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- script RJX2_REDARMOR (int healTo)
- {
- int healHP = healTo;
- int pln = PlayerNumber();
- if (usingArmor[pln]) { terminate; }
- usingArmor[pln] = 1;
- if (healTo <= 0)
- {
- healHP = getSpawnHP() - healTo;
- }
- LocalAmbientSound("misc/i_pkup", 127);
- FadeRange(255, 255, 0, 0.25, 0,0,0, 0.0, 0.4);
- GiveInventory("RedArmor", 1);
- Delay(18);
- if (GetActorProperty(0, APROP_Health) < healHP)
- {
- LocalAmbientSound("misc/p_pkup", 127);
- FadeRange(0, 128, 255, 0.25, 0,0,0, 0.0, 0.4);
- SetActorProperty(0, APROP_Health, healHP);
- Delay(18);
- }
- usingArmor[pln] = 0;
- }
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