 9] layout(location=2) out vec4 ass_color;
- [ 0.848][d][vo/gpu/d3d11] [ 10] void main() {
- [ 0.848][d][vo/gpu/d3d11] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0);
- [ 0.848][d][vo/gpu/d3d11] [ 12] texcoord = vertex_texcoord;
- [ 0.848][d][vo/gpu/d3d11] [ 13] ass_color = vertex_ass_color;
- [ 0.848][d][vo/gpu/d3d11] [ 14] }
- [ 0.848][d][vo/gpu/d3d11] HLSL source:
- [ 0.848][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
- [ 0.848][d][vo/gpu/d3d11] [ 2] static float2 _18;
- [ 0.848][d][vo/gpu/d3d11] [ 3] static float2 _27;
- [ 0.848][d][vo/gpu/d3d11] [ 4] static float2 _28;
- [ 0.848][d][vo/gpu/d3d11] [ 5] static float4 _30;
- [ 0.848][d][vo/gpu/d3d11] [ 6] static float4 _32;
- [ 0.848][d][vo/gpu/d3d11] [ 7]
- [ 0.848][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input
- [ 0.848][d][vo/gpu/d3d11] [ 9] {
- [ 0.848][d][vo/gpu/d3d11] [ 10] float2 _18 : TEXCOORD0;
- [ 0.848][d][vo/gpu/d3d11] [ 11] float2 _28 : TEXCOORD1;
- [ 0.848][d][vo/gpu/d3d11] [ 12] float4 _32 : TEXCOORD2;
- [ 0.848][d][vo/gpu/d3d11] [ 13] };
- [ 0.848][d][vo/gpu/d3d11] [ 14]
- [ 0.848][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
- [ 0.848][d][vo/gpu/d3d11] [ 16] {
- [ 0.848][d][vo/gpu/d3d11] [ 17] float2 _27 : TEXCOORD1;
- [ 0.848][d][vo/gpu/d3d11] [ 18] float4 _30 : TEXCOORD2;
- [ 0.848][d][vo/gpu/d3d11] [ 19] float4 gl_Position : SV_Position;
- [ 0.848][d][vo/gpu/d3d11] [ 20] };
- [ 0.848][d][vo/gpu/d3d11] [ 21]
- [ 0.848][d][vo/gpu/d3d11] [ 22] void vert_main()
- [ 0.848][d][vo/gpu/d3d11] [ 23] {
- [ 0.848][d][vo/gpu/d3d11] [ 24] gl_Position = float4(_18, 1.0f, 1.0f);
- [ 0.848][d][vo/gpu/d3d11] [ 25] _27 = _28;
- [ 0.848][d][vo/gpu/d3d11] [ 26] _30 = _32;
- [ 0.848][d][vo/gpu/d3d11] [ 27] gl_Position.y = -gl_Position.y;
- [ 0.848][d][vo/gpu/d3d11] [ 28] }
- [ 0.848][d][vo/gpu/d3d11] [ 29]
- [ 0.848][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.848][d][vo/gpu/d3d11] [ 31] {
- [ 0.848][d][vo/gpu/d3d11] [ 32] _18 = stage_input._18;
- [ 0.848][d][vo/gpu/d3d11] [ 33] _28 = stage_input._28;
- [ 0.848][d][vo/gpu/d3d11] [ 34] _32 = stage_input._32;
- [ 0.848][d][vo/gpu/d3d11] [ 35] vert_main();
- [ 0.848][d][vo/gpu/d3d11] [ 36] SPIRV_Cross_Output stage_output;
- [ 0.848][d][vo/gpu/d3d11] [ 37] stage_output.gl_Position = gl_Position;
- [ 0.848][d][vo/gpu/d3d11] [ 38] stage_output._27 = _27;
- [ 0.848][d][vo/gpu/d3d11] [ 39] stage_output._30 = _30;
- [ 0.848][d][vo/gpu/d3d11] [ 40] return stage_output;
- [ 0.848][d][vo/gpu/d3d11] [ 41] }
- [ 0.850][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 0.853][v][vo/gpu/d3d11] Compiled a fragment shader in 5233us
- [ 0.853][v][vo/gpu/d3d11] shaderc: 2316us, SPIRV-Cross: 210us, D3DCompile: 2707us
- [ 0.853][d][vo/gpu/d3d11] GLSL source:
- [ 0.853][d][vo/gpu/d3d11] [ 1] #version 450
- [ 0.853][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 0.853][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 0.853][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 0.853][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
- [ 0.853][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord;
- [ 0.853][d][vo/gpu/d3d11] [ 7] layout(location=2) in vec4 ass_color;
- [ 0.853][d][vo/gpu/d3d11] [ 8] layout(std140, binding=0) uniform UBO {
- [ 0.853][d][vo/gpu/d3d11] [ 9] layout(offset=0) vec3 src_luma;
- [ 0.853][d][vo/gpu/d3d11] [ 10] layout(offset=16) vec3 dst_luma;
- [ 0.853][d][vo/gpu/d3d11] [ 11] };
- [ 0.853][d][vo/gpu/d3d11] [ 12] layout(binding=0) uniform sampler2D osdtex;
- [ 0.853][d][vo/gpu/d3d11] [ 13] void main() {
- [ 0.853][d][vo/gpu/d3d11] [ 14] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
- [ 0.853][d][vo/gpu/d3d11] [ 15] color = vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r);
- [ 0.853][d][vo/gpu/d3d11] [ 16] // color mapping
- [ 0.853][d][vo/gpu/d3d11] [ 17] color.rgb *= vec3(1.000000);
- [ 0.853][d][vo/gpu/d3d11] [ 18] color.rgb *= vec3(1.000000);
- [ 0.853][d][vo/gpu/d3d11] [ 19] out_color = color;
- [ 0.853][d][vo/gpu/d3d11] [ 20] }
- [ 0.853][d][vo/gpu/d3d11] HLSL source:
- [ 0.853][d][vo/gpu/d3d11] [ 1] Texture2D<float4> _26 : register(t0);
- [ 0.853][d][vo/gpu/d3d11] [ 2] SamplerState __26_sampler : register(s0);
- [ 0.853][d][vo/gpu/d3d11] [ 3]
- [ 0.853][d][vo/gpu/d3d11] [ 4] static float4 _14;
- [ 0.853][d][vo/gpu/d3d11] [ 5] static float2 _30;
- [ 0.853][d][vo/gpu/d3d11] [ 6] static float4 _52;
- [ 0.853][d][vo/gpu/d3d11] [ 7]
- [ 0.853][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input
- [ 0.853][d][vo/gpu/d3d11] [ 9] {
- [ 0.853][d][vo/gpu/d3d11] [ 10] float2 _30 : TEXCOORD1;
- [ 0.853][d][vo/gpu/d3d11] [ 11] float4 _14 : TEXCOORD2;
- [ 0.853][d][vo/gpu/d3d11] [ 12] };
- [ 0.853][d][vo/gpu/d3d11] [ 13]
- [ 0.853][d][vo/gpu/d3d11] [ 14] struct SPIRV_Cross_Output
- [ 0.853][d][vo/gpu/d3d11] [ 15] {
- [ 0.853][d][vo/gpu/d3d11] [ 16] float4 _52 : SV_Target0;
- [ 0.853][d][vo/gpu/d3d11] [ 17] };
- [ 0.853][d][vo/gpu/d3d11] [ 18]
- [ 0.853][d][vo/gpu/d3d11] [ 19] void frag_main()
- [ 0.853][d][vo/gpu/d3d11] [ 20] {
- [ 0.853][d][vo/gpu/d3d11] [ 21] float4 _39 = float4(_14.xyz, _14.w * _26.Sample(__26_sampler, _30).x);
- [ 0.853][d][vo/gpu/d3d11] [ 22] _52 = float4(_39.x, _39.y, _39.z, _39.w);
- [ 0.854][d][vo/gpu/d3d11] [ 23] }
- [ 0.854][d][vo/gpu/d3d11] [ 24]
- [ 0.854][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 0.854][d][vo/gpu/d3d11] [ 26] {
- [ 0.854][d][vo/gpu/d3d11] [ 27] _14 = stage_input._14;
- [ 0.854][d][vo/gpu/d3d11] [ 28] _30 = stage_input._30;
- [ 0.854][d][vo/gpu/d3d11] [ 29] frag_main();
- [ 0.854][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
- [ 0.854][d][vo/gpu/d3d11] [ 31] stage_output._52 = _52;
- [ 0.854][d][vo/gpu/d3d11] [ 32] return stage_output;
- [ 0.854][d][vo/gpu/d3d11] [ 33] }
- [ 0.871][v][cplayer] Change display sync audio drift: 1
- [ 0.880][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 0.880][d][vo/gpu] Resizing texture: 599x337
- [ 0.955][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 0.955][d][vo/gpu] Resizing texture: 599x337
- [ 0.997][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 0.997][d][vo/gpu] Resizing texture: 599x337
- [ 1.022][d][vo/gpu] Resizing texture: 599x337
- [ 1.023][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.063][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.064][d][vo/gpu] Resizing texture: 599x337
- [ 1.105][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.147][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.188][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.230][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.273][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.314][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.355][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.397][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.438][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.480][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.481][v][ao/wasapi] OnPropertyValueChanged triggered on device {0.0.0.00000000}.{8223af10-f33a-4076-97a5-b18273d2534a}
- [ 1.481][v][ao/wasapi] Changed property: {9855c4cd-df8c-449c-a181-8191b68bd06c},0
- [ 1.522][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.563][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.605][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.647][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.689][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.730][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.772][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.814][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.855][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.897][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.939][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 1.980][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.022][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.064][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.105][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.147][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.189][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.230][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.272][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.314][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.347][v][cplayer] Change display sync audio drift: 0
- [ 2.347][v][cplayer] Compensation factor: 0.997518
- [ 2.355][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.398][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.439][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.480][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.522][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.555][v][cplayer] Change display sync audio drift: -1
- [ 2.564][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.605][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.647][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.689][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.731][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.773][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.794][d][cplayer] Run command: script-message, flags=9, args=[osc-visibility, auto, no-osd]
- [ 2.814][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.856][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.897][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.939][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 2.981][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
- [ 3.014][v][cplayer] Change display sync audio drift: 1
- [ 3.022][d][cplayer] Run command: disable-section, flags=0, args=[input]
- [ 4.064][v][cplayer] Change display sync audio drift: 0
- [ 4.064][v][cplayer] Compensation factor: 0.998791
- [ 4.300][d][cplayer] Run command: script-binding, flags=9, args=[stats/display-stats-toggle]
- [ 4.301][d][cplayer] Run command: define-section, flags=0, args=[input_stats, I script-binding stats/display-stats-toggle
- [ 4.301][d][cplayer] i script-binding stats/display-stats
- [ 4.301][d][cplayer] , default]
- [ 4.301][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
- [ 4.301][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, 1 script-binding stats/1
- [ 4.301][d][cplayer] , force]
- [ 4.301][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
- [ 4.301][d][cplayer] Run command: define-section, flags=0, args=[input_stats, I script-binding stats/display-stats-toggle
- [ 4.301][d][cplayer] i script-binding stats/display-stats
- [ 4.301][d][cplayer] , default]
- [ 4.301][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
- [ 4.301][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, 2 script-binding stats/2
- [ 4.301][d][cplayer] 1 script-binding stats/1
- [ 4.301][d][cplayer] , force]
- [ 4.301][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
- [ 4.314][d][cplayer] Run command: script-binding, flags=9, args=[stats/display-stats-toggle]
- [ 4.331][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��8 MiB��h(Demuxer:\h\h��8 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.003��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.977��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����02906%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��76��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 nan l 0.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��09��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 nan l 0.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03632 / 03682 / 06012 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00111 / 00109 / 00231 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��9��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��0��ps, 2000, 0]
- [ 4.339][d][global] config path: 'fonts' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/fonts'
- [ 4.340][v][osd/libass] Shaper: FriBidi 1.0.5 (SIMPLE) HarfBuzz-ng 2.0.2 (COMPLEX)
- [ 4.341][d][global] config path: 'subfont.ttf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/subfont.ttf'
- [ 4.341][d][global] config path: 'fonts.conf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/fonts.conf'
- [ 4.341][v][osd/libass] Setting up fonts...
- [ 4.342][v][osd/libass] Using font provider directwrite
- [ 4.342][v][osd/libass] Done.
- [ 4.343][v][osd/libass] fontselect: (sans-serif, 400, 0) -> ArialMT, 0, ArialMT
- [ 4.343][v][osd/libass] fontselect: (Source Sans Pro, 400, 0) -> SourceSansPro-Regular, 0, SourceSansPro-Regular
- [ 4.343][v][osd/libass] fontselect: (Source Sans Pro, 700, 0) -> SourceSansPro-Bold, 0, SourceSansPro-Bold
- [ 4.344][v][osd/libass] fontselect: (Source Sans Pro, 400, 100) -> SourceSansPro-It, 0, SourceSansPro-It
- [ 4.354][v][vo/gpu] Reallocating OSD texture to 512x512.
- [ 4.815][v][cplayer] Change display sync audio drift: 1
- [ 5.091][v][cplayer] Change display sync audio drift: -1
- [ 5.357][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��3 MiB��h(Demuxer:\h\h��3 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.005��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.974��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��40��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.089584 l -1.000000 1.106550 -2.000000 1.056000 -3.000000 1.057129 -4.000000 1.058416 -5.000000 5.280000 -5.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��84��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.059102 l -1.000000 1.057676 -2.000000 1.056529 -3.000000 1.056000 -4.000000 4.827952 -5.000000 5.280000 -5.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03539 / 03653 / 06026 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00117 / 00111 / 00245 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��7��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��6��ps, 2000, 0]
- [ 5.591][v][cplayer] Change display sync audio drift: 1
- [ 6.358][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��3 MiB��h(Demuxer:\h\h��3 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.007��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.979��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��90��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.131997 l -1.000000 1.131997 -2.000000 1.131997 -3.000000 1.089584 -4.000000 1.089584 -5.000000 1.106550 -6.000000 1.056000 -7.000000 1.057129 -8.000000 1.058416 -9.000000 5.280000 -9.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��07��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.937411 l -1.000000 2.568523 -2.000000 1.062754 -3.000000 1.062543 -4.000000 1.059102 -5.000000 1.057676 -6.000000 1.056529 -7.000000 1.056000 -8.000000 4.827952 -9.000000 5.280000 -9.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03545 / 03635 / 05927 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00109 / 00111 / 00146 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��0��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��9��ps, 2000, 0]
- [ 7.365][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��1 MiB��h(Demuxer:\h\h��1 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.003��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.980��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��10��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.199858 l -1.000000 1.199858 -2.000000 1.199858 -3.000000 1.174410 -4.000000 1.131997 -5.000000 1.131997 -6.000000 1.131997 -7.000000 1.089584 -8.000000 1.089584 -9.000000 1.106550 -10.000000 1.056000 -11.000000 1.057129 -12.000000 1.058416 -13.000000 5.280000 -13.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��07��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.918236 l -1.000000 4.916245 -2.000000 4.951128 -3.000000 4.953427 -4.000000 4.937411 -5.000000 2.568523 -6.000000 1.062754 -7.000000 1.062543 -8.000000 1.059102 -9.000000 1.057676 -10.000000 1.056529 -11.000000 1.056000 -12.000000 4.827952 -13.000000 5.280000 -13.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03540 / 03643 / 06709 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00111 / 00111 / 00138 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��0��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��0��ps, 2000, 0]
- [ 7.398][v][cplayer] Change display sync audio drift: -1
- [ 8.191][v][cplayer] Change display sync audio drift: 1
- [ 8.357][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��2 MiB��h(Demuxer:\h\h��2 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.008��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.977��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��30��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.165928 l -1.000000 1.199858 -2.000000 1.199858 -3.000000 1.199858 -4.000000 1.199858 -5.000000 1.199858 -6.000000 1.199858 -7.000000 1.174410 -8.000000 1.131997 -9.000000 1.131997 -10.000000 1.131997 -11.000000 1.089584 -12.000000 1.089584 -13.000000 1.106550 -14.000000 1.056000 -15.000000 1.057129 -16.000000 1.058416 -17.000000 5.280000 -17.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��07��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.935376 l -1.000000 4.930986 -2.000000 4.944933 -3.000000 4.934967 -4.000000 4.918236 -5.000000 4.916245 -6.000000 4.951128 -7.000000 4.953427 -8.000000 4.937411 -9.000000 2.568523 -10.000000 1.062754 -11.000000 1.062543 -12.000000 1.059102 -13.000000 1.057676 -14.000000 1.056529 -15.000000 1.056000 -16.000000 4.827952 -17.000000 5.280000 -17.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03534 / 03629 / 06704 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00118 / 00111 / 00133 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��5��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��4��ps, 2000, 0]
- [ 9.357][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��4 MiB��h(Demuxer:\h\h��4 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.003��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.977��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��20��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.191376 l -1.000000 1.165928 -2.000000 1.182893 -3.000000 1.182893 -4.000000 1.165928 -5.000000 1.199858 -6.000000 1.199858 -7.000000 1.199858 -8.000000 1.199858 -9.000000 1.199858 -10.000000 1.199858 -11.000000 1.174410 -12.000000 1.131997 -13.000000 1.131997 -14.000000 1.131997 -15.000000 1.089584 -16.000000 1.089584 -17.000000 1.106550 -18.000000 1.056000 -19.000000 1.057129 -20.000000 1.058416 -21.000000 5.280000 -21.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��06��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.980856 l -1.000000 4.980444 -2.000000 4.992047 -3.000000 4.944666 -4.000000 4.935376 -5.000000 4.930986 -6.000000 4.944933 -7.000000 4.934967 -8.000000 4.918236 -9.000000 4.916245 -10.000000 4.951128 -11.000000 4.953427 -12.000000 4.937411 -13.000000 2.568523 -14.000000 1.062754 -15.000000 1.062543 -16.000000 1.059102 -17.000000 1.057676 -18.000000 1.056529 -19.000000 1.056000 -20.000000 4.827952 -21.000000 5.280000 -21.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03599 / 03622 / 06704 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00111 / 00111 / 00133 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��6��ps, 2000, 0]
- [ 10.357][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��3 MiB��h(Demuxer:\h\h��3 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.001��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.976��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��30��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.182893 l -1.000000 1.148963 -2.000000 1.148963 -3.000000 1.191376 -4.000000 1.191376 -5.000000 1.165928 -6.000000 1.182893 -7.000000 1.182893 -8.000000 1.165928 -9.000000 1.199858 -10.000000 1.199858 -11.000000 1.199858 -12.000000 1.199858 -13.000000 1.199858 -14.000000 1.199858 -15.000000 1.174410 -16.000000 1.131997 -17.000000 1.131997 -18.000000 1.131997 -19.000000 1.089584 -20.000000 1.089584 -21.000000 1.106550 -22.000000 1.056000 -23.000000 1.057129 -24.000000 1.058416 -25.000000 5.280000 -25.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��07��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.939590 l -1.000000 4.947106 -2.000000 4.960800 -3.000000 4.963347 -4.000000 4.980856 -5.000000 4.980444 -6.000000 4.992047 -7.000000 4.944666 -8.000000 4.935376 -9.000000 4.930986 -10.000000 4.944933 -11.000000 4.934967 -12.000000 4.918236 -13.000000 4.916245 -14.000000 4.951128 -15.000000 4.953427 -16.000000 4.937411 -17.000000 2.568523 -18.000000 1.062754 -19.000000 1.062543 -20.000000 1.059102 -21.000000 1.057676 -22.000000 1.056529 -23.000000 1.056000 -24.000000 4.827952 -25.000000 5.280000 -25.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03538 / 03619 / 06700 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00101 / 00111 / 00129 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��1��ps, 2000, 0]
- [ 10.617][v][cplayer] Change display sync audio drift: 0
- [ 10.617][v][cplayer] Compensation factor: 0.997836
- [ 10.742][v][cplayer] Change display sync audio drift: 1
- [ 11.007][v][cplayer] Change display sync audio drift: 0
- [ 11.007][v][cplayer] Compensation factor: 0.996590
- [ 11.359][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��4 MiB��h(Demuxer:\h\h��4 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.004��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.976��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��80��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.140480 l -1.000000 1.140480 -2.000000 1.140480 -3.000000 1.182893 -4.000000 1.182893 -5.000000 1.148963 -6.000000 1.148963 -7.000000 1.191376 -8.000000 1.191376 -9.000000 1.165928 -10.000000 1.182893 -11.000000 1.182893 -12.000000 1.165928 -13.000000 1.199858 -14.000000 1.199858 -15.000000 1.199858 -16.000000 1.199858 -17.000000 1.199858 -18.000000 1.199858 -19.000000 1.174410 -20.000000 1.131997 -21.000000 1.131997 -22.000000 1.131997 -23.000000 1.089584 -24.000000 1.089584 -25.000000 1.106550 -26.000000 1.056000 -27.000000 1.057129 -28.000000 1.058416 -29.000000 5.280000 -29.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��06��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.949555 l -1.000000 4.934675 -2.000000 4.938546 -3.000000 4.922430 -4.000000 4.939590 -5.000000 4.947106 -6.000000 4.960800 -7.000000 4.963347 -8.000000 4.980856 -9.000000 4.980444 -10.000000 4.992047 -11.000000 4.944666 -12.000000 4.935376 -13.000000 4.930986 -14.000000 4.944933 -15.000000 4.934967 -16.000000 4.918236 -17.000000 4.916245 -18.000000 4.951128 -19.000000 4.953427 -20.000000 4.937411 -21.000000 2.568523 -22.000000 1.062754 -23.000000 1.062543 -24.000000 1.059102 -25.000000 1.057676 -26.000000 1.056529 -27.000000 1.056000 -28.000000 4.827952 -29.000000 5.280000 -29.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03535 / 03612 / 06699 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00116 / 00111 / 00128 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��8��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps, 2000, 0]
- [ 11.591][v][cplayer] Change display sync audio drift: -1
- [ 11.633][v][cplayer] Change display sync audio drift: 1
- [ 12.015][v][cplayer] Change display sync audio drift: -1
- [ 12.365][d][cplayer] Run command: cycle, flags=9, args=[fullscreen, (NULL)]
- [ 12.374][v][vo/gpu] Resize: 600x337
- [ 12.374][v][vo/gpu] Window size: 600x337
- [ 12.374][v][vo/gpu] Video source: 1920x1080 (1:1)
- [ 12.374][v][vo/gpu] Video display: (0, 0) 1920x1080 -> (0, 0) 599x337
- [ 12.374][v][vo/gpu] Video scale: 0.311979/0.312037
- [ 12.374][v][vo/gpu] OSD borders: l=0 t=0 r=1 b=0
- [ 12.374][v][vo/gpu] Video borders: l=0 t=0 r=1 b=0
- [ 12.374][v][vo/gpu] Reported display depth: 8
- [ 12.374][v][vo/gpu/win32] save window bounds: 660:371:600:337
- [ 12.374][v][vo/gpu/win32] reset window bounds: 0:0:1920:1080
- [ 12.375][d][vo/gpu/win32] move window: 0:0
- [ 12.375][v][vo/gpu/win32] resize window: 1920:1080
- [ 12.379][v][vo/gpu] Resize: 1920x1080
- [ 12.379][v][vo/gpu] Window size: 1920x1080
- [ 12.379][v][vo/gpu] Video source: 1920x1080 (1:1)
- [ 12.379][v][vo/gpu] Video display: (0, 0) 1920x1080 -> (0, 0) 1920x1080
- [ 12.379][v][vo/gpu] Video scale: 1.000000/1.000000
- [ 12.379][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
- [ 12.379][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
- [ 12.379][v][vo/gpu] Reported display depth: 8
- [ 12.379][v][cplayer] Set property: fullscreen -> 1
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- [ 12.381][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 12.383][v][vo/gpu/d3d11] Compiled a vertex shader in 3894us
- [ 12.384][v][vo/gpu/d3d11] shaderc: 1839us, SPIRV-Cross: 132us, D3DCompile: 1923us
- [ 12.384][d][vo/gpu/d3d11] GLSL source:
- [ 12.384][d][vo/gpu/d3d11] [ 1] #version 450
- [ 12.384][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 12.384][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 12.384][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 12.384][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
- [ 12.384][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
- [ 12.384][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
- [ 12.384][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec2 vertex_texcoord1;
- [ 12.384][d][vo/gpu/d3d11] [ 9] layout(location=2) out vec2 texcoord1;
- [ 12.384][d][vo/gpu/d3d11] [ 10] void main() {
- [ 12.384][d][vo/gpu/d3d11] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0);
- [ 12.384][d][vo/gpu/d3d11] [ 12] texcoord0 = vertex_texcoord0;
- [ 12.384][d][vo/gpu/d3d11] [ 13] texcoord1 = vertex_texcoord1;
- [ 12.384][d][vo/gpu/d3d11] [ 14] }
- [ 12.384][d][vo/gpu/d3d11] HLSL source:
- [ 12.384][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
- [ 12.384][d][vo/gpu/d3d11] [ 2] static float2 _18;
- [ 12.384][d][vo/gpu/d3d11] [ 3] static float2 _27;
- [ 12.384][d][vo/gpu/d3d11] [ 4] static float2 _28;
- [ 12.384][d][vo/gpu/d3d11] [ 5] static float2 _30;
- [ 12.384][d][vo/gpu/d3d11] [ 6] static float2 _31;
- [ 12.384][d][vo/gpu/d3d11] [ 7]
- [ 12.384][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input
- [ 12.384][d][vo/gpu/d3d11] [ 9] {
- [ 12.384][d][vo/gpu/d3d11] [ 10] float2 _18 : TEXCOORD0;
- [ 12.384][d][vo/gpu/d3d11] [ 11] float2 _28 : TEXCOORD1;
- [ 12.384][d][vo/gpu/d3d11] [ 12] float2 _31 : TEXCOORD2;
- [ 12.384][d][vo/gpu/d3d11] [ 13] };
- [ 12.384][d][vo/gpu/d3d11] [ 14]
- [ 12.384][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
- [ 12.384][d][vo/gpu/d3d11] [ 16] {
- [ 12.384][d][vo/gpu/d3d11] [ 17] float2 _27 : TEXCOORD1;
- [ 12.384][d][vo/gpu/d3d11] [ 18] float2 _30 : TEXCOORD2;
- [ 12.384][d][vo/gpu/d3d11] [ 19] float4 gl_Position : SV_Position;
- [ 12.384][d][vo/gpu/d3d11] [ 20] };
- [ 12.384][d][vo/gpu/d3d11] [ 21]
- [ 12.384][d][vo/gpu/d3d11] [ 22] void vert_main()
- [ 12.384][d][vo/gpu/d3d11] [ 23] {
- [ 12.384][d][vo/gpu/d3d11] [ 24] gl_Position = float4(_18, 1.0f, 1.0f);
- [ 12.384][d][vo/gpu/d3d11] [ 25] _27 = _28;
- [ 12.384][d][vo/gpu/d3d11] [ 26] _30 = _31;
- [ 12.384][d][vo/gpu/d3d11] [ 27] gl_Position.y = -gl_Position.y;
- [ 12.384][d][vo/gpu/d3d11] [ 28] }
- [ 12.384][d][vo/gpu/d3d11] [ 29]
- [ 12.384][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 12.384][d][vo/gpu/d3d11] [ 31] {
- [ 12.384][d][vo/gpu/d3d11] [ 32] _18 = stage_input._18;
- [ 12.384][d][vo/gpu/d3d11] [ 33] _28 = stage_input._28;
- [ 12.384][d][vo/gpu/d3d11] [ 34] _31 = stage_input._31;
- [ 12.384][d][vo/gpu/d3d11] [ 35] vert_main();
- [ 12.384][d][vo/gpu/d3d11] [ 36] SPIRV_Cross_Output stage_output;
- [ 12.384][d][vo/gpu/d3d11] [ 37] stage_output.gl_Position = gl_Position;
- [ 12.384][d][vo/gpu/d3d11] [ 38] stage_output._27 = _27;
- [ 12.384][d][vo/gpu/d3d11] [ 39] stage_output._30 = _30;
- [ 12.384][d][vo/gpu/d3d11] [ 40] return stage_output;
- [ 12.384][d][vo/gpu/d3d11] [ 41] }
- [ 12.387][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 12.392][v][vo/gpu/d3d11] Compiled a fragment shader in 8389us
- [ 12.392][v][vo/gpu/d3d11] shaderc: 2982us, SPIRV-Cross: 349us, D3DCompile: 5058us
- [ 12.392][d][vo/gpu/d3d11] GLSL source:
- [ 12.392][d][vo/gpu/d3d11] [ 1] #version 450
- [ 12.392][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 12.392][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 12.392][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 12.392][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
- [ 12.392][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
- [ 12.392][d][vo/gpu/d3d11] [ 7] layout(location=2) in vec2 texcoord1;
- [ 12.392][d][vo/gpu/d3d11] [ 8] layout(std140, binding=0) uniform UBO {
- [ 12.392][d][vo/gpu/d3d11] [ 9] layout(offset=0) mat3 colormatrix;
- [ 12.393][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec3 colormatrix_c;
- [ 12.393][d][vo/gpu/d3d11] [ 11] layout(offset=64) vec2 texture_size0;
- [ 12.393][d][vo/gpu/d3d11] [ 12] layout(offset=80) mat2 texture_rot0;
- [ 12.393][d][vo/gpu/d3d11] [ 13] layout(offset=112) vec2 texture_off0;
- [ 12.393][d][vo/gpu/d3d11] [ 14] layout(offset=120) vec2 pixel_size0;
- [ 12.393][d][vo/gpu/d3d11] [ 15] layout(offset=128) vec2 texture_size1;
- [ 12.393][d][vo/gpu/d3d11] [ 16] layout(offset=144) mat2 texture_rot1;
- [ 12.393][d][vo/gpu/d3d11] [ 17] layout(offset=176) vec2 texture_off1;
- [ 12.393][d][vo/gpu/d3d11] [ 18] layout(offset=184) vec2 pixel_size1;
- [ 12.393][d][vo/gpu/d3d11] [ 19] };
- [ 12.393][d][vo/gpu/d3d11] [ 20] layout(binding=0) uniform sampler2D texture0;
- [ 12.393][d][vo/gpu/d3d11] [ 21] layout(binding=1) uniform sampler2D texture1;
- [ 12.393][d][vo/gpu/d3d11] [ 22] void main() {
- [ 12.393][d][vo/gpu/d3d11] [ 23] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
- [ 12.393][d][vo/gpu/d3d11] [ 24] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
- [ 12.393][d][vo/gpu/d3d11] [ 25] color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;
- [ 12.393][d][vo/gpu/d3d11] [ 26] color = color.rgbr;
- [ 12.393][d][vo/gpu/d3d11] [ 27] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
- [ 12.393][d][vo/gpu/d3d11] [ 28] color.a = 1.0;
- [ 12.393][d][vo/gpu/d3d11] [ 29] // scaler pre-conversion
- [ 12.393][d][vo/gpu/d3d11] [ 30] // main scaling
- [ 12.393][d][vo/gpu/d3d11] [ 31] out_color = color;
- [ 12.393][d][vo/gpu/d3d11] [ 32] }
- [ 12.393][d][vo/gpu/d3d11] HLSL source:
- [ 12.393][d][vo/gpu/d3d11] [ 1] cbuffer _53_55 : register(b0)
- [ 12.393][d][vo/gpu/d3d11] [ 2] {
- [ 12.393][d][vo/gpu/d3d11] [ 3] row_major float3x3 _55_m0 : packoffset(c0);
- [ 12.393][d][vo/gpu/d3d11] [ 4] float3 _55_m1 : packoffset(c3);
- [ 12.393][d][vo/gpu/d3d11] [ 5] float2 _55_m2 : packoffset(c4);
- [ 12.393][d][vo/gpu/d3d11] [ 6] row_major float2x2 _55_m3 : packoffset(c5);
- [ 12.393][d][vo/gpu/d3d11] [ 7] float2 _55_m4 : packoffset(c7);
- [ 12.393][d][vo/gpu/d3d11] [ 8] float2 _55_m5 : packoffset(c7.z);
- [ 12.393][d][vo/gpu/d3d11] [ 9] float2 _55_m6 : packoffset(c8);
- [ 12.393][d][vo/gpu/d3d11] [ 10] row_major float2x2 _55_m7 : packoffset(c9);
- [ 12.393][d][vo/gpu/d3d11] [ 11] float2 _55_m8 : packoffset(c11);
- [ 12.393][d][vo/gpu/d3d11] [ 12] float2 _55_m9 : packoffset(c11.z);
- [ 12.393][d][vo/gpu/d3d11] [ 13] };
- [ 12.393][d][vo/gpu/d3d11] [ 14]
- [ 12.393][d][vo/gpu/d3d11] [ 15] Texture2D<float4> _16 : register(t0);
- [ 12.393][d][vo/gpu/d3d11] [ 16] SamplerState __16_sampler : register(s0);
- [ 12.393][d][vo/gpu/d3d11] [ 17] Texture2D<float4> _34 : register(t1);
- [ 12.393][d][vo/gpu/d3d11] [ 18] SamplerState __34_sampler : register(s1);
- [ 12.393][d][vo/gpu/d3d11] [ 19]
- [ 12.393][d][vo/gpu/d3d11] [ 20] static float2 _20;
- [ 12.393][d][vo/gpu/d3d11] [ 21] static float2 _36;
- [ 12.393][d][vo/gpu/d3d11] [ 22] static float4 _78;
- [ 12.393][d][vo/gpu/d3d11] [ 23]
- [ 12.393][d][vo/gpu/d3d11] [ 24] struct SPIRV_Cross_Input
- [ 12.393][d][vo/gpu/d3d11] [ 25] {
- [ 12.393][d][vo/gpu/d3d11] [ 26] float2 _20 : TEXCOORD1;
- [ 12.393][d][vo/gpu/d3d11] [ 27] float2 _36 : TEXCOORD2;
- [ 12.393][d][vo/gpu/d3d11] [ 28] };
- [ 12.393][d][vo/gpu/d3d11] [ 29]
- [ 12.393][d][vo/gpu/d3d11] [ 30] struct SPIRV_Cross_Output
- [ 12.393][d][vo/gpu/d3d11] [ 31] {
- [ 12.393][d][vo/gpu/d3d11] [ 32] float4 _78 : SV_Target0;
- [ 12.393][d][vo/gpu/d3d11] [ 33] };
- [ 12.393][d][vo/gpu/d3d11] [ 34]
- [ 12.393][d][vo/gpu/d3d11] [ 35] float4 _84;
- [ 12.393][d][vo/gpu/d3d11] [ 36]
- [ 12.393][d][vo/gpu/d3d11] [ 37] void frag_main()
- [ 12.393][d][vo/gpu/d3d11] [ 38] {
- [ 12.393][d][vo/gpu/d3d11] [ 39] float4 _81 = _84;
- [ 12.393][d][vo/gpu/d3d11] [ 40] _81.x = _16.Sample(__16_sampler, _20).x;
- [ 12.393][d][vo/gpu/d3d11] [ 41] float2 _45 = _34.Sample(__34_sampler, _36).xy * 1.0f;
- [ 12.393][d][vo/gpu/d3d11] [ 42] float3 _72 = mul(float4(_81.x, _45.x, _45.y, _81.w).xyz, _55_m0) + _55_m1;
- [ 12.393][d][vo/gpu/d3d11] [ 43] float4 _83 = float4(_72.x, _72.y, _72.z, _81.x);
- [ 12.393][d][vo/gpu/d3d11] [ 44] _83.w = 1.0f;
- [ 12.393][d][vo/gpu/d3d11] [ 45] _78 = _83;
- [ 12.393][d][vo/gpu/d3d11] [ 46] }
- [ 12.393][d][vo/gpu/d3d11] [ 47]
- [ 12.393][d][vo/gpu/d3d11] [ 48] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 12.393][d][vo/gpu/d3d11] [ 49] {
- [ 12.393][d][vo/gpu/d3d11] [ 50] _20 = stage_input._20;
- [ 12.393][d][vo/gpu/d3d11] [ 51] _36 = stage_input._36;
- [ 12.393][d][vo/gpu/d3d11] [ 52] frag_main();
- [ 12.393][d][vo/gpu/d3d11] [ 53] SPIRV_Cross_Output stage_output;
- [ 12.393][d][vo/gpu/d3d11] [ 54] stage_output._78 = _78;
- [ 12.393][d][vo/gpu/d3d11] [ 55] return stage_output;
- [ 12.393][d][vo/gpu/d3d11] [ 56] }
- [ 12.393][d][vo/gpu] Resizing texture: 1920x1080
- [ 12.395][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 12.397][v][vo/gpu/d3d11] Compiled a vertex shader in 3423us
- [ 12.397][v][vo/gpu/d3d11] shaderc: 1643us, SPIRV-Cross: 100us, D3DCompile: 1680us
- [ 12.397][d][vo/gpu/d3d11] GLSL source:
- [ 12.397][d][vo/gpu/d3d11] [ 1] #version 450
- [ 12.397][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 12.397][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 12.397][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 12.397][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
- [ 12.397][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
- [ 12.397][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
- [ 12.397][d][vo/gpu/d3d11] [ 8] void main() {
- [ 12.397][d][vo/gpu/d3d11] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
- [ 12.397][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
- [ 12.397][d][vo/gpu/d3d11] [ 11] }
- [ 12.397][d][vo/gpu/d3d11] HLSL source:
- [ 12.397][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
- [ 12.397][d][vo/gpu/d3d11] [ 2] static float2 _18;
- [ 12.397][d][vo/gpu/d3d11] [ 3] static float2 _27;
- [ 12.397][d][vo/gpu/d3d11] [ 4] static float2 _28;
- [ 12.397][d][vo/gpu/d3d11] [ 5]
- [ 12.397][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input
- [ 12.397][d][vo/gpu/d3d11] [ 7] {
- [ 12.397][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0;
- [ 12.397][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1;
- [ 12.397][d][vo/gpu/d3d11] [ 10] };
- [ 12.397][d][vo/gpu/d3d11] [ 11]
- [ 12.397][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
- [ 12.397][d][vo/gpu/d3d11] [ 13] {
- [ 12.397][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1;
- [ 12.397][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position;
- [ 12.397][d][vo/gpu/d3d11] [ 16] };
- [ 12.397][d][vo/gpu/d3d11] [ 17]
- [ 12.397][d][vo/gpu/d3d11] [ 18] void vert_main()
- [ 12.397][d][vo/gpu/d3d11] [ 19] {
- [ 12.397][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f);
- [ 12.397][d][vo/gpu/d3d11] [ 21] _27 = _28;
- [ 12.397][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y;
- [ 12.397][d][vo/gpu/d3d11] [ 23] }
- [ 12.397][d][vo/gpu/d3d11] [ 24]
- [ 12.397][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 12.397][d][vo/gpu/d3d11] [ 26] {
- [ 12.397][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18;
- [ 12.397][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28;
- [ 12.397][d][vo/gpu/d3d11] [ 29] vert_main();
- [ 12.397][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
- [ 12.397][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position;
- [ 12.397][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27;
- [ 12.397][d][vo/gpu/d3d11] [ 33] return stage_output;
- [ 12.397][d][vo/gpu/d3d11] [ 34] }
- [ 12.400][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
- [ 12.403][v][vo/gpu/d3d11] Compiled a fragment shader in 5994us
- [ 12.403][v][vo/gpu/d3d11] shaderc: 2181us, SPIRV-Cross: 168us, D3DCompile: 3645us
- [ 12.403][d][vo/gpu/d3d11] GLSL source:
- [ 12.403][d][vo/gpu/d3d11] [ 1] #version 450
- [ 12.403][d][vo/gpu/d3d11] [ 2] #define tex1D texture
- [ 12.403][d][vo/gpu/d3d11] [ 3] #define tex3D texture
- [ 12.403][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
- [ 12.403][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
- [ 12.403][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
- [ 12.404][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO {
- [ 12.404][d][vo/gpu/d3d11] [ 8] layout(offset=0) vec2 texture_size0;
- [ 12.404][d][vo/gpu/d3d11] [ 9] layout(offset=16) mat2 texture_rot0;
- [ 12.404][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec2 texture_off0;
- [ 12.404][d][vo/gpu/d3d11] [ 11] layout(offset=56) vec2 pixel_size0;
- [ 12.404][d][vo/gpu/d3d11] [ 12] };
- [ 12.404][d][vo/gpu/d3d11] [ 13] layout(binding=0) uniform sampler2D texture0;
- [ 12.404][d][vo/gpu/d3d11] [ 14] void main() {
- [ 12.404][d][vo/gpu/d3d11] [ 15] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
- [ 12.404][d][vo/gpu/d3d11] [ 16] #undef tex
- [ 12.404][d][vo/gpu/d3d11] [ 17] #undef texmap
- [ 12.404][d][vo/gpu/d3d11] [ 18] #define tex texture0
- [ 12.404][d][vo/gpu/d3d11] [ 19] #define texmap texmap0
- [ 12.404][d][vo/gpu/d3d11] [ 20] vec2 pos = texcoord0;
- [ 12.404][d][vo/gpu/d3d11] [ 21] vec2 size = texture_size0;
- [ 12.404][d][vo/gpu/d3d11] [ 22] vec2 pt = pixel_size0;
- [ 12.404][d][vo/gpu/d3d11] [ 23] color = texture(tex, pos);
- [ 12.404][d][vo/gpu/d3d11] [ 24] color *= 1.000000;
- [ 12.404][d][vo/gpu/d3d11] [ 25] color.a = 1.000000;
- [ 12.404][d][vo/gpu/d3d11] [ 26] // scaler post-conversion
- [ 12.404][d][vo/gpu/d3d11] [ 27] // linearize
- [ 12.404][d][vo/gpu/d3d11] [ 28] color.rgb = clamp(color.rgb, 0.0, 1.0);
- [ 12.404][d][vo/gpu/d3d11] [ 29] color.rgb = pow(color.rgb, vec3(2.4));
- [ 12.404][d][vo/gpu/d3d11] [ 30] color.rgb *= vec3(1.0/1.000000);
- [ 12.404][d][vo/gpu/d3d11] [ 31] out_color = color;
- [ 12.404][d][vo/gpu/d3d11] [ 32] }
- [ 12.404][d][vo/gpu/d3d11] HLSL source:
- [ 12.404][d][vo/gpu/d3d11] [ 1] Texture2D<float4> _36 : register(t0);
- [ 12.404][d][vo/gpu/d3d11] [ 2] SamplerState __36_sampler : register(s0);
- [ 12.404][d][vo/gpu/d3d11] [ 3]
- [ 12.404][d][vo/gpu/d3d11] [ 4] static float2 _17;
- [ 12.404][d][vo/gpu/d3d11] [ 5] static float4 _68;
- [ 12.404][d][vo/gpu/d3d11] [ 6]
- [ 12.404][d][vo/gpu/d3d11] [ 7] struct SPIRV_Cross_Input
- [ 12.404][d][vo/gpu/d3d11] [ 8] {
- [ 12.404][d][vo/gpu/d3d11] [ 9] float2 _17 : TEXCOORD1;
- [ 12.404][d][vo/gpu/d3d11] [ 10] };
- [ 12.404][d][vo/gpu/d3d11] [ 11]
- [ 12.404][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
- [ 12.404][d][vo/gpu/d3d11] [ 13] {
- [ 12.404][d][vo/gpu/d3d11] [ 14] float4 _68 : SV_Target0;
- [ 12.404][d][vo/gpu/d3d11] [ 15] };
- [ 12.404][d][vo/gpu/d3d11] [ 16]
- [ 12.404][d][vo/gpu/d3d11] [ 17] void frag_main()
- [ 12.404][d][vo/gpu/d3d11] [ 18] {
- [ 12.404][d][vo/gpu/d3d11] [ 19] float4 _71 = _36.Sample(__36_sampler, _17) * 1.0f;
- [ 12.404][d][vo/gpu/d3d11] [ 20] _71.w = 1.0f;
- [ 12.404][d][vo/gpu/d3d11] [ 21] float3 _58 = pow(clamp(_71.xyz, 0.0f.xxx, 1.0f.xxx).xyz, 2.400000095367431640625f.xxx);
- [ 12.404][d][vo/gpu/d3d11] [ 22] _68 = float4(_58.x, _58.y, _58.z, _71.w);
- [ 12.404][d][vo/gpu/d3d11] [ 23] }
- [ 12.404][d][vo/gpu/d3d11] [ 24]
- [ 12.404][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- [ 12.404][d][vo/gpu/d3d11] [ 26] {
- [ 12.404][d][vo/gpu/d3d11] [ 27] _17 = stage_input._17;
- [ 12.404][d][vo/gpu/d3d11] [ 28] frag_main();
- [ 12.404][d][vo/gpu/d3d11] [ 29] SPIRV_Cross_Output stage_output;
- [ 12.404][d][vo/gpu/d3d11] [ 30] stage_output._68 = _68;
- [ 12.404][d][vo/gpu/d3d11] [ 31] return stage_output;
- [ 12.404][d][vo/gpu/d3d11] [ 32] }
- [ 12.404][d][vo/gpu] Resizing texture: 1920x1080
- [ 12.406][d][vo/gpu] Resizing texture: 1920x1080
- [ 12.406][d][vo/gpu] Resizing texture: 1920x1080
- [ 12.419][v][vo/gpu] Reallocating OSD texture to 1024x1024.
- [ 12.423][v][cplayer] Change display sync audio drift: 1
- [ 12.429][d][osc] osc_init
- [ 12.429][d][vo/gpu] Resizing texture: 1920x1080
- [ 12.473][d][vo/gpu] Resizing texture: 1920x1080
- [ 12.482][d][vo/gpu] Resizing texture: 1920x1080
- [ 12.515][v][cplayer] Change display sync audio drift: -1
- [ 12.524][d][vo/gpu] Resizing texture: 1920x1080
- [ 12.566][d][vo/gpu] Resizing texture: 1920x1080
- [ 12.607][d][vo/gpu] Resizing texture: 1920x1080
- [ 12.642][v][cplayer] Change display sync audio drift: 1
- [ 13.366][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��5 MiB��h(Demuxer:\h\h��5 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.005��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.206��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��10��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.199858 l -1.000000 1.199858 -2.000000 1.225306 -3.000000 1.182893 -4.000000 1.157445 -5.000000 1.174410 -6.000000 1.174410 -7.000000 1.140480 -8.000000 1.140480 -9.000000 1.140480 -10.000000 1.140480 -11.000000 1.140480 -12.000000 1.182893 -13.000000 1.182893 -14.000000 1.148963 -15.000000 1.148963 -16.000000 1.191376 -17.000000 1.191376 -18.000000 1.165928 -19.000000 1.182893 -20.000000 1.182893 -21.000000 1.165928 -22.000000 1.199858 -23.000000 1.199858 -24.000000 1.199858 -25.000000 1.199858 -26.000000 1.199858 -27.000000 1.199858 -28.000000 1.174410 -29.000000 1.131997 -30.000000 1.131997 -31.000000 1.131997 -32.000000 1.089584 -33.000000 1.089584 -34.000000 1.106550 -35.000000 1.056000 -36.000000 1.057129 -37.000000 1.058416 -38.000000 5.280000 -38.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��46��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.056000 l -1.000000 1.057607 -2.000000 1.058187 -3.000000 1.058927 -4.000000 5.198055 -5.000000 5.201887 -6.000000 5.203634 -7.000000 5.202646 -8.000000 5.201043 -9.000000 5.199161 -10.000000 5.195520 -11.000000 5.196467 -12.000000 5.192525 -13.000000 5.196723 -14.000000 5.198562 -15.000000 5.201912 -16.000000 5.202535 -17.000000 5.206818 -18.000000 5.206717 -19.000000 5.209556 -20.000000 5.197965 -21.000000 5.195692 -22.000000 5.194618 -23.000000 5.198030 -24.000000 5.195592 -25.000000 5.191499 -26.000000 5.191012 -27.000000 5.199546 -28.000000 5.200108 -29.000000 5.196190 -30.000000 4.616671 -31.000000 4.248303 -32.000000 4.248251 -33.000000 4.247410 -34.000000 4.247061 -35.000000 4.246780 -36.000000 4.246651 -37.000000 5.169412 -38.000000 5.280000 -38.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}07355 / 04263 / 08797 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}02643 / 01158 / 04262 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��7��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps, 2000, 0]
- [ 13.735][v][cplayer] Change display sync audio drift: -1
- [ 14.366][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��8 MiB��h(Demuxer:\h\h��8 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.016��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.982��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��60��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.242271 l -1.000000 1.242271 -2.000000 1.276202 -3.000000 1.199858 -4.000000 1.199858 -5.000000 1.199858 -6.000000 1.225306 -7.000000 1.182893 -8.000000 1.157445 -9.000000 1.174410 -10.000000 1.174410 -11.000000 1.140480 -12.000000 1.140480 -13.000000 1.140480 -14.000000 1.140480 -15.000000 1.140480 -16.000000 1.182893 -17.000000 1.182893 -18.000000 1.148963 -19.000000 1.148963 -20.000000 1.191376 -21.000000 1.191376 -22.000000 1.165928 -23.000000 1.182893 -24.000000 1.182893 -25.000000 1.165928 -26.000000 1.199858 -27.000000 1.199858 -28.000000 1.199858 -29.000000 1.199858 -30.000000 1.199858 -31.000000 1.199858 -32.000000 1.174410 -33.000000 1.131997 -34.000000 1.131997 -35.000000 1.131997 -36.000000 1.089584 -37.000000 1.089584 -38.000000 1.106550 -39.000000 1.056000 -40.000000 1.057129 -41.000000 1.058416 -42.000000 5.280000 -42.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��22��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 5.019952 l -1.000000 1.056000 -2.000000 1.057243 -3.000000 1.057681 -4.000000 1.059541 -5.000000 1.061146 -6.000000 1.061726 -7.000000 1.062465 -8.000000 5.198123 -9.000000 5.201953 -10.000000 5.203698 -11.000000 5.202711 -12.000000 5.201109 -13.000000 5.199229 -14.000000 5.195591 -15.000000 5.196538 -16.000000 5.192598 -17.000000 5.196793 -18.000000 5.198630 -19.000000 5.201977 -20.000000 5.202600 -21.000000 5.206879 -22.000000 5.206779 -23.000000 5.209615 -24.000000 5.198033 -25.000000 5.195763 -26.000000 5.194690 -27.000000 5.198099 -28.000000 5.195663 -29.000000 5.191573 -30.000000 5.191087 -31.000000 5.199613 -32.000000 5.200175 -33.000000 5.196260 -34.000000 4.617227 -35.000000 4.249168 -36.000000 4.249116 -37.000000 4.248275 -38.000000 4.247927 -39.000000 4.247646 -40.000000 4.247517 -41.000000 5.169505 -42.000000 5.280000 -42.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}07114 / 05582 / 09070 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}02534 / 02465 / 04535 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��4��ps, 2000, 0]
- [ 14.610][v][cplayer] Change display sync audio drift: 1
- [ 14.776][v][cplayer] Change display sync audio drift: 0
- [ 14.776][v][cplayer] Compensation factor: 1.000043
- [ 15.316][v][cplayer] Change display sync audio drift: -1
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- [ 16.566][v][cplayer] Change display sync audio drift: 1
- [ 17.034][v][cplayer] Change display sync audio drift: 0
- [ 17.034][v][cplayer] Compensation factor: 1.000743
- [ 17.076][v][cplayer] Change display sync audio drift: -1
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- [ 18.360][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��4 MiB��h(Demuxer:\h\h��4 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.014��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.007��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��10��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.115032 l -1.000000 1.115032 -2.000000 1.191376 -3.000000 1.191376 -4.000000 1.191376 -5.000000 1.191376 -6.000000 1.233789 -7.000000 1.225306 -8.000000 1.225306 -9.000000 1.225306 -10.000000 1.225306 -11.000000 1.259237 -12.000000 1.259237 -13.000000 1.259237 -14.000000 1.284685 -15.000000 1.242271 -16.000000 1.242271 -17.000000 1.242271 -18.000000 1.276202 -19.000000 1.199858 -20.000000 1.199858 -21.000000 1.199858 -22.000000 1.225306 -23.000000 1.182893 -24.000000 1.157445 -25.000000 1.174410 -26.000000 1.174410 -27.000000 1.140480 -28.000000 1.140480 -29.000000 1.140480 -30.000000 1.140480 -31.000000 1.140480 -32.000000 1.182893 -33.000000 1.182893 -34.000000 1.148963 -35.000000 1.148963 -36.000000 1.191376 -37.000000 1.191376 -38.000000 1.165928 -39.000000 1.182893 -40.000000 1.182893 -41.000000 1.165928 -42.000000 1.199858 -43.000000 1.199858 -44.000000 1.199858 -45.000000 1.199858 -46.000000 1.199858 -47.000000 1.199858 -48.000000 1.174410 -49.000000 1.131997 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��26��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.963921 l -1.000000 4.976278 -2.000000 4.974744 -3.000000 4.976401 -4.000000 4.982808 -5.000000 4.977639 -6.000000 4.976961 -7.000000 4.973010 -8.000000 4.968960 -9.000000 4.989440 -10.000000 4.990449 -11.000000 4.997442 -12.000000 5.013749 -13.000000 5.001667 -14.000000 5.012731 -15.000000 5.017953 -16.000000 5.019952 -17.000000 1.056000 -18.000000 1.057243 -19.000000 1.057681 -20.000000 1.059541 -21.000000 1.061146 -22.000000 1.061726 -23.000000 1.062465 -24.000000 5.198123 -25.000000 5.201953 -26.000000 5.203698 -27.000000 5.202711 -28.000000 5.201109 -29.000000 5.199229 -30.000000 5.195591 -31.000000 5.196538 -32.000000 5.192598 -33.000000 5.196793 -34.000000 5.198630 -35.000000 5.201977 -36.000000 5.202600 -37.000000 5.206879 -38.000000 5.206779 -39.000000 5.209615 -40.000000 5.198033 -41.000000 5.195763 -42.000000 5.194690 -43.000000 5.198099 -44.000000 5.195663 -45.000000 5.191573 -46.000000 5.191087 -47.000000 5.199613 -48.000000 5.200175 -49.000000 5.196260 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}05742 / 06106 / 09386 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}01188 / 02972 / 04853 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��8��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��0��ps, 2000, 0]
- [ 18.660][v][cplayer] Change display sync audio drift: 1
- [ 18.894][v][cplayer] Change display sync audio drift: -1
- [ 19.369][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��6 MiB��h(Demuxer:\h\h��6 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.007��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.974��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��90��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.131997 l -1.000000 1.131997 -2.000000 1.131997 -3.000000 1.115032 -4.000000 1.115032 -5.000000 1.115032 -6.000000 1.115032 -7.000000 1.191376 -8.000000 1.191376 -9.000000 1.191376 -10.000000 1.191376 -11.000000 1.233789 -12.000000 1.225306 -13.000000 1.225306 -14.000000 1.225306 -15.000000 1.225306 -16.000000 1.259237 -17.000000 1.259237 -18.000000 1.259237 -19.000000 1.284685 -20.000000 1.242271 -21.000000 1.242271 -22.000000 1.242271 -23.000000 1.276202 -24.000000 1.199858 -25.000000 1.199858 -26.000000 1.199858 -27.000000 1.225306 -28.000000 1.182893 -29.000000 1.157445 -30.000000 1.174410 -31.000000 1.174410 -32.000000 1.140480 -33.000000 1.140480 -34.000000 1.140480 -35.000000 1.140480 -36.000000 1.140480 -37.000000 1.182893 -38.000000 1.182893 -39.000000 1.148963 -40.000000 1.148963 -41.000000 1.191376 -42.000000 1.191376 -43.000000 1.165928 -44.000000 1.182893 -45.000000 1.182893 -46.000000 1.165928 -47.000000 1.199858 -48.000000 1.199858 -49.000000 1.199858 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��23��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.993222 l -1.000000 4.977511 -2.000000 4.975432 -3.000000 4.964612 -4.000000 4.966945 -5.000000 4.963921 -6.000000 4.976278 -7.000000 4.974744 -8.000000 4.976401 -9.000000 4.982808 -10.000000 4.977639 -11.000000 4.976961 -12.000000 4.973010 -13.000000 4.968960 -14.000000 4.989440 -15.000000 4.990449 -16.000000 4.997442 -17.000000 5.013749 -18.000000 5.001667 -19.000000 5.012731 -20.000000 5.017953 -21.000000 5.019952 -22.000000 1.056000 -23.000000 1.057243 -24.000000 1.057681 -25.000000 1.059541 -26.000000 1.061146 -27.000000 1.061726 -28.000000 1.062465 -29.000000 5.198123 -30.000000 5.201953 -31.000000 5.203698 -32.000000 5.202711 -33.000000 5.201109 -34.000000 5.199229 -35.000000 5.195591 -36.000000 5.196538 -37.000000 5.192598 -38.000000 5.196793 -39.000000 5.198630 -40.000000 5.201977 -41.000000 5.202600 -42.000000 5.206879 -43.000000 5.206779 -44.000000 5.209615 -45.000000 5.198033 -46.000000 5.195763 -47.000000 5.194690 -48.000000 5.198099 -49.000000 5.195663 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}07411 / 06121 / 09030 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}04341 / 02993 / 04497 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��5��ps, 2000, 0]
- [ 19.685][v][cplayer] Change display sync audio drift: 0
- [ 19.685][v][cplayer] Compensation factor: 1.000680
- [ 19.768][v][cplayer] Change display sync audio drift: 1
- [ 19.936][v][cplayer] Change display sync audio drift: -1
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- [ 20.686][v][cplayer] Change display sync audio drift: 1
- [ 20.977][v][cplayer] Change display sync audio drift: -1
- [ 21.367][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��8 MiB��h(Demuxer:\h\h��8 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.004��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.989��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��80��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.140480 l -1.000000 1.140480 -2.000000 1.140480 -3.000000 1.131997 -4.000000 1.131997 -5.000000 1.131997 -6.000000 1.131997 -7.000000 1.131997 -8.000000 1.131997 -9.000000 1.131997 -10.000000 1.131997 -11.000000 1.115032 -12.000000 1.115032 -13.000000 1.115032 -14.000000 1.115032 -15.000000 1.191376 -16.000000 1.191376 -17.000000 1.191376 -18.000000 1.191376 -19.000000 1.233789 -20.000000 1.225306 -21.000000 1.225306 -22.000000 1.225306 -23.000000 1.225306 -24.000000 1.259237 -25.000000 1.259237 -26.000000 1.259237 -27.000000 1.284685 -28.000000 1.242271 -29.000000 1.242271 -30.000000 1.242271 -31.000000 1.276202 -32.000000 1.199858 -33.000000 1.199858 -34.000000 1.199858 -35.000000 1.225306 -36.000000 1.182893 -37.000000 1.157445 -38.000000 1.174410 -39.000000 1.174410 -40.000000 1.140480 -41.000000 1.140480 -42.000000 1.140480 -43.000000 1.140480 -44.000000 1.140480 -45.000000 1.182893 -46.000000 1.182893 -47.000000 1.148963 -48.000000 1.148963 -49.000000 1.191376 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��26��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.967155 l -1.000000 4.967099 -2.000000 4.985143 -3.000000 4.991273 -4.000000 5.005012 -5.000000 5.011609 -6.000000 5.014878 -7.000000 5.002528 -8.000000 4.993222 -9.000000 4.977511 -10.000000 4.975432 -11.000000 4.964612 -12.000000 4.966945 -13.000000 4.963921 -14.000000 4.976278 -15.000000 4.974744 -16.000000 4.976401 -17.000000 4.982808 -18.000000 4.977639 -19.000000 4.976961 -20.000000 4.973010 -21.000000 4.968960 -22.000000 4.989440 -23.000000 4.990449 -24.000000 4.997442 -25.000000 5.013749 -26.000000 5.001667 -27.000000 5.012731 -28.000000 5.017953 -29.000000 5.019952 -30.000000 1.056000 -31.000000 1.057243 -32.000000 1.057681 -33.000000 1.059541 -34.000000 1.061146 -35.000000 1.061726 -36.000000 1.062465 -37.000000 5.198123 -38.000000 5.201953 -39.000000 5.203698 -40.000000 5.202711 -41.000000 5.201109 -42.000000 5.199229 -43.000000 5.195591 -44.000000 5.196538 -45.000000 5.192598 -46.000000 5.196793 -47.000000 5.198630 -48.000000 5.201977 -49.000000 5.202600 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}06384 / 06145 / 08917 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}04122 / 03025 / 04547 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��3��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��1��ps, 2000, 0]
- [ 22.361][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��4 MiB��h(Demuxer:\h\h��4 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.008��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.986��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��00��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.123515 l -1.000000 1.123515 -2.000000 1.140480 -3.000000 1.140480 -4.000000 1.140480 -5.000000 1.140480 -6.000000 1.140480 -7.000000 1.131997 -8.000000 1.131997 -9.000000 1.131997 -10.000000 1.131997 -11.000000 1.131997 -12.000000 1.131997 -13.000000 1.131997 -14.000000 1.131997 -15.000000 1.115032 -16.000000 1.115032 -17.000000 1.115032 -18.000000 1.115032 -19.000000 1.191376 -20.000000 1.191376 -21.000000 1.191376 -22.000000 1.191376 -23.000000 1.233789 -24.000000 1.225306 -25.000000 1.225306 -26.000000 1.225306 -27.000000 1.225306 -28.000000 1.259237 -29.000000 1.259237 -30.000000 1.259237 -31.000000 1.284685 -32.000000 1.242271 -33.000000 1.242271 -34.000000 1.242271 -35.000000 1.276202 -36.000000 1.199858 -37.000000 1.199858 -38.000000 1.199858 -39.000000 1.225306 -40.000000 1.182893 -41.000000 1.157445 -42.000000 1.174410 -43.000000 1.174410 -44.000000 1.140480 -45.000000 1.140480 -46.000000 1.140480 -47.000000 1.140480 -48.000000 1.140480 -49.000000 1.182893 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��22��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 5.003022 l -1.000000 4.987825 -2.000000 4.978886 -3.000000 4.969313 -4.000000 4.967155 -5.000000 4.967099 -6.000000 4.985143 -7.000000 4.991273 -8.000000 5.005012 -9.000000 5.011609 -10.000000 5.014878 -11.000000 5.002528 -12.000000 4.993222 -13.000000 4.977511 -14.000000 4.975432 -15.000000 4.964612 -16.000000 4.966945 -17.000000 4.963921 -18.000000 4.976278 -19.000000 4.974744 -20.000000 4.976401 -21.000000 4.982808 -22.000000 4.977639 -23.000000 4.976961 -24.000000 4.973010 -25.000000 4.968960 -26.000000 4.989440 -27.000000 4.990449 -28.000000 4.997442 -29.000000 5.013749 -30.000000 5.001667 -31.000000 5.012731 -32.000000 5.017953 -33.000000 5.019952 -34.000000 1.056000 -35.000000 1.057243 -36.000000 1.057681 -37.000000 1.059541 -38.000000 1.061146 -39.000000 1.061726 -40.000000 1.062465 -41.000000 5.198123 -42.000000 5.201953 -43.000000 5.203698 -44.000000 5.202711 -45.000000 5.201109 -46.000000 5.199229 -47.000000 5.195591 -48.000000 5.196538 -49.000000 5.192598 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}07743 / 06174 / 08880 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}01187 / 03047 / 04633 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��6��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��1��ps, 2000, 0]
- [ 22.453][v][cplayer] Change display sync audio drift: 1
- [ 22.636][v][cplayer] Change display sync audio drift: 0
- [ 22.636][v][cplayer] Compensation factor: 0.999854
- [ 22.886][v][cplayer] Change display sync audio drift: -1
- [ 23.376][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��8 MiB��h(Demuxer:\h\h��8 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.010��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.975��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��90��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.131997 l -1.000000 1.131997 -2.000000 1.148963 -3.000000 1.191376 -4.000000 1.123515 -5.000000 1.123515 -6.000000 1.140480 -7.000000 1.140480 -8.000000 1.140480 -9.000000 1.140480 -10.000000 1.140480 -11.000000 1.131997 -12.000000 1.131997 -13.000000 1.131997 -14.000000 1.131997 -15.000000 1.131997 -16.000000 1.131997 -17.000000 1.131997 -18.000000 1.131997 -19.000000 1.115032 -20.000000 1.115032 -21.000000 1.115032 -22.000000 1.115032 -23.000000 1.191376 -24.000000 1.191376 -25.000000 1.191376 -26.000000 1.191376 -27.000000 1.233789 -28.000000 1.225306 -29.000000 1.225306 -30.000000 1.225306 -31.000000 1.225306 -32.000000 1.259237 -33.000000 1.259237 -34.000000 1.259237 -35.000000 1.284685 -36.000000 1.242271 -37.000000 1.242271 -38.000000 1.242271 -39.000000 1.276202 -40.000000 1.199858 -41.000000 1.199858 -42.000000 1.199858 -43.000000 1.225306 -44.000000 1.182893 -45.000000 1.157445 -46.000000 1.174410 -47.000000 1.174410 -48.000000 1.140480 -49.000000 1.140480 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��23��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.998535 l -1.000000 5.017396 -2.000000 5.011827 -3.000000 5.007954 -4.000000 5.003022 -5.000000 4.987825 -6.000000 4.978886 -7.000000 4.969313 -8.000000 4.967155 -9.000000 4.967099 -10.000000 4.985143 -11.000000 4.991273 -12.000000 5.005012 -13.000000 5.011609 -14.000000 5.014878 -15.000000 5.002528 -16.000000 4.993222 -17.000000 4.977511 -18.000000 4.975432 -19.000000 4.964612 -20.000000 4.966945 -21.000000 4.963921 -22.000000 4.976278 -23.000000 4.974744 -24.000000 4.976401 -25.000000 4.982808 -26.000000 4.977639 -27.000000 4.976961 -28.000000 4.973010 -29.000000 4.968960 -30.000000 4.989440 -31.000000 4.990449 -32.000000 4.997442 -33.000000 5.013749 -34.000000 5.001667 -35.000000 5.012731 -36.000000 5.017953 -37.000000 5.019952 -38.000000 1.056000 -39.000000 1.057243 -40.000000 1.057681 -41.000000 1.059541 -42.000000 1.061146 -43.000000 1.061726 -44.000000 1.062465 -45.000000 5.198123 -46.000000 5.201953 -47.000000 5.203698 -48.000000 5.202711 -49.000000 5.201109 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}05879 / 06176 / 07886 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}01980 / 03060 / 04632 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��0��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��9��ps, 2000, 0]
- [ 23.426][v][cplayer] Change display sync audio drift: 1
- [ 23.703][v][cplayer] Change display sync audio drift: -1
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- [ 24.453][v][cplayer] Change display sync audio drift: 1
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- [ 26.361][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��9 MiB��h(Demuxer:\h\h��9 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.001��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.973��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��70��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.148963 l -1.000000 1.131997 -2.000000 1.131997 -3.000000 1.131997 -4.000000 1.131997 -5.000000 1.131997 -6.000000 1.174410 -7.000000 1.148963 -8.000000 1.148963 -9.000000 1.148963 -10.000000 1.148963 -11.000000 1.148963 -12.000000 1.131997 -13.000000 1.131997 -14.000000 1.148963 -15.000000 1.191376 -16.000000 1.123515 -17.000000 1.123515 -18.000000 1.140480 -19.000000 1.140480 -20.000000 1.140480 -21.000000 1.140480 -22.000000 1.140480 -23.000000 1.131997 -24.000000 1.131997 -25.000000 1.131997 -26.000000 1.131997 -27.000000 1.131997 -28.000000 1.131997 -29.000000 1.131997 -30.000000 1.131997 -31.000000 1.115032 -32.000000 1.115032 -33.000000 1.115032 -34.000000 1.115032 -35.000000 1.191376 -36.000000 1.191376 -37.000000 1.191376 -38.000000 1.191376 -39.000000 1.233789 -40.000000 1.225306 -41.000000 1.225306 -42.000000 1.225306 -43.000000 1.225306 -44.000000 1.259237 -45.000000 1.259237 -46.000000 1.259237 -47.000000 1.284685 -48.000000 1.242271 -49.000000 1.242271 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��26��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.962704 l -1.000000 4.957106 -2.000000 4.967942 -3.000000 4.979787 -4.000000 4.973937 -5.000000 4.979401 -6.000000 4.974079 -7.000000 4.984282 -8.000000 4.987920 -9.000000 4.982710 -10.000000 4.981037 -11.000000 4.990123 -12.000000 4.998535 -13.000000 5.017396 -14.000000 5.011827 -15.000000 5.007954 -16.000000 5.003022 -17.000000 4.987825 -18.000000 4.978886 -19.000000 4.969313 -20.000000 4.967155 -21.000000 4.967099 -22.000000 4.985143 -23.000000 4.991273 -24.000000 5.005012 -25.000000 5.011609 -26.000000 5.014878 -27.000000 5.002528 -28.000000 4.993222 -29.000000 4.977511 -30.000000 4.975432 -31.000000 4.964612 -32.000000 4.966945 -33.000000 4.963921 -34.000000 4.976278 -35.000000 4.974744 -36.000000 4.976401 -37.000000 4.982808 -38.000000 4.977639 -39.000000 4.976961 -40.000000 4.973010 -41.000000 4.968960 -42.000000 4.989440 -43.000000 4.990449 -44.000000 4.997442 -45.000000 5.013749 -46.000000 5.001667 -47.000000 5.012731 -48.000000 5.017953 -49.000000 5.019952 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}05723 / 06100 / 07722 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}04320 / 02973 / 04470 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��1��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��7��ps, 2000, 0]
- [ 26.845][v][cplayer] Change display sync audio drift: -1
- [ 27.060][d][cplayer] Run command: cycle, flags=9, args=[fullscreen, (NULL)]
- [ 27.068][v][vo/gpu] Resize: 1920x1080
- [ 27.068][v][vo/gpu] Window size: 1920x1080
- [ 27.068][v][vo/gpu] Video source: 1920x1080 (1:1)
- [ 27.068][v][vo/gpu] Video display: (0, 0) 1920x1080 -> (0, 0) 1920x1080
- [ 27.068][v][vo/gpu] Video scale: 1.000000/1.000000
- [ 27.068][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
- [ 27.068][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
- [ 27.068][v][vo/gpu] Reported display depth: 8
- [ 27.068][v][vo/gpu/win32] restore window bounds: 660:371:600:337
- [ 27.068][v][vo/gpu/win32] reset window bounds: 660:371:600:337
- [ 27.076][d][vo/gpu/win32] move window: 660:371
- [ 27.077][v][vo/gpu/win32] resize window: 600:337
- [ 27.080][v][vo/gpu] Resize: 600x337
- [ 27.080][v][vo/gpu] Window size: 600x337
- [ 27.080][v][vo/gpu] Video source: 1920x1080 (1:1)
- [ 27.080][v][vo/gpu] Video display: (0, 0) 1920x1080 -> (0, 0) 599x337
- [ 27.080][v][vo/gpu] Video scale: 0.311979/0.312037
- [ 27.080][v][vo/gpu] OSD borders: l=0 t=0 r=1 b=0
- [ 27.080][v][vo/gpu] Video borders: l=0 t=0 r=1 b=0
- [ 27.080][v][vo/gpu] Reported display depth: 8
- [ 27.080][v][cplayer] Set property: fullscreen -> 1
- [ 27.080][d][cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding2]
- [ 27.080][d][vo/gpu] Resizing texture: 599x337
- [ 27.081][d][vo/gpu] Resizing texture: 599x337
- [ 27.082][d][vo/gpu] Resizing texture: 599x337
- [ 27.082][d][vo/gpu] Resizing texture: 599x337
- [ 27.100][d][osc] osc_init
- [ 27.102][d][vo/gpu] Resizing texture: 599x337
- [ 27.144][d][vo/gpu] Resizing texture: 599x337
- [ 27.185][d][vo/gpu] Resizing texture: 599x337
- [ 27.227][d][vo/gpu] Resizing texture: 599x337
- [ 27.269][d][vo/gpu] Resizing texture: 599x337
- [ 27.310][d][vo/gpu] Resizing texture: 599x337
- [ 27.378][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��1 MiB��h(Demuxer:\h\h��1 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.010��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.976��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��50��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.081102 l -1.000000 1.081102 -2.000000 1.081102 -3.000000 1.148963 -4.000000 1.148963 -5.000000 1.131997 -6.000000 1.131997 -7.000000 1.131997 -8.000000 1.131997 -9.000000 1.131997 -10.000000 1.174410 -11.000000 1.148963 -12.000000 1.148963 -13.000000 1.148963 -14.000000 1.148963 -15.000000 1.148963 -16.000000 1.131997 -17.000000 1.131997 -18.000000 1.148963 -19.000000 1.191376 -20.000000 1.123515 -21.000000 1.123515 -22.000000 1.140480 -23.000000 1.140480 -24.000000 1.140480 -25.000000 1.140480 -26.000000 1.140480 -27.000000 1.131997 -28.000000 1.131997 -29.000000 1.131997 -30.000000 1.131997 -31.000000 1.131997 -32.000000 1.131997 -33.000000 1.131997 -34.000000 1.131997 -35.000000 1.115032 -36.000000 1.115032 -37.000000 1.115032 -38.000000 1.115032 -39.000000 1.191376 -40.000000 1.191376 -41.000000 1.191376 -42.000000 1.191376 -43.000000 1.233789 -44.000000 1.225306 -45.000000 1.225306 -46.000000 1.225306 -47.000000 1.225306 -48.000000 1.259237 -49.000000 1.259237 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��64��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 3.274150 l -1.000000 4.979108 -2.000000 4.968825 -3.000000 4.964282 -4.000000 4.962704 -5.000000 4.957106 -6.000000 4.967942 -7.000000 4.979787 -8.000000 4.973937 -9.000000 4.979401 -10.000000 4.974079 -11.000000 4.984282 -12.000000 4.987920 -13.000000 4.982710 -14.000000 4.981037 -15.000000 4.990123 -16.000000 4.998535 -17.000000 5.017396 -18.000000 5.011827 -19.000000 5.007954 -20.000000 5.003022 -21.000000 4.987825 -22.000000 4.978886 -23.000000 4.969313 -24.000000 4.967155 -25.000000 4.967099 -26.000000 4.985143 -27.000000 4.991273 -28.000000 5.005012 -29.000000 5.011609 -30.000000 5.014878 -31.000000 5.002528 -32.000000 4.993222 -33.000000 4.977511 -34.000000 4.975432 -35.000000 4.964612 -36.000000 4.966945 -37.000000 4.963921 -38.000000 4.976278 -39.000000 4.974744 -40.000000 4.976401 -41.000000 4.982808 -42.000000 4.977639 -43.000000 4.976961 -44.000000 4.973010 -45.000000 4.968960 -46.000000 4.989440 -47.000000 4.990449 -48.000000 4.997442 -49.000000 5.013749 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03812 / 06146 / 09833 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00101 / 02660 / 04556 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��9��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps, 2000, 0]
- [ 27.554][v][cplayer] Change display sync audio drift: 1
- [ 27.860][v][cplayer] Change display sync audio drift: 0
- [ 27.860][v][cplayer] Compensation factor: 0.998748
- [ 28.012][d][cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding2]
- [ 28.379][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��9 MiB��h(Demuxer:\h\h��9 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.002��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.978��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��40��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.089584 l -1.000000 1.089584 -2.000000 1.089584 -3.000000 1.081102 -4.000000 1.081102 -5.000000 1.081102 -6.000000 1.081102 -7.000000 1.148963 -8.000000 1.148963 -9.000000 1.131997 -10.000000 1.131997 -11.000000 1.131997 -12.000000 1.131997 -13.000000 1.131997 -14.000000 1.174410 -15.000000 1.148963 -16.000000 1.148963 -17.000000 1.148963 -18.000000 1.148963 -19.000000 1.148963 -20.000000 1.131997 -21.000000 1.131997 -22.000000 1.148963 -23.000000 1.191376 -24.000000 1.123515 -25.000000 1.123515 -26.000000 1.140480 -27.000000 1.140480 -28.000000 1.140480 -29.000000 1.140480 -30.000000 1.140480 -31.000000 1.131997 -32.000000 1.131997 -33.000000 1.131997 -34.000000 1.131997 -35.000000 1.131997 -36.000000 1.131997 -37.000000 1.131997 -38.000000 1.131997 -39.000000 1.115032 -40.000000 1.115032 -41.000000 1.115032 -42.000000 1.115032 -43.000000 1.191376 -44.000000 1.191376 -45.000000 1.191376 -46.000000 1.191376 -47.000000 1.233789 -48.000000 1.225306 -49.000000 1.225306 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��63��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 3.287326 l -1.000000 3.283687 -2.000000 3.280559 -3.000000 3.276144 -4.000000 3.274150 -5.000000 4.979108 -6.000000 4.968825 -7.000000 4.964282 -8.000000 4.962704 -9.000000 4.957106 -10.000000 4.967942 -11.000000 4.979787 -12.000000 4.973937 -13.000000 4.979401 -14.000000 4.974079 -15.000000 4.984282 -16.000000 4.987920 -17.000000 4.982710 -18.000000 4.981037 -19.000000 4.990123 -20.000000 4.998535 -21.000000 5.017396 -22.000000 5.011827 -23.000000 5.007954 -24.000000 5.003022 -25.000000 4.987825 -26.000000 4.978886 -27.000000 4.969313 -28.000000 4.967155 -29.000000 4.967099 -30.000000 4.985143 -31.000000 4.991273 -32.000000 5.005012 -33.000000 5.011609 -34.000000 5.014878 -35.000000 5.002528 -36.000000 4.993222 -37.000000 4.977511 -38.000000 4.975432 -39.000000 4.964612 -40.000000 4.966945 -41.000000 4.963921 -42.000000 4.976278 -43.000000 4.974744 -44.000000 4.976401 -45.000000 4.982808 -46.000000 4.977639 -47.000000 4.976961 -48.000000 4.973010 -49.000000 4.968960 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03614 / 04839 / 10744 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00115 / 01318 / 04556 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��4��ps, 2000, 0]
- [ 28.621][d][cplayer] Run command: quit, flags=0, args=[0]
- [ 28.621][v][cplayer] EOF code: 5
- [ 28.621][v][ad] Uninit decoder.
- [ 28.621][d][ao/wasapi] Thread Reset
- [ 28.621][v][vd] Uninit decoder.
- [ 28.628][v][cplayer] finished playback, success (reason 3)
- [ 28.628][i][cplayer]
- [ 28.628][i][cplayer]
- [ 28.628][i][cplayer] Exiting... (Quit)
- [ 28.628][v][osc_onload] Exiting...
- [ 28.628][v][autoload] Exiting...
- [ 28.628][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}\N\NAudio:{\b0}\h\h��\h\h\h\h\h{\b1}Format:{\b0}\h\h��at��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h�� 2000, 0]
- [ 28.628][v][ytdl_hook] Exiting...
- [ 28.628][v][osc] Exiting...
- [ 28.629][v][stats] Exiting...
- [ 28.630][d][ao/wasapi] Uninit wasapi
- [ 28.630][d][ao/wasapi] Thread Reset
- [ 28.630][d][ao/wasapi] Thread Reset
- [ 28.630][d][ao/wasapi] Thread shutdown
- [ 28.636][d][ao/wasapi] Thread uninit done
- [ 28.636][d][ao/wasapi] Thread return
- [ 28.637][d][ao/wasapi] Uninit wasapi done
- [ 28.640][d][vo/gpu] flushing shader cache
- [ 28.643][v][vo/gpu/win32] uninit
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