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Frisk /fixed/4

Sep 22nd, 2017
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  1. -- Goku Black Remastered --
  2. -- Credits to PapiSwagGamez --
  3. local p = game.Players.LocalPlayer
  4. local char = p.Character
  5. local mouse = p:GetMouse()
  6. local larm = char["Left Arm"]
  7. local rarm = char["Right Arm"]
  8. local lleg = char["Left Leg"]
  9. local rleg = char["Right Leg"]
  10. local hed = char.Head
  11. local torso = char.Torso
  12. local hum = char.Humanoid
  13. local cam = game.Workspace.CurrentCamera
  14. local root = char.HumanoidRootPart
  15. local rj = root.RootJoint
  16. local deb = false
  17. local shot = 0
  18. local animpose = "Idle"
  19. local lastanimpose = "Idle"
  20. local stanceToggle = "Normal"
  21. local l = game:GetService("Lighting")
  22. local rs = game:GetService("RunService").RenderStepped
  23. local hb = game:GetService("RunService").Heartbeat
  24. local Stepped = game:GetService("RunService").Stepped
  25. local Touche = {char.Name, }
  26. math.randomseed(os.time())
  27. hum.JumpPower = 100
  28. hed.face.Texture = "rbxassetid://15637705"
  29. char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
  30. char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
  31. char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
  32. char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
  33. ----
  34.  
  35.  
  36. ----------------------------------------------------
  37. mod5 = Instance.new("Model",char)
  38.  
  39. function FindNearestTorso(Position,Distance,SinglePlayer)
  40. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  41. local List = {}
  42. for i,v in pairs(workspace:GetChildren())do
  43. if v:IsA("Model")then
  44. if v:findFirstChild("Torso")then
  45. if v ~= char then
  46. if(v.Torso.Position -Position).magnitude <= Distance then
  47. table.insert(List,v)
  48. end
  49. end
  50. end
  51. end
  52. end
  53. return List
  54. end
  55.  
  56. function Landing()
  57. part=Instance.new('Part',mod5)
  58. part.Anchored=true
  59. part.CanCollide=false
  60. part.FormFactor='Custom'
  61. part.Size=Vector3.new(2,2,2)
  62. part.CFrame=root.CFrame*CFrame.new(0,-2,0)
  63. part.Transparency=.7
  64. part.BrickColor=BrickColor.new('Bright blue')
  65. mesh=Instance.new('SpecialMesh',part)
  66. mesh.MeshId='http://www.roblox.com/asset/?id=id'
  67. mesh.Scale=Vector3.new(10,5,10)
  68.  
  69. for i,v in pairs(FindNearestTorso(torso.CFrame.p,40))do
  70. if v:FindFirstChild('Humanoid') then
  71. v.Humanoid:TakeDamage(math.random(20,30))
  72. v.Humanoid.PlatformStand = true
  73. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  74. end
  75. end
  76.  
  77. coroutine.resume(coroutine.create(function()
  78. for i=0,3.8,0.05 do
  79. wait()
  80. part.CFrame=part.CFrame
  81. part.Transparency=i
  82. mesh.Scale=mesh.Scale+Vector3.new(1,0.2,1)
  83. end
  84. part.Parent = nil
  85. end))
  86. end
  87. -----
  88. BoostedColorScheme = "Bright blue"
  89.  
  90.  
  91.  
  92. local lightspeed = math.random(0.1,0.2)
  93. local holy = false -- Is in holy/boosted form?
  94. local eColors = {"Really black", "Really black"}
  95. local idz = {"326737588", "326737588"}
  96. local Effects={}
  97. local attackvalue = 1
  98.  
  99. function HasntTouched(plrname)
  100. local ret = true
  101. for _, v in pairs(Touche) do
  102. if v == plrname then
  103. ret = false
  104. end
  105. end
  106. return ret
  107. end
  108.  
  109.  
  110.  
  111.  
  112. shirt = Instance.new("Shirt", char)
  113. shirt.Name = "Shirt"
  114. pants = Instance.new("Pants", char)
  115. pants.Name = "Pants"
  116. char.Shirt.ShirtTemplate = "rbxassetid://451626965"
  117. char.Pants.PantsTemplate = "rbxassetid://332481079"
  118.  
  119. if holy == false then
  120. eColors = {"Dark indigo", "Bright blue"}
  121. else if holy == true then
  122. eColors = {BoostedColorScheme}
  123. end
  124. end
  125.  
  126.  
  127.  
  128.  
  129.  
  130. local ptz = {0.7, 0.8, 0.9, 1}
  131. local ptz2 = {1.5, 1.6, 1.7, 1.8, 1.9, 2}
  132.  
  133. local edit = function(name,mat,col)
  134. name.Material = mat
  135. name.BrickColor = BrickColor.new(col)
  136. end
  137.  
  138.  
  139. function newRay(start,face,range,wat)
  140. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  141. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  142. return rey,hit,pos
  143. end
  144.  
  145.  
  146. --mossic
  147. lemosic = Instance.new("Sound",char) --Smile: print("â?º")
  148. lemosic.SoundId = "rbxassetid://318512399"
  149. lemosic.Looped = true
  150. lemosic.Pitch = 1
  151. lemosic.Volume = 1
  152. wait(0.1)
  153. lemosic:Play()
  154. ----------------------------------------------------
  155. --[[Additional Functions]]
  156.  
  157. cf=CFrame.new
  158. vt=Vector3.new
  159.  
  160. function swait(num)
  161. if num==0 or num==nil then
  162. game:service'RunService'.Stepped:wait(0)
  163. else
  164. for i=0,num do
  165. game:service'RunService'.Stepped:wait(0)
  166. end
  167. end
  168. end
  169.  
  170. so = function(id,par,vol,pit)
  171. coroutine.resume(coroutine.create(function()
  172. local sou = Instance.new("Sound",par or workspace)
  173. sou.Volume=vol
  174. sou.Pitch=pit or 1
  175. sou.SoundId=id
  176. swait()
  177. sou:play()
  178. game:GetService("Debris"):AddItem(sou,6)
  179. end))
  180. end
  181. ----------------------------------------------------------
  182. local player = game.Players.LocalPlayer
  183. local pchar = player.Character
  184. local mouse = player:GetMouse()
  185. local cam = workspace.CurrentCamera
  186.  
  187. local rad = math.rad
  188.  
  189. local keysDown = {}
  190. local flySpeed = 0
  191. local MAX_FLY_SPEED = 150
  192.  
  193. local canFly = false
  194. local flyToggled = false
  195.  
  196. local forward, side = 0, 0
  197. local lastForward, lastSide = 0, 0
  198.  
  199. local floatBP = Instance.new("BodyPosition")
  200. floatBP.maxForce = Vector3.new(0, math.huge, 0)
  201. local flyBV = Instance.new("BodyVelocity")
  202. flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  203. local turnBG = Instance.new("BodyGyro")
  204. turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  205.  
  206. mouse.KeyDown:connect(function(key)
  207. keysDown[key] = true
  208.  
  209. if key == "f" then
  210. flyToggled = not flyToggled
  211.  
  212. if not flyToggled then
  213. stanceToggle = "Normal"
  214. floatBP.Parent = nil
  215. flyBV.Parent = nil
  216. turnBG.Parent = nil
  217. root.Velocity = Vector3.new()
  218. pchar.Humanoid.PlatformStand = false
  219. end
  220. end
  221.  
  222. end)
  223. mouse.KeyUp:connect(function(key)
  224. keysDown[key] = nil
  225. end)
  226.  
  227. local function updateFly()
  228.  
  229. if not flyToggled then return end
  230.  
  231. lastForward = forward
  232. lastSide = side
  233.  
  234. forward = 0
  235. side = 0
  236.  
  237. if keysDown.w then
  238. forward = forward + 1
  239. end
  240. if keysDown.s then
  241. forward = forward - 1
  242. end
  243. if keysDown.a then
  244. side = side - 1
  245. end
  246. if keysDown.d then
  247. side = side + 1
  248. end
  249.  
  250. canFly = (forward ~= 0 or side ~= 0)
  251.  
  252. if canFly then
  253. stanceToggle = "Floating"
  254. turnBG.Parent = root
  255. floatBP.Parent = nil
  256. flyBV.Parent = root
  257.  
  258. flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
  259. if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
  260. else
  261. floatBP.position = root.Position
  262. floatBP.Parent = root
  263.  
  264. flySpeed = flySpeed - 1
  265. if flySpeed < 0 then flySpeed = 0 end
  266. end
  267.  
  268. local camCF = cam.CoordinateFrame
  269. local in_forward = canFly and forward or lastForward
  270. local in_side = canFly and side or lastSide
  271.  
  272. flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
  273. in_forward * 0.2, 0).p) - camCF.p) * flySpeed
  274.  
  275. turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
  276. 0)
  277. end
  278.  
  279. game:service'RunService'.RenderStepped:connect(function()
  280. if flyToggled then
  281. pchar.Humanoid.PlatformStand = true
  282. end
  283. updateFly()
  284. end)
  285.  
  286.  
  287. -------------------------------------------
  288. repeat wait() until game.Players.LocalPlayer
  289. local Mouse = game.Players.LocalPlayer:GetMouse()
  290. local Plr = game.Players.LocalPlayer
  291.  
  292. Mouse.KeyDown:connect(function(KeyDown)
  293. if KeyDown == "0" then
  294. Plr.Character.Humanoid.WalkSpeed = 60
  295. end
  296. end)
  297.  
  298. Mouse.KeyUp:connect(function(KeyUp)
  299. if KeyUp == "0" then
  300. Plr.Character.Humanoid.WalkSpeed = 40
  301. end
  302. end)
  303.  
  304. -----------------------------------------------------------------
  305.  
  306. -------
  307. fat = Instance.new("BindableEvent",script)
  308. fat.Name = "Heartbeat"
  309.  
  310. script:WaitForChild("Heartbeat")
  311.  
  312. frame = 1/30
  313. tf = 0
  314. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  315. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  316. lastframe = tick()
  317. script.Heartbeat:Fire() --ayy lmao
  318.  
  319. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  320. tf = tf + s
  321. if tf >= frame then
  322. if allowframeloss then
  323. script.Heartbeat:Fire()
  324. lastframe=tick()
  325. else
  326. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  327. for i=1, math.floor(tf/frame) do
  328. script.Heartbeat:Fire()
  329. end
  330. lastframe=tick()
  331. end
  332. if tossremainder then
  333. tf = 0
  334. else
  335. tf = tf - frame * math.floor(tf/frame)
  336. end
  337. end
  338. end)
  339. ----------------------------------------------------
  340. for i,v in pairs(char:children()) do
  341. if v:IsA("Hat") then
  342. v:Destroy()
  343. end
  344. end
  345. for i,v in pairs (hed:GetChildren()) do
  346. if v:IsA("Sound") then
  347. v:Destroy()
  348. end
  349. end
  350. ----------------------------------------------------
  351. Debounces = {
  352. CanAttack = true;
  353. CanJoke = true;
  354. NoIdl = false;
  355. Slashing = false;
  356. Slashed = false;
  357. ks = false;
  358. }
  359. ----------------------------------------------------
  360. function weld5(part0, part1, c0, c1)
  361. weeld=Instance.new("Weld", part0)
  362. weeld.Part0=part0
  363. weeld.Part1=part1
  364. weeld.C0=c0
  365. weeld.C1=c1
  366. return weeld
  367. end
  368. ----------------------------------------------------
  369. function NewPart(prnt,siz,cf,trans,anc,mat,col)
  370. local prt=Instance.new("Part")
  371. prt.Parent=prnt
  372. prt.Name="Part"
  373. prt.Size=siz
  374. prt.CanCollide=false
  375. prt.Anchored=anc
  376. prt.Locked=true
  377. prt.Transparency = trans
  378. prt.TopSurface=20
  379. prt.BottomSurface=20
  380. prt.FrontSurface=20
  381. prt.BackSurface=20
  382. prt.LeftSurface=20
  383. prt.RightSurface=20
  384. prt:BreakJoints()
  385. prt.CFrame=cf or CFrame.new(30,10,30)
  386. prt.Material=mat
  387. prt.BrickColor=BrickColor.new(col)
  388. m=Instance.new("SpecialMesh",prt)
  389. m.MeshType=6
  390. return prt
  391. end
  392. ----------------------------------------------------
  393. function lerp(a, b, t) -- Linear interpolation
  394. return a + (b - a)*t
  395. end
  396.  
  397. function slerp(a, b, t) --Spherical interpolation
  398. dot = a:Dot(b)
  399. if dot > 0.99999 or dot < -0.99999 then
  400. return t <= 0.5 and a or b
  401. else
  402. r = math.acos(dot)
  403. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  404. end
  405. end
  406.  
  407. function matrixInterpolate(a, b, t)
  408. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  409. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  410. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  411. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  412. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  413. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  414. local t = v1:Dot(v2)
  415. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  416. return CFrame.new()
  417. end
  418. return CFrame.new(
  419. v0.x, v0.y, v0.z,
  420. v1.x, v1.y, v1.z,
  421. v2.x, v2.y, v2.z,
  422. v3.x, v3.y, v3.z)
  423. end
  424. ----------------------------------------------------
  425. function genWeld(a,b)
  426. local w = Instance.new("Weld",a)
  427. w.Part0 = a
  428. w.Part1 = b
  429. return w
  430. end
  431. function weld(a, b)
  432. local weld = Instance.new("Weld")
  433. weld.Name = "W"
  434. weld.Part0 = a
  435. weld.Part1 = b
  436. weld.C0 = a.CFrame:inverse() * b.CFrame
  437. weld.Parent = a
  438. return weld;
  439. end
  440. ----------------------------------------------------
  441. function Lerp(c1,c2,al)
  442. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  443. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  444. for i,v in pairs(com1) do
  445. com1[i] = v+(com2[i]-v)*al
  446. end
  447. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  448. end
  449. ----------------------------------------------------
  450. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  451. local wld = Instance.new("Weld", wp1)
  452. wld.Part0 = wp0
  453. wld.Part1 = wp1
  454. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  455. end
  456. ----------------------------------------------------
  457. newWeld(torso, larm, -1.5, 0.5, 0)
  458. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  459. newWeld(torso, rarm, 1.5, 0.5, 0)
  460. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  461. newWeld(torso, hed, 0, 1.5, 0)
  462. newWeld(torso, lleg, -0.5, -1, 0)
  463. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  464. newWeld(torso, rleg, 0.5, -1, 0)
  465. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  466. newWeld(root, torso, 0, -1, 0)
  467. torso.Weld.C1 = CFrame.new(0, -1, 0)
  468. ----------------------------------------------------
  469. ----------------------------------------------------
  470. New = function(Object, Parent, Name, Data)
  471. local Object = Instance.new(Object)
  472. for Index, Value in pairs(Data or {}) do
  473. Object[Index] = Value
  474. end
  475. Object.Parent = Parent
  476. Object.Name = Name
  477. return Object
  478. end
  479. ----------------------------------------------------
  480.  
  481.  
  482. ----------------------------------------------------
  483.  
  484. ----------------------------------------------------
  485. hair = Instance.new("Part", hed)
  486. hair.BrickColor = BrickColor.new("CGA brown")
  487. hair.Anchored = false
  488. hair.Locked = true
  489. hair.CanCollide = false
  490. hair.Size = Vector3.new(1.41, 1.82, 1.38)
  491. hair.CFrame = char.Head.CFrame
  492. hairm = Instance.new("SpecialMesh", hair)
  493. hairm.MeshId = "rbxassetid://167554431"
  494. hairm.TextureId = ""
  495. hairm.MeshType = Enum.MeshType.FileMesh
  496. hairm.Name = "Mesh"
  497. hairm.Scale = Vector3.new(1, 1, 1)
  498. hairw = Instance.new("Weld", hair)
  499. hairw.Part0 = hed
  500. hairw.Part1 = hair
  501. hairm.Offset = Vector3.new(0.1, 0.6, 0.1)
  502.  
  503. ----------------------------------------------------
  504. ----------------------------------------------------
  505.  
  506. ----------------------------------------------------------------
  507. local animpose = "Idle"
  508. local lastanimpose = "Idle"
  509. local grab = false
  510. local sine = 0
  511. local change = 1
  512. local val = 0
  513. local ffing = false
  514. local jump = false
  515. ----------------------------------------------------
  516. ----------------------------------------------------
  517. mouse.KeyDown:connect(function(key)
  518. if key == "e" then
  519. if Debounces.CanAttack == true then
  520. Debounces.CanAttack = false
  521. Debounces.on = true
  522. Debounces.NoIdl = true
  523. pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
  524. z = Instance.new("Sound", rarm)
  525. z.SoundId = "http://www.roblox.com/asset/?id=318512399"
  526. z.Volume = 1.25
  527. z.Pitch = pt[math.random(1,#pt)]
  528. z.Looped = false
  529. z:Play()
  530. Debounces.RPunch = true
  531. Debounces.LPunch = true
  532. Debounces.ks = true
  533. Debounces.ks2 = true
  534. for i = 1, 3 do
  535. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  536. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  537. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  538. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  539. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  540. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  541. if Debounces.on == false then break end
  542. wait()
  543. end
  544. z2 = Instance.new("Sound", larm)
  545. z2.SoundId = "http://www.roblox.com/asset/?id=315292724"
  546. z2.Volume = 1.25
  547. z2.Pitch = pt[math.random(1,#pt)]
  548. z2.Looped = false
  549. z2:Play()
  550. for i = 1, 3 do
  551. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  552. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  553. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  554. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  555. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  556. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  557. if Debounces.on == false then break end
  558. wait()
  559. end
  560. z3 = Instance.new("Sound", rarm)
  561. z3.SoundId = "http://www.roblox.com/asset/?id=315292724"
  562. z3.Volume = 1.25
  563. z3.Pitch = pt[math.random(1,#pt)]
  564. z3.Looped = false
  565. z3:Play()
  566. for i = 1, 3 do
  567. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
  568. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
  569. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  570. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  571. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  572. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  573. if Debounces.on == false then break end
  574. wait()
  575. end
  576. z4 = Instance.new("Sound", larm)
  577. z4.SoundId = "http://www.roblox.com/asset/?id=315292724"
  578. z4.Volume = 1.25
  579. z4.Pitch = pt[math.random(1,#pt)]
  580. z4.Looped = false
  581. z4:Play()
  582. for i = 1, 3 do
  583. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  584. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  585. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  586. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  587. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  588. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  589. if Debounces.on == false then break end
  590. wait()
  591. end
  592. z5 = Instance.new("Sound", rarm)
  593. z5.SoundId = "http://www.roblox.com/asset/?id=315292724"
  594. z5.Volume = 1.25
  595. z5.Pitch = pt[math.random(1,#pt)]
  596. z5.Looped = false
  597. z5:Play()
  598. for i = 1, 3 do
  599. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
  600. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
  601. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
  602. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
  603. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
  604. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
  605. if Debounces.on == false then break end
  606. wait()
  607. end
  608. z6 = Instance.new("Sound", larm)
  609. z6.SoundId = "http://www.roblox.com/asset/?id=315292724"
  610. z6.Volume = 1.25
  611. z6.Pitch = pt[math.random(1,#pt)]
  612. z6.Looped = false
  613. z6:Play()
  614. for i = 1, 3 do
  615. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  616. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  617. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  618. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  619. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  620. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  621. if Debounces.on == false then break end
  622. wait()
  623. end
  624. z7 = Instance.new("Sound", rarm)
  625. z7.SoundId = "http://www.roblox.com/asset/?id=315292724"
  626. z7.Volume = 1.25
  627. z7.Pitch = pt[math.random(1,#pt)]
  628. z7.Looped = false
  629. z7:Play()
  630. for i = 1, 3 do
  631. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  632. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  633. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  634. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  635. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  636. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  637. if Debounces.on == false then break end
  638. wait()
  639. end
  640. z8 = Instance.new("Sound", larm)
  641. z8.SoundId = "http://www.roblox.com/asset/?id=315292724"
  642. z8.Volume = 1.25
  643. z8.Pitch = pt[math.random(1,#pt)]
  644. z8.Looped = false
  645. z8:Play()
  646. for i = 1, 3 do
  647. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  648. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  649. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  650. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  651. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  652. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  653. if Debounces.on == false then break end
  654. wait()
  655. end
  656. z9 = Instance.new("Sound", rarm)
  657. z9.SoundId = "http://www.roblox.com/asset/?id=315292724"
  658. z9.Volume = 1.25
  659. z9.Pitch = pt[math.random(1,#pt)]
  660. z9.Looped = false
  661. z9:Play()
  662. for i = 1, 3 do
  663. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
  664. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
  665. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  666. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  667. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  668. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  669. if Debounces.on == false then break end
  670. wait()
  671. end
  672. z10 = Instance.new("Sound", larm)
  673. z10.SoundId = "http://www.roblox.com/asset/?id=315292724"
  674. z10.Volume = 1.25
  675. z10.Pitch = pt[math.random(1,#pt)]
  676. z10.Looped = false
  677. z10:Play()
  678. for i = 1, 3 do
  679. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  680. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  681. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  682. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  683. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  684. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  685. if Debounces.on == false then break end
  686. wait()
  687. end
  688. z11 = Instance.new("Sound", rarm)
  689. z11.SoundId = "http://www.roblox.com/asset/?id=315292724"
  690. z11.Volume = 1.25
  691. z11.Pitch = pt[math.random(1,#pt)]
  692. z11.Looped = false
  693. z11:Play()
  694. for i = 1, 3 do
  695. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
  696. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
  697. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
  698. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
  699. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
  700. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
  701. if Debounces.on == false then break end
  702. wait()
  703. end
  704. z12 = Instance.new("Sound", larm)
  705. z12.SoundId = "http://www.roblox.com/asset/?id=315292724"
  706. z12.Volume = 1.25
  707. z12.Pitch = pt[math.random(1,#pt)]
  708. z12.Looped = false
  709. z12:Play()
  710. for i = 1, 3 do
  711. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  712. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  713. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  714. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  715. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  716. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  717. if Debounces.on == false then break end
  718. wait()
  719. end
  720. z13 = Instance.new("Sound", rarm)
  721. z13.SoundId = "http://www.roblox.com/asset/?id=315292724"
  722. z13.Volume = 1.25
  723. z13.Pitch = pt[math.random(1,#pt)]
  724. z13.Looped = false
  725. z13:Play()
  726. for i = 1, 3 do
  727. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
  728. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
  729. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  730. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  731. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  732. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  733. if Debounces.on == false then break end
  734. wait()
  735. end
  736. z14 = Instance.new("Sound", larm)
  737. z14.SoundId = "http://www.roblox.com/asset/?id=315292724"
  738. z14.Volume = 1.25
  739. z14.Pitch = pt[math.random(1,#pt)]
  740. z14.Looped = false
  741. z14:Play()
  742. for i = 1, 3 do
  743. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  744. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  745. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  746. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  747. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  748. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  749. if Debounces.on == false then break end
  750. wait()
  751. end
  752. z15 = Instance.new("Sound", rarm)
  753. z15.SoundId = "http://www.roblox.com/asset/?id=315292724"
  754. z15.Volume = 1.25
  755. z15.Pitch = pt[math.random(1,#pt)]
  756. z15.Looped = false
  757. z15:Play()
  758. for i = 1, 3 do
  759. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
  760. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
  761. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
  762. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
  763. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
  764. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
  765. if Debounces.on == false then break end
  766. wait()
  767. end
  768. z16 = Instance.new("Sound", larm)
  769. z16.SoundId = "http://www.roblox.com/asset/?id=315292724"
  770. z16.Volume = 1.25
  771. z16.Pitch = pt[math.random(1,#pt)]
  772. z16.Looped = false
  773. z16:Play()
  774. for i = 1, 3 do
  775. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  776. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  777. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  778. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  779. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  780. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  781. if Debounces.on == false then break end
  782. wait()
  783. end
  784. z17 = Instance.new("Sound", rarm)
  785. z17.SoundId = "http://www.roblox.com/asset/?id=315292724"
  786. z17.Volume = 1.25
  787. z17.Pitch = pt[math.random(1,#pt)]
  788. z17.Looped = false
  789. z17:Play()
  790. for i = 1, 3 do
  791. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  792. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  793. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  794. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  795. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  796. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  797. if Debounces.on == false then break end
  798. wait()
  799. end
  800. z18 = Instance.new("Sound", larm)
  801. z18.SoundId = "http://www.roblox.com/asset/?id=315292724"
  802. z18.Volume = 1.25
  803. z18.Pitch = pt[math.random(1,#pt)]
  804. z18.Looped = false
  805. z18:Play()
  806. for i = 1, 3 do
  807. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  808. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  809. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  810. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  811. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  812. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  813. if Debounces.on == false then break end
  814. wait()
  815. end
  816. z19 = Instance.new("Sound", rarm)
  817. z19.SoundId = "http://www.roblox.com/asset/?id=315292724"
  818. z19.Volume = 1.25
  819. z19.Pitch = pt[math.random(1,#pt)]
  820. z19.Looped = false
  821. z19:Play()
  822. for i = 1, 3 do
  823. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
  824. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
  825. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  826. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  827. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  828. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  829. if Debounces.on == false then break end
  830. wait()
  831. end
  832. z20 = Instance.new("Sound", larm)
  833. z20.SoundId = "http://www.roblox.com/asset/?id=315292724"
  834. z20.Volume = 1.25
  835. z20.Pitch = pt[math.random(1,#pt)]
  836. z20.Looped = false
  837. z20:Play()
  838. for i = 1, 3 do
  839. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  840. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  841. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  842. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  843. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  844. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  845. if Debounces.on == false then break end
  846. wait()
  847. end
  848. z:Destroy()
  849. z2:Destroy()
  850. z3:Destroy()
  851. z4:Destroy()
  852. z5:Destroy()
  853. z6:Destroy()
  854. z7:Destroy()
  855. z8:Destroy()
  856. z9:Destroy()
  857. z10:Destroy()
  858. z11:Destroy()
  859. z12:Destroy()
  860. z13:Destroy()
  861. z14:Destroy()
  862. z15:Destroy()
  863. z16:Destroy()
  864. z17:Destroy()
  865. z18:Destroy()
  866. z19:Destroy()
  867. z20:Destroy()
  868. Debounces.LPunch = false
  869. Debounces.RPunch = false
  870. Debounces.ks = false
  871. Debounces.ks2 = false
  872. if Debounces.CanAttack == false then
  873. Debounces.CanAttack = true
  874. Debounces.on = false
  875. Debounces.NoIdl = false
  876. end
  877. end
  878. end
  879. end)
  880. ---------
  881. Charging = false
  882. chargewait = false
  883. mouse.KeyDown:connect(function(key)
  884. if key == "h" then
  885. if Charging == false and chargewait == false then
  886. Charging = true
  887. chargewait = true
  888. if Debounces.CanAttack == true then
  889. Debounces.CanAttack = false
  890. Debounces.NoIdl = true
  891. Debounces.on = true
  892.  
  893.  
  894. if holy ~= true then
  895. holy = true
  896. else holy = false
  897. end
  898.  
  899.  
  900. for i = 1,20 do
  901. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2)
  902. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2)
  903. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
  904. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
  905. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
  906. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
  907. if Debounces.on == false then break end
  908. rs:wait()
  909. end
  910. pt=Instance.new('Part',torso)
  911. pt.Anchored=true
  912. pt.CanCollide=false
  913. pt.Locked = true
  914. pt.Material = "Neon"
  915. pt.FormFactor='Custom'
  916. pt.Size=Vector3.new(1,1,1)
  917. pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
  918. pt.Transparency=.6
  919.  
  920. if holy == false then
  921. --mossic
  922. lemosic = Instance.new("Sound",char) --Smile: print("â?º")
  923. lemosic.SoundId = "rbxassetid://315292724"
  924. lemosic.Looped = true
  925. lemosic.Pitch = 1
  926. lemosic.Volume = 1
  927. wait(0.1)
  928. lemosic:Play()
  929. end
  930.  
  931. if holy == true then
  932. --moosic
  933. mosic = Instance.new("Sound",char) --Smile: print("â?º")
  934. mosic.SoundId = "rbxassetid://315292724"
  935. mosic.Looped = true
  936. mosic.Pitch = 1
  937. mosic.Volume = 1
  938. wait(0.1)
  939. mosic:Play()
  940. lemosic:Remove()
  941. end
  942. if holy == false then
  943. lemosic:Play()
  944. mosic:Remove()
  945. end
  946.  
  947.  
  948. if holy == true then
  949. pt.BrickColor=BrickColor.new(BoostedColorScheme)
  950. else
  951. pt.BrickColor = BrickColor.new("Bright blue")
  952. end
  953.  
  954. msh=Instance.new('SpecialMesh',pt)
  955. msh.MeshId='http://www.roblox.com/asset/?id=20329976'
  956. msh.Scale=Vector3.new(8,4,8)
  957. pt2=pt:clone()
  958. pt2.Parent = torso
  959. pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
  960.  
  961. if holy == true then
  962. pt2.BrickColor=BrickColor.new(BoostedColorScheme)
  963. else
  964. pt2.BrickColor = BrickColor.new("bright blue")
  965. end
  966.  
  967.  
  968. msh2=msh:clone()
  969. msh2.Parent=pt2
  970. msh2.Scale=Vector3.new(10,5,10)
  971.  
  972. custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  973.  
  974. bl = Instance.new("Part", char)
  975. bl.Locked = true
  976. bl.Name = "Shell"
  977.  
  978. if holy == true then
  979. bl.BrickColor = BrickColor.new(BoostedColorScheme)
  980. else
  981. bl.BrickColor = BrickColor.new("Bright blue")
  982. end
  983.  
  984. bl.Anchored = true
  985. bl.Material = "Neon"
  986. bl.CanCollide = false
  987. bl.Transparency = 0
  988. bl.Reflectance = 0
  989. bl.BottomSurface = 0
  990. bl.TopSurface = 0
  991. bl.Shape = 0
  992. blm = Instance.new("SpecialMesh",bl)
  993. blm.MeshType = "Sphere"
  994. blm.Scale = Vector3.new(1,1,1)
  995.  
  996. if holy == true then
  997. so("http://www.roblox.com/asset/?id=263254799",hed,1,1)
  998. so("http://www.roblox.com/asset/?id=263254799",torso,1,1.2)
  999. so("http://roblox.com/asset/?id=168586621",torso,1,0.5)
  1000. end
  1001.  
  1002. if holy == false then
  1003. so("http://roblox.com/asset/?id=168586621",torso,1,0.5)
  1004. end
  1005.  
  1006. if holy == true then
  1007. hair.BrickColor = BrickColor.new("Bright white")
  1008. hairm.MeshId = "rbxassetid://430073345"
  1009. hairm.Scale = Vector3.new(0.05, 0.05, 0.05)
  1010. hairm.Offset = Vector3.new(0, 1, 0.5)
  1011. hed.face.Texture = "rbxassetid://475024101"
  1012. end
  1013.  
  1014. if holy == false then
  1015. hair.BrickColor = BrickColor.new("Bright white")
  1016. hairm.MeshId = "rbxassetid://430073345"
  1017. hairm.Scale = Vector3.new(1, 1, 1)
  1018. hairm.Offset = Vector3.new(0.2, 0.7, 0.1)
  1019. hed.face.Texture = "rbxassetid://475024101"
  1020.  
  1021. end
  1022.  
  1023.  
  1024.  
  1025.  
  1026.  
  1027. coroutine.resume(coroutine.create(function()
  1028. for i=1, math.huge, 4 do
  1029. if Charging == true then
  1030. rs:wait()
  1031. bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
  1032. blm.Scale = blm.Scale + Vector3.new(0.5, 0.5, 0.5)
  1033. bl.Transparency = bl.Transparency + 0.05
  1034. pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
  1035. pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
  1036. msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
  1037. msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
  1038. elseif Charging == false then break
  1039. end
  1040. end
  1041. end))
  1042.  
  1043. repeat
  1044. local p = Instance.new('Part',torso)
  1045. p.formFactor = 'Custom'
  1046. p.Size = Vector3.new(1,1,1)
  1047.  
  1048. if holy == true then
  1049. p.BrickColor = BrickColor.new(BoostedColorScheme)
  1050. else
  1051. p.BrickColor = BrickColor.new("Bright red")
  1052. end
  1053.  
  1054.  
  1055.  
  1056.  
  1057.  
  1058. p.CanCollide = false
  1059. p.Transparency = 0
  1060. p.Anchored = true
  1061. p.Locked=true
  1062. p.Material = "Neon"
  1063. s = math.random(1,40)/10
  1064. local m = Instance.new("BlockMesh",p)
  1065. m.Scale = Vector3.new(s,s,s)
  1066. p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
  1067. --[[coroutine.wrap(function()
  1068. wait(2)
  1069. while Charging == true do
  1070. wait(2)
  1071. GroundWave1()
  1072. wait(2)
  1073. end
  1074. end)()]]--
  1075. Spawn(function()
  1076. while rs:wait() do
  1077. if Charging == true then
  1078. rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50)))
  1079. larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30)))
  1080. hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0))
  1081. torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0))
  1082. lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10)))
  1083. rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20)))
  1084. elseif Charging == false then break
  1085. end
  1086. end
  1087. end)
  1088. Spawn(function()
  1089. while rs:wait() do
  1090. if p.Transparency >= 1 then p:Destroy() break end
  1091. p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
  1092. p.Transparency = p.Transparency+0.01
  1093. end
  1094. end)
  1095. wait(.3)
  1096.  
  1097.  
  1098. until Charging == false
  1099. end
  1100. end
  1101. end
  1102. end)
  1103.  
  1104.  
  1105. ----------------------------------------------------
  1106. mouse.KeyDown:connect(function(key)
  1107. if key == "m" then
  1108. hum.WalkSpeed = 20
  1109. if Debounces.CanAttack == true then
  1110. Debounces.CanAttack = false
  1111. Debounces.on = true
  1112. Debounces.NoIdl = true
  1113. --[[x = Instance.new("Sound",char)
  1114. x.SoundId = "http://www.roblox.com/asset/?id=318512399"
  1115. x.Looped = false
  1116. x.Pitch = 1.1
  1117. x.Volume = 1
  1118. x:Play()
  1119. x2 = Instance.new("Sound",char)
  1120. x2.SoundId = "http://www.roblox.com/asset/?id=318512399"
  1121. x2.Looped = false
  1122. x2.Pitch = .7
  1123. x2.Volume = 1
  1124. wait(.1)
  1125. x:Play()
  1126. x2:Play()
  1127. for i = 1, 20 do
  1128. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.3,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
  1129. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
  1130. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
  1131. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
  1132. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
  1133. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
  1134.  
  1135. if Debounces.on == false then break end
  1136. wait()
  1137. x:Destroy()
  1138. x2:Destroy()
  1139. end
  1140. wait(1)]]--
  1141. local rng = Instance.new("Part", char)
  1142. rng.Anchored = true
  1143. rng.BrickColor = BrickColor.new("Bright white")
  1144. rng.CanCollide = false
  1145. rng.FormFactor = 3
  1146. rng.Name = "Ring"
  1147. rng.Size = Vector3.new(1, 1, 1)
  1148. rng.Transparency = 0.35
  1149. rng.TopSurface = 0
  1150. rng.BottomSurface = 0
  1151. rng.Position = torso.Position - Vector3.new(0,2,0)
  1152. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1153. local rngm = Instance.new("SpecialMesh", rng)
  1154. rngm.MeshId = "http://www.roblox.com/asset/?id=165710339"
  1155. rngm.Scale = Vector3.new(1, 1, 2)
  1156. x = Instance.new("Sound",char)
  1157. x.SoundId = "http://www.roblox.com/asset/?id=315292724"
  1158. x.Looped = false
  1159. x.Pitch = .7
  1160. x.Volume = 1
  1161. x:Play()
  1162. coroutine.wrap(function()
  1163. for i = 1, 60, 2 do
  1164. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  1165. rng.Transparency = i/60
  1166. wait()
  1167. end
  1168. wait()
  1169. rng:Destroy()
  1170. end)()
  1171. hum.WalkSpeed = 50
  1172. BV = Instance.new("BodyVelocity", torso)
  1173. BV.maxForce = Vector3.new(0,200000,0)
  1174. BV.P = 50000
  1175. BV.velocity = Vector3.new(0,800,0)
  1176. for i = 1, 20 do
  1177. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
  1178. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
  1179. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  1180. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  1181. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  1182. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.6) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  1183.  
  1184. if Debounces.on == false then break end
  1185. wait()
  1186. end
  1187. x:Destroy()
  1188. BV:Destroy()
  1189. --[[for i = 1, 30 do
  1190. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
  1191. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3)
  1192. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1193. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1194. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.2, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
  1195. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.4, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
  1196. if Debounces.on == false then break end
  1197. wait()
  1198. end]]--
  1199. if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
  1200. for i = 1, 30 do
  1201. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
  1202. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1203. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  1204. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1205. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1206. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1207.  
  1208. if Debounces.on == false then break end
  1209. wait()
  1210. end
  1211. end
  1212. Debounces.on = false
  1213. Debounces.NoIdl = false
  1214. local ry,ht,ps=nil,nil,nil
  1215. while ht==nil do
  1216. ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
  1217. wait()
  1218. end
  1219. z = Instance.new("Sound",char)
  1220. z.SoundId = "rbxassetid://142070127"
  1221. z.Volume = 1
  1222. wait(.1)
  1223. z:Play()
  1224. Landing()
  1225. hum.WalkSpeed = 8
  1226. if Debounces.CanAttack == false then
  1227. Debounces.CanAttack = true
  1228. end
  1229. end
  1230. end
  1231. end)
  1232. -------------
  1233. ------------------
  1234. mouse.KeyDown:connect(function(key)
  1235. if key == "g" then
  1236. if Debounces.CanAttack == true then
  1237. Debounces.CanAttack = false
  1238. Debounces.NoIdl = true
  1239. Debounces.on = true
  1240. local shell = Instance.new("Part",torso)
  1241. shell.BrickColor = BrickColor.new("Bright white")
  1242. shell.Anchored = true
  1243. shell.CanCollide = false
  1244. shell.Locked = true
  1245. shell.TopSurface = "SmoothNoOutlines"
  1246. shell.BottomSurface = "SmoothNoOutlines"
  1247. shell.Size = Vector3.new(1,1,1)
  1248. shellm = Instance.new("SpecialMesh",shell)
  1249. shellm.MeshId = "165710339"
  1250. shellm.Scale = Vector3.new(1,1,1)
  1251. local shell2 = Instance.new("Part",torso)
  1252. shell2.BrickColor = BrickColor.new("Bright white")
  1253. shell2.Anchored = true
  1254. shell2.CanCollide = false
  1255. shell2.Locked = true
  1256. shell2.TopSurface = "SmoothNoOutlines"
  1257. shell2.BottomSurface = "SmoothNoOutlines"
  1258. shell2.Size = Vector3.new(1,1,1)
  1259. shellm2 = Instance.new("SpecialMesh",shell2)
  1260. shellm2.MeshId = "305829157"
  1261. shellm2.Scale = Vector3.new(1,1,1)
  1262.  
  1263. function FindNearestTorso(Position,Distance,SinglePlayer)
  1264. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1265. local List = {}
  1266. for i,v in pairs(workspace:GetChildren())do
  1267. if v:IsA("Model")then
  1268. if v:findFirstChild("Torso")then
  1269. if v ~= char then
  1270. if(v.Torso.Position -Position).magnitude <= Distance then
  1271. table.insert(List,v)
  1272. end
  1273. end
  1274. end
  1275. end
  1276. end
  1277. return List
  1278. end
  1279.  
  1280. Shell = function()
  1281. local X = Instance.new("Part",char)
  1282. local O = Instance.new("ObjectValue",X)
  1283. O.Name = "creator"
  1284. X.Locked = true
  1285. X.Name = "Shell"
  1286. X.Anchored = false
  1287. X.CanCollide = false
  1288. X.Transparency = 0
  1289. X.Reflectance = 0
  1290. X.BottomSurface = 0
  1291. X.TopSurface = 0
  1292. X.Shape = 0
  1293. local V = Instance.new("ObjectValue",X)
  1294. V.Value = char
  1295. V.Name = "creator"
  1296. X.BrickColor = BrickColor.new("Bright white")
  1297. X.Size = Vector3.new(1,1,1)
  1298. --X.Material = "Neon"
  1299. local Z = Instance.new("SpecialMesh",X)
  1300. Z.MeshType = "Sphere"
  1301. Z.Scale = Vector3.new(1,1,1)
  1302. X.CFrame = rarm.CFrame*CFrame.new(0,-6,0)
  1303. local bv = Instance.new("BodyVelocity",X)
  1304. bv.maxForce = Vector3.new(99999,99999,99999)
  1305. X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10)
  1306. bv.velocity = root.CFrame.lookVector*65
  1307. Explode = X.Touched:connect(function(hit)
  1308. if hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part") or hit:IsA("BasePart}") then
  1309. local cf = X.CFrame
  1310. bv:Destroy()
  1311. X.Anchored = true
  1312. Z:Remove()
  1313. Explode:disconnect()
  1314. X.Size = Vector3.new(3,3,3)
  1315. X.Touched:connect(function(hit) end)
  1316. X.CanCollide = false
  1317. for i,v in pairs(FindNearestTorso(X.CFrame.p,40))do
  1318. if v:FindFirstChild('Humanoid') then
  1319. v.Humanoid:TakeDamage(math.random(6,12))
  1320. end
  1321. end
  1322. for i = 1, (40) do rs:wait()
  1323. X.Transparency = X.Transparency + (1/40)
  1324. X.Size = X.Size + Vector3.new(1,1,1)
  1325. X.CFrame = cf
  1326. end
  1327. X:Destroy()
  1328. end
  1329. end)
  1330. end
  1331. Shell()
  1332. for i = 1, 10 do
  1333. shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1334. shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1335. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
  1336. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
  1337. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.7)
  1338. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.7)
  1339. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.7)
  1340. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.7)
  1341. if Debounces.on == false then break end
  1342. rs:wait()
  1343. end
  1344. Shell()
  1345. shell.Transparency = 1
  1346. for i = 1, 10 do
  1347. shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1348. shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1349. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
  1350. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
  1351. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
  1352. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
  1353. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
  1354. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
  1355. if Debounces.on == false then break end
  1356. rs:wait()
  1357. end
  1358. Shell()
  1359. shell.Transparency = 0
  1360. shell2.Transparency = 1
  1361. for i = 1, 10 do
  1362. shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1363. shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1364. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
  1365. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
  1366. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
  1367. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
  1368. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
  1369. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
  1370. if Debounces.on == false then break end
  1371. rs:wait()
  1372. end
  1373. Shell()
  1374. shell2.Transparency = 0
  1375. shell.Transparency = 1
  1376. for i = 1, 10 do
  1377. shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1378. shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1379. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
  1380. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
  1381. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
  1382. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
  1383. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
  1384. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
  1385. if Debounces.on == false then break end
  1386. rs:wait()
  1387. end
  1388. Shell()
  1389. shell.Transparency = 0
  1390. shell2.Transparency = 1
  1391. for i = 1, 10 do
  1392. shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1393. shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1394. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
  1395. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
  1396. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
  1397. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
  1398. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
  1399. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
  1400. if Debounces.on == false then break end
  1401. rs:wait()
  1402. end
  1403. Shell()
  1404. shell2.Transparency = 0
  1405. shell.Transparency = 1
  1406. for i = 1, 10 do
  1407. shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1408. shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1409. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
  1410. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
  1411. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
  1412. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
  1413. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
  1414. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
  1415. if Debounces.on == false then break end
  1416. rs:wait()
  1417. end
  1418. Shell()
  1419. shell.Transparency = 0
  1420. shell2.Transparency = 1
  1421. for i = 1, 10 do
  1422. shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1423. shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1424. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
  1425. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.5)
  1426. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
  1427. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
  1428. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
  1429. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
  1430. if Debounces.on == false then break end
  1431. rs:wait()
  1432. end
  1433. Shell()
  1434. shell2.Transparency = 0
  1435. shell.Transparency = 1
  1436. for i = 1, 10 do
  1437. shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1438. shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1439. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
  1440. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
  1441. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
  1442. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
  1443. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
  1444. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
  1445. if Debounces.on == false then break end
  1446. rs:wait()
  1447. end
  1448. Shell()
  1449. shell.Transparency = 0
  1450. shell2.Transparency = 1
  1451. for i = 1, 10 do
  1452. shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1453. shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1454. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
  1455. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
  1456. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
  1457. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
  1458. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
  1459. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
  1460. if Debounces.on == false then break end
  1461. rs:wait()
  1462. end
  1463. Shell()
  1464. shell2.Transparency = 0
  1465. shell.Transparency = 1
  1466. for i = 1, 10 do
  1467. shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1468. shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1469. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
  1470. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
  1471. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
  1472. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
  1473. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
  1474. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
  1475. if Debounces.on == false then break end
  1476. rs:wait()
  1477. end
  1478. Shell()
  1479. shell.Transparency = 0
  1480. shell2.Transparency = 1
  1481. for i = 1, 10 do
  1482. shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1483. shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1484. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
  1485. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
  1486. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
  1487. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
  1488. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
  1489. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
  1490. if Debounces.on == false then break end
  1491. rs:wait()
  1492. end
  1493. Shell()
  1494. shell2.Transparency = 0
  1495. shell.Transparency = 1
  1496. for i = 1, 10 do
  1497. shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1498. shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1499. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
  1500. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
  1501. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
  1502. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
  1503. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
  1504. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
  1505. if Debounces.on == false then break end
  1506. rs:wait()
  1507. end
  1508. Shell()
  1509. shell.Transparency = 0
  1510. shell2.Transparency = 1
  1511. for i = 1, 10 do
  1512. shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1513. shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1514. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
  1515. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
  1516. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
  1517. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
  1518. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
  1519. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
  1520. if Debounces.on == false then break end
  1521. rs:wait()
  1522. end
  1523. shell.Transparency = 1
  1524. if Debounces.CanAttack == false then
  1525. Debounces.CanAttack = true
  1526. Debounces.NoIdl = false
  1527. Debounces.on = false
  1528. end
  1529. end
  1530. end
  1531. end)
  1532. ---------------------
  1533. mouse.KeyUp:connect(function(key)
  1534. if key == "h" then
  1535. if Charging == true and chargewait == true then
  1536. chargewait = false
  1537. wait(1)
  1538. Charging = false
  1539.  
  1540. --[[for i,v in pairs (torso:GetChildren()) do
  1541. if v:IsA("Sound") then
  1542. v:Destroy()
  1543. end
  1544. end]]
  1545.  
  1546. if holy == true and BoostedAlwaysDashes == true then
  1547. hum.WalkSpeed = 90
  1548. elseif holy == true and BoostedAlwaysDashes == false then
  1549. hum.WalkSpeed = 10
  1550. elseif holy == false then
  1551. hum.WalkSpeed = 10
  1552. end
  1553.  
  1554.  
  1555. --so("http://roblox.com/asset/?id=160867463",torso,1,0.7)
  1556.  
  1557. pt:Destroy()
  1558. pt2:Destroy()
  1559. bl:Destroy()
  1560. if Debounces.CanAttack == false then
  1561. Debounces.CanAttack = true
  1562. Debounces.NoIdl = false
  1563. Debounces.on = false
  1564. Debounces.grab = false
  1565.  
  1566. end
  1567. end
  1568. end
  1569. end)
  1570. -------
  1571. mouse.KeyDown:connect(function(key)
  1572. if key == "v" then
  1573. if Debounces.CanAttack == true then
  1574. Debounces.CanAttack = false
  1575. Debounces.on = true
  1576. Debounces.NoIdl = true
  1577. for i = 1, 20 do
  1578. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4)
  1579. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2)
  1580. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
  1581. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  1582. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
  1583. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
  1584. if Debounces.on == false then break end
  1585. rs:wait(2.6)
  1586. end
  1587. Spawn(function()
  1588. local Parts = {}
  1589. for Y = -5,5 do
  1590. local P = Instance.new("Part",char)
  1591. P.Anchored = true
  1592. P.FormFactor = "Custom"
  1593. P.CanCollide = false
  1594. P.Size = Vector3.new(25,50,25)
  1595. P.TopSurface = "SmoothNoOutlines"
  1596. P.BottomSurface = "SmoothNoOutlines"
  1597. P.Material = "Neon"
  1598. P.BrickColor = BrickColor.new("Bright red")
  1599. P.Name = tostring(Y)
  1600. local i = (Y+5)/(10)
  1601. i = 1-math.cos(math.pi*i-(math.pi/2))
  1602. P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-15+(i*1.5))*CFrame.Angles(math.rad(Y*5),0,0)
  1603. --[[P.Touched:connect(function(ht)
  1604. local hit = ht.Parent
  1605. if hit:FindFirstChild("Humanoid") then
  1606. hit.Humanoid:TakeDamage(math.random(2000000,3000000))
  1607. end
  1608. end)]]--
  1609. s = Instance.new("Sound",P)
  1610. s.SoundId = "rbxassetid://228343271"
  1611. s.Volume = 1
  1612. s.Pitch = 0.9
  1613. s:Play()
  1614. sa = Instance.new("Sound",P)
  1615. sa.SoundId = "rbxassetid://419447292"
  1616. sa.Volume = 1
  1617. sa.Pitch = 1
  1618. sa:Play()
  1619. P.Touched:connect(function(ht)
  1620. hit = ht.Parent
  1621. if ht and hit:IsA("Model") then
  1622. if hit:FindFirstChild("Humanoid") then
  1623. if hit.Name ~= p.Name then
  1624. --[[if Debounces.Slashing == true and Debounces.Slashed == false then
  1625. Debounces.Slashed = true]]--
  1626. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(1000000,3000000))
  1627. hit:FindFirstChild("Humanoid").PlatformStand = true
  1628. wait(1)
  1629. --Debounces.Slashed = false
  1630. --end
  1631. end
  1632. end
  1633. elseif ht and hit:IsA("Hat") then
  1634. if hit.Parent.Name ~= p.Name then
  1635. if hit.Parent:FindFirstChild("Humanoid") then
  1636. --[[if Debounces.Slashing == true and Debounces.Slashed == false then
  1637. Debounces.Slashed = true]]--
  1638. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random (1000000,3000000))
  1639. hit:FindFirstChild("Humanoid").PlatformStand = true
  1640. wait(1)
  1641. --Debounces.Slashed = false
  1642. --end
  1643. end
  1644. end
  1645. end
  1646. end)
  1647. Parts[#Parts+1] = P
  1648. end
  1649. local BREAKIT = false
  1650. local CParts = {}
  1651. local Rocks = {}
  1652. local LastPos = nil
  1653. for i = 1,70 do
  1654. for i2,v in pairs(Parts) do
  1655. v.CFrame = v.CFrame*CFrame.new(0,0,-4)
  1656. local cf = v.CFrame
  1657. v.Size = v.Size+Vector3.new(0.4,0.35,0)
  1658. v.CFrame = cf
  1659. v.Transparency = v.Transparency+0.02
  1660. if v.Transparency >= 0.975 then BREAKIT = true end
  1661. if v.Name == "0" then
  1662. local Ignore = {}
  1663. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1664. if v.Character ~= nil then
  1665. Ignore[#Ignore+1] = v.Character
  1666. end
  1667. end
  1668. local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-200,0))
  1669. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore)
  1670. if Hit ~= nil then
  1671. if #Rocks == 0 then
  1672. for i = 1,5 do
  1673. local P = Instance.new("Part",char)
  1674. Rocks[#Rocks+1] = P
  1675. P.Anchored = true
  1676. P.FormFactor = "Custom"
  1677. P.BrickColor = Hit.BrickColor
  1678. P.Material = Hit.Material
  1679. P.TopSurface = "Smooth"
  1680. P.BottomSurface = "Smooth"
  1681. P.Size = Vector3.new(7,7,7)*(math.random(500,900)/100)
  1682. end
  1683. end
  1684. for i,P in pairs(Rocks) do
  1685. P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
  1686. end
  1687. local P = Instance.new("Part",char)
  1688. CParts[#CParts+1] = {P,tick()}
  1689. P.Anchored = true
  1690. P.FormFactor = "Custom"
  1691. P.BrickColor = Hit.BrickColor
  1692. P.Material = Hit.Material
  1693. P.TopSurface = "Smooth"
  1694. P.BottomSurface = "Smooth"
  1695. P.Size = Vector3.new(2,2,2)*(math.random(100,300)/100)
  1696. Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
  1697. Pos = Pos.p
  1698. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
  1699. local P = P:Clone()
  1700. CParts[#CParts+1] = {P,tick()}
  1701. P.Parent = char
  1702. Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0)
  1703. Pos = Pos.p
  1704. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20)))
  1705. if LastPos ~= nil then
  1706. local P = P:Clone()
  1707. CParts[#CParts+1] = {P,tick()}
  1708. P.Parent = char
  1709. P.BrickColor = BrickColor.new("Bright red")
  1710. P.Material = "Neon"
  1711. Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
  1712. Pos = Pos.p
  1713. local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
  1714. P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.25)
  1715. --P.Velocity = Vector3.new(0,-1000,0)
  1716. P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2)
  1717. end
  1718. LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
  1719. end
  1720. end
  1721. end
  1722. if BREAKIT then break end
  1723. wait(0.002)
  1724. end
  1725. for i,v in pairs(Rocks) do
  1726. CParts[#CParts+1] = {v,tick()}
  1727. end
  1728. for i,v in pairs(Parts) do
  1729. v:Destroy()
  1730. end
  1731. Parts = nil
  1732. while true do
  1733. local t = tick()
  1734. local p = nil
  1735. for i,v in pairs(CParts) do
  1736. if t-v[2] > 4 then
  1737. v[1].Transparency = v[1].Transparency+0.05
  1738. if v[1].Transparency >= 1 then
  1739. v[1]:Destroy()
  1740. CParts[i] = nil
  1741. end
  1742. end
  1743. p = v
  1744. end
  1745. if p == nil then break end
  1746. wait(0.002)
  1747. end
  1748. for i,v in pairs(CParts) do
  1749. v:Destroy()
  1750. end
  1751. CParts = {}
  1752. end)
  1753. for i = 1, 20 do
  1754. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
  1755. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
  1756. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
  1757. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
  1758. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
  1759. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
  1760.  
  1761. if Debounces.on == false then break end
  1762. rs:wait(2)
  1763. end
  1764. if Debounces.CanAttack == false then
  1765. Debounces.CanAttack = true
  1766. Debounces.on = false
  1767. Debounces.NoIdl = false
  1768. end
  1769. end
  1770. end
  1771. end)
  1772.  
  1773. ------------------------------------------------------
  1774. ------------------------
  1775. so = function(id,par,vol,pit)
  1776. coroutine.resume(coroutine.create(function()
  1777. local sou = Instance.new("Sound",par or workspace)
  1778. sou.Volume=vol
  1779. sou.Pitch=pit or 1
  1780. sou.SoundId=id
  1781. swait()
  1782. sou:play()
  1783. game:GetService("Debris"):AddItem(sou,6)
  1784. end))
  1785. end
  1786.  
  1787. mouse.KeyDown:connect(function(key)
  1788. if key == "y" then
  1789. if Debounces.CanAttack == true then
  1790. Debounces.CanAttack = false
  1791. Debounces.on = true
  1792. Debounces.NoIdl = true
  1793. for i = 1, 15 do
  1794. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2)
  1795. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6)
  1796. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
  1797. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
  1798. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.2, -0.5) * CFrame.Angles(-0.2, 0, math.rad(-10)), 0.2)
  1799. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.7, 0.1) * CFrame.Angles(-0.3, 0, math.rad(10)), 0.2)
  1800. if Debounces.on == false then break end
  1801. rs:wait(3)
  1802. end
  1803. so("http://roblox.com/asset/?id=231917788",hed,1,0.7)
  1804. x = Instance.new("Sound",char.Head)
  1805. x.SoundId = "rbxassetid://183763515"
  1806. x.Pitch = 0.7
  1807. x.Volume = .8
  1808. x3 = Instance.new("Sound",char.Head)
  1809. x3.SoundId = "rbxassetid://183763487"
  1810. x3.Pitch = 1
  1811. x3.Volume = .8
  1812. wait(.1)
  1813. x:Play()
  1814. x3:Play()
  1815. wait(.1)
  1816. if holy == true then
  1817. x3.SoundId = "rbxassetid://294188875"
  1818. x.SoundId = "rbxassetid://183763515"
  1819. end
  1820. Debounces.on = false
  1821. Debounces.Here = false
  1822. shot = shot + 1
  1823. local rng = Instance.new("Part", larm)
  1824. rng.Anchored = true
  1825. rng.BrickColor = BrickColor.new("Lime green")
  1826. rng.CanCollide = false
  1827. rng.Name = "Ring"
  1828. rng.Size = Vector3.new(1, 1, 1)
  1829. rng.Transparency = 0.35
  1830. rng.TopSurface = 0
  1831. rng.BottomSurface = 0
  1832. rng2 = rng:clone()
  1833. rng3 = rng2:clone()
  1834. rng4 = rng2:clone()
  1835. local rngm = Instance.new("SpecialMesh", rng)
  1836. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1837. rngm.Scale = Vector3.new(100, 100, 1)
  1838. rngm2 = rngm:clone()
  1839. rngm2.Scale = Vector3.new(10, 10, 3)
  1840. rngm3 = rngm2:clone()
  1841. rngm3.Parent = rng3
  1842. rngm3.Scale = Vector3.new(60, 160, 1)
  1843. rngm4 = rngm2:clone()
  1844. rngm4.Parent = rng4
  1845. rngm4.Scale = Vector3.new(40, 120, 1)
  1846. local bem = Instance.new("Part", larm)
  1847. bem.Anchored = true
  1848. bem.BrickColor = BrickColor.new("Really black")
  1849. bem.CanCollide = false
  1850. bem.Name = "Beam" .. shot
  1851. bem.Size = Vector3.new(2, 4, 4)
  1852. bem.Transparency = 0.35
  1853. bem.TopSurface = 0
  1854. bem.BottomSurface = 0
  1855. local bemm = Instance.new("SpecialMesh", bem)
  1856. bemm.MeshType = 4
  1857. bemm.Scale = Vector3.new(1, 16, 16)
  1858. local out = Instance.new("Part", larm)
  1859. out.Anchored = true
  1860. out.BrickColor = BrickColor.new("Really black")
  1861. out.CanCollide = false
  1862. out.Name = "Out"
  1863. out.Size = Vector3.new(4, 16, 16)
  1864. out.Transparency = 0.35
  1865. out.TopSurface = 0
  1866. out.BottomSurface = 0
  1867. local outm = Instance.new("SpecialMesh", out)
  1868. outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
  1869. outm.Scale = Vector3.new(24, 4, 24)
  1870. local bnd = Instance.new("Part", larm)
  1871. bnd.Anchored = true
  1872. bnd.BrickColor = BrickColor.new("Lime green")
  1873. bnd.CanCollide = false
  1874. bnd.Name = "Bend"
  1875. bnd.Size = Vector3.new(1, 1, 1)
  1876. bnd.Transparency = 1
  1877. bnd.TopSurface = 0
  1878. bnd.BottomSurface = 0
  1879.  
  1880. if holy == true then
  1881. bnd.BrickColor = BrickColor.new(BoostedColorScheme)
  1882. rng.BrickColor = BrickColor.new(BoostedColorScheme)
  1883. out.BrickColor = BrickColor.new(BoostedColorScheme)
  1884. bem.BrickColor = BrickColor.new(BoostedColorScheme)
  1885. end
  1886.  
  1887.  
  1888. local bndm = Instance.new("SpecialMesh", bnd)
  1889. bndm.MeshType = 3
  1890. bndm.Scale = Vector3.new(8, 8, 8)
  1891. out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
  1892. bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
  1893. bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
  1894. rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
  1895. rng3.CFrame = rng.CFrame * CFrame.new(0, -0.5, 0)
  1896. rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0)
  1897. Debounces.Shewt = true
  1898. coroutine.wrap(function()
  1899. for i = 1, 20, 0.2 do
  1900. rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
  1901. rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1)
  1902. rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1)
  1903. rng.Transparency = i/20
  1904. rng3.Transparency = 1/24
  1905. rng4.Transparency = i/26
  1906. wait()
  1907. end
  1908. wait()
  1909. rng:Destroy()
  1910. end)()
  1911. if Debounces.Shewt == true then
  1912. larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
  1913. hit = ht.Parent
  1914. if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
  1915. if HasntTouched(hit.Name) == true and deb == false then
  1916. deb = true
  1917. coroutine.wrap(function()
  1918. hit:FindFirstChild("Humanoid").PlatformStand = true
  1919. hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
  1920. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(25,40))
  1921. if holy == true then
  1922. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(999999,9999999))
  1923. end
  1924. end)()
  1925. table.insert(Touche, hit.Name)
  1926. deb = false
  1927. end
  1928. elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
  1929. if HasntTouched(hit.Parent.Name) == true and deb == false then
  1930. deb = true
  1931. coroutine.wrap(function()
  1932. hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
  1933. hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
  1934. wait(1)
  1935. hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
  1936. end)()
  1937. table.insert(Touche, hit.Parent.Name)
  1938. deb = false
  1939. for i, v in pairs(Touche) do
  1940. print(v)
  1941. end
  1942. end
  1943. end
  1944. end)
  1945. end
  1946.  
  1947.  
  1948.  
  1949.  
  1950. for i = 0, 260, 8 do
  1951. bem.Size = Vector3.new(i, 3, 3)
  1952. out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
  1953. bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  1954. bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
  1955. bnd.Size = Vector3.new(1, 1, 1)
  1956. bndm.Scale = Vector3.new(8, 8, 8)
  1957. if i % 10 == 0 then
  1958. local newRng = rng2:Clone()
  1959. newRng.Parent = larm
  1960. newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
  1961. local newRngm = rngm2:clone()
  1962. newRngm.Parent = newRng
  1963. coroutine.wrap(function()
  1964.  
  1965. if holy == true then
  1966. newRng.BrickColor = BrickColor.new(BoostedColorScheme)
  1967. rng2.BrickColor = BrickColor.new(BoostedColorScheme)
  1968. end
  1969.  
  1970. for i = 1, 10, 0.2 do
  1971. newRngm.Scale = Vector3.new(20 + i * 10, 20 + i * 10, 3)
  1972. newRng.Transparency = i / 15
  1973. wait()
  1974. end
  1975. wait()
  1976. newRng:Destroy()
  1977. end)()
  1978. end
  1979. wait()
  1980. end
  1981. wait()
  1982. Debounces.Shewt = false
  1983. bem:Destroy()
  1984. out:Destroy()
  1985. bnd:Destroy()
  1986. Debounces.Ready = false
  1987. for i, v in pairs(Touche) do
  1988. table.remove(Touche, i)
  1989. end
  1990. wait()
  1991. table.insert(Touche, char.Name)
  1992. Debounces.NoIdl = false
  1993. if Debounces.CanAttack == false then
  1994. Debounces.CanAttack = true
  1995. end
  1996. end
  1997. end
  1998. end)
  1999. ----------------------------------------------------
  2000. mod4 = Instance.new("Model",char)
  2001.  
  2002. ptez = {0.7, 0.8, 0.9, 1}
  2003.  
  2004. function FindNearestTorso(Position,Distance,SinglePlayer)
  2005. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  2006. local List = {}
  2007. for i,v in pairs(workspace:GetChildren())do
  2008. if v:IsA("Model")then
  2009. if v:findFirstChild("Torso")then
  2010. if v ~= char then
  2011. if(v.Torso.Position -Position).magnitude <= Distance then
  2012. table.insert(List,v)
  2013. end
  2014. end
  2015. end
  2016. end
  2017. end
  2018. return List
  2019. end
  2020.  
  2021. function Slam()
  2022. local part=Instance.new('Part',mod4)
  2023. part.Anchored=true
  2024. part.CanCollide=false
  2025. part.FormFactor='Custom'
  2026. part.Size=Vector3.new(.2,.2,.2)
  2027. part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
  2028. part.Transparency=.7
  2029. part.BrickColor=BrickColor.new('Really black')
  2030. mesh=Instance.new('SpecialMesh',part)
  2031. mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
  2032. mesh.Scale=Vector3.new(3,3,3)
  2033. local part2=Instance.new('Part',mod4)
  2034. part2.Anchored=true
  2035. part2.CanCollide=false
  2036. part2.FormFactor='Custom'
  2037. part2.Size=Vector3.new(.2,.2,.2)
  2038. part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
  2039. part2.Transparency=.7
  2040. part2.BrickColor=BrickColor.new('Crimson')
  2041. mesh2=Instance.new('SpecialMesh',part2)
  2042. mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
  2043. mesh2.Scale=Vector3.new(3,1.5,3)
  2044. x = Instance.new("Sound",larm)
  2045. x.SoundId = "http://www.roblox.com/asset/?id=142070127"
  2046. x.Pitch = ptez[math.random(1,#ptez)]
  2047. x.Volume = 1
  2048. wait(.1)
  2049. x1 = Instance.new("Sound",larm)
  2050. x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
  2051. x1.Pitch = ptez[math.random(1,#ptez)]
  2052. x1.Volume = 1
  2053. wait(.1)
  2054. x:Play()
  2055. x1:Play()
  2056. for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
  2057. if v:FindFirstChild('Humanoid') then
  2058. v.Humanoid:TakeDamage(math.random(999999,9999999))
  2059. end
  2060. end
  2061. coroutine.resume(coroutine.create(function()
  2062. for i=0,0.62,0.13 do
  2063. wait()
  2064. part.CFrame=part.CFrame
  2065. part.Transparency=i
  2066. mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
  2067. part2.CFrame=part2.CFrame
  2068. part2.Transparency=i
  2069. mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
  2070. end
  2071. part.Parent=nil
  2072. part2.Parent=nil
  2073. x:Destroy()
  2074. end))
  2075. end
  2076. ----------------------------------------------------
  2077. wPart = function(x,y,z,color,tr,cc,an,parent)
  2078. local wp = Instance.new('WedgePart',parent or Weapon)
  2079. wp.formFactor = 'Custom'
  2080. wp.Size = Vector3.new(x,y,z)
  2081. wp.BrickColor = BrickColor.new(color)
  2082. wp.CanCollide = cc
  2083. wp.Transparency = tr
  2084. wp.Anchored = an
  2085. wp.TopSurface,wp.BottomSurface = 0,0
  2086. return wp
  2087. end
  2088.  
  2089. Mesh = function(par,num,x,y,z)
  2090. local msh = _
  2091. if num == 1 then
  2092. msh = Instance.new("CylinderMesh",par)
  2093. elseif num == 2 then
  2094. msh = Instance.new("SpecialMesh",par)
  2095. msh.MeshType = 3
  2096. elseif num == 3 then
  2097. msh = Instance.new("BlockMesh",par)
  2098. elseif num == 4 then
  2099. msh = Instance.new("SpecialMesh",par)
  2100. msh.MeshType = "Torso"
  2101. elseif type(num) == 'string' then
  2102. msh = Instance.new("SpecialMesh",par)
  2103. msh.MeshId = num
  2104. end
  2105. msh.Scale = Vector3.new(x,y,z)
  2106. return msh
  2107. end
  2108.  
  2109. local function CFrameFromTopBack(at, top, back)
  2110. local right = top:Cross(back)
  2111. return CFrame.new(at.x, at.y, at.z,
  2112. right.x, top.x, back.x,
  2113. right.y, top.y, back.y,
  2114. right.z, top.z, back.z)
  2115. end
  2116.  
  2117. function Triangle(a, b, c)
  2118. local edg1 = (c-a):Dot((b-a).unit)
  2119. local edg2 = (a-b):Dot((c-b).unit)
  2120. local edg3 = (b-c):Dot((a-c).unit)
  2121. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  2122. a, b, c = a, b, c
  2123. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  2124. a, b, c = b, c, a
  2125. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  2126. a, b, c = c, a, b
  2127. else
  2128. print("unreachable")
  2129. end
  2130. local len1 = (c-a):Dot((b-a).unit)
  2131. local len2 = (b-a).magnitude - len1
  2132. local width = (a + (b-a).unit*len1 - c).magnitude
  2133. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  2134. local list = {}
  2135. if len1 > 0.01 then
  2136. local w1 = wPart(0,0,0,'White',0.5,false,true,char)
  2137. local sz = Vector3.new(0.2, width, len1)
  2138. w1.Size = sz
  2139. local sp = Mesh(w1,2,0,0,0)
  2140. sp.MeshType='Wedge'
  2141. sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
  2142. w1:BreakJoints()
  2143. w1.Anchored = true
  2144. w1.Transparency = 0.7
  2145. Spawn(function()
  2146. for i=0,1,0.1 do
  2147. fat.Event:wait()
  2148. w1.Transparency=w1.Transparency+0.03
  2149. end
  2150. end)
  2151. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  2152. table.insert(list,w1)
  2153. end
  2154. if len2 > 0.01 then
  2155. local w2 = wPart(0,0,0,'White',0.5,false,true,char)
  2156. local sz = Vector3.new(0.2, width, len2)
  2157. w2.Size = sz
  2158. local sp = Mesh(w2,2,0,0,0)
  2159. sp.MeshType='Wedge'
  2160. sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
  2161. w2:BreakJoints()
  2162. w2.Anchored = true
  2163. w2.Transparency = 0.7
  2164. Spawn(function()
  2165. for i=0,1,0.1 do
  2166. fat.Event:wait()
  2167. w2.Transparency=w2.Transparency+0.03
  2168. end
  2169. end)
  2170. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  2171. table.insert(list,w2)
  2172. end
  2173. return unpack(list)
  2174. end
  2175.  
  2176. function trail(p,t,h)
  2177. Spawn(function()
  2178. local blcf = p.CFrame
  2179. local scfr = blcf
  2180. for i=1,t do
  2181. local blcf = p.CFrame
  2182. if scfr and (p.Position-scfr.p).magnitude > .1 then
  2183. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  2184. if a then game.Debris:AddItem(a,1) end
  2185. if b then game.Debris:AddItem(b,1) end
  2186. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  2187. if a then game.Debris:AddItem(a,1) end
  2188. if b then game.Debris:AddItem(b,1) end
  2189. scfr = blcf
  2190. elseif not scfr then
  2191. scfr = blcf
  2192. end
  2193. fat.Event:wait()
  2194. end
  2195. scfr=nil
  2196. end)
  2197. end
  2198. ----------------------------------------------------
  2199.  
  2200. Charging = false
  2201. mouse.KeyDown:connect(function(key)
  2202. if key == "r" then
  2203. if Charging == false then
  2204. Charging = true
  2205. if Debounces.CanAttack == true then
  2206. Debounces.CanAttack = false
  2207. Debounces.NoIdl = true
  2208. Debounces.on = true
  2209. for i = 1,20 do
  2210. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2)
  2211. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2)
  2212. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
  2213. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
  2214. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
  2215. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
  2216. if Debounces.on == false then break end
  2217. rs:wait()
  2218. end
  2219. --[[for i = 1,20 do
  2220. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4)
  2221. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4)
  2222. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4)
  2223. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4)
  2224. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4)
  2225. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4)
  2226. if Debounces.on == false then break end
  2227. rs:wait()
  2228. end]]--
  2229. ----------------------------------------------------
  2230. pt=Instance.new('Part',torso)
  2231. pt.Anchored=true
  2232. pt.CanCollide=false
  2233. pt.Locked = true
  2234. pt.FormFactor='Custom'
  2235. pt.Size=Vector3.new(1,1,1)
  2236. pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
  2237. pt.Transparency=.6
  2238. pt.BrickColor=BrickColor.new('Really black')
  2239. msh=Instance.new('SpecialMesh',pt)
  2240. msh.MeshId='http://www.roblox.com/asset/?id=20329976'
  2241. msh.Scale=Vector3.new(8,4,8)
  2242. pt2=pt:clone()
  2243. pt2.Parent = torso
  2244. pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
  2245. pt2.BrickColor=BrickColor.new("Royal purple")
  2246. msh2=msh:clone()
  2247. msh2.Parent=pt2
  2248. msh2.Scale=Vector3.new(10,5,10)
  2249.  
  2250. custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  2251.  
  2252.  
  2253.  
  2254. bl = Instance.new("Part", char)
  2255. bl.Locked = true
  2256. bl.Name = "Shell"
  2257. bl.BrickColor = BrickColor.new("Really black")
  2258. bl.Anchored = true
  2259. bl.CanCollide = false
  2260. bl.Transparency = 0
  2261. bl.Reflectance = 0
  2262. bl.BottomSurface = 0
  2263. bl.TopSurface = 0
  2264. bl.Shape = 0
  2265. blm = Instance.new("SpecialMesh",bl)
  2266. blm.MeshType = "Sphere"
  2267. blm.Scale = Vector3.new(1,1,1)
  2268. blm.MeshId = "rbxassetid://9982590"
  2269.  
  2270.  
  2271.  
  2272. local rot ={4}
  2273. bc = BrickColor.new
  2274.  
  2275.  
  2276. wit = bc("Maroon").Color
  2277. koy = bc("Royal purple").Color
  2278. kiy = bc("Lavender").Color
  2279. key = bc("Really black").Color
  2280. kay = bc("Really black").Color
  2281.  
  2282. p=game.Players.LocalPlayer
  2283. char=p.Character
  2284.  
  2285. aura = Instance.new("Part", char)
  2286. aura.Parent = bl
  2287. aura.FormFactor = "Custom"
  2288. aura.Transparency = 1
  2289. aura.Size = Vector3.new(0.2, 0.2, 0.2)
  2290. aura.Name = "Aura"
  2291. aura.Anchored = true
  2292. aura2 = Instance.new("Part", char)
  2293. aura2.Parent = bl
  2294. aura2.FormFactor = "Custom"
  2295. aura2.Transparency = 1
  2296. aura2.Size = Vector3.new(0.2, 0.2, 0.2)
  2297. aura2.Name = "Aura2"
  2298. aura2.Anchored = true
  2299. local w = Instance.new("Weld", torso)
  2300. w.Part0 = torso
  2301. w.Part1 = aura
  2302. w.C0 = CFrame.new(0, -2, 0)
  2303. local ww = Instance.new("Weld", torso)
  2304. ww.Part0 = torso
  2305. ww.Part1 = aura2
  2306. ww.C0 = CFrame.new(0, 0, 0)
  2307. aura.Anchored = false
  2308. aura2.Anchored = false
  2309. local primary = Color3.new(1015,0,0)
  2310. local secondary = Color3.new(0.66666666666667, 0, 1)
  2311. pe = Instance.new("ParticleEmitter", aura)
  2312. pe.Texture = "http://www.roblox.com/asset/?id=317180612"
  2313. pe.Color = ColorSequence.new(koy,kiy)
  2314. pe.LightEmission = 0.75
  2315. pe.Size = NumberSequence.new(10)
  2316. pe.Transparency = NumberSequence.new(0)
  2317. pe.ZOffset = 0.8
  2318. pe.LockedToPart = true
  2319. pe.Acceleration = Vector3.new(10, 10, 0)
  2320. pe.Lifetime = NumberRange.new(0.25)
  2321. pe.Speed = NumberRange.new(15)
  2322. pe.Rotation = NumberRange.new(-10, 10)
  2323. pe.Enabled = true
  2324. pe.Rate = 40
  2325. pe.VelocitySpread = 10
  2326. pe.Name = "Charge"
  2327. pe.Enabled = true
  2328. se1 = {NumberSequenceKeypoint.new(0, 10, 0), NumberSequenceKeypoint.new(1, 30, 0)}
  2329. pe2 = Instance.new("ParticleEmitter", aura2)
  2330. pe2.Texture = "http://www.roblox.com/asset/?id=305943367"
  2331. pe2.Color = ColorSequence.new(kiy,wit)
  2332. pe2.LightEmission = 0.39
  2333. pe2.Size = NumberSequence.new(se1)
  2334. pe2.Transparency = NumberSequence.new(0)
  2335. pe2.ZOffset = 0
  2336. pe2.LockedToPart = true
  2337. pe2.Acceleration = Vector3.new(0, 0, 0)
  2338. pe2.Lifetime = NumberRange.new(0.6)
  2339. pe2.Speed = NumberRange.new(0)
  2340. pe2.Rotation = NumberRange.new(0, 0)
  2341. pe2.Enabled = true
  2342. pe2.Rate = 12
  2343. pe2.VelocitySpread = 0
  2344. pe2.Name = "Charge"
  2345. pe2.Enabled = true
  2346.  
  2347. dez = Instance.new("Sound", hed)
  2348. dez.SoundId = "rbxassetid://262498439"
  2349. dez.Looped = true
  2350. dez.Pitch = 1
  2351. dez.Volume = 1
  2352. wait(0.1)
  2353. dez:Play()
  2354.  
  2355.  
  2356.  
  2357. coroutine.resume(coroutine.create(function()
  2358. for i=1, math.huge, 4 do
  2359. if Charging == true then
  2360. rs:wait()
  2361. bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
  2362. blm.Scale = blm.Scale + Vector3.new(8.1, 8.1, 8.1)
  2363. bl.Transparency = bl.Transparency + 0.1
  2364. pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
  2365. pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
  2366. msh.Scale = msh.Scale + Vector3.new(8.1,0,8.1)
  2367. msh2.Scale = msh2.Scale + Vector3.new(8.1,0,8.1)
  2368.  
  2369. elseif Charging == false then break
  2370. end
  2371. end
  2372. end))
  2373. repeat
  2374. local p = Instance.new('Part',torso)
  2375. p.formFactor = 'Custom'
  2376. p.Size = Vector3.new(1,1,1)
  2377. p.BrickColor = BrickColor.new("Dark indigo")
  2378. p.CanCollide = false
  2379. p.Transparency = 0
  2380. p.Anchored = true
  2381. p.Locked=true
  2382. p.Material = "Neon"
  2383. s = math.random(1,40)/10
  2384. local m = Instance.new("BlockMesh",p)
  2385. m.Scale = Vector3.new(s,s,s)
  2386. p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
  2387.  
  2388. if holy == false then
  2389. pe.Color = ColorSequence.new(kiy)
  2390. pe2.Color = ColorSequence.new(kay,key)
  2391. pe2.Texture = "http://www.roblox.com/asset/?id=0"
  2392. pt2.BrickColor=BrickColor.new("Really black")
  2393. p.BrickColor = BrickColor.new("New Yeller")
  2394. end
  2395.  
  2396.  
  2397. -------------------------------------------------
  2398.  
  2399.  
  2400.  
  2401. --[[coroutine.wrap(function()
  2402. wait(2)
  2403. while Charging == true do
  2404. wait(2)
  2405. GroundWave1()
  2406. wait(2)
  2407. end
  2408. end)()]]--
  2409. Spawn(function()
  2410. while rs:wait() do
  2411. if Charging == true then
  2412. rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50)))
  2413. larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30)))
  2414. hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0))
  2415. torso.Weld.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0))
  2416. lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10)))
  2417. rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20)))
  2418. elseif Charging == false then break
  2419. end
  2420. end
  2421. end)
  2422. Spawn(function()
  2423. while rs:wait() do
  2424. if p.Transparency >= 1 then p:Destroy() break end
  2425. p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
  2426. p.Transparency = p.Transparency+0.01
  2427. end
  2428. end)
  2429. wait(.3)
  2430. until Charging == false
  2431. end
  2432. end
  2433. end
  2434. end)
  2435.  
  2436. ----------------------------------------------------
  2437. mouse.KeyUp:connect(function(key)
  2438. if key == "r" then
  2439. if Charging == true then
  2440.  
  2441. Charging = false
  2442. pt:Destroy()
  2443. pt2:Destroy()
  2444. bl:Destroy()
  2445. dez:Remove()
  2446. if Debounces.CanAttack == false then
  2447. Debounces.CanAttack = true
  2448. Debounces.NoIdl = false
  2449. Debounces.on = false
  2450. end
  2451. end
  2452. end
  2453. end)
  2454. ----------------------------------------------------
  2455. ----------------------------------------------------
  2456. mouse.KeyDown:connect(function(key)
  2457. if key == "j" then
  2458. if Debounces.CanJoke == true then
  2459. Debounces.CanJoke = false
  2460. z = Instance.new("Sound",hed)
  2461. z.SoundId = "rbxassetid://415859013"
  2462. z.Pitch = pitches[math.random(1,#pitches)]
  2463. z.Volume = 1
  2464. wait()
  2465. z:Play()
  2466. wait(2)
  2467. z:Destroy()
  2468. if Debounces.CanJoke == false then
  2469. Debounces.CanJoke = true
  2470. end
  2471. end
  2472. end
  2473. end)
  2474. ----------------------------------------------------
  2475. mouse.KeyDown:connect(function(key)
  2476. if key == "k" then
  2477. if Debounces.CanJoke == true then
  2478. Debounces.CanJoke = false
  2479. z = Instance.new("Sound",hed)
  2480. z.SoundId = "rbxassetid://415859085"
  2481. z.Pitch = pitches[math.random(1,#pitches)]
  2482. z.Volume = 1
  2483. wait()
  2484. z:Play()
  2485. wait(2)
  2486. z:Destroy()
  2487. if Debounces.CanJoke == false then
  2488. Debounces.CanJoke = true
  2489. end
  2490. end
  2491. end
  2492. end)
  2493. ----------------------------------------------------
  2494. Grab = false
  2495.  
  2496. ----------------------------------------------------
  2497.  
  2498. mouse.KeyDown:connect(function(key)
  2499. if key == "q" then
  2500. if Debounces.CanAttack == true then
  2501. Debounces.CanAttack = false
  2502. Debounces.on = true
  2503. Debounces.NoIdl = true
  2504. pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
  2505. z = Instance.new("Sound", rarm)
  2506. z.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
  2507. z.Volume = 18
  2508. z.Pitch = pt[math.random(1,#pt)]
  2509. z.Looped = false
  2510. z:Play()
  2511. Debounces.RPunch = true
  2512. Debounces.LPunch = true
  2513. Debounces.ks = true
  2514. for i = 1, 3 do
  2515. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, -0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(70)), 0.7)
  2516. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.7)
  2517. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(-70), 0), 0.7)
  2518. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.7)
  2519. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-20), math.rad(-10)), 0.7)
  2520. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.7)
  2521. wait(0.1)
  2522. end
  2523. Debounces.ks = false
  2524. Debounces.RPunch = false
  2525. Debounces.LPunch = false
  2526. if Debounces.CanAttack == false then
  2527. Debounces.CanAttack = true
  2528. Debounces.on = false
  2529. Debounces.NoIdl = false
  2530. z:Remove()
  2531. end
  2532. end
  2533. end
  2534. end)
  2535. ----------------------------------------------------
  2536. mouse.KeyDown:connect(function(key)
  2537. if string.byte(key) == 52 then
  2538. Swing = 2
  2539. char.Humanoid.WalkSpeed = 28
  2540. end
  2541. end)
  2542. mouse.KeyUp:connect(function(key)
  2543. if string.byte(key) == 52 then
  2544. Swing = 1
  2545. char.Humanoid.WalkSpeed = 16
  2546. end
  2547. end)
  2548. ----------------------------------------------------
  2549.  
  2550. game:GetService("RunService").RenderStepped:connect(function()
  2551. if char.Humanoid.Jump == true then
  2552. jump = true
  2553. else
  2554. jump = false
  2555. end
  2556. char.Humanoid.FreeFalling:connect(function(f)
  2557. if f then
  2558. ffing = true
  2559. else
  2560. ffing = false
  2561. end
  2562. end)
  2563.  
  2564. RightLeg = CFrame.new(0.5,-1,0)
  2565. LeftLeg = CFrame.new(-0.5,-1,0)
  2566.  
  2567. lefth = (torso.CFrame*LeftLeg)
  2568. righth = (torso.CFrame*RightLeg)
  2569.  
  2570. speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
  2571.  
  2572. TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
  2573.  
  2574.  
  2575. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  2576. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  2577.  
  2578. sine = sine + change
  2579. if jump == true then
  2580. animpose = "Jumping"
  2581. elseif ffing == true then
  2582. animpose = "Freefalling"
  2583. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  2584. animpose = "Idle"
  2585. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  2586. animpose = "Walking"
  2587. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  2588. animpose = "Running"
  2589. end
  2590. if animpose ~= lastanimpose then
  2591. sine = 0
  2592. if Debounces.NoIdl == false then
  2593. if stanceToggle == "Normal" and holy ~= true then
  2594. for i = 1, 2 do
  2595. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
  2596. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
  2597. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
  2598. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
  2599. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
  2600. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
  2601. end
  2602. elseif stanceToggle == "Floating" then
  2603. change = 1
  2604. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16) - root.RotVelocity.Y / 20, math.rad(-20) - root.RotVelocity.Y / 20, math.rad(10 + 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2)
  2605. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-20) + root.RotVelocity.Y / 20, math.rad(16) - root.RotVelocity.Y / 20, math.rad(-10 - 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2)
  2606. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4)
  2607. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20) - root.RotVelocity.Y / 10, 0), 0.2)
  2608. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.17 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(0), root.RotVelocity.Y / 10), 0.05)
  2609. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-20) + root.RotVelocity.Y / 10, 0), 0.05)
  2610. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-13 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(-8) - root.RotVelocity.Y / 20), 0.4)
  2611. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.5 - 0.1 * math.sin(sine / 14), -0.7) * CFrame.Angles(math.rad(-16 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(8) - root.RotVelocity.Y / 20), 0.4)
  2612. wait()
  2613. end
  2614. else
  2615. end
  2616. end
  2617. lastanimpose = animpose
  2618. if Debounces.NoIdl == false then
  2619. if animpose == "Idle" then
  2620. if stanceToggle == "Normal" and holy ~= true then
  2621. change = 0.5
  2622. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
  2623. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  2624. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
  2625. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  2626. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
  2627. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
  2628. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
  2629. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
  2630. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  2631. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
  2632. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  2633. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
  2634. elseif stanceToggle == "Idle2" then
  2635. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
  2636. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  2637. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
  2638. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  2639. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
  2640. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  2641. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
  2642. --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
  2643. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  2644. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
  2645. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
  2646. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
  2647. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
  2648. elseif stanceToggle == "Normal" and holy == true then --- Floating anim
  2649. change = 0.5
  2650. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.57 - 0.1 * math.sin(sine / 10), 0.1 - 0.1 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-3 + 6 * math.sin(sine / 10)), math.rad(-15 - 10 * math.cos(sine / 10)), math.rad(13 + 6 * math.cos(sine / 10))), 0.4)
  2651. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.57 - 0.1 * math.sin(sine / 10), 0.1 - 0.1 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-4 - 6 * math.sin(sine / 10)), math.rad(15 + 10 * math.cos(sine / 10)), math.rad(-13 - 6 * math.cos(sine / 10))), 0.4)
  2652. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 - 5 * math.cos(sine / 10)), math.rad(-20), 0), 0.4)
  2653. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.16 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(-10 + 3 * math.cos(sine / 10)), math.rad(20), math.rad(0)), 0.05)
  2654. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-12 + 5 * math.sin(sine / 10)), math.rad(20 + 6 * math.sin(sine / 10)), math.rad(-12 - 2 * math.sin(sine / 10))), 0.4)
  2655. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6 - 0.1 * math.sin(sine / 10), -0.5) * CFrame.Angles(math.rad(-9 + 5 * math.sin(sine / 10)), math.rad(-9 - 6 * math.sin(sine / 10)), math.rad(4 + 3 * math.sin(sine / 10))), 0.4)
  2656. elseif stanceToggle == "Floating" then
  2657. change = 0.5
  2658. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16) - root.RotVelocity.Y / 20, math.rad(-20) - root.RotVelocity.Y / 20, math.rad(10 + 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2)
  2659. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-20) + root.RotVelocity.Y / 20, math.rad(16) - root.RotVelocity.Y / 20, math.rad(-10 - 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2)
  2660. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4)
  2661. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20) - root.RotVelocity.Y / 10, 0), 0.2)
  2662. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.17 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(0), root.RotVelocity.Y / 10), 0.05)
  2663. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-20) + root.RotVelocity.Y / 10, 0), 0.05)
  2664. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-13 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(-8) - root.RotVelocity.Y / 20), 0.4)
  2665. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.5 - 0.1 * math.sin(sine / 14), -0.7) * CFrame.Angles(math.rad(-16 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(8) - root.RotVelocity.Y / 20), 0.4)
  2666. elseif stanceToggle == "Grabbed" and holy ~= true then
  2667. grab = true
  2668.  
  2669. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
  2670. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  2671. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
  2672. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  2673. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
  2674. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  2675. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  2676. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  2677. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  2678. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  2679. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  2680. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  2681. elseif stanceToggle == "Grabbed" and holy == true then
  2682. grab = true
  2683. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  2684. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  2685. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  2686. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  2687. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  2688. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  2689. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  2690. --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  2691. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  2692. --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  2693. lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  2694. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  2695. --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  2696. rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  2697. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  2698. end
  2699. elseif animpose == "Walking" then
  2700. if stanceToggle == "Normal" and holy ~= true then
  2701. change = 1
  2702. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  2703. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  2704. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/-2.8, -math.sin(sine/4)/3, (math.rad(-10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  2705. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  2706. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  2707. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  2708. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  2709. --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  2710. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  2711. lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  2712. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  2713. rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  2714. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  2715.  
  2716. elseif stanceToggle == "Normal" and holy == true then --- Floating walk anim
  2717. for i = 1, 2 do
  2718. change = 0.5
  2719. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16) - root.RotVelocity.Y / 20, math.rad(-20) - root.RotVelocity.Y / 20, math.rad(10 + 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2)
  2720. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-20) + root.RotVelocity.Y / 20, math.rad(16) - root.RotVelocity.Y / 20, math.rad(-10 - 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2)
  2721. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4)
  2722. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20) - root.RotVelocity.Y / 10, 0), 0.2)
  2723. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.17 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(0), root.RotVelocity.Y / 10), 0.05)
  2724. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-20) + root.RotVelocity.Y / 10, 0), 0.05)
  2725. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-13 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(-8) - root.RotVelocity.Y / 20), 0.4)
  2726. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.5 - 0.1 * math.sin(sine / 14), -0.7) * CFrame.Angles(math.rad(-16 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(8) - root.RotVelocity.Y / 20), 0.4)
  2727. end
  2728. elseif stanceToggle == "Floating" then
  2729. change = 1
  2730. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16) - root.RotVelocity.Y / 20, math.rad(-20) - root.RotVelocity.Y / 20, math.rad(10 + 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2)
  2731. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-20) + root.RotVelocity.Y / 20, math.rad(16) - root.RotVelocity.Y / 20, math.rad(-10 - 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2)
  2732. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4)
  2733. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20) - root.RotVelocity.Y / 10, 0), 0.2)
  2734. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.17 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(0), root.RotVelocity.Y / 10), 0.05)
  2735. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-20) + root.RotVelocity.Y / 10, 0), 0.05)
  2736. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-13 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(-8) - root.RotVelocity.Y / 20), 0.4)
  2737. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.5 - 0.1 * math.sin(sine / 14), -0.7) * CFrame.Angles(math.rad(-16 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(8) - root.RotVelocity.Y / 20), 0.4)
  2738. elseif stanceToggle == "Grabbed" and holy ~= true then
  2739. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2)
  2740. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3)
  2741. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
  2742. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2)
  2743. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
  2744. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
  2745. elseif stanceToggle == "Grabbed" and holy == true then
  2746. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2)
  2747. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3)
  2748. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4)
  2749. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4)
  2750. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4)
  2751. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
  2752. end
  2753. elseif animpose == "Running" then
  2754. if stanceToggle == "Normal" and holy ~= true then
  2755. change = 1
  2756. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
  2757. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  2758. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
  2759. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  2760. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
  2761. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
  2762. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
  2763. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  2764. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  2765. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2766. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  2767. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2768. elseif stanceToggle == "Normal" and holy == true then
  2769. change = 0.5
  2770. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.57 - 0.1 * math.sin(sine / 10), 0.1 - 0.1 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-3 + 6 * math.sin(sine / 10)), math.rad(-15 - 10 * math.cos(sine / 10)), math.rad(13 + 6 * math.cos(sine / 10))), 0.4)
  2771. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.57 - 0.1 * math.sin(sine / 10), 0.1 - 0.1 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-4 - 6 * math.sin(sine / 10)), math.rad(15 + 10 * math.cos(sine / 10)), math.rad(-13 - 6 * math.cos(sine / 10))), 0.4)
  2772. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 - 5 * math.cos(sine / 10)), math.rad(-20), 0), 0.4)
  2773. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.16 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(-10 + 3 * math.cos(sine / 10)), math.rad(20), math.rad(0)), 0.05)
  2774. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-12 + 5 * math.sin(sine / 10)), math.rad(20 + 6 * math.sin(sine / 10)), math.rad(-12 - 2 * math.sin(sine / 10))), 0.4)
  2775. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6 - 0.1 * math.sin(sine / 10), -0.5) * CFrame.Angles(math.rad(-9 + 5 * math.sin(sine / 10)), math.rad(-9 - 6 * math.sin(sine / 10)), math.rad(4 + 3 * math.sin(sine / 10))), 0.4)
  2776. elseif stanceToggle == "Floating" then
  2777. change = 1
  2778. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16) - root.RotVelocity.Y / 20, math.rad(-20) - root.RotVelocity.Y / 20, math.rad(10 + 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2)
  2779. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-20) + root.RotVelocity.Y / 20, math.rad(16) - root.RotVelocity.Y / 20, math.rad(-10 - 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2)
  2780. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4)
  2781. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20) - root.RotVelocity.Y / 10, 0), 0.2)
  2782. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.17 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(0), root.RotVelocity.Y / 10), 0.05)
  2783. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-20) + root.RotVelocity.Y / 10, 0), 0.05)
  2784. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-13 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(-8) - root.RotVelocity.Y / 20), 0.4)
  2785. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.5 - 0.1 * math.sin(sine / 14), -0.7) * CFrame.Angles(math.rad(-16 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(8) - root.RotVelocity.Y / 20), 0.4)
  2786. end
  2787.  
  2788. elseif animpose == "Jumping" then --JUMPING ANIM
  2789.  
  2790. if stanceToggle == "Normal" and holy ~= true then
  2791. change = 0.8
  2792. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
  2793. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  2794. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
  2795. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  2796. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
  2797. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
  2798. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  2799. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  2800. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2801. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  2802. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2803. elseif stanceToggle == "Grabbed" and holy ~= true then
  2804. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
  2805. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
  2806. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
  2807. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
  2808. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  2809. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
  2810. elseif stanceToggle == "Grabbed" and holy == true then
  2811. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2)
  2812. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3)
  2813. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4)
  2814. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4)
  2815. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4)
  2816. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
  2817. end
  2818.  
  2819. elseif animpose == "Freefalling" then --FF ANIM
  2820.  
  2821. if stanceToggle == "Normal" and holy ~= true then
  2822. change = 0.8
  2823. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
  2824. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  2825. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
  2826. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  2827. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
  2828. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
  2829. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  2830. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  2831. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2832. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
  2833. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2834. end
  2835. elseif stanceToggle == "Normal" and holy == true then
  2836. change = 0.8
  2837. change = 0.5
  2838. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.57 - 0.1 * math.sin(sine / 10), 0.1 - 0.1 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-3 + 6 * math.sin(sine / 10)), math.rad(-15 - 10 * math.cos(sine / 10)), math.rad(13 + 6 * math.cos(sine / 10))), 0.4)
  2839. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.57 - 0.1 * math.sin(sine / 10), 0.1 - 0.1 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-4 - 6 * math.sin(sine / 10)), math.rad(15 + 10 * math.cos(sine / 10)), math.rad(-13 - 6 * math.cos(sine / 10))), 0.4)
  2840. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 - 5 * math.cos(sine / 10)), math.rad(-20), 0), 0.4)
  2841. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.16 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(-10 + 3 * math.cos(sine / 10)), math.rad(20), math.rad(0)), 0.05)
  2842. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-12 + 5 * math.sin(sine / 10)), math.rad(20 + 6 * math.sin(sine / 10)), math.rad(-12 - 2 * math.sin(sine / 10))), 0.4)
  2843. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6 - 0.1 * math.sin(sine / 10), -0.5) * CFrame.Angles(math.rad(-9 + 5 * math.sin(sine / 10)), math.rad(-9 - 6 * math.sin(sine / 10)), math.rad(4 + 3 * math.sin(sine / 10))), 0.4)
  2844. end
  2845. end
  2846. end)
  2847. hum.MaxHealth = 900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
  2848. wait(3)
  2849. hum.Health = 900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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