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Nov 2nd, 2018
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  1. [ 0.004][v][cplayer] mpv 0.29.0-77-gba2dee38fb Copyright © 2000-2018 mpv/MPlayer/mplayer2 projects
  2. [ 0.004][v][cplayer] built on Sat Oct 27 04:24:02 UTC 2018
  3. [ 0.004][v][cplayer] ffmpeg library versions:
  4. [ 0.004][v][cplayer] libavutil 56.20.100
  5. [ 0.004][v][cplayer] libavcodec 58.34.100
  6. [ 0.004][v][cplayer] libavformat 58.19.102
  7. [ 0.004][v][cplayer] libswscale 5.2.100
  8. [ 0.004][v][cplayer] libavfilter 7.38.100
  9. [ 0.004][v][cplayer] libswresample 3.2.100
  10. [ 0.004][v][cplayer] ffmpeg version: N-45827-g59a35fe1f6
  11. [ 0.004][v][cplayer]
  12. [ 0.004][v][cplayer] Configuration: /home/shinchiro/build/build64/packages/mpv-prefix/src/mpv/waf configure --enable-static-build --enable-pdf-build --disable-manpage-build --enable-libmpv-shared --enable-lua --enable-javascript --enable-libarchive --enable-libass --enable-libbluray --enable-dvdread --enable-dvdnav --enable-uchardet --enable-rubberband --enable-lcms2 --enable-openal --enable-vapoursynth --prefix=/home/shinchiro/build/build64/install/mingw
  13. [ 0.004][v][cplayer] List of enabled features: asm atomics build-date cplayer crossc cuda-hwaccel d3d-hwaccel d3d11 d3d9-hwaccel debug-build direct3d dos-paths drmprime dvdnav dvdread dvdread-common egl-angle egl-angle-win32 egl-helpers ffmpeg ffnvcodec gl gl-dxinterop gl-dxinterop-d3d9 gl-win32 glob glob-win32 gnuc gpl iconv javascript jpeg lcms2 libaf libarchive libass libass-osd libav-any libavcodec libavdevice libbluray libm libmpv-shared lua luajit mingw noexecstack openal optimize plain-gl posix-or-mingw rubberband shaderc shaderc-static static-build stdatomic uchardet vapoursynth vapoursynth-core vapoursynth-lazy vulkan wasapi win32-desktop win32-internal-pthreads win32-pipes zlib
  14. [ 0.004][v][cplayer] Command line options: 'C:\PLB\Temp\Larnacoeur_Ending_Cut.mkv' '--log-file=output.txt'
  15. [ 0.004][v][cplayer] mpv 0.29.0-77-gba2dee38fb Copyright © 2000-2018 mpv/MPlayer/mplayer2 projects
  16. [ 0.004][v][cplayer] built on Sat Oct 27 04:24:02 UTC 2018
  17. [ 0.004][v][cplayer] ffmpeg library versions:
  18. [ 0.004][v][cplayer] libavutil 56.20.100
  19. [ 0.004][v][cplayer] libavcodec 58.34.100
  20. [ 0.004][v][cplayer] libavformat 58.19.102
  21. [ 0.004][v][cplayer] libswscale 5.2.100
  22. [ 0.004][v][cplayer] libavfilter 7.38.100
  23. [ 0.004][v][cplayer] libswresample 3.2.100
  24. [ 0.004][v][cplayer] ffmpeg version: N-45827-g59a35fe1f6
  25. [ 0.004][v][cplayer]
  26. [ 0.004][v][cplayer] Configuration: /home/shinchiro/build/build64/packages/mpv-prefix/src/mpv/waf configure --enable-static-build --enable-pdf-build --disable-manpage-build --enable-libmpv-shared --enable-lua --enable-javascript --enable-libarchive --enable-libass --enable-libbluray --enable-dvdread --enable-dvdnav --enable-uchardet --enable-rubberband --enable-lcms2 --enable-openal --enable-vapoursynth --prefix=/home/shinchiro/build/build64/install/mingw
  27. [ 0.004][v][cplayer] List of enabled features: asm atomics build-date cplayer crossc cuda-hwaccel d3d-hwaccel d3d11 d3d9-hwaccel debug-build direct3d dos-paths drmprime dvdnav dvdread dvdread-common egl-angle egl-angle-win32 egl-helpers ffmpeg ffnvcodec gl gl-dxinterop gl-dxinterop-d3d9 gl-win32 glob glob-win32 gnuc gpl iconv javascript jpeg lcms2 libaf libarchive libass libass-osd libav-any libavcodec libavdevice libbluray libm libmpv-shared lua luajit mingw noexecstack openal optimize plain-gl posix-or-mingw rubberband shaderc shaderc-static static-build stdatomic uchardet vapoursynth vapoursynth-core vapoursynth-lazy vulkan wasapi win32-desktop win32-internal-pthreads win32-pipes zlib
  28. [ 0.005][v][cplayer] Reading config file C:/PLB/Common/Apps/mpv/portable_config/mpv.conf
  29. [ 0.005][d][cplayer] Setting option 'autofit' = '600x600' (flags = 4)
  30. [ 0.005][d][cplayer] Setting option 'slang' = 'eng,fre,fra' (flags = 4)
  31. [ 0.005][d][cplayer] Setting option 'alang' = 'eng,fre,fra' (flags = 4)
  32. [ 0.005][d][cplayer] Setting option 'loop-file' = '10' (flags = 4)
  33. [ 0.005][d][cplayer] Setting option 'input-default-bindings' = 'no' (flags = 4)
  34. [ 0.005][d][cplayer] Setting option 'sub-color' = '0.5/1.0/1.0/0.5' (flags = 4)
  35. [ 0.005][d][cplayer] Setting option 'sub-bold' = 'yes' (flags = 4)
  36. [ 0.005][d][cplayer] Setting option 'sub-font-size' = '34' (flags = 4)
  37. [ 0.005][d][cplayer] Setting option 'sub-border-size' = '4' (flags = 4)
  38. [ 0.005][d][cplayer] Setting option 'sub-border-color' = '0/0/0/0.7' (flags = 4)
  39. [ 0.005][d][cplayer] Setting option 'saturation' = '25' (flags = 4)
  40. [ 0.005][d][cplayer] Setting option 'osd-on-seek' = 'msg' (flags = 4)
  41. [ 0.005][d][cplayer] Setting option 'osd-font-size' = '20' (flags = 4)
  42. [ 0.005][d][cplayer] Setting option 'profile' = 'gpu-hq' (flags = 4)
  43. [ 0.005][d][cplayer] Setting option 'scale' = 'spline36' (flags = 4)
  44. [ 0.005][d][cplayer] Setting option 'cscale' = 'spline36' (flags = 4)
  45. [ 0.005][d][cplayer] Setting option 'dscale' = 'mitchell' (flags = 4)
  46. [ 0.005][d][cplayer] Setting option 'dither-depth' = 'auto' (flags = 4)
  47. [ 0.005][d][cplayer] Setting option 'correct-downscaling' = 'yes' (flags = 4)
  48. [ 0.005][d][cplayer] Setting option 'linear-downscaling' = 'yes' (flags = 4)
  49. [ 0.005][d][cplayer] Setting option 'sigmoid-upscaling' = 'yes' (flags = 4)
  50. [ 0.005][d][cplayer] Setting option 'deband' = 'yes' (flags = 4)
  51. [ 0.005][d][cplayer] Setting option 'video-sync' = 'display-resample' (flags = 4)
  52. [ 0.005][d][cplayer] Setting option 'interpolation' = 'yes' (flags = 4)
  53. [ 0.005][d][cplayer] Setting option 'gpu-context' = 'd3d11' (flags = 4)
  54. [ 0.005][d][cplayer] Setting option 'gpu-api' = 'd3d11' (flags = 4)
  55. [ 0.005][d][cplayer] Setting option 'hwdec' = 'd3d11va' (flags = 4)
  56. [ 0.005][d][cplayer] Setting option 'hwdec-codecs' = 'h264,vc1,wmv3,mpeg2video' (flags = 4)
  57. [ 0.005][d][cplayer] Setting option 'vf' = 'd3d11vpp=deint=yes:interlaced-only=yes' (flags = 4)
  58. [ 0.006][d][cplayer] Setting option 'volume' = '1' (flags = 4)
  59. [ 0.006][d][cplayer] Setting option 'log-file' = 'output.txt' (flags = 8)
  60. [ 0.007][v][ifo] Opening C:/PLB/Common/Apps/mpv/portable_config/input.conf
  61. [ 0.007][v][ifo_dvdnav] Opening C:/PLB/Common/Apps/mpv/portable_config/input.conf
  62. [ 0.007][v][bdmv/bluray] Opening C:/PLB/Common/Apps/mpv/portable_config/input.conf
  63. [ 0.007][v][file] Opening C:/PLB/Common/Apps/mpv/portable_config/input.conf
  64. [ 0.007][d][file] Stream opened successfully.
  65. [ 0.007][v][input] Parsing input config file C:/PLB/Common/Apps/mpv/portable_config/input.conf
  66. [ 0.007][v][input] Input config file C:/PLB/Common/Apps/mpv/portable_config/input.conf parsed: 31 binds
  67. [ 0.007][d][global] user path: 'output.txt' -> 'output.txt'
  68. [ 0.007][d][osc] Loading lua script @osc.lua...
  69. [ 0.008][d][ytdl_hook] Loading lua script @ytdl_hook.lua...
  70. [ 0.008][d][stats] Loading lua script @stats.lua...
  71. [ 0.008][d][global] config path: 'scripts' -> 'C:/PLB/Common/Apps/mpv/portable_config/scripts'
  72. [ 0.008][d][global] config path: 'scripts' -> 'C:/PLB/Common/Apps/mpv/portable_config/scripts'
  73. [ 0.008][d][global] config path: 'scripts' -> 'C:/PLB/Common/Apps/mpv/portable_config/scripts'
  74. [ 0.008][d][global] config path: 'scripts' -> 'C:/PLB/Common/Apps/mpv/portable_config/scripts'
  75. [ 0.008][d][stats] loading mp.defaults
  76. [ 0.008][d][ytdl_hook] loading mp.defaults
  77. [ 0.008][d][osc] loading mp.defaults
  78. [ 0.008][d][ytdl_hook] loading @ytdl_hook.lua
  79. [ 0.008][d][stats] loading @stats.lua
  80. [ 0.008][d][osc] loading @osc.lua
  81. [ 0.009][d][autoload] Loading lua script C:/PLB/Common/Apps/mpv/portable_config/scripts/autoload.lua...
  82. [ 0.009][d][osc_onload] Loading lua script C:/PLB/Common/Apps/mpv/portable_config/scripts/osc-onload.lua...
  83. [ 0.009][v][cplayer] Waiting for scripts...
  84. [ 0.009][d][ytdl_hook] reading options for ytdl_hook
  85. [ 0.009][d][global] config path: 'script-opts/ytdl_hook.conf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/script-opts/ytdl_hook.conf'
  86. [ 0.009][v][ytdl_hook] script-opts/ytdl_hook.conf not found.
  87. [ 0.009][d][global] config path: 'scripts' -> 'C:/PLB/Common/Apps/mpv/portable_config/scripts'
  88. [ 0.009][d][global] config path: 'lua-settings/ytdl_hook.conf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/lua-settings/ytdl_hook.conf'
  89. [ 0.009][v][ytdl_hook] lua-settings/ytdl_hook.conf not found.
  90. [ 0.009][d][stats] reading options for stats
  91. [ 0.009][d][autoload] loading mp.defaults
  92. [ 0.009][d][global] config path: 'script-opts/stats.conf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/script-opts/stats.conf'
  93. [ 0.009][v][stats] script-opts/stats.conf not found.
  94. [ 0.009][d][global] config path: 'lua-settings/stats.conf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/lua-settings/stats.conf'
  95. [ 0.009][v][stats] lua-settings/stats.conf not found.
  96. [ 0.009][d][global] config path: 'scripts' -> 'C:/PLB/Common/Apps/mpv/portable_config/scripts'
  97. [ 0.009][d][osc_onload] loading mp.defaults
  98. [ 0.009][d][autoload] loading file C:/PLB/Common/Apps/mpv/portable_config/scripts/autoload.lua
  99. [ 0.010][d][osc_onload] loading file C:/PLB/Common/Apps/mpv/portable_config/scripts/osc-onload.lua
  100. [ 0.010][d][autoload] reading options for autoload
  101. [ 0.010][d][global] config path: 'script-opts/autoload.conf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/script-opts/autoload.conf'
  102. [ 0.010][v][autoload] script-opts/autoload.conf not found.
  103. [ 0.010][d][global] config path: 'lua-settings/autoload.conf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/lua-settings/autoload.conf'
  104. [ 0.010][v][autoload] lua-settings/autoload.conf not found.
  105. [ 0.010][d][osc] reading options for osc
  106. [ 0.010][d][global] config path: 'script-opts/osc.conf' -> 'C:/PLB/Common/Apps/mpv/portable_config/script-opts/osc.conf'
  107. [ 0.010][d][cplayer] Run command: define-section, flags=0, args=[input_stats, i script-binding stats/display-stats
  108. [ 0.010][d][cplayer] , default]
  109. [ 0.010][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
  110. [ 0.010][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force]
  111. [ 0.010][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
  112. [ 0.010][d][cplayer] Run command: define-section, flags=0, args=[input_stats, I script-binding stats/display-stats-toggle
  113. [ 0.010][d][cplayer] i script-binding stats/display-stats
  114. [ 0.010][d][cplayer] , default]
  115. [ 0.010][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
  116. [ 0.010][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force]
  117. [ 0.010][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
  118. [ 0.010][d][cplayer] Run command: define-section, flags=0, args=[input_stats, i script-binding stats/display-stats
  119. [ 0.010][d][cplayer] I script-binding stats/display-stats-toggle
  120. [ 0.010][d][cplayer] , default]
  121. [ 0.010][d][cplayer] Run command: define-section, flags=0, args=[showhide, mouse_move script-binding osc/__keybinding1
  122. [ 0.010][d][cplayer] mouse_leave script-binding osc/__keybinding2
  123. [ 0.010][d][cplayer] , force]
  124. [ 0.010][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
  125. [ 0.010][d][cplayer] Run command: enable-section, flags=0, args=[showhide, allow-hide-cursor+allow-vo-dragging]
  126. [ 0.010][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force]
  127. [ 0.010][d][cplayer] Run command: define-section, flags=0, args=[input, mbtn_left script-binding osc/__keybinding3
  128. [ 0.010][d][cplayer] shift+mbtn_left script-binding osc/__keybinding4
  129. [ 0.010][d][cplayer] mbtn_right script-binding osc/__keybinding5
  130. [ 0.010][d][cplayer] wheel_up script-binding osc/__keybinding6
  131. [ 0.010][d][cplayer] wheel_down script-binding osc/__keybinding7
  132. [ 0.010][d][cplayer] mbtn_left_dbl ignore
  133. [ 0.010][d][cplayer] shift+mbtn_left_dbl ignore
  134. [ 0.010][d][cplayer] mbtn_right_dbl ignore
  135. [ 0.010][d][cplayer] , force]
  136. [ 0.010][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
  137. [ 0.010][d][cplayer] Run command: enable-section, flags=0, args=[input, ]
  138. [ 0.010][d][cplayer] Run command: define-section, flags=0, args=[input_stats, i script-binding stats/display-stats
  139. [ 0.010][d][cplayer] I script-binding stats/display-stats-toggle
  140. [ 0.010][d][cplayer] , default]
  141. [ 0.011][d][cplayer] Run command: define-section, flags=0, args=[input_osc, , default]
  142. [ 0.011][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
  143. [ 0.011][d][cplayer] Run command: enable-section, flags=0, args=[input_osc, allow-hide-cursor+allow-vo-dragging]
  144. [ 0.011][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, , force]
  145. [ 0.011][d][cplayer] Run command: define-section, flags=0, args=[input_forced_osc, , force]
  146. [ 0.011][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
  147. [ 0.011][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_osc, allow-hide-cursor+allow-vo-dragging]
  148. [ 0.011][v][cplayer] Done loading scripts.
  149. [ 0.011][d][global] config path: 'watch_later' -> 'C:/PLB/Common/Apps/mpv/portable_config/watch_later'
  150. [ 0.011][i][cplayer] Playing: C:\PLB\Temp\Larnacoeur_Ending_Cut.mkv
  151. [ 0.011][v][cplayer] Running hook: ytdl_hook/on_load
  152. [ 0.011][v][ytdl_hook] ytdl:// hook
  153. [ 0.011][v][ytdl_hook] not a ytdl:// url
  154. [ 0.011][d][osc] osc_init
  155. [ 0.011][v][ifo] Opening C:\PLB\Temp\Larnacoeur_Ending_Cut.mkv
  156. [ 0.012][d][cplayer] Run command: disable-section, flags=0, args=[input]
  157. [ 0.012][v][ifo_dvdnav] Opening C:\PLB\Temp\Larnacoeur_Ending_Cut.mkv
  158. [ 0.012][d][global] config path: 'fonts' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/fonts'
  159. [ 0.012][v][bdmv/bluray] Opening C:\PLB\Temp\Larnacoeur_Ending_Cut.mkv
  160. [ 0.012][v][file] Opening C:\PLB\Temp\Larnacoeur_Ending_Cut.mkv
  161. [ 0.012][d][file] Stream opened successfully.
  162. [ 0.012][v][demux] Trying demuxers for level=normal.
  163. [ 0.012][d][demux] Trying demuxer: disc (force-level: normal)
  164. [ 0.012][i][autoload] Prepending L'arnacoeur.2010.BDRemux_editPLB.mkv
  165. [ 0.013][d][demux] Trying demuxer: edl (force-level: normal)
  166. [ 0.013][i][autoload] Prepending L'arnacoeur.2010.BDRemux.mkv
  167. [ 0.013][d][demux] Trying demuxer: cue (force-level: normal)
  168. [ 0.013][i][autoload] Prepending 20181007_102858 Fuite d'eau tuyau.mp4
  169. [ 0.013][d][demux] Trying demuxer: rawaudio (force-level: normal)
  170. [ 0.013][d][cplayer] Run command: loadfile, flags=0, args=[C:\PLB\Temp\20181007_102858 Fuite d'eau tuyau.mp4, append, ]
  171. [ 0.013][d][cplayer] Run command: playlist-move, flags=0, args=[1, 0]
  172. [ 0.013][d][cplayer] Run command: loadfile, flags=0, args=[C:\PLB\Temp\L'arnacoeur.2010.BDRemux.mkv, append, ]
  173. [ 0.013][d][cplayer] Run command: playlist-move, flags=0, args=[2, 1]
  174. [ 0.013][d][cplayer] Run command: loadfile, flags=0, args=[C:\PLB\Temp\L'arnacoeur.2010.BDRemux_editPLB.mkv, append, ]
  175. [ 0.013][d][cplayer] Run command: playlist-move, flags=0, args=[3, 2]
  176. [ 0.013][v][osd/libass] Shaper: FriBidi 1.0.5 (SIMPLE) HarfBuzz-ng 2.0.2 (COMPLEX)
  177. [ 0.013][d][demux] Trying demuxer: rawvideo (force-level: normal)
  178. [ 0.013][d][global] config path: 'subfont.ttf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/subfont.ttf'
  179. [ 0.013][d][global] config path: 'fonts.conf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/fonts.conf'
  180. [ 0.013][v][osd/libass] Setting up fonts...
  181. [ 0.013][d][demux] Trying demuxer: mkv (force-level: normal)
  182. [ 0.013][v][mkv] Found the head...
  183. [ 0.013][v][mkv] + a segment...
  184. [ 0.013][v][mkv] Parsing seek head...
  185. [ 0.013][v][mkv] |+ segment information...
  186. [ 0.013][d][mkv] float 66698.000000
  187. [ 0.014][v][mkv] | + muxing app: Lavf57.71.100
  188. [ 0.014][v][mkv] | + writing app: Lavf57.71.100
  189. [ 0.014][v][mkv] | + timecode scale: 1000000
  190. [ 0.014][v][mkv] | + duration: 66.698s
  191. [ 0.014][v][mkv] | + segment uid c4 b6 4a c1 aa 38 cc ec 74 53 1d b9 47 60 7e 0a
  192. [ 0.014][v][mkv] |+ segment tracks...
  193. [ 0.014][d][mkv] float 48000.000000
  194. [ 0.014][d][mkv] float 48000.000000
  195. [ 0.014][v][mkv] | + a track...
  196. [ 0.014][v][mkv] | + Track number: 1
  197. [ 0.014][v][mkv] | + Track type: Video
  198. [ 0.014][v][mkv] | + Video track
  199. [ 0.014][v][mkv] | + Pixel width: 1920
  200. [ 0.014][v][mkv] | + Pixel height: 1080
  201. [ 0.014][v][mkv] | + Codec ID: V_MPEG4/ISO/AVC
  202. [ 0.014][v][mkv] | + CodecPrivate, length 58
  203. [ 0.014][v][mkv] | + Language: und
  204. [ 0.014][v][mkv] | + Default duration: 41.708ms ( = 23.976 fps)
  205. [ 0.014][v][mkv] | + a track...
  206. [ 0.014][v][mkv] | + Track number: 2
  207. [ 0.014][v][mkv] | + Track type: Audio
  208. [ 0.014][v][mkv] | + Audio track
  209. [ 0.014][v][mkv] | + Sampling frequency: 48000.000000
  210. [ 0.014][v][mkv] | + Channels: 6
  211. [ 0.014][v][mkv] | + Codec ID: A_DTS
  212. [ 0.014][v][mkv] | + Language: rus
  213. [ 0.014][v][mkv] | + a track...
  214. [ 0.014][v][mkv] | + Track number: 3
  215. [ 0.014][v][mkv] | + Track type: Audio
  216. [ 0.014][v][mkv] | + Audio track
  217. [ 0.014][v][mkv] | + Sampling frequency: 48000.000000
  218. [ 0.014][v][mkv] | + Channels: 6
  219. [ 0.014][v][mkv] | + Codec ID: A_DTS
  220. [ 0.014][v][mkv] | + Language: fre
  221. [ 0.014][v][mkv] |+ found cluster
  222. [ 0.014][v][mkv] Deferring reading cues.
  223. [ 0.014][v][mkv] All headers are parsed!
  224. [ 0.014][v][demux] Detected file format: Matroska
  225. [ 0.014][v][cplayer] Opening done: C:\PLB\Temp\Larnacoeur_Ending_Cut.mkv
  226. [ 0.014][v][find_files] Loading external files in C:\PLB\Temp\
  227. [ 0.015][d][global] config path: 'sub' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/sub'
  228. [ 0.015][v][cplayer] Running hook: ytdl_hook/on_preloaded
  229. [ 0.015][v][cplayer] Running hook: osc_onload/on_preloaded
  230. [ 0.015][v][mkv] select track 0
  231. [ 0.015][v][mkv] select track 2
  232. [ 0.015][i][cplayer] (+) Video --vid=1 (*) (h264 1920x1080 23.976fps)
  233. [ 0.015][i][cplayer] Audio --aid=1 --alang=rus (*) (dts 6ch 48000Hz)
  234. [ 0.015][i][cplayer] (+) Audio --aid=2 --alang=fre (*) (dts 6ch 48000Hz)
  235. [ 0.017][v][vo/gpu/d3d11] Initializing GPU context 'd3d11'
  236. [ 0.018][v][osd/libass] Using font provider directwrite
  237. [ 0.018][v][osd/libass] Done.
  238. [ 0.069][v][vo/gpu/d3d11] Using Direct3D 11 feature level 11_0
  239. [ 0.069][v][vo/gpu/d3d11] Device Name: NVIDIA GeForce GTX 750
  240. [ 0.069][v][vo/gpu/d3d11] Device ID: 10de:1381 (rev a2)
  241. [ 0.069][v][vo/gpu/d3d11] Subsystem ID: 1458:3658
  242. [ 0.069][v][vo/gpu/d3d11] LUID: 000000000000786f
  243. [ 0.069][v][vo/gpu/d3d11] Initializing SPIR-V compiler 'shaderc'
  244. [ 0.070][v][vo/gpu/d3d11] Using Direct3D 11.1 runtime
  245. [ 0.070][v][vo/gpu/d3d11] Maximum Texture2D size: 16384x16384
  246. [ 0.071][v][vo/gpu/d3d11] D3DCompiler version: 10.0.17134.1
  247. [ 0.085][v][vo/gpu/d3d11] Using DXGI 1.2+
  248. [ 0.085][v][vo/gpu/d3d11] Using flip-model presentation
  249. [ 0.086][d][vo/gpu/d3d11] Texture formats:
  250. [ 0.086][d][vo/gpu/d3d11] NAME COMP*TYPE SIZE DEPTH PER COMP.
  251. [ 0.086][d][vo/gpu/d3d11] r8 1*unorm 1B LF CR {8}
  252. [ 0.086][d][vo/gpu/d3d11] rg8 2*unorm 2B LF CR {8 8}
  253. [ 0.086][d][vo/gpu/d3d11] rgba8 4*unorm 4B LF CR {8 8 8 8}
  254. [ 0.086][d][vo/gpu/d3d11] r16 1*unorm 2B LF CR {16}
  255. [ 0.086][d][vo/gpu/d3d11] rg16 2*unorm 4B LF CR {16 16}
  256. [ 0.086][d][vo/gpu/d3d11] rgba16 4*unorm 8B LF CR {16 16 16 16}
  257. [ 0.086][d][vo/gpu/d3d11] r32ui 1*uint 4B {32}
  258. [ 0.086][d][vo/gpu/d3d11] rg32ui 2*uint 8B {32 32}
  259. [ 0.086][d][vo/gpu/d3d11] rgb32ui 3*uint 12B {32 32 32}
  260. [ 0.086][d][vo/gpu/d3d11] rgba32ui 4*uint 16B {32 32 32 32}
  261. [ 0.086][d][vo/gpu/d3d11] r16hf 1*float 2B LF CR {16}
  262. [ 0.086][d][vo/gpu/d3d11] rg16hf 2*float 4B LF CR {16 16}
  263. [ 0.086][d][vo/gpu/d3d11] rgba16hf 4*float 8B LF CR {16 16 16 16}
  264. [ 0.086][d][vo/gpu/d3d11] r32f 1*float 4B LF CR {32}
  265. [ 0.086][d][vo/gpu/d3d11] rg32f 2*float 8B LF CR {32 32}
  266. [ 0.086][d][vo/gpu/d3d11] rgb32f 3*float 12B {32 32 32}
  267. [ 0.086][d][vo/gpu/d3d11] rgba32f 4*float 16B LF CR {32 32 32 32}
  268. [ 0.086][d][vo/gpu/d3d11] rgb10_a2 4*unorm 4B LF CR {10 10 10 2}
  269. [ 0.086][d][vo/gpu/d3d11] bgra8 4*unorm 4B LF CR {8 8 8 8}
  270. [ 0.086][d][vo/gpu/d3d11] bgrx8 3*unorm 4B LF CR {8 8 8}
  271. [ 0.086][d][vo/gpu/d3d11] LA = LUMINANCE_ALPHA hack format
  272. [ 0.086][d][vo/gpu/d3d11] LF = linear filterable
  273. [ 0.086][d][vo/gpu/d3d11] CR = can be used for render targets
  274. [ 0.086][d][vo/gpu/d3d11] Image formats:
  275. [ 0.086][d][vo/gpu/d3d11] yuv444p => 3 planes 1x1 8/0 [r8/r8/r8] (r/g/b)
  276. [ 0.086][d][vo/gpu/d3d11] yuv420p => 3 planes 2x2 8/0 [r8/r8/r8] (r/g/b)
  277. [ 0.086][d][vo/gpu/d3d11] gray => 1 planes 1x1 8/0 [r8] (r)
  278. [ 0.086][d][vo/gpu/d3d11] gray16 => 1 planes 1x1 16/0 [r16] (r)
  279. [ 0.086][d][vo/gpu/d3d11] uyvy422
  280. [ 0.086][d][vo/gpu/d3d11] nv12 => 2 planes 2x2 8/0 [r8/rg8] (r/gb)
  281. [ 0.086][d][vo/gpu/d3d11] p010 => 2 planes 2x2 16/6 [r16/rg16] (r/gb)
  282. [ 0.086][d][vo/gpu/d3d11] argb => 1 planes 1x1 8/0 [rgba8] (argb)
  283. [ 0.086][d][vo/gpu/d3d11] bgra => 1 planes 1x1 8/0 [rgba8] (bgra)
  284. [ 0.086][d][vo/gpu/d3d11] abgr => 1 planes 1x1 8/0 [rgba8] (abgr)
  285. [ 0.086][d][vo/gpu/d3d11] rgba => 1 planes 1x1 8/0 [rgba8] (rgba)
  286. [ 0.086][d][vo/gpu/d3d11] bgr24
  287. [ 0.086][d][vo/gpu/d3d11] rgb24
  288. [ 0.086][d][vo/gpu/d3d11] 0rgb => 1 planes 1x1 8/0 [rgba8] (_rgb)
  289. [ 0.086][d][vo/gpu/d3d11] bgr0 => 1 planes 1x1 8/0 [rgba8] (bgr)
  290. [ 0.086][d][vo/gpu/d3d11] 0bgr => 1 planes 1x1 8/0 [rgba8] (_bgr)
  291. [ 0.086][d][vo/gpu/d3d11] rgb0 => 1 planes 1x1 8/0 [rgba8] (rgb)
  292. [ 0.086][d][vo/gpu/d3d11] rgba64 => 1 planes 1x1 16/0 [rgba16] (rgba)
  293. [ 0.086][d][vo/gpu/d3d11] rgb565
  294. [ 0.086][d][vo/gpu/d3d11] vdpau
  295. [ 0.086][d][vo/gpu/d3d11] vdpau_output
  296. [ 0.086][d][vo/gpu/d3d11] vaapi
  297. [ 0.086][d][vo/gpu/d3d11] d3d11
  298. [ 0.086][d][vo/gpu/d3d11] dxva2_vld
  299. [ 0.086][d][vo/gpu/d3d11] mmal
  300. [ 0.086][d][vo/gpu/d3d11] videotoolbox
  301. [ 0.086][d][vo/gpu/d3d11] drm_prime
  302. [ 0.086][d][vo/gpu/d3d11] cuda
  303. [ 0.086][d][vo/gpu/d3d11] yuyv422
  304. [ 0.086][d][vo/gpu/d3d11] yuv422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b)
  305. [ 0.086][d][vo/gpu/d3d11] yuv410p => 3 planes 4x4 8/0 [r8/r8/r8] (r/g/b)
  306. [ 0.086][d][vo/gpu/d3d11] yuv411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b)
  307. [ 0.086][d][vo/gpu/d3d11] monow
  308. [ 0.086][d][vo/gpu/d3d11] monob
  309. [ 0.086][d][vo/gpu/d3d11] pal8
  310. [ 0.086][d][vo/gpu/d3d11] yuvj422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b)
  311. [ 0.086][d][vo/gpu/d3d11] uyyvyy411
  312. [ 0.086][d][vo/gpu/d3d11] bgr8
  313. [ 0.086][d][vo/gpu/d3d11] bgr4
  314. [ 0.086][d][vo/gpu/d3d11] bgr4_byte
  315. [ 0.086][d][vo/gpu/d3d11] rgb8
  316. [ 0.086][d][vo/gpu/d3d11] rgb4
  317. [ 0.086][d][vo/gpu/d3d11] rgb4_byte
  318. [ 0.086][d][vo/gpu/d3d11] nv21 => 2 planes 2x2 8/0 [r8/rg8] (r/bg)
  319. [ 0.086][d][vo/gpu/d3d11] gray16be
  320. [ 0.086][d][vo/gpu/d3d11] yuv440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b)
  321. [ 0.086][d][vo/gpu/d3d11] yuvj440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b)
  322. [ 0.086][d][vo/gpu/d3d11] yuva420p => 4 planes 2x2 8/0 [r8/r8/r8/r8] (r/g/b/a)
  323. [ 0.086][d][vo/gpu/d3d11] rgb48be
  324. [ 0.086][d][vo/gpu/d3d11] rgb48
  325. [ 0.086][d][vo/gpu/d3d11] rgb565be
  326. [ 0.086][d][vo/gpu/d3d11] rgb555be
  327. [ 0.086][d][vo/gpu/d3d11] rgb555
  328. [ 0.086][d][vo/gpu/d3d11] bgr565be
  329. [ 0.086][d][vo/gpu/d3d11] bgr565
  330. [ 0.086][d][vo/gpu/d3d11] bgr555be
  331. [ 0.086][d][vo/gpu/d3d11] bgr555
  332. [ 0.086][d][vo/gpu/d3d11] vaapi_moco
  333. [ 0.086][d][vo/gpu/d3d11] vaapi_idct
  334. [ 0.086][d][vo/gpu/d3d11] yuv420p16 => 3 planes 2x2 16/0 [r16/r16/r16] (r/g/b)
  335. [ 0.086][d][vo/gpu/d3d11] yuv420p16be
  336. [ 0.086][d][vo/gpu/d3d11] yuv422p16 => 3 planes 2x1 16/0 [r16/r16/r16] (r/g/b)
  337. [ 0.086][d][vo/gpu/d3d11] yuv422p16be
  338. [ 0.086][d][vo/gpu/d3d11] yuv444p16 => 3 planes 1x1 16/0 [r16/r16/r16] (r/g/b)
  339. [ 0.086][d][vo/gpu/d3d11] yuv444p16be
  340. [ 0.086][d][vo/gpu/d3d11] rgb444
  341. [ 0.086][d][vo/gpu/d3d11] rgb444be
  342. [ 0.086][d][vo/gpu/d3d11] bgr444
  343. [ 0.086][d][vo/gpu/d3d11] bgr444be
  344. [ 0.087][d][vo/gpu/d3d11] ya8 => 1 planes 1x1 8/0 [rg8] (ra)
  345. [ 0.087][d][vo/gpu/d3d11] bgr48be
  346. [ 0.087][d][vo/gpu/d3d11] bgr48
  347. [ 0.087][d][vo/gpu/d3d11] yuv420p9be
  348. [ 0.087][d][vo/gpu/d3d11] yuv420p9 => 3 planes 2x2 16/-7 [r16/r16/r16] (r/g/b)
  349. [ 0.087][d][vo/gpu/d3d11] yuv420p10be
  350. [ 0.087][d][vo/gpu/d3d11] yuv420p10 => 3 planes 2x2 16/-6 [r16/r16/r16] (r/g/b)
  351. [ 0.087][d][vo/gpu/d3d11] yuv422p10be
  352. [ 0.087][d][vo/gpu/d3d11] yuv422p10 => 3 planes 2x1 16/-6 [r16/r16/r16] (r/g/b)
  353. [ 0.087][d][vo/gpu/d3d11] yuv444p9be
  354. [ 0.087][d][vo/gpu/d3d11] yuv444p9 => 3 planes 1x1 16/-7 [r16/r16/r16] (r/g/b)
  355. [ 0.087][d][vo/gpu/d3d11] yuv444p10be
  356. [ 0.087][d][vo/gpu/d3d11] yuv444p10 => 3 planes 1x1 16/-6 [r16/r16/r16] (r/g/b)
  357. [ 0.087][d][vo/gpu/d3d11] yuv422p9be
  358. [ 0.087][d][vo/gpu/d3d11] yuv422p9 => 3 planes 2x1 16/-7 [r16/r16/r16] (r/g/b)
  359. [ 0.087][d][vo/gpu/d3d11] gbrp => 3 planes 1x1 8/0 [r8/r8/r8] (g/b/r)
  360. [ 0.087][d][vo/gpu/d3d11] gbrp9be
  361. [ 0.087][d][vo/gpu/d3d11] gbrp9 => 3 planes 1x1 16/-7 [r16/r16/r16] (g/b/r)
  362. [ 0.087][d][vo/gpu/d3d11] gbrp10be
  363. [ 0.087][d][vo/gpu/d3d11] gbrp10 => 3 planes 1x1 16/-6 [r16/r16/r16] (g/b/r)
  364. [ 0.087][d][vo/gpu/d3d11] gbrp16be
  365. [ 0.087][d][vo/gpu/d3d11] gbrp16 => 3 planes 1x1 16/0 [r16/r16/r16] (g/b/r)
  366. [ 0.087][d][vo/gpu/d3d11] yuva422p => 4 planes 2x1 8/0 [r8/r8/r8/r8] (r/g/b/a)
  367. [ 0.087][d][vo/gpu/d3d11] yuva444p => 4 planes 1x1 8/0 [r8/r8/r8/r8] (r/g/b/a)
  368. [ 0.087][d][vo/gpu/d3d11] yuva420p9be
  369. [ 0.087][d][vo/gpu/d3d11] yuva420p9 => 4 planes 2x2 16/-7 [r16/r16/r16/r16] (r/g/b/a)
  370. [ 0.087][d][vo/gpu/d3d11] yuva422p9be
  371. [ 0.087][d][vo/gpu/d3d11] yuva422p9 => 4 planes 2x1 16/-7 [r16/r16/r16/r16] (r/g/b/a)
  372. [ 0.087][d][vo/gpu/d3d11] yuva444p9be
  373. [ 0.087][d][vo/gpu/d3d11] yuva444p9 => 4 planes 1x1 16/-7 [r16/r16/r16/r16] (r/g/b/a)
  374. [ 0.087][d][vo/gpu/d3d11] yuva420p10be
  375. [ 0.087][d][vo/gpu/d3d11] yuva420p10 => 4 planes 2x2 16/-6 [r16/r16/r16/r16] (r/g/b/a)
  376. [ 0.087][d][vo/gpu/d3d11] yuva422p10be
  377. [ 0.087][d][vo/gpu/d3d11] yuva422p10 => 4 planes 2x1 16/-6 [r16/r16/r16/r16] (r/g/b/a)
  378. [ 0.087][d][vo/gpu/d3d11] yuva444p10be
  379. [ 0.087][d][vo/gpu/d3d11] yuva444p10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (r/g/b/a)
  380. [ 0.087][d][vo/gpu/d3d11] yuva420p16be
  381. [ 0.087][d][vo/gpu/d3d11] yuva420p16 => 4 planes 2x2 16/0 [r16/r16/r16/r16] (r/g/b/a)
  382. [ 0.087][d][vo/gpu/d3d11] yuva422p16be
  383. [ 0.087][d][vo/gpu/d3d11] yuva422p16 => 4 planes 2x1 16/0 [r16/r16/r16/r16] (r/g/b/a)
  384. [ 0.087][d][vo/gpu/d3d11] yuva444p16be
  385. [ 0.087][d][vo/gpu/d3d11] yuva444p16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (r/g/b/a)
  386. [ 0.087][d][vo/gpu/d3d11] xyz12
  387. [ 0.087][d][vo/gpu/d3d11] xyz12be
  388. [ 0.087][d][vo/gpu/d3d11] nv16 => 2 planes 2x1 8/0 [r8/rg8] (r/gb)
  389. [ 0.087][d][vo/gpu/d3d11] nv20 => 2 planes 2x1 16/-6 [r16/rg16] (r/gb)
  390. [ 0.087][d][vo/gpu/d3d11] nv20be
  391. [ 0.087][d][vo/gpu/d3d11] rgba64be
  392. [ 0.087][d][vo/gpu/d3d11] bgra64be
  393. [ 0.087][d][vo/gpu/d3d11] bgra64 => 1 planes 1x1 16/0 [rgba16] (bgra)
  394. [ 0.087][d][vo/gpu/d3d11] yvyu422
  395. [ 0.087][d][vo/gpu/d3d11] ya16be
  396. [ 0.087][d][vo/gpu/d3d11] ya16 => 1 planes 1x1 16/0 [rg16] (ra)
  397. [ 0.087][d][vo/gpu/d3d11] gbrap => 4 planes 1x1 8/0 [r8/r8/r8/r8] (g/b/r/a)
  398. [ 0.087][d][vo/gpu/d3d11] gbrap16be
  399. [ 0.087][d][vo/gpu/d3d11] gbrap16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (g/b/r/a)
  400. [ 0.087][d][vo/gpu/d3d11] qsv
  401. [ 0.087][d][vo/gpu/d3d11] d3d11va_vld
  402. [ 0.087][d][vo/gpu/d3d11] yuv420p12be
  403. [ 0.087][d][vo/gpu/d3d11] yuv420p12 => 3 planes 2x2 16/-4 [r16/r16/r16] (r/g/b)
  404. [ 0.087][d][vo/gpu/d3d11] yuv420p14be
  405. [ 0.087][d][vo/gpu/d3d11] yuv420p14 => 3 planes 2x2 16/-2 [r16/r16/r16] (r/g/b)
  406. [ 0.087][d][vo/gpu/d3d11] yuv422p12be
  407. [ 0.087][d][vo/gpu/d3d11] yuv422p12 => 3 planes 2x1 16/-4 [r16/r16/r16] (r/g/b)
  408. [ 0.087][d][vo/gpu/d3d11] yuv422p14be
  409. [ 0.087][d][vo/gpu/d3d11] yuv422p14 => 3 planes 2x1 16/-2 [r16/r16/r16] (r/g/b)
  410. [ 0.087][d][vo/gpu/d3d11] yuv444p12be
  411. [ 0.087][d][vo/gpu/d3d11] yuv444p12 => 3 planes 1x1 16/-4 [r16/r16/r16] (r/g/b)
  412. [ 0.087][d][vo/gpu/d3d11] yuv444p14be
  413. [ 0.087][d][vo/gpu/d3d11] yuv444p14 => 3 planes 1x1 16/-2 [r16/r16/r16] (r/g/b)
  414. [ 0.087][d][vo/gpu/d3d11] gbrp12be
  415. [ 0.087][d][vo/gpu/d3d11] gbrp12 => 3 planes 1x1 16/-4 [r16/r16/r16] (g/b/r)
  416. [ 0.087][d][vo/gpu/d3d11] gbrp14be
  417. [ 0.087][d][vo/gpu/d3d11] gbrp14 => 3 planes 1x1 16/-2 [r16/r16/r16] (g/b/r)
  418. [ 0.087][d][vo/gpu/d3d11] yuvj411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b)
  419. [ 0.087][d][vo/gpu/d3d11] bayer_bggr8
  420. [ 0.087][d][vo/gpu/d3d11] bayer_rggb8
  421. [ 0.087][d][vo/gpu/d3d11] bayer_gbrg8
  422. [ 0.087][d][vo/gpu/d3d11] bayer_grbg8
  423. [ 0.087][d][vo/gpu/d3d11] bayer_bggr16
  424. [ 0.087][d][vo/gpu/d3d11] bayer_bggr16be
  425. [ 0.087][d][vo/gpu/d3d11] bayer_rggb16
  426. [ 0.087][d][vo/gpu/d3d11] bayer_rggb16be
  427. [ 0.087][d][vo/gpu/d3d11] bayer_gbrg16
  428. [ 0.087][d][vo/gpu/d3d11] bayer_gbrg16be
  429. [ 0.087][d][vo/gpu/d3d11] bayer_grbg16
  430. [ 0.087][d][vo/gpu/d3d11] bayer_grbg16be
  431. [ 0.087][d][vo/gpu/d3d11] xvmc
  432. [ 0.087][d][vo/gpu/d3d11] yuv440p10 => 3 planes 1x2 16/-6 [r16/r16/r16] (r/g/b)
  433. [ 0.087][d][vo/gpu/d3d11] yuv440p10be
  434. [ 0.087][d][vo/gpu/d3d11] yuv440p12 => 3 planes 1x2 16/-4 [r16/r16/r16] (r/g/b)
  435. [ 0.087][d][vo/gpu/d3d11] yuv440p12be
  436. [ 0.087][d][vo/gpu/d3d11] ayuv64 => 1 planes 1x1 16/0 [rgba16] (argb)
  437. [ 0.087][d][vo/gpu/d3d11] ayuv64be
  438. [ 0.087][d][vo/gpu/d3d11] videotoolbox_vl
  439. [ 0.087][d][vo/gpu/d3d11] p010be
  440. [ 0.087][d][vo/gpu/d3d11] gbrap12be
  441. [ 0.087][d][vo/gpu/d3d11] gbrap12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (g/b/r/a)
  442. [ 0.087][d][vo/gpu/d3d11] gbrap10be
  443. [ 0.087][d][vo/gpu/d3d11] gbrap10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (g/b/r/a)
  444. [ 0.087][d][vo/gpu/d3d11] mediacodec
  445. [ 0.087][d][vo/gpu/d3d11] gray12be
  446. [ 0.087][d][vo/gpu/d3d11] gray12 => 1 planes 1x1 16/-4 [r16] (r)
  447. [ 0.087][d][vo/gpu/d3d11] gray10be
  448. [ 0.087][d][vo/gpu/d3d11] gray10 => 1 planes 1x1 16/-6 [r16] (r)
  449. [ 0.087][d][vo/gpu/d3d11] p016 => 2 planes 2x2 16/0 [r16/rg16] (r/gb)
  450. [ 0.087][d][vo/gpu/d3d11] p016be
  451. [ 0.087][d][vo/gpu/d3d11] gray9be
  452. [ 0.087][d][vo/gpu/d3d11] gray9 => 1 planes 1x1 16/-7 [r16] (r)
  453. [ 0.087][d][vo/gpu/d3d11] gbrpf32be
  454. [ 0.087][d][vo/gpu/d3d11] gbrpf32 => 3 planes 1x1 32/0 [r32f/r32f/r32f] (g/b/r)
  455. [ 0.087][d][vo/gpu/d3d11] gbrapf32be
  456. [ 0.087][d][vo/gpu/d3d11] gbrapf32 => 4 planes 1x1 32/0 [r32f/r32f/r32f/r32f] (g/b/r/a)
  457. [ 0.087][d][vo/gpu/d3d11] opencl
  458. [ 0.087][d][vo/gpu/d3d11] gray14be
  459. [ 0.087][d][vo/gpu/d3d11] gray14 => 1 planes 1x1 16/-2 [r16] (r)
  460. [ 0.087][d][vo/gpu/d3d11] grayf32be
  461. [ 0.087][d][vo/gpu/d3d11] grayf32 => 1 planes 1x1 32/0 [r32f] (r)
  462. [ 0.088][v][vo/gpu] Testing FBO format rgba16hf
  463. [ 0.088][d][vo/gpu] Resizing texture: 16x16
  464. [ 0.088][v][vo/gpu] Using FBO format rgba16hf.
  465. [ 0.088][v][vo/gpu/win32] DPI detected from the new API: 96
  466. [ 0.088][v][vo/gpu/win32] display-fps: 119.982000
  467. [ 0.091][v][vo/gpu/win32] color-profile: C:\Windows\system32\spool\drivers\color\sRGB Color Space Profile.icm
  468. [ 0.091][v][vo/gpu] Assuming 119.982000 FPS for display sync.
  469. [ 0.091][v][vd] Container reported FPS: 23.976025
  470. [ 0.092][v][vd] Codec list:
  471. [ 0.092][v][vd] h264 - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
  472. [ 0.092][v][vd] h264_cuvid (h264) - Nvidia CUVID H264 decoder
  473. [ 0.092][v][vd] Opening decoder h264
  474. [ 0.092][v][vd] Looking at hwdec h264-d3d11va...
  475. [ 0.092][v][vo/gpu] Loading hwdec driver 'd3d11-egl'
  476. [ 0.092][v][vo/gpu] Loading failed.
  477. [ 0.092][v][vo/gpu] Loading hwdec driver 'd3d11-egl-rgb'
  478. [ 0.092][v][vo/gpu] Loading failed.
  479. [ 0.092][v][vo/gpu] Loading hwdec driver 'dxva2-egl'
  480. [ 0.092][v][vo/gpu] Loading failed.
  481. [ 0.092][v][vo/gpu] Loading hwdec driver 'd3d11va'
  482. [ 0.093][v][vo/gpu] Loading hwdec driver 'dxva2-dxgi'
  483. [ 0.153][v][vo/gpu] Loading hwdec driver 'dxva2-dxinterop'
  484. [ 0.153][v][vo/gpu] Loading failed.
  485. [ 0.153][v][vo/gpu] Loading hwdec driver 'cuda-nvdec'
  486. [ 0.396][e][vo/gpu/cuda-nvdec] cu->cuCtxPopCurrent(&dummy) failed -> CUDA_ERROR_INVALID_CONTEXT: invalid device context
  487. [ 0.396][e][vo/gpu/cuda-nvdec] cu->cuCtxPopCurrent(&dummy) failed -> CUDA_ERROR_INVALID_CONTEXT: invalid device context
  488. [ 0.396][v][vo/gpu] Loading failed.
  489. [ 0.396][v][vd] Trying hardware decoding via h264-d3d11va.
  490. [ 0.397][v][vd] Pixel formats supported by decoder: cuda dxva2_vld d3d11va_vld d3d11 yuv420p
  491. [ 0.397][v][vd] Codec profile: High (0x64)
  492. [ 0.398][v][vd] Requesting pixfmt 'd3d11' from decoder.
  493. [ 0.398][d][ffmpeg/video] h264: Decoder GUIDs reported as supported:
  494. [ 0.398][d][ffmpeg/video] h264: {86695f12-340e-4f04-9fd3-9253dd327460} 103 106
  495. [ 0.398][d][ffmpeg/video] h264: {ee27417f-5e28-4e65-beea-1d26b508adc9} 103 106
  496. [ 0.398][d][ffmpeg/video] h264: {6f3ec719-3735-42cc-8063-65cc3cb36616} 103 106
  497. [ 0.398][d][ffmpeg/video] h264: {1b81bea4-a0c7-11d3-b984-00c04f2e73c5} 103 106
  498. [ 0.398][d][ffmpeg/video] h264: {1b81bea3-a0c7-11d3-b984-00c04f2e73c5} 103 106
  499. [ 0.398][d][ffmpeg/video] h264: {32fcfe3f-de46-4a49-861b-ac71110649d5} 103 106
  500. [ 0.398][d][ffmpeg/video] h264: {d79be8da-0cf1-4c81-b82a-69a4e236f43d} 103 106
  501. [ 0.398][d][ffmpeg/video] h264: {f9aaccbb-c2b6-4cfc-8779-5707b1760552} 103 106
  502. [ 0.399][d][ffmpeg/video] h264: {1b81be68-a0c7-11d3-b984-00c04f2e73c5} 103 106
  503. [ 0.399][d][ffmpeg/video] h264: {5b11d51b-2f4c-4452-bcc3-09f2a1160cc0} 103 106
  504. [ 0.399][d][ffmpeg/video] h264: {efd64d74-c9e8-41d7-a5e9-e9b0e39fa319} 103 106
  505. [ 0.399][d][ffmpeg/video] h264: {ed418a9f-010d-4eda-9ae3-9a65358d8d2e} 103 106
  506. [ 0.399][d][ffmpeg/video] h264: {9947ec6f-689b-11dc-a320-0019dbbc4184} 103 106
  507. [ 0.399][d][ffmpeg/video] h264: {33fcfe41-de46-4a49-861b-ac71110649d5} 103 106 107
  508. [ 0.399][d][ffmpeg/video] h264: {6affd11e-1d96-42b1-a215-93a31f09a53d} 103 106
  509. [ 0.399][d][ffmpeg/video] h264: {914c84a3-4078-4fa9-984c-e2f262cb5c9c} 103 106
  510. [ 0.403][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: d3d11
  511. [ 0.422][v][vd] Selected codec: h264 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)
  512. [ 0.422][d][user_filter_wrapper] Setting option 'deint' = 'yes' (flags = 0)
  513. [ 0.422][d][user_filter_wrapper] Setting option 'interlaced-only' = 'yes' (flags = 0)
  514. [ 0.422][v][vf] User filter list:
  515. [ 0.422][v][vf] d3d11vpp (d3d11vpp.00)
  516. [ 0.422][v][ad] Codec list:
  517. [ 0.422][v][ad] dca (dts) - DCA (DTS Coherent Acoustics)
  518. [ 0.422][v][ad] Opening decoder dca
  519. [ 0.422][v][ad] Requesting 1 threads for decoding.
  520. [ 0.423][v][ad] Selected codec: dca (DCA (DTS Coherent Acoustics))
  521. [ 0.423][v][af] User filter list:
  522. [ 0.423][v][af] (empty)
  523. [ 0.423][v][cplayer] Starting playback...
  524. [ 0.423][v][vd] Pixel formats supported by decoder: cuda dxva2_vld d3d11va_vld d3d11 yuv420p
  525. [ 0.423][v][vd] Codec profile: High (0x64)
  526. [ 0.423][v][vd] Requesting pixfmt 'd3d11' from decoder.
  527. [ 0.423][d][ffmpeg/video] h264: Decoder GUIDs reported as supported:
  528. [ 0.423][d][ffmpeg/video] h264: {86695f12-340e-4f04-9fd3-9253dd327460} 103 106
  529. [ 0.423][d][ffmpeg/video] h264: {ee27417f-5e28-4e65-beea-1d26b508adc9} 103 106
  530. [ 0.423][d][ffmpeg/video] h264: {6f3ec719-3735-42cc-8063-65cc3cb36616} 103 106
  531. [ 0.423][d][ffmpeg/video] h264: {1b81bea4-a0c7-11d3-b984-00c04f2e73c5} 103 106
  532. [ 0.424][d][ffmpeg/video] h264: {1b81bea3-a0c7-11d3-b984-00c04f2e73c5} 103 106
  533. [ 0.424][d][ffmpeg/video] h264: {32fcfe3f-de46-4a49-861b-ac71110649d5} 103 106
  534. [ 0.424][d][ffmpeg/video] h264: {d79be8da-0cf1-4c81-b82a-69a4e236f43d} 103 106
  535. [ 0.424][d][ffmpeg/video] h264: {f9aaccbb-c2b6-4cfc-8779-5707b1760552} 103 106
  536. [ 0.424][d][ffmpeg/video] h264: {1b81be68-a0c7-11d3-b984-00c04f2e73c5} 103 106
  537. [ 0.424][d][ffmpeg/video] h264: {5b11d51b-2f4c-4452-bcc3-09f2a1160cc0} 103 106
  538. [ 0.424][d][ffmpeg/video] h264: {efd64d74-c9e8-41d7-a5e9-e9b0e39fa319} 103 106
  539. [ 0.424][d][ffmpeg/video] h264: {ed418a9f-010d-4eda-9ae3-9a65358d8d2e} 103 106
  540. [ 0.424][d][ffmpeg/video] h264: {9947ec6f-689b-11dc-a320-0019dbbc4184} 103 106
  541. [ 0.425][d][ffmpeg/video] h264: {33fcfe41-de46-4a49-861b-ac71110649d5} 103 106 107
  542. [ 0.425][d][ffmpeg/video] h264: {6affd11e-1d96-42b1-a215-93a31f09a53d} 103 106
  543. [ 0.425][d][ffmpeg/video] h264: {914c84a3-4078-4fa9-984c-e2f262cb5c9c} 103 106
  544. [ 0.427][d][ffmpeg/video] h264: Reinit context to 1920x1088, pix_fmt: d3d11
  545. [ 0.431][i][vd] Using hardware decoding (d3d11va).
  546. [ 0.431][v][vd] Decoder format: 1920x1080 d3d11[nv12] bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 (auto 0.000000/0.000000/0.000000)
  547. [ 0.431][v][vd] Using container aspect ratio.
  548. [ 0.431][v][vf] [in] 1920x1080 d3d11[nv12] bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
  549. [ 0.432][v][vf] [userdeint] 1920x1080 d3d11[nv12] bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
  550. [ 0.432][v][vf] [userdeint] (disabled)
  551. [ 0.432][v][vf] [d3d11vpp] 1920x1080 d3d11[nv12] bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
  552. [ 0.433][v][vf] [autorotate] 1920x1080 d3d11[nv12] bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
  553. [ 0.433][v][vf] [autorotate] (disabled)
  554. [ 0.433][v][vf] [convert] 1920x1080 d3d11[nv12] bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
  555. [ 0.433][v][vf] [convert] (disabled)
  556. [ 0.433][v][vf] [out] 1920x1080 d3d11[nv12] bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
  557. [ 0.433][v][af] [in] 48000Hz 5.1(side) 6ch floatp
  558. [ 0.433][v][af] [userspeed] 48000Hz 5.1(side) 6ch floatp
  559. [ 0.433][v][af] [userspeed] (disabled)
  560. [ 0.433][v][af] [convert] 48000Hz 5.1(side) 6ch floatp
  561. [ 0.433][v][ao] Trying audio driver 'wasapi'
  562. [ 0.433][v][ao/wasapi] requested format: 48000 Hz, 5.1(side) channels, floatp
  563. [ 0.433][d][ao/wasapi] Init wasapi
  564. [ 0.433][d][ao/wasapi] Find device ''
  565. [ 0.436][v][ao/wasapi] No device specified. Selecting default.
  566. [ 0.438][v][ao/wasapi] Selecting device '{8223af10-f33a-4076-97a5-b18273d2534a}' (Optical (High Definition Audio Device))
  567. [ 0.438][v][ao/wasapi] Monitoring changes in device {0.0.0.00000000}.{8223af10-f33a-4076-97a5-b18273d2534a}
  568. [ 0.441][d][ao/wasapi] Init wasapi thread
  569. [ 0.442][d][ao/wasapi] Activating pAudioClient interface
  570. [ 0.445][d][ao/wasapi] Probing formats
  571. [ 0.445][v][ao/wasapi] Trying 5.1(side) float (32/32 bits) @ 48000hz (shared) -> ok
  572. [ 0.445][v][ao/wasapi] Closest match is stereo float (32/32 bits) @ 48000hz
  573. [ 0.445][v][ao/wasapi] Accepted as stereo float @ 48000hz -> stereo float (32/32 bits) @ 48000hz (shared)
  574. [ 0.445][d][ao/wasapi] Fixing format
  575. [ 0.445][d][ao/wasapi] IAudioClient::GetDevicePeriod
  576. [ 0.445][v][ao/wasapi] Device period: 10 ms
  577. [ 0.445][d][ao/wasapi] IAudioClient::Initialize
  578. [ 0.481][d][ao/wasapi] IAudioClient::Initialize pRenderClient
  579. [ 0.481][d][ao/wasapi] IAudioClient::Initialize IAudioClient_SetEventHandle
  580. [ 0.481][d][ao/wasapi] IAudioClient::Initialize IAudioClient_GetBufferSize
  581. [ 0.481][v][ao/wasapi] Buffer frame count: 2400 (50 ms)
  582. [ 0.481][v][ao/wasapi] IAudioClock::GetFrequency gave a frequency of 384000.
  583. [ 0.482][d][ao/wasapi] IAudioClient::Initialize pAudioVolume
  584. [ 0.483][d][ao/wasapi] Entering dispatch loop
  585. [ 0.483][d][ao/wasapi] Init wasapi done
  586. [ 0.483][v][ao/wasapi] device buffer: 2400 samples.
  587. [ 0.483][v][ao/wasapi] using soft-buffer of 9600 samples.
  588. [ 0.483][i][cplayer] AO: [wasapi] 48000Hz stereo 2ch float
  589. [ 0.483][v][cplayer] AO: Description: Windows WASAPI audio output (event mode)
  590. [ 0.483][v][autoconvert] inserting resampler
  591. [ 0.483][v][swresample] format change, reinitializing resampler
  592. [ 0.483][v][swresample] 48000Hz 5.1(side) floatp -> 48000Hz stereo float
  593. [ 0.484][v][swresample] Remix: 5.1(side) -> stereo
  594. [ 0.484][v][af] [out] 48000Hz stereo 2ch float
  595. [ 0.486][i][cplayer] VO: [gpu] 1920x1080 d3d11[nv12]
  596. [ 0.486][v][cplayer] VO: Description: Shader-based GPU Renderer
  597. [ 0.486][v][vo/gpu] reconfig to 1920x1080 d3d11[nv12] bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
  598. [ 0.486][d][vo/gpu] screen size: 1920x1080
  599. [ 0.486][v][vo/gpu/win32] reset window bounds: 660:371:600:337
  600. [ 0.490][d][vo/gpu/win32] move window: 660:371
  601. [ 0.490][v][vo/gpu/win32] resize window: 600:337
  602. [ 0.493][v][vo/gpu] Resize: 600x337
  603. [ 0.493][v][vo/gpu] Window size: 600x337
  604. [ 0.493][v][vo/gpu] Video source: 1920x1080 (1:1)
  605. [ 0.493][v][vo/gpu] Video display: (0, 0) 1920x1080 -> (0, 0) 599x337
  606. [ 0.493][v][vo/gpu] Video scale: 0.311979/0.312037
  607. [ 0.493][v][vo/gpu] OSD borders: l=0 t=0 r=1 b=0
  608. [ 0.493][v][vo/gpu] Video borders: l=0 t=0 r=1 b=0
  609. [ 0.493][v][vo/gpu] Reported display depth: 8
  610. [ 0.494][v][vo/gpu] Testing FBO format rgba16hf
  611. [ 0.494][d][vo/gpu] Resizing texture: 16x16
  612. [ 0.494][v][vo/gpu] Using FBO format rgba16hf.
  613. [ 0.496][v][vo/gpu] Resize: 600x337
  614. [ 0.496][v][vo/gpu] Window size: 600x337
  615. [ 0.496][v][vo/gpu] Video source: 1920x1080 (1:1)
  616. [ 0.496][v][vo/gpu] Video display: (0, 0) 1920x1080 -> (0, 0) 599x337
  617. [ 0.496][v][vo/gpu] Video scale: 0.311979/0.312037
  618. [ 0.496][v][vo/gpu] OSD borders: l=0 t=0 r=1 b=0
  619. [ 0.496][v][vo/gpu] Video borders: l=0 t=0 r=1 b=0
  620. [ 0.496][v][vo/gpu] Reported display depth: 8
  621. [ 0.496][d][vo/gpu] Resizing texture: 1920x1080
  622. [ 0.564][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  623. [ 0.566][v][vo/gpu/d3d11] Compiled a vertex shader in 68925us
  624. [ 0.566][v][vo/gpu/d3d11] shaderc: 66670us, SPIRV-Cross: 431us, D3DCompile: 1824us
  625. [ 0.566][d][vo/gpu/d3d11] GLSL source:
  626. [ 0.566][d][vo/gpu/d3d11] [ 1] #version 450
  627. [ 0.566][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  628. [ 0.566][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  629. [ 0.566][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  630. [ 0.566][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
  631. [ 0.566][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
  632. [ 0.566][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
  633. [ 0.566][d][vo/gpu/d3d11] [ 8] void main() {
  634. [ 0.566][d][vo/gpu/d3d11] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
  635. [ 0.566][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
  636. [ 0.566][d][vo/gpu/d3d11] [ 11] }
  637. [ 0.566][d][vo/gpu/d3d11] HLSL source:
  638. [ 0.566][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
  639. [ 0.566][d][vo/gpu/d3d11] [ 2] static float2 _18;
  640. [ 0.566][d][vo/gpu/d3d11] [ 3] static float2 _27;
  641. [ 0.566][d][vo/gpu/d3d11] [ 4] static float2 _28;
  642. [ 0.566][d][vo/gpu/d3d11] [ 5]
  643. [ 0.566][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input
  644. [ 0.566][d][vo/gpu/d3d11] [ 7] {
  645. [ 0.566][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0;
  646. [ 0.566][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1;
  647. [ 0.566][d][vo/gpu/d3d11] [ 10] };
  648. [ 0.566][d][vo/gpu/d3d11] [ 11]
  649. [ 0.566][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
  650. [ 0.566][d][vo/gpu/d3d11] [ 13] {
  651. [ 0.566][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1;
  652. [ 0.566][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position;
  653. [ 0.566][d][vo/gpu/d3d11] [ 16] };
  654. [ 0.566][d][vo/gpu/d3d11] [ 17]
  655. [ 0.566][d][vo/gpu/d3d11] [ 18] void vert_main()
  656. [ 0.566][d][vo/gpu/d3d11] [ 19] {
  657. [ 0.566][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f);
  658. [ 0.566][d][vo/gpu/d3d11] [ 21] _27 = _28;
  659. [ 0.566][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y;
  660. [ 0.566][d][vo/gpu/d3d11] [ 23] }
  661. [ 0.566][d][vo/gpu/d3d11] [ 24]
  662. [ 0.566][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  663. [ 0.566][d][vo/gpu/d3d11] [ 26] {
  664. [ 0.566][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18;
  665. [ 0.566][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28;
  666. [ 0.566][d][vo/gpu/d3d11] [ 29] vert_main();
  667. [ 0.566][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
  668. [ 0.566][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position;
  669. [ 0.566][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27;
  670. [ 0.566][d][vo/gpu/d3d11] [ 33] return stage_output;
  671. [ 0.566][d][vo/gpu/d3d11] [ 34] }
  672. [ 0.574][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  673. [ 0.593][v][vo/gpu/d3d11] Compiled a fragment shader in 26135us
  674. [ 0.593][v][vo/gpu/d3d11] shaderc: 7420us, SPIRV-Cross: 1196us, D3DCompile: 17519us
  675. [ 0.593][d][vo/gpu/d3d11] GLSL source:
  676. [ 0.593][d][vo/gpu/d3d11] [ 1] #version 450
  677. [ 0.593][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  678. [ 0.593][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  679. [ 0.593][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  680. [ 0.593][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
  681. [ 0.593][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
  682. [ 0.593][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO {
  683. [ 0.593][d][vo/gpu/d3d11] [ 8] layout(offset=0) float random;
  684. [ 0.593][d][vo/gpu/d3d11] [ 9] layout(offset=8) vec2 texture_size0;
  685. [ 0.593][d][vo/gpu/d3d11] [ 10] layout(offset=16) mat2 texture_rot0;
  686. [ 0.593][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec2 texture_off0;
  687. [ 0.593][d][vo/gpu/d3d11] [ 12] layout(offset=56) vec2 pixel_size0;
  688. [ 0.593][d][vo/gpu/d3d11] [ 13] };
  689. [ 0.593][d][vo/gpu/d3d11] [ 14] layout(binding=0) uniform sampler2D texture0;
  690. [ 0.593][d][vo/gpu/d3d11] [ 15] #define HOOKED_raw texture0
  691. [ 0.593][d][vo/gpu/d3d11] [ 16] #define HOOKED_pos texcoord0
  692. [ 0.593][d][vo/gpu/d3d11] [ 17] #define HOOKED_size texture_size0
  693. [ 0.593][d][vo/gpu/d3d11] [ 18] #define HOOKED_rot texture_rot0
  694. [ 0.593][d][vo/gpu/d3d11] [ 19] #define HOOKED_pt pixel_size0
  695. [ 0.593][d][vo/gpu/d3d11] [ 20] #define HOOKED_map texmap0
  696. [ 0.593][d][vo/gpu/d3d11] [ 21] #define HOOKED_mul 1.000000
  697. [ 0.593][d][vo/gpu/d3d11] [ 22] #define HOOKED_tex(pos) (HOOKED_mul * vec4(texture(HOOKED_raw, pos)).rgba)
  698. [ 0.593][d][vo/gpu/d3d11] [ 23] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
  699. [ 0.593][d][vo/gpu/d3d11] [ 24] #define LUMA_raw texture0
  700. [ 0.593][d][vo/gpu/d3d11] [ 25] #define LUMA_pos texcoord0
  701. [ 0.593][d][vo/gpu/d3d11] [ 26] #define LUMA_size texture_size0
  702. [ 0.593][d][vo/gpu/d3d11] [ 27] #define LUMA_rot texture_rot0
  703. [ 0.593][d][vo/gpu/d3d11] [ 28] #define LUMA_pt pixel_size0
  704. [ 0.593][d][vo/gpu/d3d11] [ 29] #define LUMA_map texmap0
  705. [ 0.593][d][vo/gpu/d3d11] [ 30] #define LUMA_mul 1.000000
  706. [ 0.593][d][vo/gpu/d3d11] [ 31] #define LUMA_tex(pos) (LUMA_mul * vec4(texture(LUMA_raw, pos)).rgba)
  707. [ 0.593][d][vo/gpu/d3d11] [ 32] #define LUMA_texOff(off) LUMA_tex(LUMA_pos + LUMA_pt * vec2(off))
  708. [ 0.593][d][vo/gpu/d3d11] [ 33] float mod289(float x) { return x - floor(x * 1.0/289.0) * 289.0; }
  709. [ 0.593][d][vo/gpu/d3d11] [ 34] float permute(float x) {
  710. [ 0.593][d][vo/gpu/d3d11] [ 35] return mod289( mod289(34.0*x + 1.0) * (fract(x) + 1.0) );
  711. [ 0.593][d][vo/gpu/d3d11] [ 36] }
  712. [ 0.593][d][vo/gpu/d3d11] [ 37] float rand(float x) { return fract(x * 1.0/41.0); }
  713. [ 0.593][d][vo/gpu/d3d11] [ 38] vec4 average(float range, inout float h) {
  714. [ 0.593][d][vo/gpu/d3d11] [ 39] float dist = rand(h) * range; h = permute(h);
  715. [ 0.593][d][vo/gpu/d3d11] [ 40] float dir = rand(h) * 6.2831853; h = permute(h);
  716. [ 0.593][d][vo/gpu/d3d11] [ 41] vec2 o = dist * vec2(cos(dir), sin(dir));
  717. [ 0.593][d][vo/gpu/d3d11] [ 42] vec4 ref[4];
  718. [ 0.593][d][vo/gpu/d3d11] [ 43] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
  719. [ 0.593][d][vo/gpu/d3d11] [ 44] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
  720. [ 0.593][d][vo/gpu/d3d11] [ 45] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
  721. [ 0.593][d][vo/gpu/d3d11] [ 46] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
  722. [ 0.593][d][vo/gpu/d3d11] [ 47] return (ref[0] + ref[1] + ref[2] + ref[3])*0.25;
  723. [ 0.593][d][vo/gpu/d3d11] [ 48] }
  724. [ 0.593][d][vo/gpu/d3d11] [ 49] void main() {
  725. [ 0.593][d][vo/gpu/d3d11] [ 50] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
  726. [ 0.593][d][vo/gpu/d3d11] [ 51] {
  727. [ 0.593][d][vo/gpu/d3d11] [ 52] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
  728. [ 0.593][d][vo/gpu/d3d11] [ 53] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
  729. [ 0.593][d][vo/gpu/d3d11] [ 54] color = HOOKED_tex(HOOKED_pos);
  730. [ 0.593][d][vo/gpu/d3d11] [ 55] vec4 avg, diff;
  731. [ 0.593][d][vo/gpu/d3d11] [ 56] avg = average(16.000000, h);
  732. [ 0.593][d][vo/gpu/d3d11] [ 57] diff = abs(color - avg);
  733. [ 0.593][d][vo/gpu/d3d11] [ 58] color = mix(avg, color, greaterThan(diff, vec4(0.003906)));
  734. [ 0.593][d][vo/gpu/d3d11] [ 59] vec3 noise;
  735. [ 0.593][d][vo/gpu/d3d11] [ 60] noise.x = rand(h); h = permute(h);
  736. [ 0.593][d][vo/gpu/d3d11] [ 61] noise.y = rand(h); h = permute(h);
  737. [ 0.593][d][vo/gpu/d3d11] [ 62] noise.z = rand(h); h = permute(h);
  738. [ 0.593][d][vo/gpu/d3d11] [ 63] color.xyz += 0.005859 * (noise - vec3(0.5));
  739. [ 0.593][d][vo/gpu/d3d11] [ 64] }
  740. [ 0.593][d][vo/gpu/d3d11] [ 65] color.g = 0.000000;
  741. [ 0.593][d][vo/gpu/d3d11] [ 66] color.b = 0.000000;
  742. [ 0.593][d][vo/gpu/d3d11] [ 67] color.a = 1.000000;
  743. [ 0.593][d][vo/gpu/d3d11] [ 68] out_color = color;
  744. [ 0.593][d][vo/gpu/d3d11] [ 69] }
  745. [ 0.593][d][vo/gpu/d3d11] HLSL source:
  746. [ 0.593][d][vo/gpu/d3d11] [ 1] cbuffer _100_102 : register(b0)
  747. [ 0.593][d][vo/gpu/d3d11] [ 2] {
  748. [ 0.593][d][vo/gpu/d3d11] [ 3] float _102_m0 : packoffset(c0);
  749. [ 0.593][d][vo/gpu/d3d11] [ 4] float2 _102_m1 : packoffset(c0.z);
  750. [ 0.593][d][vo/gpu/d3d11] [ 5] row_major float2x2 _102_m2 : packoffset(c1);
  751. [ 0.593][d][vo/gpu/d3d11] [ 6] float2 _102_m3 : packoffset(c3);
  752. [ 0.593][d][vo/gpu/d3d11] [ 7] float2 _102_m4 : packoffset(c3.z);
  753. [ 0.593][d][vo/gpu/d3d11] [ 8] };
  754. [ 0.593][d][vo/gpu/d3d11] [ 9]
  755. [ 0.593][d][vo/gpu/d3d11] [ 10] Texture2D<float4> _94 : register(t0);
  756. [ 0.593][d][vo/gpu/d3d11] [ 11] SamplerState __94_sampler : register(s0);
  757. [ 0.593][d][vo/gpu/d3d11] [ 12]
  758. [ 0.593][d][vo/gpu/d3d11] [ 13] static float2 _97;
  759. [ 0.593][d][vo/gpu/d3d11] [ 14] static float4 _315;
  760. [ 0.593][d][vo/gpu/d3d11] [ 15]
  761. [ 0.593][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Input
  762. [ 0.593][d][vo/gpu/d3d11] [ 17] {
  763. [ 0.593][d][vo/gpu/d3d11] [ 18] float2 _97 : TEXCOORD1;
  764. [ 0.593][d][vo/gpu/d3d11] [ 19] };
  765. [ 0.593][d][vo/gpu/d3d11] [ 20]
  766. [ 0.593][d][vo/gpu/d3d11] [ 21] struct SPIRV_Cross_Output
  767. [ 0.593][d][vo/gpu/d3d11] [ 22] {
  768. [ 0.593][d][vo/gpu/d3d11] [ 23] float4 _315 : SV_Target0;
  769. [ 0.593][d][vo/gpu/d3d11] [ 24] };
  770. [ 0.593][d][vo/gpu/d3d11] [ 25]
  771. [ 0.593][d][vo/gpu/d3d11] [ 26] float3 _727;
  772. [ 0.593][d][vo/gpu/d3d11] [ 27]
  773. [ 0.593][d][vo/gpu/d3d11] [ 28] void frag_main()
  774. [ 0.593][d][vo/gpu/d3d11] [ 29] {
  775. [ 0.593][d][vo/gpu/d3d11] [ 30] float3 _230 = float3(_97, _102_m0) + 1.0f.xxx;
  776. [ 0.593][d][vo/gpu/d3d11] [ 31] float _234 = _230.x;
  777. [ 0.593][d][vo/gpu/d3d11] [ 32] float _322 = (34.0f * _234) + 1.0f;
  778. [ 0.593][d][vo/gpu/d3d11] [ 33] float _327 = (_322 - (floor(_322 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_234) + 1.0f);
  779. [ 0.593][d][vo/gpu/d3d11] [ 34] float _238 = (_327 - (floor(_327 * 0.00346020772121846675872802734375f) * 289.0f)) + _230.y;
  780. [ 0.593][d][vo/gpu/d3d11] [ 35] float _350 = (34.0f * _238) + 1.0f;
  781. [ 0.593][d][vo/gpu/d3d11] [ 36] float _355 = (_350 - (floor(_350 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_238) + 1.0f);
  782. [ 0.593][d][vo/gpu/d3d11] [ 37] float _244 = (_355 - (floor(_355 * 0.00346020772121846675872802734375f) * 289.0f)) + _230.z;
  783. [ 0.593][d][vo/gpu/d3d11] [ 38] float _378 = (34.0f * _244) + 1.0f;
  784. [ 0.593][d][vo/gpu/d3d11] [ 39] float _383 = (_378 - (floor(_378 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_244) + 1.0f);
  785. [ 0.593][d][vo/gpu/d3d11] [ 40] float _400 = _383 - (floor(_383 * 0.00346020772121846675872802734375f) * 289.0f);
  786. [ 0.593][d][vo/gpu/d3d11] [ 41] float4 _255 = _94.Sample(__94_sampler, _97) * 1.0f;
  787. [ 0.593][d][vo/gpu/d3d11] [ 42] float _542 = (34.0f * _400) + 1.0f;
  788. [ 0.593][d][vo/gpu/d3d11] [ 43] float _547 = (_542 - (floor(_542 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_400) + 1.0f);
  789. [ 0.593][d][vo/gpu/d3d11] [ 44] float _564 = _547 - (floor(_547 * 0.00346020772121846675872802734375f) * 289.0f);
  790. [ 0.593][d][vo/gpu/d3d11] [ 45] float _418 = frac(_564 * 0.024390242993831634521484375f) * 6.283185482025146484375f;
  791. [ 0.593][d][vo/gpu/d3d11] [ 46] float _575 = (34.0f * _564) + 1.0f;
  792. [ 0.593][d][vo/gpu/d3d11] [ 47] float _580 = (_575 - (floor(_575 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_564) + 1.0f);
  793. [ 0.593][d][vo/gpu/d3d11] [ 48] float2 _427 = float2(cos(_418), sin(_418)) * (frac(_400 * 0.024390242993831634521484375f) * 16.0f);
  794. [ 0.593][d][vo/gpu/d3d11] [ 49] float _433 = _427.x;
  795. [ 0.593][d][vo/gpu/d3d11] [ 50] float _435 = _427.y;
  796. [ 0.593][d][vo/gpu/d3d11] [ 51] float _456 = -_435;
  797. [ 0.593][d][vo/gpu/d3d11] [ 52] float _479 = -_433;
  798. [ 0.593][d][vo/gpu/d3d11] [ 53] float4 _531 = ((((_94.Sample(__94_sampler, _97 + (_102_m4 * _427)) * 1.0f) + (_94.Sample(__94_sampler, _97 + (_102_m4 * float2(_456, _433))) * 1.0f)) + (_94.Sample(__94_sampler, _97 + (_102_m4 * float2(_479, _456))) * 1.0f)) + (_94.Sample(__94_sampler, _97 + (_102_m4 * float2(_435, _479))) * 1.0f)) * 0.25f;
  799. [ 0.593][d][vo/gpu/d3d11] [ 54] float4 _267 = abs(_255 - _531);
  800. [ 0.593][d][vo/gpu/d3d11] [ 55] bool4 _275 = bool4(_267.x > 0.0039059999398887157440185546875f.xxxx.x, _267.y > 0.0039059999398887157440185546875f.xxxx.y, _267.z > 0.0039059999398887157440185546875f.xxxx.z, _267.w > 0.0039059999398887157440185546875f.xxxx.w);
  801. [ 0.593][d][vo/gpu/d3d11] [ 56] float4 _276 = float4(_275.x ? _255.x : _531.x, _275.y ? _255.y : _531.y, _275.z ? _255.z : _531.z, _275.w ? _255.w : _531.w);
  802. [ 0.593][d][vo/gpu/d3d11] [ 57] float3 _713 = _727;
  803. [ 0.593][d][vo/gpu/d3d11] [ 58] _713.x = frac((_580 - (floor(_580 * 0.00346020772121846675872802734375f) * 289.0f)) * 0.024390242993831634521484375f);
  804. [ 0.593][d][vo/gpu/d3d11] [ 59] float3 _307 = _276.xyz + ((_713 - 0.5f.xxx) * 0.0058590001426637172698974609375f);
  805. [ 0.593][d][vo/gpu/d3d11] [ 60] float4 _719 = float4(_307.x, _307.y, _307.z, _276.w);
  806. [ 0.593][d][vo/gpu/d3d11] [ 61] _719.y = 0.0f;
  807. [ 0.593][d][vo/gpu/d3d11] [ 62] float4 _721 = _719;
  808. [ 0.593][d][vo/gpu/d3d11] [ 63] _721.z = 0.0f;
  809. [ 0.593][d][vo/gpu/d3d11] [ 64] float4 _723 = _721;
  810. [ 0.594][d][vo/gpu/d3d11] [ 65] _723.w = 1.0f;
  811. [ 0.594][d][vo/gpu/d3d11] [ 66] _315 = _723;
  812. [ 0.594][d][vo/gpu/d3d11] [ 67] }
  813. [ 0.594][d][vo/gpu/d3d11] [ 68]
  814. [ 0.594][d][vo/gpu/d3d11] [ 69] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  815. [ 0.594][d][vo/gpu/d3d11] [ 70] {
  816. [ 0.594][d][vo/gpu/d3d11] [ 71] _97 = stage_input._97;
  817. [ 0.594][d][vo/gpu/d3d11] [ 72] frag_main();
  818. [ 0.594][d][vo/gpu/d3d11] [ 73] SPIRV_Cross_Output stage_output;
  819. [ 0.594][d][vo/gpu/d3d11] [ 74] stage_output._315 = _315;
  820. [ 0.594][d][vo/gpu/d3d11] [ 75] return stage_output;
  821. [ 0.594][d][vo/gpu/d3d11] [ 76] }
  822. [ 0.594][d][vo/gpu] Resizing texture: 960x540
  823. [ 0.596][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  824. [ 0.598][v][vo/gpu/d3d11] Compiled a vertex shader in 3330us
  825. [ 0.598][v][vo/gpu/d3d11] shaderc: 1606us, SPIRV-Cross: 91us, D3DCompile: 1633us
  826. [ 0.598][d][vo/gpu/d3d11] GLSL source:
  827. [ 0.598][d][vo/gpu/d3d11] [ 1] #version 450
  828. [ 0.598][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  829. [ 0.598][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  830. [ 0.598][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  831. [ 0.598][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
  832. [ 0.598][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
  833. [ 0.598][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
  834. [ 0.598][d][vo/gpu/d3d11] [ 8] void main() {
  835. [ 0.598][d][vo/gpu/d3d11] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
  836. [ 0.598][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
  837. [ 0.598][d][vo/gpu/d3d11] [ 11] }
  838. [ 0.598][d][vo/gpu/d3d11] HLSL source:
  839. [ 0.598][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
  840. [ 0.598][d][vo/gpu/d3d11] [ 2] static float2 _18;
  841. [ 0.598][d][vo/gpu/d3d11] [ 3] static float2 _27;
  842. [ 0.598][d][vo/gpu/d3d11] [ 4] static float2 _28;
  843. [ 0.598][d][vo/gpu/d3d11] [ 5]
  844. [ 0.598][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input
  845. [ 0.598][d][vo/gpu/d3d11] [ 7] {
  846. [ 0.598][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0;
  847. [ 0.598][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1;
  848. [ 0.598][d][vo/gpu/d3d11] [ 10] };
  849. [ 0.598][d][vo/gpu/d3d11] [ 11]
  850. [ 0.598][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
  851. [ 0.598][d][vo/gpu/d3d11] [ 13] {
  852. [ 0.598][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1;
  853. [ 0.598][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position;
  854. [ 0.598][d][vo/gpu/d3d11] [ 16] };
  855. [ 0.598][d][vo/gpu/d3d11] [ 17]
  856. [ 0.598][d][vo/gpu/d3d11] [ 18] void vert_main()
  857. [ 0.598][d][vo/gpu/d3d11] [ 19] {
  858. [ 0.598][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f);
  859. [ 0.598][d][vo/gpu/d3d11] [ 21] _27 = _28;
  860. [ 0.598][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y;
  861. [ 0.598][d][vo/gpu/d3d11] [ 23] }
  862. [ 0.598][d][vo/gpu/d3d11] [ 24]
  863. [ 0.598][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  864. [ 0.598][d][vo/gpu/d3d11] [ 26] {
  865. [ 0.598][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18;
  866. [ 0.598][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28;
  867. [ 0.598][d][vo/gpu/d3d11] [ 29] vert_main();
  868. [ 0.598][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
  869. [ 0.598][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position;
  870. [ 0.598][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27;
  871. [ 0.598][d][vo/gpu/d3d11] [ 33] return stage_output;
  872. [ 0.598][d][vo/gpu/d3d11] [ 34] }
  873. [ 0.605][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  874. [ 0.626][v][vo/gpu/d3d11] Compiled a fragment shader in 27889us
  875. [ 0.626][v][vo/gpu/d3d11] shaderc: 6911us, SPIRV-Cross: 1170us, D3DCompile: 19808us
  876. [ 0.626][d][vo/gpu/d3d11] GLSL source:
  877. [ 0.626][d][vo/gpu/d3d11] [ 1] #version 450
  878. [ 0.626][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  879. [ 0.626][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  880. [ 0.626][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  881. [ 0.626][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
  882. [ 0.626][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
  883. [ 0.626][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO {
  884. [ 0.626][d][vo/gpu/d3d11] [ 8] layout(offset=0) float random;
  885. [ 0.626][d][vo/gpu/d3d11] [ 9] layout(offset=8) vec2 texture_size0;
  886. [ 0.626][d][vo/gpu/d3d11] [ 10] layout(offset=16) mat2 texture_rot0;
  887. [ 0.626][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec2 texture_off0;
  888. [ 0.626][d][vo/gpu/d3d11] [ 12] layout(offset=56) vec2 pixel_size0;
  889. [ 0.626][d][vo/gpu/d3d11] [ 13] };
  890. [ 0.626][d][vo/gpu/d3d11] [ 14] layout(binding=0) uniform sampler2D texture0;
  891. [ 0.626][d][vo/gpu/d3d11] [ 15] #define HOOKED_raw texture0
  892. [ 0.626][d][vo/gpu/d3d11] [ 16] #define HOOKED_pos texcoord0
  893. [ 0.626][d][vo/gpu/d3d11] [ 17] #define HOOKED_size texture_size0
  894. [ 0.626][d][vo/gpu/d3d11] [ 18] #define HOOKED_rot texture_rot0
  895. [ 0.626][d][vo/gpu/d3d11] [ 19] #define HOOKED_pt pixel_size0
  896. [ 0.626][d][vo/gpu/d3d11] [ 20] #define HOOKED_map texmap0
  897. [ 0.626][d][vo/gpu/d3d11] [ 21] #define HOOKED_mul 1.000000
  898. [ 0.626][d][vo/gpu/d3d11] [ 22] #define HOOKED_tex(pos) (HOOKED_mul * vec4(texture(HOOKED_raw, pos)).rgba)
  899. [ 0.626][d][vo/gpu/d3d11] [ 23] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
  900. [ 0.626][d][vo/gpu/d3d11] [ 24] #define CHROMA_raw texture0
  901. [ 0.626][d][vo/gpu/d3d11] [ 25] #define CHROMA_pos texcoord0
  902. [ 0.626][d][vo/gpu/d3d11] [ 26] #define CHROMA_size texture_size0
  903. [ 0.626][d][vo/gpu/d3d11] [ 27] #define CHROMA_rot texture_rot0
  904. [ 0.626][d][vo/gpu/d3d11] [ 28] #define CHROMA_pt pixel_size0
  905. [ 0.626][d][vo/gpu/d3d11] [ 29] #define CHROMA_map texmap0
  906. [ 0.626][d][vo/gpu/d3d11] [ 30] #define CHROMA_mul 1.000000
  907. [ 0.626][d][vo/gpu/d3d11] [ 31] #define CHROMA_tex(pos) (CHROMA_mul * vec4(texture(CHROMA_raw, pos)).rgba)
  908. [ 0.627][d][vo/gpu/d3d11] [ 32] #define CHROMA_texOff(off) CHROMA_tex(CHROMA_pos + CHROMA_pt * vec2(off))
  909. [ 0.627][d][vo/gpu/d3d11] [ 33] float mod289(float x) { return x - floor(x * 1.0/289.0) * 289.0; }
  910. [ 0.627][d][vo/gpu/d3d11] [ 34] float permute(float x) {
  911. [ 0.627][d][vo/gpu/d3d11] [ 35] return mod289( mod289(34.0*x + 1.0) * (fract(x) + 1.0) );
  912. [ 0.627][d][vo/gpu/d3d11] [ 36] }
  913. [ 0.627][d][vo/gpu/d3d11] [ 37] float rand(float x) { return fract(x * 1.0/41.0); }
  914. [ 0.627][d][vo/gpu/d3d11] [ 38] vec4 average(float range, inout float h) {
  915. [ 0.627][d][vo/gpu/d3d11] [ 39] float dist = rand(h) * range; h = permute(h);
  916. [ 0.627][d][vo/gpu/d3d11] [ 40] float dir = rand(h) * 6.2831853; h = permute(h);
  917. [ 0.627][d][vo/gpu/d3d11] [ 41] vec2 o = dist * vec2(cos(dir), sin(dir));
  918. [ 0.627][d][vo/gpu/d3d11] [ 42] vec4 ref[4];
  919. [ 0.627][d][vo/gpu/d3d11] [ 43] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
  920. [ 0.627][d][vo/gpu/d3d11] [ 44] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
  921. [ 0.627][d][vo/gpu/d3d11] [ 45] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
  922. [ 0.627][d][vo/gpu/d3d11] [ 46] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
  923. [ 0.627][d][vo/gpu/d3d11] [ 47] return (ref[0] + ref[1] + ref[2] + ref[3])*0.25;
  924. [ 0.627][d][vo/gpu/d3d11] [ 48] }
  925. [ 0.627][d][vo/gpu/d3d11] [ 49] void main() {
  926. [ 0.627][d][vo/gpu/d3d11] [ 50] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
  927. [ 0.627][d][vo/gpu/d3d11] [ 51] {
  928. [ 0.627][d][vo/gpu/d3d11] [ 52] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
  929. [ 0.627][d][vo/gpu/d3d11] [ 53] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
  930. [ 0.627][d][vo/gpu/d3d11] [ 54] color = HOOKED_tex(HOOKED_pos);
  931. [ 0.627][d][vo/gpu/d3d11] [ 55] vec4 avg, diff;
  932. [ 0.627][d][vo/gpu/d3d11] [ 56] avg = average(16.000000, h);
  933. [ 0.627][d][vo/gpu/d3d11] [ 57] diff = abs(color - avg);
  934. [ 0.627][d][vo/gpu/d3d11] [ 58] color = mix(avg, color, greaterThan(diff, vec4(0.003906)));
  935. [ 0.627][d][vo/gpu/d3d11] [ 59] vec3 noise;
  936. [ 0.627][d][vo/gpu/d3d11] [ 60] noise.x = rand(h); h = permute(h);
  937. [ 0.627][d][vo/gpu/d3d11] [ 61] noise.y = rand(h); h = permute(h);
  938. [ 0.627][d][vo/gpu/d3d11] [ 62] noise.z = rand(h); h = permute(h);
  939. [ 0.627][d][vo/gpu/d3d11] [ 63] color.xyz += 0.005859 * (noise - vec3(0.5));
  940. [ 0.627][d][vo/gpu/d3d11] [ 64] }
  941. [ 0.627][d][vo/gpu/d3d11] [ 65] color.b = 0.000000;
  942. [ 0.627][d][vo/gpu/d3d11] [ 66] color.a = 1.000000;
  943. [ 0.627][d][vo/gpu/d3d11] [ 67] out_color = color;
  944. [ 0.627][d][vo/gpu/d3d11] [ 68] }
  945. [ 0.627][d][vo/gpu/d3d11] HLSL source:
  946. [ 0.627][d][vo/gpu/d3d11] [ 1] cbuffer _100_102 : register(b0)
  947. [ 0.627][d][vo/gpu/d3d11] [ 2] {
  948. [ 0.627][d][vo/gpu/d3d11] [ 3] float _102_m0 : packoffset(c0);
  949. [ 0.627][d][vo/gpu/d3d11] [ 4] float2 _102_m1 : packoffset(c0.z);
  950. [ 0.627][d][vo/gpu/d3d11] [ 5] row_major float2x2 _102_m2 : packoffset(c1);
  951. [ 0.627][d][vo/gpu/d3d11] [ 6] float2 _102_m3 : packoffset(c3);
  952. [ 0.627][d][vo/gpu/d3d11] [ 7] float2 _102_m4 : packoffset(c3.z);
  953. [ 0.627][d][vo/gpu/d3d11] [ 8] };
  954. [ 0.627][d][vo/gpu/d3d11] [ 9]
  955. [ 0.627][d][vo/gpu/d3d11] [ 10] Texture2D<float4> _94 : register(t0);
  956. [ 0.627][d][vo/gpu/d3d11] [ 11] SamplerState __94_sampler : register(s0);
  957. [ 0.627][d][vo/gpu/d3d11] [ 12]
  958. [ 0.627][d][vo/gpu/d3d11] [ 13] static float2 _97;
  959. [ 0.627][d][vo/gpu/d3d11] [ 14] static float4 _314;
  960. [ 0.627][d][vo/gpu/d3d11] [ 15]
  961. [ 0.627][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Input
  962. [ 0.627][d][vo/gpu/d3d11] [ 17] {
  963. [ 0.627][d][vo/gpu/d3d11] [ 18] float2 _97 : TEXCOORD1;
  964. [ 0.627][d][vo/gpu/d3d11] [ 19] };
  965. [ 0.627][d][vo/gpu/d3d11] [ 20]
  966. [ 0.627][d][vo/gpu/d3d11] [ 21] struct SPIRV_Cross_Output
  967. [ 0.627][d][vo/gpu/d3d11] [ 22] {
  968. [ 0.627][d][vo/gpu/d3d11] [ 23] float4 _314 : SV_Target0;
  969. [ 0.627][d][vo/gpu/d3d11] [ 24] };
  970. [ 0.627][d][vo/gpu/d3d11] [ 25]
  971. [ 0.627][d][vo/gpu/d3d11] [ 26] float3 _724;
  972. [ 0.627][d][vo/gpu/d3d11] [ 27]
  973. [ 0.627][d][vo/gpu/d3d11] [ 28] void frag_main()
  974. [ 0.627][d][vo/gpu/d3d11] [ 29] {
  975. [ 0.627][d][vo/gpu/d3d11] [ 30] float3 _230 = float3(_97, _102_m0) + 1.0f.xxx;
  976. [ 0.627][d][vo/gpu/d3d11] [ 31] float _234 = _230.x;
  977. [ 0.627][d][vo/gpu/d3d11] [ 32] float _321 = (34.0f * _234) + 1.0f;
  978. [ 0.627][d][vo/gpu/d3d11] [ 33] float _326 = (_321 - (floor(_321 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_234) + 1.0f);
  979. [ 0.627][d][vo/gpu/d3d11] [ 34] float _238 = (_326 - (floor(_326 * 0.00346020772121846675872802734375f) * 289.0f)) + _230.y;
  980. [ 0.627][d][vo/gpu/d3d11] [ 35] float _349 = (34.0f * _238) + 1.0f;
  981. [ 0.627][d][vo/gpu/d3d11] [ 36] float _354 = (_349 - (floor(_349 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_238) + 1.0f);
  982. [ 0.627][d][vo/gpu/d3d11] [ 37] float _244 = (_354 - (floor(_354 * 0.00346020772121846675872802734375f) * 289.0f)) + _230.z;
  983. [ 0.627][d][vo/gpu/d3d11] [ 38] float _377 = (34.0f * _244) + 1.0f;
  984. [ 0.627][d][vo/gpu/d3d11] [ 39] float _382 = (_377 - (floor(_377 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_244) + 1.0f);
  985. [ 0.627][d][vo/gpu/d3d11] [ 40] float _399 = _382 - (floor(_382 * 0.00346020772121846675872802734375f) * 289.0f);
  986. [ 0.627][d][vo/gpu/d3d11] [ 41] float4 _255 = _94.Sample(__94_sampler, _97) * 1.0f;
  987. [ 0.627][d][vo/gpu/d3d11] [ 42] float _541 = (34.0f * _399) + 1.0f;
  988. [ 0.627][d][vo/gpu/d3d11] [ 43] float _546 = (_541 - (floor(_541 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_399) + 1.0f);
  989. [ 0.627][d][vo/gpu/d3d11] [ 44] float _563 = _546 - (floor(_546 * 0.00346020772121846675872802734375f) * 289.0f);
  990. [ 0.627][d][vo/gpu/d3d11] [ 45] float _417 = frac(_563 * 0.024390242993831634521484375f) * 6.283185482025146484375f;
  991. [ 0.627][d][vo/gpu/d3d11] [ 46] float _574 = (34.0f * _563) + 1.0f;
  992. [ 0.627][d][vo/gpu/d3d11] [ 47] float _579 = (_574 - (floor(_574 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_563) + 1.0f);
  993. [ 0.627][d][vo/gpu/d3d11] [ 48] float _596 = _579 - (floor(_579 * 0.00346020772121846675872802734375f) * 289.0f);
  994. [ 0.627][d][vo/gpu/d3d11] [ 49] float2 _426 = float2(cos(_417), sin(_417)) * (frac(_399 * 0.024390242993831634521484375f) * 16.0f);
  995. [ 0.627][d][vo/gpu/d3d11] [ 50] float _432 = _426.x;
  996. [ 0.627][d][vo/gpu/d3d11] [ 51] float _434 = _426.y;
  997. [ 0.627][d][vo/gpu/d3d11] [ 52] float _455 = -_434;
  998. [ 0.627][d][vo/gpu/d3d11] [ 53] float _478 = -_432;
  999. [ 0.627][d][vo/gpu/d3d11] [ 54] float4 _530 = ((((_94.Sample(__94_sampler, _97 + (_102_m4 * _426)) * 1.0f) + (_94.Sample(__94_sampler, _97 + (_102_m4 * float2(_455, _432))) * 1.0f)) + (_94.Sample(__94_sampler, _97 + (_102_m4 * float2(_478, _455))) * 1.0f)) + (_94.Sample(__94_sampler, _97 + (_102_m4 * float2(_434, _478))) * 1.0f)) * 0.25f;
  1000. [ 0.627][d][vo/gpu/d3d11] [ 55] float4 _267 = abs(_255 - _530);
  1001. [ 0.627][d][vo/gpu/d3d11] [ 56] bool4 _275 = bool4(_267.x > 0.0039059999398887157440185546875f.xxxx.x, _267.y > 0.0039059999398887157440185546875f.xxxx.y, _267.z > 0.0039059999398887157440185546875f.xxxx.z, _267.w > 0.0039059999398887157440185546875f.xxxx.w);
  1002. [ 0.627][d][vo/gpu/d3d11] [ 57] float4 _276 = float4(_275.x ? _255.x : _530.x, _275.y ? _255.y : _530.y, _275.z ? _255.z : _530.z, _275.w ? _255.w : _530.w);
  1003. [ 0.627][d][vo/gpu/d3d11] [ 58] float3 _712 = _724;
  1004. [ 0.627][d][vo/gpu/d3d11] [ 59] _712.x = frac(_596 * 0.024390242993831634521484375f);
  1005. [ 0.627][d][vo/gpu/d3d11] [ 60] float _607 = (34.0f * _596) + 1.0f;
  1006. [ 0.627][d][vo/gpu/d3d11] [ 61] float _612 = (_607 - (floor(_607 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_596) + 1.0f);
  1007. [ 0.627][d][vo/gpu/d3d11] [ 62] float3 _714 = _712;
  1008. [ 0.627][d][vo/gpu/d3d11] [ 63] _714.y = frac((_612 - (floor(_612 * 0.00346020772121846675872802734375f) * 289.0f)) * 0.024390242993831634521484375f);
  1009. [ 0.627][d][vo/gpu/d3d11] [ 64] float3 _307 = _276.xyz + ((_714 - 0.5f.xxx) * 0.0058590001426637172698974609375f);
  1010. [ 0.627][d][vo/gpu/d3d11] [ 65] float4 _718 = float4(_307.x, _307.y, _307.z, _276.w);
  1011. [ 0.627][d][vo/gpu/d3d11] [ 66] _718.z = 0.0f;
  1012. [ 0.627][d][vo/gpu/d3d11] [ 67] float4 _720 = _718;
  1013. [ 0.627][d][vo/gpu/d3d11] [ 68] _720.w = 1.0f;
  1014. [ 0.627][d][vo/gpu/d3d11] [ 69] _314 = _720;
  1015. [ 0.627][d][vo/gpu/d3d11] [ 70] }
  1016. [ 0.627][d][vo/gpu/d3d11] [ 71]
  1017. [ 0.627][d][vo/gpu/d3d11] [ 72] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  1018. [ 0.627][d][vo/gpu/d3d11] [ 73] {
  1019. [ 0.627][d][vo/gpu/d3d11] [ 74] _97 = stage_input._97;
  1020. [ 0.627][d][vo/gpu/d3d11] [ 75] frag_main();
  1021. [ 0.627][d][vo/gpu/d3d11] [ 76] SPIRV_Cross_Output stage_output;
  1022. [ 0.627][d][vo/gpu/d3d11] [ 77] stage_output._314 = _314;
  1023. [ 0.627][d][vo/gpu/d3d11] [ 78] return stage_output;
  1024. [ 0.627][d][vo/gpu/d3d11] [ 79] }
  1025. [ 0.628][d][vo/gpu] Resizing texture: 960x1080
  1026. [ 0.630][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  1027. [ 0.631][v][vo/gpu/d3d11] Compiled a vertex shader in 3296us
  1028. [ 0.631][v][vo/gpu/d3d11] shaderc: 1570us, SPIRV-Cross: 88us, D3DCompile: 1638us
  1029. [ 0.631][d][vo/gpu/d3d11] GLSL source:
  1030. [ 0.631][d][vo/gpu/d3d11] [ 1] #version 450
  1031. [ 0.631][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  1032. [ 0.631][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  1033. [ 0.631][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  1034. [ 0.631][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
  1035. [ 0.631][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
  1036. [ 0.631][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
  1037. [ 0.631][d][vo/gpu/d3d11] [ 8] void main() {
  1038. [ 0.631][d][vo/gpu/d3d11] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
  1039. [ 0.632][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
  1040. [ 0.632][d][vo/gpu/d3d11] [ 11] }
  1041. [ 0.632][d][vo/gpu/d3d11] HLSL source:
  1042. [ 0.632][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
  1043. [ 0.632][d][vo/gpu/d3d11] [ 2] static float2 _18;
  1044. [ 0.632][d][vo/gpu/d3d11] [ 3] static float2 _27;
  1045. [ 0.632][d][vo/gpu/d3d11] [ 4] static float2 _28;
  1046. [ 0.632][d][vo/gpu/d3d11] [ 5]
  1047. [ 0.632][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input
  1048. [ 0.632][d][vo/gpu/d3d11] [ 7] {
  1049. [ 0.632][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0;
  1050. [ 0.632][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1;
  1051. [ 0.632][d][vo/gpu/d3d11] [ 10] };
  1052. [ 0.632][d][vo/gpu/d3d11] [ 11]
  1053. [ 0.632][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
  1054. [ 0.632][d][vo/gpu/d3d11] [ 13] {
  1055. [ 0.632][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1;
  1056. [ 0.632][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position;
  1057. [ 0.632][d][vo/gpu/d3d11] [ 16] };
  1058. [ 0.632][d][vo/gpu/d3d11] [ 17]
  1059. [ 0.632][d][vo/gpu/d3d11] [ 18] void vert_main()
  1060. [ 0.632][d][vo/gpu/d3d11] [ 19] {
  1061. [ 0.632][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f);
  1062. [ 0.632][d][vo/gpu/d3d11] [ 21] _27 = _28;
  1063. [ 0.632][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y;
  1064. [ 0.632][d][vo/gpu/d3d11] [ 23] }
  1065. [ 0.632][d][vo/gpu/d3d11] [ 24]
  1066. [ 0.632][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  1067. [ 0.632][d][vo/gpu/d3d11] [ 26] {
  1068. [ 0.632][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18;
  1069. [ 0.632][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28;
  1070. [ 0.632][d][vo/gpu/d3d11] [ 29] vert_main();
  1071. [ 0.632][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
  1072. [ 0.632][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position;
  1073. [ 0.632][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27;
  1074. [ 0.632][d][vo/gpu/d3d11] [ 33] return stage_output;
  1075. [ 0.632][d][vo/gpu/d3d11] [ 34] }
  1076. [ 0.635][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  1077. [ 0.644][v][vo/gpu/d3d11] Compiled a fragment shader in 12536us
  1078. [ 0.644][v][vo/gpu/d3d11] shaderc: 3660us, SPIRV-Cross: 440us, D3DCompile: 8436us
  1079. [ 0.644][d][vo/gpu/d3d11] GLSL source:
  1080. [ 0.644][d][vo/gpu/d3d11] [ 1] #version 450
  1081. [ 0.644][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  1082. [ 0.644][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  1083. [ 0.644][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  1084. [ 0.644][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
  1085. [ 0.644][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
  1086. [ 0.644][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO {
  1087. [ 0.644][d][vo/gpu/d3d11] [ 8] layout(offset=0) vec2 texture_size0;
  1088. [ 0.644][d][vo/gpu/d3d11] [ 9] layout(offset=16) mat2 texture_rot0;
  1089. [ 0.644][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec2 texture_off0;
  1090. [ 0.644][d][vo/gpu/d3d11] [ 11] layout(offset=56) vec2 pixel_size0;
  1091. [ 0.644][d][vo/gpu/d3d11] [ 12] };
  1092. [ 0.644][d][vo/gpu/d3d11] [ 13] layout(binding=0) uniform sampler2D lut;
  1093. [ 0.644][d][vo/gpu/d3d11] [ 14] layout(binding=1) uniform sampler2D texture0;
  1094. [ 0.644][d][vo/gpu/d3d11] [ 15] void main() {
  1095. [ 0.644][d][vo/gpu/d3d11] [ 16] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
  1096. [ 0.644][d][vo/gpu/d3d11] [ 17] // upscaling plane 1
  1097. [ 0.644][d][vo/gpu/d3d11] [ 18] #undef tex
  1098. [ 0.644][d][vo/gpu/d3d11] [ 19] #undef texmap
  1099. [ 0.644][d][vo/gpu/d3d11] [ 20] #define tex texture0
  1100. [ 0.644][d][vo/gpu/d3d11] [ 21] #define texmap texmap0
  1101. [ 0.644][d][vo/gpu/d3d11] [ 22] vec2 pos = texcoord0;
  1102. [ 0.644][d][vo/gpu/d3d11] [ 23] vec2 size = texture_size0;
  1103. [ 0.644][d][vo/gpu/d3d11] [ 24] vec2 pt = pixel_size0;
  1104. [ 0.644][d][vo/gpu/d3d11] [ 25] // first pass
  1105. [ 0.644][d][vo/gpu/d3d11] [ 26] color = vec4(0.0);
  1106. [ 0.645][d][vo/gpu/d3d11] [ 27] {
  1107. [ 0.645][d][vo/gpu/d3d11] [ 28] vec2 dir = vec2(0.0, 1.0);
  1108. [ 0.645][d][vo/gpu/d3d11] [ 29] pt *= dir;
  1109. [ 0.645][d][vo/gpu/d3d11] [ 30] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
  1110. [ 0.645][d][vo/gpu/d3d11] [ 31] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
  1111. [ 0.645][d][vo/gpu/d3d11] [ 32] vec4 c;
  1112. [ 0.645][d][vo/gpu/d3d11] [ 33] float ypos = LUT_POS(fcoord, 64.0);
  1113. [ 0.645][d][vo/gpu/d3d11] [ 34] float weights[6];
  1114. [ 0.645][d][vo/gpu/d3d11] [ 35] c = texture(lut, vec2(0.250000, ypos));
  1115. [ 0.645][d][vo/gpu/d3d11] [ 36] weights[0] = c[0];
  1116. [ 0.645][d][vo/gpu/d3d11] [ 37] weights[1] = c[1];
  1117. [ 0.645][d][vo/gpu/d3d11] [ 38] weights[2] = c[2];
  1118. [ 0.645][d][vo/gpu/d3d11] [ 39] weights[3] = c[3];
  1119. [ 0.645][d][vo/gpu/d3d11] [ 40] c = texture(lut, vec2(0.750000, ypos));
  1120. [ 0.645][d][vo/gpu/d3d11] [ 41] weights[4] = c[0];
  1121. [ 0.645][d][vo/gpu/d3d11] [ 42] weights[5] = c[1];
  1122. [ 0.645][d][vo/gpu/d3d11] [ 43] // scaler samples
  1123. [ 0.645][d][vo/gpu/d3d11] [ 44] c = texture(tex, base + pt * vec2(0.0));
  1124. [ 0.645][d][vo/gpu/d3d11] [ 45] color += vec4(weights[0]) * c;
  1125. [ 0.645][d][vo/gpu/d3d11] [ 46] c = texture(tex, base + pt * vec2(1.0));
  1126. [ 0.645][d][vo/gpu/d3d11] [ 47] color += vec4(weights[1]) * c;
  1127. [ 0.645][d][vo/gpu/d3d11] [ 48] c = texture(tex, base + pt * vec2(2.0));
  1128. [ 0.645][d][vo/gpu/d3d11] [ 49] color += vec4(weights[2]) * c;
  1129. [ 0.645][d][vo/gpu/d3d11] [ 50] c = texture(tex, base + pt * vec2(3.0));
  1130. [ 0.645][d][vo/gpu/d3d11] [ 51] color += vec4(weights[3]) * c;
  1131. [ 0.645][d][vo/gpu/d3d11] [ 52] c = texture(tex, base + pt * vec2(4.0));
  1132. [ 0.645][d][vo/gpu/d3d11] [ 53] color += vec4(weights[4]) * c;
  1133. [ 0.645][d][vo/gpu/d3d11] [ 54] c = texture(tex, base + pt * vec2(5.0));
  1134. [ 0.645][d][vo/gpu/d3d11] [ 55] color += vec4(weights[5]) * c;
  1135. [ 0.645][d][vo/gpu/d3d11] [ 56] }
  1136. [ 0.645][d][vo/gpu/d3d11] [ 57] color *= 1.000000;
  1137. [ 0.645][d][vo/gpu/d3d11] [ 58] out_color = color;
  1138. [ 0.645][d][vo/gpu/d3d11] [ 59] }
  1139. [ 0.645][d][vo/gpu/d3d11] HLSL source:
  1140. [ 0.645][d][vo/gpu/d3d11] [ 1] cbuffer _21_23 : register(b0)
  1141. [ 0.645][d][vo/gpu/d3d11] [ 2] {
  1142. [ 0.645][d][vo/gpu/d3d11] [ 3] float2 _23_m0 : packoffset(c0);
  1143. [ 0.645][d][vo/gpu/d3d11] [ 4] row_major float2x2 _23_m1 : packoffset(c1);
  1144. [ 0.645][d][vo/gpu/d3d11] [ 5] float2 _23_m2 : packoffset(c3);
  1145. [ 0.645][d][vo/gpu/d3d11] [ 6] float2 _23_m3 : packoffset(c3.z);
  1146. [ 0.645][d][vo/gpu/d3d11] [ 7] };
  1147. [ 0.645][d][vo/gpu/d3d11] [ 8]
  1148. [ 0.645][d][vo/gpu/d3d11] [ 9] Texture2D<float4> _70 : register(t0);
  1149. [ 0.645][d][vo/gpu/d3d11] [ 10] SamplerState __70_sampler : register(s0);
  1150. [ 0.645][d][vo/gpu/d3d11] [ 11] Texture2D<float4> _112 : register(t1);
  1151. [ 0.645][d][vo/gpu/d3d11] [ 12] SamplerState __112_sampler : register(s1);
  1152. [ 0.645][d][vo/gpu/d3d11] [ 13]
  1153. [ 0.645][d][vo/gpu/d3d11] [ 14] static float2 _17;
  1154. [ 0.645][d][vo/gpu/d3d11] [ 15] static float4 _202;
  1155. [ 0.645][d][vo/gpu/d3d11] [ 16]
  1156. [ 0.645][d][vo/gpu/d3d11] [ 17] struct SPIRV_Cross_Input
  1157. [ 0.645][d][vo/gpu/d3d11] [ 18] {
  1158. [ 0.645][d][vo/gpu/d3d11] [ 19] float2 _17 : TEXCOORD1;
  1159. [ 0.645][d][vo/gpu/d3d11] [ 20] };
  1160. [ 0.645][d][vo/gpu/d3d11] [ 21]
  1161. [ 0.645][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Output
  1162. [ 0.645][d][vo/gpu/d3d11] [ 23] {
  1163. [ 0.645][d][vo/gpu/d3d11] [ 24] float4 _202 : SV_Target0;
  1164. [ 0.645][d][vo/gpu/d3d11] [ 25] };
  1165. [ 0.645][d][vo/gpu/d3d11] [ 26]
  1166. [ 0.645][d][vo/gpu/d3d11] [ 27] void frag_main()
  1167. [ 0.645][d][vo/gpu/d3d11] [ 28] {
  1168. [ 0.645][d][vo/gpu/d3d11] [ 29] float2 _38 = _23_m3 * float2(0.0f, 1.0f);
  1169. [ 0.645][d][vo/gpu/d3d11] [ 30] float2 _47 = frac((_17 * _23_m0) - 0.5f.xx);
  1170. [ 0.645][d][vo/gpu/d3d11] [ 31] float _49 = _47.y;
  1171. [ 0.645][d][vo/gpu/d3d11] [ 32] float2 _59 = _23_m3 * float2(0.0f, 2.0f);
  1172. [ 0.645][d][vo/gpu/d3d11] [ 33] float2 _60 = (_17 - (_38 * _49)) - _59;
  1173. [ 0.645][d][vo/gpu/d3d11] [ 34] float _65 = lerp(0.0078125f, 0.9921875f, _49);
  1174. [ 0.645][d][vo/gpu/d3d11] [ 35] float4 _75 = _70.Sample(__70_sampler, float2(0.25f, _65));
  1175. [ 0.645][d][vo/gpu/d3d11] [ 36] float4 _103 = _70.Sample(__70_sampler, float2(0.75f, _65));
  1176. [ 0.645][d][vo/gpu/d3d11] [ 37] _202 = ((((((_75.x.xxxx * _112.Sample(__112_sampler, _60)) + (_75.y.xxxx * _112.Sample(__112_sampler, _60 + _38))) + (_75.z.xxxx * _112.Sample(__112_sampler, _60 + _59))) + (_75.w.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(0.0f, 3.0f))))) + (_103.x.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(0.0f, 4.0f))))) + (_103.y.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(0.0f, 5.0f))))) * 1.0f;
  1177. [ 0.645][d][vo/gpu/d3d11] [ 38] }
  1178. [ 0.645][d][vo/gpu/d3d11] [ 39]
  1179. [ 0.645][d][vo/gpu/d3d11] [ 40] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  1180. [ 0.645][d][vo/gpu/d3d11] [ 41] {
  1181. [ 0.645][d][vo/gpu/d3d11] [ 42] _17 = stage_input._17;
  1182. [ 0.645][d][vo/gpu/d3d11] [ 43] frag_main();
  1183. [ 0.645][d][vo/gpu/d3d11] [ 44] SPIRV_Cross_Output stage_output;
  1184. [ 0.645][d][vo/gpu/d3d11] [ 45] stage_output._202 = _202;
  1185. [ 0.645][d][vo/gpu/d3d11] [ 46] return stage_output;
  1186. [ 0.645][d][vo/gpu/d3d11] [ 47] }
  1187. [ 0.645][d][vo/gpu] Resizing texture: 1920x1080
  1188. [ 0.647][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  1189. [ 0.649][v][vo/gpu/d3d11] Compiled a vertex shader in 3245us
  1190. [ 0.649][v][vo/gpu/d3d11] shaderc: 1572us, SPIRV-Cross: 87us, D3DCompile: 1586us
  1191. [ 0.649][d][vo/gpu/d3d11] GLSL source:
  1192. [ 0.649][d][vo/gpu/d3d11] [ 1] #version 450
  1193. [ 0.649][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  1194. [ 0.649][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  1195. [ 0.649][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  1196. [ 0.649][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
  1197. [ 0.649][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
  1198. [ 0.649][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
  1199. [ 0.649][d][vo/gpu/d3d11] [ 8] void main() {
  1200. [ 0.649][d][vo/gpu/d3d11] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
  1201. [ 0.649][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
  1202. [ 0.649][d][vo/gpu/d3d11] [ 11] }
  1203. [ 0.649][d][vo/gpu/d3d11] HLSL source:
  1204. [ 0.649][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
  1205. [ 0.649][d][vo/gpu/d3d11] [ 2] static float2 _18;
  1206. [ 0.649][d][vo/gpu/d3d11] [ 3] static float2 _27;
  1207. [ 0.649][d][vo/gpu/d3d11] [ 4] static float2 _28;
  1208. [ 0.649][d][vo/gpu/d3d11] [ 5]
  1209. [ 0.649][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input
  1210. [ 0.649][d][vo/gpu/d3d11] [ 7] {
  1211. [ 0.649][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0;
  1212. [ 0.649][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1;
  1213. [ 0.649][d][vo/gpu/d3d11] [ 10] };
  1214. [ 0.649][d][vo/gpu/d3d11] [ 11]
  1215. [ 0.649][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
  1216. [ 0.649][d][vo/gpu/d3d11] [ 13] {
  1217. [ 0.649][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1;
  1218. [ 0.649][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position;
  1219. [ 0.649][d][vo/gpu/d3d11] [ 16] };
  1220. [ 0.649][d][vo/gpu/d3d11] [ 17]
  1221. [ 0.649][d][vo/gpu/d3d11] [ 18] void vert_main()
  1222. [ 0.649][d][vo/gpu/d3d11] [ 19] {
  1223. [ 0.649][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f);
  1224. [ 0.649][d][vo/gpu/d3d11] [ 21] _27 = _28;
  1225. [ 0.649][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y;
  1226. [ 0.649][d][vo/gpu/d3d11] [ 23] }
  1227. [ 0.649][d][vo/gpu/d3d11] [ 24]
  1228. [ 0.649][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  1229. [ 0.649][d][vo/gpu/d3d11] [ 26] {
  1230. [ 0.649][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18;
  1231. [ 0.649][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28;
  1232. [ 0.649][d][vo/gpu/d3d11] [ 29] vert_main();
  1233. [ 0.649][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
  1234. [ 0.649][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position;
  1235. [ 0.649][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27;
  1236. [ 0.649][d][vo/gpu/d3d11] [ 33] return stage_output;
  1237. [ 0.649][d][vo/gpu/d3d11] [ 34] }
  1238. [ 0.653][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  1239. [ 0.661][v][vo/gpu/d3d11] Compiled a fragment shader in 11600us
  1240. [ 0.661][v][vo/gpu/d3d11] shaderc: 3741us, SPIRV-Cross: 440us, D3DCompile: 7419us
  1241. [ 0.661][d][vo/gpu/d3d11] GLSL source:
  1242. [ 0.661][d][vo/gpu/d3d11] [ 1] #version 450
  1243. [ 0.661][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  1244. [ 0.661][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  1245. [ 0.661][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  1246. [ 0.661][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
  1247. [ 0.661][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
  1248. [ 0.661][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO {
  1249. [ 0.661][d][vo/gpu/d3d11] [ 8] layout(offset=0) vec2 texture_size0;
  1250. [ 0.661][d][vo/gpu/d3d11] [ 9] layout(offset=16) mat2 texture_rot0;
  1251. [ 0.661][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec2 texture_off0;
  1252. [ 0.661][d][vo/gpu/d3d11] [ 11] layout(offset=56) vec2 pixel_size0;
  1253. [ 0.661][d][vo/gpu/d3d11] [ 12] };
  1254. [ 0.661][d][vo/gpu/d3d11] [ 13] layout(binding=0) uniform sampler2D lut;
  1255. [ 0.661][d][vo/gpu/d3d11] [ 14] layout(binding=1) uniform sampler2D texture0;
  1256. [ 0.661][d][vo/gpu/d3d11] [ 15] void main() {
  1257. [ 0.661][d][vo/gpu/d3d11] [ 16] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
  1258. [ 0.661][d][vo/gpu/d3d11] [ 17] #undef tex
  1259. [ 0.661][d][vo/gpu/d3d11] [ 18] #undef texmap
  1260. [ 0.661][d][vo/gpu/d3d11] [ 19] #define tex texture0
  1261. [ 0.661][d][vo/gpu/d3d11] [ 20] #define texmap texmap0
  1262. [ 0.661][d][vo/gpu/d3d11] [ 21] vec2 pos = texcoord0;
  1263. [ 0.661][d][vo/gpu/d3d11] [ 22] vec2 size = texture_size0;
  1264. [ 0.661][d][vo/gpu/d3d11] [ 23] vec2 pt = pixel_size0;
  1265. [ 0.661][d][vo/gpu/d3d11] [ 24] color = vec4(0.0);
  1266. [ 0.661][d][vo/gpu/d3d11] [ 25] {
  1267. [ 0.661][d][vo/gpu/d3d11] [ 26] vec2 dir = vec2(1.0, 0.0);
  1268. [ 0.661][d][vo/gpu/d3d11] [ 27] pt *= dir;
  1269. [ 0.661][d][vo/gpu/d3d11] [ 28] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
  1270. [ 0.661][d][vo/gpu/d3d11] [ 29] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
  1271. [ 0.661][d][vo/gpu/d3d11] [ 30] vec4 c;
  1272. [ 0.661][d][vo/gpu/d3d11] [ 31] float ypos = LUT_POS(fcoord, 64.0);
  1273. [ 0.661][d][vo/gpu/d3d11] [ 32] float weights[6];
  1274. [ 0.661][d][vo/gpu/d3d11] [ 33] c = texture(lut, vec2(0.250000, ypos));
  1275. [ 0.661][d][vo/gpu/d3d11] [ 34] weights[0] = c[0];
  1276. [ 0.661][d][vo/gpu/d3d11] [ 35] weights[1] = c[1];
  1277. [ 0.661][d][vo/gpu/d3d11] [ 36] weights[2] = c[2];
  1278. [ 0.661][d][vo/gpu/d3d11] [ 37] weights[3] = c[3];
  1279. [ 0.661][d][vo/gpu/d3d11] [ 38] c = texture(lut, vec2(0.750000, ypos));
  1280. [ 0.661][d][vo/gpu/d3d11] [ 39] weights[4] = c[0];
  1281. [ 0.661][d][vo/gpu/d3d11] [ 40] weights[5] = c[1];
  1282. [ 0.661][d][vo/gpu/d3d11] [ 41] // scaler samples
  1283. [ 0.661][d][vo/gpu/d3d11] [ 42] c = texture(tex, base + pt * vec2(0.0));
  1284. [ 0.661][d][vo/gpu/d3d11] [ 43] color += vec4(weights[0]) * c;
  1285. [ 0.661][d][vo/gpu/d3d11] [ 44] c = texture(tex, base + pt * vec2(1.0));
  1286. [ 0.661][d][vo/gpu/d3d11] [ 45] color += vec4(weights[1]) * c;
  1287. [ 0.661][d][vo/gpu/d3d11] [ 46] c = texture(tex, base + pt * vec2(2.0));
  1288. [ 0.661][d][vo/gpu/d3d11] [ 47] color += vec4(weights[2]) * c;
  1289. [ 0.661][d][vo/gpu/d3d11] [ 48] c = texture(tex, base + pt * vec2(3.0));
  1290. [ 0.661][d][vo/gpu/d3d11] [ 49] color += vec4(weights[3]) * c;
  1291. [ 0.661][d][vo/gpu/d3d11] [ 50] c = texture(tex, base + pt * vec2(4.0));
  1292. [ 0.661][d][vo/gpu/d3d11] [ 51] color += vec4(weights[4]) * c;
  1293. [ 0.661][d][vo/gpu/d3d11] [ 52] c = texture(tex, base + pt * vec2(5.0));
  1294. [ 0.661][d][vo/gpu/d3d11] [ 53] color += vec4(weights[5]) * c;
  1295. [ 0.661][d][vo/gpu/d3d11] [ 54] }
  1296. [ 0.661][d][vo/gpu/d3d11] [ 55] color.b = 0.000000;
  1297. [ 0.661][d][vo/gpu/d3d11] [ 56] color.a = 1.000000;
  1298. [ 0.661][d][vo/gpu/d3d11] [ 57] out_color = color;
  1299. [ 0.661][d][vo/gpu/d3d11] [ 58] }
  1300. [ 0.661][d][vo/gpu/d3d11] HLSL source:
  1301. [ 0.661][d][vo/gpu/d3d11] [ 1] cbuffer _21_23 : register(b0)
  1302. [ 0.661][d][vo/gpu/d3d11] [ 2] {
  1303. [ 0.661][d][vo/gpu/d3d11] [ 3] float2 _23_m0 : packoffset(c0);
  1304. [ 0.661][d][vo/gpu/d3d11] [ 4] row_major float2x2 _23_m1 : packoffset(c1);
  1305. [ 0.661][d][vo/gpu/d3d11] [ 5] float2 _23_m2 : packoffset(c3);
  1306. [ 0.661][d][vo/gpu/d3d11] [ 6] float2 _23_m3 : packoffset(c3.z);
  1307. [ 0.661][d][vo/gpu/d3d11] [ 7] };
  1308. [ 0.661][d][vo/gpu/d3d11] [ 8]
  1309. [ 0.661][d][vo/gpu/d3d11] [ 9] Texture2D<float4> _70 : register(t0);
  1310. [ 0.661][d][vo/gpu/d3d11] [ 10] SamplerState __70_sampler : register(s0);
  1311. [ 0.661][d][vo/gpu/d3d11] [ 11] Texture2D<float4> _112 : register(t1);
  1312. [ 0.661][d][vo/gpu/d3d11] [ 12] SamplerState __112_sampler : register(s1);
  1313. [ 0.661][d][vo/gpu/d3d11] [ 13]
  1314. [ 0.661][d][vo/gpu/d3d11] [ 14] static float2 _17;
  1315. [ 0.661][d][vo/gpu/d3d11] [ 15] static float4 _202;
  1316. [ 0.661][d][vo/gpu/d3d11] [ 16]
  1317. [ 0.661][d][vo/gpu/d3d11] [ 17] struct SPIRV_Cross_Input
  1318. [ 0.661][d][vo/gpu/d3d11] [ 18] {
  1319. [ 0.661][d][vo/gpu/d3d11] [ 19] float2 _17 : TEXCOORD1;
  1320. [ 0.661][d][vo/gpu/d3d11] [ 20] };
  1321. [ 0.661][d][vo/gpu/d3d11] [ 21]
  1322. [ 0.661][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Output
  1323. [ 0.661][d][vo/gpu/d3d11] [ 23] {
  1324. [ 0.661][d][vo/gpu/d3d11] [ 24] float4 _202 : SV_Target0;
  1325. [ 0.661][d][vo/gpu/d3d11] [ 25] };
  1326. [ 0.661][d][vo/gpu/d3d11] [ 26]
  1327. [ 0.661][d][vo/gpu/d3d11] [ 27] void frag_main()
  1328. [ 0.661][d][vo/gpu/d3d11] [ 28] {
  1329. [ 0.661][d][vo/gpu/d3d11] [ 29] float2 _38 = _23_m3 * float2(1.0f, 0.0f);
  1330. [ 0.661][d][vo/gpu/d3d11] [ 30] float2 _47 = frac((_17 * _23_m0) - 0.5f.xx);
  1331. [ 0.661][d][vo/gpu/d3d11] [ 31] float _49 = _47.x;
  1332. [ 0.661][d][vo/gpu/d3d11] [ 32] float2 _59 = _23_m3 * float2(2.0f, 0.0f);
  1333. [ 0.661][d][vo/gpu/d3d11] [ 33] float2 _60 = (_17 - (_38 * _49)) - _59;
  1334. [ 0.661][d][vo/gpu/d3d11] [ 34] float _65 = lerp(0.0078125f, 0.9921875f, _49);
  1335. [ 0.661][d][vo/gpu/d3d11] [ 35] float4 _75 = _70.Sample(__70_sampler, float2(0.25f, _65));
  1336. [ 0.661][d][vo/gpu/d3d11] [ 36] float4 _103 = _70.Sample(__70_sampler, float2(0.75f, _65));
  1337. [ 0.661][d][vo/gpu/d3d11] [ 37] float4 _217 = (((((_75.x.xxxx * _112.Sample(__112_sampler, _60)) + (_75.y.xxxx * _112.Sample(__112_sampler, _60 + _38))) + (_75.z.xxxx * _112.Sample(__112_sampler, _60 + _59))) + (_75.w.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(3.0f, 0.0f))))) + (_103.x.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(4.0f, 0.0f))))) + (_103.y.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(5.0f, 0.0f))));
  1338. [ 0.661][d][vo/gpu/d3d11] [ 38] _217.z = 0.0f;
  1339. [ 0.661][d][vo/gpu/d3d11] [ 39] float4 _219 = _217;
  1340. [ 0.661][d][vo/gpu/d3d11] [ 40] _219.w = 1.0f;
  1341. [ 0.661][d][vo/gpu/d3d11] [ 41] _202 = _219;
  1342. [ 0.661][d][vo/gpu/d3d11] [ 42] }
  1343. [ 0.661][d][vo/gpu/d3d11] [ 43]
  1344. [ 0.661][d][vo/gpu/d3d11] [ 44] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  1345. [ 0.661][d][vo/gpu/d3d11] [ 45] {
  1346. [ 0.661][d][vo/gpu/d3d11] [ 46] _17 = stage_input._17;
  1347. [ 0.661][d][vo/gpu/d3d11] [ 47] frag_main();
  1348. [ 0.661][d][vo/gpu/d3d11] [ 48] SPIRV_Cross_Output stage_output;
  1349. [ 0.662][d][vo/gpu/d3d11] [ 49] stage_output._202 = _202;
  1350. [ 0.662][d][vo/gpu/d3d11] [ 50] return stage_output;
  1351. [ 0.662][d][vo/gpu/d3d11] [ 51] }
  1352. [ 0.662][d][vo/gpu] Resizing texture: 1920x1080
  1353. [ 0.664][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  1354. [ 0.666][v][vo/gpu/d3d11] Compiled a vertex shader in 3422us
  1355. [ 0.666][v][vo/gpu/d3d11] shaderc: 1587us, SPIRV-Cross: 100us, D3DCompile: 1735us
  1356. [ 0.666][d][vo/gpu/d3d11] GLSL source:
  1357. [ 0.666][d][vo/gpu/d3d11] [ 1] #version 450
  1358. [ 0.666][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  1359. [ 0.666][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  1360. [ 0.666][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  1361. [ 0.666][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
  1362. [ 0.666][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
  1363. [ 0.666][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
  1364. [ 0.666][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec2 vertex_texcoord1;
  1365. [ 0.666][d][vo/gpu/d3d11] [ 9] layout(location=2) out vec2 texcoord1;
  1366. [ 0.666][d][vo/gpu/d3d11] [ 10] void main() {
  1367. [ 0.666][d][vo/gpu/d3d11] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0);
  1368. [ 0.666][d][vo/gpu/d3d11] [ 12] texcoord0 = vertex_texcoord0;
  1369. [ 0.666][d][vo/gpu/d3d11] [ 13] texcoord1 = vertex_texcoord1;
  1370. [ 0.666][d][vo/gpu/d3d11] [ 14] }
  1371. [ 0.666][d][vo/gpu/d3d11] HLSL source:
  1372. [ 0.666][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
  1373. [ 0.666][d][vo/gpu/d3d11] [ 2] static float2 _18;
  1374. [ 0.666][d][vo/gpu/d3d11] [ 3] static float2 _27;
  1375. [ 0.666][d][vo/gpu/d3d11] [ 4] static float2 _28;
  1376. [ 0.666][d][vo/gpu/d3d11] [ 5] static float2 _30;
  1377. [ 0.666][d][vo/gpu/d3d11] [ 6] static float2 _31;
  1378. [ 0.666][d][vo/gpu/d3d11] [ 7]
  1379. [ 0.666][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input
  1380. [ 0.666][d][vo/gpu/d3d11] [ 9] {
  1381. [ 0.666][d][vo/gpu/d3d11] [ 10] float2 _18 : TEXCOORD0;
  1382. [ 0.666][d][vo/gpu/d3d11] [ 11] float2 _28 : TEXCOORD1;
  1383. [ 0.666][d][vo/gpu/d3d11] [ 12] float2 _31 : TEXCOORD2;
  1384. [ 0.666][d][vo/gpu/d3d11] [ 13] };
  1385. [ 0.666][d][vo/gpu/d3d11] [ 14]
  1386. [ 0.666][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
  1387. [ 0.666][d][vo/gpu/d3d11] [ 16] {
  1388. [ 0.666][d][vo/gpu/d3d11] [ 17] float2 _27 : TEXCOORD1;
  1389. [ 0.666][d][vo/gpu/d3d11] [ 18] float2 _30 : TEXCOORD2;
  1390. [ 0.666][d][vo/gpu/d3d11] [ 19] float4 gl_Position : SV_Position;
  1391. [ 0.666][d][vo/gpu/d3d11] [ 20] };
  1392. [ 0.666][d][vo/gpu/d3d11] [ 21]
  1393. [ 0.666][d][vo/gpu/d3d11] [ 22] void vert_main()
  1394. [ 0.666][d][vo/gpu/d3d11] [ 23] {
  1395. [ 0.666][d][vo/gpu/d3d11] [ 24] gl_Position = float4(_18, 1.0f, 1.0f);
  1396. [ 0.666][d][vo/gpu/d3d11] [ 25] _27 = _28;
  1397. [ 0.666][d][vo/gpu/d3d11] [ 26] _30 = _31;
  1398. [ 0.666][d][vo/gpu/d3d11] [ 27] gl_Position.y = -gl_Position.y;
  1399. [ 0.666][d][vo/gpu/d3d11] [ 28] }
  1400. [ 0.666][d][vo/gpu/d3d11] [ 29]
  1401. [ 0.666][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  1402. [ 0.666][d][vo/gpu/d3d11] [ 31] {
  1403. [ 0.666][d][vo/gpu/d3d11] [ 32] _18 = stage_input._18;
  1404. [ 0.666][d][vo/gpu/d3d11] [ 33] _28 = stage_input._28;
  1405. [ 0.666][d][vo/gpu/d3d11] [ 34] _31 = stage_input._31;
  1406. [ 0.666][d][vo/gpu/d3d11] [ 35] vert_main();
  1407. [ 0.666][d][vo/gpu/d3d11] [ 36] SPIRV_Cross_Output stage_output;
  1408. [ 0.666][d][vo/gpu/d3d11] [ 37] stage_output.gl_Position = gl_Position;
  1409. [ 0.666][d][vo/gpu/d3d11] [ 38] stage_output._27 = _27;
  1410. [ 0.666][d][vo/gpu/d3d11] [ 39] stage_output._30 = _30;
  1411. [ 0.666][d][vo/gpu/d3d11] [ 40] return stage_output;
  1412. [ 0.666][d][vo/gpu/d3d11] [ 41] }
  1413. [ 0.669][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  1414. [ 0.675][v][vo/gpu/d3d11] Compiled a fragment shader in 8610us
  1415. [ 0.675][v][vo/gpu/d3d11] shaderc: 2665us, SPIRV-Cross: 308us, D3DCompile: 5637us
  1416. [ 0.675][d][vo/gpu/d3d11] GLSL source:
  1417. [ 0.675][d][vo/gpu/d3d11] [ 1] #version 450
  1418. [ 0.675][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  1419. [ 0.675][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  1420. [ 0.675][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  1421. [ 0.675][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
  1422. [ 0.675][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
  1423. [ 0.675][d][vo/gpu/d3d11] [ 7] layout(location=2) in vec2 texcoord1;
  1424. [ 0.675][d][vo/gpu/d3d11] [ 8] layout(std140, binding=0) uniform UBO {
  1425. [ 0.675][d][vo/gpu/d3d11] [ 9] layout(offset=0) mat3 colormatrix;
  1426. [ 0.675][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec3 colormatrix_c;
  1427. [ 0.675][d][vo/gpu/d3d11] [ 11] layout(offset=64) vec2 texture_size0;
  1428. [ 0.675][d][vo/gpu/d3d11] [ 12] layout(offset=80) mat2 texture_rot0;
  1429. [ 0.675][d][vo/gpu/d3d11] [ 13] layout(offset=112) vec2 texture_off0;
  1430. [ 0.675][d][vo/gpu/d3d11] [ 14] layout(offset=120) vec2 pixel_size0;
  1431. [ 0.675][d][vo/gpu/d3d11] [ 15] layout(offset=128) vec2 texture_size1;
  1432. [ 0.675][d][vo/gpu/d3d11] [ 16] layout(offset=144) mat2 texture_rot1;
  1433. [ 0.675][d][vo/gpu/d3d11] [ 17] layout(offset=176) vec2 texture_off1;
  1434. [ 0.675][d][vo/gpu/d3d11] [ 18] layout(offset=184) vec2 pixel_size1;
  1435. [ 0.675][d][vo/gpu/d3d11] [ 19] };
  1436. [ 0.675][d][vo/gpu/d3d11] [ 20] layout(binding=0) uniform sampler2D texture0;
  1437. [ 0.675][d][vo/gpu/d3d11] [ 21] layout(binding=1) uniform sampler2D texture1;
  1438. [ 0.675][d][vo/gpu/d3d11] [ 22] void main() {
  1439. [ 0.675][d][vo/gpu/d3d11] [ 23] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
  1440. [ 0.675][d][vo/gpu/d3d11] [ 24] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
  1441. [ 0.675][d][vo/gpu/d3d11] [ 25] color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;
  1442. [ 0.675][d][vo/gpu/d3d11] [ 26] color = color.rgbr;
  1443. [ 0.675][d][vo/gpu/d3d11] [ 27] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
  1444. [ 0.675][d][vo/gpu/d3d11] [ 28] color.a = 1.0;
  1445. [ 0.675][d][vo/gpu/d3d11] [ 29] // scaler pre-conversion
  1446. [ 0.675][d][vo/gpu/d3d11] [ 30] // linearize
  1447. [ 0.675][d][vo/gpu/d3d11] [ 31] color.rgb = clamp(color.rgb, 0.0, 1.0);
  1448. [ 0.675][d][vo/gpu/d3d11] [ 32] color.rgb = pow(color.rgb, vec3(2.4));
  1449. [ 0.675][d][vo/gpu/d3d11] [ 33] color.rgb *= vec3(1.0/1.000000);
  1450. [ 0.675][d][vo/gpu/d3d11] [ 34] // main scaling
  1451. [ 0.675][d][vo/gpu/d3d11] [ 35] out_color = color;
  1452. [ 0.675][d][vo/gpu/d3d11] [ 36] }
  1453. [ 0.675][d][vo/gpu/d3d11] HLSL source:
  1454. [ 0.675][d][vo/gpu/d3d11] [ 1] cbuffer _53_55 : register(b0)
  1455. [ 0.675][d][vo/gpu/d3d11] [ 2] {
  1456. [ 0.675][d][vo/gpu/d3d11] [ 3] row_major float3x3 _55_m0 : packoffset(c0);
  1457. [ 0.675][d][vo/gpu/d3d11] [ 4] float3 _55_m1 : packoffset(c3);
  1458. [ 0.675][d][vo/gpu/d3d11] [ 5] float2 _55_m2 : packoffset(c4);
  1459. [ 0.675][d][vo/gpu/d3d11] [ 6] row_major float2x2 _55_m3 : packoffset(c5);
  1460. [ 0.675][d][vo/gpu/d3d11] [ 7] float2 _55_m4 : packoffset(c7);
  1461. [ 0.675][d][vo/gpu/d3d11] [ 8] float2 _55_m5 : packoffset(c7.z);
  1462. [ 0.675][d][vo/gpu/d3d11] [ 9] float2 _55_m6 : packoffset(c8);
  1463. [ 0.675][d][vo/gpu/d3d11] [ 10] row_major float2x2 _55_m7 : packoffset(c9);
  1464. [ 0.675][d][vo/gpu/d3d11] [ 11] float2 _55_m8 : packoffset(c11);
  1465. [ 0.675][d][vo/gpu/d3d11] [ 12] float2 _55_m9 : packoffset(c11.z);
  1466. [ 0.675][d][vo/gpu/d3d11] [ 13] };
  1467. [ 0.675][d][vo/gpu/d3d11] [ 14]
  1468. [ 0.675][d][vo/gpu/d3d11] [ 15] Texture2D<float4> _16 : register(t0);
  1469. [ 0.675][d][vo/gpu/d3d11] [ 16] SamplerState __16_sampler : register(s0);
  1470. [ 0.675][d][vo/gpu/d3d11] [ 17] Texture2D<float4> _34 : register(t1);
  1471. [ 0.675][d][vo/gpu/d3d11] [ 18] SamplerState __34_sampler : register(s1);
  1472. [ 0.675][d][vo/gpu/d3d11] [ 19]
  1473. [ 0.675][d][vo/gpu/d3d11] [ 20] static float2 _20;
  1474. [ 0.675][d][vo/gpu/d3d11] [ 21] static float2 _36;
  1475. [ 0.675][d][vo/gpu/d3d11] [ 22] static float4 _98;
  1476. [ 0.675][d][vo/gpu/d3d11] [ 23]
  1477. [ 0.675][d][vo/gpu/d3d11] [ 24] struct SPIRV_Cross_Input
  1478. [ 0.675][d][vo/gpu/d3d11] [ 25] {
  1479. [ 0.675][d][vo/gpu/d3d11] [ 26] float2 _20 : TEXCOORD1;
  1480. [ 0.675][d][vo/gpu/d3d11] [ 27] float2 _36 : TEXCOORD2;
  1481. [ 0.675][d][vo/gpu/d3d11] [ 28] };
  1482. [ 0.675][d][vo/gpu/d3d11] [ 29]
  1483. [ 0.675][d][vo/gpu/d3d11] [ 30] struct SPIRV_Cross_Output
  1484. [ 0.675][d][vo/gpu/d3d11] [ 31] {
  1485. [ 0.675][d][vo/gpu/d3d11] [ 32] float4 _98 : SV_Target0;
  1486. [ 0.675][d][vo/gpu/d3d11] [ 33] };
  1487. [ 0.675][d][vo/gpu/d3d11] [ 34]
  1488. [ 0.675][d][vo/gpu/d3d11] [ 35] float4 _106;
  1489. [ 0.675][d][vo/gpu/d3d11] [ 36]
  1490. [ 0.675][d][vo/gpu/d3d11] [ 37] void frag_main()
  1491. [ 0.675][d][vo/gpu/d3d11] [ 38] {
  1492. [ 0.675][d][vo/gpu/d3d11] [ 39] float4 _101 = _106;
  1493. [ 0.675][d][vo/gpu/d3d11] [ 40] _101.x = _16.Sample(__16_sampler, _20).x;
  1494. [ 0.675][d][vo/gpu/d3d11] [ 41] float2 _45 = _34.Sample(__34_sampler, _36).xy * 1.0f;
  1495. [ 0.675][d][vo/gpu/d3d11] [ 42] float3 _72 = mul(float4(_101.x, _45.x, _45.y, _101.w).xyz, _55_m0) + _55_m1;
  1496. [ 0.675][d][vo/gpu/d3d11] [ 43] float4 _103 = float4(_72.x, _72.y, _72.z, _101.x);
  1497. [ 0.675][d][vo/gpu/d3d11] [ 44] _103.w = 1.0f;
  1498. [ 0.675][d][vo/gpu/d3d11] [ 45] float3 _88 = pow(clamp(_103.xyz, 0.0f.xxx, 1.0f.xxx).xyz, 2.400000095367431640625f.xxx);
  1499. [ 0.675][d][vo/gpu/d3d11] [ 46] _98 = float4(_88.x, _88.y, _88.z, _103.w);
  1500. [ 0.675][d][vo/gpu/d3d11] [ 47] }
  1501. [ 0.675][d][vo/gpu/d3d11] [ 48]
  1502. [ 0.675][d][vo/gpu/d3d11] [ 49] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  1503. [ 0.675][d][vo/gpu/d3d11] [ 50] {
  1504. [ 0.675][d][vo/gpu/d3d11] [ 51] _20 = stage_input._20;
  1505. [ 0.675][d][vo/gpu/d3d11] [ 52] _36 = stage_input._36;
  1506. [ 0.675][d][vo/gpu/d3d11] [ 53] frag_main();
  1507. [ 0.675][d][vo/gpu/d3d11] [ 54] SPIRV_Cross_Output stage_output;
  1508. [ 0.675][d][vo/gpu/d3d11] [ 55] stage_output._98 = _98;
  1509. [ 0.675][d][vo/gpu/d3d11] [ 56] return stage_output;
  1510. [ 0.675][d][vo/gpu/d3d11] [ 57] }
  1511. [ 0.676][d][vo/gpu] Resizing texture: 1920x337
  1512. [ 0.678][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  1513. [ 0.680][v][vo/gpu/d3d11] Compiled a vertex shader in 3207us
  1514. [ 0.680][v][vo/gpu/d3d11] shaderc: 1543us, SPIRV-Cross: 87us, D3DCompile: 1577us
  1515. [ 0.680][d][vo/gpu/d3d11] GLSL source:
  1516. [ 0.680][d][vo/gpu/d3d11] [ 1] #version 450
  1517. [ 0.680][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  1518. [ 0.680][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  1519. [ 0.680][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  1520. [ 0.680][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
  1521. [ 0.680][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
  1522. [ 0.680][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
  1523. [ 0.680][d][vo/gpu/d3d11] [ 8] void main() {
  1524. [ 0.680][d][vo/gpu/d3d11] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
  1525. [ 0.680][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
  1526. [ 0.680][d][vo/gpu/d3d11] [ 11] }
  1527. [ 0.680][d][vo/gpu/d3d11] HLSL source:
  1528. [ 0.680][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
  1529. [ 0.680][d][vo/gpu/d3d11] [ 2] static float2 _18;
  1530. [ 0.680][d][vo/gpu/d3d11] [ 3] static float2 _27;
  1531. [ 0.680][d][vo/gpu/d3d11] [ 4] static float2 _28;
  1532. [ 0.680][d][vo/gpu/d3d11] [ 5]
  1533. [ 0.680][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input
  1534. [ 0.680][d][vo/gpu/d3d11] [ 7] {
  1535. [ 0.680][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0;
  1536. [ 0.680][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1;
  1537. [ 0.680][d][vo/gpu/d3d11] [ 10] };
  1538. [ 0.680][d][vo/gpu/d3d11] [ 11]
  1539. [ 0.680][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
  1540. [ 0.680][d][vo/gpu/d3d11] [ 13] {
  1541. [ 0.680][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1;
  1542. [ 0.680][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position;
  1543. [ 0.680][d][vo/gpu/d3d11] [ 16] };
  1544. [ 0.680][d][vo/gpu/d3d11] [ 17]
  1545. [ 0.680][d][vo/gpu/d3d11] [ 18] void vert_main()
  1546. [ 0.680][d][vo/gpu/d3d11] [ 19] {
  1547. [ 0.680][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f);
  1548. [ 0.680][d][vo/gpu/d3d11] [ 21] _27 = _28;
  1549. [ 0.680][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y;
  1550. [ 0.680][d][vo/gpu/d3d11] [ 23] }
  1551. [ 0.680][d][vo/gpu/d3d11] [ 24]
  1552. [ 0.680][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  1553. [ 0.680][d][vo/gpu/d3d11] [ 26] {
  1554. [ 0.680][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18;
  1555. [ 0.680][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28;
  1556. [ 0.680][d][vo/gpu/d3d11] [ 29] vert_main();
  1557. [ 0.680][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
  1558. [ 0.680][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position;
  1559. [ 0.680][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27;
  1560. [ 0.680][d][vo/gpu/d3d11] [ 33] return stage_output;
  1561. [ 0.680][d][vo/gpu/d3d11] [ 34] }
  1562. [ 0.686][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  1563. [ 0.704][v][vo/gpu/d3d11] Compiled a fragment shader in 24379us
  1564. [ 0.704][v][vo/gpu/d3d11] shaderc: 6000us, SPIRV-Cross: 847us, D3DCompile: 17532us
  1565. [ 0.704][d][vo/gpu/d3d11] GLSL source:
  1566. [ 0.704][d][vo/gpu/d3d11] [ 1] #version 450
  1567. [ 0.704][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  1568. [ 0.704][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  1569. [ 0.704][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  1570. [ 0.704][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
  1571. [ 0.704][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
  1572. [ 0.704][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO {
  1573. [ 0.704][d][vo/gpu/d3d11] [ 8] layout(offset=0) vec2 texture_size0;
  1574. [ 0.704][d][vo/gpu/d3d11] [ 9] layout(offset=16) mat2 texture_rot0;
  1575. [ 0.704][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec2 texture_off0;
  1576. [ 0.704][d][vo/gpu/d3d11] [ 11] layout(offset=56) vec2 pixel_size0;
  1577. [ 0.704][d][vo/gpu/d3d11] [ 12] };
  1578. [ 0.704][d][vo/gpu/d3d11] [ 13] layout(binding=0) uniform sampler2D lut;
  1579. [ 0.704][d][vo/gpu/d3d11] [ 14] layout(binding=1) uniform sampler2D texture0;
  1580. [ 0.704][d][vo/gpu/d3d11] [ 15] void main() {
  1581. [ 0.704][d][vo/gpu/d3d11] [ 16] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
  1582. [ 0.704][d][vo/gpu/d3d11] [ 17] #undef tex
  1583. [ 0.704][d][vo/gpu/d3d11] [ 18] #undef texmap
  1584. [ 0.704][d][vo/gpu/d3d11] [ 19] #define tex texture0
  1585. [ 0.704][d][vo/gpu/d3d11] [ 20] #define texmap texmap0
  1586. [ 0.704][d][vo/gpu/d3d11] [ 21] vec2 pos = texcoord0;
  1587. [ 0.704][d][vo/gpu/d3d11] [ 22] vec2 size = texture_size0;
  1588. [ 0.704][d][vo/gpu/d3d11] [ 23] vec2 pt = pixel_size0;
  1589. [ 0.704][d][vo/gpu/d3d11] [ 24] // first pass
  1590. [ 0.704][d][vo/gpu/d3d11] [ 25] color = vec4(0.0);
  1591. [ 0.704][d][vo/gpu/d3d11] [ 26] {
  1592. [ 0.704][d][vo/gpu/d3d11] [ 27] vec2 dir = vec2(0.0, 1.0);
  1593. [ 0.704][d][vo/gpu/d3d11] [ 28] pt *= dir;
  1594. [ 0.704][d][vo/gpu/d3d11] [ 29] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
  1595. [ 0.704][d][vo/gpu/d3d11] [ 30] vec2 base = pos - fcoord * pt - pt * vec2(7.0);
  1596. [ 0.704][d][vo/gpu/d3d11] [ 31] vec4 c;
  1597. [ 0.705][d][vo/gpu/d3d11] [ 32] float ypos = LUT_POS(fcoord, 64.0);
  1598. [ 0.705][d][vo/gpu/d3d11] [ 33] float weights[16];
  1599. [ 0.705][d][vo/gpu/d3d11] [ 34] c = texture(lut, vec2(0.125000, ypos));
  1600. [ 0.705][d][vo/gpu/d3d11] [ 35] weights[0] = c[0];
  1601. [ 0.705][d][vo/gpu/d3d11] [ 36] weights[1] = c[1];
  1602. [ 0.705][d][vo/gpu/d3d11] [ 37] weights[2] = c[2];
  1603. [ 0.705][d][vo/gpu/d3d11] [ 38] weights[3] = c[3];
  1604. [ 0.705][d][vo/gpu/d3d11] [ 39] c = texture(lut, vec2(0.375000, ypos));
  1605. [ 0.705][d][vo/gpu/d3d11] [ 40] weights[4] = c[0];
  1606. [ 0.705][d][vo/gpu/d3d11] [ 41] weights[5] = c[1];
  1607. [ 0.705][d][vo/gpu/d3d11] [ 42] weights[6] = c[2];
  1608. [ 0.705][d][vo/gpu/d3d11] [ 43] weights[7] = c[3];
  1609. [ 0.705][d][vo/gpu/d3d11] [ 44] c = texture(lut, vec2(0.625000, ypos));
  1610. [ 0.705][d][vo/gpu/d3d11] [ 45] weights[8] = c[0];
  1611. [ 0.705][d][vo/gpu/d3d11] [ 46] weights[9] = c[1];
  1612. [ 0.705][d][vo/gpu/d3d11] [ 47] weights[10] = c[2];
  1613. [ 0.705][d][vo/gpu/d3d11] [ 48] weights[11] = c[3];
  1614. [ 0.705][d][vo/gpu/d3d11] [ 49] c = texture(lut, vec2(0.875000, ypos));
  1615. [ 0.705][d][vo/gpu/d3d11] [ 50] weights[12] = c[0];
  1616. [ 0.705][d][vo/gpu/d3d11] [ 51] weights[13] = c[1];
  1617. [ 0.705][d][vo/gpu/d3d11] [ 52] weights[14] = c[2];
  1618. [ 0.705][d][vo/gpu/d3d11] [ 53] weights[15] = c[3];
  1619. [ 0.705][d][vo/gpu/d3d11] [ 54] // scaler samples
  1620. [ 0.705][d][vo/gpu/d3d11] [ 55] c = texture(tex, base + pt * vec2(0.0));
  1621. [ 0.705][d][vo/gpu/d3d11] [ 56] color += vec4(weights[0]) * c;
  1622. [ 0.705][d][vo/gpu/d3d11] [ 57] c = texture(tex, base + pt * vec2(1.0));
  1623. [ 0.705][d][vo/gpu/d3d11] [ 58] color += vec4(weights[1]) * c;
  1624. [ 0.705][d][vo/gpu/d3d11] [ 59] c = texture(tex, base + pt * vec2(2.0));
  1625. [ 0.705][d][vo/gpu/d3d11] [ 60] color += vec4(weights[2]) * c;
  1626. [ 0.705][d][vo/gpu/d3d11] [ 61] c = texture(tex, base + pt * vec2(3.0));
  1627. [ 0.705][d][vo/gpu/d3d11] [ 62] color += vec4(weights[3]) * c;
  1628. [ 0.705][d][vo/gpu/d3d11] [ 63] c = texture(tex, base + pt * vec2(4.0));
  1629. [ 0.705][d][vo/gpu/d3d11] [ 64] color += vec4(weights[4]) * c;
  1630. [ 0.705][d][vo/gpu/d3d11] [ 65] c = texture(tex, base + pt * vec2(5.0));
  1631. [ 0.705][d][vo/gpu/d3d11] [ 66] color += vec4(weights[5]) * c;
  1632. [ 0.705][d][vo/gpu/d3d11] [ 67] c = texture(tex, base + pt * vec2(6.0));
  1633. [ 0.705][d][vo/gpu/d3d11] [ 68] color += vec4(weights[6]) * c;
  1634. [ 0.705][d][vo/gpu/d3d11] [ 69] c = texture(tex, base + pt * vec2(7.0));
  1635. [ 0.705][d][vo/gpu/d3d11] [ 70] color += vec4(weights[7]) * c;
  1636. [ 0.705][d][vo/gpu/d3d11] [ 71] c = texture(tex, base + pt * vec2(8.0));
  1637. [ 0.705][d][vo/gpu/d3d11] [ 72] color += vec4(weights[8]) * c;
  1638. [ 0.705][d][vo/gpu/d3d11] [ 73] c = texture(tex, base + pt * vec2(9.0));
  1639. [ 0.705][d][vo/gpu/d3d11] [ 74] color += vec4(weights[9]) * c;
  1640. [ 0.705][d][vo/gpu/d3d11] [ 75] c = texture(tex, base + pt * vec2(10.0));
  1641. [ 0.705][d][vo/gpu/d3d11] [ 76] color += vec4(weights[10]) * c;
  1642. [ 0.705][d][vo/gpu/d3d11] [ 77] c = texture(tex, base + pt * vec2(11.0));
  1643. [ 0.705][d][vo/gpu/d3d11] [ 78] color += vec4(weights[11]) * c;
  1644. [ 0.705][d][vo/gpu/d3d11] [ 79] c = texture(tex, base + pt * vec2(12.0));
  1645. [ 0.705][d][vo/gpu/d3d11] [ 80] color += vec4(weights[12]) * c;
  1646. [ 0.705][d][vo/gpu/d3d11] [ 81] c = texture(tex, base + pt * vec2(13.0));
  1647. [ 0.705][d][vo/gpu/d3d11] [ 82] color += vec4(weights[13]) * c;
  1648. [ 0.705][d][vo/gpu/d3d11] [ 83] c = texture(tex, base + pt * vec2(14.0));
  1649. [ 0.705][d][vo/gpu/d3d11] [ 84] color += vec4(weights[14]) * c;
  1650. [ 0.705][d][vo/gpu/d3d11] [ 85] c = texture(tex, base + pt * vec2(15.0));
  1651. [ 0.705][d][vo/gpu/d3d11] [ 86] color += vec4(weights[15]) * c;
  1652. [ 0.705][d][vo/gpu/d3d11] [ 87] }
  1653. [ 0.705][d][vo/gpu/d3d11] [ 88] color *= 1.000000;
  1654. [ 0.705][d][vo/gpu/d3d11] [ 89] out_color = color;
  1655. [ 0.705][d][vo/gpu/d3d11] [ 90] }
  1656. [ 0.705][d][vo/gpu/d3d11] HLSL source:
  1657. [ 0.705][d][vo/gpu/d3d11] [ 1] cbuffer _21_23 : register(b0)
  1658. [ 0.705][d][vo/gpu/d3d11] [ 2] {
  1659. [ 0.705][d][vo/gpu/d3d11] [ 3] float2 _23_m0 : packoffset(c0);
  1660. [ 0.705][d][vo/gpu/d3d11] [ 4] row_major float2x2 _23_m1 : packoffset(c1);
  1661. [ 0.705][d][vo/gpu/d3d11] [ 5] float2 _23_m2 : packoffset(c3);
  1662. [ 0.705][d][vo/gpu/d3d11] [ 6] float2 _23_m3 : packoffset(c3.z);
  1663. [ 0.705][d][vo/gpu/d3d11] [ 7] };
  1664. [ 0.705][d][vo/gpu/d3d11] [ 8]
  1665. [ 0.705][d][vo/gpu/d3d11] [ 9] Texture2D<float4> _70 : register(t0);
  1666. [ 0.705][d][vo/gpu/d3d11] [ 10] SamplerState __70_sampler : register(s0);
  1667. [ 0.705][d][vo/gpu/d3d11] [ 11] Texture2D<float4> _162 : register(t1);
  1668. [ 0.705][d][vo/gpu/d3d11] [ 12] SamplerState __162_sampler : register(s1);
  1669. [ 0.705][d][vo/gpu/d3d11] [ 13]
  1670. [ 0.705][d][vo/gpu/d3d11] [ 14] static float2 _17;
  1671. [ 0.705][d][vo/gpu/d3d11] [ 15] static float4 _402;
  1672. [ 0.705][d][vo/gpu/d3d11] [ 16]
  1673. [ 0.705][d][vo/gpu/d3d11] [ 17] struct SPIRV_Cross_Input
  1674. [ 0.705][d][vo/gpu/d3d11] [ 18] {
  1675. [ 0.705][d][vo/gpu/d3d11] [ 19] float2 _17 : TEXCOORD1;
  1676. [ 0.705][d][vo/gpu/d3d11] [ 20] };
  1677. [ 0.705][d][vo/gpu/d3d11] [ 21]
  1678. [ 0.705][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Output
  1679. [ 0.705][d][vo/gpu/d3d11] [ 23] {
  1680. [ 0.705][d][vo/gpu/d3d11] [ 24] float4 _402 : SV_Target0;
  1681. [ 0.705][d][vo/gpu/d3d11] [ 25] };
  1682. [ 0.705][d][vo/gpu/d3d11] [ 26]
  1683. [ 0.705][d][vo/gpu/d3d11] [ 27] void frag_main()
  1684. [ 0.705][d][vo/gpu/d3d11] [ 28] {
  1685. [ 0.705][d][vo/gpu/d3d11] [ 29] float2 _38 = _23_m3 * float2(0.0f, 1.0f);
  1686. [ 0.705][d][vo/gpu/d3d11] [ 30] float2 _47 = frac((_17 * _23_m0) - 0.5f.xx);
  1687. [ 0.705][d][vo/gpu/d3d11] [ 31] float _49 = _47.y;
  1688. [ 0.705][d][vo/gpu/d3d11] [ 32] float2 _59 = _23_m3 * float2(0.0f, 7.0f);
  1689. [ 0.705][d][vo/gpu/d3d11] [ 33] float2 _60 = (_17 - (_38 * _49)) - _59;
  1690. [ 0.705][d][vo/gpu/d3d11] [ 34] float _65 = lerp(0.0078125f, 0.9921875f, _49);
  1691. [ 0.705][d][vo/gpu/d3d11] [ 35] float4 _75 = _70.Sample(__70_sampler, float2(0.125f, _65));
  1692. [ 0.705][d][vo/gpu/d3d11] [ 36] float4 _103 = _70.Sample(__70_sampler, float2(0.375f, _65));
  1693. [ 0.705][d][vo/gpu/d3d11] [ 37] float4 _124 = _70.Sample(__70_sampler, float2(0.625f, _65));
  1694. [ 0.705][d][vo/gpu/d3d11] [ 38] float4 _145 = _70.Sample(__70_sampler, float2(0.875f, _65));
  1695. [ 0.705][d][vo/gpu/d3d11] [ 39] _402 = ((((((((((((((((_75.x.xxxx * _162.Sample(__162_sampler, _60)) + (_75.y.xxxx * _162.Sample(__162_sampler, _60 + _38))) + (_75.z.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 2.0f))))) + (_75.w.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 3.0f))))) + (_103.x.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 4.0f))))) + (_103.y.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 5.0f))))) + (_103.z.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 6.0f))))) + (_103.w.xxxx * _162.Sample(__162_sampler, _60 + _59))) + (_124.x.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 8.0f))))) + (_124.y.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 9.0f))))) + (_124.z.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 10.0f))))) + (_124.w.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 11.0f))))) + (_145.x.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 12.0f))))) + (_145.y.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 13.0f))))) + (_145.z.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 14.0f))))) + (_145.w.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(0.0f, 15.0f))))) * 1.0f;
  1696. [ 0.705][d][vo/gpu/d3d11] [ 40] }
  1697. [ 0.705][d][vo/gpu/d3d11] [ 41]
  1698. [ 0.705][d][vo/gpu/d3d11] [ 42] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  1699. [ 0.705][d][vo/gpu/d3d11] [ 43] {
  1700. [ 0.705][d][vo/gpu/d3d11] [ 44] _17 = stage_input._17;
  1701. [ 0.705][d][vo/gpu/d3d11] [ 45] frag_main();
  1702. [ 0.705][d][vo/gpu/d3d11] [ 46] SPIRV_Cross_Output stage_output;
  1703. [ 0.705][d][vo/gpu/d3d11] [ 47] stage_output._402 = _402;
  1704. [ 0.705][d][vo/gpu/d3d11] [ 48] return stage_output;
  1705. [ 0.705][d][vo/gpu/d3d11] [ 49] }
  1706. [ 0.705][d][vo/gpu] Resizing texture: 599x337
  1707. [ 0.707][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  1708. [ 0.709][v][vo/gpu/d3d11] Compiled a vertex shader in 3333us
  1709. [ 0.709][v][vo/gpu/d3d11] shaderc: 1609us, SPIRV-Cross: 93us, D3DCompile: 1631us
  1710. [ 0.709][d][vo/gpu/d3d11] GLSL source:
  1711. [ 0.709][d][vo/gpu/d3d11] [ 1] #version 450
  1712. [ 0.709][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  1713. [ 0.709][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  1714. [ 0.709][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  1715. [ 0.709][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
  1716. [ 0.709][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
  1717. [ 0.709][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
  1718. [ 0.709][d][vo/gpu/d3d11] [ 8] void main() {
  1719. [ 0.709][d][vo/gpu/d3d11] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
  1720. [ 0.709][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
  1721. [ 0.709][d][vo/gpu/d3d11] [ 11] }
  1722. [ 0.709][d][vo/gpu/d3d11] HLSL source:
  1723. [ 0.709][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
  1724. [ 0.709][d][vo/gpu/d3d11] [ 2] static float2 _18;
  1725. [ 0.709][d][vo/gpu/d3d11] [ 3] static float2 _27;
  1726. [ 0.709][d][vo/gpu/d3d11] [ 4] static float2 _28;
  1727. [ 0.709][d][vo/gpu/d3d11] [ 5]
  1728. [ 0.709][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input
  1729. [ 0.709][d][vo/gpu/d3d11] [ 7] {
  1730. [ 0.709][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0;
  1731. [ 0.709][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1;
  1732. [ 0.709][d][vo/gpu/d3d11] [ 10] };
  1733. [ 0.709][d][vo/gpu/d3d11] [ 11]
  1734. [ 0.709][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
  1735. [ 0.709][d][vo/gpu/d3d11] [ 13] {
  1736. [ 0.709][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1;
  1737. [ 0.709][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position;
  1738. [ 0.709][d][vo/gpu/d3d11] [ 16] };
  1739. [ 0.709][d][vo/gpu/d3d11] [ 17]
  1740. [ 0.709][d][vo/gpu/d3d11] [ 18] void vert_main()
  1741. [ 0.709][d][vo/gpu/d3d11] [ 19] {
  1742. [ 0.709][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f);
  1743. [ 0.709][d][vo/gpu/d3d11] [ 21] _27 = _28;
  1744. [ 0.709][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y;
  1745. [ 0.709][d][vo/gpu/d3d11] [ 23] }
  1746. [ 0.709][d][vo/gpu/d3d11] [ 24]
  1747. [ 0.709][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  1748. [ 0.709][d][vo/gpu/d3d11] [ 26] {
  1749. [ 0.709][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18;
  1750. [ 0.709][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28;
  1751. [ 0.709][d][vo/gpu/d3d11] [ 29] vert_main();
  1752. [ 0.709][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
  1753. [ 0.709][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position;
  1754. [ 0.709][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27;
  1755. [ 0.709][d][vo/gpu/d3d11] [ 33] return stage_output;
  1756. [ 0.709][d][vo/gpu/d3d11] [ 34] }
  1757. [ 0.715][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  1758. [ 0.732][v][vo/gpu/d3d11] Compiled a fragment shader in 22835us
  1759. [ 0.732][v][vo/gpu/d3d11] shaderc: 6020us, SPIRV-Cross: 841us, D3DCompile: 15974us
  1760. [ 0.732][d][vo/gpu/d3d11] GLSL source:
  1761. [ 0.732][d][vo/gpu/d3d11] [ 1] #version 450
  1762. [ 0.732][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  1763. [ 0.732][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  1764. [ 0.732][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  1765. [ 0.732][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
  1766. [ 0.732][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
  1767. [ 0.732][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO {
  1768. [ 0.732][d][vo/gpu/d3d11] [ 8] layout(offset=0) vec2 texture_size0;
  1769. [ 0.732][d][vo/gpu/d3d11] [ 9] layout(offset=16) mat2 texture_rot0;
  1770. [ 0.732][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec2 texture_off0;
  1771. [ 0.732][d][vo/gpu/d3d11] [ 11] layout(offset=56) vec2 pixel_size0;
  1772. [ 0.732][d][vo/gpu/d3d11] [ 12] };
  1773. [ 0.732][d][vo/gpu/d3d11] [ 13] layout(binding=0) uniform sampler2D lut;
  1774. [ 0.732][d][vo/gpu/d3d11] [ 14] layout(binding=1) uniform sampler2D texture0;
  1775. [ 0.732][d][vo/gpu/d3d11] [ 15] void main() {
  1776. [ 0.732][d][vo/gpu/d3d11] [ 16] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
  1777. [ 0.732][d][vo/gpu/d3d11] [ 17] #undef tex
  1778. [ 0.732][d][vo/gpu/d3d11] [ 18] #undef texmap
  1779. [ 0.732][d][vo/gpu/d3d11] [ 19] #define tex texture0
  1780. [ 0.732][d][vo/gpu/d3d11] [ 20] #define texmap texmap0
  1781. [ 0.732][d][vo/gpu/d3d11] [ 21] vec2 pos = texcoord0;
  1782. [ 0.732][d][vo/gpu/d3d11] [ 22] vec2 size = texture_size0;
  1783. [ 0.733][d][vo/gpu/d3d11] [ 23] vec2 pt = pixel_size0;
  1784. [ 0.733][d][vo/gpu/d3d11] [ 24] color = vec4(0.0);
  1785. [ 0.733][d][vo/gpu/d3d11] [ 25] {
  1786. [ 0.733][d][vo/gpu/d3d11] [ 26] vec2 dir = vec2(1.0, 0.0);
  1787. [ 0.733][d][vo/gpu/d3d11] [ 27] pt *= dir;
  1788. [ 0.733][d][vo/gpu/d3d11] [ 28] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
  1789. [ 0.733][d][vo/gpu/d3d11] [ 29] vec2 base = pos - fcoord * pt - pt * vec2(7.0);
  1790. [ 0.733][d][vo/gpu/d3d11] [ 30] vec4 c;
  1791. [ 0.733][d][vo/gpu/d3d11] [ 31] float ypos = LUT_POS(fcoord, 64.0);
  1792. [ 0.733][d][vo/gpu/d3d11] [ 32] float weights[16];
  1793. [ 0.733][d][vo/gpu/d3d11] [ 33] c = texture(lut, vec2(0.125000, ypos));
  1794. [ 0.733][d][vo/gpu/d3d11] [ 34] weights[0] = c[0];
  1795. [ 0.733][d][vo/gpu/d3d11] [ 35] weights[1] = c[1];
  1796. [ 0.733][d][vo/gpu/d3d11] [ 36] weights[2] = c[2];
  1797. [ 0.733][d][vo/gpu/d3d11] [ 37] weights[3] = c[3];
  1798. [ 0.733][d][vo/gpu/d3d11] [ 38] c = texture(lut, vec2(0.375000, ypos));
  1799. [ 0.733][d][vo/gpu/d3d11] [ 39] weights[4] = c[0];
  1800. [ 0.733][d][vo/gpu/d3d11] [ 40] weights[5] = c[1];
  1801. [ 0.733][d][vo/gpu/d3d11] [ 41] weights[6] = c[2];
  1802. [ 0.733][d][vo/gpu/d3d11] [ 42] weights[7] = c[3];
  1803. [ 0.733][d][vo/gpu/d3d11] [ 43] c = texture(lut, vec2(0.625000, ypos));
  1804. [ 0.733][d][vo/gpu/d3d11] [ 44] weights[8] = c[0];
  1805. [ 0.733][d][vo/gpu/d3d11] [ 45] weights[9] = c[1];
  1806. [ 0.733][d][vo/gpu/d3d11] [ 46] weights[10] = c[2];
  1807. [ 0.733][d][vo/gpu/d3d11] [ 47] weights[11] = c[3];
  1808. [ 0.733][d][vo/gpu/d3d11] [ 48] c = texture(lut, vec2(0.875000, ypos));
  1809. [ 0.733][d][vo/gpu/d3d11] [ 49] weights[12] = c[0];
  1810. [ 0.733][d][vo/gpu/d3d11] [ 50] weights[13] = c[1];
  1811. [ 0.733][d][vo/gpu/d3d11] [ 51] weights[14] = c[2];
  1812. [ 0.733][d][vo/gpu/d3d11] [ 52] weights[15] = c[3];
  1813. [ 0.733][d][vo/gpu/d3d11] [ 53] // scaler samples
  1814. [ 0.733][d][vo/gpu/d3d11] [ 54] c = texture(tex, base + pt * vec2(0.0));
  1815. [ 0.733][d][vo/gpu/d3d11] [ 55] color += vec4(weights[0]) * c;
  1816. [ 0.733][d][vo/gpu/d3d11] [ 56] c = texture(tex, base + pt * vec2(1.0));
  1817. [ 0.733][d][vo/gpu/d3d11] [ 57] color += vec4(weights[1]) * c;
  1818. [ 0.733][d][vo/gpu/d3d11] [ 58] c = texture(tex, base + pt * vec2(2.0));
  1819. [ 0.733][d][vo/gpu/d3d11] [ 59] color += vec4(weights[2]) * c;
  1820. [ 0.733][d][vo/gpu/d3d11] [ 60] c = texture(tex, base + pt * vec2(3.0));
  1821. [ 0.733][d][vo/gpu/d3d11] [ 61] color += vec4(weights[3]) * c;
  1822. [ 0.733][d][vo/gpu/d3d11] [ 62] c = texture(tex, base + pt * vec2(4.0));
  1823. [ 0.733][d][vo/gpu/d3d11] [ 63] color += vec4(weights[4]) * c;
  1824. [ 0.733][d][vo/gpu/d3d11] [ 64] c = texture(tex, base + pt * vec2(5.0));
  1825. [ 0.733][d][vo/gpu/d3d11] [ 65] color += vec4(weights[5]) * c;
  1826. [ 0.733][d][vo/gpu/d3d11] [ 66] c = texture(tex, base + pt * vec2(6.0));
  1827. [ 0.733][d][vo/gpu/d3d11] [ 67] color += vec4(weights[6]) * c;
  1828. [ 0.733][d][vo/gpu/d3d11] [ 68] c = texture(tex, base + pt * vec2(7.0));
  1829. [ 0.733][d][vo/gpu/d3d11] [ 69] color += vec4(weights[7]) * c;
  1830. [ 0.733][d][vo/gpu/d3d11] [ 70] c = texture(tex, base + pt * vec2(8.0));
  1831. [ 0.733][d][vo/gpu/d3d11] [ 71] color += vec4(weights[8]) * c;
  1832. [ 0.733][d][vo/gpu/d3d11] [ 72] c = texture(tex, base + pt * vec2(9.0));
  1833. [ 0.733][d][vo/gpu/d3d11] [ 73] color += vec4(weights[9]) * c;
  1834. [ 0.733][d][vo/gpu/d3d11] [ 74] c = texture(tex, base + pt * vec2(10.0));
  1835. [ 0.733][d][vo/gpu/d3d11] [ 75] color += vec4(weights[10]) * c;
  1836. [ 0.733][d][vo/gpu/d3d11] [ 76] c = texture(tex, base + pt * vec2(11.0));
  1837. [ 0.733][d][vo/gpu/d3d11] [ 77] color += vec4(weights[11]) * c;
  1838. [ 0.733][d][vo/gpu/d3d11] [ 78] c = texture(tex, base + pt * vec2(12.0));
  1839. [ 0.733][d][vo/gpu/d3d11] [ 79] color += vec4(weights[12]) * c;
  1840. [ 0.733][d][vo/gpu/d3d11] [ 80] c = texture(tex, base + pt * vec2(13.0));
  1841. [ 0.733][d][vo/gpu/d3d11] [ 81] color += vec4(weights[13]) * c;
  1842. [ 0.733][d][vo/gpu/d3d11] [ 82] c = texture(tex, base + pt * vec2(14.0));
  1843. [ 0.733][d][vo/gpu/d3d11] [ 83] color += vec4(weights[14]) * c;
  1844. [ 0.733][d][vo/gpu/d3d11] [ 84] c = texture(tex, base + pt * vec2(15.0));
  1845. [ 0.733][d][vo/gpu/d3d11] [ 85] color += vec4(weights[15]) * c;
  1846. [ 0.733][d][vo/gpu/d3d11] [ 86] }
  1847. [ 0.733][d][vo/gpu/d3d11] [ 87] color.a = 1.000000;
  1848. [ 0.733][d][vo/gpu/d3d11] [ 88] // scaler post-conversion
  1849. [ 0.733][d][vo/gpu/d3d11] [ 89] out_color = color;
  1850. [ 0.733][d][vo/gpu/d3d11] [ 90] }
  1851. [ 0.733][d][vo/gpu/d3d11] HLSL source:
  1852. [ 0.733][d][vo/gpu/d3d11] [ 1] cbuffer _21_23 : register(b0)
  1853. [ 0.733][d][vo/gpu/d3d11] [ 2] {
  1854. [ 0.733][d][vo/gpu/d3d11] [ 3] float2 _23_m0 : packoffset(c0);
  1855. [ 0.733][d][vo/gpu/d3d11] [ 4] row_major float2x2 _23_m1 : packoffset(c1);
  1856. [ 0.733][d][vo/gpu/d3d11] [ 5] float2 _23_m2 : packoffset(c3);
  1857. [ 0.733][d][vo/gpu/d3d11] [ 6] float2 _23_m3 : packoffset(c3.z);
  1858. [ 0.733][d][vo/gpu/d3d11] [ 7] };
  1859. [ 0.733][d][vo/gpu/d3d11] [ 8]
  1860. [ 0.733][d][vo/gpu/d3d11] [ 9] Texture2D<float4> _70 : register(t0);
  1861. [ 0.733][d][vo/gpu/d3d11] [ 10] SamplerState __70_sampler : register(s0);
  1862. [ 0.733][d][vo/gpu/d3d11] [ 11] Texture2D<float4> _162 : register(t1);
  1863. [ 0.733][d][vo/gpu/d3d11] [ 12] SamplerState __162_sampler : register(s1);
  1864. [ 0.733][d][vo/gpu/d3d11] [ 13]
  1865. [ 0.733][d][vo/gpu/d3d11] [ 14] static float2 _17;
  1866. [ 0.733][d][vo/gpu/d3d11] [ 15] static float4 _401;
  1867. [ 0.733][d][vo/gpu/d3d11] [ 16]
  1868. [ 0.733][d][vo/gpu/d3d11] [ 17] struct SPIRV_Cross_Input
  1869. [ 0.733][d][vo/gpu/d3d11] [ 18] {
  1870. [ 0.733][d][vo/gpu/d3d11] [ 19] float2 _17 : TEXCOORD1;
  1871. [ 0.733][d][vo/gpu/d3d11] [ 20] };
  1872. [ 0.733][d][vo/gpu/d3d11] [ 21]
  1873. [ 0.733][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Output
  1874. [ 0.733][d][vo/gpu/d3d11] [ 23] {
  1875. [ 0.733][d][vo/gpu/d3d11] [ 24] float4 _401 : SV_Target0;
  1876. [ 0.733][d][vo/gpu/d3d11] [ 25] };
  1877. [ 0.733][d][vo/gpu/d3d11] [ 26]
  1878. [ 0.733][d][vo/gpu/d3d11] [ 27] void frag_main()
  1879. [ 0.733][d][vo/gpu/d3d11] [ 28] {
  1880. [ 0.733][d][vo/gpu/d3d11] [ 29] float2 _38 = _23_m3 * float2(1.0f, 0.0f);
  1881. [ 0.733][d][vo/gpu/d3d11] [ 30] float2 _47 = frac((_17 * _23_m0) - 0.5f.xx);
  1882. [ 0.733][d][vo/gpu/d3d11] [ 31] float _49 = _47.x;
  1883. [ 0.733][d][vo/gpu/d3d11] [ 32] float2 _59 = _23_m3 * float2(7.0f, 0.0f);
  1884. [ 0.733][d][vo/gpu/d3d11] [ 33] float2 _60 = (_17 - (_38 * _49)) - _59;
  1885. [ 0.733][d][vo/gpu/d3d11] [ 34] float _65 = lerp(0.0078125f, 0.9921875f, _49);
  1886. [ 0.733][d][vo/gpu/d3d11] [ 35] float4 _75 = _70.Sample(__70_sampler, float2(0.125f, _65));
  1887. [ 0.733][d][vo/gpu/d3d11] [ 36] float4 _103 = _70.Sample(__70_sampler, float2(0.375f, _65));
  1888. [ 0.733][d][vo/gpu/d3d11] [ 37] float4 _124 = _70.Sample(__70_sampler, float2(0.625f, _65));
  1889. [ 0.733][d][vo/gpu/d3d11] [ 38] float4 _145 = _70.Sample(__70_sampler, float2(0.875f, _65));
  1890. [ 0.733][d][vo/gpu/d3d11] [ 39] float4 _436 = (((((((((((((((_75.x.xxxx * _162.Sample(__162_sampler, _60)) + (_75.y.xxxx * _162.Sample(__162_sampler, _60 + _38))) + (_75.z.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(2.0f, 0.0f))))) + (_75.w.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(3.0f, 0.0f))))) + (_103.x.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(4.0f, 0.0f))))) + (_103.y.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(5.0f, 0.0f))))) + (_103.z.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(6.0f, 0.0f))))) + (_103.w.xxxx * _162.Sample(__162_sampler, _60 + _59))) + (_124.x.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(8.0f, 0.0f))))) + (_124.y.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(9.0f, 0.0f))))) + (_124.z.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(10.0f, 0.0f))))) + (_124.w.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(11.0f, 0.0f))))) + (_145.x.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(12.0f, 0.0f))))) + (_145.y.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(13.0f, 0.0f))))) + (_145.z.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(14.0f, 0.0f))))) + (_145.w.xxxx * _162.Sample(__162_sampler, _60 + (_23_m3 * float2(15.0f, 0.0f))));
  1891. [ 0.733][d][vo/gpu/d3d11] [ 40] _436.w = 1.0f;
  1892. [ 0.733][d][vo/gpu/d3d11] [ 41] _401 = _436;
  1893. [ 0.733][d][vo/gpu/d3d11] [ 42] }
  1894. [ 0.733][d][vo/gpu/d3d11] [ 43]
  1895. [ 0.733][d][vo/gpu/d3d11] [ 44] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  1896. [ 0.733][d][vo/gpu/d3d11] [ 45] {
  1897. [ 0.733][d][vo/gpu/d3d11] [ 46] _17 = stage_input._17;
  1898. [ 0.733][d][vo/gpu/d3d11] [ 47] frag_main();
  1899. [ 0.733][d][vo/gpu/d3d11] [ 48] SPIRV_Cross_Output stage_output;
  1900. [ 0.733][d][vo/gpu/d3d11] [ 49] stage_output._401 = _401;
  1901. [ 0.733][d][vo/gpu/d3d11] [ 50] return stage_output;
  1902. [ 0.733][d][vo/gpu/d3d11] [ 51] }
  1903. [ 0.734][d][vo/gpu] Resizing texture: 599x337
  1904. [ 0.734][v][vo/gpu] Dither to 8.
  1905. [ 0.780][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  1906. [ 0.782][v][vo/gpu/d3d11] Compiled a vertex shader in 3327us
  1907. [ 0.782][v][vo/gpu/d3d11] shaderc: 1599us, SPIRV-Cross: 92us, D3DCompile: 1636us
  1908. [ 0.782][d][vo/gpu/d3d11] GLSL source:
  1909. [ 0.782][d][vo/gpu/d3d11] [ 1] #version 450
  1910. [ 0.782][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  1911. [ 0.782][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  1912. [ 0.782][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  1913. [ 0.782][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
  1914. [ 0.782][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
  1915. [ 0.782][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
  1916. [ 0.782][d][vo/gpu/d3d11] [ 8] void main() {
  1917. [ 0.782][d][vo/gpu/d3d11] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
  1918. [ 0.782][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
  1919. [ 0.782][d][vo/gpu/d3d11] [ 11] }
  1920. [ 0.782][d][vo/gpu/d3d11] HLSL source:
  1921. [ 0.782][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
  1922. [ 0.782][d][vo/gpu/d3d11] [ 2] static float2 _18;
  1923. [ 0.782][d][vo/gpu/d3d11] [ 3] static float2 _27;
  1924. [ 0.782][d][vo/gpu/d3d11] [ 4] static float2 _28;
  1925. [ 0.782][d][vo/gpu/d3d11] [ 5]
  1926. [ 0.782][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input
  1927. [ 0.782][d][vo/gpu/d3d11] [ 7] {
  1928. [ 0.782][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0;
  1929. [ 0.782][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1;
  1930. [ 0.782][d][vo/gpu/d3d11] [ 10] };
  1931. [ 0.782][d][vo/gpu/d3d11] [ 11]
  1932. [ 0.782][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
  1933. [ 0.782][d][vo/gpu/d3d11] [ 13] {
  1934. [ 0.782][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1;
  1935. [ 0.782][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position;
  1936. [ 0.782][d][vo/gpu/d3d11] [ 16] };
  1937. [ 0.782][d][vo/gpu/d3d11] [ 17]
  1938. [ 0.782][d][vo/gpu/d3d11] [ 18] void vert_main()
  1939. [ 0.782][d][vo/gpu/d3d11] [ 19] {
  1940. [ 0.782][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f);
  1941. [ 0.782][d][vo/gpu/d3d11] [ 21] _27 = _28;
  1942. [ 0.782][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y;
  1943. [ 0.782][d][vo/gpu/d3d11] [ 23] }
  1944. [ 0.782][d][vo/gpu/d3d11] [ 24]
  1945. [ 0.782][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  1946. [ 0.782][d][vo/gpu/d3d11] [ 26] {
  1947. [ 0.782][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18;
  1948. [ 0.782][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28;
  1949. [ 0.782][d][vo/gpu/d3d11] [ 29] vert_main();
  1950. [ 0.782][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
  1951. [ 0.782][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position;
  1952. [ 0.782][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27;
  1953. [ 0.782][d][vo/gpu/d3d11] [ 33] return stage_output;
  1954. [ 0.782][d][vo/gpu/d3d11] [ 34] }
  1955. [ 0.784][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  1956. [ 0.790][v][vo/gpu/d3d11] Compiled a fragment shader in 8270us
  1957. [ 0.790][v][vo/gpu/d3d11] shaderc: 2601us, SPIRV-Cross: 245us, D3DCompile: 5424us
  1958. [ 0.790][d][vo/gpu/d3d11] GLSL source:
  1959. [ 0.790][d][vo/gpu/d3d11] [ 1] #version 450
  1960. [ 0.790][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  1961. [ 0.790][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  1962. [ 0.790][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  1963. [ 0.790][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
  1964. [ 0.790][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
  1965. [ 0.790][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO {
  1966. [ 0.790][d][vo/gpu/d3d11] [ 8] layout(offset=0) vec3 src_luma;
  1967. [ 0.790][d][vo/gpu/d3d11] [ 9] layout(offset=16) vec3 dst_luma;
  1968. [ 0.790][d][vo/gpu/d3d11] [ 10] layout(offset=32) vec2 texture_size0;
  1969. [ 0.790][d][vo/gpu/d3d11] [ 11] layout(offset=48) mat2 texture_rot0;
  1970. [ 0.790][d][vo/gpu/d3d11] [ 12] layout(offset=80) vec2 texture_off0;
  1971. [ 0.790][d][vo/gpu/d3d11] [ 13] layout(offset=88) vec2 pixel_size0;
  1972. [ 0.790][d][vo/gpu/d3d11] [ 14] };
  1973. [ 0.790][d][vo/gpu/d3d11] [ 15] layout(binding=0) uniform sampler2D dither;
  1974. [ 0.790][d][vo/gpu/d3d11] [ 16] layout(binding=1) uniform sampler2D texture0;
  1975. [ 0.790][d][vo/gpu/d3d11] [ 17] void main() {
  1976. [ 0.790][d][vo/gpu/d3d11] [ 18] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
  1977. [ 0.790][d][vo/gpu/d3d11] [ 19] color.rgb = 1.000000 * vec4(texture(texture0, texcoord0)).rgb;
  1978. [ 0.790][d][vo/gpu/d3d11] [ 20] // color mapping
  1979. [ 0.790][d][vo/gpu/d3d11] [ 21] color.rgb *= vec3(1.000000);
  1980. [ 0.790][d][vo/gpu/d3d11] [ 22] color.rgb *= vec3(1.000000);
  1981. [ 0.790][d][vo/gpu/d3d11] [ 23] // delinearize
  1982. [ 0.790][d][vo/gpu/d3d11] [ 24] color.rgb = clamp(color.rgb, 0.0, 1.0);
  1983. [ 0.790][d][vo/gpu/d3d11] [ 25] color.rgb *= vec3(1.000000);
  1984. [ 0.790][d][vo/gpu/d3d11] [ 26] color.rgb = pow(color.rgb, vec3(1.0/2.4));
  1985. [ 0.790][d][vo/gpu/d3d11] [ 27] // dithering
  1986. [ 0.790][d][vo/gpu/d3d11] [ 28] vec2 dither_pos = gl_FragCoord.xy * 1.0/64.0;
  1987. [ 0.790][d][vo/gpu/d3d11] [ 29] float dither_value = texture(dither, dither_pos).r;
  1988. [ 0.790][d][vo/gpu/d3d11] [ 30] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0;
  1989. [ 0.790][d][vo/gpu/d3d11] [ 31] out_color = color;
  1990. [ 0.790][d][vo/gpu/d3d11] [ 32] }
  1991. [ 0.790][d][vo/gpu/d3d11] HLSL source:
  1992. [ 0.790][d][vo/gpu/d3d11] [ 1] Texture2D<float4> _16 : register(t1);
  1993. [ 0.790][d][vo/gpu/d3d11] [ 2] SamplerState __16_sampler : register(s1);
  1994. [ 0.790][d][vo/gpu/d3d11] [ 3] Texture2D<float4> _75 : register(t0);
  1995. [ 0.790][d][vo/gpu/d3d11] [ 4] SamplerState __75_sampler : register(s0);
  1996. [ 0.790][d][vo/gpu/d3d11] [ 5]
  1997. [ 0.790][d][vo/gpu/d3d11] [ 6] static float4 gl_FragCoord;
  1998. [ 0.791][d][vo/gpu/d3d11] [ 7] static float2 _20;
  1999. [ 0.791][d][vo/gpu/d3d11] [ 8] static float4 _96;
  2000. [ 0.791][d][vo/gpu/d3d11] [ 9]
  2001. [ 0.791][d][vo/gpu/d3d11] [ 10] struct SPIRV_Cross_Input
  2002. [ 0.791][d][vo/gpu/d3d11] [ 11] {
  2003. [ 0.791][d][vo/gpu/d3d11] [ 12] float2 _20 : TEXCOORD1;
  2004. [ 0.791][d][vo/gpu/d3d11] [ 13] float4 gl_FragCoord : SV_Position;
  2005. [ 0.791][d][vo/gpu/d3d11] [ 14] };
  2006. [ 0.791][d][vo/gpu/d3d11] [ 15]
  2007. [ 0.791][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Output
  2008. [ 0.791][d][vo/gpu/d3d11] [ 17] {
  2009. [ 0.791][d][vo/gpu/d3d11] [ 18] float4 _96 : SV_Target0;
  2010. [ 0.791][d][vo/gpu/d3d11] [ 19] };
  2011. [ 0.791][d][vo/gpu/d3d11] [ 20]
  2012. [ 0.791][d][vo/gpu/d3d11] [ 21] void frag_main()
  2013. [ 0.791][d][vo/gpu/d3d11] [ 22] {
  2014. [ 0.791][d][vo/gpu/d3d11] [ 23] float3 _60 = pow(clamp((_16.Sample(__16_sampler, _20).xyz * 1.0f).xyz, 0.0f.xxx, 1.0f.xxx).xyz, 0.4166666567325592041015625f.xxx);
  2015. [ 0.791][d][vo/gpu/d3d11] [ 24] _96 = (floor(((float4(_60.x, _60.y, _60.z, float4(0.0f, 0.0f, 0.0f, 1.0f).w) * 255.0f) + _75.Sample(__75_sampler, (gl_FragCoord.xy * 1.0f) * 0.015625f.xx).x.xxxx) + 0.0001220703125f.xxxx) * 1.0f) * 0.0039215688593685626983642578125f.xxxx;
  2016. [ 0.791][d][vo/gpu/d3d11] [ 25] }
  2017. [ 0.791][d][vo/gpu/d3d11] [ 26]
  2018. [ 0.791][d][vo/gpu/d3d11] [ 27] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  2019. [ 0.791][d][vo/gpu/d3d11] [ 28] {
  2020. [ 0.791][d][vo/gpu/d3d11] [ 29] gl_FragCoord = stage_input.gl_FragCoord;
  2021. [ 0.791][d][vo/gpu/d3d11] [ 30] _20 = stage_input._20;
  2022. [ 0.791][d][vo/gpu/d3d11] [ 31] frag_main();
  2023. [ 0.791][d][vo/gpu/d3d11] [ 32] SPIRV_Cross_Output stage_output;
  2024. [ 0.791][d][vo/gpu/d3d11] [ 33] stage_output._96 = _96;
  2025. [ 0.791][d][vo/gpu/d3d11] [ 34] return stage_output;
  2026. [ 0.791][d][vo/gpu/d3d11] [ 35] }
  2027. [ 0.791][v][osd/libass] fontselect: (sans-serif, 400, 0) -> ArialMT, 0, ArialMT
  2028. [ 0.793][v][cplayer] first video frame after restart shown
  2029. [ 0.794][d][cplayer] Run command: script-message, flags=9, args=[osc-visibility, always, no-osd]
  2030. [ 0.796][v][cplayer] starting audio playback
  2031. [ 0.796][d][ao/wasapi] Thread Resume
  2032. [ 0.796][d][ao/wasapi] Thread Reset
  2033. [ 0.796][v][cplayer] playback restart complete
  2034. [ 0.815][v][cplayer] Change display sync audio drift: -1
  2035. [ 0.818][d][osc] osc_init
  2036. [ 0.818][d][vo/gpu] Resizing texture: 599x337
  2037. [ 0.819][d][vo/gpu] Resizing texture: 599x337
  2038. [ 0.819][d][cplayer] Run command: enable-section, flags=0, args=[input, ]
  2039. [ 0.819][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2040. [ 0.820][d][vo/gpu] Resizing texture: 599x337
  2041. [ 0.822][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  2042. [ 0.824][v][vo/gpu/d3d11] Compiled a vertex shader in 4366us
  2043. [ 0.824][v][vo/gpu/d3d11] shaderc: 1858us, SPIRV-Cross: 141us, D3DCompile: 2367us
  2044. [ 0.824][d][vo/gpu/d3d11] GLSL source:
  2045. [ 0.824][d][vo/gpu/d3d11] [ 1] #version 450
  2046. [ 0.824][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  2047. [ 0.824][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  2048. [ 0.824][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  2049. [ 0.824][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
  2050. [ 0.824][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
  2051. [ 0.824][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
  2052. [ 0.824][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec2 vertex_texcoord1;
  2053. [ 0.824][d][vo/gpu/d3d11] [ 9] layout(location=2) out vec2 texcoord1;
  2054. [ 0.824][d][vo/gpu/d3d11] [ 10] layout(location=3) in vec2 vertex_texcoord2;
  2055. [ 0.824][d][vo/gpu/d3d11] [ 11] layout(location=3) out vec2 texcoord2;
  2056. [ 0.824][d][vo/gpu/d3d11] [ 12] layout(location=4) in vec2 vertex_texcoord3;
  2057. [ 0.824][d][vo/gpu/d3d11] [ 13] layout(location=4) out vec2 texcoord3;
  2058. [ 0.824][d][vo/gpu/d3d11] [ 14] void main() {
  2059. [ 0.824][d][vo/gpu/d3d11] [ 15] gl_Position = vec4(vertex_position, 1.0, 1.0);
  2060. [ 0.824][d][vo/gpu/d3d11] [ 16] texcoord0 = vertex_texcoord0;
  2061. [ 0.824][d][vo/gpu/d3d11] [ 17] texcoord1 = vertex_texcoord1;
  2062. [ 0.824][d][vo/gpu/d3d11] [ 18] texcoord2 = vertex_texcoord2;
  2063. [ 0.824][d][vo/gpu/d3d11] [ 19] texcoord3 = vertex_texcoord3;
  2064. [ 0.824][d][vo/gpu/d3d11] [ 20] }
  2065. [ 0.824][d][vo/gpu/d3d11] HLSL source:
  2066. [ 0.824][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
  2067. [ 0.824][d][vo/gpu/d3d11] [ 2] static float2 _18;
  2068. [ 0.824][d][vo/gpu/d3d11] [ 3] static float2 _27;
  2069. [ 0.824][d][vo/gpu/d3d11] [ 4] static float2 _28;
  2070. [ 0.824][d][vo/gpu/d3d11] [ 5] static float2 _30;
  2071. [ 0.824][d][vo/gpu/d3d11] [ 6] static float2 _31;
  2072. [ 0.824][d][vo/gpu/d3d11] [ 7] static float2 _33;
  2073. [ 0.824][d][vo/gpu/d3d11] [ 8] static float2 _34;
  2074. [ 0.824][d][vo/gpu/d3d11] [ 9] static float2 _36;
  2075. [ 0.824][d][vo/gpu/d3d11] [ 10] static float2 _37;
  2076. [ 0.825][d][vo/gpu/d3d11] [ 11]
  2077. [ 0.825][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Input
  2078. [ 0.825][d][vo/gpu/d3d11] [ 13] {
  2079. [ 0.825][d][vo/gpu/d3d11] [ 14] float2 _18 : TEXCOORD0;
  2080. [ 0.825][d][vo/gpu/d3d11] [ 15] float2 _28 : TEXCOORD1;
  2081. [ 0.825][d][vo/gpu/d3d11] [ 16] float2 _31 : TEXCOORD2;
  2082. [ 0.825][d][vo/gpu/d3d11] [ 17] float2 _34 : TEXCOORD3;
  2083. [ 0.825][d][vo/gpu/d3d11] [ 18] float2 _37 : TEXCOORD4;
  2084. [ 0.825][d][vo/gpu/d3d11] [ 19] };
  2085. [ 0.825][d][vo/gpu/d3d11] [ 20]
  2086. [ 0.825][d][vo/gpu/d3d11] [ 21] struct SPIRV_Cross_Output
  2087. [ 0.825][d][vo/gpu/d3d11] [ 22] {
  2088. [ 0.825][d][vo/gpu/d3d11] [ 23] float2 _27 : TEXCOORD1;
  2089. [ 0.825][d][vo/gpu/d3d11] [ 24] float2 _30 : TEXCOORD2;
  2090. [ 0.825][d][vo/gpu/d3d11] [ 25] float2 _33 : TEXCOORD3;
  2091. [ 0.825][d][vo/gpu/d3d11] [ 26] float2 _36 : TEXCOORD4;
  2092. [ 0.825][d][vo/gpu/d3d11] [ 27] float4 gl_Position : SV_Position;
  2093. [ 0.825][d][vo/gpu/d3d11] [ 28] };
  2094. [ 0.825][d][vo/gpu/d3d11] [ 29]
  2095. [ 0.825][d][vo/gpu/d3d11] [ 30] void vert_main()
  2096. [ 0.825][d][vo/gpu/d3d11] [ 31] {
  2097. [ 0.825][d][vo/gpu/d3d11] [ 32] gl_Position = float4(_18, 1.0f, 1.0f);
  2098. [ 0.825][d][vo/gpu/d3d11] [ 33] _27 = _28;
  2099. [ 0.825][d][vo/gpu/d3d11] [ 34] _30 = _31;
  2100. [ 0.825][d][vo/gpu/d3d11] [ 35] _33 = _34;
  2101. [ 0.825][d][vo/gpu/d3d11] [ 36] _36 = _37;
  2102. [ 0.825][d][vo/gpu/d3d11] [ 37] gl_Position.y = -gl_Position.y;
  2103. [ 0.825][d][vo/gpu/d3d11] [ 38] }
  2104. [ 0.825][d][vo/gpu/d3d11] [ 39]
  2105. [ 0.825][d][vo/gpu/d3d11] [ 40] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  2106. [ 0.825][d][vo/gpu/d3d11] [ 41] {
  2107. [ 0.825][d][vo/gpu/d3d11] [ 42] _18 = stage_input._18;
  2108. [ 0.825][d][vo/gpu/d3d11] [ 43] _28 = stage_input._28;
  2109. [ 0.825][d][vo/gpu/d3d11] [ 44] _31 = stage_input._31;
  2110. [ 0.825][d][vo/gpu/d3d11] [ 45] _34 = stage_input._34;
  2111. [ 0.825][d][vo/gpu/d3d11] [ 46] _37 = stage_input._37;
  2112. [ 0.825][d][vo/gpu/d3d11] [ 47] vert_main();
  2113. [ 0.825][d][vo/gpu/d3d11] [ 48] SPIRV_Cross_Output stage_output;
  2114. [ 0.825][d][vo/gpu/d3d11] [ 49] stage_output.gl_Position = gl_Position;
  2115. [ 0.825][d][vo/gpu/d3d11] [ 50] stage_output._27 = _27;
  2116. [ 0.825][d][vo/gpu/d3d11] [ 51] stage_output._30 = _30;
  2117. [ 0.825][d][vo/gpu/d3d11] [ 52] stage_output._33 = _33;
  2118. [ 0.825][d][vo/gpu/d3d11] [ 53] stage_output._36 = _36;
  2119. [ 0.825][d][vo/gpu/d3d11] [ 54] return stage_output;
  2120. [ 0.825][d][vo/gpu/d3d11] [ 55] }
  2121. [ 0.829][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  2122. [ 0.839][v][vo/gpu/d3d11] Compiled a fragment shader in 14370us
  2123. [ 0.839][v][vo/gpu/d3d11] shaderc: 3972us, SPIRV-Cross: 548us, D3DCompile: 9850us
  2124. [ 0.839][d][vo/gpu/d3d11] GLSL source:
  2125. [ 0.839][d][vo/gpu/d3d11] [ 1] #version 450
  2126. [ 0.839][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  2127. [ 0.839][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  2128. [ 0.839][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  2129. [ 0.839][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
  2130. [ 0.839][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
  2131. [ 0.839][d][vo/gpu/d3d11] [ 7] layout(location=2) in vec2 texcoord1;
  2132. [ 0.839][d][vo/gpu/d3d11] [ 8] layout(location=3) in vec2 texcoord2;
  2133. [ 0.839][d][vo/gpu/d3d11] [ 9] layout(location=4) in vec2 texcoord3;
  2134. [ 0.839][d][vo/gpu/d3d11] [ 10] layout(std140, binding=0) uniform UBO {
  2135. [ 0.839][d][vo/gpu/d3d11] [ 11] layout(offset=0) float fcoord;
  2136. [ 0.839][d][vo/gpu/d3d11] [ 12] layout(offset=16) vec3 src_luma;
  2137. [ 0.839][d][vo/gpu/d3d11] [ 13] layout(offset=32) vec3 dst_luma;
  2138. [ 0.839][d][vo/gpu/d3d11] [ 14] layout(offset=48) vec2 texture_size0;
  2139. [ 0.839][d][vo/gpu/d3d11] [ 15] layout(offset=64) mat2 texture_rot0;
  2140. [ 0.839][d][vo/gpu/d3d11] [ 16] layout(offset=96) vec2 texture_off0;
  2141. [ 0.839][d][vo/gpu/d3d11] [ 17] layout(offset=104) vec2 pixel_size0;
  2142. [ 0.839][d][vo/gpu/d3d11] [ 18] layout(offset=112) vec2 texture_size1;
  2143. [ 0.839][d][vo/gpu/d3d11] [ 19] layout(offset=128) mat2 texture_rot1;
  2144. [ 0.839][d][vo/gpu/d3d11] [ 20] layout(offset=160) vec2 texture_off1;
  2145. [ 0.839][d][vo/gpu/d3d11] [ 21] layout(offset=168) vec2 pixel_size1;
  2146. [ 0.839][d][vo/gpu/d3d11] [ 22] layout(offset=176) vec2 texture_size2;
  2147. [ 0.839][d][vo/gpu/d3d11] [ 23] layout(offset=192) mat2 texture_rot2;
  2148. [ 0.839][d][vo/gpu/d3d11] [ 24] layout(offset=224) vec2 texture_off2;
  2149. [ 0.839][d][vo/gpu/d3d11] [ 25] layout(offset=232) vec2 pixel_size2;
  2150. [ 0.839][d][vo/gpu/d3d11] [ 26] layout(offset=240) vec2 texture_size3;
  2151. [ 0.839][d][vo/gpu/d3d11] [ 27] layout(offset=256) mat2 texture_rot3;
  2152. [ 0.839][d][vo/gpu/d3d11] [ 28] layout(offset=288) vec2 texture_off3;
  2153. [ 0.839][d][vo/gpu/d3d11] [ 29] layout(offset=296) vec2 pixel_size3;
  2154. [ 0.839][d][vo/gpu/d3d11] [ 30] };
  2155. [ 0.839][d][vo/gpu/d3d11] [ 31] layout(binding=0) uniform sampler2D lut;
  2156. [ 0.839][d][vo/gpu/d3d11] [ 32] layout(binding=1) uniform sampler2D dither;
  2157. [ 0.839][d][vo/gpu/d3d11] [ 33] layout(binding=2) uniform sampler2D texture0;
  2158. [ 0.839][d][vo/gpu/d3d11] [ 34] layout(binding=3) uniform sampler2D texture1;
  2159. [ 0.839][d][vo/gpu/d3d11] [ 35] layout(binding=4) uniform sampler2D texture2;
  2160. [ 0.839][d][vo/gpu/d3d11] [ 36] layout(binding=5) uniform sampler2D texture3;
  2161. [ 0.840][d][vo/gpu/d3d11] [ 37] void main() {
  2162. [ 0.840][d][vo/gpu/d3d11] [ 38] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
  2163. [ 0.840][d][vo/gpu/d3d11] [ 39] color = vec4(0.0);
  2164. [ 0.840][d][vo/gpu/d3d11] [ 40] {
  2165. [ 0.840][d][vo/gpu/d3d11] [ 41] vec4 c;
  2166. [ 0.840][d][vo/gpu/d3d11] [ 42] float ypos = LUT_POS(fcoord, 64.0);
  2167. [ 0.840][d][vo/gpu/d3d11] [ 43] float weights[4];
  2168. [ 0.840][d][vo/gpu/d3d11] [ 44] c = texture(lut, vec2(0.500000, ypos));
  2169. [ 0.840][d][vo/gpu/d3d11] [ 45] weights[0] = c[0];
  2170. [ 0.840][d][vo/gpu/d3d11] [ 46] weights[1] = c[1];
  2171. [ 0.840][d][vo/gpu/d3d11] [ 47] weights[2] = c[2];
  2172. [ 0.840][d][vo/gpu/d3d11] [ 48] weights[3] = c[3];
  2173. [ 0.840][d][vo/gpu/d3d11] [ 49] // scaler samples
  2174. [ 0.840][d][vo/gpu/d3d11] [ 50] c = texture(texture0, texcoord0);
  2175. [ 0.840][d][vo/gpu/d3d11] [ 51] color += vec4(weights[0]) * c;
  2176. [ 0.840][d][vo/gpu/d3d11] [ 52] c = texture(texture1, texcoord1);
  2177. [ 0.840][d][vo/gpu/d3d11] [ 53] color += vec4(weights[1]) * c;
  2178. [ 0.840][d][vo/gpu/d3d11] [ 54] c = texture(texture2, texcoord2);
  2179. [ 0.840][d][vo/gpu/d3d11] [ 55] color += vec4(weights[2]) * c;
  2180. [ 0.840][d][vo/gpu/d3d11] [ 56] c = texture(texture3, texcoord3);
  2181. [ 0.840][d][vo/gpu/d3d11] [ 57] color += vec4(weights[3]) * c;
  2182. [ 0.840][d][vo/gpu/d3d11] [ 58] }
  2183. [ 0.840][d][vo/gpu/d3d11] [ 59] // color mapping
  2184. [ 0.840][d][vo/gpu/d3d11] [ 60] color.rgb *= vec3(1.000000);
  2185. [ 0.840][d][vo/gpu/d3d11] [ 61] color.rgb *= vec3(1.000000);
  2186. [ 0.840][d][vo/gpu/d3d11] [ 62] // delinearize
  2187. [ 0.840][d][vo/gpu/d3d11] [ 63] color.rgb = clamp(color.rgb, 0.0, 1.0);
  2188. [ 0.840][d][vo/gpu/d3d11] [ 64] color.rgb *= vec3(1.000000);
  2189. [ 0.840][d][vo/gpu/d3d11] [ 65] color.rgb = pow(color.rgb, vec3(1.0/2.4));
  2190. [ 0.840][d][vo/gpu/d3d11] [ 66] // dithering
  2191. [ 0.840][d][vo/gpu/d3d11] [ 67] vec2 dither_pos = gl_FragCoord.xy * 1.0/64.0;
  2192. [ 0.840][d][vo/gpu/d3d11] [ 68] float dither_value = texture(dither, dither_pos).r;
  2193. [ 0.840][d][vo/gpu/d3d11] [ 69] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0;
  2194. [ 0.840][d][vo/gpu/d3d11] [ 70] out_color = color;
  2195. [ 0.840][d][vo/gpu/d3d11] [ 71] }
  2196. [ 0.840][d][vo/gpu/d3d11] HLSL source:
  2197. [ 0.840][d][vo/gpu/d3d11] [ 1] cbuffer _21_23 : register(b0)
  2198. [ 0.840][d][vo/gpu/d3d11] [ 2] {
  2199. [ 0.840][d][vo/gpu/d3d11] [ 3] float _23_m0 : packoffset(c0);
  2200. [ 0.840][d][vo/gpu/d3d11] [ 4] float3 _23_m1 : packoffset(c1);
  2201. [ 0.840][d][vo/gpu/d3d11] [ 5] float3 _23_m2 : packoffset(c2);
  2202. [ 0.840][d][vo/gpu/d3d11] [ 6] float2 _23_m3 : packoffset(c3);
  2203. [ 0.840][d][vo/gpu/d3d11] [ 7] row_major float2x2 _23_m4 : packoffset(c4);
  2204. [ 0.840][d][vo/gpu/d3d11] [ 8] float2 _23_m5 : packoffset(c6);
  2205. [ 0.840][d][vo/gpu/d3d11] [ 9] float2 _23_m6 : packoffset(c6.z);
  2206. [ 0.840][d][vo/gpu/d3d11] [ 10] float2 _23_m7 : packoffset(c7);
  2207. [ 0.840][d][vo/gpu/d3d11] [ 11] row_major float2x2 _23_m8 : packoffset(c8);
  2208. [ 0.840][d][vo/gpu/d3d11] [ 12] float2 _23_m9 : packoffset(c10);
  2209. [ 0.840][d][vo/gpu/d3d11] [ 13] float2 _23_m10 : packoffset(c10.z);
  2210. [ 0.840][d][vo/gpu/d3d11] [ 14] float2 _23_m11 : packoffset(c11);
  2211. [ 0.840][d][vo/gpu/d3d11] [ 15] row_major float2x2 _23_m12 : packoffset(c12);
  2212. [ 0.840][d][vo/gpu/d3d11] [ 16] float2 _23_m13 : packoffset(c14);
  2213. [ 0.840][d][vo/gpu/d3d11] [ 17] float2 _23_m14 : packoffset(c14.z);
  2214. [ 0.840][d][vo/gpu/d3d11] [ 18] float2 _23_m15 : packoffset(c15);
  2215. [ 0.840][d][vo/gpu/d3d11] [ 19] row_major float2x2 _23_m16 : packoffset(c16);
  2216. [ 0.840][d][vo/gpu/d3d11] [ 20] float2 _23_m17 : packoffset(c18);
  2217. [ 0.840][d][vo/gpu/d3d11] [ 21] float2 _23_m18 : packoffset(c18.z);
  2218. [ 0.840][d][vo/gpu/d3d11] [ 22] };
  2219. [ 0.840][d][vo/gpu/d3d11] [ 23]
  2220. [ 0.840][d][vo/gpu/d3d11] [ 24] Texture2D<float4> _34 : register(t0);
  2221. [ 0.840][d][vo/gpu/d3d11] [ 25] SamplerState __34_sampler : register(s0);
  2222. [ 0.840][d][vo/gpu/d3d11] [ 26] Texture2D<float4> _64 : register(t2);
  2223. [ 0.840][d][vo/gpu/d3d11] [ 27] SamplerState __64_sampler : register(s2);
  2224. [ 0.840][d][vo/gpu/d3d11] [ 28] Texture2D<float4> _77 : register(t3);
  2225. [ 0.840][d][vo/gpu/d3d11] [ 29] SamplerState __77_sampler : register(s3);
  2226. [ 0.840][d][vo/gpu/d3d11] [ 30] Texture2D<float4> _89 : register(t4);
  2227. [ 0.840][d][vo/gpu/d3d11] [ 31] SamplerState __89_sampler : register(s4);
  2228. [ 0.840][d][vo/gpu/d3d11] [ 32] Texture2D<float4> _101 : register(t5);
  2229. [ 0.840][d][vo/gpu/d3d11] [ 33] SamplerState __101_sampler : register(s5);
  2230. [ 0.840][d][vo/gpu/d3d11] [ 34] Texture2D<float4> _154 : register(t1);
  2231. [ 0.840][d][vo/gpu/d3d11] [ 35] SamplerState __154_sampler : register(s1);
  2232. [ 0.840][d][vo/gpu/d3d11] [ 36]
  2233. [ 0.840][d][vo/gpu/d3d11] [ 37] static float4 gl_FragCoord;
  2234. [ 0.840][d][vo/gpu/d3d11] [ 38] static float2 _67;
  2235. [ 0.840][d][vo/gpu/d3d11] [ 39] static float2 _79;
  2236. [ 0.840][d][vo/gpu/d3d11] [ 40] static float2 _91;
  2237. [ 0.840][d][vo/gpu/d3d11] [ 41] static float2 _103;
  2238. [ 0.840][d][vo/gpu/d3d11] [ 42] static float4 _173;
  2239. [ 0.840][d][vo/gpu/d3d11] [ 43]
  2240. [ 0.840][d][vo/gpu/d3d11] [ 44] struct SPIRV_Cross_Input
  2241. [ 0.840][d][vo/gpu/d3d11] [ 45] {
  2242. [ 0.840][d][vo/gpu/d3d11] [ 46] float2 _67 : TEXCOORD1;
  2243. [ 0.840][d][vo/gpu/d3d11] [ 47] float2 _79 : TEXCOORD2;
  2244. [ 0.840][d][vo/gpu/d3d11] [ 48] float2 _91 : TEXCOORD3;
  2245. [ 0.840][d][vo/gpu/d3d11] [ 49] float2 _103 : TEXCOORD4;
  2246. [ 0.840][d][vo/gpu/d3d11] [ 50] float4 gl_FragCoord : SV_Position;
  2247. [ 0.840][d][vo/gpu/d3d11] [ 51] };
  2248. [ 0.840][d][vo/gpu/d3d11] [ 52]
  2249. [ 0.840][d][vo/gpu/d3d11] [ 53] struct SPIRV_Cross_Output
  2250. [ 0.840][d][vo/gpu/d3d11] [ 54] {
  2251. [ 0.840][d][vo/gpu/d3d11] [ 55] float4 _173 : SV_Target0;
  2252. [ 0.840][d][vo/gpu/d3d11] [ 56] };
  2253. [ 0.840][d][vo/gpu/d3d11] [ 57]
  2254. [ 0.840][d][vo/gpu/d3d11] [ 58] void frag_main()
  2255. [ 0.840][d][vo/gpu/d3d11] [ 59] {
  2256. [ 0.840][d][vo/gpu/d3d11] [ 60] float4 _39 = _34.Sample(__34_sampler, float2(0.5f, lerp(0.0078125f, 0.9921875f, _23_m0)));
  2257. [ 0.840][d][vo/gpu/d3d11] [ 61] float4 _112 = (((_39.x.xxxx * _64.Sample(__64_sampler, _67)) + (_39.y.xxxx * _77.Sample(__77_sampler, _79))) + (_39.z.xxxx * _89.Sample(__89_sampler, _91))) + (_39.w.xxxx * _101.Sample(__101_sampler, _103));
  2258. [ 0.840][d][vo/gpu/d3d11] [ 62] float3 _140 = pow(clamp(_112.xyz, 0.0f.xxx, 1.0f.xxx).xyz, 0.4166666567325592041015625f.xxx);
  2259. [ 0.840][d][vo/gpu/d3d11] [ 63] _173 = (floor(((float4(_140.x, _140.y, _140.z, _112.w) * 255.0f) + _154.Sample(__154_sampler, (gl_FragCoord.xy * 1.0f) * 0.015625f.xx).x.xxxx) + 0.0001220703125f.xxxx) * 1.0f) * 0.0039215688593685626983642578125f.xxxx;
  2260. [ 0.840][d][vo/gpu/d3d11] [ 64] }
  2261. [ 0.840][d][vo/gpu/d3d11] [ 65]
  2262. [ 0.840][d][vo/gpu/d3d11] [ 66] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  2263. [ 0.840][d][vo/gpu/d3d11] [ 67] {
  2264. [ 0.840][d][vo/gpu/d3d11] [ 68] gl_FragCoord = stage_input.gl_FragCoord;
  2265. [ 0.840][d][vo/gpu/d3d11] [ 69] _67 = stage_input._67;
  2266. [ 0.840][d][vo/gpu/d3d11] [ 70] _79 = stage_input._79;
  2267. [ 0.840][d][vo/gpu/d3d11] [ 71] _91 = stage_input._91;
  2268. [ 0.840][d][vo/gpu/d3d11] [ 72] _103 = stage_input._103;
  2269. [ 0.840][d][vo/gpu/d3d11] [ 73] frag_main();
  2270. [ 0.840][d][vo/gpu/d3d11] [ 74] SPIRV_Cross_Output stage_output;
  2271. [ 0.840][d][vo/gpu/d3d11] [ 75] stage_output._173 = _173;
  2272. [ 0.840][d][vo/gpu/d3d11] [ 76] return stage_output;
  2273. [ 0.840][d][vo/gpu/d3d11] [ 77] }
  2274. [ 0.841][v][osd/libass] fontselect: (mpv-osd-symbols, 400, 0) -> mpv-osd-symbols-Regular, 0, mpv-osd-symbols-Regular
  2275. [ 0.843][v][vo/gpu] Reallocating OSD texture to 1024x128.
  2276. [ 0.845][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  2277. [ 0.848][v][vo/gpu/d3d11] Compiled a vertex shader in 3835us
  2278. [ 0.848][v][vo/gpu/d3d11] shaderc: 1705us, SPIRV-Cross: 111us, D3DCompile: 2019us
  2279. [ 0.848][d][vo/gpu/d3d11] GLSL source:
  2280. [ 0.848][d][vo/gpu/d3d11] [ 1] #version 450
  2281. [ 0.848][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  2282. [ 0.848][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  2283. [ 0.848][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  2284. [ 0.848][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
  2285. [ 0.848][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord;
  2286. [ 0.848][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord;
  2287. [ 0.848][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec4 vertex_ass_color;
  2288. [ 0.848][d][vo/gpu/d3d11] [ 9] layout(location=2) out vec4 ass_color;
  2289. [ 0.848][d][vo/gpu/d3d11] [ 10] void main() {
  2290. [ 0.848][d][vo/gpu/d3d11] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0);
  2291. [ 0.848][d][vo/gpu/d3d11] [ 12] texcoord = vertex_texcoord;
  2292. [ 0.848][d][vo/gpu/d3d11] [ 13] ass_color = vertex_ass_color;
  2293. [ 0.848][d][vo/gpu/d3d11] [ 14] }
  2294. [ 0.848][d][vo/gpu/d3d11] HLSL source:
  2295. [ 0.848][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
  2296. [ 0.848][d][vo/gpu/d3d11] [ 2] static float2 _18;
  2297. [ 0.848][d][vo/gpu/d3d11] [ 3] static float2 _27;
  2298. [ 0.848][d][vo/gpu/d3d11] [ 4] static float2 _28;
  2299. [ 0.848][d][vo/gpu/d3d11] [ 5] static float4 _30;
  2300. [ 0.848][d][vo/gpu/d3d11] [ 6] static float4 _32;
  2301. [ 0.848][d][vo/gpu/d3d11] [ 7]
  2302. [ 0.848][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input
  2303. [ 0.848][d][vo/gpu/d3d11] [ 9] {
  2304. [ 0.848][d][vo/gpu/d3d11] [ 10] float2 _18 : TEXCOORD0;
  2305. [ 0.848][d][vo/gpu/d3d11] [ 11] float2 _28 : TEXCOORD1;
  2306. [ 0.848][d][vo/gpu/d3d11] [ 12] float4 _32 : TEXCOORD2;
  2307. [ 0.848][d][vo/gpu/d3d11] [ 13] };
  2308. [ 0.848][d][vo/gpu/d3d11] [ 14]
  2309. [ 0.848][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
  2310. [ 0.848][d][vo/gpu/d3d11] [ 16] {
  2311. [ 0.848][d][vo/gpu/d3d11] [ 17] float2 _27 : TEXCOORD1;
  2312. [ 0.848][d][vo/gpu/d3d11] [ 18] float4 _30 : TEXCOORD2;
  2313. [ 0.848][d][vo/gpu/d3d11] [ 19] float4 gl_Position : SV_Position;
  2314. [ 0.848][d][vo/gpu/d3d11] [ 20] };
  2315. [ 0.848][d][vo/gpu/d3d11] [ 21]
  2316. [ 0.848][d][vo/gpu/d3d11] [ 22] void vert_main()
  2317. [ 0.848][d][vo/gpu/d3d11] [ 23] {
  2318. [ 0.848][d][vo/gpu/d3d11] [ 24] gl_Position = float4(_18, 1.0f, 1.0f);
  2319. [ 0.848][d][vo/gpu/d3d11] [ 25] _27 = _28;
  2320. [ 0.848][d][vo/gpu/d3d11] [ 26] _30 = _32;
  2321. [ 0.848][d][vo/gpu/d3d11] [ 27] gl_Position.y = -gl_Position.y;
  2322. [ 0.848][d][vo/gpu/d3d11] [ 28] }
  2323. [ 0.848][d][vo/gpu/d3d11] [ 29]
  2324. [ 0.848][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  2325. [ 0.848][d][vo/gpu/d3d11] [ 31] {
  2326. [ 0.848][d][vo/gpu/d3d11] [ 32] _18 = stage_input._18;
  2327. [ 0.848][d][vo/gpu/d3d11] [ 33] _28 = stage_input._28;
  2328. [ 0.848][d][vo/gpu/d3d11] [ 34] _32 = stage_input._32;
  2329. [ 0.848][d][vo/gpu/d3d11] [ 35] vert_main();
  2330. [ 0.848][d][vo/gpu/d3d11] [ 36] SPIRV_Cross_Output stage_output;
  2331. [ 0.848][d][vo/gpu/d3d11] [ 37] stage_output.gl_Position = gl_Position;
  2332. [ 0.848][d][vo/gpu/d3d11] [ 38] stage_output._27 = _27;
  2333. [ 0.848][d][vo/gpu/d3d11] [ 39] stage_output._30 = _30;
  2334. [ 0.848][d][vo/gpu/d3d11] [ 40] return stage_output;
  2335. [ 0.848][d][vo/gpu/d3d11] [ 41] }
  2336. [ 0.850][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  2337. [ 0.853][v][vo/gpu/d3d11] Compiled a fragment shader in 5233us
  2338. [ 0.853][v][vo/gpu/d3d11] shaderc: 2316us, SPIRV-Cross: 210us, D3DCompile: 2707us
  2339. [ 0.853][d][vo/gpu/d3d11] GLSL source:
  2340. [ 0.853][d][vo/gpu/d3d11] [ 1] #version 450
  2341. [ 0.853][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  2342. [ 0.853][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  2343. [ 0.853][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  2344. [ 0.853][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
  2345. [ 0.853][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord;
  2346. [ 0.853][d][vo/gpu/d3d11] [ 7] layout(location=2) in vec4 ass_color;
  2347. [ 0.853][d][vo/gpu/d3d11] [ 8] layout(std140, binding=0) uniform UBO {
  2348. [ 0.853][d][vo/gpu/d3d11] [ 9] layout(offset=0) vec3 src_luma;
  2349. [ 0.853][d][vo/gpu/d3d11] [ 10] layout(offset=16) vec3 dst_luma;
  2350. [ 0.853][d][vo/gpu/d3d11] [ 11] };
  2351. [ 0.853][d][vo/gpu/d3d11] [ 12] layout(binding=0) uniform sampler2D osdtex;
  2352. [ 0.853][d][vo/gpu/d3d11] [ 13] void main() {
  2353. [ 0.853][d][vo/gpu/d3d11] [ 14] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
  2354. [ 0.853][d][vo/gpu/d3d11] [ 15] color = vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r);
  2355. [ 0.853][d][vo/gpu/d3d11] [ 16] // color mapping
  2356. [ 0.853][d][vo/gpu/d3d11] [ 17] color.rgb *= vec3(1.000000);
  2357. [ 0.853][d][vo/gpu/d3d11] [ 18] color.rgb *= vec3(1.000000);
  2358. [ 0.853][d][vo/gpu/d3d11] [ 19] out_color = color;
  2359. [ 0.853][d][vo/gpu/d3d11] [ 20] }
  2360. [ 0.853][d][vo/gpu/d3d11] HLSL source:
  2361. [ 0.853][d][vo/gpu/d3d11] [ 1] Texture2D<float4> _26 : register(t0);
  2362. [ 0.853][d][vo/gpu/d3d11] [ 2] SamplerState __26_sampler : register(s0);
  2363. [ 0.853][d][vo/gpu/d3d11] [ 3]
  2364. [ 0.853][d][vo/gpu/d3d11] [ 4] static float4 _14;
  2365. [ 0.853][d][vo/gpu/d3d11] [ 5] static float2 _30;
  2366. [ 0.853][d][vo/gpu/d3d11] [ 6] static float4 _52;
  2367. [ 0.853][d][vo/gpu/d3d11] [ 7]
  2368. [ 0.853][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input
  2369. [ 0.853][d][vo/gpu/d3d11] [ 9] {
  2370. [ 0.853][d][vo/gpu/d3d11] [ 10] float2 _30 : TEXCOORD1;
  2371. [ 0.853][d][vo/gpu/d3d11] [ 11] float4 _14 : TEXCOORD2;
  2372. [ 0.853][d][vo/gpu/d3d11] [ 12] };
  2373. [ 0.853][d][vo/gpu/d3d11] [ 13]
  2374. [ 0.853][d][vo/gpu/d3d11] [ 14] struct SPIRV_Cross_Output
  2375. [ 0.853][d][vo/gpu/d3d11] [ 15] {
  2376. [ 0.853][d][vo/gpu/d3d11] [ 16] float4 _52 : SV_Target0;
  2377. [ 0.853][d][vo/gpu/d3d11] [ 17] };
  2378. [ 0.853][d][vo/gpu/d3d11] [ 18]
  2379. [ 0.853][d][vo/gpu/d3d11] [ 19] void frag_main()
  2380. [ 0.853][d][vo/gpu/d3d11] [ 20] {
  2381. [ 0.853][d][vo/gpu/d3d11] [ 21] float4 _39 = float4(_14.xyz, _14.w * _26.Sample(__26_sampler, _30).x);
  2382. [ 0.853][d][vo/gpu/d3d11] [ 22] _52 = float4(_39.x, _39.y, _39.z, _39.w);
  2383. [ 0.854][d][vo/gpu/d3d11] [ 23] }
  2384. [ 0.854][d][vo/gpu/d3d11] [ 24]
  2385. [ 0.854][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  2386. [ 0.854][d][vo/gpu/d3d11] [ 26] {
  2387. [ 0.854][d][vo/gpu/d3d11] [ 27] _14 = stage_input._14;
  2388. [ 0.854][d][vo/gpu/d3d11] [ 28] _30 = stage_input._30;
  2389. [ 0.854][d][vo/gpu/d3d11] [ 29] frag_main();
  2390. [ 0.854][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
  2391. [ 0.854][d][vo/gpu/d3d11] [ 31] stage_output._52 = _52;
  2392. [ 0.854][d][vo/gpu/d3d11] [ 32] return stage_output;
  2393. [ 0.854][d][vo/gpu/d3d11] [ 33] }
  2394. [ 0.871][v][cplayer] Change display sync audio drift: 1
  2395. [ 0.880][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2396. [ 0.880][d][vo/gpu] Resizing texture: 599x337
  2397. [ 0.955][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2398. [ 0.955][d][vo/gpu] Resizing texture: 599x337
  2399. [ 0.997][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2400. [ 0.997][d][vo/gpu] Resizing texture: 599x337
  2401. [ 1.022][d][vo/gpu] Resizing texture: 599x337
  2402. [ 1.023][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2403. [ 1.063][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2404. [ 1.064][d][vo/gpu] Resizing texture: 599x337
  2405. [ 1.105][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2406. [ 1.147][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2407. [ 1.188][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2408. [ 1.230][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2409. [ 1.273][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2410. [ 1.314][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2411. [ 1.355][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2412. [ 1.397][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2413. [ 1.438][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2414. [ 1.480][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2415. [ 1.481][v][ao/wasapi] OnPropertyValueChanged triggered on device {0.0.0.00000000}.{8223af10-f33a-4076-97a5-b18273d2534a}
  2416. [ 1.481][v][ao/wasapi] Changed property: {9855c4cd-df8c-449c-a181-8191b68bd06c},0
  2417. [ 1.522][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2418. [ 1.563][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2419. [ 1.605][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2420. [ 1.647][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2421. [ 1.689][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2422. [ 1.730][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2423. [ 1.772][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2424. [ 1.814][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2425. [ 1.855][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2426. [ 1.897][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2427. [ 1.939][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2428. [ 1.980][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2429. [ 2.022][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2430. [ 2.064][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2431. [ 2.105][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2432. [ 2.147][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2433. [ 2.189][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2434. [ 2.230][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2435. [ 2.272][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2436. [ 2.314][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2437. [ 2.347][v][cplayer] Change display sync audio drift: 0
  2438. [ 2.347][v][cplayer] Compensation factor: 0.997518
  2439. [ 2.355][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2440. [ 2.398][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2441. [ 2.439][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2442. [ 2.480][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2443. [ 2.522][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2444. [ 2.555][v][cplayer] Change display sync audio drift: -1
  2445. [ 2.564][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2446. [ 2.605][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2447. [ 2.647][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2448. [ 2.689][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2449. [ 2.731][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2450. [ 2.773][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2451. [ 2.794][d][cplayer] Run command: script-message, flags=9, args=[osc-visibility, auto, no-osd]
  2452. [ 2.814][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2453. [ 2.856][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2454. [ 2.897][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2455. [ 2.939][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2456. [ 2.981][d][cplayer] Run command: expand-text, flags=0, args=[${media-title}]
  2457. [ 3.014][v][cplayer] Change display sync audio drift: 1
  2458. [ 3.022][d][cplayer] Run command: disable-section, flags=0, args=[input]
  2459. [ 4.064][v][cplayer] Change display sync audio drift: 0
  2460. [ 4.064][v][cplayer] Compensation factor: 0.998791
  2461. [ 4.300][d][cplayer] Run command: script-binding, flags=9, args=[stats/display-stats-toggle]
  2462. [ 4.301][d][cplayer] Run command: define-section, flags=0, args=[input_stats, I script-binding stats/display-stats-toggle
  2463. [ 4.301][d][cplayer] i script-binding stats/display-stats
  2464. [ 4.301][d][cplayer] , default]
  2465. [ 4.301][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
  2466. [ 4.301][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, 1 script-binding stats/1
  2467. [ 4.301][d][cplayer] , force]
  2468. [ 4.301][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
  2469. [ 4.301][d][cplayer] Run command: define-section, flags=0, args=[input_stats, I script-binding stats/display-stats-toggle
  2470. [ 4.301][d][cplayer] i script-binding stats/display-stats
  2471. [ 4.301][d][cplayer] , default]
  2472. [ 4.301][d][cplayer] Run command: enable-section, flags=0, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
  2473. [ 4.301][d][cplayer] Run command: define-section, flags=0, args=[input_forced_stats, 2 script-binding stats/2
  2474. [ 4.301][d][cplayer] 1 script-binding stats/1
  2475. [ 4.301][d][cplayer] , force]
  2476. [ 4.301][d][cplayer] Run command: enable-section, flags=0, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
  2477. [ 4.314][d][cplayer] Run command: script-binding, flags=9, args=[stats/display-stats-toggle]
  2478. [ 4.331][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��8 MiB��h(Demuxer:\h\h��8 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.003��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.977��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����02906%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��76��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 nan l 0.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��09��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 nan l 0.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03632 / 03682 / 06012 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00111 / 00109 / 00231 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��9��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��0��ps, 2000, 0]
  2479. [ 4.339][d][global] config path: 'fonts' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/fonts'
  2480. [ 4.340][v][osd/libass] Shaper: FriBidi 1.0.5 (SIMPLE) HarfBuzz-ng 2.0.2 (COMPLEX)
  2481. [ 4.341][d][global] config path: 'subfont.ttf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/subfont.ttf'
  2482. [ 4.341][d][global] config path: 'fonts.conf' -/-> 'C:/PLB/Common/Apps/mpv/portable_config/fonts.conf'
  2483. [ 4.341][v][osd/libass] Setting up fonts...
  2484. [ 4.342][v][osd/libass] Using font provider directwrite
  2485. [ 4.342][v][osd/libass] Done.
  2486. [ 4.343][v][osd/libass] fontselect: (sans-serif, 400, 0) -> ArialMT, 0, ArialMT
  2487. [ 4.343][v][osd/libass] fontselect: (Source Sans Pro, 400, 0) -> SourceSansPro-Regular, 0, SourceSansPro-Regular
  2488. [ 4.343][v][osd/libass] fontselect: (Source Sans Pro, 700, 0) -> SourceSansPro-Bold, 0, SourceSansPro-Bold
  2489. [ 4.344][v][osd/libass] fontselect: (Source Sans Pro, 400, 100) -> SourceSansPro-It, 0, SourceSansPro-It
  2490. [ 4.354][v][vo/gpu] Reallocating OSD texture to 512x512.
  2491. [ 4.815][v][cplayer] Change display sync audio drift: 1
  2492. [ 5.091][v][cplayer] Change display sync audio drift: -1
  2493. [ 5.357][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��3 MiB��h(Demuxer:\h\h��3 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.005��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.974��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��40��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.089584 l -1.000000 1.106550 -2.000000 1.056000 -3.000000 1.057129 -4.000000 1.058416 -5.000000 5.280000 -5.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��84��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.059102 l -1.000000 1.057676 -2.000000 1.056529 -3.000000 1.056000 -4.000000 4.827952 -5.000000 5.280000 -5.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03539 / 03653 / 06026 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00117 / 00111 / 00245 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��7��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��6��ps, 2000, 0]
  2494. [ 5.591][v][cplayer] Change display sync audio drift: 1
  2495. [ 6.358][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��3 MiB��h(Demuxer:\h\h��3 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.007��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.979��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��90��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.131997 l -1.000000 1.131997 -2.000000 1.131997 -3.000000 1.089584 -4.000000 1.089584 -5.000000 1.106550 -6.000000 1.056000 -7.000000 1.057129 -8.000000 1.058416 -9.000000 5.280000 -9.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��07��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.937411 l -1.000000 2.568523 -2.000000 1.062754 -3.000000 1.062543 -4.000000 1.059102 -5.000000 1.057676 -6.000000 1.056529 -7.000000 1.056000 -8.000000 4.827952 -9.000000 5.280000 -9.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03545 / 03635 / 05927 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00109 / 00111 / 00146 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��0��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��9��ps, 2000, 0]
  2496. [ 7.365][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��1 MiB��h(Demuxer:\h\h��1 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.003��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.980��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��10��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.199858 l -1.000000 1.199858 -2.000000 1.199858 -3.000000 1.174410 -4.000000 1.131997 -5.000000 1.131997 -6.000000 1.131997 -7.000000 1.089584 -8.000000 1.089584 -9.000000 1.106550 -10.000000 1.056000 -11.000000 1.057129 -12.000000 1.058416 -13.000000 5.280000 -13.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��07��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.918236 l -1.000000 4.916245 -2.000000 4.951128 -3.000000 4.953427 -4.000000 4.937411 -5.000000 2.568523 -6.000000 1.062754 -7.000000 1.062543 -8.000000 1.059102 -9.000000 1.057676 -10.000000 1.056529 -11.000000 1.056000 -12.000000 4.827952 -13.000000 5.280000 -13.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03540 / 03643 / 06709 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00111 / 00111 / 00138 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��0��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��0��ps, 2000, 0]
  2497. [ 7.398][v][cplayer] Change display sync audio drift: -1
  2498. [ 8.191][v][cplayer] Change display sync audio drift: 1
  2499. [ 8.357][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��2 MiB��h(Demuxer:\h\h��2 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.008��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.977��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��30��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.165928 l -1.000000 1.199858 -2.000000 1.199858 -3.000000 1.199858 -4.000000 1.199858 -5.000000 1.199858 -6.000000 1.199858 -7.000000 1.174410 -8.000000 1.131997 -9.000000 1.131997 -10.000000 1.131997 -11.000000 1.089584 -12.000000 1.089584 -13.000000 1.106550 -14.000000 1.056000 -15.000000 1.057129 -16.000000 1.058416 -17.000000 5.280000 -17.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��07��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.935376 l -1.000000 4.930986 -2.000000 4.944933 -3.000000 4.934967 -4.000000 4.918236 -5.000000 4.916245 -6.000000 4.951128 -7.000000 4.953427 -8.000000 4.937411 -9.000000 2.568523 -10.000000 1.062754 -11.000000 1.062543 -12.000000 1.059102 -13.000000 1.057676 -14.000000 1.056529 -15.000000 1.056000 -16.000000 4.827952 -17.000000 5.280000 -17.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03534 / 03629 / 06704 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00118 / 00111 / 00133 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��5��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��4��ps, 2000, 0]
  2500. [ 9.357][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��4 MiB��h(Demuxer:\h\h��4 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.003��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.977��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��20��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.191376 l -1.000000 1.165928 -2.000000 1.182893 -3.000000 1.182893 -4.000000 1.165928 -5.000000 1.199858 -6.000000 1.199858 -7.000000 1.199858 -8.000000 1.199858 -9.000000 1.199858 -10.000000 1.199858 -11.000000 1.174410 -12.000000 1.131997 -13.000000 1.131997 -14.000000 1.131997 -15.000000 1.089584 -16.000000 1.089584 -17.000000 1.106550 -18.000000 1.056000 -19.000000 1.057129 -20.000000 1.058416 -21.000000 5.280000 -21.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��06��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.980856 l -1.000000 4.980444 -2.000000 4.992047 -3.000000 4.944666 -4.000000 4.935376 -5.000000 4.930986 -6.000000 4.944933 -7.000000 4.934967 -8.000000 4.918236 -9.000000 4.916245 -10.000000 4.951128 -11.000000 4.953427 -12.000000 4.937411 -13.000000 2.568523 -14.000000 1.062754 -15.000000 1.062543 -16.000000 1.059102 -17.000000 1.057676 -18.000000 1.056529 -19.000000 1.056000 -20.000000 4.827952 -21.000000 5.280000 -21.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03599 / 03622 / 06704 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00111 / 00111 / 00133 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��6��ps, 2000, 0]
  2501. [ 10.357][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��3 MiB��h(Demuxer:\h\h��3 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.001��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.976��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��30��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.182893 l -1.000000 1.148963 -2.000000 1.148963 -3.000000 1.191376 -4.000000 1.191376 -5.000000 1.165928 -6.000000 1.182893 -7.000000 1.182893 -8.000000 1.165928 -9.000000 1.199858 -10.000000 1.199858 -11.000000 1.199858 -12.000000 1.199858 -13.000000 1.199858 -14.000000 1.199858 -15.000000 1.174410 -16.000000 1.131997 -17.000000 1.131997 -18.000000 1.131997 -19.000000 1.089584 -20.000000 1.089584 -21.000000 1.106550 -22.000000 1.056000 -23.000000 1.057129 -24.000000 1.058416 -25.000000 5.280000 -25.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��07��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.939590 l -1.000000 4.947106 -2.000000 4.960800 -3.000000 4.963347 -4.000000 4.980856 -5.000000 4.980444 -6.000000 4.992047 -7.000000 4.944666 -8.000000 4.935376 -9.000000 4.930986 -10.000000 4.944933 -11.000000 4.934967 -12.000000 4.918236 -13.000000 4.916245 -14.000000 4.951128 -15.000000 4.953427 -16.000000 4.937411 -17.000000 2.568523 -18.000000 1.062754 -19.000000 1.062543 -20.000000 1.059102 -21.000000 1.057676 -22.000000 1.056529 -23.000000 1.056000 -24.000000 4.827952 -25.000000 5.280000 -25.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03538 / 03619 / 06700 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00101 / 00111 / 00129 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��1��ps, 2000, 0]
  2502. [ 10.617][v][cplayer] Change display sync audio drift: 0
  2503. [ 10.617][v][cplayer] Compensation factor: 0.997836
  2504. [ 10.742][v][cplayer] Change display sync audio drift: 1
  2505. [ 11.007][v][cplayer] Change display sync audio drift: 0
  2506. [ 11.007][v][cplayer] Compensation factor: 0.996590
  2507. [ 11.359][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��4 MiB��h(Demuxer:\h\h��4 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.004��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.976��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��80��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.140480 l -1.000000 1.140480 -2.000000 1.140480 -3.000000 1.182893 -4.000000 1.182893 -5.000000 1.148963 -6.000000 1.148963 -7.000000 1.191376 -8.000000 1.191376 -9.000000 1.165928 -10.000000 1.182893 -11.000000 1.182893 -12.000000 1.165928 -13.000000 1.199858 -14.000000 1.199858 -15.000000 1.199858 -16.000000 1.199858 -17.000000 1.199858 -18.000000 1.199858 -19.000000 1.174410 -20.000000 1.131997 -21.000000 1.131997 -22.000000 1.131997 -23.000000 1.089584 -24.000000 1.089584 -25.000000 1.106550 -26.000000 1.056000 -27.000000 1.057129 -28.000000 1.058416 -29.000000 5.280000 -29.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��06��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.949555 l -1.000000 4.934675 -2.000000 4.938546 -3.000000 4.922430 -4.000000 4.939590 -5.000000 4.947106 -6.000000 4.960800 -7.000000 4.963347 -8.000000 4.980856 -9.000000 4.980444 -10.000000 4.992047 -11.000000 4.944666 -12.000000 4.935376 -13.000000 4.930986 -14.000000 4.944933 -15.000000 4.934967 -16.000000 4.918236 -17.000000 4.916245 -18.000000 4.951128 -19.000000 4.953427 -20.000000 4.937411 -21.000000 2.568523 -22.000000 1.062754 -23.000000 1.062543 -24.000000 1.059102 -25.000000 1.057676 -26.000000 1.056529 -27.000000 1.056000 -28.000000 4.827952 -29.000000 5.280000 -29.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03535 / 03612 / 06699 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00116 / 00111 / 00128 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��8��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps, 2000, 0]
  2508. [ 11.591][v][cplayer] Change display sync audio drift: -1
  2509. [ 11.633][v][cplayer] Change display sync audio drift: 1
  2510. [ 12.015][v][cplayer] Change display sync audio drift: -1
  2511. [ 12.365][d][cplayer] Run command: cycle, flags=9, args=[fullscreen, (NULL)]
  2512. [ 12.374][v][vo/gpu] Resize: 600x337
  2513. [ 12.374][v][vo/gpu] Window size: 600x337
  2514. [ 12.374][v][vo/gpu] Video source: 1920x1080 (1:1)
  2515. [ 12.374][v][vo/gpu] Video display: (0, 0) 1920x1080 -> (0, 0) 599x337
  2516. [ 12.374][v][vo/gpu] Video scale: 0.311979/0.312037
  2517. [ 12.374][v][vo/gpu] OSD borders: l=0 t=0 r=1 b=0
  2518. [ 12.374][v][vo/gpu] Video borders: l=0 t=0 r=1 b=0
  2519. [ 12.374][v][vo/gpu] Reported display depth: 8
  2520. [ 12.374][v][vo/gpu/win32] save window bounds: 660:371:600:337
  2521. [ 12.374][v][vo/gpu/win32] reset window bounds: 0:0:1920:1080
  2522. [ 12.375][d][vo/gpu/win32] move window: 0:0
  2523. [ 12.375][v][vo/gpu/win32] resize window: 1920:1080
  2524. [ 12.379][v][vo/gpu] Resize: 1920x1080
  2525. [ 12.379][v][vo/gpu] Window size: 1920x1080
  2526. [ 12.379][v][vo/gpu] Video source: 1920x1080 (1:1)
  2527. [ 12.379][v][vo/gpu] Video display: (0, 0) 1920x1080 -> (0, 0) 1920x1080
  2528. [ 12.379][v][vo/gpu] Video scale: 1.000000/1.000000
  2529. [ 12.379][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
  2530. [ 12.379][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
  2531. [ 12.379][v][vo/gpu] Reported display depth: 8
  2532. [ 12.379][v][cplayer] Set property: fullscreen -> 1
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  2534. [ 12.381][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  2535. [ 12.383][v][vo/gpu/d3d11] Compiled a vertex shader in 3894us
  2536. [ 12.384][v][vo/gpu/d3d11] shaderc: 1839us, SPIRV-Cross: 132us, D3DCompile: 1923us
  2537. [ 12.384][d][vo/gpu/d3d11] GLSL source:
  2538. [ 12.384][d][vo/gpu/d3d11] [ 1] #version 450
  2539. [ 12.384][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  2540. [ 12.384][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  2541. [ 12.384][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  2542. [ 12.384][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
  2543. [ 12.384][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
  2544. [ 12.384][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
  2545. [ 12.384][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec2 vertex_texcoord1;
  2546. [ 12.384][d][vo/gpu/d3d11] [ 9] layout(location=2) out vec2 texcoord1;
  2547. [ 12.384][d][vo/gpu/d3d11] [ 10] void main() {
  2548. [ 12.384][d][vo/gpu/d3d11] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0);
  2549. [ 12.384][d][vo/gpu/d3d11] [ 12] texcoord0 = vertex_texcoord0;
  2550. [ 12.384][d][vo/gpu/d3d11] [ 13] texcoord1 = vertex_texcoord1;
  2551. [ 12.384][d][vo/gpu/d3d11] [ 14] }
  2552. [ 12.384][d][vo/gpu/d3d11] HLSL source:
  2553. [ 12.384][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
  2554. [ 12.384][d][vo/gpu/d3d11] [ 2] static float2 _18;
  2555. [ 12.384][d][vo/gpu/d3d11] [ 3] static float2 _27;
  2556. [ 12.384][d][vo/gpu/d3d11] [ 4] static float2 _28;
  2557. [ 12.384][d][vo/gpu/d3d11] [ 5] static float2 _30;
  2558. [ 12.384][d][vo/gpu/d3d11] [ 6] static float2 _31;
  2559. [ 12.384][d][vo/gpu/d3d11] [ 7]
  2560. [ 12.384][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input
  2561. [ 12.384][d][vo/gpu/d3d11] [ 9] {
  2562. [ 12.384][d][vo/gpu/d3d11] [ 10] float2 _18 : TEXCOORD0;
  2563. [ 12.384][d][vo/gpu/d3d11] [ 11] float2 _28 : TEXCOORD1;
  2564. [ 12.384][d][vo/gpu/d3d11] [ 12] float2 _31 : TEXCOORD2;
  2565. [ 12.384][d][vo/gpu/d3d11] [ 13] };
  2566. [ 12.384][d][vo/gpu/d3d11] [ 14]
  2567. [ 12.384][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
  2568. [ 12.384][d][vo/gpu/d3d11] [ 16] {
  2569. [ 12.384][d][vo/gpu/d3d11] [ 17] float2 _27 : TEXCOORD1;
  2570. [ 12.384][d][vo/gpu/d3d11] [ 18] float2 _30 : TEXCOORD2;
  2571. [ 12.384][d][vo/gpu/d3d11] [ 19] float4 gl_Position : SV_Position;
  2572. [ 12.384][d][vo/gpu/d3d11] [ 20] };
  2573. [ 12.384][d][vo/gpu/d3d11] [ 21]
  2574. [ 12.384][d][vo/gpu/d3d11] [ 22] void vert_main()
  2575. [ 12.384][d][vo/gpu/d3d11] [ 23] {
  2576. [ 12.384][d][vo/gpu/d3d11] [ 24] gl_Position = float4(_18, 1.0f, 1.0f);
  2577. [ 12.384][d][vo/gpu/d3d11] [ 25] _27 = _28;
  2578. [ 12.384][d][vo/gpu/d3d11] [ 26] _30 = _31;
  2579. [ 12.384][d][vo/gpu/d3d11] [ 27] gl_Position.y = -gl_Position.y;
  2580. [ 12.384][d][vo/gpu/d3d11] [ 28] }
  2581. [ 12.384][d][vo/gpu/d3d11] [ 29]
  2582. [ 12.384][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  2583. [ 12.384][d][vo/gpu/d3d11] [ 31] {
  2584. [ 12.384][d][vo/gpu/d3d11] [ 32] _18 = stage_input._18;
  2585. [ 12.384][d][vo/gpu/d3d11] [ 33] _28 = stage_input._28;
  2586. [ 12.384][d][vo/gpu/d3d11] [ 34] _31 = stage_input._31;
  2587. [ 12.384][d][vo/gpu/d3d11] [ 35] vert_main();
  2588. [ 12.384][d][vo/gpu/d3d11] [ 36] SPIRV_Cross_Output stage_output;
  2589. [ 12.384][d][vo/gpu/d3d11] [ 37] stage_output.gl_Position = gl_Position;
  2590. [ 12.384][d][vo/gpu/d3d11] [ 38] stage_output._27 = _27;
  2591. [ 12.384][d][vo/gpu/d3d11] [ 39] stage_output._30 = _30;
  2592. [ 12.384][d][vo/gpu/d3d11] [ 40] return stage_output;
  2593. [ 12.384][d][vo/gpu/d3d11] [ 41] }
  2594. [ 12.387][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  2595. [ 12.392][v][vo/gpu/d3d11] Compiled a fragment shader in 8389us
  2596. [ 12.392][v][vo/gpu/d3d11] shaderc: 2982us, SPIRV-Cross: 349us, D3DCompile: 5058us
  2597. [ 12.392][d][vo/gpu/d3d11] GLSL source:
  2598. [ 12.392][d][vo/gpu/d3d11] [ 1] #version 450
  2599. [ 12.392][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  2600. [ 12.392][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  2601. [ 12.392][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  2602. [ 12.392][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
  2603. [ 12.392][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
  2604. [ 12.392][d][vo/gpu/d3d11] [ 7] layout(location=2) in vec2 texcoord1;
  2605. [ 12.392][d][vo/gpu/d3d11] [ 8] layout(std140, binding=0) uniform UBO {
  2606. [ 12.392][d][vo/gpu/d3d11] [ 9] layout(offset=0) mat3 colormatrix;
  2607. [ 12.393][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec3 colormatrix_c;
  2608. [ 12.393][d][vo/gpu/d3d11] [ 11] layout(offset=64) vec2 texture_size0;
  2609. [ 12.393][d][vo/gpu/d3d11] [ 12] layout(offset=80) mat2 texture_rot0;
  2610. [ 12.393][d][vo/gpu/d3d11] [ 13] layout(offset=112) vec2 texture_off0;
  2611. [ 12.393][d][vo/gpu/d3d11] [ 14] layout(offset=120) vec2 pixel_size0;
  2612. [ 12.393][d][vo/gpu/d3d11] [ 15] layout(offset=128) vec2 texture_size1;
  2613. [ 12.393][d][vo/gpu/d3d11] [ 16] layout(offset=144) mat2 texture_rot1;
  2614. [ 12.393][d][vo/gpu/d3d11] [ 17] layout(offset=176) vec2 texture_off1;
  2615. [ 12.393][d][vo/gpu/d3d11] [ 18] layout(offset=184) vec2 pixel_size1;
  2616. [ 12.393][d][vo/gpu/d3d11] [ 19] };
  2617. [ 12.393][d][vo/gpu/d3d11] [ 20] layout(binding=0) uniform sampler2D texture0;
  2618. [ 12.393][d][vo/gpu/d3d11] [ 21] layout(binding=1) uniform sampler2D texture1;
  2619. [ 12.393][d][vo/gpu/d3d11] [ 22] void main() {
  2620. [ 12.393][d][vo/gpu/d3d11] [ 23] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
  2621. [ 12.393][d][vo/gpu/d3d11] [ 24] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
  2622. [ 12.393][d][vo/gpu/d3d11] [ 25] color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;
  2623. [ 12.393][d][vo/gpu/d3d11] [ 26] color = color.rgbr;
  2624. [ 12.393][d][vo/gpu/d3d11] [ 27] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
  2625. [ 12.393][d][vo/gpu/d3d11] [ 28] color.a = 1.0;
  2626. [ 12.393][d][vo/gpu/d3d11] [ 29] // scaler pre-conversion
  2627. [ 12.393][d][vo/gpu/d3d11] [ 30] // main scaling
  2628. [ 12.393][d][vo/gpu/d3d11] [ 31] out_color = color;
  2629. [ 12.393][d][vo/gpu/d3d11] [ 32] }
  2630. [ 12.393][d][vo/gpu/d3d11] HLSL source:
  2631. [ 12.393][d][vo/gpu/d3d11] [ 1] cbuffer _53_55 : register(b0)
  2632. [ 12.393][d][vo/gpu/d3d11] [ 2] {
  2633. [ 12.393][d][vo/gpu/d3d11] [ 3] row_major float3x3 _55_m0 : packoffset(c0);
  2634. [ 12.393][d][vo/gpu/d3d11] [ 4] float3 _55_m1 : packoffset(c3);
  2635. [ 12.393][d][vo/gpu/d3d11] [ 5] float2 _55_m2 : packoffset(c4);
  2636. [ 12.393][d][vo/gpu/d3d11] [ 6] row_major float2x2 _55_m3 : packoffset(c5);
  2637. [ 12.393][d][vo/gpu/d3d11] [ 7] float2 _55_m4 : packoffset(c7);
  2638. [ 12.393][d][vo/gpu/d3d11] [ 8] float2 _55_m5 : packoffset(c7.z);
  2639. [ 12.393][d][vo/gpu/d3d11] [ 9] float2 _55_m6 : packoffset(c8);
  2640. [ 12.393][d][vo/gpu/d3d11] [ 10] row_major float2x2 _55_m7 : packoffset(c9);
  2641. [ 12.393][d][vo/gpu/d3d11] [ 11] float2 _55_m8 : packoffset(c11);
  2642. [ 12.393][d][vo/gpu/d3d11] [ 12] float2 _55_m9 : packoffset(c11.z);
  2643. [ 12.393][d][vo/gpu/d3d11] [ 13] };
  2644. [ 12.393][d][vo/gpu/d3d11] [ 14]
  2645. [ 12.393][d][vo/gpu/d3d11] [ 15] Texture2D<float4> _16 : register(t0);
  2646. [ 12.393][d][vo/gpu/d3d11] [ 16] SamplerState __16_sampler : register(s0);
  2647. [ 12.393][d][vo/gpu/d3d11] [ 17] Texture2D<float4> _34 : register(t1);
  2648. [ 12.393][d][vo/gpu/d3d11] [ 18] SamplerState __34_sampler : register(s1);
  2649. [ 12.393][d][vo/gpu/d3d11] [ 19]
  2650. [ 12.393][d][vo/gpu/d3d11] [ 20] static float2 _20;
  2651. [ 12.393][d][vo/gpu/d3d11] [ 21] static float2 _36;
  2652. [ 12.393][d][vo/gpu/d3d11] [ 22] static float4 _78;
  2653. [ 12.393][d][vo/gpu/d3d11] [ 23]
  2654. [ 12.393][d][vo/gpu/d3d11] [ 24] struct SPIRV_Cross_Input
  2655. [ 12.393][d][vo/gpu/d3d11] [ 25] {
  2656. [ 12.393][d][vo/gpu/d3d11] [ 26] float2 _20 : TEXCOORD1;
  2657. [ 12.393][d][vo/gpu/d3d11] [ 27] float2 _36 : TEXCOORD2;
  2658. [ 12.393][d][vo/gpu/d3d11] [ 28] };
  2659. [ 12.393][d][vo/gpu/d3d11] [ 29]
  2660. [ 12.393][d][vo/gpu/d3d11] [ 30] struct SPIRV_Cross_Output
  2661. [ 12.393][d][vo/gpu/d3d11] [ 31] {
  2662. [ 12.393][d][vo/gpu/d3d11] [ 32] float4 _78 : SV_Target0;
  2663. [ 12.393][d][vo/gpu/d3d11] [ 33] };
  2664. [ 12.393][d][vo/gpu/d3d11] [ 34]
  2665. [ 12.393][d][vo/gpu/d3d11] [ 35] float4 _84;
  2666. [ 12.393][d][vo/gpu/d3d11] [ 36]
  2667. [ 12.393][d][vo/gpu/d3d11] [ 37] void frag_main()
  2668. [ 12.393][d][vo/gpu/d3d11] [ 38] {
  2669. [ 12.393][d][vo/gpu/d3d11] [ 39] float4 _81 = _84;
  2670. [ 12.393][d][vo/gpu/d3d11] [ 40] _81.x = _16.Sample(__16_sampler, _20).x;
  2671. [ 12.393][d][vo/gpu/d3d11] [ 41] float2 _45 = _34.Sample(__34_sampler, _36).xy * 1.0f;
  2672. [ 12.393][d][vo/gpu/d3d11] [ 42] float3 _72 = mul(float4(_81.x, _45.x, _45.y, _81.w).xyz, _55_m0) + _55_m1;
  2673. [ 12.393][d][vo/gpu/d3d11] [ 43] float4 _83 = float4(_72.x, _72.y, _72.z, _81.x);
  2674. [ 12.393][d][vo/gpu/d3d11] [ 44] _83.w = 1.0f;
  2675. [ 12.393][d][vo/gpu/d3d11] [ 45] _78 = _83;
  2676. [ 12.393][d][vo/gpu/d3d11] [ 46] }
  2677. [ 12.393][d][vo/gpu/d3d11] [ 47]
  2678. [ 12.393][d][vo/gpu/d3d11] [ 48] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  2679. [ 12.393][d][vo/gpu/d3d11] [ 49] {
  2680. [ 12.393][d][vo/gpu/d3d11] [ 50] _20 = stage_input._20;
  2681. [ 12.393][d][vo/gpu/d3d11] [ 51] _36 = stage_input._36;
  2682. [ 12.393][d][vo/gpu/d3d11] [ 52] frag_main();
  2683. [ 12.393][d][vo/gpu/d3d11] [ 53] SPIRV_Cross_Output stage_output;
  2684. [ 12.393][d][vo/gpu/d3d11] [ 54] stage_output._78 = _78;
  2685. [ 12.393][d][vo/gpu/d3d11] [ 55] return stage_output;
  2686. [ 12.393][d][vo/gpu/d3d11] [ 56] }
  2687. [ 12.393][d][vo/gpu] Resizing texture: 1920x1080
  2688. [ 12.395][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  2689. [ 12.397][v][vo/gpu/d3d11] Compiled a vertex shader in 3423us
  2690. [ 12.397][v][vo/gpu/d3d11] shaderc: 1643us, SPIRV-Cross: 100us, D3DCompile: 1680us
  2691. [ 12.397][d][vo/gpu/d3d11] GLSL source:
  2692. [ 12.397][d][vo/gpu/d3d11] [ 1] #version 450
  2693. [ 12.397][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  2694. [ 12.397][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  2695. [ 12.397][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  2696. [ 12.397][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position;
  2697. [ 12.397][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0;
  2698. [ 12.397][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0;
  2699. [ 12.397][d][vo/gpu/d3d11] [ 8] void main() {
  2700. [ 12.397][d][vo/gpu/d3d11] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0);
  2701. [ 12.397][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
  2702. [ 12.397][d][vo/gpu/d3d11] [ 11] }
  2703. [ 12.397][d][vo/gpu/d3d11] HLSL source:
  2704. [ 12.397][d][vo/gpu/d3d11] [ 1] static float4 gl_Position;
  2705. [ 12.397][d][vo/gpu/d3d11] [ 2] static float2 _18;
  2706. [ 12.397][d][vo/gpu/d3d11] [ 3] static float2 _27;
  2707. [ 12.397][d][vo/gpu/d3d11] [ 4] static float2 _28;
  2708. [ 12.397][d][vo/gpu/d3d11] [ 5]
  2709. [ 12.397][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input
  2710. [ 12.397][d][vo/gpu/d3d11] [ 7] {
  2711. [ 12.397][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0;
  2712. [ 12.397][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1;
  2713. [ 12.397][d][vo/gpu/d3d11] [ 10] };
  2714. [ 12.397][d][vo/gpu/d3d11] [ 11]
  2715. [ 12.397][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
  2716. [ 12.397][d][vo/gpu/d3d11] [ 13] {
  2717. [ 12.397][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1;
  2718. [ 12.397][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position;
  2719. [ 12.397][d][vo/gpu/d3d11] [ 16] };
  2720. [ 12.397][d][vo/gpu/d3d11] [ 17]
  2721. [ 12.397][d][vo/gpu/d3d11] [ 18] void vert_main()
  2722. [ 12.397][d][vo/gpu/d3d11] [ 19] {
  2723. [ 12.397][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f);
  2724. [ 12.397][d][vo/gpu/d3d11] [ 21] _27 = _28;
  2725. [ 12.397][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y;
  2726. [ 12.397][d][vo/gpu/d3d11] [ 23] }
  2727. [ 12.397][d][vo/gpu/d3d11] [ 24]
  2728. [ 12.397][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  2729. [ 12.397][d][vo/gpu/d3d11] [ 26] {
  2730. [ 12.397][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18;
  2731. [ 12.397][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28;
  2732. [ 12.397][d][vo/gpu/d3d11] [ 29] vert_main();
  2733. [ 12.397][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output;
  2734. [ 12.397][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position;
  2735. [ 12.397][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27;
  2736. [ 12.397][d][vo/gpu/d3d11] [ 33] return stage_output;
  2737. [ 12.397][d][vo/gpu/d3d11] [ 34] }
  2738. [ 12.400][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
  2739. [ 12.403][v][vo/gpu/d3d11] Compiled a fragment shader in 5994us
  2740. [ 12.403][v][vo/gpu/d3d11] shaderc: 2181us, SPIRV-Cross: 168us, D3DCompile: 3645us
  2741. [ 12.403][d][vo/gpu/d3d11] GLSL source:
  2742. [ 12.403][d][vo/gpu/d3d11] [ 1] #version 450
  2743. [ 12.403][d][vo/gpu/d3d11] [ 2] #define tex1D texture
  2744. [ 12.403][d][vo/gpu/d3d11] [ 3] #define tex3D texture
  2745. [ 12.403][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  2746. [ 12.403][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color;
  2747. [ 12.403][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0;
  2748. [ 12.404][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO {
  2749. [ 12.404][d][vo/gpu/d3d11] [ 8] layout(offset=0) vec2 texture_size0;
  2750. [ 12.404][d][vo/gpu/d3d11] [ 9] layout(offset=16) mat2 texture_rot0;
  2751. [ 12.404][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec2 texture_off0;
  2752. [ 12.404][d][vo/gpu/d3d11] [ 11] layout(offset=56) vec2 pixel_size0;
  2753. [ 12.404][d][vo/gpu/d3d11] [ 12] };
  2754. [ 12.404][d][vo/gpu/d3d11] [ 13] layout(binding=0) uniform sampler2D texture0;
  2755. [ 12.404][d][vo/gpu/d3d11] [ 14] void main() {
  2756. [ 12.404][d][vo/gpu/d3d11] [ 15] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
  2757. [ 12.404][d][vo/gpu/d3d11] [ 16] #undef tex
  2758. [ 12.404][d][vo/gpu/d3d11] [ 17] #undef texmap
  2759. [ 12.404][d][vo/gpu/d3d11] [ 18] #define tex texture0
  2760. [ 12.404][d][vo/gpu/d3d11] [ 19] #define texmap texmap0
  2761. [ 12.404][d][vo/gpu/d3d11] [ 20] vec2 pos = texcoord0;
  2762. [ 12.404][d][vo/gpu/d3d11] [ 21] vec2 size = texture_size0;
  2763. [ 12.404][d][vo/gpu/d3d11] [ 22] vec2 pt = pixel_size0;
  2764. [ 12.404][d][vo/gpu/d3d11] [ 23] color = texture(tex, pos);
  2765. [ 12.404][d][vo/gpu/d3d11] [ 24] color *= 1.000000;
  2766. [ 12.404][d][vo/gpu/d3d11] [ 25] color.a = 1.000000;
  2767. [ 12.404][d][vo/gpu/d3d11] [ 26] // scaler post-conversion
  2768. [ 12.404][d][vo/gpu/d3d11] [ 27] // linearize
  2769. [ 12.404][d][vo/gpu/d3d11] [ 28] color.rgb = clamp(color.rgb, 0.0, 1.0);
  2770. [ 12.404][d][vo/gpu/d3d11] [ 29] color.rgb = pow(color.rgb, vec3(2.4));
  2771. [ 12.404][d][vo/gpu/d3d11] [ 30] color.rgb *= vec3(1.0/1.000000);
  2772. [ 12.404][d][vo/gpu/d3d11] [ 31] out_color = color;
  2773. [ 12.404][d][vo/gpu/d3d11] [ 32] }
  2774. [ 12.404][d][vo/gpu/d3d11] HLSL source:
  2775. [ 12.404][d][vo/gpu/d3d11] [ 1] Texture2D<float4> _36 : register(t0);
  2776. [ 12.404][d][vo/gpu/d3d11] [ 2] SamplerState __36_sampler : register(s0);
  2777. [ 12.404][d][vo/gpu/d3d11] [ 3]
  2778. [ 12.404][d][vo/gpu/d3d11] [ 4] static float2 _17;
  2779. [ 12.404][d][vo/gpu/d3d11] [ 5] static float4 _68;
  2780. [ 12.404][d][vo/gpu/d3d11] [ 6]
  2781. [ 12.404][d][vo/gpu/d3d11] [ 7] struct SPIRV_Cross_Input
  2782. [ 12.404][d][vo/gpu/d3d11] [ 8] {
  2783. [ 12.404][d][vo/gpu/d3d11] [ 9] float2 _17 : TEXCOORD1;
  2784. [ 12.404][d][vo/gpu/d3d11] [ 10] };
  2785. [ 12.404][d][vo/gpu/d3d11] [ 11]
  2786. [ 12.404][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
  2787. [ 12.404][d][vo/gpu/d3d11] [ 13] {
  2788. [ 12.404][d][vo/gpu/d3d11] [ 14] float4 _68 : SV_Target0;
  2789. [ 12.404][d][vo/gpu/d3d11] [ 15] };
  2790. [ 12.404][d][vo/gpu/d3d11] [ 16]
  2791. [ 12.404][d][vo/gpu/d3d11] [ 17] void frag_main()
  2792. [ 12.404][d][vo/gpu/d3d11] [ 18] {
  2793. [ 12.404][d][vo/gpu/d3d11] [ 19] float4 _71 = _36.Sample(__36_sampler, _17) * 1.0f;
  2794. [ 12.404][d][vo/gpu/d3d11] [ 20] _71.w = 1.0f;
  2795. [ 12.404][d][vo/gpu/d3d11] [ 21] float3 _58 = pow(clamp(_71.xyz, 0.0f.xxx, 1.0f.xxx).xyz, 2.400000095367431640625f.xxx);
  2796. [ 12.404][d][vo/gpu/d3d11] [ 22] _68 = float4(_58.x, _58.y, _58.z, _71.w);
  2797. [ 12.404][d][vo/gpu/d3d11] [ 23] }
  2798. [ 12.404][d][vo/gpu/d3d11] [ 24]
  2799. [ 12.404][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
  2800. [ 12.404][d][vo/gpu/d3d11] [ 26] {
  2801. [ 12.404][d][vo/gpu/d3d11] [ 27] _17 = stage_input._17;
  2802. [ 12.404][d][vo/gpu/d3d11] [ 28] frag_main();
  2803. [ 12.404][d][vo/gpu/d3d11] [ 29] SPIRV_Cross_Output stage_output;
  2804. [ 12.404][d][vo/gpu/d3d11] [ 30] stage_output._68 = _68;
  2805. [ 12.404][d][vo/gpu/d3d11] [ 31] return stage_output;
  2806. [ 12.404][d][vo/gpu/d3d11] [ 32] }
  2807. [ 12.404][d][vo/gpu] Resizing texture: 1920x1080
  2808. [ 12.406][d][vo/gpu] Resizing texture: 1920x1080
  2809. [ 12.406][d][vo/gpu] Resizing texture: 1920x1080
  2810. [ 12.419][v][vo/gpu] Reallocating OSD texture to 1024x1024.
  2811. [ 12.423][v][cplayer] Change display sync audio drift: 1
  2812. [ 12.429][d][osc] osc_init
  2813. [ 12.429][d][vo/gpu] Resizing texture: 1920x1080
  2814. [ 12.473][d][vo/gpu] Resizing texture: 1920x1080
  2815. [ 12.482][d][vo/gpu] Resizing texture: 1920x1080
  2816. [ 12.515][v][cplayer] Change display sync audio drift: -1
  2817. [ 12.524][d][vo/gpu] Resizing texture: 1920x1080
  2818. [ 12.566][d][vo/gpu] Resizing texture: 1920x1080
  2819. [ 12.607][d][vo/gpu] Resizing texture: 1920x1080
  2820. [ 12.642][v][cplayer] Change display sync audio drift: 1
  2821. [ 13.366][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��5 MiB��h(Demuxer:\h\h��5 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.005��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.206��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��10��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.199858 l -1.000000 1.199858 -2.000000 1.225306 -3.000000 1.182893 -4.000000 1.157445 -5.000000 1.174410 -6.000000 1.174410 -7.000000 1.140480 -8.000000 1.140480 -9.000000 1.140480 -10.000000 1.140480 -11.000000 1.140480 -12.000000 1.182893 -13.000000 1.182893 -14.000000 1.148963 -15.000000 1.148963 -16.000000 1.191376 -17.000000 1.191376 -18.000000 1.165928 -19.000000 1.182893 -20.000000 1.182893 -21.000000 1.165928 -22.000000 1.199858 -23.000000 1.199858 -24.000000 1.199858 -25.000000 1.199858 -26.000000 1.199858 -27.000000 1.199858 -28.000000 1.174410 -29.000000 1.131997 -30.000000 1.131997 -31.000000 1.131997 -32.000000 1.089584 -33.000000 1.089584 -34.000000 1.106550 -35.000000 1.056000 -36.000000 1.057129 -37.000000 1.058416 -38.000000 5.280000 -38.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��46��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.056000 l -1.000000 1.057607 -2.000000 1.058187 -3.000000 1.058927 -4.000000 5.198055 -5.000000 5.201887 -6.000000 5.203634 -7.000000 5.202646 -8.000000 5.201043 -9.000000 5.199161 -10.000000 5.195520 -11.000000 5.196467 -12.000000 5.192525 -13.000000 5.196723 -14.000000 5.198562 -15.000000 5.201912 -16.000000 5.202535 -17.000000 5.206818 -18.000000 5.206717 -19.000000 5.209556 -20.000000 5.197965 -21.000000 5.195692 -22.000000 5.194618 -23.000000 5.198030 -24.000000 5.195592 -25.000000 5.191499 -26.000000 5.191012 -27.000000 5.199546 -28.000000 5.200108 -29.000000 5.196190 -30.000000 4.616671 -31.000000 4.248303 -32.000000 4.248251 -33.000000 4.247410 -34.000000 4.247061 -35.000000 4.246780 -36.000000 4.246651 -37.000000 5.169412 -38.000000 5.280000 -38.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}07355 / 04263 / 08797 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}02643 / 01158 / 04262 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��7��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps, 2000, 0]
  2822. [ 13.735][v][cplayer] Change display sync audio drift: -1
  2823. [ 14.366][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��8 MiB��h(Demuxer:\h\h��8 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.016��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.982��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��60��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.242271 l -1.000000 1.242271 -2.000000 1.276202 -3.000000 1.199858 -4.000000 1.199858 -5.000000 1.199858 -6.000000 1.225306 -7.000000 1.182893 -8.000000 1.157445 -9.000000 1.174410 -10.000000 1.174410 -11.000000 1.140480 -12.000000 1.140480 -13.000000 1.140480 -14.000000 1.140480 -15.000000 1.140480 -16.000000 1.182893 -17.000000 1.182893 -18.000000 1.148963 -19.000000 1.148963 -20.000000 1.191376 -21.000000 1.191376 -22.000000 1.165928 -23.000000 1.182893 -24.000000 1.182893 -25.000000 1.165928 -26.000000 1.199858 -27.000000 1.199858 -28.000000 1.199858 -29.000000 1.199858 -30.000000 1.199858 -31.000000 1.199858 -32.000000 1.174410 -33.000000 1.131997 -34.000000 1.131997 -35.000000 1.131997 -36.000000 1.089584 -37.000000 1.089584 -38.000000 1.106550 -39.000000 1.056000 -40.000000 1.057129 -41.000000 1.058416 -42.000000 5.280000 -42.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��22��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 5.019952 l -1.000000 1.056000 -2.000000 1.057243 -3.000000 1.057681 -4.000000 1.059541 -5.000000 1.061146 -6.000000 1.061726 -7.000000 1.062465 -8.000000 5.198123 -9.000000 5.201953 -10.000000 5.203698 -11.000000 5.202711 -12.000000 5.201109 -13.000000 5.199229 -14.000000 5.195591 -15.000000 5.196538 -16.000000 5.192598 -17.000000 5.196793 -18.000000 5.198630 -19.000000 5.201977 -20.000000 5.202600 -21.000000 5.206879 -22.000000 5.206779 -23.000000 5.209615 -24.000000 5.198033 -25.000000 5.195763 -26.000000 5.194690 -27.000000 5.198099 -28.000000 5.195663 -29.000000 5.191573 -30.000000 5.191087 -31.000000 5.199613 -32.000000 5.200175 -33.000000 5.196260 -34.000000 4.617227 -35.000000 4.249168 -36.000000 4.249116 -37.000000 4.248275 -38.000000 4.247927 -39.000000 4.247646 -40.000000 4.247517 -41.000000 5.169505 -42.000000 5.280000 -42.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}07114 / 05582 / 09070 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}02534 / 02465 / 04535 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��4��ps, 2000, 0]
  2824. [ 14.610][v][cplayer] Change display sync audio drift: 1
  2825. [ 14.776][v][cplayer] Change display sync audio drift: 0
  2826. [ 14.776][v][cplayer] Compensation factor: 1.000043
  2827. [ 15.316][v][cplayer] Change display sync audio drift: -1
  2828. [ 15.368][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��6 MiB��h(Demuxer:\h\h��6 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.004��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.960��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��40��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.259237 l -1.000000 1.259237 -2.000000 1.284685 -3.000000 1.242271 -4.000000 1.242271 -5.000000 1.242271 -6.000000 1.276202 -7.000000 1.199858 -8.000000 1.199858 -9.000000 1.199858 -10.000000 1.225306 -11.000000 1.182893 -12.000000 1.157445 -13.000000 1.174410 -14.000000 1.174410 -15.000000 1.140480 -16.000000 1.140480 -17.000000 1.140480 -18.000000 1.140480 -19.000000 1.140480 -20.000000 1.182893 -21.000000 1.182893 -22.000000 1.148963 -23.000000 1.148963 -24.000000 1.191376 -25.000000 1.191376 -26.000000 1.165928 -27.000000 1.182893 -28.000000 1.182893 -29.000000 1.165928 -30.000000 1.199858 -31.000000 1.199858 -32.000000 1.199858 -33.000000 1.199858 -34.000000 1.199858 -35.000000 1.199858 -36.000000 1.174410 -37.000000 1.131997 -38.000000 1.131997 -39.000000 1.131997 -40.000000 1.089584 -41.000000 1.089584 -42.000000 1.106550 -43.000000 1.056000 -44.000000 1.057129 -45.000000 1.058416 -46.000000 5.280000 -46.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��23��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 5.013749 l -1.000000 5.001667 -2.000000 5.012731 -3.000000 5.017953 -4.000000 5.019952 -5.000000 1.056000 -6.000000 1.057243 -7.000000 1.057681 -8.000000 1.059541 -9.000000 1.061146 -10.000000 1.061726 -11.000000 1.062465 -12.000000 5.198123 -13.000000 5.201953 -14.000000 5.203698 -15.000000 5.202711 -16.000000 5.201109 -17.000000 5.199229 -18.000000 5.195591 -19.000000 5.196538 -20.000000 5.192598 -21.000000 5.196793 -22.000000 5.198630 -23.000000 5.201977 -24.000000 5.202600 -25.000000 5.206879 -26.000000 5.206779 -27.000000 5.209615 -28.000000 5.198033 -29.000000 5.195763 -30.000000 5.194690 -31.000000 5.198099 -32.000000 5.195663 -33.000000 5.191573 -34.000000 5.191087 -35.000000 5.199613 -36.000000 5.200175 -37.000000 5.196260 -38.000000 4.617227 -39.000000 4.249168 -40.000000 4.249116 -41.000000 4.248275 -42.000000 4.247927 -43.000000 4.247646 -44.000000 4.247517 -45.000000 5.169505 -46.000000 5.280000 -46.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}05934 / 06089 / 09473 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03571 / 02959 / 04940 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��5��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��9��ps, 2000, 0]
  2829. [ 16.367][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��4 MiB��h(Demuxer:\h\h��4 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.014��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.984��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��80��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.225306 l -1.000000 1.225306 -2.000000 1.225306 -3.000000 1.259237 -4.000000 1.259237 -5.000000 1.259237 -6.000000 1.284685 -7.000000 1.242271 -8.000000 1.242271 -9.000000 1.242271 -10.000000 1.276202 -11.000000 1.199858 -12.000000 1.199858 -13.000000 1.199858 -14.000000 1.225306 -15.000000 1.182893 -16.000000 1.157445 -17.000000 1.174410 -18.000000 1.174410 -19.000000 1.140480 -20.000000 1.140480 -21.000000 1.140480 -22.000000 1.140480 -23.000000 1.140480 -24.000000 1.182893 -25.000000 1.182893 -26.000000 1.148963 -27.000000 1.148963 -28.000000 1.191376 -29.000000 1.191376 -30.000000 1.165928 -31.000000 1.182893 -32.000000 1.182893 -33.000000 1.165928 -34.000000 1.199858 -35.000000 1.199858 -36.000000 1.199858 -37.000000 1.199858 -38.000000 1.199858 -39.000000 1.199858 -40.000000 1.174410 -41.000000 1.131997 -42.000000 1.131997 -43.000000 1.131997 -44.000000 1.089584 -45.000000 1.089584 -46.000000 1.106550 -47.000000 1.056000 -48.000000 1.057129 -49.000000 1.058416 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��25��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.968960 l -1.000000 4.989440 -2.000000 4.990449 -3.000000 4.997442 -4.000000 5.013749 -5.000000 5.001667 -6.000000 5.012731 -7.000000 5.017953 -8.000000 5.019952 -9.000000 1.056000 -10.000000 1.057243 -11.000000 1.057681 -12.000000 1.059541 -13.000000 1.061146 -14.000000 1.061726 -15.000000 1.062465 -16.000000 5.198123 -17.000000 5.201953 -18.000000 5.203698 -19.000000 5.202711 -20.000000 5.201109 -21.000000 5.199229 -22.000000 5.195591 -23.000000 5.196538 -24.000000 5.192598 -25.000000 5.196793 -26.000000 5.198630 -27.000000 5.201977 -28.000000 5.202600 -29.000000 5.206879 -30.000000 5.206779 -31.000000 5.209615 -32.000000 5.198033 -33.000000 5.195763 -34.000000 5.194690 -35.000000 5.198099 -36.000000 5.195663 -37.000000 5.191573 -38.000000 5.191087 -39.000000 5.199613 -40.000000 5.200175 -41.000000 5.196260 -42.000000 4.617227 -43.000000 4.249168 -44.000000 4.249116 -45.000000 4.248275 -46.000000 4.247927 -47.000000 4.247646 -48.000000 4.247517 -49.000000 5.169505 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}07527 / 06132 / 09472 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}02584 / 02991 / 04939 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��9��ps, 2000, 0]
  2830. [ 16.566][v][cplayer] Change display sync audio drift: 1
  2831. [ 17.034][v][cplayer] Change display sync audio drift: 0
  2832. [ 17.034][v][cplayer] Compensation factor: 1.000743
  2833. [ 17.076][v][cplayer] Change display sync audio drift: -1
  2834. [ 17.361][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��1 MiB��h(Demuxer:\h\h��1 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.004��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.989��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��20��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.191376 l -1.000000 1.191376 -2.000000 1.233789 -3.000000 1.225306 -4.000000 1.225306 -5.000000 1.225306 -6.000000 1.225306 -7.000000 1.259237 -8.000000 1.259237 -9.000000 1.259237 -10.000000 1.284685 -11.000000 1.242271 -12.000000 1.242271 -13.000000 1.242271 -14.000000 1.276202 -15.000000 1.199858 -16.000000 1.199858 -17.000000 1.199858 -18.000000 1.225306 -19.000000 1.182893 -20.000000 1.157445 -21.000000 1.174410 -22.000000 1.174410 -23.000000 1.140480 -24.000000 1.140480 -25.000000 1.140480 -26.000000 1.140480 -27.000000 1.140480 -28.000000 1.182893 -29.000000 1.182893 -30.000000 1.148963 -31.000000 1.148963 -32.000000 1.191376 -33.000000 1.191376 -34.000000 1.165928 -35.000000 1.182893 -36.000000 1.182893 -37.000000 1.165928 -38.000000 1.199858 -39.000000 1.199858 -40.000000 1.199858 -41.000000 1.199858 -42.000000 1.199858 -43.000000 1.199858 -44.000000 1.174410 -45.000000 1.131997 -46.000000 1.131997 -47.000000 1.131997 -48.000000 1.089584 -49.000000 1.089584 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��25��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.982808 l -1.000000 4.977639 -2.000000 4.976961 -3.000000 4.973010 -4.000000 4.968960 -5.000000 4.989440 -6.000000 4.990449 -7.000000 4.997442 -8.000000 5.013749 -9.000000 5.001667 -10.000000 5.012731 -11.000000 5.017953 -12.000000 5.019952 -13.000000 1.056000 -14.000000 1.057243 -15.000000 1.057681 -16.000000 1.059541 -17.000000 1.061146 -18.000000 1.061726 -19.000000 1.062465 -20.000000 5.198123 -21.000000 5.201953 -22.000000 5.203698 -23.000000 5.202711 -24.000000 5.201109 -25.000000 5.199229 -26.000000 5.195591 -27.000000 5.196538 -28.000000 5.192598 -29.000000 5.196793 -30.000000 5.198630 -31.000000 5.201977 -32.000000 5.202600 -33.000000 5.206879 -34.000000 5.206779 -35.000000 5.209615 -36.000000 5.198033 -37.000000 5.195763 -38.000000 5.194690 -39.000000 5.198099 -40.000000 5.195663 -41.000000 5.191573 -42.000000 5.191087 -43.000000 5.199613 -44.000000 5.200175 -45.000000 5.196260 -46.000000 4.617227 -47.000000 4.249168 -48.000000 4.249116 -49.000000 4.248275 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}05948 / 06137 / 09386 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}01980 / 03011 / 04853 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��7��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps, 2000, 0]
  2835. [ 18.360][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��4 MiB��h(Demuxer:\h\h��4 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.014��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.007��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��10��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.115032 l -1.000000 1.115032 -2.000000 1.191376 -3.000000 1.191376 -4.000000 1.191376 -5.000000 1.191376 -6.000000 1.233789 -7.000000 1.225306 -8.000000 1.225306 -9.000000 1.225306 -10.000000 1.225306 -11.000000 1.259237 -12.000000 1.259237 -13.000000 1.259237 -14.000000 1.284685 -15.000000 1.242271 -16.000000 1.242271 -17.000000 1.242271 -18.000000 1.276202 -19.000000 1.199858 -20.000000 1.199858 -21.000000 1.199858 -22.000000 1.225306 -23.000000 1.182893 -24.000000 1.157445 -25.000000 1.174410 -26.000000 1.174410 -27.000000 1.140480 -28.000000 1.140480 -29.000000 1.140480 -30.000000 1.140480 -31.000000 1.140480 -32.000000 1.182893 -33.000000 1.182893 -34.000000 1.148963 -35.000000 1.148963 -36.000000 1.191376 -37.000000 1.191376 -38.000000 1.165928 -39.000000 1.182893 -40.000000 1.182893 -41.000000 1.165928 -42.000000 1.199858 -43.000000 1.199858 -44.000000 1.199858 -45.000000 1.199858 -46.000000 1.199858 -47.000000 1.199858 -48.000000 1.174410 -49.000000 1.131997 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��26��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.963921 l -1.000000 4.976278 -2.000000 4.974744 -3.000000 4.976401 -4.000000 4.982808 -5.000000 4.977639 -6.000000 4.976961 -7.000000 4.973010 -8.000000 4.968960 -9.000000 4.989440 -10.000000 4.990449 -11.000000 4.997442 -12.000000 5.013749 -13.000000 5.001667 -14.000000 5.012731 -15.000000 5.017953 -16.000000 5.019952 -17.000000 1.056000 -18.000000 1.057243 -19.000000 1.057681 -20.000000 1.059541 -21.000000 1.061146 -22.000000 1.061726 -23.000000 1.062465 -24.000000 5.198123 -25.000000 5.201953 -26.000000 5.203698 -27.000000 5.202711 -28.000000 5.201109 -29.000000 5.199229 -30.000000 5.195591 -31.000000 5.196538 -32.000000 5.192598 -33.000000 5.196793 -34.000000 5.198630 -35.000000 5.201977 -36.000000 5.202600 -37.000000 5.206879 -38.000000 5.206779 -39.000000 5.209615 -40.000000 5.198033 -41.000000 5.195763 -42.000000 5.194690 -43.000000 5.198099 -44.000000 5.195663 -45.000000 5.191573 -46.000000 5.191087 -47.000000 5.199613 -48.000000 5.200175 -49.000000 5.196260 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}05742 / 06106 / 09386 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}01188 / 02972 / 04853 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��8��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��0��ps, 2000, 0]
  2836. [ 18.660][v][cplayer] Change display sync audio drift: 1
  2837. [ 18.894][v][cplayer] Change display sync audio drift: -1
  2838. [ 19.369][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��6 MiB��h(Demuxer:\h\h��6 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.007��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.974��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��90��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.131997 l -1.000000 1.131997 -2.000000 1.131997 -3.000000 1.115032 -4.000000 1.115032 -5.000000 1.115032 -6.000000 1.115032 -7.000000 1.191376 -8.000000 1.191376 -9.000000 1.191376 -10.000000 1.191376 -11.000000 1.233789 -12.000000 1.225306 -13.000000 1.225306 -14.000000 1.225306 -15.000000 1.225306 -16.000000 1.259237 -17.000000 1.259237 -18.000000 1.259237 -19.000000 1.284685 -20.000000 1.242271 -21.000000 1.242271 -22.000000 1.242271 -23.000000 1.276202 -24.000000 1.199858 -25.000000 1.199858 -26.000000 1.199858 -27.000000 1.225306 -28.000000 1.182893 -29.000000 1.157445 -30.000000 1.174410 -31.000000 1.174410 -32.000000 1.140480 -33.000000 1.140480 -34.000000 1.140480 -35.000000 1.140480 -36.000000 1.140480 -37.000000 1.182893 -38.000000 1.182893 -39.000000 1.148963 -40.000000 1.148963 -41.000000 1.191376 -42.000000 1.191376 -43.000000 1.165928 -44.000000 1.182893 -45.000000 1.182893 -46.000000 1.165928 -47.000000 1.199858 -48.000000 1.199858 -49.000000 1.199858 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��23��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.993222 l -1.000000 4.977511 -2.000000 4.975432 -3.000000 4.964612 -4.000000 4.966945 -5.000000 4.963921 -6.000000 4.976278 -7.000000 4.974744 -8.000000 4.976401 -9.000000 4.982808 -10.000000 4.977639 -11.000000 4.976961 -12.000000 4.973010 -13.000000 4.968960 -14.000000 4.989440 -15.000000 4.990449 -16.000000 4.997442 -17.000000 5.013749 -18.000000 5.001667 -19.000000 5.012731 -20.000000 5.017953 -21.000000 5.019952 -22.000000 1.056000 -23.000000 1.057243 -24.000000 1.057681 -25.000000 1.059541 -26.000000 1.061146 -27.000000 1.061726 -28.000000 1.062465 -29.000000 5.198123 -30.000000 5.201953 -31.000000 5.203698 -32.000000 5.202711 -33.000000 5.201109 -34.000000 5.199229 -35.000000 5.195591 -36.000000 5.196538 -37.000000 5.192598 -38.000000 5.196793 -39.000000 5.198630 -40.000000 5.201977 -41.000000 5.202600 -42.000000 5.206879 -43.000000 5.206779 -44.000000 5.209615 -45.000000 5.198033 -46.000000 5.195763 -47.000000 5.194690 -48.000000 5.198099 -49.000000 5.195663 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}07411 / 06121 / 09030 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}04341 / 02993 / 04497 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��5��ps, 2000, 0]
  2839. [ 19.685][v][cplayer] Change display sync audio drift: 0
  2840. [ 19.685][v][cplayer] Compensation factor: 1.000680
  2841. [ 19.768][v][cplayer] Change display sync audio drift: 1
  2842. [ 19.936][v][cplayer] Change display sync audio drift: -1
  2843. [ 20.367][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��4 MiB��h(Demuxer:\h\h��4 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.007��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.993��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��90��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.131997 l -1.000000 1.131997 -2.000000 1.131997 -3.000000 1.131997 -4.000000 1.131997 -5.000000 1.131997 -6.000000 1.131997 -7.000000 1.115032 -8.000000 1.115032 -9.000000 1.115032 -10.000000 1.115032 -11.000000 1.191376 -12.000000 1.191376 -13.000000 1.191376 -14.000000 1.191376 -15.000000 1.233789 -16.000000 1.225306 -17.000000 1.225306 -18.000000 1.225306 -19.000000 1.225306 -20.000000 1.259237 -21.000000 1.259237 -22.000000 1.259237 -23.000000 1.284685 -24.000000 1.242271 -25.000000 1.242271 -26.000000 1.242271 -27.000000 1.276202 -28.000000 1.199858 -29.000000 1.199858 -30.000000 1.199858 -31.000000 1.225306 -32.000000 1.182893 -33.000000 1.157445 -34.000000 1.174410 -35.000000 1.174410 -36.000000 1.140480 -37.000000 1.140480 -38.000000 1.140480 -39.000000 1.140480 -40.000000 1.140480 -41.000000 1.182893 -42.000000 1.182893 -43.000000 1.148963 -44.000000 1.148963 -45.000000 1.191376 -46.000000 1.191376 -47.000000 1.165928 -48.000000 1.182893 -49.000000 1.182893 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��22��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 5.005012 l -1.000000 5.011609 -2.000000 5.014878 -3.000000 5.002528 -4.000000 4.993222 -5.000000 4.977511 -6.000000 4.975432 -7.000000 4.964612 -8.000000 4.966945 -9.000000 4.963921 -10.000000 4.976278 -11.000000 4.974744 -12.000000 4.976401 -13.000000 4.982808 -14.000000 4.977639 -15.000000 4.976961 -16.000000 4.973010 -17.000000 4.968960 -18.000000 4.989440 -19.000000 4.990449 -20.000000 4.997442 -21.000000 5.013749 -22.000000 5.001667 -23.000000 5.012731 -24.000000 5.017953 -25.000000 5.019952 -26.000000 1.056000 -27.000000 1.057243 -28.000000 1.057681 -29.000000 1.059541 -30.000000 1.061146 -31.000000 1.061726 -32.000000 1.062465 -33.000000 5.198123 -34.000000 5.201953 -35.000000 5.203698 -36.000000 5.202711 -37.000000 5.201109 -38.000000 5.199229 -39.000000 5.195591 -40.000000 5.196538 -41.000000 5.192598 -42.000000 5.196793 -43.000000 5.198630 -44.000000 5.201977 -45.000000 5.202600 -46.000000 5.206879 -47.000000 5.206779 -48.000000 5.209615 -49.000000 5.198033 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}05981 / 06180 / 08905 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}02747 / 03055 / 04547 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��4��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��0��ps, 2000, 0]
  2844. [ 20.686][v][cplayer] Change display sync audio drift: 1
  2845. [ 20.977][v][cplayer] Change display sync audio drift: -1
  2846. [ 21.367][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��8 MiB��h(Demuxer:\h\h��8 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.004��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.989��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��80��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.140480 l -1.000000 1.140480 -2.000000 1.140480 -3.000000 1.131997 -4.000000 1.131997 -5.000000 1.131997 -6.000000 1.131997 -7.000000 1.131997 -8.000000 1.131997 -9.000000 1.131997 -10.000000 1.131997 -11.000000 1.115032 -12.000000 1.115032 -13.000000 1.115032 -14.000000 1.115032 -15.000000 1.191376 -16.000000 1.191376 -17.000000 1.191376 -18.000000 1.191376 -19.000000 1.233789 -20.000000 1.225306 -21.000000 1.225306 -22.000000 1.225306 -23.000000 1.225306 -24.000000 1.259237 -25.000000 1.259237 -26.000000 1.259237 -27.000000 1.284685 -28.000000 1.242271 -29.000000 1.242271 -30.000000 1.242271 -31.000000 1.276202 -32.000000 1.199858 -33.000000 1.199858 -34.000000 1.199858 -35.000000 1.225306 -36.000000 1.182893 -37.000000 1.157445 -38.000000 1.174410 -39.000000 1.174410 -40.000000 1.140480 -41.000000 1.140480 -42.000000 1.140480 -43.000000 1.140480 -44.000000 1.140480 -45.000000 1.182893 -46.000000 1.182893 -47.000000 1.148963 -48.000000 1.148963 -49.000000 1.191376 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��26��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.967155 l -1.000000 4.967099 -2.000000 4.985143 -3.000000 4.991273 -4.000000 5.005012 -5.000000 5.011609 -6.000000 5.014878 -7.000000 5.002528 -8.000000 4.993222 -9.000000 4.977511 -10.000000 4.975432 -11.000000 4.964612 -12.000000 4.966945 -13.000000 4.963921 -14.000000 4.976278 -15.000000 4.974744 -16.000000 4.976401 -17.000000 4.982808 -18.000000 4.977639 -19.000000 4.976961 -20.000000 4.973010 -21.000000 4.968960 -22.000000 4.989440 -23.000000 4.990449 -24.000000 4.997442 -25.000000 5.013749 -26.000000 5.001667 -27.000000 5.012731 -28.000000 5.017953 -29.000000 5.019952 -30.000000 1.056000 -31.000000 1.057243 -32.000000 1.057681 -33.000000 1.059541 -34.000000 1.061146 -35.000000 1.061726 -36.000000 1.062465 -37.000000 5.198123 -38.000000 5.201953 -39.000000 5.203698 -40.000000 5.202711 -41.000000 5.201109 -42.000000 5.199229 -43.000000 5.195591 -44.000000 5.196538 -45.000000 5.192598 -46.000000 5.196793 -47.000000 5.198630 -48.000000 5.201977 -49.000000 5.202600 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}06384 / 06145 / 08917 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}04122 / 03025 / 04547 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��3��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��1��ps, 2000, 0]
  2847. [ 22.361][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��4 MiB��h(Demuxer:\h\h��4 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.008��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.986��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��00��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.123515 l -1.000000 1.123515 -2.000000 1.140480 -3.000000 1.140480 -4.000000 1.140480 -5.000000 1.140480 -6.000000 1.140480 -7.000000 1.131997 -8.000000 1.131997 -9.000000 1.131997 -10.000000 1.131997 -11.000000 1.131997 -12.000000 1.131997 -13.000000 1.131997 -14.000000 1.131997 -15.000000 1.115032 -16.000000 1.115032 -17.000000 1.115032 -18.000000 1.115032 -19.000000 1.191376 -20.000000 1.191376 -21.000000 1.191376 -22.000000 1.191376 -23.000000 1.233789 -24.000000 1.225306 -25.000000 1.225306 -26.000000 1.225306 -27.000000 1.225306 -28.000000 1.259237 -29.000000 1.259237 -30.000000 1.259237 -31.000000 1.284685 -32.000000 1.242271 -33.000000 1.242271 -34.000000 1.242271 -35.000000 1.276202 -36.000000 1.199858 -37.000000 1.199858 -38.000000 1.199858 -39.000000 1.225306 -40.000000 1.182893 -41.000000 1.157445 -42.000000 1.174410 -43.000000 1.174410 -44.000000 1.140480 -45.000000 1.140480 -46.000000 1.140480 -47.000000 1.140480 -48.000000 1.140480 -49.000000 1.182893 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��22��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 5.003022 l -1.000000 4.987825 -2.000000 4.978886 -3.000000 4.969313 -4.000000 4.967155 -5.000000 4.967099 -6.000000 4.985143 -7.000000 4.991273 -8.000000 5.005012 -9.000000 5.011609 -10.000000 5.014878 -11.000000 5.002528 -12.000000 4.993222 -13.000000 4.977511 -14.000000 4.975432 -15.000000 4.964612 -16.000000 4.966945 -17.000000 4.963921 -18.000000 4.976278 -19.000000 4.974744 -20.000000 4.976401 -21.000000 4.982808 -22.000000 4.977639 -23.000000 4.976961 -24.000000 4.973010 -25.000000 4.968960 -26.000000 4.989440 -27.000000 4.990449 -28.000000 4.997442 -29.000000 5.013749 -30.000000 5.001667 -31.000000 5.012731 -32.000000 5.017953 -33.000000 5.019952 -34.000000 1.056000 -35.000000 1.057243 -36.000000 1.057681 -37.000000 1.059541 -38.000000 1.061146 -39.000000 1.061726 -40.000000 1.062465 -41.000000 5.198123 -42.000000 5.201953 -43.000000 5.203698 -44.000000 5.202711 -45.000000 5.201109 -46.000000 5.199229 -47.000000 5.195591 -48.000000 5.196538 -49.000000 5.192598 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}07743 / 06174 / 08880 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}01187 / 03047 / 04633 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��6��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��1��ps, 2000, 0]
  2848. [ 22.453][v][cplayer] Change display sync audio drift: 1
  2849. [ 22.636][v][cplayer] Change display sync audio drift: 0
  2850. [ 22.636][v][cplayer] Compensation factor: 0.999854
  2851. [ 22.886][v][cplayer] Change display sync audio drift: -1
  2852. [ 23.376][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��8 MiB��h(Demuxer:\h\h��8 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.010��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.975��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��90��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.131997 l -1.000000 1.131997 -2.000000 1.148963 -3.000000 1.191376 -4.000000 1.123515 -5.000000 1.123515 -6.000000 1.140480 -7.000000 1.140480 -8.000000 1.140480 -9.000000 1.140480 -10.000000 1.140480 -11.000000 1.131997 -12.000000 1.131997 -13.000000 1.131997 -14.000000 1.131997 -15.000000 1.131997 -16.000000 1.131997 -17.000000 1.131997 -18.000000 1.131997 -19.000000 1.115032 -20.000000 1.115032 -21.000000 1.115032 -22.000000 1.115032 -23.000000 1.191376 -24.000000 1.191376 -25.000000 1.191376 -26.000000 1.191376 -27.000000 1.233789 -28.000000 1.225306 -29.000000 1.225306 -30.000000 1.225306 -31.000000 1.225306 -32.000000 1.259237 -33.000000 1.259237 -34.000000 1.259237 -35.000000 1.284685 -36.000000 1.242271 -37.000000 1.242271 -38.000000 1.242271 -39.000000 1.276202 -40.000000 1.199858 -41.000000 1.199858 -42.000000 1.199858 -43.000000 1.225306 -44.000000 1.182893 -45.000000 1.157445 -46.000000 1.174410 -47.000000 1.174410 -48.000000 1.140480 -49.000000 1.140480 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��23��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.998535 l -1.000000 5.017396 -2.000000 5.011827 -3.000000 5.007954 -4.000000 5.003022 -5.000000 4.987825 -6.000000 4.978886 -7.000000 4.969313 -8.000000 4.967155 -9.000000 4.967099 -10.000000 4.985143 -11.000000 4.991273 -12.000000 5.005012 -13.000000 5.011609 -14.000000 5.014878 -15.000000 5.002528 -16.000000 4.993222 -17.000000 4.977511 -18.000000 4.975432 -19.000000 4.964612 -20.000000 4.966945 -21.000000 4.963921 -22.000000 4.976278 -23.000000 4.974744 -24.000000 4.976401 -25.000000 4.982808 -26.000000 4.977639 -27.000000 4.976961 -28.000000 4.973010 -29.000000 4.968960 -30.000000 4.989440 -31.000000 4.990449 -32.000000 4.997442 -33.000000 5.013749 -34.000000 5.001667 -35.000000 5.012731 -36.000000 5.017953 -37.000000 5.019952 -38.000000 1.056000 -39.000000 1.057243 -40.000000 1.057681 -41.000000 1.059541 -42.000000 1.061146 -43.000000 1.061726 -44.000000 1.062465 -45.000000 5.198123 -46.000000 5.201953 -47.000000 5.203698 -48.000000 5.202711 -49.000000 5.201109 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}05879 / 06176 / 07886 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}01980 / 03060 / 04632 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��0��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��9��ps, 2000, 0]
  2853. [ 23.426][v][cplayer] Change display sync audio drift: 1
  2854. [ 23.703][v][cplayer] Change display sync audio drift: -1
  2855. [ 24.379][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��7 MiB��h(Demuxer:\h\h��7 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.005��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.005��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��70��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.148963 l -1.000000 1.148963 -2.000000 1.148963 -3.000000 1.148963 -4.000000 1.131997 -5.000000 1.131997 -6.000000 1.148963 -7.000000 1.191376 -8.000000 1.123515 -9.000000 1.123515 -10.000000 1.140480 -11.000000 1.140480 -12.000000 1.140480 -13.000000 1.140480 -14.000000 1.140480 -15.000000 1.131997 -16.000000 1.131997 -17.000000 1.131997 -18.000000 1.131997 -19.000000 1.131997 -20.000000 1.131997 -21.000000 1.131997 -22.000000 1.131997 -23.000000 1.115032 -24.000000 1.115032 -25.000000 1.115032 -26.000000 1.115032 -27.000000 1.191376 -28.000000 1.191376 -29.000000 1.191376 -30.000000 1.191376 -31.000000 1.233789 -32.000000 1.225306 -33.000000 1.225306 -34.000000 1.225306 -35.000000 1.225306 -36.000000 1.259237 -37.000000 1.259237 -38.000000 1.259237 -39.000000 1.284685 -40.000000 1.242271 -41.000000 1.242271 -42.000000 1.242271 -43.000000 1.276202 -44.000000 1.199858 -45.000000 1.199858 -46.000000 1.199858 -47.000000 1.225306 -48.000000 1.182893 -49.000000 1.157445 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��24��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.987920 l -1.000000 4.982710 -2.000000 4.981037 -3.000000 4.990123 -4.000000 4.998535 -5.000000 5.017396 -6.000000 5.011827 -7.000000 5.007954 -8.000000 5.003022 -9.000000 4.987825 -10.000000 4.978886 -11.000000 4.969313 -12.000000 4.967155 -13.000000 4.967099 -14.000000 4.985143 -15.000000 4.991273 -16.000000 5.005012 -17.000000 5.011609 -18.000000 5.014878 -19.000000 5.002528 -20.000000 4.993222 -21.000000 4.977511 -22.000000 4.975432 -23.000000 4.964612 -24.000000 4.966945 -25.000000 4.963921 -26.000000 4.976278 -27.000000 4.974744 -28.000000 4.976401 -29.000000 4.982808 -30.000000 4.977639 -31.000000 4.976961 -32.000000 4.973010 -33.000000 4.968960 -34.000000 4.989440 -35.000000 4.990449 -36.000000 4.997442 -37.000000 5.013749 -38.000000 5.001667 -39.000000 5.012731 -40.000000 5.017953 -41.000000 5.019952 -42.000000 1.056000 -43.000000 1.057243 -44.000000 1.057681 -45.000000 1.059541 -46.000000 1.061146 -47.000000 1.061726 -48.000000 1.062465 -49.000000 5.198123 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}05888 / 06138 / 07886 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03722 / 03015 / 04632 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��8��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps, 2000, 0]
  2856. [ 24.453][v][cplayer] Change display sync audio drift: 1
  2857. [ 25.378][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��4 MiB��h(Demuxer:\h\h��4 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.002��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.976��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��90��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.131997 l -1.000000 1.131997 -2.000000 1.174410 -3.000000 1.148963 -4.000000 1.148963 -5.000000 1.148963 -6.000000 1.148963 -7.000000 1.148963 -8.000000 1.131997 -9.000000 1.131997 -10.000000 1.148963 -11.000000 1.191376 -12.000000 1.123515 -13.000000 1.123515 -14.000000 1.140480 -15.000000 1.140480 -16.000000 1.140480 -17.000000 1.140480 -18.000000 1.140480 -19.000000 1.131997 -20.000000 1.131997 -21.000000 1.131997 -22.000000 1.131997 -23.000000 1.131997 -24.000000 1.131997 -25.000000 1.131997 -26.000000 1.131997 -27.000000 1.115032 -28.000000 1.115032 -29.000000 1.115032 -30.000000 1.115032 -31.000000 1.191376 -32.000000 1.191376 -33.000000 1.191376 -34.000000 1.191376 -35.000000 1.233789 -36.000000 1.225306 -37.000000 1.225306 -38.000000 1.225306 -39.000000 1.225306 -40.000000 1.259237 -41.000000 1.259237 -42.000000 1.259237 -43.000000 1.284685 -44.000000 1.242271 -45.000000 1.242271 -46.000000 1.242271 -47.000000 1.276202 -48.000000 1.199858 -49.000000 1.199858 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��25��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.973937 l -1.000000 4.979401 -2.000000 4.974079 -3.000000 4.984282 -4.000000 4.987920 -5.000000 4.982710 -6.000000 4.981037 -7.000000 4.990123 -8.000000 4.998535 -9.000000 5.017396 -10.000000 5.011827 -11.000000 5.007954 -12.000000 5.003022 -13.000000 4.987825 -14.000000 4.978886 -15.000000 4.969313 -16.000000 4.967155 -17.000000 4.967099 -18.000000 4.985143 -19.000000 4.991273 -20.000000 5.005012 -21.000000 5.011609 -22.000000 5.014878 -23.000000 5.002528 -24.000000 4.993222 -25.000000 4.977511 -26.000000 4.975432 -27.000000 4.964612 -28.000000 4.966945 -29.000000 4.963921 -30.000000 4.976278 -31.000000 4.974744 -32.000000 4.976401 -33.000000 4.982808 -34.000000 4.977639 -35.000000 4.976961 -36.000000 4.973010 -37.000000 4.968960 -38.000000 4.989440 -39.000000 4.990449 -40.000000 4.997442 -41.000000 5.013749 -42.000000 5.001667 -43.000000 5.012731 -44.000000 5.017953 -45.000000 5.019952 -46.000000 1.056000 -47.000000 1.057243 -48.000000 1.057681 -49.000000 1.059541 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}05768 / 06096 / 07696 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}01981 / 02975 / 04442 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��1��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��1��ps, 2000, 0]
  2858. [ 26.361][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��9 MiB��h(Demuxer:\h\h��9 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.001��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.973��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��70��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.148963 l -1.000000 1.131997 -2.000000 1.131997 -3.000000 1.131997 -4.000000 1.131997 -5.000000 1.131997 -6.000000 1.174410 -7.000000 1.148963 -8.000000 1.148963 -9.000000 1.148963 -10.000000 1.148963 -11.000000 1.148963 -12.000000 1.131997 -13.000000 1.131997 -14.000000 1.148963 -15.000000 1.191376 -16.000000 1.123515 -17.000000 1.123515 -18.000000 1.140480 -19.000000 1.140480 -20.000000 1.140480 -21.000000 1.140480 -22.000000 1.140480 -23.000000 1.131997 -24.000000 1.131997 -25.000000 1.131997 -26.000000 1.131997 -27.000000 1.131997 -28.000000 1.131997 -29.000000 1.131997 -30.000000 1.131997 -31.000000 1.115032 -32.000000 1.115032 -33.000000 1.115032 -34.000000 1.115032 -35.000000 1.191376 -36.000000 1.191376 -37.000000 1.191376 -38.000000 1.191376 -39.000000 1.233789 -40.000000 1.225306 -41.000000 1.225306 -42.000000 1.225306 -43.000000 1.225306 -44.000000 1.259237 -45.000000 1.259237 -46.000000 1.259237 -47.000000 1.284685 -48.000000 1.242271 -49.000000 1.242271 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��26��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 4.962704 l -1.000000 4.957106 -2.000000 4.967942 -3.000000 4.979787 -4.000000 4.973937 -5.000000 4.979401 -6.000000 4.974079 -7.000000 4.984282 -8.000000 4.987920 -9.000000 4.982710 -10.000000 4.981037 -11.000000 4.990123 -12.000000 4.998535 -13.000000 5.017396 -14.000000 5.011827 -15.000000 5.007954 -16.000000 5.003022 -17.000000 4.987825 -18.000000 4.978886 -19.000000 4.969313 -20.000000 4.967155 -21.000000 4.967099 -22.000000 4.985143 -23.000000 4.991273 -24.000000 5.005012 -25.000000 5.011609 -26.000000 5.014878 -27.000000 5.002528 -28.000000 4.993222 -29.000000 4.977511 -30.000000 4.975432 -31.000000 4.964612 -32.000000 4.966945 -33.000000 4.963921 -34.000000 4.976278 -35.000000 4.974744 -36.000000 4.976401 -37.000000 4.982808 -38.000000 4.977639 -39.000000 4.976961 -40.000000 4.973010 -41.000000 4.968960 -42.000000 4.989440 -43.000000 4.990449 -44.000000 4.997442 -45.000000 5.013749 -46.000000 5.001667 -47.000000 5.012731 -48.000000 5.017953 -49.000000 5.019952 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}05723 / 06100 / 07722 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}04320 / 02973 / 04470 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��1��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��7��ps, 2000, 0]
  2859. [ 26.845][v][cplayer] Change display sync audio drift: -1
  2860. [ 27.060][d][cplayer] Run command: cycle, flags=9, args=[fullscreen, (NULL)]
  2861. [ 27.068][v][vo/gpu] Resize: 1920x1080
  2862. [ 27.068][v][vo/gpu] Window size: 1920x1080
  2863. [ 27.068][v][vo/gpu] Video source: 1920x1080 (1:1)
  2864. [ 27.068][v][vo/gpu] Video display: (0, 0) 1920x1080 -> (0, 0) 1920x1080
  2865. [ 27.068][v][vo/gpu] Video scale: 1.000000/1.000000
  2866. [ 27.068][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
  2867. [ 27.068][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
  2868. [ 27.068][v][vo/gpu] Reported display depth: 8
  2869. [ 27.068][v][vo/gpu/win32] restore window bounds: 660:371:600:337
  2870. [ 27.068][v][vo/gpu/win32] reset window bounds: 660:371:600:337
  2871. [ 27.076][d][vo/gpu/win32] move window: 660:371
  2872. [ 27.077][v][vo/gpu/win32] resize window: 600:337
  2873. [ 27.080][v][vo/gpu] Resize: 600x337
  2874. [ 27.080][v][vo/gpu] Window size: 600x337
  2875. [ 27.080][v][vo/gpu] Video source: 1920x1080 (1:1)
  2876. [ 27.080][v][vo/gpu] Video display: (0, 0) 1920x1080 -> (0, 0) 599x337
  2877. [ 27.080][v][vo/gpu] Video scale: 0.311979/0.312037
  2878. [ 27.080][v][vo/gpu] OSD borders: l=0 t=0 r=1 b=0
  2879. [ 27.080][v][vo/gpu] Video borders: l=0 t=0 r=1 b=0
  2880. [ 27.080][v][vo/gpu] Reported display depth: 8
  2881. [ 27.080][v][cplayer] Set property: fullscreen -> 1
  2882. [ 27.080][d][cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding2]
  2883. [ 27.080][d][vo/gpu] Resizing texture: 599x337
  2884. [ 27.081][d][vo/gpu] Resizing texture: 599x337
  2885. [ 27.082][d][vo/gpu] Resizing texture: 599x337
  2886. [ 27.082][d][vo/gpu] Resizing texture: 599x337
  2887. [ 27.100][d][osc] osc_init
  2888. [ 27.102][d][vo/gpu] Resizing texture: 599x337
  2889. [ 27.144][d][vo/gpu] Resizing texture: 599x337
  2890. [ 27.185][d][vo/gpu] Resizing texture: 599x337
  2891. [ 27.227][d][vo/gpu] Resizing texture: 599x337
  2892. [ 27.269][d][vo/gpu] Resizing texture: 599x337
  2893. [ 27.310][d][vo/gpu] Resizing texture: 599x337
  2894. [ 27.378][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��1 MiB��h(Demuxer:\h\h��1 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.010��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.976��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����21710%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��50��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.081102 l -1.000000 1.081102 -2.000000 1.081102 -3.000000 1.148963 -4.000000 1.148963 -5.000000 1.131997 -6.000000 1.131997 -7.000000 1.131997 -8.000000 1.131997 -9.000000 1.131997 -10.000000 1.174410 -11.000000 1.148963 -12.000000 1.148963 -13.000000 1.148963 -14.000000 1.148963 -15.000000 1.148963 -16.000000 1.131997 -17.000000 1.131997 -18.000000 1.148963 -19.000000 1.191376 -20.000000 1.123515 -21.000000 1.123515 -22.000000 1.140480 -23.000000 1.140480 -24.000000 1.140480 -25.000000 1.140480 -26.000000 1.140480 -27.000000 1.131997 -28.000000 1.131997 -29.000000 1.131997 -30.000000 1.131997 -31.000000 1.131997 -32.000000 1.131997 -33.000000 1.131997 -34.000000 1.131997 -35.000000 1.115032 -36.000000 1.115032 -37.000000 1.115032 -38.000000 1.115032 -39.000000 1.191376 -40.000000 1.191376 -41.000000 1.191376 -42.000000 1.191376 -43.000000 1.233789 -44.000000 1.225306 -45.000000 1.225306 -46.000000 1.225306 -47.000000 1.225306 -48.000000 1.259237 -49.000000 1.259237 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��64��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 3.274150 l -1.000000 4.979108 -2.000000 4.968825 -3.000000 4.964282 -4.000000 4.962704 -5.000000 4.957106 -6.000000 4.967942 -7.000000 4.979787 -8.000000 4.973937 -9.000000 4.979401 -10.000000 4.974079 -11.000000 4.984282 -12.000000 4.987920 -13.000000 4.982710 -14.000000 4.981037 -15.000000 4.990123 -16.000000 4.998535 -17.000000 5.017396 -18.000000 5.011827 -19.000000 5.007954 -20.000000 5.003022 -21.000000 4.987825 -22.000000 4.978886 -23.000000 4.969313 -24.000000 4.967155 -25.000000 4.967099 -26.000000 4.985143 -27.000000 4.991273 -28.000000 5.005012 -29.000000 5.011609 -30.000000 5.014878 -31.000000 5.002528 -32.000000 4.993222 -33.000000 4.977511 -34.000000 4.975432 -35.000000 4.964612 -36.000000 4.966945 -37.000000 4.963921 -38.000000 4.976278 -39.000000 4.974744 -40.000000 4.976401 -41.000000 4.982808 -42.000000 4.977639 -43.000000 4.976961 -44.000000 4.973010 -45.000000 4.968960 -46.000000 4.989440 -47.000000 4.990449 -48.000000 4.997442 -49.000000 5.013749 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03812 / 06146 / 09833 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00101 / 02660 / 04556 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��9��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps, 2000, 0]
  2895. [ 27.554][v][cplayer] Change display sync audio drift: 1
  2896. [ 27.860][v][cplayer] Change display sync audio drift: 0
  2897. [ 27.860][v][cplayer] Compensation factor: 0.998748
  2898. [ 28.012][d][cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding2]
  2899. [ 28.379][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}{\b0}��nacoeur_Ending_Cut.mkv��h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\h����h\h\h\h\h{\b1}Total Cache:{\b0}\h\h��9 MiB��h(Demuxer:\h\h��9 MiB��\h����c)\N\h\h\h\h\h{\b1}Size:{\b0}\h\h��379 MiB��1}\N\NVideo:{\b0}\h\h��b1}{\b0}��4 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)��wdec:\h\h��11va��\h\h\h\h\h{\b1}A-V:{\b0}\h\h��.002��h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h��(decoder){\b1}{\b0}\h\h��(output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h��.982��pecified){\b1}{\b0}\h\h��.978��stimated)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h��976��pecified){\b1}{\b0}\h\h��976��stimated)\N\h\h\h\h\h{\b1}DS:{\b0}\h\h��09199%����03313%��h\h\h\h{\b1}Mistimed:{\b0}\h\h��\h\h\h\h\h{\b1}Delayed:{\b0}\h\h��N\h\h\h\h\h{\b1}VSync Ratio:{\b0}\h\h��40��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 1.089584 l -1.000000 1.089584 -2.000000 1.089584 -3.000000 1.081102 -4.000000 1.081102 -5.000000 1.081102 -6.000000 1.081102 -7.000000 1.148963 -8.000000 1.148963 -9.000000 1.131997 -10.000000 1.131997 -11.000000 1.131997 -12.000000 1.131997 -13.000000 1.131997 -14.000000 1.174410 -15.000000 1.148963 -16.000000 1.148963 -17.000000 1.148963 -18.000000 1.148963 -19.000000 1.148963 -20.000000 1.131997 -21.000000 1.131997 -22.000000 1.148963 -23.000000 1.191376 -24.000000 1.123515 -25.000000 1.123515 -26.000000 1.140480 -27.000000 1.140480 -28.000000 1.140480 -29.000000 1.140480 -30.000000 1.140480 -31.000000 1.131997 -32.000000 1.131997 -33.000000 1.131997 -34.000000 1.131997 -35.000000 1.131997 -36.000000 1.131997 -37.000000 1.131997 -38.000000 1.131997 -39.000000 1.115032 -40.000000 1.115032 -41.000000 1.115032 -42.000000 1.115032 -43.000000 1.191376 -44.000000 1.191376 -45.000000 1.191376 -46.000000 1.191376 -47.000000 1.233789 -48.000000 1.225306 -49.000000 1.225306 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}VSync Jitter:{\b0}\h\h��63��h\h\h{\r}{\pbo0.800000}{\shad0}{\alpha&H00}{\p1}{\bord0.5}{\3c&H0000FF&}{\1c&H262626&}m 0 5.280000 l 49.000000 5.280000 49.000000 0 0 0{\p0}{\bord0}{\1c&HFFFFFF}{\p1}m 0 0 n 0.000000 3.287326 l -1.000000 3.283687 -2.000000 3.280559 -3.000000 3.276144 -4.000000 3.274150 -5.000000 4.979108 -6.000000 4.968825 -7.000000 4.964282 -8.000000 4.962704 -9.000000 4.957106 -10.000000 4.967942 -11.000000 4.979787 -12.000000 4.973937 -13.000000 4.979401 -14.000000 4.974079 -15.000000 4.984282 -16.000000 4.987920 -17.000000 4.982710 -18.000000 4.981037 -19.000000 4.990123 -20.000000 4.998535 -21.000000 5.017396 -22.000000 5.011827 -23.000000 5.007954 -24.000000 5.003022 -25.000000 4.987825 -26.000000 4.978886 -27.000000 4.969313 -28.000000 4.967155 -29.000000 4.967099 -30.000000 4.985143 -31.000000 4.991273 -32.000000 5.005012 -33.000000 5.011609 -34.000000 5.014878 -35.000000 5.002528 -36.000000 4.993222 -37.000000 4.977511 -38.000000 4.975432 -39.000000 4.964612 -40.000000 4.966945 -41.000000 4.963921 -42.000000 4.976278 -43.000000 4.974744 -44.000000 4.976401 -45.000000 4.982808 -46.000000 4.977639 -47.000000 4.976961 -48.000000 4.973010 -49.000000 4.968960 -49.000000 5.280000 0.000000 5.280000{\p0}��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}03614 / 04839 / 10744 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00115 / 01318 / 04556 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h��0����0��h\h\h\h\h{\b1}Window Scale:{\b0}\h\h��12��h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h��8��h\h\h\h\h{\b1}Pixel Format:{\b0}\h\h��11��h\h\h\h\h{\b1}Primaries:{\b0}\h\h��709��h\h\h\h{\b1}Colormatrix:{\b0}\h\h��709��h\h\h\h{\b1}Levels:{\b0}\h\h��ited��h\h\h\h\h{\b1}Gamma:{\b0}\h\h��1886��h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��2��ps\N\h\h\h\h\h{\b1}Filters:{\b0}\h\h��11vpp��1}��eint=yes interlaced-only=yes]��0}{\b1}\N\NAudio:{\b0}\h\h��b1}{\b0}�� (DCA (DTS Coherent Acoustics))��h\h\h\h\h{\b1}Format:{\b0}\h\h��atp��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h��N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h��4��ps, 2000, 0]
  2900. [ 28.621][d][cplayer] Run command: quit, flags=0, args=[0]
  2901. [ 28.621][v][cplayer] EOF code: 5
  2902. [ 28.621][v][ad] Uninit decoder.
  2903. [ 28.621][d][ao/wasapi] Thread Reset
  2904. [ 28.621][v][vd] Uninit decoder.
  2905. [ 28.628][v][cplayer] finished playback, success (reason 3)
  2906. [ 28.628][i][cplayer]
  2907. [ 28.628][i][cplayer]
  2908. [ 28.628][i][cplayer] Exiting... (Quit)
  2909. [ 28.628][v][osc_onload] Exiting...
  2910. [ 28.628][v][autoload] Exiting...
  2911. [ 28.628][d][cplayer] Run command: show-text, flags=0, args=[��}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h��b1}\N\NAudio:{\b0}\h\h��\h\h\h\h\h{\b1}Format:{\b0}\h\h��at��h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h��00��\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h�� 2000, 0]
  2912. [ 28.628][v][ytdl_hook] Exiting...
  2913. [ 28.628][v][osc] Exiting...
  2914. [ 28.629][v][stats] Exiting...
  2915. [ 28.630][d][ao/wasapi] Uninit wasapi
  2916. [ 28.630][d][ao/wasapi] Thread Reset
  2917. [ 28.630][d][ao/wasapi] Thread Reset
  2918. [ 28.630][d][ao/wasapi] Thread shutdown
  2919. [ 28.636][d][ao/wasapi] Thread uninit done
  2920. [ 28.636][d][ao/wasapi] Thread return
  2921. [ 28.637][d][ao/wasapi] Uninit wasapi done
  2922. [ 28.640][d][vo/gpu] flushing shader cache
  2923. [ 28.643][v][vo/gpu/win32] uninit
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